Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 19:00:58 Player: gabr Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (2996) 2996 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (571) 571 TOTAL SCORE: 9432 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 147 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 147/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Flexi-carbon Leg Weapon Cycler Focal Shield Improved KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Melee Analysis Suite Weapon Cycler Reaction Control System Focal Shield > --- WEAPON ----------- Field Laser Heavy Laser Heavy Laser Advanced Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Autogun Rocket Launcher [Rating: 76] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Advanced Melee Analysis Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Protection Power Shielding Weapon Axe Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 . . . 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . . . Utility 5 | . . . 2 1 . . . . . . 2 . Weapon 2 | . . 1 . . . . . 1 . . . . Parts Attached 159 | 7 . 18 21 18 23 . 22 17 4 . 29 . Power 21 | 1 . 1 1 1 5 . 5 3 . . 4 . Engine 10 | 1 . 1 1 1 3 . 1 . . . 2 . Core 10 | . . . . . 1 . 4 3 . . 2 . Reactor 1 | . . . . . 1 . . . . . . . Propulsion 47 | 2 . 11 10 3 3 . 6 2 4 . 6 . Treads 4 | . . 3 . . 1 . . . . . . . Leg 37 | 2 . 8 6 3 2 . 6 1 4 . 5 . Wheel . | . . . . . . . . . . . . . Hover 4 | . . . 4 . . . . . . . . . Flight 2 | . . . . . . . . 1 . . 1 . Utility 38 | 2 . 3 4 3 9 . 6 4 . . 7 . Device 16 | 1 . 1 1 1 3 . 1 2 . . 6 . Storage 2 | 1 . . 1 . . . . . . . . . Processor 9 | . . 1 1 . 5 . 1 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 11 | . . 1 1 2 1 . 4 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 . 3 6 11 6 . 5 8 . . 12 . Energy Gun 15 | . . 1 4 3 3 . . . . . 4 . Energy Cannon 6 | . . . 1 3 . . . . . . 2 . Ballistic Gun 13 | 2 . 2 1 1 . . 1 3 . . 3 . Ballistic Cannon 2 | . . . . 2 . . . . . . . . Launcher 2 | . . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 3 . . 2 . Slashing Weapon 10 | . . . . 2 2 . 4 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . 1 . . . 1 . Corrupted Parts 3 | . . . . . . . . . . . 3 . System Corruption 11 | . . . . . . . . . . . 11 . Parts Lost 52 | . . . 1 14 5 . 7 1 1 . 23 . Power 8 | . . . . 2 1 . 1 . . . 4 . Propulsion 15 | . . . . 4 1 . 3 . 1 . 6 . Utility 14 | . . . 1 4 2 . 2 . . . 5 . Weapon 15 | . . . . 4 1 . 1 1 . . 8 . Highest Loss Streak 16 | . . . 1 14 2 . 5 1 1 . 16 . To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 100 96 97 95 75 92 91 90 99 100 79 . Engine 7 | . 14 11 9 14 5 15 10 3 . . 2 . Core 3 | . . . . . 5 . 2 8 13 13 5 . Treads 1 | . . 8 . . 3 7 1 . . . . . Leg 17 | . 28 22 22 21 10 7 15 16 25 26 18 . Device 9 | . 14 1 7 14 12 7 1 3 13 13 21 . Storage 2 | . 14 11 9 6 . . . . . . . . Processor 15 | . . 9 9 7 18 30 29 24 13 13 7 . Protection 3 | . . . 9 6 . . 4 3 6 6 2 . Energy Gun 5 | . . 9 13 12 2 7 1 . . . 7 . Energy Cannon 1 | . . . 1 4 . . . . . . 3 . Ballistic Gun 5 | . 28 22 11 1 . . . 2 20 20 4 . Slashing Weapon 7 | . . . . . 11 15 21 4 6 6 1 . Naked Turns 67 | . . . . . . . . . . . 21 46 Heaviest Build 56 | 11 11 23 35 55 30 29 41 44 35 35 56 . Greatest Support 75 | 20 20 43 49 49 38 18 58 63 75 75 75 3 Greatest Overweight (x) 9 | . . 2 3 9 8 1 1 . . . 4 . Average Overweight (x) . | . . . . . 1 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 9 9 5 5 5 5 5 5 5 5 Most Carried 10 | 1 1 8 10 10 5 5 5 5 5 5 5 5 Average Carried 6 | . 1 6 9 9 4 5 4 4 5 5 4 5 Final Capacity 10 | 8 8 8 10 5 5 5 5 5 5 5 5 5 Final Carried 9 | 1 1 8 9 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 23% | Derelict-Gladiator 23% | Gunner 13% | Scavenger-Gunner 13% | Mutant 12% | Scavenger-Gladiator 4% | Gladiator 3% | Scavenger-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Derelict-Gladiator | -7/Lower Caves Derelict-Gladiator | -7/Data Miner Scavenger-Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Matter Collected 2520 | 274 . 332 342 259 572 . 344 140 173 . 84 . Remotely 169 | 161 . 8 . . . . . . . . . . Salvage Created 3953 | 127 . 547 749 722 346 . 542 261 140 . 519 . Parts 168 | 6 . 38 40 23 9 . 13 4 7 . 28 . Haulers Intercepted 4 | . . 1 2 . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 6 . 30 . 2 . . . Prevented 2 | . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 68 | . . 11 17 12 4 . 6 3 2 . 13 . Melee 17 | . . . . . 3 . 6 2 . . 6 . Guns 33 | . . 11 17 2 . . . . 2 . 1 . Cannons 9 | . . . . 7 . . . . . . 2 . AOE 5 | . . . . . 1 . . . . . 4 . Classes Destroyed 14 | 2 . 4 3 2 1 . 1 . 1 . . . Worker 2 | . . . 1 . . . . . . . 1 . Builder 1 | . . . 1 . . . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . Hauler 4 | . . 1 2 . . . . 1 . . . . Recycler 4 | 1 . 1 . 2 . . . . . . . . Watcher 4 | . . . . 2 . . . . . . 2 . Swarmer 19 | . . 3 8 . . . . . . . 8 . Grunt 30 | . . 5 5 8 2 . 2 3 . . 5 . Brawler 1 | . . . . . 1 . . . . . . . Sentry 8 | . . 3 3 1 . . 1 . . . . . Hunter 6 | . . . 1 1 . . 2 . 2 . . . Programmer 3 | . . . . 2 1 . . . . . . . Packrat 1 | . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . Butcher 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | 2 . 3 4 4 3 . 3 2 2 . 8 . Combat Bots Only 6 | . . 3 4 4 3 . 3 2 2 . 6 . Max Kills in Single Turn 3 | 1 . 1 2 1 1 . 1 1 1 . 3 . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 2 | . . . . . 1 . . . . . 2 . Melee 1 | . . . . . 1 . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Hostile Shots Fired 847 | . . 54 62 262 79 . 88 22 36 . 227 17 Missed 285 | . . 18 25 91 29 . 32 7 8 . 65 10 Damage Taken 8308 | . . 403 435 1941 531 . 808 282 493 . 3293 122 Core 1905 | . . 122 31 416 80 . 116 57 62 . 899 122 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 52 | . . . 11 41 . . . . . . . . Ignored by Resistances 31 | . . . . . . . . . . . 31 . Regen/Repaired (Parts) 53 | . . . 53 . . . . . . . . . Core Remaining (%) 76 | 100 100 69 94 . . . 12 . . 86 . . Volleys Fired 152 | 2 . 30 49 41 3 . 1 . 9 . 17 . Largest 4 | 2 . 3 3 3 1 . 1 . 3 . 4 . Hottest 299 | 40 . 102 190 190 33 . 50 . 75 . 299 . Shots Fired 434 | 4 . 86 147 116 3 . 1 . 27 . 50 . Gun 369 | 4 . 86 144 74 . . 1 . 27 . 33 . Cannon 61 | . . . 3 42 . . . . . . 16 . Launcher 4 | . . . . . 3 . . . . . 1 . Special . | . . . . . . . . . . . . . Kinetic 204 | 4 . 60 69 37 . . . . 27 . 7 . Thermal 225 | . . 26 78 79 . . . . . . 42 . Explosive 4 | . . . . . 3 . . . . . 1 . Electromagnetic 1 | . . . . . . . 1 . . . . . Robot Hit Streak 22 | 1 . 10 13 22 . . . . 4 . 5 . Robot Miss Streak 8 | 1 . 4 6 5 5 . 6 . 8 . 8 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . Shots Hit Robots 331 | 2 . 49 88 82 15 . 26 19 19 . 31 . Core Hits 170 | 3 . 23 37 44 8 . 10 5 12 . 28 . Critical Kills 4 | . . 1 1 1 . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . . . Critical Strikes 26 | . . 3 6 7 2 . 2 4 1 . 1 . Burn 13 | . . 2 5 6 . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 3 | . . 1 1 . . . . . 1 . . . Smash 2 | . . . . . . . . 2 . . . . Sever 7 | . . . . . 2 . 2 2 . . 1 . Melee Attacks 94 | . . . . 1 16 . 34 23 2 . 18 . Impact 22 | . . . . . . . . 18 . . 4 . Slashing 72 | . . . . 1 16 . 34 5 2 . 14 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 2 . . 1 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . 3 . 4 9 . . . . Damage Inflicted 8971 | 27 . 736 1357 1457 795 . 1195 906 433 . 2065 . Guns 3441 | 27 . 736 1337 848 . . . . 263 . 230 . Cannons 884 | . . . 20 606 . . . . . . 258 . Explosions 1006 | . . . . . 70 . . . . . 936 . Melee 3637 | . . . . . 725 . 1195 906 170 . 641 . Ramming 3 | . . . . 3 . . . . . . . . Kinetic 1945 | 27 . 551 639 416 . . . . 263 . 49 . Thermal 2464 | . . 185 718 1038 . . . . . . 523 . Explosive 922 | . . . . . 70 . . . . . 852 . Electromagnetic . | . . . . . . . . . . . . . Impact 847 | . . . . . . . . 743 . . 104 . Slashing 2790 | . . . . . 725 . 1195 163 170 . 537 . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . 4 7 7 7 . . . 14 14 Average Corruption 6 | . . . . 2 5 7 7 . . . 10 14 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 112 | . . . . 1 57 4 29 . . . 18 3 Message Errors 30 | . . . . . 19 1 7 . . . 3 . Matter Fused 33 | . . . . 1 17 1 11 . . . 3 . Heat Flow Errors 12 | . . . . . 6 1 1 . . . 3 1 Energy Discharges 17 | . . . . . 10 . 6 . . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . 3 1 1 . . . . . Data Loss (major) 6 | . . . . . 1 . 2 . . . 2 1 Misfires 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . 1 . . . . . . . Misdirections 4 | . . . . . . . . . . . 3 1 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 627 | . . . . . 262 . 128 69 117 . 51 . Projectiles 10 | . . . . . . . . . . . 10 . Explosions 12 | . . . . . . . . . . . 12 . Melee 605 | . . . . . 262 . 128 69 117 . 29 . Knockbacks 13 | . . . . 10 . . . 2 . . 1 . Impact 3 | . . . . . . . . 2 . . 1 . Kinetic 9 | . . . . 9 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 297 | . . . . . 38 . . . . . 259 . Shots 6 | . . . . . 1 . . . . . 5 . Rammed 2 | . . . . 2 . . . . . . . . Targets Rammed 4 | . . . . 4 . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 718 | . . 152 224 718 242 164 272 12 166 . 446 160 Average Temperature 126 | . . 52 80 227 86 95 125 6 82 . 117 100 Received Heat Transfer 1884 | . . 141 108 723 105 . 78 153 9 . 567 . Effects 36 | . . . . 36 . . . . . . . . Shutdowns 11 | . . . . 11 . . . . . . . . Energy Bleed 6 | . . . . 6 . . . . . . . . Interference 5 | . . . . 5 . . . . . . . . Matter Decay 4 | . . . . 4 . . . . . . . . Short Circuit 4 | . . . . 4 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . Damage (major) 5 | . . . . 5 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . Impact Corruptions 4 | . . . . . . . . 3 . . 1 . Robots Melted 3 | . . . . 3 . . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . Parts Melted 15 | . . 1 3 11 . . . . . . . . Heat Transferred 6333 | . . 629 2331 2553 . . . . . . 820 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Peak Influence 867 | 10 21 272 449 216 . . . 867 . . 415 . Initial 750 | . 6 8 80 186 . . . 750 . . 136 . Average 230 | 6 8 135 284 102 . . . 791 . . 247 . Maximum Alert Level 3 | . . 1 2 1 . . . 3 . . 2 . Low Security (%) 60 | 100 100 79 21 97 . . . . . . 32 . Level 1 25 | . . 20 64 2 . . . . . . 67 . Level 2 2 | . . . 13 . . . . 3 . . . . Level 3 10 | . . . . . . . . 96 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . 2 . 6 . . . 2 . . . . Investigation 2 | . . 1 . . . . . 1 . . . . Extermination 3 | . . . . 3 . . . . . . . . Reinforcement 4 | . . 1 . 2 . . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Distress Signals 5 | . . . 3 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 140 | . 1 12 34 20 6 . 8 7 7 . 40 5 Peak Tracking Total 14 | . 1 2 7 5 3 . 3 3 4 . 14 5 Tactical Retreats 13 | . . 1 1 . 2 . . 1 2 . 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Traps Triggered 4 | . . . . 2 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Machines Disabled 7 | . . . . . 1 . . . . . 6 . Max in Single Turn 3 | . . . . . 1 . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Machines Accessed 12 | . 2 1 1 . 2 4 . 1 . . 1 . Terminals 2 | . 2 . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 52 | . 6 6 2 . 2 33 . 2 . . 1 . Successful 48 | . 3 6 2 . 2 33 . 2 . . . . Failed 4 | . 3 . . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . . Terminals 6 | . 6 . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . 1 . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 38 | . 3 . . . 2 33 . . . . . . Record 12 | . . . . . 1 11 . . . . . . Part Schematic 12 | . . . . . . 12 . . . . . . Robot Schematic 7 | . . . . . . 7 . . . . . . Prototype ID Bank 4 | . 1 . . . . 3 . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . 1 . . . . . 1 . . 1 . Full Trace Events 2 | . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 3 . . . 12 . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . 29 . . . . . Total Damage 564 | . . . . . . . 564 . . . . . Kills 7 | . . . . . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 3 . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Turns Passed 8286 | 137 129 549 690 1300 2155 160 1429 413 686 11 581 46 Spaces Moved 4654 | 95 108 289 315 517 1052 85 1024 224 446 10 397 92 Core 387 | 13 . . . 35 188 . . . . . 59 92 Treads 444 | . . 82 . . 362 . . . . . . . Legs 3723 | 82 108 207 254 482 502 85 1024 224 446 10 299 . Wheels . | . . . . . . . . . . . . . Hover 61 | . . . 61 . . . . . . . . . Flight 39 | . . . . . . . . . . . 39 . Fastest Speed 45 | 50 120 120 112 50 100 190 120 120 120 120 45 50 Average Speed 144 | 110 120 133 124 187 189 190 128 120 120 120 107 50 Slowest Speed 500 | 120 120 260 260 500 450 190 190 120 120 120 250 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 27 34 39 14 82 68 87 6 69 5 11 20 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 4 . 3 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 94 | . . . . . 27 . . . . . 67 . Melee . | . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . . . 5 . AOE 89 | . . . . . 27 . . . . . 62 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Upp Total 5764 | 120 107 394 509 763 1177 84 1098 344 578 9 489 92 Wait 583 | 16 . 28 95 151 74 . 10 76 115 . 18 . Move 4633 | 94 107 288 314 516 1051 84 1023 223 445 9 387 92 Hop 4 | . . . . . . . . . . . 4 . Pick Up 34 | 1 . 9 8 10 3 . 1 1 . . 1 . Fast Attach 107 | 7 . 10 13 7 19 . 16 15 2 . 18 . Attach 18 | . . 1 3 5 2 . . 1 . . 6 . Detach 21 | . . 6 1 1 1 . 1 5 . . 6 . Swap 35 | . . 7 5 6 3 . 6 1 2 . 5 . Drop 96 | . . 15 21 16 6 . 15 10 3 . 10 . Fire 152 | 2 . 30 49 41 3 . 1 . 9 . 17 . Melee 69 | . . . . 1 13 . 25 12 2 . 16 . Ram 3 | . . . . 2 . . . . . . 1 . Kick 2 | . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 9) 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 310 | -9/Materials | Build established: Mutant 736 | -9/Materials | Build established: Scavenger-Gunner 781 | -9/Materials | Discovered new exit (range 5) 816 | -9/Materials | Entered another Materials area 816 | -8/Materials | Evolved 2 slots: Utility x2 897 | -8/Materials | Repaired Hvy. Assault Rifle 1461 | -8/Materials | Discovered new exit (range 8) 1506 | -8/Materials | Entered Factory 1506 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1855 | -7/Factory | Build established: Gunner 2670 | -7/Factory | Garrison activated, responded to threat 2781 | -7/Factory | Core integrity fell below 50% 2796 | -7/Factory | Discovered new exit (range 15) 2805 | -7/Factory | Lost 14 parts (2p4n4u4w) 2806 | -7/Factory | Entered Lower Caves 2871 | -7/Lower Caves | Identified exit to Lower Caves 3006 | -7/Lower Caves | Build established: Mutant 3334 | -7/Lower Caves | Spotted B-75 Beast 3820 | -7/Lower Caves | Build established: Derelict-Gladiator 3960 | -7/Lower Caves | Found Alien Artifact 3960 | -7/Lower Caves | Identified Dimensional Node Initializer 3960 | -7/Lower Caves | Initialized slip node 4939 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4961 | -7/Lower Caves | Entered Data Miner 4961 | -7/Data Miner | Discovered new exit (range 6) 4998 | -7/Data Miner | Met Data Miner 5051 | -7/Data Miner | Learned location of Section 7 (-2) 5051 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5077 | -7/Data Miner | Received God Mode back door access code from Data Miner 5121 | -7/Data Miner | Entered Proximity Caves 5188 | -6/Proximity Caves | Spotter reported a threat 5213 | -6/Proximity Caves | Spotter reported a threat 5254 | -6/Proximity Caves | Escorted by Enhanced Grunt 5266 | -6/Proximity Caves | Spotter reported a threat 5322 | -6/Proximity Caves | Spotter reported a threat 5392 | -6/Proximity Caves | Spotter reported a threat 5446 | -6/Proximity Caves | Learned Factory stockpile data 5491 | -6/Proximity Caves | Attacked by a faux Warlord 5645 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5728 | -6/Proximity Caves | Core integrity fell below 20% 5784 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 5813 | -6/Proximity Caves | Build established: Scavenger-Gladiator 6393 | -6/Proximity Caves | Discovered new exit (range 6) 6550 | -6/Proximity Caves | Entered Factory 6550 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6732 | -6/Factory | Fabricated Biomechanical Wings? 6847 | -6/Factory | Build established: Gladiator 6900 | -6/Factory | Search patrols dispatched 6947 | -6/Factory | Discovered new exit (range 13) 6963 | -6/Factory | Entered Lower Caves 7190 | -6/Lower Caves | Encountered a Warlord checkpoint 7390 | -6/Lower Caves | Spotted B-75 Beast 7422 | -6/Lower Caves | Learned Factory emergency access door positions 7493 | -6/Lower Caves | Build established: Gunner 7641 | -6/Lower Caves | Discovered new exit (range 9) 7649 | -6/Lower Caves | Entered another Lower Caves area 7649 | -6/Lower Caves | Discovered new exit (range 11) 7660 | -6/Lower Caves | Entered Factory 7660 | -5/Factory | Evolved 2 slots: Utility x2 7848 | -5/Factory | Lost 6 parts (2p1n1u2w) 7908 | -5/Factory | System corruption reached 10% 8192 | -5/Factory | Core integrity fell below 50% 8214 | -5/Factory | Lost 16 parts (2p4n4u6w) 8234 | -5/Factory | Discovered new exit (range 16) 8240 | -5/Factory | Core integrity fell below 20% 8241 | -5/Factory | Entered Upper Caves 8278 | -5/Upper Caves | Spotted B-75 Beast 8287 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08226_ Slug penetrates Wall. 08229_ Door malfunctions. 08229_ U-05 Engineer repairs door. 08231_ Field Propulsion Drive destroyed. 08234_ EXIT=FOUND 08235_ Triggered Ambush Trap. 08235_ B-60 Warrior emerges from a hatch in the floor. 08235_ G-50 Soldier emerges from a hatch in the floor. 08236_ Slug penetrates Construction Platform. 08236_ Construction Platform disabled. 08238_ System corrupted: Heat flow error (+281). LOCATION=UNKNOWN GOAL=ESCAPE 08242_ C-30 ARC bursts open, deploying its payload. 08242_ H-66 Slayer unfolds itself. 08242_ Penetrated by Slug. 08242_ Slug penetrates Wall. 08247_ Penetrated by Slug. 08270_ System corrupted: Heat flow error (+200). 08285_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????### | | ????????????????????????????????## | | ????????????????????????????????# ######### | | ????????????????????????????????## # #"""" """ | | ?????????????????????????????????# ## # """ | | ?????????????????????# ??????# ## # """ | | ?????????????????????# ????## ## # | | ?????????????????????# #??## ## + | | ????????????????????## ### ## # $ | | ????????????????????# "" # | | ???????????????????# # T | | ???????????????????# #"""""""" | | ???????????????????# #### # ######### | | ?????????????????? ????# # | | ??????????????????? ??????# # | | ??????????????????? ???????# ###### | | ??????????????????????????????### ##????# | | ????????????????????????????????## #?????# | | ?????????????????????????????????# #?????## # | | ??????????????????????????######## #??????## #? | | ??????????????????????????# #???????## ?? | | ??????????????????????????# #????????# ??? | | ?????????????????????????## ########???????? ??? | | ????????????????????????## #?????????????? ???? | | ???????????????????????## #???????????????????? | | ???????????????????????# @ #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????## ##??????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????## h #??????????????????? | | ????????????????????????# h??????????????????? | | ???????????????????????? ## ?????????????????? | | ???????????????????????? ##?###?????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 31 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 225 Resistance: KI 20 Resistance: EM 15 Power Shielding 33 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 21 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Power Shielding | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Leap Before You Look Challenges ------------ None Game ------ Seed MagneticRelayBuckler Manual? 0 Play Time 01:04:48 Cumulative 49.5 hours Start 2024.04.05 @ 17:45:28 End 2024.04.05 @ 19:00:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1db8b6c8-dc85-4ca9-8e34-daf1cb620367