Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.05 @ 17:06:28 Player: Tallim Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1614) 1614 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3534 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 370/550 Matter 63/300 Energy 27/150 System Corruption 9% Temperature Cool (79) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Shield Generator Hacking Suite > --- WEAPON (2) ------- EM Pulse Gun Assault Cannon > --- INVENTORY (15) --- Ion Engine Deuterium Engine Micro Nuclear Core Aluminum Leg Component Analysis Suite Light EM Pulse Cannon Datajack Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Shield Generator Hacking Suite > --- WEAPON ----------- Light Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Deuterium Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Component Analysis Suite EM Pulse Gun Light EM Pulse Cannon Datajack Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 38 | 7 12 9 10 Power 6 | 2 1 2 1 Engine 4 | 2 . 2 . Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 11 | 2 3 3 3 Treads . | . . . . Leg 11 | 2 3 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 2 3 Device 4 | . . 1 3 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware 1 | . . 1 . Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 2 5 2 3 Energy Gun 4 | 2 1 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | . 1 1 . Ballistic Cannon 3 | . 2 . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 19 | . 6 5 8 Power 4 | . 1 2 1 Propulsion 6 | . 2 1 3 Utility 3 | . 1 . 2 Weapon 6 | . 2 2 2 Highest Loss Streak 6 | . 4 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 97 99 93 Engine 7 | . 7 8 3 Core 4 | . 6 2 5 Leg 34 | . 27 44 34 Device 3 | . . 6 14 Storage 12 | . 14 11 9 Processor 3 | . 5 2 . Hackware 1 | . . 2 9 Protection 3 | . 6 . . Energy Gun 6 | . 11 . 3 Ballistic Gun 5 | . 8 1 5 Ballistic Cannon 10 | . 7 17 . Launcher 1 | . . 2 3 Naked Turns . | . . . . Heaviest Build 38 | 13 33 38 37 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 3 | 3 2 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 2 14 12 15 Average Carried 9 | 1 8 10 10 Final Capacity 15 | 8 15 15 15 Final Carried 12 | 2 12 12 8 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 880 | 177 240 387 76 Remotely . | . . . . Salvage Created 1336 | . 538 522 276 Parts 96 | . 37 45 14 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 40 | . 14 18 8 Guns 14 | . 11 . 3 Cannons 15 | . 3 12 . AOE 11 | . . 6 5 Classes Destroyed 9 | . 3 5 1 Worker 3 | . . 3 . Builder 1 | . . 1 . Hauler 1 | . 1 . . Operator 2 | . . 1 1 Watcher 5 | . . 3 2 Swarmer 6 | . 3 3 . Grunt 28 | . 11 11 6 Duelist 2 | . . . 2 Sentry 4 | . . 4 . Best Kill Streak 9 | . 3 6 9 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 5 | . 1 5 2 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2469 | . 833 759 877 Core 387 | . 129 78 180 Absorbed by Shields 326 | . . . 326 Regen/Repaired (Parts) 28 | . 28 . . Core Remaining (%) 76 | 100 48 80 . Volleys Fired 133 | . 51 48 34 Largest 2 | . 2 2 2 Hottest 84 | . 80 78 84 Shots Fired 247 | . 98 95 54 Gun 131 | . 93 5 33 Cannon 96 | . 5 84 7 Launcher 20 | . . 6 14 Special . | . . . . Kinetic 158 | . 42 89 27 Thermal 43 | . 43 . . Explosive 20 | . . 6 14 Electromagnetic 26 | . 13 . 13 Robot Hit Streak 12 | . 10 6 12 Robot Miss Streak 5 | . 5 5 4 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 146 | . 60 52 34 Core Hits 93 | . 28 37 28 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 3 1 Blast 3 | . . 3 . Corrupt 1 | . . . 1 Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3564 | . 648 1680 1236 Guns 798 | . 566 24 208 Cannons 1235 | . 82 1014 139 Explosions 1475 | . . 586 889 Melee . | . . . . Ramming 56 | . . 56 . Kinetic 1522 | . 292 1038 192 Thermal 330 | . 265 . 65 Explosive 1410 | . . 586 824 Electromagnetic 246 | . 91 . 155 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . . 9 Average Corruption 9 | . . . 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 2 | . . . 2 Matter Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 8 | . . 5 3 Projectiles . | . . . . Explosions 8 | . . 5 3 Melee . | . . . . Knockbacks 8 | . 1 6 1 Impact . | . . . . Kinetic 7 | . 1 5 1 Secondary 1 | . . 1 . Self-Inflicted Damage 164 | . . 49 115 Shots 4 | . . 1 3 Rammed . | . . . . Targets Rammed 6 | . . 6 . Kicked 6 | . . 6 . Crushed . | . . . . Highest Temperature 308 | . 308 70 129 Average Temperature 66 | . 87 21 38 Received Heat Transfer 1043 | . 402 276 365 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 650 | . 600 . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 500 | . 210 476 500 Initial 200 | . . 12 200 Average 160 | . 80 215 394 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 70 | 100 98 51 . Level 1 19 | . 1 44 30 Level 2 9 | . . 4 69 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 4 2 2 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 7 | . 1 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 24 30 17 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 6 | . 4 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 6 | . 5 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 14 | . 10 4 . Successful 11 | . 7 4 . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 2 | . 2 . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Maintenance Status 1 | . 1 . . Transport Status 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 38 | . 38 . . Parts Recycled . | . . . . Recycled Matter 227 | . 227 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat . | . . . . Combat 1 | . 1 . . Robot Hacks Applied 1 | . 1 . . parse_system 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2045 | 60 1041 711 233 Spaces Moved 1092 | 40 506 446 100 Core 12 | 12 . . . Treads . | . . . . Legs 1080 | 28 506 446 100 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 137 | 119 157 120 125 Slowest Speed 260 | 200 260 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 36 | 3 85 41 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 110 | . . 36 74 Melee . | . . . . Projectile 4 | . . 3 1 AOE 106 | . . 33 73 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1388 | 48 659 524 157 Wait 88 | 1 70 9 8 Move 1089 | 39 505 445 100 Hop . | . . . . Pick Up 32 | 1 19 7 5 Fast Attach 8 | 6 1 1 . Attach 23 | . 8 6 9 Detach . | . . . . Swap 7 | 1 3 2 1 Drop 1 | . 1 . . Fire 133 | . 51 48 34 Melee 1 | . 1 . . Ram . | . . . . Kick 6 | . . 6 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Sto) -8/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 373 | -10/Materials | Repaired Lgt. Nuclear Core 386 | -10/Materials | Discovered new exit (range 12) 390 | -10/Materials | Discovered new exit (range 11) 444 | -10/Materials | Discovered new exit (range 8) 653 | -10/Materials | Lost 4 parts (1p2n1u) 820 | -10/Materials | Core integrity fell below 50% 847 | -10/Materials | Discovered new exit (range 16) 964 | -10/Materials | Discovered new exit (range 14) 1100 | -10/Materials | Identified exit to Materials 1102 | -10/Materials | Entered another Materials area 1102 | -9/Materials | Evolved 2 slots: Propulsion x2 1104 | -9/Materials | Discovered new exit (range 15) 1137 | -9/Materials | Identified exit to Storage 1402 | -9/Materials | Build established: Scavenger-Mutant 1486 | -9/Materials | Discovered new exit (range 8) 1801 | -9/Materials | Discovered new exit (range 7) 1813 | -9/Materials | Entered another Materials area 1813 | -8/Materials | Evolved 2 slots: Utility x2 1916 | -8/Materials | Crushed by falling debris 1932 | -8/Materials | Destroyed 7 combat bots 1977 | -8/Materials | Lost 6 parts (1p2n1u2w) 2046 | -8/Materials | Self-destructed Last Messages --------------- 01980_ W-25 Informer sends out distress signal. 01980_ U-05 Engineer lays Concrete. 01984_ System corrupted: Matter fused (-9). 01984_ U-05 Engineer builds a Wall. 01985_ U-05 Engineer lays Concrete. 01986_ M-13 Machinist repairs G-47 Trooper. 01986_ U-05 Engineer builds a Wall. 01988_ G-47 Trooper misfires. 01990_ Heat Sink destroyed. 02003_ System corrupted: Component data lost. 02018_ QDM C9T2FVBVBLRHQ6R9QGDVFQGIP:0OWAVT 02025_ Acquired Assault Cannon. 02031_ Chain reaction triggered in Lgt. Deuterium Engine. 02031_ O-24 Administrator destroyed. 02032_ Critical hit (Burn: +25). 02036_ G-47 Trooper misfires. 02037_ G-47 Trooper knocked back. 02037_ Door malfunctions. 02043_ Acquired 27 matter. 02043_ Aluminum Leg destroyed. 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Ion Engine | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeMicroStabilizer Manual? 0 Play Time 00:31:09 Cumulative 13.5 hours Start 2023.11.05 @ 16:39:33 End 2023.11.05 @ 17:06:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 358defc2-49e9-404b-aa9d-e0579bacc43e