Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 16:52:53 Player: Gabe+Kate4EVR Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2751) 2751 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 6371 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 0/850 Matter 29/550 Energy 85/100 System Corruption 6% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Matter Compressor Weight Redist. System Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Armored Leg Cesium-ion Thruster Targeting Computer Shock Rifle Pulse Rifle Heavy Laser Gatling Laser Gatling Laser Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Cannon Rocket Launcher Rocket Launcher Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Improved Targeting Computer Matter Filter Improved Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Advanced Treads Advanced Treads Long-range Tractor Beam Pulse Rifle Pulse Rifle Pulse Rifle Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle Flak Cannon Flak Cannon Flak Cannon Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Axe [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Matter Filter Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 2 . 2 . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 159 | 7 20 55 18 8 51 Power 16 | 1 2 6 2 1 4 Engine 13 | 1 2 5 1 1 3 Core 3 | . . 1 1 . 1 Reactor . | . . . . . . Propulsion 80 | 2 7 29 6 4 32 Treads 36 | . . 10 6 4 16 Leg 22 | . 7 7 . . 8 Wheel 8 | 2 . . . . 6 Hover 4 | . . 4 . . . Flight 10 | . . 8 . . 2 Utility 30 | 1 6 6 7 2 8 Device 7 | . . 3 1 1 2 Storage 11 | 1 3 2 2 . 3 Processor 5 | . 2 1 1 . 1 Hackware 1 | . . . 1 . . Protection 6 | . 1 . 2 1 2 Artifact . | . . . . . . Weapon 33 | 3 5 14 3 1 7 Energy Gun 8 | 1 2 4 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 1 7 1 1 . Ballistic Cannon 6 | . . 2 1 . 3 Launcher 5 | . 1 1 1 . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 46 | . 3 5 2 . 36 Power 5 | . 1 2 1 . 1 Propulsion 24 | . 2 1 . . 21 Utility 7 | . . . 1 . 6 Weapon 10 | . . 2 . . 8 Highest Loss Streak 13 | . 2 3 2 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 96 88 97 99 81 Engine 7 | . 13 6 8 6 3 Core 1 | . . 3 . . 2 Treads 16 | . . 5 35 46 11 Leg 11 | . 22 18 . . 11 Wheel 1 | . 4 . . . 3 Flight 4 | . . 11 . . 3 Device 3 | . . 2 . 12 5 Storage 12 | . 13 11 13 7 14 Processor 7 | . 7 8 10 7 5 Hackware 1 | . . . 6 . . Protection 3 | . 5 . 3 1 5 Energy Gun 3 | . 7 6 1 . 1 Ballistic Gun 8 | . 17 8 9 7 1 Ballistic Cannon 4 | . . 3 6 7 5 Naked Turns . | . . . . . . Heaviest Build 111 | 12 30 35 111 100 109 Greatest Support 132 | 32 32 88 88 132 132 Greatest Overweight (x) 11 | . 2 11 1 . 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 18 | 5 10 12 24 25 24 Most Carried 25 | 5 15 15 25 25 25 Average Carried 16 | 3 9 11 22 24 21 Final Capacity 25 | 5 15 15 25 25 25 Final Carried 25 | 5 13 15 25 25 21 Class Distribution -------------------- 81% | Mutant 13% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2837 | 223 270 812 599 268 665 Remotely 92 | . . 92 . . . Salvage Created 3177 | . 629 967 392 151 1038 Parts 183 | . 36 73 20 5 49 Haulers Intercepted 6 | . 2 4 . . . Recyclers Shooed 8 | . . 3 . . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 66 | . 9 27 8 3 19 Melee 4 | . 2 . . . 2 Guns 33 | . 5 20 5 1 2 Cannons 21 | . . 5 3 2 11 AOE 8 | . 2 2 . . 4 Classes Destroyed 15 | . 7 2 2 . 4 Worker 7 | . 1 2 . . 4 Builder 2 | . 1 . 1 . . Tunneler 3 | . 2 1 . . . Hauler 6 | . 2 4 . . . Recycler 5 | . 1 . . . 4 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 20 | . . 15 . . 5 Grunt 24 | . 9 6 3 2 4 Brawler 1 | . . . . . 1 Sentry 13 | . . 6 4 1 2 Specialist 3 | . . . . . 3 Hunter 3 | . . . 1 . 2 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 8 5 2 2 4 Combat Bots Only 5 | . 2 5 2 2 3 Max Kills in Single Turn 3 | . 1 3 1 1 3 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 1 . . 2 Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 712 | . 43 185 65 34 385 Missed 224 | . 14 55 20 11 124 Damage Taken 7603 | . 501 1526 735 294 4547 Core 1443 | . 100 366 97 23 857 Absorbed by Shields 86 | . . 86 . . . Redirected to Shielding 209 | . . . 107 . 102 Regen/Repaired (Parts) 23 | . . . 23 . . Core Remaining (%) 69 | 100 60 8 82 96 . Volleys Fired 258 | . 39 100 41 9 69 Largest 2 | . 2 2 2 2 2 Hottest 129 | . 60 96 72 72 129 Shots Fired 466 | . 73 161 82 18 132 Gun 295 | . 69 123 55 9 39 Cannon 154 | . . 36 27 9 82 Launcher 17 | . 4 2 . . 11 Special . | . . . . . . Kinetic 348 | . 46 109 76 18 99 Thermal 101 | . 23 50 6 . 22 Explosive 17 | . 4 2 . . 11 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 15 16 12 13 11 Robot Miss Streak 10 | . 2 5 4 2 10 Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 337 | . 57 99 57 15 109 Core Hits 227 | . 33 48 21 7 118 Critical Kills 3 | . 2 . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 2 1 2 1 4 Burn 3 | . . 1 . . 2 Destroy 2 | . 1 . 1 . . Blast 4 | . . . 1 1 2 Smash 1 | . 1 . . . . Melee Attacks 11 | . 6 . . . 5 Impact 6 | . 6 . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6358 | . 797 1619 943 346 2653 Guns 2708 | . 459 1150 580 142 377 Cannons 2233 | . . 331 363 204 1335 Explosions 999 | . 162 133 . . 704 Melee 358 | . 176 . . . 182 Ramming 60 | . . 5 . . 55 Kinetic 4074 | . 242 1044 896 346 1546 Thermal 925 | . 217 437 47 . 224 Explosive 929 | . 162 133 . . 634 Electromagnetic 12 | . . . . . 12 Impact 176 | . 176 . . . . Slashing 182 | . . . . . 182 Piercing . | . . . . . . Highest Corruption 6 | . 2 . 2 . 6 Average Corruption 2 | . 2 . 2 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . 5 . 17 . 14 Message Errors 8 | . 1 . 2 . 5 Matter Fused 14 | . 3 . 7 . 4 Heat Flow Errors 4 | . . . 3 . 1 Energy Discharges 6 | . 1 . 4 . 1 Data Loss (minor) 3 | . . . 1 . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 171 | . 44 10 . . 117 Projectiles 6 | . . 6 . . . Explosions 165 | . 44 4 . . 117 Melee . | . . . . . . Knockbacks 40 | . . 2 4 . 34 Impact 1 | . . . . . 1 Kinetic 38 | . . 2 4 . 32 Secondary 1 | . . . . . 1 Self-Inflicted Damage 815 | . 138 230 . . 447 Shots 14 | . 2 3 . . 9 Rammed 15 | . . . . . 15 Targets Rammed 17 | . . 1 . . 16 Kicked 1 | . . 1 . . . Crushed 1 | . . . . . 1 Highest Temperature 265 | . 108 157 265 62 258 Average Temperature 52 | . 33 37 87 41 67 Received Heat Transfer 2074 | . 225 304 315 174 1056 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 1 . . 1 Heat Transferred 2441 | . 500 1056 185 . 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 856 | . 227 856 443 200 347 Initial 284 | . . . 284 67 . Average 236 | . 100 487 225 121 105 Maximum Alert Level 3 | . 1 3 2 1 1 Low Security (%) 58 | 100 81 25 39 96 86 Level 1 21 | . 18 6 56 3 13 Level 2 11 | . . 37 4 . . Level 3 8 | . . 30 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 5 2 1 8 Investigation 5 | . . 2 1 1 1 Extermination 1 | . . . . . 1 Reinforcement 8 | . 1 3 1 . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 1 5 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 19 61 20 6 28 Peak Tracking Total 10 | . 4 10 5 2 5 Tactical Retreats 14 | . 1 8 . . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 13 | . 1 5 2 . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 15 | . 4 2 . . 9 Max in Single Turn 4 | . 4 2 . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 2 2 2 2 . Terminals 5 | . 2 2 . 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 18 | . 7 3 5 3 . Successful 10 | . 1 1 5 3 . Failed 8 | . 6 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 5 2 . . . Terminals 11 | . 7 3 . 1 . Fabricators 2 | . . . . 2 . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 . 1 . Open DSF 1 | . . . . 1 . Unreport Threat 2 | . 1 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 3 | . . . 3 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 1 1 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5762 | 63 950 1582 1315 405 1447 Spaces Moved 3037 | 50 568 1159 488 214 558 Core 9 | 1 . 5 . . 3 Treads 1082 | . . 205 488 214 175 Legs 1126 | . 469 377 . . 280 Wheels 239 | 49 99 . . . 91 Hover 11 | . . 11 . . . Flight 570 | . . 561 . . 9 Fastest Speed 31 | 50 100 31 145 145 103 Average Speed 146 | 99 135 97 223 145 195 Slowest Speed 600 | 100 260 600 225 145 540 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 15 | . . 15 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 62 73 38 7 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 216 | . 66 44 9 . 97 Melee . | . . . . . . Projectile 13 | . . 2 9 . 2 AOE 203 | . 66 42 . . 95 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3898 | 61 678 1468 644 293 754 Wait 209 | . 9 74 62 53 11 Move 3005 | 49 567 1131 487 213 558 Hop 12 | . . 12 . . . Pick Up 98 | 3 18 32 17 5 23 Fast Attach 96 | 7 7 38 8 2 34 Attach 30 | . 3 9 3 2 13 Detach 25 | 2 2 8 6 . 7 Swap 33 | . 10 8 7 4 4 Drop 104 | . 17 55 13 5 14 Fire 258 | . 39 100 41 9 69 Melee 11 | . 6 . . . 5 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 16 | . . . . . 16 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 4) 329 | -10/Materials | Build established: Mutant 433 | -10/Materials | Identified exit to Mines 455 | -10/Materials | Discovered exit to Mines (range 16) 985 | -10/Materials | Discovered new exit (range 14) 1014 | -10/Materials | Entered another Materials area 1014 | -9/Materials | Evolved 2 slots: Propulsion x2 1500 | -9/Materials | Discovered new exit (range 9) 1532 | -9/Materials | Core integrity fell below 50% 1536 | -9/Materials | Discovered new exit (range 14) 1597 | -9/Materials | Lost 3 parts (1p1n1w) 2106 | -9/Materials | Core integrity fell below 20% 2596 | -9/Materials | Entered another Materials area 2596 | -8/Materials | Evolved 2 slots: Utility x2 2797 | -8/Materials | Repaired Lgt. Deuterium Engine 3714 | -8/Materials | Discovered new exit (range 16) 3895 | -8/Materials | Discovered new exit (range 7) 3911 | -8/Materials | Entered Factory 3911 | -7/Factory | Evolved 2 slots: Propulsion x2 4060 | -7/Factory | Fabricated Adv. Treads (x2) 4306 | -7/Factory | Discovered new exit (range 8) 4316 | -7/Factory | Entered another Factory area 4316 | -6/Factory | Evolved 2 slots: Utility x2 4751 | -6/Factory | Lost 13 parts (8n3u2w) 5125 | -6/Factory | Build established: Scavenger-Mutant 5183 | -6/Factory | Garrison activated, responded to threat 5271 | -6/Factory | Cargo convoy interrupted 5299 | -6/Factory | Lost 8 parts (5n1u2w) 5718 | -6/Factory | Discovered new exit (range 9) 5732 | -6/Factory | Core integrity fell below 50% 5753 | -6/Factory | Core integrity fell below 20% 5763 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05744_ U-05 Engineer lays Concrete. 05745_ U-05 Engineer builds a Wall. 05747_ The unstable cave ceiling collapses. 05747_ U-05 Engineer lays Concrete. 05749_ U-05 Engineer builds a Door. 05749_ U-05 Engineer builds a Wall. 05752_ Lgt. Treads destroyed. 05752_ Mni. Grenade Launcher destroyed. 05752_ Knocked back. 05753_ U-05 Engineer lays Concrete. 05754_ U-05 Engineer builds a Wall. 05755_ U-05 Engineer lays Concrete. 05757_ Knocked back. 05759_ U-05 Engineer lays Concrete. 05760_ U-05 Engineer builds a Wall. 05760_ U-05 Engineer lays Concrete. 05761_ R-10 Processor collects Corrupted Flexi-carbon Leg. 05761_ U-05 Engineer lays Concrete. 05762_ Knocked back. 05763_ U-05 Engineer lays Concrete. 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