Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 11:00:51

Player: NOGames

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (780)      780
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2220

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             164/400
Matter                     261/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (3) ------
  Large Storage Unit
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (15) ---
        Ion Engine
        Ion Engine
  Light Treads
  Light Treads
        Aluminum Leg
        Beam Rifle
        Assault Rifle
        Assault Rifle
  Light Cannon
        Grenade Launcher
        Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
               Structural Scanner
  Experimental Sensor Array
>              --- WEAPON -----------
         Heavy Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Treads
         Light Treads
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
         Light Cannon
               Grenade Launcher
               Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | .   9   4   8   9   
  Power                    5    | .   1   1   .   3   
    Engine                 2    | .   .   .   .   2   
    Core                   3    | .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   1   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   .   1   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   4   1   1   .   
    Device                 3    | .   1   1   1   .   
    Storage                2    | .   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | .   4   2   6   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | .   3   1   3   3   
    Ballistic Cannon       2    | .   1   .   1   .   
    Launcher               3    | .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 12   | .   1   .   1   10  
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  3    | .   1   .   .   2   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      5    | .   1   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 98  82  
  Engine                   3    | .   6   .   .   4   
  Core                     9    | .   7   14  9   3   
  Leg                      29   | .   28  28  33  32  
  Device                   10   | .   4   14  22  8   
  Storage                  13   | .   14  14  11  11  
  Protection               2    | .   6   .   .   .   
  Ballistic Gun            25   | .   26  28  20  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 12  52  30  33  33  
  Greatest Support         30   | 20  20  20  30  30  
  Greatest Overweight (x)  2    | .   2   1   1   2   
  Average Overweight (x)   .    | .   1   1   .   .   
Largest Inventory Capacity 20   | .   20  15  15  15  
  Average Capacity         15   | .   16  15  15  15  
  Most Carried             15   | .   15  15  14  15  
  Average Carried          13   | .   11  14  13  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   15  15  14  11  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           914  | 200 218 202 91  203 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            950  | .   347 180 95  328 
  Parts                    59   | .   16  10  8   25  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  20   | .   6   6   2   6   
  Guns                     18   | .   6   4   2   6   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          7    | .   2   2   2   1   
  Worker                   1    | .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    12   | .   6   3   1   2   
  Sentry                   5    | .   .   .   1   4   
Best Kill Streak           3    | .   1   2   2   3   
  Combat Bots Only         3    | .   1   2   2   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Hostile Shots Fired        170  | .   30  30  18  92  
  Missed                   53   | .   6   10  6   31  
Damage Taken               1584 | .   297 241 154 892 
  Core                     349  | .   47  66  36  200 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         77   | 100 .   54  .   .   
Volleys Fired              85   | .   25  23  7   30  
  Largest                  2    | .   2   2   2   2   
  Hottest                  65   | .   40  40  65  46  
Shots Fired                161  | .   47  44  14  56  
  Gun                      154  | .   44  42  12  56  
  Cannon                   4    | .   3   .   1   .   
  Launcher                 3    | .   .   2   1   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  158  | .   47  42  13  56  
  Thermal                  .    | .   .   .   .   .   
  Explosive                3    | .   .   2   1   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         31   | .   13  21  5   31  
  Robot Miss Streak        4    | .   2   4   3   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   .   .   2   
    Max Gunslinging Chain  1    | .   .   .   .   1   
Shots Hit Robots           118  | .   33  29  8   48  
  Core Hits                45   | .   14  12  6   13  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   
  Critical Strikes         1    | .   .   .   .   1   
    Destroy                1    | .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1715 | .   426 461 121 707 
  Guns                     1546 | .   426 321 92  707 
  Cannons                  .    | .   .   .   .   .   
  Explosions               169  | .   .   140 29  .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1546 | .   426 321 92  707 
  Thermal                  .    | .   .   .   .   .   
  Explosive                169  | .   .   140 29  .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        27   | .   27  4   1   1   
  Average Temperature      6    | .   8   3   1   1   
  Received Heat Transfer   618  | .   171 102 75  270 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             227  | .   163 127 143 227 
  Initial                  55   | .   .   9   .   55  
  Average                  67   | .   50  58  85  119 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         95   | .   100 100 100 74  
  Level 1                  4    | .   .   .   .   25  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   3   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           5    | .   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   11  9   8   16  
  Peak Tracking Total      6    | .   3   3   4   6   
  Tactical Retreats        8    | .   2   2   .   4   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          14   | .   7   .   3   4   
  Terminals                14   | .   7   .   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   16  .   13  11  
  Successful               15   | .   5   .   5   5   
  Failed                   25   | .   11  .   8   6   
    Catastrophic           9    | .   4   .   2   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   21   | .   10  .   4   7   
  Terminals                40   | .   16  .   13  11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   4   .   4   4   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
  Terminal Index           1    | .   .   .   .   1   
  Alert Level              2    | .   1   .   .   1   
  Maintenance Status       1    | .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   1   .   
  Registered Components    1    | .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   1   
  Terminals                3    | .   1   .   1   1   
    Botnet                 3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   6   .   3   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               2846 | .    1128 975  268  475  
Spaces Moved               1288 | 1    494  473  126  194  
  Core                     .    | .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1288 | 1    494  473  126  194  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  190  120  120  
  Average Speed            189  | 120  202  190  177  166  
  Slowest Speed            260  | 120  260  190  190  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 2    78   92   10   43   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          12   | .    .    7    5    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      12   | .    .    7    5    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1523 | .   576 506 153 288 
  Wait                     96   | .   30  2   12  52  
  Move                     1284 | .   493 472 125 194 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | .   13  2   1   3   
  Fast Attach              4    | .   4   .   .   .   
  Attach                   10   | .   1   .   2   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     16   | .   4   4   6   2   
  Drop                     9    | .   6   3   .   .   
  Fire                     85   | .   25  23  7   30  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 6 exits: Mat x3 / Min x2 / *Sto)
-9/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  759 | -10/Materials | Discovered new exit (range 6)
  956 | -10/Materials | Discovered new exit (range 8)
 1039 | -10/Materials | Discovered new exit (range 15)
 1129 | -10/Materials | Entered Mines
 1130 | -10/Mines     | Learned location of Storage (-9)
 1862 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1866 | -10/Mines     | Found Prototype Device
 1867 | -10/Mines     | Identified Exp. Sensor Array
 1943 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1945 | -10/Mines     | Discovered new exit (range 5)
 2093 | -10/Mines     | Learned Materials stockpile data
 2095 | -10/Mines     | Discovered new exit (range 5)
 2104 | -10/Mines     | Entered Materials
 2104 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2134 | -9/Materials  | Identified exit to Mines
 2134 | -9/Materials  | Identified exit to Storage
 2164 | -9/Materials  | Identified exit to Materials
 2372 | -9/Materials  | Entered Storage
 2373 | -9/Storage    | Identified exit to Recycling
 2505 | -9/Storage    | Garrison activated, responded to threat
 2599 | -9/Storage    | Lost 5 parts (1p2n2u)
 2606 | -9/Storage    | Core integrity fell below 50%
 2803 | -9/Storage    | Lost 3 parts (1p1n1w)
 2847 | -9/Storage    | Self-destructed

 Last Messages 
---------------
02607_ Y-45 Defender destroyed.
02609_ U-05 Engineer builds a Door.
02612_ Acquired Aluminum Leg.
02624_ Acquired 118 matter.
02624_ W-16 Scout sends out distress signal.
02626_ Acquired 21 matter.
02650_ Hvy. Assault Rifle destroyed.
02651_ G-34 Mercenary destroyed.
02658_ R-06 Scavenger collects Lgt. Treads.
02661_ R-06 Scavenger collects Heat Sink.
02664_ R-06 Scavenger collects Beam Rifle.
02672_ Acquired 20 matter.
02703_ K-01 Serf collects debris.
02728_ Hvy. Assault Rifle destroyed.
02743_ Aluminum Leg destroyed.
02772_ Imp. Ion Engine destroyed.
02773_ K-01 Serf cleans the Compression Vault.
  <x5>
02814_ Connecting with Door Terminal...
02847_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              PlatingThermalGuard
  Manual?         0
Play Time         00:28:40
  Cumulative      7.1 hours
  Start           2024.04.20 @ 10:34:25
  End             2024.04.20 @ 11:00:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ac473c2-7e08-440e-922e-e37e1d547f4b