Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 22:02:20 Player: SunShine214 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4795) 4795 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1003) 1003 TOTAL SCORE: 11678 Bonus ------- High Alert Combat Kills 274 Follower Combat Kills 729 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 17/100 System Corruption 13% Temperature Cool (12) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Hacking Suite > --- WEAPON (6) ------- Scythe > --- INVENTORY (15) --- Fission Core Light Fission Core Neutrino Core Micro Fission Core Impulse Thruster Medium Storage Unit Large Storage Unit Improved Energy Well (400) Point Defense System Hacking Suite Cooled Plasma Rifle Hypervelocity Mass Driver Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Multi-Fission Core > --- PROPULSION ------- Improved Treads Flying Impulse-Heavy Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Energy Well > --- WEAPON ----------- Plasma Cannon 1B-0RG's Assimilator > --- INVENTORY -------- Power Amplifier Large Storage Unit Medium Reactive Plating Hacking Suite Heavy Laser Plasma Cannon Light Assault Rifle Rocket Launcher Subdweller Shrapnel Launcher Improved Grenade Launcher Scythe Makeshift Axe [Rating: 113] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Hammer Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Slots Evolved 12 | . . . 4 . . 4 . 2 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 5 | . . . 1 . . 1 . 1 2 Weapon 4 | . . . 2 . . 2 . . . Parts Attached 108 | 9 8 6 4 10 2 4 7 26 32 Power 18 | 1 1 2 1 1 . . 2 6 4 Engine 7 | 1 1 2 1 1 . . 1 . . Core 7 | . . . . . . . 1 6 . Reactor 4 | . . . . . . . . . 4 Propulsion 18 | 2 2 . 1 5 . . 1 . 7 Treads 9 | 2 . . 1 5 . . 1 . . Leg 4 | . . . . . . . . . 4 Wheel . | . . . . . . . . . . Hover 2 | . 2 . . . . . . . . Flight 3 | . . . . . . . . . 3 Utility 33 | 3 3 2 1 . 1 3 3 7 10 Device 14 | 2 . 1 . . 1 . . 2 8 Storage 6 | 1 2 . . . . . 1 1 1 Processor 5 | . 1 1 1 . . 1 . 1 . Hackware 1 | . . . . . . . . . 1 Protection 7 | . . . . . . 2 2 3 . Artifact . | . . . . . . . . . . Weapon 39 | 3 2 2 1 4 1 1 1 13 11 Energy Gun 17 | 3 . . . 1 . . . 5 8 Energy Cannon 4 | . . . . 1 . . 1 2 . Ballistic Gun 6 | . . . 1 . . . . 5 . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 6 | . 1 2 . 1 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 4 | . . . . . 1 1 1 . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 4 | . . . . . . . . 4 . Parts Lost 78 | . . 3 2 3 1 . 8 23 38 Power 14 | . . 1 . 1 . . 3 4 5 Propulsion 17 | . . . 1 1 1 . 3 3 8 Utility 16 | . . . . . . . 2 3 11 Weapon 31 | . . 2 1 1 . . . 13 14 Highest Loss Streak 10 | . . 1 2 2 1 . 4 6 10 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | . 7 11 9 9 11 14 13 12 13 Power 1 | . . 2 2 1 . . . 1 3 Propulsion . | . 1 1 . . 1 1 . . . Utility 4 | . 2 4 4 4 6 5 5 5 6 Weapon 4 | . 2 3 2 2 3 7 8 5 2 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . 2 . 2 . 2 . 1 2 Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 Utility 5 | . . . . 1 . 2 . 1 1 Weapon 1 | . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 74 | . 100 95 70 89 80 48 52 52 62 Engine 6 | . 14 9 9 9 9 8 6 1 . Core 1 | . . . . . . . 2 6 2 Treads 13 | . 23 28 19 20 12 . 4 . . Leg 1 | . . . . . . . . 2 4 Hover 1 | . 4 . . . . 1 3 1 . Device 8 | . 1 14 . . 8 6 6 5 13 Storage 9 | . 14 14 9 9 9 6 6 5 5 Processor 3 | . 12 . 13 18 1 . . 1 2 Protection 1 | . . . . . . 5 5 4 . Energy Gun 5 | . 20 4 1 4 9 . . 4 8 Energy Cannon 1 | . . . . 6 2 . 3 5 . Ballistic Gun 2 | . . . 1 9 9 . . 3 3 Launcher 4 | . 5 10 7 3 6 . . . . Impact Weapon 4 | . 2 13 9 6 . . . . . Slashing Weapon 1 | . . . . 2 9 6 2 1 . Special Melee Weapon 1 | . . . . . . 5 6 1 . Peak Build Rating 113 | 9 10 15 21 32 49 110 113 109 100 Average Rating 48 | 8 8 8 17 23 44 103 105 80 78 On Entrance 41 | . 9 8 15 20 32 45 108 106 75 Avg Prop Armor Cover (%) 4 | . . . . . 7 . 4 . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 13 30 31 30 41 38 92 101 106 103 Greatest Support 73 | 40 40 40 60 66 66 61 61 73 65 Greatest Overweight (x) 8 | . 1 . . 1 1 3 4 3 8 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 Most Carried 15 | 1 13 14 14 15 15 15 15 15 15 Average Carried 12 | . 7 11 13 13 14 14 13 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 13 14 13 15 15 15 13 15 13 Scrap Engine Consumption 95 | . . . . . 28 4 23 26 14 Constructs Created 9 | . . . . . 1 1 3 2 2 Constructs Modified 29 | . . . . . 6 3 6 9 5 Class Distribution -------------------- 69% | Mutant 12% | Gunner 8% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Mutant | -6/Factory Mutant | -6/Extension Mutant | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Matter Collected 4120 | 290 180 270 20 304 95 317 788 817 1039 Remotely 70 | . . . . . . . . . 70 Salvage Created 4744 | 304 393 247 235 521 77 22 381 955 1609 Parts 263 | 27 31 17 24 27 6 2 13 63 53 Haulers Intercepted 3 | . 2 . . 1 . . . . . Recyclers Shooed 6 | . 2 . . 1 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Combat Hostiles Destroyed 96 | . 13 9 12 8 4 . 6 17 27 Melee 7 | . . 1 . 1 . . 1 1 3 Guns 34 | . 7 . 2 1 1 . . 7 16 Cannons 17 | . . . . 3 . . 5 3 6 AOE 35 | . 6 7 10 3 3 . . 6 . Classes Destroyed 19 | 3 4 1 3 3 . . . 3 2 Worker 4 | 1 . . . 2 . . . 1 . Builder 5 | . . . 2 1 . . . 2 . Tunneler 9 | 9 . . . . . . . . . Hauler 3 | . 2 . . 1 . . . . . Recycler 6 | 1 1 . . 1 . . 1 . 2 Operator 5 | . . . . 1 . 1 . 2 1 Watcher 4 | . 2 . . . . . . 1 1 Swarmer 24 | . 9 . 7 . . . 3 . 5 Cutter 2 | . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . 1 Grunt 29 | . 4 . 3 6 . . 2 3 11 Brawler 2 | . . . 1 . . . . . 1 Duelist 5 | . . . 1 . . . 1 . 3 Sentry 5 | . . . . 1 . . . 3 1 Specialist 2 | . . . . . . . . . 2 Hunter 6 | . . . . 1 . . . 5 . Programmer 6 | . . . . . . . . 3 3 Heavy 1 | . . . . . . . . 1 . Subdweller 13 | . . 9 . . 4 . . . . Best Kill Streak 14 | 4 6 2 14 7 2 1 2 5 5 Combat Bots Only 12 | . 5 2 12 3 2 . 2 3 4 Max Kills in Single Turn 3 | 1 3 1 3 2 2 1 1 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 1 3 1 1 . . 2 . Melee 1 | . . 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Hostile Shots Fired 1021 | . 31 26 35 46 5 4 252 283 339 Missed 332 | . 8 11 13 9 1 2 118 73 97 Hits 689 | . 23 15 22 37 4 2 134 210 242 Melee 9 | . . . . . . . . 3 6 Projectile 680 | . 23 15 22 37 4 2 134 207 236 AOE 5 | . . . . . 2 . . 2 1 Critical Strikes 34 | . 1 1 . 3 . . 6 9 14 Part Disruptions 3 | . . . . . . . . 2 1 Damage Taken 14091 | . 194 459 236 611 149 278 1752 5270 5142 Core 2643 | . 20 95 15 96 . 49 375 840 1153 Absorbed by Shields 206 | . . . . . . . . . 206 Redirected to Shielding 211 | . . . . . . 33 178 . . Ignored by Resistances 149 | . . . . . . . . 149 . Regen/Repaired (Parts) 1957 | . . . . . 69 107 727 779 275 Core Remaining (%) 59 | 100 . 54 . . 79 . 50 16 . Volleys Fired 305 | 26 33 21 14 29 5 . 36 62 79 Largest 5 | 2 2 2 1 3 3 . 1 5 5 Hottest 296 | 100 100 80 50 157 122 . 80 296 270 Shots Fired 682 | 52 57 28 14 76 15 . 36 152 252 Gun 447 | 52 50 7 4 44 10 . . 84 196 Cannon 166 | . . . . 28 . . 36 54 48 Launcher 69 | . 7 21 10 4 5 . . 14 8 Special . | . . . . . . . . . . Kinetic 185 | . . . . 33 5 . . 37 110 Thermal 395 | 52 50 7 4 43 5 . 36 67 131 Explosive 59 | . 7 21 10 . 5 . . 8 8 Electromagnetic 43 | . . . . . . . . 40 3 Robot Hit Streak 24 | 9 8 21 24 8 6 . 6 7 6 Robot Miss Streak 9 | 2 3 . 1 3 1 . 4 9 7 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 422 | 33 39 21 10 56 8 1 23 92 139 Core Hits 247 | 12 27 14 19 31 5 1 11 58 69 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 4 | . . 1 . 1 . . . 1 1 Critical Strikes 24 | 5 2 2 . 1 . . . 1 13 Burn 13 | 5 2 1 . . . . . . 5 Destroy 3 | . . . . . . . . 1 2 Blast 3 | . . . . . . . . . 3 Smash 2 | . . 1 . 1 . . . . . Sever 3 | . . . . . . . . . 3 Melee Attacks 83 | . 3 43 . 7 1 1 5 4 19 Impact 52 | . 3 43 . 6 . . . . . Slashing 31 | . . . . 1 1 1 5 4 19 Piercing . | . . . . . . . . . . Sneak Attacks 9 | . 1 1 . 2 . 1 2 . 2 Combat Hostiles 1 | . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13465 | 427 972 1183 812 1365 341 95 702 3016 4552 Guns 5148 | 427 416 63 51 340 60 . . 1191 2600 Cannons 2427 | . . . . 368 . . 510 605 944 Explosions 4592 | . 482 993 761 476 281 . . 1061 538 Melee 1249 | . 74 127 . 181 . 95 192 110 470 Ramming 49 | . . . . . . . . 49 . Kinetic 3204 | . . . . 666 23 . . 902 1613 Thermal 4939 | 427 416 63 51 518 37 . 510 991 1926 Explosive 3733 | . 482 993 761 . 281 . . 678 538 Electromagnetic 291 | . . . . . . . . 286 5 Impact 382 | . 74 127 . 181 . . . . . Slashing 867 | . . . . . . 95 192 110 470 Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 15 12 Average Corruption 10 | . . . . . . . . 12 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 85 | . . . . . . . . 55 30 Message Errors 15 | . . . . . . . . 9 6 Matter Fused 15 | . . . . . . . . 11 4 Heat Flow Errors 12 | . . . . . . . . 8 4 Energy Discharges 7 | . . . . . . . . 6 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . . . 6 6 Data Loss (major) 5 | . . . . . . . . 2 3 Misfires 9 | . . . . . . . . 6 3 Alerts 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 7 | . . . . . . . . 5 2 Overload Shots 14 | . . . . . . . . . 14 Overflow Damage 419 | . 22 53 15 50 . . 116 89 74 Projectiles 77 | . . . . 4 . . 20 18 35 Explosions 147 | . 22 . 15 . . . . 71 39 Melee 195 | . . 53 . 46 . . 96 . . Knockbacks 12 | . . . . . . . . 1 11 Impact 1 | . . . . . . . . 1 . Kinetic 10 | . . . . . . . . . 10 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 394 | . . 27 32 . . . . 335 . Shots 10 | . . 2 1 . . . . 7 . Rammed 2 | . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 650 | 312 432 . . 555 96 . 252 646 650 Average Temperature 178 | 90 139 . . 157 42 . 89 219 219 Received Heat Transfer 2348 | . 30 48 36 297 12 18 582 507 818 Effects 89 | . 6 . . 4 . . 2 48 29 Shutdowns 17 | . . . . . . . . 9 8 Energy Bleed 10 | . 2 . . . . . . 5 3 Interference 28 | . 3 . . 2 . . 2 17 4 Matter Decay 5 | . . . . . . . . 4 1 Short Circuit 7 | . . . . . . . . 3 4 Damage (minor) 7 | . 1 . . 1 . . . 3 2 Damage (major) 12 | . . . . 1 . . . 6 5 Damage (core) 3 | . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions 4 | . . 2 . 2 . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 24 | 3 4 . . 1 1 . 1 5 9 Heat Transferred 10672 | 1628 1369 259 148 1036 74 . 1000 1403 3755 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Maximum Alert Level 2 | . 1 . 1 1 . . . 2 2 Low Security (%) 69 | 100 96 . 75 98 100 100 100 48 3 Level 1 21 | . 3 . 24 1 . . . 38 62 Level 2 8 | . . . . . . . . 12 34 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 487 | 10 210 . 302 206 56 53 187 487 438 Initial 227 | . . . . 114 56 . . 25 227 Average 141 | 1 100 . 74 122 4 6 80 188 349 Influence Increases 3784 | 55 419 . 349 308 25 80 636 954 958 Destroy 0b10 Robot/C 2060 | . 260 . 240 160 . 40 480 340 540 Destroy 0b10 Robot/NC 190 | 55 25 . 10 30 . 10 10 30 20 Destroy Leader 408 | . 48 . 40 52 . 12 42 112 102 Allied During Kill 91 | . . . . . . 14 74 3 . Trap Triggered on 0b10 10 | . 10 . . . . . . . . Successful Hack 33 | . 8 . 7 . . 4 . 6 8 Disable Machine 270 | . 15 . 15 15 . . 30 150 45 Destroy Structure 587 | . 38 . 37 51 25 . . 268 168 Lose Combat Pursuer 135 | . 15 . . . . . . 45 75 Influence Decreases 3497 | 55 282 137 77 434 171 80 582 543 1136 Entered New Map 581 | . . 66 . 158 90 . . 29 238 Time Decay 2108 | 55 282 71 57 246 78 80 402 319 518 Lost Part 688 | . . . 20 30 3 . 80 175 380 Lost Ally 120 | . . . . . . . 100 20 . Squads Dispatched 29 | . 2 . 2 1 . 3 3 7 11 Investigation 7 | . 2 . . . . 1 2 . 2 Extermination 5 | . . . . . . 1 . 2 2 Reinforcement 12 | . . . 1 1 . 1 1 5 3 Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Distress Signals 15 | . 1 . 2 1 3 . 1 3 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 184 | . 22 9 16 10 3 10 31 30 53 Peak Tracking Total 11 | . 7 2 11 4 2 4 5 6 11 Tactical Retreats 8 | . 1 . . . 1 . . 3 3 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Traps Triggered 8 | . 2 2 . . . . 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Machines Disabled 20 | . 1 . 1 1 . . 4 10 3 Max in Single Turn 7 | . 1 . 1 1 . . 1 7 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Machines Accessed 22 | . 5 1 1 1 2 4 . 6 2 Terminals 13 | . 5 . 1 1 1 1 . 3 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . . . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 36 | . 8 1 2 2 4 5 . 9 5 Successful 18 | . 4 1 1 1 4 4 . 2 1 Failed 18 | . 4 . 1 1 . 1 . 7 4 Catastrophic 4 | . 2 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 10 | . 4 . . 1 1 . . 1 3 Terminals 20 | . 8 . 2 2 1 1 . 3 3 Fabricators 2 | . . . . . . 2 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 4 | . . . . . . 1 . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . . . 3 2 Terminal Hacks 14 | . 4 1 1 1 4 1 . 1 1 Record 2 | . . . . . 1 . . 1 . Part Schematic 1 | . . . . . 1 . . . . Open Door 2 | . . . . 1 . 1 . . . Level Access Points 1 | . . . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . Release Object 2 | . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 4 . 1 1 . 3 . 5 2 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 73 | . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . . 7 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 48 | . . . . . . . . 48 . Highest-Rated Ally 48 | . . . . . . . . 48 . Total Orders . | . . . . . . . . . . Ally Attacks 139 | . . . . . . 11 120 8 . Total Damage 2917 | . . . . . . 212 2507 198 . Kills 22 | . . . . . . 3 19 . . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Borg Created 11 | . . . . . . 4 5 2 . Largest Collective 3 | . . . . . . 3 3 1 . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Active Infowar (turns) 3477 | 340 106 3025 . . . 6 . . . Optics 6 | . . . . . . 6 . . . Sensors 3025 | . . 3025 . . . . . . . Terrain 446 | 340 106 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Turns Passed 10944 | 394 882 3026 337 524 813 504 1290 1751 1423 Spaces Moved 5599 | 175 483 1773 187 222 442 305 534 924 554 Core 6 | 6 . . . . . . . . . Treads 3220 | 169 416 1773 187 222 259 . 149 33 12 Legs 708 | . . . . . 50 . 38 337 283 Wheels 321 | . . . . . 133 188 . . . Hover 985 | . 67 . . . . 117 312 489 . Flight 359 | . . . . . . . 35 65 259 Fastest Speed 50 | 50 56 160 160 163 160 101 101 75 115 Average Speed 163 | 156 146 160 161 178 171 124 190 160 183 Slowest Speed 700 | 160 160 160 165 250 240 298 480 322 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 40 | 6 76 90 19 35 90 9 48 18 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 1 . Scrap Searched 8 | . . 8 . . . . . . . Spaces Dug 20 | . . 19 . . 1 . . . . Terrain Destroyed 499 | . 47 92 46 48 28 . . 155 83 Melee 10 | . . 9 . . 1 . . . . Projectile 20 | . . . . . . . . 1 19 AOE 469 | . 47 83 46 48 27 . . 154 64 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Ext Fac Fac Total 6682 | 240 590 1856 206 286 488 421 755 1063 777 Wait 453 | 30 41 4 1 4 33 92 161 27 60 Move 5590 | 174 482 1772 186 221 441 304 533 923 554 Hop . | . . . . . . . . . . Pick Up 46 | . 15 3 . 8 1 8 1 6 4 Fast Attach 60 | 7 1 2 3 3 1 1 1 15 26 Attach 29 | . . 2 1 2 . 1 3 9 11 Detach 11 | . . 1 . . 2 1 1 3 3 Swap 40 | 2 10 4 1 5 1 3 4 7 3 Drop 34 | 1 5 4 . 7 3 6 2 3 3 Fire 305 | 26 33 21 14 29 5 . 36 62 79 Melee 83 | . 3 43 . 7 1 1 5 4 19 Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous 13 | . . . . . . 4 7 2 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 395 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 6) 1085 | -10/Materials | Discovered new exit (range 10) 1264 | -10/Materials | Discovered new exit (range 9) 1277 | -10/Materials | Entered Subcaves 1287 | -10/Subcaves | Identified exit to Recycling 1743 | -10/Subcaves | Discovered new exit (range 9) 1945 | -10/Subcaves | Discovered new exit (range 9) 1963 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2273 | -10/Subcaves | Learned location of Zion (-7) 2273 | -10/Subcaves | Met a Zionite searching for "candidates" 2421 | -10/Subcaves | Disturbed a concealed Subdweller 2524 | -10/Subcaves | Learned Materials emergency access door positions 2874 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2876 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3056 | -10/Subcaves | Ambushed by Subdweller buried in earth 3117 | -10/Subcaves | Ambushed by Subdweller buried in earth 3838 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4138 | -10/Subcaves | Visited 4L-MR0's lab 4154 | -10/Subcaves | Found Prototype Special Melee Weapon 4303 | -10/Subcaves | Identified exit to Materials 4303 | -10/Subcaves | Entered Materials 4303 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4303 | -8/Materials | Discovered new exit (range 9) 4316 | -8/Materials | Identified exit to Storage 4543 | -8/Materials | Garrison activated, responded to threat 4601 | -8/Materials | Destroyed 12 combat bots 4640 | -8/Materials | Entered Storage 5158 | -8/Storage | Used back door to open Recycling access 5158 | -8/Storage | Discovered exit to Recycling (range 5) 5164 | -8/Storage | Entered Recycling 5220 | -8/Recycling | Entered Scraplab 5249 | -8/Recycling | Found Prototype Device 5249 | -8/Recycling | Identified Scrap Engine 5433 | -8/Recycling | Build established: Gunner 5938 | -8/Recycling | Discovered new exit (range 15) 5977 | -8/Recycling | Entered Factory 5977 | -6/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 5982 | -6/Factory | Identified 1B-0RG's Assimilator 6104 | -6/Factory | Fabricated Imp. Weapon Shielding? 6132 | -6/Factory | Assimilating Soldier 5a into Collective. 6141 | -6/Factory | Assimilating Soldier 5b into Collective. 6153 | -6/Factory | Assimilating Soldier 5c into Collective. 6229 | -6/Factory | Assimilating Soldier 5d into Collective. 6267 | -6/Factory | Build established: Mutant 6473 | -6/Factory | Discovered new exit (range 5) 6481 | -6/Factory | Entered Extension 6481 | -6/Extension | Accompanied by 1 ally 6556 | -6/Extension | Assimilating Virus 5a into Collective. 6559 | -6/Extension | Assimilating Virus 5b into Collective. 6696 | -6/Extension | Disrupted transfer network 6793 | -6/Extension | Spotted B-75 Beast 6798 | -6/Extension | Spotted B-75 Beast 6813 | -6/Extension | Allies destroyed B-75 Beast 6831 | -6/Extension | Allies destroyed B-75 Beast 6836 | -6/Extension | Discovered new exit (range 13) 6855 | -6/Extension | Lost 4 parts (1p2n1u) 7102 | -6/Extension | Assimilating Gladiator 5a into Collective. 7110 | -6/Extension | Assimilating Soldier 5e into Collective. 7209 | -6/Extension | Assimilating Fighter 5a into Collective. 7695 | -6/Extension | Discovered new exit (range 15) 7696 | -6/Extension | Discovered new exit (range 16) 7771 | -6/Extension | Entered Factory 7771 | -5/Factory | Accompanied by 1 ally 7771 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8236 | -5/Factory | Assimilating Sage 6a into Collective. 8257 | -5/Factory | Assimilating Sage 6b into Collective. 8295 | -5/Factory | Crushed by falling debris 8295 | -5/Factory | System corruption reached 10% 8326 | -5/Factory | Lost 6 parts (2p1n1u2w) 8722 | -5/Factory | Lost 4 parts (1u3w) 9304 | -5/Factory | Core integrity fell below 50% 9396 | -5/Factory | Lost 6 parts (1p2n3w) 9485 | -5/Factory | Core integrity fell below 20% 9516 | -5/Factory | Discovered new exit (range 6) 9522 | -5/Factory | Entered another Factory area 9522 | -4/Factory | Evolved 2 slots: Utility x2 9799 | -4/Factory | Garrison activated, responded to threat 9838 | -4/Factory | Lost 3 parts (2u1w) 9942 | -4/Factory | Identified exit to Research 10170 | -4/Factory | Lost 8 parts (2p2n2u2w) 10272 | -4/Factory | First assault squad dispatched 10345 | -4/Factory | Cargo convoy interrupted 10538 | -4/Factory | Core integrity fell below 50% 10569 | -4/Factory | Lost 3 parts (1n1u1w) 10676 | -4/Factory | Core integrity fell below 20% 10745 | -4/Factory | Lost 7 parts (1p1n1u4w) 10922 | -4/Factory | System corruption reached 10% 10945 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10924_ P-70 Sage Tesla Rifle severed. 10926_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10929_ System corrupted: Component data lost. 10930_ W-44 Eye sends out distress signal. 10934_ R-10 Processor collects Tesla Rifle. 10936_ Lgt. Quantum Reactor destroyed. 10938_ Flexi-carbon Leg destroyed. 10939_ Med. Reactive Plating destroyed. 10940_ Imp. Force Field destroyed. 10940_ Power Amplifier destroyed. 10942_ Critical hit (Burn: +50). 10943_ P-70 Sage resets R-10 Processor, system corruption cleaned. 10943_ Hpw. Shock Rifle destroyed. 10944_ Hpw. Tractor Beam destroyed. 10945_ Tesla Rifle destroyed. 10945_ Sneak attack on R-10 Processor. 10945_ Flying Impulse-Heavy Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | ????????