Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 17:32:30

Player: golanco

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (99)      495
Value Destroyed (2584)     2584
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 9979

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             1002/1150
Matter                     43/300
Energy                     2/375
System Corruption          4%
Temperature                Critical (531)
Movement                   Flying (11)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
           Antimatter Reactor
>          --- PROPULSION (6) ---
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
           Nuclear Pulse Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY (9) ------
  Improved Reaction Control System
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Faulty Diametric Drive
           Cloak of Protection
  Improved System Restoration Module
    Cooled Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
           Reaction Control System
           Cloak of Protection
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
    Cooled Plasma Cannon
           Hammer
>          --- INVENTORY --------
           Diametric Drive
   Layered Light Armor Plating
  Improved Recalibrator
[Rating: 82]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Reaction Control System
  Storage                  Cargo Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   2   .   .   .   .   2   .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             134  | 6   4   18  .   3   .   31  8   5   7   26  .   .   2   24  
  Power                    18   | 1   .   2   .   .   .   2   1   2   3   4   .   .   .   3   
    Engine                 6    | 1   .   2   .   .   .   1   .   .   1   1   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   1   1   2   2   2   .   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               36   | 2   1   5   .   .   .   14  .   3   1   7   .   .   .   3   
    Treads                 16   | 2   1   5   .   .   .   8   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   .   .   6   .   3   1   7   .   .   .   3   
  Utility                  45   | 1   1   7   .   3   .   9   6   .   1   4   .   .   2   11  
    Device                 12   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   9   
    Storage                4    | 1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               9    | .   .   .   .   .   .   2   5   .   1   1   .   .   .   .   
    Protection             19   | .   .   6   .   2   .   6   1   .   .   2   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   4   .   .   .   6   1   .   2   11  .   .   .   7   
    Energy Gun             8    | .   .   2   .   .   .   3   .   .   2   1   .   .   .   .   
    Energy Cannon          13   | .   .   .   .   .   .   .   1   .   .   6   .   .   .   6   
    Ballistic Gun          5    | 2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Cannon       4    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   .   3   .   .   1   3   .   .   .   1   
Parts Lost                 32   | .   .   10  .   .   .   12  .   2   3   .   .   .   .   5   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               12   | .   .   3   .   .   .   6   .   1   1   .   .   .   .   1   
  Utility                  11   | .   .   4   .   .   .   3   .   .   1   .   .   .   .   3   
  Weapon                   7    | .   .   3   .   .   .   3   .   1   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   4   .   .   .   6   .   2   3   .   .   .   .   5   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  75  88  88  88  83  99  92  85  94  100 100 94  93  
  Engine                   7    | .   14  11  11  11  11  6   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   7   7   6   6   6   6   5   9   
  Treads                   17   | .   28  16  22  22  22  31  .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   1   30  28  30  32  33  33  29  30  
  Storage                  8    | .   14  11  11  11  11  8   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   5   11  9   .   .   .   .   .   .   .   .   .   .   
  Hackware                 8    | .   .   .   .   .   .   .   45  46  46  39  40  40  35  30  
  Protection               10   | .   .   12  11  12  22  14  .   .   .   6   6   6   5   4   
  Energy Gun               5    | .   .   6   11  11  11  9   .   .   1   .   .   .   .   .   
  Ballistic Gun            4    | .   6   2   11  11  11  6   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   21  10  .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          82   | 6   8   22  22  23  23  35  42  41  43  63  63  63  73  82  
  Average Rating           28   | 4   6   16  22  22  23  27  40  37  35  56  63  63  67  75  
  On Entrance              33   | .   6   8   22  22  23  23  33  41  35  37  63  63  63  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             228  | 14  151 160 157 220 220 228 17  17  7   24  23  23  32  38  
  Greatest Support         84   | 40  40  44  44  44  44  84  20  20  22  28  27  27  27  36  
  Greatest Overweight (x)  50   | .   3   50  3   4   4   11  .   .   .   .   .   .   1   1   
  Average Overweight (x)   1    | .   1   5   3   3   4   2   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   30  30  30  35  35  35  35  5   5   5   5   5   5   5   
  Average Capacity         24   | 7   21  30  30  30  35  34  5   5   5   5   5   5   5   5   
  Most Carried             35   | 2   16  30  25  29  25  35  11  5   5   5   5   5   5   5   
  Average Carried          19   | .   9   24  25  25  25  29  5   4   4   4   5   5   3   3   
  Final Capacity           35   | 8   30  30  30  35  35  35  5   5   5   5   5   5   5   5   
  Final Carried            25   | 2   16  25  25  25  25  12  5   5   4   5   5   5   4   4   

 Class Distribution 
--------------------
 73% | Hauler-Mutant
 21% | Wizard-Sprinter
  4% | Mutant

 Dominant Class 
----------------
   Hauler-Mutant | -10/Materials
   Hauler-Mutant | -9/Materials
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -9/Exiles
   Hauler-Mutant | -8/Mines
   Hauler-Mutant | -8/Materials
 Wizard-Sprinter | -7/Factory
 Wizard-Sprinter | -7/Waste
 Wizard-Sprinter | -7/Factory
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -6/Lower Caves
 Wizard-Sprinter | -6/Lower Caves
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Fac  
Matter Collected           2309 | 218  349  625  12   .    54   407  190  .    .    431  .    .    13   10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3522 | .    458  1183 51   .    104  1318 .    .    .    294  .    .    13   101  
  Parts                    200  | .    31   77   2    .    14   54   .    .    .    17   .    .    .    5    
Haulers Intercepted        12   | .    2    5    .    .    .    4    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Combat Hostiles Destroyed  65   | .   8   24  4   .   7   20  .   .   .   1   .   .   .   1   
  Guns                     44   | .   6   10  4   .   7   17  .   .   .   .   .   .   .   .   
  Cannons                  19   | .   2   13  .   .   .   2   .   .   .   1   .   .   .   1   
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   7   2   .   .   .   2   .   .   .   1   .   .   .   .   
  Worker                   5    | .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   
  Hauler                   12   | .   2   5   .   .   .   4   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  12   | .   3   2   .   .   .   4   .   .   .   2   .   .   .   1   
  Swarmer                  24   | .   3   8   4   .   7   2   .   .   .   .   .   .   .   .   
  Grunt                    23   | .   5   6   .   .   .   12  .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   8   .   .   .   3   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Best Kill Streak           7    | .   3   6   4   .   4   7   .   .   .   3   .   .   1   1   
  Combat Bots Only         6    | .   3   6   4   .   4   5   .   .   .   1   .   .   .   1   
Max Kills in Single Turn   2    | .   2   1   1   .   2   2   .   .   .   1   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        625  | .    50   199  14   .    40   170  18   2    11   11   42   .    .    68   
  Missed                   229  | .    10   61   5    .    12   56   14   .    5    6    32   .    .    28   
Damage Taken               5863 | .    410  1762 74   .    232  1826 45   102  204  97   113  .    .    998  
  Core                     750  | .    124  181  17   .    10   86   .    102  44   16   22   .    .    148  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  50   .    .    .    48   84   .    .    79   .    .    95   100  .    
Volleys Fired              315  | .    41   100  4    .    8    84   4    .    8    45   2    .    .    19   
  Largest                  2    | .    2    2    2    .    2    2    1    .    2    1    1    .    .    1    
  Hottest                  130  | .    70   85   73   .    73   100  65   .    130  105  35   .    .    105  
Shots Fired                510  | .    82   171  8    .    16   151  4    .    12   45   2    .    .    19   
  Gun                      305  | .    46   61   8    .    16   141  .    .    12   21   .    .    .    .    
  Cannon                   205  | .    36   110  .    .    .    10   4    .    .    24   2    .    .    19   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  299  | .    82   119  4    .    8    75   .    .    .    11   .    .    .    .    
  Thermal                  71   | .    .    .    .    .    .    .    4    .    12   34   2    .    .    19   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          140  | .    .    52   4    .    8    76   .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    10   11   7    .    6    10   .    .    .    5    .    .    .    2    
  Robot Miss Streak        6    | .    6    6    2    .    4    5    .    .    .    2    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    1    .    2    5    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           300  | .    43   116  6    .    9    106  .    .    .    11   .    .    2    7    
  Core Hits                158  | .    20   48   4    .    7    69   .    .    .    7    .    .    .    3    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         6    | .    .    2    1    .    .    .    .    .    .    3    .    .    .    .    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              56   | .    .    .    .    .    .    .    .    .    .    21   3    .    5    27   
  Impact                   56   | .    .    .    .    .    .    .    .    .    .    21   3    .    5    27   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    .    .    2    .    .    2    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6296 | .    665  2147 175  .    138  2342 .    .    .    459  .    .    70   300  
  Guns                     3303 | .    340  963  82   .    138  1744 .    .    .    36   .    .    .    .    
  Cannons                  2110 | .    325  1108 .    .    .    210  .    .    .    291  .    .    .    176  
  Explosions               557  | .    .    76   93   .    .    388  .    .    .    .    .    .    .    .    
  Melee                    326  | .    .    .    .    .    .    .    .    .    .    132  .    .    70   124  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2739 | .    665  1213 60   .    45   756  .    .    .    .    .    .    .    .    
  Thermal                  1060 | .    .    76   93   .    .    388  .    .    .    327  .    .    .    176  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2171 | .    .    858  22   .    93   1198 .    .    .    .    .    .    .    .    
  Impact                   326  | .    .    .    .    .    .    .    .    .    .    132  .    .    70   124  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    7    7    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    .    .    .    7    7    .    .    .    .    4    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    .    .    1    6    .    .    .    .    16   
    Message Errors         7    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             8    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    3    
Overflow Damage            170  | .    7    15   37   .    .    45   .    .    .    62   .    .    4    .    
  Projectiles              44   | .    7    13   .    .    .    2    .    .    .    22   .    .    .    .    
  Explosions               82   | .    .    2    37   .    .    43   .    .    .    .    .    .    .    .    
  Melee                    44   | .    .    .    .    .    .    .    .    .    .    40   .    .    4    .    
Knockbacks                 16   | .    2    6    .    .    .    7    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  15   | .    2    6    .    .    .    7    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191  | .    .    11   .    .    .    156  .    .    .    24   .    .    .    .    
  Shots                    4    | .    .    1    .    .    .    2    .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        567  | .    33   279  60   .    72   475  62   .    280  340  6    .    .    567  
  Average Temperature      93   | .    9    78   30   .    32   106  29   .    119  115  6    .    .    122  
  Received Heat Transfer   1411 | .    165  363  .    .    .    792  .    .    .    .    18   .    .    73   
  Effects                  10   | .    .    .    .    .    .    5    .    .    .    .    .    .    .    5    
    Shutdowns              4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Interference           4    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    2    .    .    .    2    .    .    .    1    .    .    2    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    2    .    .    .    1    .    .    .    1    
  Heat Transferred         1561 | .    .    150  100  .    .    550  .    .    .    551  .    .    .    210  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Peak Influence             312  | .   215 238 183 .   90  304 312 154 281 165 .   .   183 202 
  Initial                  130  | .   .   4   60  .   .   .   109 109 93  122 .   .   130 89  
  Average                  86   | .   91  105 54  .   21  86  168 135 178 81  .   .   164 71  
Maximum Alert Level        1    | .   1   1   .   .   .   1   1   .   1   .   .   .   .   1   
  Low Security (%)         89   | 100 89  87  100 .   100 75  85  100 57  100 .   .   100 99  
  Level 1                  10   | .   10  12  .   .   .   24  14  .   42  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   .   4   1   .   3   3   .   .   1   4   
  Investigation            6    | .   .   .   .   .   .   1   1   .   2   2   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Reinforcement            7    | .   2   .   .   .   .   1   .   .   1   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Distress Signals           13   | .   2   3   .   .   .   5   .   .   1   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              180  | .   20  35  4   .   7   37  10  5   11  14  11  .   1   25  
  Peak Tracking Total      10   | .   3   6   4   .   4   6   7   4   4   4   8   .   1   10  
  Tactical Retreats        17   | .   1   2   .   .   .   .   2   .   3   3   2   .   .   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Machines Disabled          12   | .   2   2   1   .   .   5   .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Machines Accessed          36   | .   1   1   1   2   .   5   4   .   6   11  .   .   2   3   
  Terminals                25   | .   1   1   1   .   .   4   3   .   3   8   .   .   2   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   
Total Hacks                100  | .   2   2   2   2   .   10  12  .   11  34  .   .   13  12  
  Successful               70   | .   .   1   1   2   .   4   8   .   8   24  .   .   11  11  
  Failed                   30   | .   2   1   1   .   .   6   4   .   3   10  .   .   2   1   
    Catastrophic           5    | .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   2   2   .   1   .   9   3   .   4   14  .   .   8   2   
  Terminals                83   | .   2   2   2   .   .   9   11  .   6   28  .   .   13  10  
  Fabricators              5    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   1   .   2   2   .   .   .   .   
Terminal Hacks             50   | .   .   1   1   2   .   2   6   .   2   17  .   .   10  9   
  Record                   12   | .   .   .   .   1   .   .   2   .   .   .   .   .   1   8   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   1   3   .   .   2   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         4    | .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   1   .   2   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   1   1   .   1   2   .   .   1   .   
  Terminals                6    | .   .   .   .   .   .   1   1   .   1   2   .   .   1   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
    Botnet                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         18   | .   1   .   .   .   .   3   2   .   4   5   .   .   1   2   
  Full Trace Events        7    | .   1   .   .   .   .   1   1   .   2   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   1   3   .   .   2   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   120  | .   .   .   .   .   .   .   .   .   44  76  .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
  Highest-Rated Group      52   | .   .   .   .   .   .   .   .   .   10  52  .   .   10  .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   10  26  .   .   10  .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
  STAY                     4    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Fac  
Turns Passed               12893 | 90   1074 3605 549  1023 1258 2338 171  44   299  1179 58   7    103  1095 
Spaces Moved               6197  | 51   356  660  139  259  254  582  393  103  614  1535 189  28   205  829  
  Core                     33    | 2    .    31   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2245  | 49   356  629  139  259  254  559  .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3919  | .    .    .    .    .    .    23   393  103  614  1535 189  28   205  829  
  Fastest Speed            11    | 50   160  385  385  385  465  101  31   31   26   24   24   24   24   11   
  Average Speed            161   | 155  259  494  385  394  465  344  31   31   30   26   24   24   25   21   
  Slowest Speed            2550  | 160  400  2550 385  465  465  1040 31   37   31   29   24   24   95   95   
  Overloaded Moves         136   | .    .    .    .    .    .    .    .    .    37   .    .    .    .    99   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    4    .    6    2    .    .    .    4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       35    | 4    60   53   40   61   50   44   15   73   16   34   42   7    7    22   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    .    .    .    .    1    1    .    
Scrap Searched             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 53    | .    .    .    .    .    .    .    2    .    .    24   3    .    1    23   
Terrain Destroyed          98    | .    .    5    13   .    .    22   2    .    .    26   3    .    1    26   
  Melee                    22    | .    .    .    .    .    .    .    .    .    .    10   1    .    1    10   
  Projectile               35    | .    .    .    .    .    .    .    2    .    .    15   2    .    .    16   
  AOE                      40    | .    .    5    13   .    .    22   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Fac  
Total                      8453 | 59   425  834  147  266  318  782  435  112  707  2222 193  27   248  1678 
  Wait                     1588 | 1    6    29   5    .    57   19   21   3    73   572  .    .    33   769  
  Move                     6152 | 50   355  659  138  258  253  581  385  102  601  1530 188  27   204  821  
  Hop                      15   | .    .    .    .    .    .    .    4    .    6    2    .    .    .    3    
  Pick Up                  97   | 2    17   21   .    2    .    33   5    2    5    5    .    .    2    3    
  Fast Attach              52   | 6    1    1    .    .    .    10   4    3    3    15   .    .    .    9    
  Attach                   56   | .    .    12   .    3    .    16   3    2    2    4    .    .    2    12   
  Detach                   14   | .    .    1    .    1    .    1    .    .    .    2    .    .    .    9    
  Swap                     26   | .    3    5    .    .    .    5    1    .    2    7    .    .    .    3    
  Drop                     81   | .    2    6    .    2    .    33   8    .    7    19   .    .    2    2    
  Fire                     315  | .    41   100  4    .    8    84   4    .    8    45   2    .    .    19   
  Melee                    56   | .    .    .    .    .    .    .    .    .    .    21   3    .    5    27   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 4 exits: Res x4)

 History 
---------
  Turn | Location       | Event
    29 | -11/Scrapyard  | Discovered new exit (range 16)
    91 | -11/Scrapyard  | Entered Materials
   301 | -10/Materials  | Build established: Mutant
   336 | -10/Materials  | Discovered new exit (range 7)
   482 | -10/Materials  | Discovered new exit (range 15)
   713 | -10/Materials  | Discovered new exit (range 7)
   829 | -10/Materials  | Build established: Hauler-Mutant
  1165 | -10/Materials  | Entered another Materials area
  1165 | -9/Materials   | Evolved 2 slots: Utility x2
  2179 | -9/Materials   | Discovered new exit (range 8)
  3060 | -9/Materials   | Discovered new exit (range 15)
  3270 | -9/Materials   | Lost 4 parts (2n1u1w)
  4712 | -9/Materials   | Discovered new exit (range 16)
  4770 | -9/Materials   | Entered Mines
  4871 | -9/Mines       | Discovered new exit (range 7)
  5300 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5303 | -9/Mines       | Discovered new exit (range 5)
  5319 | -9/Mines       | Entered Exiles
  5412 | -9/Exiles      | Met 8R-AWN
  5500 | -9/Exiles      | Met EX-HEX
  5624 | -9/Exiles      | Met EX-BIN
  5670 | -9/Exiles      | Aligned with FarCom system
  5674 | -9/Exiles      | Given EX-Vault access code
  5762 | -9/Exiles      | Opened EX-Vault
  5785 | -9/Exiles      | Found Cloak of Protection
  5859 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5987 | -9/Exiles      | Met EX-DEC
  6010 | -9/Exiles      | Learned location of Zion (-6)
  6296 | -9/Exiles      | Discovered new exit (range 10)
  6342 | -9/Exiles      | Left Exiles lab with Cloak of Protection
  6342 | -9/Exiles      | Entered Mines
  7279 | -8/Mines       | Core integrity fell below 50%
  7567 | -8/Mines       | Discovered new exit (range 8)
  7600 | -8/Mines       | Entered Materials
  7600 | -8/Materials   | Evolved 2 slots: Propulsion x2
  8039 | -8/Materials   | Lost 6 parts (3n2u1w)
  9326 | -8/Materials   | Garrison activated, responded to threat
  9581 | -8/Materials   | Lost 3 parts (3n)
  9662 | -8/Materials   | Discovered new exit (range 14)
  9938 | -8/Materials   | Entered Factory
  9938 | -7/Factory     | Evolved 2 slots: Utility x2
  9996 | -7/Factory     | Identified exit to Lower Caves
 10109 | -7/Factory     | Sucked down chute
 10109 | -7/Factory     | Entered Waste
 10112 | -7/Waste       | Spotted C-40 Crusher
 10113 | -7/Waste       | Spotted C-40 Crusher
 10120 | -7/Waste       | Spotted C-40 Crusher
 10124 | -7/Waste       | EMP discharged
 10127 | -7/Waste       | Spotted C-40 Crusher
 10133 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 10136 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 10148 | -7/Waste       | Spotted C-40 Crusher
 10150 | -7/Waste       | Discovered new exit (range 10)
 10153 | -7/Waste       | Entered Factory
 10170 | -7/Factory     | Discovered exit to Lower Caves (range 13)
 10230 | -7/Factory     | Identified exit to Factory
 10242 | -7/Factory     | Build established: Wizard-Sprinter
 10380 | -7/Factory     | Fabricated Cld. VTOL Module (x1)
 10452 | -7/Factory     | Entered another Factory area
 10452 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10470 | -6/Factory     | Identified exit to Lower Caves
 10470 | -6/Factory     | Identified exit to Extension
 10474 | -6/Factory     | Lost 3 parts (1p1n1u)
 10614 | -6/Factory     | Identified exit to DSF
 11056 | -6/Factory     | Discovered new exit (range 4)
 11478 | -6/Factory     | Fabricated Cld. Cesium-ion Thruster (x1)
 11631 | -6/Factory     | Entered Lower Caves
 11635 | -6/Lower Caves | Identified exit to Lower Caves
 11671 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11688 | -6/Lower Caves | Learned Factory emergency access door positions
 11689 | -6/Lower Caves | Entered another Lower Caves area
 11694 | -6/Lower Caves | Discovered new exit (range 9)
 11696 | -6/Lower Caves | Entered Factory
 11696 | -5/Factory     | Evolved 2 slots: Utility x2
 11793 | -5/Factory     | Discovered new exit (range 12)
 11797 | -5/Factory     | Identified exit to Upper Caves
 11799 | -5/Factory     | Entered another Factory area
 11799 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 11816 | -4/Factory     | Spotted B-86 Titan
 12750 | -4/Factory     | Crushed by falling debris
 12781 | -4/Factory     | Lost 5 parts (1p1n3u)
 12843 | -4/Factory     | Identified exit to Research
 12894 | -4/Factory     | Self-destructed

 Last Messages 
---------------
Lgt. Antimatter Reactor severed.
Acquired Hammer.
Cld. Plasma Cannon severed.
Imp. Recalibrator severed.
Acquired Cld. Plasma Cannon.
Overheating: System interference.
Hammer temporarily disabled. <x2>
Lyr. Light Armor Plating severed.
Acquired Lyr. Light Armor Plating.
Knocked back.
C-35 Carver knocked back.
Acquired Antimatter Reactor.
Penetrated by Slug. <x3>
Slug penetrates Construction Platform.
Power failure, Mic. Nuclear Core shutdown.
Power failure, Antimatter Reactor shutdown.
Slug penetrates Fusion Modulator.
Slug penetrates Wall.
Hammer severed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ""R" #     #???#    """""""      #?????????###???? |
| "" " #     #???#    """""""     ##???????????????? |
|            ########"###      # ##????????????????? |
|      #                   ### ###?????????????????? |
|                               #####??????????????? |
|                                     ?????<???????? |
|                                  #???????????????? |
|                          ###+###+####????????????? |
|      #########+#####     #          #????????????? |
|      ##            #   c #          #????????????? |
|      ##            #     +          ############## |
| #######           =#     #          ##             |
| ??????#            #     #          ##             |
| ??????#            #  h  #          ##             |
| ??????#            #     #          ##             |
| ??????####"###########h############### """" """"   |
| ?????????###????#            #???????# """" """"   |
| ?????????# #????#            #???????# """" """"   |
| ?????????# #????# """ """    #???????# """" """"   |
| ?????????# #????# """ """c   #???????# """" """"   |
| ?????????# #????# """ """h   #???????# """" """"   |
| ?????????# #????#            #???????#             |
| ???#######"##???# """ """    #???????#             |
| ???#        #???# """ """  h #########+#####+##### |
| ???#   """  #???# """ """c   +                  #? |
| ???# """""  #???#        @   #######            #? |
| ???# """""  #???#            #?????#            #? |
| ???#        #???#            #?????#            #? |
| ???#   """  #???##############?????#            #? |
| ???# """""  #??????????????????????#            #? |
| ???# """""  #??????????????????????#            #? |
| ???#    !%  #??????????????????????#            #? |
| ???#####+"###??????????????????????#            +? |
| ??????#   #######??????????????????#            #? |
| ??????#               +????????????+            #? |
| ??????#   #######??????????????????#            #? |
| ??????## "#????????????????????????#           ??? |
| ???????# "?????????????????????????#         ????? |
| ???????# "??????????????????????????      ???????? |
| ???????# #??????????????????????????    ?????????? |
| ???????# #??###???????????????????????   ????????? |
| ???????# #??###########?????????????     ????????? |
| ???????# #??##        #????????????#      ???????? |
| ???????# #??##   !!!  #????????????#     #???????? |
| ???????# #####    !!  #????????????#     #???????? |
| ???????#     # ! !!!  #????????????#     ###?????? |
| ???????#     #        #????????????#     #  ?????? |
| ???????#     +    """ #????????????#     # "?"""?? |
| ???????#     #    """ #????????????+     #      ?? |
| ???????#     #    """ #????????????#     # """"""" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          31
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             375
Propulsion Shielding       66
Evasion (%)                73
Recoil Reduction           4
Offensive Hacking          50
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
         Cld. VTOL Module | -7/Factory | Hacked
               Power Maul | -6/Factory | Hacked
       Smartbomb Launcher | -6/Factory | Hacked
 Cld. Cesium-ion Thruster | -6/Factory | Hacked
       Exp. Hacking Suite | -5/Factory | Hacked
     Scatter Rocket Array | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         Cld. VTOL Module | x1 | -7/Factory 
 Cld. Cesium-ion Thruster | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityDrainedLauncher
  Manual?         1
Play Time         01:38:31
  Cumulative      46.3 hours
  Start           2025.04.02 @ 15:42:27
  End             2025.04.02 @ 17:32:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb106863-6531-4a8a-863d-dc4e957e4083