Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 06:33:29 Player: Shippujinlai Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (3066) 3066 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (665) 665 TOTAL SCORE: 9941 Bonus ------- High Alert Combat Kills 165 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 186/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Quantum Reactor Advanced Weight Redist. System Signal Interpreter Core Analyzer Nanoactuators Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads VTOL Module > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Signal Interpreter Transport Network Coupler Experimental Actuator Array Advanced Cloaking Device > --- WEAPON ----------- (None) > --- INVENTORY -------- Signal Interpreter Core Analyzer Nanoactuators [Rating: 94] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Improved Flight Unit Utility Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Dispersion Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . 2 . . Power 2 | . . . . 1 . . . 1 . . . . Propulsion 4 | . . . 2 . . . . 1 . 1 . . Utility 6 | . . 2 . 1 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 139 | 6 5 29 38 8 5 . 19 . 6 7 13 3 Power 25 | 1 2 2 6 2 . . 3 . . 3 5 1 Engine 7 | 1 . 1 4 1 . . . . . . . . Core 11 | . 2 1 2 1 . . 3 . . 1 . 1 Reactor 7 | . . . . . . . . . . 2 5 . Propulsion 33 | 2 1 7 13 1 . . 4 . . 2 3 . Treads 15 | 2 1 2 8 . . . . . . . 2 . Leg 6 | . . 4 1 . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . Flight 11 | . . 1 4 1 . . 4 . . 1 . . Utility 37 | 1 2 9 3 1 5 . 6 . 2 1 5 2 Device 17 | . 1 2 . . 2 . 5 . . 1 5 1 Storage 3 | 1 . 2 . . . . . . . . . . Processor 8 | . 1 2 3 . 1 . . . . . . 1 Hackware 2 | . . . . 1 . . 1 . . . . . Protection 7 | . . 3 . . 2 . . . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 . 11 16 4 . . 6 . 4 1 . . Energy Gun 3 | . . . 1 . . . 1 . . 1 . . Energy Cannon 8 | . . 5 2 1 . . . . . . . . Ballistic Gun 13 | 2 . 6 5 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 9 | . . . 5 . . . . . 4 . . . Special Weapon 3 | . . . . 1 . . 2 . . . . . Impact Weapon 4 | . . . 1 1 . . 2 . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . . . . . . Unidentified Prototypes 7 | . . 4 1 . . . 1 . . . 1 . Parts Lost 56 | . . 7 13 8 . . 6 . 7 7 . 8 Power 13 | . . . 4 2 . . 2 . 2 1 . 2 Propulsion 21 | . . 4 7 2 . . 2 . 2 1 . 3 Utility 12 | . . 2 . 2 . . . . 1 4 . 3 Weapon 10 | . . 1 2 2 . . 2 . 2 1 . . Highest Loss Streak 7 | . . 2 3 6 . . 2 . 7 7 . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 98 95 82 74 65 60 76 . 60 34 35 55 Engine 4 | . 3 8 5 . . . . . . . . . Core 3 | . 9 2 1 4 6 6 6 . 9 . . . Reactor 1 | . . . . . . . . . . . 5 11 Treads 10 | . 27 9 21 . . . . . . . 2 6 Leg 4 | . . 11 1 . . . . . . . 2 . Flight 5 | . . . . 26 20 20 23 . 9 . 5 4 Device 7 | . 14 9 . . . . 11 . 9 7 8 15 Storage 5 | . 6 11 8 . . . . . . . . . Processor 18 | . 7 13 27 25 26 26 24 . 17 13 10 14 Protection 2 | . . 8 . . 5 6 . . . . . . Energy Cannon 4 | . . 10 3 . . . . . . . . . Ballistic Gun 7 | . 28 10 6 . . . . . . . . . Impact Weapon 1 | . . . . 6 6 . 5 . 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 68 | 12 13 48 40 11 18 13 21 20 34 60 68 68 Greatest Support 164 | 40 40 40 82 19 15 15 26 21 21 19 164 164 Greatest Overweight (x) 14 | . . 10 3 . 1 . 2 . 1 14 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 6 12 14 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 3 14 15 5 4 5 5 5 5 5 5 5 Average Carried 7 | . 1 9 13 3 2 4 4 5 4 4 4 4 Final Capacity 15 | 8 5 15 5 5 5 5 5 5 5 5 5 5 Final Carried 14 | . 3 14 5 3 4 5 5 5 3 5 3 5 Class Distribution -------------------- 55% | Mutant 25% | Scavenger-Mutant 7% | Sprinter 4% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Matter Collected 2309 | 205 193 531 861 110 . . 170 . 81 30 128 . Remotely . | . . . . . . . . . . . . . Salvage Created 3991 | . 322 1391 1607 163 . . 400 . 78 30 . . Parts 227 | . 17 98 103 3 . . 3 . . 3 . . Haulers Intercepted 5 | . . 1 4 . . . . . . . . . Recyclers Shooed 8 | . . 7 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 85 | . 7 28 38 3 . . 6 . 2 1 . . Melee 13 | . . . 8 3 . . 1 . . 1 . . Guns 32 | . 7 22 3 . . . . . . . . . Cannons 12 | . . 6 6 . . . . . . . . . AOE 23 | . . . 21 . . . . . 2 . . . Classes Destroyed 11 | . 2 6 3 . . . . . . . . . Worker 8 | . . 2 6 . . . . . . . . . Builder 10 | . . 4 6 . . . . . . . . . Hauler 5 | . . 1 4 . . . . . . . . . Recycler 10 | . . 5 4 . . . 1 . . . . . Operator 5 | . . . 2 1 . . 2 . . . . . Watcher 11 | . 1 3 3 3 . . 1 . . . . . Swarmer 38 | . . 16 15 2 . . 4 . . 1 . . Grunt 31 | . 7 8 13 1 . . . . 2 . . . Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 14 | . . 4 8 . . . 2 . . . . . Best Kill Streak 10 | . 3 6 10 2 . . 5 . 2 1 . . Combat Bots Only 5 | . 3 5 5 2 . . 4 . 2 1 . . Max Kills in Single Turn 5 | . 1 2 5 1 . . 1 . 1 1 . . Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . . . . 1 . . . Melee 1 | . . . 1 1 . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Hostile Shots Fired 1073 | . 80 229 241 96 . . 97 . 111 138 . 81 Missed 352 | . 22 73 50 40 . . 37 . 52 50 . 28 Damage Taken 8144 | . 606 1139 2050 538 . . 575 . 853 1040 . 1343 Core 2488 | . 106 158 321 153 . . 161 . 436 463 . 690 Absorbed by Shields 56 | . . . . 56 . . . . . . . . Ignored by Resistances 2391 | . 188 355 601 174 . . 171 . 236 299 . 367 Regen/Repaired (Parts) 232 | . 128 104 . . . . . . . . . . Core Remaining (%) 67 | 100 57 60 41 78 . . 81 . 56 . . . Volleys Fired 226 | . 44 88 88 1 . . 2 . 3 . . . Largest 2 | . 2 2 2 1 . . 1 . 2 . . . Hottest 150 | . 40 150 150 5 . . 60 . 86 . . . Shots Fired 379 | . 88 157 125 1 . . 2 . 6 . . . Gun 248 | . 88 114 45 . . . 1 . . . . . Cannon 82 | . . 43 39 . . . . . . . . . Launcher 47 | . . . 41 . . . . . 6 . . . Special 2 | . . . . 1 . . 1 . . . . . Kinetic 247 | . 88 114 45 . . . . . . . . . Thermal 82 | . . 43 39 . . . . . . . . . Explosive 47 | . . . 41 . . . . . 6 . . . Electromagnetic 1 | . . . . . . . 1 . . . . . Robot Hit Streak 19 | . 15 18 19 5 . . 7 . 13 . . . Robot Miss Streak 4 | . 2 4 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 9 | . 3 6 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 363 | . 72 109 129 20 . . 27 . 6 . . . Core Hits 204 | . 26 58 102 3 . . 3 . 11 1 . . Critical Kills 3 | . . 1 . 1 . . 1 . . . . . Critical Parts Destroyed 12 | . 1 . . 1 . . 10 . . . . . Critical Strikes 28 | . 1 1 13 2 . . 11 . . . . . Destroy 2 | . 1 1 . . . . . . . . . . Smash 13 | . . . . 2 . . 11 . . . . . Sever 13 | . . . 13 . . . . . . . . . Melee Attacks 93 | . . . 42 24 . . 27 . . . . . Impact 46 | . . . . 19 . . 27 . . . . . Slashing 38 | . . . 38 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . 3 3 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10012 | . 587 1752 4777 696 . . 1157 . 1014 5 . 24 Guns 2132 | . 587 994 525 . . . 26 . . . . . Cannons 1250 | . . 750 500 . . . . . . . . . Explosions 4366 | . . . 3204 . . . 148 . 1014 . . . Melee 2227 | . . . 548 696 . . 983 . . . . . Ramming 37 | . . 8 . . . . . . . 5 . 24 Kinetic 2106 | . 587 994 525 . . . . . . . . . Thermal 1250 | . . 750 500 . . . . . . . . . Explosive 4366 | . . . 3204 . . . 148 . 1014 . . . Electromagnetic 26 | . . . . . . . 26 . . . . . Impact 1679 | . . . . 696 . . 983 . . . . . Slashing 548 | . . . 548 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 2 . . . . . . . 4 4 4 10 Average Corruption 4 | . 1 . . . . . . . 2 1 4 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 19 | . 1 . . . . . . . 1 1 5 11 Message Errors 3 | . . . . . . . . . . . . 3 Matter Fused 4 | . . . . . . . . . . . 2 2 Heat Flow Errors 3 | . . . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . . . . 1 2 Data Loss (minor) 3 | . . . . . . . . . 1 1 1 . Data Loss (major) 3 | . 1 . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 845 | . . 2 112 192 . . 503 . 36 . . . Projectiles 32 | . . 2 30 . . . . . . . . . Explosions 118 | . . . 82 . . . . . 36 . . . Melee 695 | . . . . 192 . . 503 . . . . . Knockbacks 4 | . . . . 3 . . 1 . . . . . Impact 4 | . . . . 3 . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . 127 . . . 78 . . 2 . 24 Shots 10 | . . . 9 . . . 1 . . . . . Rammed 2 | . . 1 . . . . . . . 1 . . Targets Rammed 5 | . . 4 . . . . . . . 1 . . Kicked 3 | . . 3 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 498 | . 76 498 429 . . . 7 . 25 . 74 187 Average Temperature 86 | . 24 109 94 . . . 6 . 16 . 47 74 Received Heat Transfer 2494 | . 423 387 918 256 . . 117 . 264 51 . 78 Effects 7 | . . 6 1 . . . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . . . Interference 4 | . . 4 . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 14 | . . . . 7 . . 7 . . . . . Impact Corruptions 30 | . . . . 9 . . 21 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 1850 | . . 1110 740 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Peak Influence 734 | . 108 346 734 280 35 9 303 70 200 182 53 32 Initial 280 | . . 36 . 280 35 9 5 70 45 72 53 32 Average 178 | . 59 135 467 116 35 9 92 70 73 93 53 21 Maximum Alert Level 3 | . . 1 3 1 . . 1 . 1 . . . Low Security (%) 75 | 100 100 81 23 91 100 100 91 100 99 100 100 100 Level 1 9 | . . 18 9 8 . . 8 . . . . . Level 2 12 | . . . 53 . . . . . . . . . Level 3 3 | . . . 13 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 1 3 7 4 . . 2 . 2 2 . 1 Investigation 5 | . 1 2 . . . . 1 . . . . 1 Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 10 | . . 1 3 2 . . 1 . 2 1 . . Assault 1 | . . . 1 . . . . . . . . . Garrison 5 | . . . 3 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Distress Signals 13 | . 2 4 7 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 178 | . 15 39 60 12 . . 20 . 11 16 . 5 Peak Tracking Total 12 | . 4 7 7 4 . . 5 . 8 12 . 5 Tactical Retreats 14 | . . 1 1 2 . . 5 . 2 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Traps Triggered 17 | . 2 3 1 5 2 . . . 1 1 . 2 Indirectly 1 | . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Machines Disabled 8 | . . 1 5 . . . 1 . 1 . . . Max in Single Turn 1 | . . 1 1 . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Machines Accessed 14 | . 1 4 . 2 1 . 3 1 . 1 . 1 Terminals 8 | . . 1 . 2 . . 2 1 . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 2 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 39 | . 5 11 . 6 1 . 10 2 . 1 . 3 Successful 24 | . 4 7 . 5 1 . 5 1 . . . 1 Failed 15 | . 1 4 . 1 . . 5 1 . 1 . 2 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . . 4 . . 5 . . 1 . 1 Terminals 18 | . . 2 . 6 . . 4 2 . 1 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 12 | . 5 6 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . 3 . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . . 1 . 5 . . 1 1 . . . 1 Record 4 | . . 1 . 2 . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . 2 . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 9 | . 4 4 . . 1 . . . . . . . Scan Component 5 | . 2 2 . . 1 . . . . . . . Repair 4 | . 2 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . 2 . . . . 4 . . . . . Insert Component 2 | . . 1 . . . . 1 . . . . . Analyze 4 | . . 1 . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 12 | . 1 4 . 1 1 . 2 1 . 1 . 1 Full Trace Events 4 | . 1 1 . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . 2 2 . . . . . . . . . . Time 128 | . 64 64 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 6 | . . . 2 4 . . . . . . . . Non-combat 5 | . . . 2 3 . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . Robot Hacks Applied 8 | . . . 4 4 . . . . . . . . parse_system 3 | . . . 1 2 . . . . . . . . no_distress 3 | . . . 3 . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . find_fabricator 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 1 . . . . . Highest-Rated Group 31 | . . . . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . . . . . Total Damage 36 | . . . . . . . 36 . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Turns Passed 6765 | 80 645 2053 1533 304 202 113 685 2 102 325 340 381 Spaces Moved 4812 | 52 287 835 720 439 238 226 839 6 135 452 335 248 Core 283 | 10 . 14 . . . . . . 13 162 . 84 Treads 1508 | 42 287 368 567 . . . . . . . 80 164 Legs 608 | . . 453 76 . . . . . . . 79 . Wheels . | . . . . . . . . . . . . . Hover 263 | . . . . . . . . . . 263 . . Flight 2150 | . . . 77 439 238 226 839 6 122 27 176 . Fastest Speed 27 | 50 160 160 31 31 34 34 27 32 32 35 35 50 Average Speed 103 | 138 160 200 153 31 71 34 32 32 38 66 91 149 Slowest Speed 1155 | 160 160 550 330 34 104 34 180 32 112 1155 160 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 8 | . . . . 1 1 2 3 . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 38 58 54 14 8 82 17 . 89 12 79 8 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . 1 1 . . . . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 308 | . . 7 209 . . . 22 . 70 . . . Melee . | . . . . . . . . . . . . . Projectile 19 | . . 7 12 . . . . . . . . . AOE 289 | . . . 197 . . . 22 . 70 . . . Terrain Rammed 2 | . . . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Total 6030 | 57 402 1060 933 559 270 259 1206 5 178 474 367 260 Wait 611 | . 61 75 28 42 6 35 310 . 28 10 16 . Move 4787 | 51 286 834 719 436 236 222 832 5 132 452 334 248 Hop 7 | . . . . 1 1 1 3 . 1 . . . Pick Up 30 | . 3 16 3 2 . 1 1 . . 2 . 2 Fast Attach 93 | 6 4 20 20 3 3 . 13 . 4 7 10 3 Attach 32 | . 1 6 9 5 2 . 4 . 2 . 3 . Detach 21 | . 2 3 3 1 3 . 4 . 3 . 1 1 Swap 14 | . . 3 9 . . . 2 . . . . . Drop 48 | . 1 11 12 1 1 . 8 . 5 2 3 4 Fire 226 | . 44 88 88 1 . . 2 . 3 . . . Melee 93 | . . . 42 24 . . 27 . . . . . Ram 3 | . . . . . . . . . . 1 . 2 Kick 3 | . . 3 . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 61 | . . . . 43 18 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 384 | -10/Materials | Identified exit to Materials 468 | -10/Materials | Repaired Lgt. Nuclear Core 502 | -10/Materials | Repaired Lgt. Treads 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Utility x2 787 | -9/Materials | Repaired Lgt. Nuclear Core 985 | -9/Materials | Repaired Lgt. Assault Rifle 1175 | -9/Materials | Build established: Scavenger-Mutant 1706 | -9/Materials | Discovered new exit (range 10) 1724 | -9/Materials | Identified exit to Materials 1772 | -9/Materials | Build established: Mutant 2779 | -9/Materials | Entered another Materials area 2779 | -8/Materials | Evolved 2 slots: Propulsion x2 3324 | -8/Materials | Build established: Scavenger-Mutant 3491 | -8/Materials | Lost 3 parts (1p2n) 3695 | -8/Materials | Discovered new exit (range 5) 3704 | -8/Materials | Identified exit to Factory 3911 | -8/Materials | Garrison activated, responded to threat 3979 | -8/Materials | First assault squad dispatched 4110 | -8/Materials | Core integrity fell below 50% 4312 | -8/Materials | Entered Factory 4312 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4428 | -7/Factory | Garrison activated, responded to threat 4487 | -7/Factory | Lost 6 parts (1p2n2u1w) 4600 | -7/Factory | Discovered new exit (range 14) 4616 | -7/Factory | Entered another Factory area 4616 | -6/Factory | Evolved 2 slots: Utility x2 4742 | -6/Factory | Build established: Mutant 4818 | -6/Factory | Sucked down chute 4818 | -6/Factory | Entered Waste 4818 | -6/Waste | The area was eerily silent 4819 | -6/Waste | Met a frightened Derelict 4897 | -6/Waste | Discovered new exit (range 10) 4899 | -6/Waste | Identified exit to Factory 4931 | -6/Waste | Entered Factory 4931 | -6/Factory | Accompanied by 1 ally 4949 | -6/Factory | Spotted B-75 Beast 5275 | -6/Factory | Build established: Sprinter 5613 | -6/Factory | Discovered new exit (range 8) 5615 | -6/Factory | Identified exit to Factory 5616 | -6/Factory | Entered another Factory area 5616 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5618 | -5/Factory | Identified exit to DSF 5618 | -5/Factory | Entered DSF 5623 | -5/DSF | Found Powered Armor 5639 | -5/DSF | Additional patrols routed to DSF 5705 | -5/DSF | Discovered new exit (range 13) 5720 | -5/DSF | Identified exit to Factory 5720 | -5/DSF | Entered Factory 5720 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5745 | -4/Factory | Lost 7 parts (2p2n1u2w) 5991 | -4/Factory | Build established: Hacker-Mutant 6045 | -4/Factory | Sucked down chute 6045 | -4/Factory | Entered Waste 6045 | -4/Waste | The area was eerily silent 6051 | -4/Waste | Lost 7 parts (1p1n4u1w) 6223 | -4/Waste | Discovered new exit (range 11) 6227 | -4/Waste | Identified exit to Factory 6240 | -4/Waste | Found Prototype Device 6240 | -4/Waste | Identified Exp. Actuator Array 6320 | -4/Waste | Build established: Mutant 6385 | -4/Waste | Entered Factory 6639 | -4/Factory | Core integrity fell below 50% 6669 | -4/Factory | Lost 4 parts (1p2n1u) 6726 | -4/Factory | Core integrity fell below 20% 6753 | -4/Factory | Lost 4 parts (1p1n2u) 6758 | -4/Factory | System corruption reached 10% 6766 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- U-05 Engineer lays Concrete. Imp. Cooling System destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slammed into Door. Destabilizing: System interference. Signal Interpreter temporarily disabled. Adv. Terrain Scan Processor temporarily disabled. Adv. Terrain Scan Processor broken. Destabilizing: Short circuit. Acquired Imp. Fusion Compressor. System corrupted: Matter fused (-7). Dropped Imp. Fusion Compressor. Penetrated by Slug. Slammed into Door. Destabilizing: System interference. Transport Network Coupler temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????" ????????????????????? | | ??????????????????????"" o????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????## ##########?????????????? | | ???????????????????#####k@ # #?????????????? | | ???????????????????# Y + #?????????????? | | ???????????????????# # # #?????????????? | | ???????????????????# ##+##########?????????????? | | ???????????????????# # #?????????????????? | | ???????????????????# # #?????????????????? | | ???????????????????# # * #?????????????????? | | ???????????????????# # #?????????????????? | | ???????????????????# ##/######?????????????????? | | ???????????????????+ #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????## #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #####??????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????#########/####???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# """ ! #???????????????????????? | | ????????????# """ [[! #???????????????????????? | | ????????????# """ [ ! #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 65 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Dynamic Key Everything Is Under Control Fist Fight Hey, That's Mine! Shopping List Significant Disruption Challenges ------------ None Game ------ Seed WeightAblativeFlakker Manual? 0 Play Time 01:43:39 Cumulative 5.7 hours Start 2024.04.05 @ 14:41:36 End 2024.04.07 @ 06:33:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 818aa3d9-fd16-4b8d-bfb4-2e4e0d1688d8