Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 12:48:37

Player: Kimbo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (74)      370
Value Destroyed (2063)     2063
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-2)                 -2
              TOTAL SCORE: 5331

 Bonus
-------
Follower Combat Kills      73
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             173/700
Matter                     39/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
    Medium Storage Unit
  Advanced Terrain Scan Processor
           Weapon Cycler
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Coolant Injector
    Medium Reactive Plating
           Sensor Drone Bay (20/20)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Compact Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
      Improved Heat Sink
               Coolant Injector
        Medium Storage Unit
  Experimental Sensor Array
      Advanced Terrain Scan Processor
               Kinecellerator
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Plasma Cannon
               Gauss Rifle
>              --- INVENTORY --------
         Light Nuclear Core
        Medium Reactive Plating
               Sensor Drone Bay
  High-powered Shotgun
               Flak Cannon
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Insulated Plating
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             80   | 6   16  2   8   1   25  22  
  Power                    9    | 1   3   .   1   .   2   2   
    Engine                 4    | 1   2   .   .   .   1   .   
    Core                   5    | .   1   .   1   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   4   1   2   .   4   4   
    Treads                 5    | .   .   .   2   .   3   .   
    Leg                    7    | 2   4   1   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   4   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  26   | 1   2   1   3   1   10  8   
    Device                 14   | 1   1   1   1   1   6   3   
    Storage                2    | .   1   .   .   .   .   1   
    Processor              3    | .   .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   7   .   2   .   9   8   
    Energy Gun             8    | .   5   .   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          13   | 2   2   .   2   .   3   4   
    Ballistic Cannon       3    | .   .   .   .   .   2   1   
    Launcher               3    | .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   2   .   
Parts Lost                 22   | .   5   .   1   .   4   12  
  Power                    4    | .   2   .   1   .   .   1   
  Propulsion               6    | .   1   .   .   .   3   2   
  Utility                  6    | .   1   .   .   .   1   4   
  Weapon                   6    | .   1   .   .   .   .   5   
  Highest Loss Streak      10   | .   2   .   1   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 98  100 96  77  
  Engine                   3    | .   10  14  6   .   .   .   
  Core                     5    | .   2   .   3   11  8   5   
  Treads                   9    | .   .   .   11  22  16  4   
  Leg                      7    | .   27  28  10  .   .   .   
  Wheel                    1    | .   .   .   .   .   .   4   
  Device                   18   | .   13  14  21  22  17  22  
  Storage                  10   | .   14  14  11  11  9   6   
  Processor                7    | .   .   .   11  11  11  6   
  Protection               7    | .   .   .   .   .   14  9   
  Energy Gun               2    | .   15  .   .   .   .   .   
  Ballistic Gun            13   | .   11  28  22  22  11  4   
  Ballistic Cannon         2    | .   .   .   .   .   5   5   
Peak Build Rating          51   | 6   9   16  28  35  42  51  
  Average Rating           28   | 3   7   7   23  34  37  40  
  On Entrance              18   | .   6   7   16  28  35  39  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             61   | 7   20  19  23  36  49  61  
  Greatest Support         44   | 20  20  20  44  44  44  44  
  Greatest Overweight (x)  9    | .   1   .   1   .   9   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  9   
  Most Carried             10   | 1   9   10  10  10  10  10  
  Average Carried          8    | .   4   9   8   9   9   8   
  Final Capacity           10   | 5   10  10  10  10  10  10  
  Final Carried            10   | 1   9   8   10  10  10  4   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac 
Matter Collected           1706 | 244 174 92  141 60  687 308 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2026 | 36  582 153 218 60  486 491 
  Parts                    107  | 2   32  11  11  4   25  22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           6    | .   .   .   1   .   .   5   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  55   | 1   15  5   6   2   15  11  
  Guns                     41   | 1   15  5   6   2   10  2   
  Cannons                  6    | .   .   .   .   .   5   1   
  AOE                      8    | .   .   .   .   .   .   8   
Classes Destroyed          10   | 1   3   .   2   .   1   3   
  Worker                   5    | .   1   .   1   .   1   2   
  Builder                  4    | .   .   .   1   2   .   1   
  Recycler                 4    | .   .   .   .   .   .   4   
  Watcher                  6    | .   2   .   1   .   3   .   
  Swarmer                  18   | .   5   3   2   .   2   6   
  Grunt                    30   | 1   10  2   3   2   10  2   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   1   .   2   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | 1   7   3   4   2   3   6   
  Combat Bots Only         5    | 1   5   3   2   2   3   4   
Max Kills in Single Turn   3    | 1   2   1   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        425  | 2    106  16   15   11   89   186  
  Missed                   129  | 1    39   6    1    3    24   55   
Damage Taken               4101 | 11   768  136  200  94   947  1945 
  Core                     757  | .    99   26   12   .    93   527  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   83   | .    .    .    .    .    .    83   
  Regen/Repaired (Parts)   237  | .    .    .    .    .    25   212  
Core Remaining (%)         82   | 100  .    50   .    97   83   .    
Volleys Fired              217  | 2    67   18   16   7    60   47   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  124  | 40   100  40   50   50   75   124  
Shots Fired                405  | 4    134  36   32   14   112  73   
  Gun                      321  | 4    134  36   32   14   75   26   
  Cannon                   75   | .    .    .    .    .    35   40   
  Launcher                 9    | .    .    .    .    .    2    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  258  | 4    20   36   32   14   104  48   
  Thermal                  132  | .    114  .    .    .    .    18   
  Explosive                9    | .    .    .    .    .    2    7    
  Electromagnetic          6    | .    .    .    .    .    6    .    
  Robot Hit Streak         12   | 3    10   6    6    8    9    12   
  Robot Miss Streak        9    | 1    3    4    4    5    8    9    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           259  | 3    81   22   21   9    80   43   
  Core Hits                170  | 2    32   12   12   7    65   40   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    1    
  Critical Strikes         10   | .    7    .    .    .    2    1    
    Burn                   6    | .    6    .    .    .    .    .    
    Destroy                4    | .    1    .    .    .    2    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5390 | 30   1043 242  362  214  1649 1850 
  Guns                     2977 | 30   1040 238  361  184  953  171  
  Cannons                  1375 | .    .    .    .    .    647  728  
  Explosions               987  | .    .    .    .    .    36   951  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  51   | .    3    4    1    30   13   .    
  Kinetic                  3007 | 30   107  238  361  184  1528 559  
  Thermal                  1273 | .    933  .    .    .    .    340  
  Explosive                987  | .    .    .    .    .    36   951  
  Electromagnetic          72   | .    .    .    .    .    72   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            197  | .    .    .    .    .    .    197  
  Projectiles              27   | .    .    .    .    .    .    27   
  Explosions               170  | .    .    .    .    .    .    170  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 39   | .    .    .    .    .    25   14   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  37   | .    .    .    .    .    23   14   
  Secondary                2    | .    .    .    .    .    2    .    
Self-Inflicted Damage      165  | .    .    .    .    .    .    165  
  Shots                    5    | .    .    .    .    .    .    5    
  Rammed                   6    | .    .    .    .    4    2    .    
Targets Rammed             13   | .    3    1    1    6    2    .    
  Kicked                   5    | .    3    1    1    .    .    .    
  Crushed                  2    | .    .    .    .    2    .    .    
Highest Temperature        275  | .    190  .    6    7    275  81   
  Average Temperature      70   | .    55   .    4    3    95   32   
  Received Heat Transfer   1848 | 6    375  60   81   54   549  723  
  Effects                  5    | .    .    .    .    .    5    .    
    Interference           5    | .    .    .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    5    .    .    .    .    .    
  Heat Transferred         3832 | .    3182 .    .    .    .    650  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             250  | 20  250 107 128 125 213 145 
  Initial                  48   | .   13  42  38  .   48  33  
  Average                  59   | 3   92  71  69  12  61  51  
Maximum Alert Level        1    | .   1   .   .   .   1   .   
  Low Security (%)         95   | 100 88  100 100 100 91  100 
  Level 1                  4    | .   11  .   .   .   8   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   .   1   .   2   4   
  Investigation            3    | .   1   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            6    | .   2   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           4    | .   3   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              101  | 1   27  8   11  7   30  17  
  Peak Tracking Total      6    | 1   5   3   5   3   4   6   
  Tactical Retreats        9    | .   3   1   .   3   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            4    | .   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          3    | .   .   .   .   .   1   2   
  Max in Single Turn       2    | .   .   .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          17   | .   3   .   3   1   6   4   
  Terminals                11   | .   2   .   3   .   4   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   1   1   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                52   | .   12  .   10  1   20  9   
  Successful               33   | .   9   .   5   1   13  5   
  Failed                   19   | .   3   .   5   .   7   4   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                34   | .   8   .   10  .   13  3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          9    | .   .   .   .   .   4   5   
  Recycling Units          7    | .   4   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             23   | .   6   .   5   1   9   2   
  Record                   5    | .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Alert Level              5    | .   2   .   1   .   2   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   .   .   3   2   
  Scan Component           3    | .   .   .   .   .   2   1   
  Repair                   2    | .   .   .   .   .   1   1   
Recycling Unit Hacks       4    | .   3   .   .   .   1   .   
  Process                  3    | .   2   .   .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   3   .   6   2   
  Full Trace Events        4    | .   2   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   
  Time                     134  | .   .   .   .   .   108 26  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          133  | .   44  .   .   .   89  .   
  Retrieved Matter         44   | .   44  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               4    | .   .   3   .   1   .   .   
  Largest Group            3    | .   .   3   1   1   .   .   
  Highest-Rated Group      40   | .   .   40  16  31  .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   16  14  .   .   .   
  Total Damage             333  | .   .   196 137 .   .   .   
  Kills                    3    | .   .   2   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   4   .   
  Drone Recoveries         4    | .   .   .   .   .   4   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               6737 | 90   958  746  475  709  2127 1632 
Spaces Moved               3383 | 72   553  557  264  452  776  709  
  Core                     63   | 16   .    .    .    .    4    43   
  Treads                   1602 | .    .    .    137  452  772  241  
  Legs                     1293 | 56   553  557  127  .    .    .    
  Wheels                   425  | .    .    .    .    .    .    425  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  145  145  86   
  Average Speed            154  | 104  123  120  140  145  194  177  
  Slowest Speed            500  | 120  190  120  190  145  500  410  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    76   96   30   57   46   14   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          73   | .    .    .    .    .    18   55   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      73   | .    .    .    .    .    18   55   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Total                      4507 | 80   694  606  338  490  1283 1016 
  Wait                     693  | .    40   14   32   19   378  210  
  Move                     3377 | 71   552  556  263  451  775  709  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  72   | 1    12   7    11   3    21   17   
  Fast Attach              20   | 6    5    .    .    .    4    5    
  Attach                   31   | .    4    1    4    1    9    12   
  Detach                   5    | .    .    .    1    .    2    2    
  Swap                     30   | .    7    1    4    .    13   5    
  Drop                     49   | .    4    8    6    3    19   9    
  Fire                     217  | 2    67   18   16   7    60   47   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     5    | .    3    1    1    .    .    .    
  Crush                    7    | .    .    .    .    6    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
   91 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  750 | -10/Materials | Discovered new exit (range 16)
  960 | -10/Materials | Discovered new exit (range 8)
  960 | -10/Materials | Discovered new exit (range 12)
 1049 | -10/Materials | Entered Mines
 1108 | -10/Mines     | Build established: Scavenger-Mutant
 1121 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1121 | -10/Mines     | Discovered new exit (range 15)
 1127 | -10/Mines     | Met a Derelict bent on vengeance
 1345 | -10/Mines     | Discovered new exit (range 8)
 1346 | -10/Mines     | Learned location of Storage (-9)
 1450 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1569 | -10/Mines     | Learned 2 Materials zone layouts
 1773 | -10/Mines     | Found Prototype Device
 1775 | -10/Mines     | Identified Exp. Sensor Array
 1795 | -10/Mines     | Entered Materials
 1795 | -9/Materials  | Accompanied by 1 ally
 1795 | -9/Materials  | Evolved 2 slots: Utility x2
 1796 | -9/Materials  | Identified exit to Materials
 2083 | -9/Materials  | Build established: Mutant
 2184 | -9/Materials  | Discovered new exit (range 15)
 2270 | -9/Materials  | Entered Mines
 2274 | -9/Mines      | Found the Drone Emporium
 2281 | -9/Mines      | Found Prototype Device
 2283 | -9/Mines      | Identified Sensor Drone Bay
 2330 | -9/Mines      | Discovered exit to Materials (range 6)
 2334 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2463 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2979 | -9/Mines      | Entered Materials
 2979 | -8/Materials  | Evolved 2 slots: Utility x2
 4201 | -8/Materials  | Repaired Exp. Sensor Array
 4474 | -8/Materials  | Discovered new exit (range 4)
 4965 | -8/Materials  | Discovered new exit (range 5)
 5104 | -8/Materials  | Identified exit to Factory
 5106 | -8/Materials  | Entered Factory
 5106 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5202 | -7/Factory    | Repaired Med. Storage Unit
 6649 | -7/Factory    | Lost 10 parts (1p2n3u4w)
 6700 | -7/Factory    | Core integrity fell below 50%
 6738 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06658_ K-01 Serf collects debris.
06658_ U-05 Engineer lays Concrete. <x3>
06661_ The unstable cave ceiling collapses.
06663_ U-05 Engineer lays Concrete.
06663_ K-01 Serf collects debris.
06664_ U-05 Engineer lays Concrete. <x3>
06667_ Acquired 10 matter.
06667_ U-05 Engineer lays Concrete.
06667_ K-01 Serf collects debris.
06668_ U-05 Engineer lays Concrete. <x2>
06670_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
06672_ K-01 Serf collects debris.
06674_ The unstable cave ceiling collapses.
06676_ K-01 Serf collects debris. <x4>
06690_ U-05 Engineer lays Concrete.
06715_ Autogun destroyed.
06718_ K-01 Serf collects debris.
06729_ Critical hit (Burn: +37).
06729_ Exp. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
| ????#            #?????????????                    |
| ????#!           #?????????????                    |
| ????#        !   #?????????????                    |
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| ????#     [        #???????????                    |
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| ????#    *       ###???????????                    |
| ###########        #???????????                    |
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|                ###########?????                    |
|                            #???                    |
|                 #### #####?????                    |
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|                    k     /  #??                    |
| ########         g          #??                    |
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| ???????#                    #??                    |
| ???????#                    #??                    |
| ???????+                    #??                    |
| ???????#       +            #??                    |
| ???????#       #         @  #??                    |
| ???????#       #  ]         #??                    |
| ???????#       #            #??                    |
| ???????####### #            #??                    |
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| ??????????????????????#### #???                    |
| ???????????????########T # #???                    |
| ??????????#                #???                    |
| ???????????????######## ####???                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       210
Armor Coverage             450
Resistance: KI             30
Resistance: EM             15
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Hey, That's Mine!
I Spy
Made in Tau Ceti IV
Oops
Please Form A Line
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              AntimatterDecoderMachine
  Manual?         0
Play Time         01:23:06
  Cumulative      2.8 hours
  Start           2025.03.01 @ 11:08:20
  End             2025.03.01 @ 12:48:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           1
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a1f44d0-06f6-42ce-9061-dcedbd1513d5