Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 12:48:37 Player: Kimbo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2063) 2063 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-2) -2 TOTAL SCORE: 5331 Bonus ------- Follower Combat Kills 73 Friendly Fire -75 Cogmind --------- Core Integrity 173/700 Matter 39/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Terrain Scan Processor Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Coolant Injector Medium Reactive Plating Sensor Drone Bay (20/20) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Experimental Sensor Array Advanced Terrain Scan Processor Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Medium Reactive Plating Sensor Drone Bay High-powered Shotgun Flak Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . . 2 . 2 1 Weapon . | . . . . . . . Parts Attached 80 | 6 16 2 8 1 25 22 Power 9 | 1 3 . 1 . 2 2 Engine 4 | 1 2 . . . 1 . Core 5 | . 1 . 1 . 1 2 Reactor . | . . . . . . . Propulsion 17 | 2 4 1 2 . 4 4 Treads 5 | . . . 2 . 3 . Leg 7 | 2 4 1 . . . . Wheel 4 | . . . . . . 4 Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 26 | 1 2 1 3 1 10 8 Device 14 | 1 1 1 1 1 6 3 Storage 2 | . 1 . . . . 1 Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection 7 | . . . 1 . 3 3 Artifact . | . . . . . . . Weapon 28 | 2 7 . 2 . 9 8 Energy Gun 8 | . 5 . . . 3 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 13 | 2 2 . 2 . 3 4 Ballistic Cannon 3 | . . . . . 2 1 Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 2 . Parts Lost 22 | . 5 . 1 . 4 12 Power 4 | . 2 . 1 . . 1 Propulsion 6 | . 1 . . . 3 2 Utility 6 | . 1 . . . 1 4 Weapon 6 | . 1 . . . . 5 Highest Loss Streak 10 | . 2 . 1 . 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 96 100 98 100 96 77 Engine 3 | . 10 14 6 . . . Core 5 | . 2 . 3 11 8 5 Treads 9 | . . . 11 22 16 4 Leg 7 | . 27 28 10 . . . Wheel 1 | . . . . . . 4 Device 18 | . 13 14 21 22 17 22 Storage 10 | . 14 14 11 11 9 6 Processor 7 | . . . 11 11 11 6 Protection 7 | . . . . . 14 9 Energy Gun 2 | . 15 . . . . . Ballistic Gun 13 | . 11 28 22 22 11 4 Ballistic Cannon 2 | . . . . . 5 5 Peak Build Rating 51 | 6 9 16 28 35 42 51 Average Rating 28 | 3 7 7 23 34 37 40 On Entrance 18 | . 6 7 16 28 35 39 Naked Turns . | . . . . . . . Heaviest Build 61 | 7 20 19 23 36 49 61 Greatest Support 44 | 20 20 20 44 44 44 44 Greatest Overweight (x) 9 | . 1 . 1 . 9 6 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 9 Most Carried 10 | 1 9 10 10 10 10 10 Average Carried 8 | . 4 9 8 9 9 8 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 1 9 8 10 10 10 4 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1706 | 244 174 92 141 60 687 308 Remotely . | . . . . . . . Salvage Created 2026 | 36 582 153 218 60 486 491 Parts 107 | 2 32 11 11 4 25 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . . 1 . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 55 | 1 15 5 6 2 15 11 Guns 41 | 1 15 5 6 2 10 2 Cannons 6 | . . . . . 5 1 AOE 8 | . . . . . . 8 Classes Destroyed 10 | 1 3 . 2 . 1 3 Worker 5 | . 1 . 1 . 1 2 Builder 4 | . . . 1 2 . 1 Recycler 4 | . . . . . . 4 Watcher 6 | . 2 . 1 . 3 . Swarmer 18 | . 5 3 2 . 2 6 Grunt 30 | 1 10 2 3 2 10 2 Duelist 1 | . . . . . 1 . Sentry 4 | . . . 1 . 2 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | 1 7 3 4 2 3 6 Combat Bots Only 5 | 1 5 3 2 2 3 4 Max Kills in Single Turn 3 | 1 2 1 2 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 425 | 2 106 16 15 11 89 186 Missed 129 | 1 39 6 1 3 24 55 Damage Taken 4101 | 11 768 136 200 94 947 1945 Core 757 | . 99 26 12 . 93 527 Absorbed by Shields . | . . . . . . . Ignored by Resistances 83 | . . . . . . 83 Regen/Repaired (Parts) 237 | . . . . . 25 212 Core Remaining (%) 82 | 100 . 50 . 97 83 . Volleys Fired 217 | 2 67 18 16 7 60 47 Largest 2 | 2 2 2 2 2 2 2 Hottest 124 | 40 100 40 50 50 75 124 Shots Fired 405 | 4 134 36 32 14 112 73 Gun 321 | 4 134 36 32 14 75 26 Cannon 75 | . . . . . 35 40 Launcher 9 | . . . . . 2 7 Special . | . . . . . . . Kinetic 258 | 4 20 36 32 14 104 48 Thermal 132 | . 114 . . . . 18 Explosive 9 | . . . . . 2 7 Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 12 | 3 10 6 6 8 9 12 Robot Miss Streak 9 | 1 3 4 4 5 8 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 259 | 3 81 22 21 9 80 43 Core Hits 170 | 2 32 12 12 7 65 40 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . 1 . . . 1 1 Critical Strikes 10 | . 7 . . . 2 1 Burn 6 | . 6 . . . . . Destroy 4 | . 1 . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5390 | 30 1043 242 362 214 1649 1850 Guns 2977 | 30 1040 238 361 184 953 171 Cannons 1375 | . . . . . 647 728 Explosions 987 | . . . . . 36 951 Melee . | . . . . . . . Ramming 51 | . 3 4 1 30 13 . Kinetic 3007 | 30 107 238 361 184 1528 559 Thermal 1273 | . 933 . . . . 340 Explosive 987 | . . . . . 36 951 Electromagnetic 72 | . . . . . 72 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 197 | . . . . . . 197 Projectiles 27 | . . . . . . 27 Explosions 170 | . . . . . . 170 Melee . | . . . . . . . Knockbacks 39 | . . . . . 25 14 Impact . | . . . . . . . Kinetic 37 | . . . . . 23 14 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 165 | . . . . . . 165 Shots 5 | . . . . . . 5 Rammed 6 | . . . . 4 2 . Targets Rammed 13 | . 3 1 1 6 2 . Kicked 5 | . 3 1 1 . . . Crushed 2 | . . . . 2 . . Highest Temperature 275 | . 190 . 6 7 275 81 Average Temperature 70 | . 55 . 4 3 95 32 Received Heat Transfer 1848 | 6 375 60 81 54 549 723 Effects 5 | . . . . . 5 . Interference 5 | . . . . . 5 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 5 . . . . . Heat Transferred 3832 | . 3182 . . . . 650 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 250 | 20 250 107 128 125 213 145 Initial 48 | . 13 42 38 . 48 33 Average 59 | 3 92 71 69 12 61 51 Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 95 | 100 88 100 100 100 91 100 Level 1 4 | . 11 . . . 8 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . 1 . 2 4 Investigation 3 | . 1 . 1 . 1 . Extermination 1 | . . . . . . 1 Reinforcement 6 | . 2 . . . 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | 1 27 8 11 7 30 17 Peak Tracking Total 6 | 1 5 3 5 3 4 6 Tactical Retreats 9 | . 3 1 . 3 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . . . 1 2 Max in Single Turn 2 | . . . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 17 | . 3 . 3 1 6 4 Terminals 11 | . 2 . 3 . 4 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 1 1 Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 52 | . 12 . 10 1 20 9 Successful 33 | . 9 . 5 1 13 5 Failed 19 | . 3 . 5 . 7 4 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 34 | . 8 . 10 . 13 3 Fabricators 1 | . . . . . . 1 Repair Stations 9 | . . . . . 4 5 Recycling Units 7 | . 4 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 6 . 5 1 9 2 Record 5 | . . . . . 5 . Prototype ID Bank 3 | . 2 . . . 1 . Open Door 1 | . . . . 1 . . Open DSF 2 | . . . . . . 2 Emergency Access Points 1 | . . . 1 . . . Alert Level 5 | . 2 . 1 . 2 . Unreport Threat 2 | . 1 . 1 . . . Dispatch Records 2 | . . . 1 . 1 . Maintenance Status 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 5 | . . . . . 3 2 Scan Component 3 | . . . . . 2 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks 4 | . 3 . . . 1 . Process 3 | . 2 . . . 1 . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 . 3 . 6 2 Full Trace Events 4 | . 2 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 1 1 Time 134 | . . . . . 108 26 Parts Recycled . | . . . . . . . Recycled Matter 133 | . 44 . . . 89 . Retrieved Matter 44 | . 44 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 4 | . . 3 . 1 . . Largest Group 3 | . . 3 1 1 . . Highest-Rated Group 40 | . . 40 16 31 . . Highest-Rated Ally 31 | . . 16 16 31 . . Total Orders . | . . . . . . . Ally Attacks 30 | . . 16 14 . . . Total Damage 333 | . . 196 137 . . . Kills 3 | . . 2 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 4 | . . . . . 4 . Drone Recoveries 4 | . . . . . 4 . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6737 | 90 958 746 475 709 2127 1632 Spaces Moved 3383 | 72 553 557 264 452 776 709 Core 63 | 16 . . . . 4 43 Treads 1602 | . . . 137 452 772 241 Legs 1293 | 56 553 557 127 . . . Wheels 425 | . . . . . . 425 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 86 Average Speed 154 | 104 123 120 140 145 194 177 Slowest Speed 500 | 120 190 120 190 145 500 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 5 76 96 30 57 46 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . . . . . 18 55 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 73 | . . . . . 18 55 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4507 | 80 694 606 338 490 1283 1016 Wait 693 | . 40 14 32 19 378 210 Move 3377 | 71 552 556 263 451 775 709 Hop . | . . . . . . . Pick Up 72 | 1 12 7 11 3 21 17 Fast Attach 20 | 6 5 . . . 4 5 Attach 31 | . 4 1 4 1 9 12 Detach 5 | . . . 1 . 2 2 Swap 30 | . 7 1 4 . 13 5 Drop 49 | . 4 8 6 3 19 9 Fire 217 | 2 67 18 16 7 60 47 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick 5 | . 3 1 1 . . . Crush 7 | . . . . 6 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 750 | -10/Materials | Discovered new exit (range 16) 960 | -10/Materials | Discovered new exit (range 8) 960 | -10/Materials | Discovered new exit (range 12) 1049 | -10/Materials | Entered Mines 1108 | -10/Mines | Build established: Scavenger-Mutant 1121 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1121 | -10/Mines | Discovered new exit (range 15) 1127 | -10/Mines | Met a Derelict bent on vengeance 1345 | -10/Mines | Discovered new exit (range 8) 1346 | -10/Mines | Learned location of Storage (-9) 1450 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1569 | -10/Mines | Learned 2 Materials zone layouts 1773 | -10/Mines | Found Prototype Device 1775 | -10/Mines | Identified Exp. Sensor Array 1795 | -10/Mines | Entered Materials 1795 | -9/Materials | Accompanied by 1 ally 1795 | -9/Materials | Evolved 2 slots: Utility x2 1796 | -9/Materials | Identified exit to Materials 2083 | -9/Materials | Build established: Mutant 2184 | -9/Materials | Discovered new exit (range 15) 2270 | -9/Materials | Entered Mines 2274 | -9/Mines | Found the Drone Emporium 2281 | -9/Mines | Found Prototype Device 2283 | -9/Mines | Identified Sensor Drone Bay 2330 | -9/Mines | Discovered exit to Materials (range 6) 2334 | -9/Mines | Received a Mining Laser from a helpful Derelict 2463 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2979 | -9/Mines | Entered Materials 2979 | -8/Materials | Evolved 2 slots: Utility x2 4201 | -8/Materials | Repaired Exp. Sensor Array 4474 | -8/Materials | Discovered new exit (range 4) 4965 | -8/Materials | Discovered new exit (range 5) 5104 | -8/Materials | Identified exit to Factory 5106 | -8/Materials | Entered Factory 5106 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5202 | -7/Factory | Repaired Med. Storage Unit 6649 | -7/Factory | Lost 10 parts (1p2n3u4w) 6700 | -7/Factory | Core integrity fell below 50% 6738 | -7/Factory | Self-destructed Last Messages --------------- 06658_ K-01 Serf collects debris. 06658_ U-05 Engineer lays Concrete. 06661_ The unstable cave ceiling collapses. 06663_ U-05 Engineer lays Concrete. 06663_ K-01 Serf collects debris. 06664_ U-05 Engineer lays Concrete. 06667_ Acquired 10 matter. 06667_ U-05 Engineer lays Concrete. 06667_ K-01 Serf collects debris. 06668_ U-05 Engineer lays Concrete. 06670_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06672_ K-01 Serf collects debris. 06674_ The unstable cave ceiling collapses. 06676_ K-01 Serf collects debris. 06690_ U-05 Engineer lays Concrete. 06715_ Autogun destroyed. 06718_ K-01 Serf collects debris. 06729_ Critical hit (Burn: +37). 06729_ Exp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ????# #????????????? | | ????#! #????????????? | | ????# ! #????????????? | | ????# #????????????? | | ????# ##???????????? | | ????# #???????????? | | ????# ##???????????? | | ????# ##??????????? | | ????# [ #??????????? | | ????# ##??????????? | | ????# * ###??????????? | | ########### #??????????? | | ## ##??????????? | | #???????????? | | ###########????? | | #??? | | #### #####????? | | #####g########?? | | k / #?? | | ######## g #?? | | ???????# #?? | | ???????# #?? | | ???????# #?? | | ???????+ #?? | | ???????# + #?? | | ???????# # @ #?? | | ???????# # ] #?? | | ???????# # #?? | | ???????####### # #?? | | ?????????????# # #?? | | ?????????????# ####+######+##?? | | ?????????????# #??#%?????# #??? | | ?????????????? ????"?????# #??? | | ?????????????? ???? ?????# #??? | | ?????????????? ???? ?????# #??? | | ?????????????? ??????????# #??? | | ?????????????? ??????????# #??? | | ?????????????? ??????????# #??? | | ?????????????? ??????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ??????????????????????#### #??? | | ???????????????########T # #??? | | ??????????# #??? | | ???????????????######## ####??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 30 Resistance: EM 15 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! I Spy Made in Tau Ceti IV Oops Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed AntimatterDecoderMachine Manual? 0 Play Time 01:23:06 Cumulative 2.8 hours Start 2025.03.01 @ 11:08:20 End 2025.03.01 @ 12:48:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a1f44d0-06f6-42ce-9061-dcedbd1513d5