Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 00:59:34 Player: Boris Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (256) 1280 Value Destroyed (15879) 15879 Prototype IDs (303) 6060 Alien Tech Used (21) 4200 Bonus (54051) 54051 TOTAL SCORE: 92370 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 4075 Follower Combat Kills 2213 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Win 3000 Friendly Fire -1437 Cogmind --------- Core Integrity 13/1600 Matter 402/425 Energy 576/580 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Particle Reactor Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Medium Storage Unit Experimental Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Graphene Brace > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Experimental Coolant Injector Experimental Energy Well (600) Quantum Capacitor Experimental Phase Shifter Experimental System Purifier Subatomic Replicator Spacefold Activator Core Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced Medium Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Coolant Injector High-capacity Storage Unit Quantum Capacitor Improved Transmission Jammer Centrium Medium Armor Plating Phase Armor Graphene Brace AEGIS Remote Shield Experimental Hacking Suite > --- WEAPON ----------- Warp Cannon Sigix Broadsword > --- INVENTORY -------- Graviton Reactor Experimental Energy Well Quantum Router Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator EMDS Core Cannon Linked Autogun Linked Autogun Sigix Terminator Core Stripper Self-destruct Interrupter [Rating: 227] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Makeshift Ablative Armor Artifact Phase Armor Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Falx Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Utility 12 | . . . . . 3 2 . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . 1 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 435 | 9 3 12 7 5 5 30 9 13 5 15 4 13 5 6 8 20 7 7 19 8 7 4 37 5 16 12 44 36 8 18 35 3 Power 28 | 1 . 2 . . . 4 . 1 . 1 . . 1 . . 1 1 . . . 1 . . . 1 1 4 1 1 1 5 1 Engine 4 | 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . 3 . 1 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 4 1 1 1 5 1 Propulsion 54 | 4 . 4 1 2 1 8 . 1 . . 1 3 . 1 1 8 3 . . 1 1 . 8 2 . . 4 . . . . . Treads 31 | 2 . 2 1 . . 5 . 1 . . . 1 . . . 1 3 . . 1 1 . 7 2 . . 4 . . . . . Leg 12 | 2 . 2 . . . . . . . . . 2 . 1 . 4 . . . . . . 1 . . . . . . . . . Wheel 9 | . . . . 2 1 3 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 196 | 1 2 1 5 2 4 8 4 6 4 7 2 4 1 5 1 6 1 3 14 3 3 3 15 3 9 9 18 17 3 10 20 2 Device 120 | . 1 1 2 1 1 5 2 3 3 2 2 1 1 5 1 5 . 1 9 3 2 2 6 1 7 6 12 12 3 7 13 . Storage 12 | 1 . . 2 1 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . 2 2 . Processor 20 | . 1 . 1 . 2 1 . 1 . . . . . . . 1 . 2 1 . 1 . 3 . . 1 . . . 1 2 2 Hackware 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . Protection 36 | . . . . . 1 2 1 2 1 5 . 2 . . . . 1 . 3 . . 1 5 2 2 1 2 3 . . 2 . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . 1 . Weapon 157 | 3 1 5 1 1 . 10 5 5 1 7 1 6 3 . 6 5 2 4 5 4 2 1 14 . 6 2 18 18 4 7 10 . Energy Gun 24 | 3 1 1 . . . 3 2 1 . 1 . 1 . . . . 2 . . . . . 4 . 1 . . 4 . . . . Energy Cannon 53 | . . 3 . 1 . 1 1 2 . 1 . 2 2 . 2 2 . . 1 2 1 . 3 . 3 2 11 5 2 2 4 . Ballistic Gun 18 | . . . . . . 2 . . . 3 . . . . . 1 . 3 1 . . . 5 . 2 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . 1 1 . . 3 2 1 . 2 1 3 . . 3 1 . 1 1 2 . 1 1 . . . 1 . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . Slashing Weapon 25 | . . . . . . 1 . 1 1 . . . 1 . 1 1 . . 1 . . . . . . . 2 8 2 3 3 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 1 . . 1 . . . . . . . 2 . . . . . . 2 . 4 1 6 . 9 2 . 7 . . Parts Lost 55 | . . 2 . . . 7 1 4 . 1 4 2 3 . 1 10 . . 2 . . 1 13 . . . . 3 . . 1 . Power 3 | . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 16 | . . 1 . . . 3 . 1 . . 1 1 1 . . 6 . . . . . . 2 . . . . . . . . . Utility 27 | . . . . . . 4 1 1 . 1 1 1 1 . 1 2 . . 1 . . 1 8 . . . . 3 . . 1 . Weapon 9 | . . . . . . . . 1 . . 2 . . . . 2 . . 1 . . . 3 . . . . . . . . . Highest Loss Streak 4 | . . 1 . . . 4 1 4 . 1 4 1 3 . 1 4 . . 1 . . 1 4 . . . . 2 . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 93 99 99 99 93 95 89 86 80 88 78 83 85 87 97 92 70 69 79 82 70 84 79 76 76 84 76 68 53 60 67 74 Engine 2 | . 14 13 14 14 9 1 7 5 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 5 . 1 7 6 6 6 5 6 6 5 4 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 9 8 5 9 7 11 15 Treads 9 | . . 21 28 10 . 16 7 6 7 7 1 1 . . . . 9 11 11 14 17 17 15 15 15 13 12 10 . . . . Leg 4 | . 28 6 . . . . . . . . . 4 13 14 20 19 7 5 5 1 . . . . . . . 2 9 7 7 7 Wheel 2 | . . . . 17 25 5 7 7 7 7 11 6 1 . . 1 . . . . . . . . . . . . . . . . Device 16 | . . 12 10 13 15 26 16 8 15 9 13 13 15 19 21 21 5 5 7 5 4 15 19 21 25 28 21 20 16 24 16 14 Storage 7 | . 14 14 14 14 9 7 12 7 7 7 6 11 8 6 6 5 5 5 5 5 5 5 5 5 5 4 3 5 9 11 5 7 Processor 13 | . 7 1 2 . 7 8 15 22 23 23 20 20 20 20 20 22 17 16 19 23 23 23 12 10 6 5 9 3 . 1 14 21 Protection 4 | . . . . . 8 5 5 9 5 9 6 6 6 6 3 . 4 5 9 11 11 3 5 8 9 6 . 1 . . 2 . Energy Gun 2 | . 28 4 . . . 5 14 5 . 2 . . . . . . 6 5 . . . . 3 . . . . 1 . . . . Energy Cannon 6 | . . 23 25 13 9 4 . 4 . 4 . 5 5 6 9 7 . . 3 4 . 5 1 . 2 9 5 4 1 . 3 7 Ballistic Gun 1 | . . . . . . 2 . . . 5 11 . . . . 2 . 5 3 . . . 5 5 1 . . . . . . . Launcher 1 | . . . 2 14 9 . . 2 . 2 . 4 3 . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . 1 5 . . . 2 6 2 . 2 . . . . . . . . . 1 3 7 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 13 14 19 24 59 63 72 76 78 69 75 65 73 72 97 73 69 112 112 114 93 93 87 95 92 138 157 177 182 84 86 86 70 Greatest Support 220 | 40 20 40 40 40 36 70 28 28 28 28 56 28 35 55 55 86 140 140 140 163 163 163 167 177 177 177 210 220 79 90 90 70 Greatest Overweight (x) 3 | 2 . 1 . 3 2 2 2 2 2 2 2 2 2 2 1 3 1 . . . . . 1 . . . 1 . 1 1 1 . Average Overweight (x) . | . . . . 1 1 . 2 1 1 2 1 2 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Average Capacity 18 | 6 8 8 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 13 10 Most Carried 20 | 6 8 8 10 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 10 Average Carried 17 | 3 7 7 8 12 18 19 19 18 19 19 19 17 19 19 20 19 19 19 19 19 19 19 19 19 19 18 19 19 19 19 12 10 Final Capacity 20 | 8 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 Final Carried 20 | 6 8 8 10 14 20 20 20 20 20 20 19 20 20 20 20 19 20 20 20 20 20 18 20 20 20 19 20 20 20 20 10 10 Class Distribution -------------------- 71% | Scavenger-Mutant 16% | Mutant 8% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Matter Collected 6345 | 287 20 146 70 50 40 348 220 136 . 291 . 234 97 64 179 213 70 70 265 220 . 182 844 264 90 282 844 425 89 90 205 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13313 | 96 69 256 . 12 193 822 120 109 . 177 14 558 63 . 315 474 . 76 282 329 . 145 2490 338 90 380 1487 1132 507 618 1111 1050 Parts 557 | 3 11 14 . 1 16 36 5 9 . 13 3 18 . . 9 21 . 1 14 11 . 3 109 19 9 26 44 48 17 12 22 63 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 4 | . . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 5 4 . 14 . 10 . . 13 . . . 7 6 . . . . . . . . . . . . Prevented 22 | . . . . . . . 1 . . . . . . . 4 . . . 10 4 . 3 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 204 | . 3 8 . . . 18 4 4 . 8 . 14 3 . 7 8 . 1 4 9 . 2 33 8 1 2 15 17 5 5 13 12 Melee 24 | . . . . . . 4 . . . . . . . . . 2 . . . 1 . . . . 1 . . 9 2 3 2 . Guns 50 | . 3 4 . . . 8 2 1 . 2 . . . . . 1 . 1 1 . . . 17 8 . . . 2 . . . . Cannons 54 | . . 1 . . . 3 . 1 . 1 . 6 . . 4 5 . . . 1 . . 3 . . 1 4 3 3 1 5 12 AOE 53 | . . 3 . . . 3 2 2 . 5 . 7 3 . 3 . . . 2 7 . . 10 . . . . . . . 6 . Classes Destroyed 24 | 2 2 3 . . 2 1 1 1 . . . 1 1 . 2 . . . . . . . 2 1 . 1 1 2 . . 1 . Worker 14 | . . 1 . . 1 2 . . . . 1 . . . . . . . . . . . 6 . . 2 . 1 . . . . Builder 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 9 | 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 4 . . 1 . . . 1 . . Minesweeper 6 | . . . . . . . . 1 . 1 . . . . 2 . . . 1 1 . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Watcher 9 | . 1 . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . . Swarmer 46 | . 3 2 . . . . 1 3 . 7 . 1 . . 1 4 . . . 6 . . 9 4 . . 2 3 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Grunt 53 | . . 4 . . . 15 1 . . 1 . 9 1 . 1 1 . . 1 2 . . 11 2 . . . . 4 . . . Brawler 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 19 | . . 2 . . . 2 1 . . . . 1 . . 1 1 . 1 2 1 . . 3 1 . 1 . 2 . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 6 | . . . . . . 1 . . . . . . . . . 1 . . . . . 2 2 . . . . . . . . . Programmer 14 | . . . . . . . . . . . . . . . 2 1 . . . . . . 3 . . . . 6 . . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 2 . 1 . . Combat Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 2 . 2 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thief 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Master Thief 5 | . . . . . . . . 1 . . . . 3 . . . . . 1 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | 1 3 5 . 1 2 7 2 3 . 4 1 4 3 . 3 4 . 1 2 5 . 2 8 4 1 2 3 3 5 4 10 5 Combat Bots Only 10 | . 3 4 . . . 6 2 3 . 4 . 4 3 . 3 4 . 1 2 5 . 2 8 4 1 1 3 3 3 2 10 5 Max Kills in Single Turn 6 | 1 1 3 . 1 1 2 2 2 . 3 1 2 1 . 2 1 . 1 2 5 . 1 4 1 1 1 1 1 1 2 6 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 2 . . . 1 2 2 . 3 . 2 1 . 2 . . . 1 5 . . 4 . . . . . . . 6 . Melee 1 | . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . 1 . . 1 1 1 1 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 3 A5 (-4/Lab) CL-ANK (-3/Quarantine) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A4 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Damage Taken 20637 | . 85 328 . 1 17 1820 171 476 142 414 450 979 296 . 284 1673 . 280 1034 302 . 381 3145 324 911 213 703 1700 518 131 2089 1770 Core 3636 | . 7 46 . . 17 233 17 90 . 30 32 221 42 . 21 221 . 76 69 . . . 254 12 49 . 90 527 163 42 766 611 Absorbed by Shields 1975 | . . . . . . . . . . . . . . . . . . . . . . . . . . 208 636 1131 . . . . Reduced by Siege Mode 247 | . . . . . . . . . . . . . . . . . . . . . . 50 128 32 . 10 16 11 . . . . Redirected to Core 270 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 192 . . . . Redirected to Shielding 144 | . . . . . . . . . . . . . . . . . . . . . . . 144 . . . . . . . . . Regen/Repaired (Parts) 4316 | . . . . . . . . . . . . . . . . . . . . . . . 435 . . . 439 228 . . 3214 . Core Remaining (%) 63 | 100 . . . 78 96 . . . . 47 . . . . 62 . . . . . . 63 . . 66 . . 34 88 . . . Volleys Fired 782 | 8 4 17 . 2 28 70 9 19 . 12 3 41 8 . 32 34 . 4 9 12 . 8 119 24 3 42 87 45 5 3 55 79 Largest 3 | 2 2 2 . 1 1 2 2 2 . 2 2 2 1 . 2 2 . 2 2 1 . 1 3 1 1 1 1 2 1 1 1 1 Hottest 300 | 90 90 115 . 65 65 121 149 155 . 260 260 260 85 . 260 260 . 162 260 81 . 81 144 30 120 120 300 300 180 180 180 180 Shots Fired 919 | 15 8 31 . 2 28 100 17 29 . 17 4 44 8 . 36 44 . 10 14 13 . 8 142 24 3 42 89 49 5 3 55 79 Gun 317 | 15 8 26 . . . 51 16 12 . 8 2 3 . . . 6 . 10 7 . . . 113 24 . . . 16 . . . . Cannon 518 | . . 1 . 2 28 45 . 11 . 5 . 20 3 . 32 37 . . 5 11 . 7 24 . 3 42 89 33 5 3 33 79 Launcher 63 | . . 4 . . . 4 1 6 . 4 2 21 5 . 4 1 . . 2 2 . 1 5 . . . . . . . 1 . Special 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Kinetic 146 | . . . . . . 18 . . . 8 2 . . . . 6 . 3 7 . . . 69 24 . . . 9 . . . . Thermal 508 | 15 8 27 . 2 28 78 16 23 . 8 2 44 3 . 33 38 . 7 2 . . . 44 . 3 36 36 33 . . 22 . Explosive 32 | . . 4 . . . 4 1 6 . 1 . . 5 . 3 . . . . 2 . 1 5 . . . . . . . . . Electromagnetic 106 | . . . . . . . . . . . . . . . . . . . 5 11 . 7 24 . . 6 53 . . . . . Slashing 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 3 33 79 Robot Hit Streak 60 | 3 4 12 . 1 3 14 7 5 . 3 1 13 6 . 11 9 . 4 2 5 . 4 28 60 . 14 14 24 4 2 19 10 Robot Miss Streak 13 | 2 1 3 . 1 4 2 3 3 . 2 2 4 4 . 2 2 . 1 2 1 . 1 3 1 . 1 4 1 2 13 3 12 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 Secondary Targets 6 | . 2 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Capacitor 239 | . . . . . . . . . . . . . . . . . . . . . . . 58 . 3 27 84 33 4 2 28 . Shots Hit Robots 703 | 8 4 21 . 1 11 83 14 23 1 9 1 30 5 . 23 32 . 6 10 12 . 6 109 24 21 16 49 55 9 9 47 64 Core Hits 642 | 3 4 18 . 1 6 43 9 14 . 12 6 28 23 . 31 16 . 4 8 19 . . 109 16 5 9 13 26 7 8 60 144 Critical Kills 6 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . Critical Strikes 49 | . 1 1 . . . 2 . 1 . . . . . . . 3 . . 1 . . . 4 . 2 . 3 9 . . 4 18 Burn 6 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Destroy 5 | . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . 2 . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Sever 29 | . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . 3 . . 4 18 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Melee Attacks 277 | . . . . . . 13 . 4 24 . . . 1 1 1 17 . . 10 3 . . 5 1 45 11 41 59 10 13 18 . Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 198 | . . . . . . 13 . 4 24 . . . 1 1 1 17 . . 6 . . . . . . . 34 59 10 11 17 . Piercing 73 | . . . . . . . . . . . . . . . . . . . 4 3 . . 5 1 45 11 4 . . . . . Sneak Attacks 13 | . . . . . . 2 . 1 1 . . . 1 . . . . . 1 . . . . . . 3 . 1 1 2 . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59509 | 90 49 676 . 30 301 3043 342 893 62 516 486 1950 1240 . 1357 1279 . 246 355 957 . 356 5032 992 1250 860 2285 4587 1516 1742 15046 11971 Guns 6645 | 90 49 227 . . . 871 238 275 . 94 . 39 . . . 99 . 246 85 . . . 2896 992 . . . 444 . . . . Cannons 30119 | . . 18 . 28 301 986 . 225 . 88 . 495 . . 704 724 . . 68 326 . 265 764 . . 573 2140 1542 490 591 7820 11971 Explosions 13533 | . . 381 . . . 711 104 272 . 334 479 1416 1139 . 653 . . . 46 541 . 91 1365 . . . . . . . 6001 . Melee 8877 | . . . . . . 431 . 121 62 . . . 101 . . 439 . . 156 90 . . . . 1250 253 145 2593 1026 1151 1059 . Ramming 169 | . . 50 . 2 . 44 . . . . 7 . . . . 17 . . . . . . 7 . . 34 . 8 . . . . Kinetic 4526 | . . . . . . 419 . . . 94 . . . . . 99 . 93 85 . . . 2062 992 . . 83 386 . 123 90 . Thermal 16815 | 90 49 245 . 28 301 1438 238 500 . 252 152 1950 . . 704 724 . 153 46 . . . 834 . . 378 1024 1542 . . 6167 . Explosive 5754 | . . 381 . . . 711 104 272 . 170 327 . 1139 . 653 . . . . 541 . 91 1365 . . . . . . . . . Electromagnetic 2734 | . . . . . . . . . . . . . . . . . . . 68 326 . 265 764 . . 195 1116 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 27804 | . . . . . . 431 . 121 62 . . . 101 . . 439 . . 42 . . . . . . . 62 2651 1516 1619 8789 11971 Piercing 1707 | . . . . . . . . . . . . . . . . . . . 114 90 . . . . 1250 253 . . . . . . Highest Corruption 21 | . . . . . . 2 2 2 2 2 . . . . 2 9 9 9 9 9 9 9 5 5 11 1 6 21 1 . 2 1 Average Corruption 5 | . . . . . . 1 2 2 2 2 . . . . 2 3 9 9 9 9 9 9 3 5 9 1 4 12 1 . 1 1 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Effects 296 | . . . . . . 5 11 9 3 13 . . . . 5 9 12 17 21 37 9 8 13 6 25 1 44 41 . . 3 4 Message Errors 82 | . . . . . . 1 2 3 1 4 . . . . 1 1 6 6 7 7 3 3 5 2 11 1 10 7 . . 1 . Matter Fused 68 | . . . . . . 2 5 3 . 3 . . . . . 3 . 1 8 13 1 2 1 1 6 . 10 8 . . . 1 Heat Flow Errors 39 | . . . . . . 1 1 . . 1 . . . . . 2 4 2 2 3 3 1 1 2 2 . 4 8 . . 1 1 Energy Discharges 32 | . . . . . . . 2 1 1 . . . . . 1 . 2 3 1 1 1 1 1 . 1 . 8 8 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 34 | . . . . . . 1 1 1 1 2 . . . . 1 1 . . . 5 1 . 1 . 4 . 8 6 . . . 1 Data Loss (major) 17 | . . . . . . . . . . 2 . . . . . 1 . 2 1 5 . 1 1 1 . . 1 1 . . 1 . Misfires 13 | . . . . . . . . 1 . 1 . . . . 1 1 . 2 2 1 . . 1 . . . 2 1 . . . . Alerts 6 | . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . 1 . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2487 | . . 25 . . . 71 . 45 2 . . 35 95 . 36 37 . . . 130 . . 18 . 176 . 36 500 345 370 533 33 Projectiles 654 | . . . . . . 41 . 25 . . . 16 . . 36 . . . . 130 . . 18 . . . 36 204 47 . 68 33 Explosions 224 | . . 25 . . . 30 . . . . . 19 29 . . . . . . . . . . . . . . . . . 121 . Melee 1609 | . . . . . . . . 20 2 . . . 66 . . 37 . . . . . . . . 176 . . 296 298 370 344 . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 623 | . . . . 1 . . . 146 . 86 3 . 249 . 26 51 . . . 46 . . 15 . . . . . . . . . Shots 22 | . . . . . . . . 3 . 2 . . 10 . 2 1 . . . 3 . . 1 . . . . . . . . . Rammed 17 | . . 8 . 1 . 5 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . Targets Rammed 35 | 2 . 18 . 1 . 7 . . . . 1 . . . . 2 . . . . . . 2 . . 1 . 1 . . . . Kicked 15 | 2 . 10 . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . Crushed 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Temperature 421 | 120 90 375 . 92 170 299 103 249 . 200 397 200 34 . 192 229 253 311 303 260 245 198 141 241 232 272 421 420 249 126 180 89 Average Temperature 97 | 58 41 157 . 52 60 90 50 128 . 109 213 132 22 . 40 63 107 119 69 77 90 70 37 120 132 98 105 126 126 66 97 45 Received Heat Transfer 2834 | . 12 213 . . . 867 42 12 . 9 132 379 9 . 36 153 . 36 234 45 . . 364 . . 8 12 43 126 30 72 . Effects 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . 1 . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . 1 5 1 . 1 2 1 . . . . Total Turns 147 | . . . . . . . . . . . . . . . . . . . . . . 18 66 19 . 7 23 14 . . . . Longest Duration 22 | . . . . . . . . . . . . . . . . . . . . . . 18 22 19 . 7 15 14 . . . . Robots Corrupted 17 | . . . . . . . . . . . . . . . . . . . 1 1 . 2 3 . . 1 9 . . . . . Combat Hostiles 16 | . . . . . . . . . . . . . . . . . . . 1 . . 2 3 . . 1 9 . . . . . Parts Fried 40 | . . . . . . . . . . 1 . . . . . . . . 3 2 . 2 6 . . 2 24 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 4 . . . . Combat Hostiles 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 3 . . . . Parts Melted 39 | . . 3 . . . 4 . . . . . 4 . . 1 1 . . . . . . 5 . . 1 4 15 . 1 . . Heat Transferred 15313 | 248 222 717 . 37 407 2146 510 958 . 351 240 3263 . . 777 851 . 222 80 . . . 1369 . . 296 703 888 . . 1028 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Peak Influence 2126 | 10 98 122 . 8 158 448 . . . . 114 . . . . 188 52 1119 . . . . 1101 726 . 194 506 1922 1808 2126 1484 . Initial 1360 | . 6 37 . . . 12 . . . . 44 . . . . 79 36 . . . . . 31 534 . . 50 284 1100 1100 1360 . Average 349 | 3 62 41 . 2 47 206 . . . . 59 . . . . 112 32 496 . . . . 646 628 . 50 265 667 1695 1358 1393 . Maximum Alert Level 5 | . . . . . . 2 . . . . . . . . . . . 4 . . . . 4 3 . . 2 5 5 5 5 . Low Security (%) 45 | 100 100 100 . 100 100 38 . . . . 100 . . . . 100 100 42 . . . . 6 . . 100 32 . . . . . Level 1 19 | . . . . . . 44 . . . . . . . . . . . 5 . . . . 25 . . . 54 23 . . . . Level 2 13 | . . . . . . 17 . . . . . . . . . . . 12 . . . . 18 71 . . 13 60 . . . . Level 3 7 | . . . . . . . . . . . . . . . . . . 34 . . . . 47 28 . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 3 66 8 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 96 33 . . Squads Dispatched 84 | . 1 . . 1 1 7 . . . 2 2 . . . . 6 . 3 . . . . 5 . . 1 5 21 13 16 . . Investigation 8 | . . . . 1 1 4 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Extermination 7 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . Reinforcement 12 | . 1 . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . 1 . 3 1 1 . . Assault 38 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 12 12 12 . . Garrison 5 | . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . Intercept 14 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 5 3 . 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Distress Signals 36 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 1 1 29 . Communications Jammed 48 | . . . . . . . . . . . . . . . . . . 3 . . . . 41 . . 4 . . . . . . Distress Signals 44 | . . . . . . . . . . . . . . . . . . 3 . . . . 41 . . . . . . . . . Times Spotted 451 | . 6 9 . . 7 27 8 8 8 8 6 16 4 . 12 26 . 12 13 11 . 2 59 7 1 6 15 58 54 15 20 33 Peak Tracking Total 43 | . 3 4 . . 2 6 3 3 4 4 5 5 4 . 4 5 . 6 9 5 . 2 7 4 1 3 4 25 43 14 11 10 Tactical Retreats 24 | . . . . . . 4 . 2 . 1 . 1 . . . . . . 3 1 . . 2 . . . 1 3 1 . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Traps Triggered 15 | . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . 3 . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . . . . 1 . . 2 2 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . 2 . . 3 2 . . . . . . . . . . . . Triggered 11 | . . . . . . . 1 . . . . . . . 1 2 . . 2 3 . . . . . . 1 . . . 1 . Most Traps Carried 11 | . . . . . . . . 3 3 5 5 5 5 5 11 11 8 8 8 6 6 6 6 6 6 . . . . . . . Power Sources Rigged 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Machines Disabled 63 | . . . . . 1 . . . . . 3 1 . . . 2 . 3 . . . . 6 . 4 2 16 11 1 3 4 6 Max in Single Turn 2 | . . . . . 1 . . . . . 1 1 . . . 1 . . . . . . 1 . 1 1 1 2 1 1 1 2 Garrison Access 5 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Machines Accessed 44 | . 1 1 2 1 8 5 1 . 4 . . 1 . . . 1 . 1 1 1 6 . 2 . 2 2 2 2 . . . . Terminals 15 | . 1 . . . 6 4 . . . . . . . . . . . . 1 1 . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 1 . . . . . . . . . 1 . 1 . . . . 1 . . 1 . 1 . . . . Total Hacks 125 | . 2 1 2 1 20 13 1 . 30 . . 1 . . . 1 . 1 4 1 15 . 3 . 20 3 3 3 . . . . Successful 100 | . . 1 2 1 10 5 1 . 30 . . 1 . . . . . 1 4 1 15 . 3 . 20 1 3 1 . . . . Failed 25 | . 2 . . . 10 8 . . . . . . . . . 1 . . . . . . . . . 2 . 2 . . . . Catastrophic 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . . . 1 . 13 8 . . . . . . . . . 10 . 20 . . . . 21 . . 6 18 10 . 7 . . Terminals 37 | . 2 . . . 17 11 . . . . . . . . . . . . 4 1 . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 2 . . . . . . . . . 1 . 1 . . . . 1 . . 2 . 2 . . . . Terminal Hacks 85 | . . 1 2 1 5 2 1 . 30 . . 1 . . . . . . 4 1 15 . . . 20 . 1 1 . . . . Record 44 | . . . 1 . . . . . 11 . . . . . . . . . 4 1 7 . . . 20 . . . . . . . Part Schematic 14 | . . . . . . . . . 10 . . . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 6 | . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Unauthorized Hacks 6 | . . . . . 2 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminals 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Jam 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . . . 7 5 . . . . . . . . . 1 . . 1 1 . . 1 . . 1 1 1 . . . . Full Trace Events 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . . . . 1 . . . 10 . . . . . . . . 24 . . 4 . 12 . . . 3 3 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Time 82 | . . . . . . . . . . . . . . . . . . . . . . . 56 . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Total Allies 97 | . . . . . 1 . . . . . . 1 . 4 . 6 20 4 . . . . 4 . . 3 . . 19 19 16 . Largest Group 20 | . . . . . 1 1 . . . . . 1 1 4 4 6 20 20 6 . . . 2 . . 3 1 . 6 5 11 . Highest-Rated Group 776 | . . . . . 10 10 . . . . . 29 29 151 151 361 751 776 207 . . . 206 . . 333 127 . 85 555 605 . Highest-Rated Ally 269 | . . . . . 10 10 . . . . . 29 29 39 39 70 50 51 51 . . . 103 . . 127 127 . 15 269 269 . Zionite Dispatches 12 | . . . . . . . . . . . . . . . . 2 . 2 . . . . 3 . . 2 . . . 3 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 6 | . . . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . PICKUP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . RETURN 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 310 | . . . . . . . . . . . . 7 2 . 27 53 6 79 12 . . . 40 . . 14 16 . 29 21 4 . Total Damage 14162 | . . . . . . . . . . . . 97 20 . 457 1242 187 3232 610 . . . 3070 . . 1045 1367 . 669 1770 396 . Kills 81 | . . . . . . . . . . . . 1 . . 5 13 1 27 3 . . . 13 . . 3 5 . . 9 1 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 130 | . . . . . 2 . . . 128 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 3 . 1 . . 2 2 . 2 . 2 2 . 1 . . . 1 2 . 1 . . . . . . . . . . Drone Launches 30 | . . . . . . . 8 11 11 . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 14 | . . . . . . . 3 11 . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Items 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . 5 2 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Turns Passed 25069 | 105 183 995 1101 601 747 1298 872 1187 302 965 104 700 1103 1558 771 639 449 467 689 1123 275 284 1539 249 841 518 2200 1187 195 351 1097 374 Spaces Moved 16599 | 49 136 589 676 438 546 621 626 833 177 637 77 443 598 804 354 342 228 240 376 664 161 159 680 117 399 260 1045 880 426 698 1696 624 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6330 | 11 . 459 676 120 . 340 . . . . . . . . . . 187 240 376 664 161 159 680 117 399 260 1045 436 . . . . Legs 5988 | 35 136 130 . . . . . . . . . . 335 804 354 284 41 . . . . . . . . . . 431 426 698 1690 624 Wheels 4259 | . . . . 318 546 281 626 833 177 637 77 443 263 . . 58 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 120 160 120 101 101 130 115 115 130 115 130 130 190 196 115 120 160 160 160 160 160 160 153 153 153 150 30 30 30 30 30 Average Speed 124 | 126 120 151 160 132 103 139 130 129 128 130 118 130 178 191 196 137 188 160 160 160 160 160 161 159 153 153 164 92 30 30 45 30 Slowest Speed 260 | 160 120 190 160 160 120 235 130 130 130 130 130 130 260 260 196 260 240 160 160 160 160 160 240 163 153 153 238 155 90 90 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . 1 1 Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . Exploration Rate (%) 54 | 4 25 97 90 88 41 17 88 90 82 84 4 65 69 90 67 18 96 11 52 84 63 42 30 6 96 10 84 63 19 8 56 49 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 49 | . . 1 1 . . . 1 1 25 . . 1 . 1 . . . 10 2 . 3 . . . . . 3 . . . . . Known Exits Taken 20 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . . 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 1 1 . Scrap Searched 28 | . . 3 . 3 . . 4 3 . 4 . . 3 3 1 . . . 2 2 . . . . . . . . . . . . Spaces Dug 307 | . . . . . 4 6 . 45 2 . . . 21 1 23 9 . . 3 1 . 23 8 1 . 13 13 48 4 1 33 48 Terrain Destroyed 2099 | . . 13 . 1 16 32 2 66 2 23 28 45 132 1 50 13 . . 4 40 . 23 50 1 . 14 31 57 34 12 828 581 Melee 44 | . . . . . . . . . 2 . . . . 1 1 . . . 3 1 . . 5 1 . 4 8 11 4 1 2 . Projectile 837 | . . . . 1 16 11 . . . 1 . 1 3 . 9 10 . . 1 . . . 5 . . 10 21 46 30 11 80 581 AOE 1216 | . . 13 . . . 21 2 66 . 22 28 44 129 . 40 3 . . . 39 . 23 40 . . . . . . . 746 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Total 19930 | 74 149 658 699 459 708 951 664 899 217 758 86 534 618 823 397 448 251 317 438 707 178 179 1068 178 584 344 1460 1131 469 808 1947 729 Wait 1158 | . . 7 . 7 117 166 14 20 3 75 . 9 . 2 3 11 . 56 5 14 . 9 187 21 92 17 148 44 9 57 43 22 Move 16554 | 49 135 588 675 437 545 620 625 832 176 636 76 442 597 803 353 342 227 239 375 663 160 158 679 116 398 259 1044 869 425 697 1691 623 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 251 | 4 4 5 8 3 9 16 2 6 2 9 1 12 6 2 . 7 3 4 5 2 4 . 16 5 10 . 38 30 4 5 29 . Fast Attach 198 | 8 1 5 2 3 5 10 2 5 1 4 2 . . 5 2 12 6 3 6 1 5 . 16 4 11 3 24 21 3 9 16 3 Attach 130 | 1 2 4 4 . . 9 2 2 2 2 1 8 2 . . 3 1 . 6 . 1 2 9 2 5 2 12 17 5 8 18 . Detach 78 | 3 1 2 . 2 1 2 2 3 3 . . . . 2 . 1 3 3 6 . . . 6 . 2 1 5 12 2 5 10 1 Swap 125 | . . 3 1 2 . 11 5 6 2 9 1 5 3 1 6 5 . 4 7 7 2 2 12 . 2 7 9 7 . 1 4 1 Drop 289 | . 2 9 9 2 3 22 3 2 4 11 1 4 1 7 . 12 11 4 6 3 6 . 17 5 16 1 52 25 6 10 35 . Fire 782 | 8 4 17 . 2 28 70 9 19 . 12 3 41 8 . 32 34 . 4 9 12 . 8 119 24 3 42 87 45 5 3 55 79 Melee 277 | . . . . . . 13 . 4 24 . . . 1 1 1 17 . . 10 3 . . 5 1 45 11 41 59 10 13 18 . Ram 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kick 13 | 1 . 10 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Crush 18 | . . 8 . . . 7 . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 22 . Rewire 19 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . 6 . Trap 12 | . . . . . . 5 . . . . . . . . . 2 . . 3 2 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 18) 289 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 443 | -10/Mines | Learned 2 Materials zone layouts 521 | -10/Mines | Found the Drone Emporium 529 | -10/Mines | Found Prototype Device 625 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 625 | -10/Mines | Discovered new exit (range 5) 829 | -10/Mines | Discovered new exit (range 14) 834 | -10/Mines | Learned location of Zion (-6) 1072 | -10/Mines | Discovered new exit (range 9) 1284 | -10/Mines | Entered Exiles 1323 | -10/Exiles | Met 8R-AWN 1350 | -10/Exiles | Met EX-HEX 1396 | -10/Exiles | Met EX-BIN 1420 | -10/Exiles | Met EX-DEC 1694 | -10/Exiles | Discovered new exit (range 14) 1735 | -10/Exiles | Identified Decoy Drone Bay 1838 | -10/Exiles | Visited The Gauntlet 2096 | -10/Exiles | Aligned with FarCom system 2098 | -10/Exiles | Given EX-Vault access code 2136 | -10/Exiles | Opened EX-Vault 2152 | -10/Exiles | Found Chronowheel 2155 | -10/Exiles | Found PSU Rigger 2166 | -10/Exiles | Found XL Autogun Array 2203 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2383 | -10/Exiles | Identified exit to Mines 2385 | -10/Exiles | Stole three prototypes: PSU Rigger, Chronowheel, XL Autogun Array 2385 | -10/Exiles | Entered Mines 2390 | -9/Mines | Met a Derelict shopkeep closing up shop 2454 | -9/Mines | Met a Derelict bent on vengeance 2488 | -9/Mines | Discovered new exit (range 10) 2685 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2691 | -9/Mines | Discovered new exit (range 11) 2986 | -9/Mines | Entered Materials 2986 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2987 | -8/Materials | Identified exit to Factory 3379 | -8/Materials | Build established: Scavenger-Mutant 3733 | -8/Materials | Entered Factory 3733 | -7/Factory | Accompanied by 1 ally 3733 | -7/Factory | Evolved 2 slots: Utility x2 3734 | -7/Factory | Identified exit to Storage 3735 | -7/Factory | FarCom data flow suspended 3877 | -7/Factory | Found Prototype Launcher 3877 | -7/Factory | Identified Rocket Array 4121 | -7/Factory | Build established: Mutant 4671 | -7/Factory | Lost 4 parts (2n2u) 4778 | -7/Factory | Discovered new exit (range 5) 4846 | -7/Factory | Identified exit to Lower Caves 4864 | -7/Factory | Build established: Scavenger-Mutant 5031 | -7/Factory | Entered Lower Caves 5101 | -7/Lower Caves | Discovered new exit (range 95) 5236 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5524 | -7/Lower Caves | Encountered a Warlord checkpoint 5615 | -7/Lower Caves | Learned 4 Factory zone layouts 5901 | -7/Lower Caves | Identified exit to Lower Caves 5903 | -7/Lower Caves | Entered another Lower Caves area 5903 | -7/Lower Caves | Spotted N5-BQ6(f) 5903 | -7/Lower Caves | Spotted YL-2NM(f) 5903 | -7/Lower Caves | Discovered new exit (range 6) 5904 | -7/Lower Caves | Encountered a Master Thief 5904 | -7/Lower Caves | Encountered a Master Thief 5904 | -7/Lower Caves | Spotted 2C-2AG(f) 5905 | -7/Lower Caves | Encountered a Master Thief 5912 | -7/Lower Caves | XL Autogun Array stolen by Master Thief 5924 | -7/Lower Caves | Chronowheel stolen by Master Thief 5942 | -7/Lower Caves | Destroyed 2C-2AG(f) 6002 | -7/Lower Caves | Identified exit to Factory 6581 | -7/Lower Caves | Learned Factory garrison access intel 6766 | -7/Lower Caves | Spotted B-75 Beast 6930 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 7064 | -7/Lower Caves | Discovered new exit (range 12) 7089 | -7/Lower Caves | Identified exit to Data Miner 7090 | -7/Lower Caves | Entered Data Miner 7091 | -7/Data Miner | Discovered new exit (range 7) 7104 | -7/Data Miner | Identified exit to Proximity Caves 7114 | -7/Data Miner | Met Data Miner 7149 | -7/Data Miner | Learned location of Section 7 (-3) 7149 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7168 | -7/Data Miner | Received God Mode back door access code from Data Miner 7275 | -7/Data Miner | Interfaced with the Data Conduit 7392 | -7/Data Miner | Entered Proximity Caves 7527 | -6/Proximity Caves | Derelict sapper outpost attacked 7656 | -6/Proximity Caves | Encountered a Derelict sapper outpost 8015 | -6/Proximity Caves | Core integrity fell below 50% 8181 | -6/Proximity Caves | Learned location of 1 exit from Factory 8234 | -6/Proximity Caves | Learned Factory stockpile data 8281 | -6/Proximity Caves | Discovered exit to Factory (range 13) 8357 | -6/Proximity Caves | Entered Factory 8357 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8358 | -6/Factory | Identified exit to Lower Caves 8361 | -6/Factory | Loaded intel: 270 machine locations 8362 | -6/Factory | Loaded intel: 4 garrison access locations 8461 | -6/Factory | Entered Lower Caves 8487 | -6/Lower Caves | Lost 4 parts (1n1u2w) 8689 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8889 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9015 | -6/Lower Caves | Encountered a Warlord checkpoint 9123 | -6/Lower Caves | Discovered new exit (range 8) 9133 | -6/Lower Caves | Identified exit to Lower Caves 9161 | -6/Lower Caves | Entered another Lower Caves area 9161 | -6/Lower Caves | Accompanied by 1 ally 9229 | -6/Lower Caves | Learned Factory terminal intel 9316 | -6/Lower Caves | Learned Factory garrison access intel 9504 | -6/Lower Caves | Spotted 45-G2U(f) 9504 | -6/Lower Caves | Spotted NQ-F26(f) 9505 | -6/Lower Caves | Discovered new exit (range 14) 9505 | -6/Lower Caves | Spotted 72-JAL(f) 9506 | -6/Lower Caves | Encountered a Master Thief 9506 | -6/Lower Caves | Encountered a Master Thief 9506 | -6/Lower Caves | Encountered a Master Thief 9506 | -6/Lower Caves | Spotted W0-27L(f) 9507 | -6/Lower Caves | Encountered a Master Thief 9509 | -6/Lower Caves | PSU Rigger stolen by Master Thief 9510 | -6/Lower Caves | Nanoactuators stolen by Master Thief 9511 | -6/Lower Caves | Sapper Charge stolen by Master Thief 9511 | -6/Lower Caves | Destroyed NQ-F26(f) 9514 | -6/Lower Caves | Destroyed 45-G2U(f) 9517 | -6/Lower Caves | Destroyed W0-27L(f) 9545 | -6/Lower Caves | Lost 3 parts (1p1n1u) 9810 | -6/Lower Caves | Identified exit to Zion 10264 | -6/Lower Caves | Entered Zion 10426 | -6/Zion | Discovered new exit (range 9) 10441 | -6/Zion | Identified exit to Proximity Caves 10862 | -6/Zion | Found Prototype Device 10862 | -6/Zion | Identified Phasing AFG 10960 | -6/Zion | Found Prototype Device 10960 | -6/Zion | Identified Bomb Factory No. 2 11298 | -6/Zion | Imprinted 11300 | -6/Zion | Declared Zion's savior 11822 | -6/Zion | Entered Proximity Caves 11822 | -5/Proximity Caves | Accompanied by 4 allies 11823 | -5/Proximity Caves | Identified exit to Factory 12252 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12593 | -5/Proximity Caves | Entered Factory 12593 | -5/Factory | Accompanied by 3 allies 12593 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12594 | -5/Factory | Loaded intel: 231 machine locations 12595 | -5/Factory | Loaded intel: 26 terminal locations 12596 | -5/Factory | Loaded intel: 4 garrison access locations 12622 | -5/Factory | Discovered new exit (range 14) 12645 | -5/Factory | Identified exit to Upper Caves 12834 | -5/Factory | Garrison activated, responded to threat 12845 | -5/Factory | Zion Light squad teleported in 12905 | -5/Factory | Assembled infested ambush trap array 12935 | -5/Factory | Zion Hacker squad teleported in 12992 | -5/Factory | Lost 3 parts (2n1w) 13037 | -5/Factory | Garrison activated, responded to threat 13165 | -5/Factory | Lost 4 parts (3n1u) 13232 | -5/Factory | Sucked down chute 13232 | -5/Factory | Entered Waste 13233 | -5/Waste | Joined by Warlord forces that had cleared the area 13316 | -5/Waste | Found Damper Plating 13592 | -5/Waste | Discovered new exit (range 21) 13610 | -5/Waste | A Compactor rumbled back to life 13610 | -5/Waste | Spotted C-40 Crusher 13613 | -5/Waste | Allies destroyed C-40 Crusher 13681 | -5/Waste | Entered Factory 13681 | -5/Factory | Accompanied by 20 allies 13682 | -5/Factory | Loaded intel: 310 machine locations 13801 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13802 | -5/Factory | Zion Infowar Resupply teleported in 13868 | -5/Factory | Discovered exit to Upper Caves (range 9) 13943 | -5/Factory | Retrieved Zion intel report: Component Schematics 13997 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13998 | -5/Factory | Zion Hacker squad teleported in 14148 | -5/Factory | Entered Upper Caves 14148 | -5/Upper Caves | Accompanied by 7 allies 14148 | -5/Upper Caves | Spotted RB-K8B(f) 14149 | -5/Upper Caves | Encountered a Master Thief 14154 | -5/Upper Caves | Destroyed RB-K8B(f) 14251 | -5/Upper Caves | Spotted B-75 Beast 14285 | -5/Upper Caves | Allies destroyed B-75 Beast 14383 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14415 | -5/Upper Caves | Attracted the attention of an 0b10 base 14476 | -5/Upper Caves | Learned Armory stockpile data 14476 | -5/Upper Caves | Learned Armory trap positions 14476 | -5/Upper Caves | Identified exit to Upper Caves 14837 | -5/Upper Caves | Entered another Upper Caves area 14870 | -5/Upper Caves | Discovered new exit (range 21) 14966 | -5/Upper Caves | Learned Factory stockpile data 15256 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15547 | -5/Upper Caves | Discovered new exit (range 9) 15578 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 15955 | -5/Upper Caves | Identified exit to Zhirov 15960 | -5/Upper Caves | Entered Zhirov 15961 | -5/Zhirov | Discovered new exit (range 4) 15990 | -5/Zhirov | Met Zhirov 16051 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16084 | -5/Zhirov | Found Alien Artifact 16084 | -5/Zhirov | Identified Integrated Reactor 16084 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16154 | -5/Zhirov | Found Alien Artifact 16221 | -5/Zhirov | Identified exit to Proximity Caves 16235 | -5/Zhirov | Entered Proximity Caves 16278 | -4/Proximity Caves | Learned Research terminal intel 16494 | -4/Proximity Caves | Discovered new exit (range 16) 16518 | -4/Proximity Caves | Identified exit to Factory 16519 | -4/Proximity Caves | Entered Factory 16519 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16520 | -4/Factory | Identified exit to Upper Caves 16522 | -4/Factory | Loaded intel: 260 machine locations 16646 | -4/Factory | Destroyed 8 combat bots 16739 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16765 | -4/Factory | Retrieved Zion intel report: Guard Positions 16766 | -4/Factory | Zion Heavy squad teleported in 16784 | -4/Factory | Found Quantum Capacitor 16966 | -4/Factory | Repaired Hvy. Treads 17446 | -4/Factory | Discovered new exit (range 21) 17470 | -4/Factory | Intercept squad dispatched 17477 | -4/Factory | Zion Heavy squad teleported in 17493 | -4/Factory | Spotted Tracker 17493 | -4/Factory | Spotted Tracker 17497 | -4/Factory | Destroyed Tracker 17497 | -4/Factory | Spotted Combat Programmer 17506 | -4/Factory | Destroyed Tracker 17509 | -4/Factory | Found Exp. Phase Shifter 17514 | -4/Factory | Destroyed Combat Programmer 17531 | -4/Factory | Found Prototype Energy Cannon 17531 | -4/Factory | Identified EMDS 17534 | -4/Factory | Lost 4 parts (1n1u2w) 17549 | -4/Factory | Spotted Combat Programmer 17557 | -4/Factory | Destroyed Combat Programmer 17561 | -4/Factory | Found Exp. Targeting Computer 17572 | -4/Factory | Found Exp. Targeting Computer 17600 | -4/Factory | Found Prototype Protection 17600 | -4/Factory | Identified Zio. Weapon Casing 17635 | -4/Factory | Found Prototype Protection 17635 | -4/Factory | Identified Zio. Heavy Carapace 17666 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17734 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17735 | -4/Factory | Zion Recon squad teleported in 17795 | -4/Factory | Terminal network hard line cut 17980 | -4/Factory | Spotted B-86 Titan 17987 | -4/Factory | Destroyed B-86 Titan 18046 | -4/Factory | Discovered new exit (range 8) 18058 | -4/Factory | Entered Armory 18059 | -4/Armory | Loaded intel: 43 trap records 18059 | -4/Armory | Identified Transdimensional Reconstructor 18059 | -4/Armory | Warped through subspace to slip node 18059 | -4/Armory | Discovered new exit (range 1) 18061 | -4/Armory | Loaded intel: 70 machine locations 18307 | -4/Armory | Entered Lab 18307 | -4/Lab | Discovered new exit (range 9) 18324 | -4/Lab | Hidden lab's door opened automatically 18324 | -4/Lab | Sensor layout match revealed 18325 | -4/Lab | Gained access to the hidden lab's interior 18332 | -4/Lab | Decrypted terminal 18424 | -4/Lab | Decrypted terminal 18424 | -4/Lab | Acquired modification code for an L2 power cell 18451 | -4/Lab | Found Prototype Device 18451 | -4/Lab | Identified AEGIS Remote Shield 18456 | -4/Lab | Found Prototype Energy Cannon 18456 | -4/Lab | Identified Warp Cannon 18462 | -4/Lab | Found Prototype Energy Gun 18462 | -4/Lab | Identified Tachyon Dispersion Ray 18487 | -4/Lab | Detected by scanners 18525 | -4/Lab | Confronted by A5 18566 | -4/Lab | System corruption reached 10% 18576 | -4/Lab | Destroyed A5 18614 | -4/Lab | Found Prototype Hackware 18623 | -4/Lab | Found Exp. Hacking Suite 18916 | -4/Lab | Found Alien Artifact 18933 | -4/Lab | Found Alien Artifact 18933 | -4/Lab | Identified Integrated Mediator 18933 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 18945 | -4/Lab | Found Alien Artifact 18945 | -4/Lab | Identified Core Expander 18945 | -4/Lab | Installed Core Expander, added new Utility slot 19120 | -4/Lab | Found Transdimensional Reconstructor 19148 | -4/Lab | Entered Research 19148 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19149 | -3/Research | Loaded intel: 109 machine locations 19150 | -3/Research | Loaded intel: 23 terminal locations 19201 | -3/Research | Zion hero teleported in (CL-ANK) 19205 | -3/Research | Found Quantum Capacitor 19355 | -3/Research | Spotted B-86 Titan 19467 | -3/Research | Zion Heavy squad teleported in 19655 | -3/Research | Discovered new exit (range 4) 19660 | -3/Research | Identified exit to Quarantine 19666 | -3/Research | Entered Quarantine 19666 | -3/Quarantine | Accompanied by 1 ally (CL-ANK) 19667 | -3/Quarantine | Loaded intel: 81 machine locations 19686 | -3/Quarantine | Found Alien Artifact 19686 | -3/Quarantine | Identified Phase Armor 19718 | -3/Quarantine | Cryocooling Duct disabled 19724 | -3/Quarantine | Cryocooling Duct disabled 19733 | -3/Quarantine | Ambient heat levels rising (+20) 19733 | -3/Quarantine | Non-combat units ordered to evacuate 19739 | -3/Quarantine | Ambient heat levels rising (+20) 19739 | -3/Quarantine | Combat units ordered to evacuate 19839 | -3/Quarantine | Quarantine Guard activated 19885 | -3/Quarantine | Found Alien Energy Cannon 19885 | -3/Quarantine | Identified Core Cannon 19901 | -3/Quarantine | Spotted Quarantine Guard 19912 | -3/Quarantine | Destroyed Quarantine Guard 20027 | -3/Quarantine | Found Tesla Bomb Launcher 20062 | -3/Quarantine | Spotted Quarantine Guard 20072 | -3/Quarantine | Destroyed Quarantine Guard 20095 | -3/Quarantine | Spotted Quarantine Guard 20100 | -3/Quarantine | Destroyed Quarantine Guard 20183 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20225 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 20256 | -3/Quarantine | Found Fusion Bomb Launcher 20261 | -3/Quarantine | Intercept squad dispatched 20269 | -3/Quarantine | Spotted Tracker 20270 | -3/Quarantine | Spotted Tracker 20273 | -3/Quarantine | Allies destroyed Tracker 20287 | -3/Quarantine | Spotted Combat Programmer 20287 | -3/Quarantine | Allies destroyed Tracker 20298 | -3/Quarantine | Destroyed Combat Programmer 20304 | -3/Quarantine | Spotted Combat Programmer 20318 | -3/Quarantine | Allies destroyed Combat Programmer 20344 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 20418 | -3/Quarantine | Found Alien Launcher 20418 | -3/Quarantine | Identified Sigix Terminator 20482 | -3/Quarantine | Destroyed Quarantine Guard 20488 | -3/Quarantine | Found Alien Artifact 20492 | -3/Quarantine | Discovered new exit (range 5) 20504 | -3/Quarantine | Identified exit to Research 20514 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 20552 | -3/Quarantine | Destroyed Quarantine Guard 20596 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20644 | -3/Quarantine | Found Alien Impact Weapon 20644 | -3/Quarantine | Identified Core Stripper 20694 | -3/Quarantine | Destroyed Quarantine Guard 20758 | -3/Quarantine | Destroyed Quarantine Guard 20782 | -3/Quarantine | Found Alien Artifact 20782 | -3/Quarantine | Identified Phase Redirector 20887 | -3/Quarantine | Terminal network hard line cut 20912 | -3/Quarantine | Found Alien Slashing Weapon 20912 | -3/Quarantine | Identified Sigix Broadsword 21112 | -3/Quarantine | Found Alien Reactor 21112 | -3/Quarantine | Identified Matter Drive 21153 | -3/Quarantine | Spotted Quarantine Guard 21166 | -3/Quarantine | Allies destroyed Quarantine Guard 21243 | -3/Quarantine | Found Alien Artifact 21243 | -3/Quarantine | Identified Terrabomb 21243 | -3/Quarantine | Used Terrabomb 21477 | -3/Quarantine | Repaired Hcp. Storage Unit 21589 | -3/Quarantine | Intercept squad dispatched 21596 | -3/Quarantine | Spotted Tracker 21602 | -3/Quarantine | Spotted Quarantine Guard 21602 | -3/Quarantine | Destroyed Tracker 21612 | -3/Quarantine | Destroyed Combat Programmer 21624 | -3/Quarantine | Destroyed Quarantine Guard 21674 | -3/Quarantine | Spotted Fortress 21687 | -3/Quarantine | Destroyed Fortress 21705 | -3/Quarantine | Found Prototype Device 21705 | -3/Quarantine | Identified Thermal Barrier 21710 | -3/Quarantine | Found Vortex Chain Reactor 21841 | -3/Quarantine | Discovered new exit (range 5) 21841 | -3/Quarantine | Spotted Quarantine Guard 21847 | -3/Quarantine | Destroyed Quarantine Guard 21852 | -3/Quarantine | Identified exit to Section 7 21859 | -3/Quarantine | Destroyed CL-ANK 21866 | -3/Quarantine | Entered Section 7 21867 | -3/Section 7 | Loaded intel: 165 machine locations 22249 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 22277 | -3/Section 7 | Identified Core Reset Matrix 22277 | -3/Section 7 | Identified Subatomic Replicator 22277 | -3/Section 7 | Used Core Reset Matrix 22281 | -3/Section 7 | Sensed 21 artifacts in vicinity 22285 | -3/Section 7 | Found Integrity Redistributor 22345 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 22359 | -3/Section 7 | Crushed by falling debris 22360 | -3/Section 7 | Crushed by falling debris 22377 | -3/Section 7 | Found Integrated Dissipator 22377 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22380 | -3/Section 7 | Found Integrated Dissipator 22380 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22383 | -3/Section 7 | Found Integrated Dissipator 22383 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22436 | -3/Section 7 | System corruption reached 10% 22454 | -3/Section 7 | Found LRC Matter Compressor 22454 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 22457 | -3/Section 7 | Found LRC Boosters 22457 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 22505 | -3/Section 7 | Intercept squad dispatched 22523 | -3/Section 7 | Spotted Tracker 22530 | -3/Section 7 | Spotted Tracker 22542 | -3/Section 7 | Destroyed Tracker 22544 | -3/Section 7 | Destroyed Tracker 22570 | -3/Section 7 | Spotted Combat Programmer 22581 | -3/Section 7 | Build established: Alien-Mutant 22583 | -3/Section 7 | Spotted Combat Programmer 22587 | -3/Section 7 | Destroyed Combat Programmer 22591 | -3/Section 7 | Destroyed Combat Programmer 22692 | -3/Section 7 | Scanned by Researcher 22818 | -3/Section 7 | Integrated with Sigix Exoskeleton 22867 | -3/Section 7 | Spotted Executioner 22867 | -3/Section 7 | Spotted Executioner 22898 | -3/Section 7 | Found Transdimensional Reconstructor 22899 | -3/Section 7 | Found Transdimensional Reconstructor 22901 | -3/Section 7 | Found Transdimensional Reconstructor 22901 | -3/Section 7 | Warped through subspace 22917 | -3/Section 7 | Discovered exit to Research (range 15) 22921 | -3/Section 7 | Found Integrated Dissipator 22921 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22948 | -3/Section 7 | Found Spacefold Activator 22970 | -3/Section 7 | Found Integrity Redistributor 22985 | -3/Section 7 | Spotted Striker 22999 | -3/Section 7 | Spotted Executioner 23000 | -3/Section 7 | Core integrity fell below 50% 23008 | -3/Section 7 | Spotted S7 Guard 23016 | -3/Section 7 | Found Sigix Shearcannon 23018 | -3/Section 7 | Warped through subspace 23053 | -3/Section 7 | Entered Research 23053 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23058 | -2/Research | Emitted hypermatrix ping 23063 | -2/Research | Assembled emerged from beneath the floor 23105 | -2/Research | Assembled emerged from beneath the floor 23120 | -2/Research | Build established: Alien-Sigix 23167 | -2/Research | Spotted B-90 Cyclops 23168 | -2/Research | Assembled emerged from beneath the floor 23211 | -2/Research | Spotted Striker 23211 | -2/Research | Spotted Striker 23211 | -2/Research | Spotted Striker 23222 | -2/Research | Spotted Striker 23222 | -2/Research | Spotted Executioner 23226 | -2/Research | Spotted B-90 Cyclops 23241 | -2/Research | Discovered new exit (range 18) 23248 | -2/Research | Entered Access 23248 | -1/Access | Evolved 2 slots: Utility x2 23253 | -1/Access | Emitted hypermatrix ping 23258 | -1/Access | Assembled emerged from beneath the floor 23299 | -1/Access | Assembled emerged from beneath the floor 23314 | -1/Access | Discovered new exit (range 18) 23324 | -1/Access | Zion Experimental squad teleported in 23333 | -1/Access | Zion Heavy Resupply teleported in 23342 | -1/Access | Zion Heavy squad teleported in 23483 | -1/Access | Intercept squad dispatched 23498 | -1/Access | Spotted Tracker 23499 | -1/Access | Spotted Tracker 23500 | -1/Access | Destroyed Tracker 23501 | -1/Access | Allies destroyed Tracker 23509 | -1/Access | Found Prototype Device 23509 | -1/Access | Identified Exp. Phase Shifter 23516 | -1/Access | Found Prototype Processor 23516 | -1/Access | Identified Exp. Targeting Computer 23534 | -1/Access | Spotted Combat Programmer 23537 | -1/Access | Destroyed Combat Programmer 23540 | -1/Access | Spotted Combat Programmer 23542 | -1/Access | Destroyed Combat Programmer 23547 | -1/Access | Found Prototype Device 23547 | -1/Access | Identified Exp. Focal Shield 23599 | -1/Access | Entered Command 23599 | -1/Command | Accompanied by 3 allies 23604 | -1/Command | Emitted hypermatrix ping 23609 | -1/Command | Assembled emerged from beneath the floor 23635 | -1/Command | Spotted M Guard 23635 | -1/Command | Spotted M Guard 23635 | -1/Command | Spotted Combat Programmer 23637 | -1/Command | Spotted Combat Programmer 23656 | -1/Command | Met MAIN.C 23656 | -1/Command | 0b10 Conduit disabled 23677 | -1/Command | Destroyed Combat Programmer 23679 | -1/Command | Destroyed Combat Programmer 23687 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 23687 | -1/Command | Destroyed MAIN.C Shell 23687 | -1/Command | Spotted M Shell/Def 23687 | -1/Command | Spotted M Shell/Atk 23687 | -1/Command | Spotted M Shell/Def 23687 | -1/Command | Spotted M Shell/Atk 23687 | -1/Command | Spotted M Shell/Atk 23687 | -1/Command | Spotted M Shell/Def 23687 | -1/Command | Spotted M Shell/Atk 23687 | -1/Command | Spotted M Shell/Def 23688 | -1/Command | MAIN.C activated Command garrisons 23691 | -1/Command | Fired Sigix Terminator 23691 | -1/Command | Destroyed M Shell/Def 23691 | -1/Command | Destroyed M Shell/Atk 23691 | -1/Command | Destroyed M Shell/Def 23691 | -1/Command | Destroyed M Shell/Def 23691 | -1/Command | Destroyed M Shell/Def 23691 | -1/Command | Destroyed M Shell/Atk 23701 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 23705 | -1/Command | Destroyed MAIN.C 23706 | -1/Command | Discovered new exit (range 41) 23706 | -1/Command | Discovered new exit (range 85) 23706 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 23726 | -1/Command | Destroyed 10 combat bots 23791 | -1/Command | Found Exp. System Purifier 23829 | -1/Command | All MAIN.C guards destroyed 23857 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 23897 | -1/Command | Core integrity fell below 50% 23904 | -1/Command | Destroyed M Shell/Atk 23914 | -1/Command | Found Zero-point Reactor 23937 | -1/Command | P-80 Master assimilated allied M-28 Smith 24164 | -1/Command | Found Quantum Capacitor 24227 | -1/Command | Found Hvy. Regenerative Plating 24349 | -1/Command | Found Vortex Chain Reactor 24438 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+436) 24439 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 24458 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-536) 24573 | -1/Command | Assembled emerged from beneath the floor 24622 | -1/Command | Found Exp. Core Analyzer 24693 | -1/Command | Warped through subspace to slip node 24693 | -1/Command | Discovered new exit (range 4) 24696 | -1/Command | Entered Access_0 24697 | -1/Access_0 | Sensed 2 artifacts in vicinity 24698 | -1/Access_0 | Met Architect 24705 | -1/Access_0 | Architect warped through subspace 24708 | -1/Access_0 | Destroyed A8 24739 | -1/Access_0 | Architect warped through subspace 24767 | -1/Access_0 | Architect warped through subspace 24771 | -1/Access_0 | Spotted Enhanced Programmer 24779 | -1/Access_0 | Destroyed Enhanced Programmer 24783 | -1/Access_0 | Found Exp. Target Analyzer 24793 | -1/Access_0 | Subspace Access Node disabled 24819 | -1/Access_0 | A6 warped into view 24822 | -1/Access_0 | Core integrity fell below 20% 24830 | -1/Access_0 | Destroyed A6 24835 | -1/Access_0 | Architect warped through subspace 24842 | -1/Access_0 | Found Exp. Core Analyzer 24853 | -1/Access_0 | Subspace Access Node disabled 24873 | -1/Access_0 | Architect warped through subspace 24893 | -1/Access_0 | Architect warped through subspace 24903 | -1/Access_0 | Subspace Access Node disabled 24924 | -1/Access_0 | Architect warped through subspace 24957 | -1/Access_0 | Architect warped through subspace 24987 | -1/Access_0 | A4 warped into view 24999 | -1/Access_0 | Architect warped through subspace 25005 | -1/Access_0 | Destroyed A4 25017 | -1/Access_0 | Architect warped through subspace 25026 | -1/Access_0 | Architect warped through subspace 25030 | -1/Access_0 | Subspace Access Node disabled 25056 | -1/Access_0 | Spotted Enhanced Programmer 25067 | -1/Access_0 | Warped through subspace to slip node 25067 | -1/Access_0 | Discovered new exit (range 8) 25070 | *** | Heading to fleet! Last Messages --------------- 25039_ Quantum Shear penetrates Earth. 25039_ Quantum Shear penetrates Architect. 25046_ Penetrated by Quantum Shear. 25047_ Quantum Shear penetrates Architect. 25048_ Penetrated by Quantum Shear. 25048_ Quantum Shear penetrates Wall. 25049_ Quantum Shear penetrates Architect. 25050_ Penetrated by Quantum Shear. 25063_ Quantum Shear penetrates Wall. 25063_ Quantum Shear penetrates Enhanced Programmer. 25063_ Quantum Shear penetrates Wall. 25063_ Quantum Shear penetrates Architect. 25063_ Quantum Shear penetrates Enhanced Programmer. 25065_ Penetrated by Quantum Shear. 25065_ Quantum Shear penetrates Wall. 25067_ Warped through subspace, drawn to slip node. 25067_ EXIT=FOUND 25067_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????###################################???????? | | ???????###################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 120 Energy Generation 89 Energy Capacity 1075 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Power Amplification 40 Additional Mass Support 20 Corruption Block 15 Armor Coverage 1600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 90 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 24 Launcher Accuracy 30 Target Analysis 14 Core Analysis 12 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 16 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Com. Tesla Bomb Launcher | -3/Section 7 | Archive Thunder Hammer | -3/Section 7 | Archive Exp. Shield Generator | -3/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Mediator Core Expander Phase Armor Core Cannon Sigix Terminator Core Stripper Phase Redirector Sigix Broadsword Matter Drive Terrabomb Core Reset Matrix Integrated Dissipator LRC Matter Compressor LRC Boosters Sigix Exoskeleton Sigix Sheargun Spacefold Activator Sigix Shearcannon Integrity Redistributor Achievements -------------- Behind The Curtain Friend Of Zion Winner's Signature void main() Challenges ------------ None Game ------ Seed MachineDeuteriumAnalyzer Manual? 0 Play Time 04:55:52 Cumulative 231.0 hours Start 2022.04.11 @ 19:51:16 End 2022.04.12 @ 00:59:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 68 Adventurer 15 Explorer 0 Win Type 2 Total 11 Types 4/0/4/1/2/0/0/0/0 Lore% 80 Gallery% 82 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6073fd56-b70a-44ae-9eae-f899ed523ebf