Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.21 @ 21:23:47 Player: Ishmael Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (282) 1410 Value Destroyed (9060) 9060 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 13925 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 478/480 System Corruption 9% Temperature Cool (99) Movement Walking (185) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Improved Light Armor Plating Graphene Brace > --- WEAPON (2) ------- Flak Gun Flak Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Improved Cooling System Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Improved Weapon Shielding Improved Lightning Gun Gauss Rifle Gauss Rifle Flak Gun Grenade Launcher Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Active Sensor Suite > --- WEAPON ----------- Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Enhanced Fission Core Improved Heat Sink Improved Heat Sink Weight Redist. System Advanced Targeting Computer Target Analyzer Microactuators Hardened Medium Armor Plating Graphene Brace High-powered Shotgun Gauss Rifle Gauss Rifle Slug Cannon Grenade Launcher Grenade Launcher Chainsword [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 114 | 6 7 22 1 15 10 . 32 21 Power 19 | 1 1 3 . 3 1 . 5 5 Engine 14 | 1 1 3 . 3 1 . 2 3 Core 5 | . . . . . . . 3 2 Reactor . | . . . . . . . . . Propulsion 31 | 2 4 10 . 2 2 . 5 6 Treads 22 | . 4 10 . 2 2 . 3 1 Leg 7 | . . . . . . . 2 5 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 1 3 1 5 4 . 8 5 Device 10 | . . . . 3 1 . 4 2 Storage 2 | 1 . 1 . . . . . . Processor 5 | . 1 . . 1 1 . 1 1 Hackware . | . . . . . . . . . Protection 11 | . . 2 1 1 2 . 3 2 Artifact . | . . . . . . . . . Weapon 36 | 2 1 6 . 5 3 . 14 5 Energy Gun 11 | 1 1 3 . 1 . . 3 2 Energy Cannon 12 | . . 2 . 3 1 . 6 . Ballistic Gun 6 | 1 . . . . . . 4 1 Ballistic Cannon 4 | . . . . . 2 . 1 1 Launcher 2 | . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . 4 . Parts Lost 24 | . 1 1 . 1 . . 8 13 Power 5 | . . . . 1 . . . 4 Propulsion 5 | . . . . . . . 2 3 Utility 6 | . . . . . . . 4 2 Weapon 8 | . 1 1 . . . . 2 4 Highest Loss Streak 6 | . 1 1 . 1 . . 5 6 To Critical Strikes . | . . . . . . . . . Average Backups 17 | . 5 17 19 19 17 17 17 18 Power 3 | . 1 3 5 4 3 3 3 5 Propulsion 3 | . . 4 4 3 2 3 1 1 Utility 3 | . 1 3 4 4 4 3 4 5 Weapon 6 | . 2 5 6 7 7 8 7 6 Tool/Special . | . . . . . . . . . Unused Backups 33 | . 3 2 . 10 . 1 4 13 Power 11 | . 2 1 . 2 . . 1 5 Propulsion 5 | . . . . 4 . 1 . . Utility 10 | . 1 . . 2 . . 1 6 Weapon 7 | . . 1 . 2 . . 2 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 95 99 100 97 99 100 84 75 Engine 10 | . 14 10 11 8 15 15 8 8 Core 1 | . . . . . . . 6 5 Treads 26 | . 8 32 33 34 29 30 14 . Leg 2 | . . . . . . . 6 18 Wheel 1 | . 19 . . . . . . . Device 4 | . . . . 9 7 7 7 8 Storage 9 | . 14 11 11 9 7 7 7 7 Processor 10 | . 13 11 11 12 12 7 6 1 Protection 8 | . . 10 11 5 9 15 8 6 Energy Gun 9 | . 17 11 22 13 1 . 1 2 Energy Cannon 4 | . . 2 . 4 10 15 8 . Ballistic Gun 2 | . 6 2 . . . . 2 5 Launcher 2 | . . 5 . . . . . . Peak Build Rating 70 | 6 8 18 18 33 42 40 70 70 Average Rating 28 | 5 7 14 18 29 37 39 54 60 On Entrance 25 | . 6 8 18 18 33 39 40 70 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 81 | 12 14 53 53 61 72 72 79 81 Greatest Support 118 | 32 40 69 69 91 88 86 118 60 Greatest Overweight (x) 1 | . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 19 20 20 20 20 20 20 Most Carried 20 | . 8 20 20 20 20 20 20 20 Average Carried 17 | . 5 17 19 19 19 19 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 20 | . 7 19 20 20 20 20 20 17 Class Distribution -------------------- 47% | Mutant 25% | Scavenger-Mutant 15% | Scientist-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scientist-Mutant | -7/Factory Scientist-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Matter Collected 5250 | 229 185 1851 23 311 348 7 1272 1024 Remotely . | . . . . . . . . . Salvage Created 12394 | . 601 4839 120 1612 1415 . 2250 1557 Parts 776 | . 33 413 11 65 65 . 114 75 Haulers Intercepted 8 | . 2 4 . . . . 1 1 Recyclers Shooed 4 | . . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 186 | . 12 50 2 29 21 . 39 33 Melee 7 | . . . . . . . . 7 Guns 81 | . 10 26 2 16 . . 12 15 Cannons 67 | . . 14 . 7 15 . 20 11 AOE 19 | . 2 9 . 2 4 . 2 . Classes Destroyed 16 | . 4 6 . 1 2 . 2 1 Worker 26 | . . 20 . . 3 . 1 2 Builder 79 | . . 76 . 1 . . 1 1 Tunneler 3 | . . 3 . . . . . . Hauler 8 | . 2 4 . . . . 1 1 Recycler 10 | . . 7 . . 2 . . 1 Operator 6 | . . 2 . 1 1 . 1 1 Watcher 20 | . 3 5 . 5 6 . 1 . Swarmer 25 | . 3 10 . 6 2 . . 4 Grunt 88 | . 9 30 . 11 11 . 11 16 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . . . 2 . . . Sentry 35 | . . 10 2 8 1 . 6 8 Specialist 10 | . . . . . . . 10 . Hunter 9 | . . . . 4 1 . 3 1 Programmer 13 | . . . . . 4 . 7 2 Heavy 2 | . . . . . . . 2 . Best Kill Streak 6 | . 4 5 2 3 6 . 6 6 Combat Bots Only 5 | . 4 4 2 3 4 . 4 5 Max Kills in Single Turn 3 | . 2 3 2 2 3 . 2 3 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . 2 2 . 1 2 . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Hostile Shots Fired 1155 | . 39 138 6 117 71 . 338 446 Missed 373 | . 9 38 4 33 22 . 132 135 Hits 782 | . 30 100 2 84 49 . 206 311 Melee 20 | . . . . . 2 . . 18 Projectile 762 | . 30 100 2 84 47 . 206 293 Critical Strikes 26 | . 1 2 . 3 1 . 9 10 Actively Blocked 4 | . . . . . . . . 4 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 8999 | . 298 1046 25 1054 750 . 2872 2954 Core 1039 | . 46 69 . 221 33 . 272 398 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 66 | . . 22 . . . . 44 . Ignored by Resistances 2633 | . 90 312 7 299 214 . 822 889 Regen/Repaired (Parts) 551 | . 97 18 . 329 107 . . . Core Remaining (%) 80 | 100 81 . 82 59 . . . . Volleys Fired 838 | . 30 433 3 86 54 . 143 89 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 179 | . 80 96 90 113 126 . 179 78 Shots Fired 1348 | . 56 593 7 167 106 . 254 165 Gun 821 | . 56 414 7 142 . . 91 111 Cannon 405 | . . 73 . 20 106 . 153 53 Launcher 122 | . . 106 . 5 . . 10 1 Special . | . . . . . . . . . Kinetic 365 | . 12 84 . . 22 . 115 132 Thermal 8 | . . . . . . . 8 . Explosive 122 | . . 106 . 5 . . 10 1 Electromagnetic 853 | . 44 403 7 162 84 . 121 32 Robot Hit Streak 57 | . 19 57 8 29 21 . 25 34 Robot Miss Streak 5 | . 2 3 . 2 3 . 5 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 9 | . 3 3 1 . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 1000 | . 42 395 6 128 85 . 194 150 Core Hits 572 | . 24 205 4 55 59 . 95 130 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . 1 4 Critical Strikes 24 | . 3 7 . 4 . . 2 8 Destroy 6 | . . . . . . . 1 5 Corrupt 16 | . 3 7 . 4 . . 1 1 Sever 2 | . . . . . . . . 2 Melee Attacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Slashing 13 | . . . . . . . . 13 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 24425 | . 684 8394 80 3182 2860 . 5257 3968 Guns 10722 | . 578 4553 80 1976 . . 1536 1999 Cannons 8548 | . . 1521 . 563 2065 . 3277 1122 Explosions 4669 | . 106 2316 . 643 795 . 444 365 Melee 482 | . . . . . . . . 482 Ramming 4 | . . 4 . . . . . . Kinetic 6058 | . 88 672 . . 374 . 2257 2667 Thermal 3314 | . 106 1047 . 643 548 . 605 365 Explosive 1516 | . . 1269 . . 247 . . . Electromagnetic 13051 | . 490 5402 80 2539 1691 . 2395 454 Impact . | . . . . . . . . . Slashing 482 | . . . . . . . . 482 Piercing . | . . . . . . . . . Highest Corruption 9 | . . 1 1 1 1 1 7 9 Average Corruption 2 | . . 1 1 1 1 1 4 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 232 | . . 63 6 19 6 6 80 52 Message Errors 54 | . . 15 2 5 2 1 22 7 Matter Fused 58 | . . 17 1 4 1 1 21 13 Heat Flow Errors 20 | . . 4 1 1 1 . 9 4 Energy Discharges 30 | . . 9 . 3 1 1 10 6 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 4 | . . 2 . . . . 1 1 Data Loss (minor) 32 | . . 7 . 5 . 3 9 8 Data Loss (major) 10 | . . 2 . 1 1 . 3 3 Misfires 7 | . . 2 1 . . . 1 3 Alerts 8 | . . 3 1 . . . 1 3 Weapon Failures 8 | . . 2 . . . . 3 3 Overload Shots . | . . . . . . . . . Overflow Damage 437 | . . 116 . 107 139 . 71 4 Projectiles 155 | . . 31 . 89 7 . 28 . Explosions 282 | . . 85 . 18 132 . 43 4 Melee . | . . . . . . . . . Knockbacks 35 | . . . . . 9 . 11 15 Impact . | . . . . . . . . . Kinetic 30 | . . . . . 9 . 10 11 Secondary 5 | . . . . . . . 1 4 Self-Inflicted Damage 698 | . 27 110 . 207 191 . 109 54 Shots 24 | . 1 6 . 7 5 . 3 2 Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 408 | . 246 278 202 237 282 . 408 394 Average Temperature 78 | . 87 45 70 52 89 . 83 124 Received Heat Transfer 2844 | . 198 459 9 369 216 . 384 1209 Effects 14 | . . . . . 1 . 6 7 Shutdowns 3 | . . . . . . . 1 2 Energy Bleed 3 | . . . . . . . 1 2 Interference 6 | . . . . . 1 . 2 3 Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 16 | . . 3 . 5 2 . 6 . Combat Hostiles 12 | . . 1 . 4 2 . 5 . Parts Fried 78 | . . 31 . 18 12 . 16 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 3387 | . 100 1200 . 600 487 . 675 325 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 48 | . 2 25 . 9 6 . 4 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Maximum Alert Level 2 | . . . . . 1 . 1 2 Low Security (%) 92 | 100 100 100 100 100 97 100 87 32 Level 1 4 | . . . . . 2 . 12 37 Level 2 2 | . . . . . . . . 30 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . Peak Influence 502 | . 120 181 40 132 228 51 237 502 Initial 76 | . . . 3 6 . 51 . 76 Average 52 | . 24 23 2 20 53 6 84 283 Influence Increases 7545 | . 419 2545 40 957 813 . 1480 1291 Destroy 0b10 Robot/C 3760 | . 240 1000 40 580 420 . 780 700 Destroy 0b10 Robot/NC 760 | . 25 585 . 35 60 . 25 30 Destroy Leader 1146 | . 70 328 . 180 122 . 264 182 Allied During Kill 2 | . . . . . . . . 2 Successful Hack 152 | . 29 17 . 26 46 . 19 15 Disable Machine 162 | . . 54 . 9 72 . 9 18 Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 738 | . 10 531 . 52 48 . 73 24 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 360 | . 45 30 . 75 30 . 60 120 Active Sensor Use 300 | . . . . . . . 100 200 Influence Decreases 7264 | . 419 2533 32 977 635 178 1283 1207 Entered New Map 271 | . . . 9 14 . 127 . 121 Time Decay 6563 | . 409 2523 23 953 635 51 1203 766 Lost Part 240 | . 10 10 . 10 . . 80 130 Lost Ally 40 | . . . . . . . . 40 Purge Threat 150 | . . . . . . . . 150 Squads Dispatched 61 | . 4 17 . 5 7 . 16 12 Investigation 12 | . 4 2 . 2 . . 1 3 Extermination 13 | . . . . . 5 . 5 3 Reinforcement 28 | . . 15 . 1 1 . 8 3 Assault 3 | . . . . . . . 1 2 Garrison 5 | . . . . 2 1 . 1 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 15 | . . 12 . . 1 . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses 3 | . . . . . . . 1 2 Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Distress Signals 9 | . 1 1 . 3 1 . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 265 | . 19 63 2 49 32 . 50 50 Peak Tracking Total 7 | . 5 5 2 5 4 . 6 7 Tactical Retreats 19 | . 2 2 . 4 2 . 4 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 16 | . 6 2 . . 2 . 4 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 19 | . . 6 . 1 8 . 2 2 Max in Single Turn 4 | . . 1 . 1 4 . 2 1 Garrison Access 3 | . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 59 | . 9 11 . 17 7 . 7 8 Terminals 36 | . 7 8 . 10 1 . 6 4 Fabricators 3 | . . . . . 2 . 1 . Repair Stations 7 | . 1 1 . 2 2 . . 1 Recycling Units 6 | . 1 1 . 2 . . . 2 Scanalyzers 5 | . . 1 . 2 2 . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 165 | . 27 32 . 56 13 . 13 24 Successful 109 | . 17 18 . 41 9 . 9 15 Failed 56 | . 10 14 . 15 4 . 4 9 Catastrophic 4 | . . 2 . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 104 | . 25 24 . 31 4 . 9 11 Terminals 106 | . 21 25 . 34 2 . 12 12 Fabricators 3 | . . . . . 2 . 1 . Repair Stations 23 | . 4 2 . 9 6 . . 2 Recycling Units 16 | . 2 2 . 5 . . . 7 Scanalyzers 12 | . . 3 . 6 3 . . . Garrison Access 5 | . . . . 2 . . . 3 Terminal Hacks 36 | . 6 5 . 14 . . 4 7 Record 2 | . 1 . . 1 . . . . Robot Analysis 6 | . 1 2 . 3 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . . . . . 2 Open DSF 1 | . . . . . . . 1 . Branch Access Points 4 | . . 1 . 2 . . . 1 Emergency Access Points 2 | . . . . 2 . . . . Terminal Index 2 | . 1 . . 1 . . . . Alert Level 5 | . . . . 2 . . 1 2 Unreport Threat 1 | . . . . . . . . 1 Locate Traps 6 | . . 1 . 2 . . 2 1 Reprogram Traps 1 | . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 19 | . 4 2 . 8 4 . . 1 Scan Component 10 | . 2 1 . 4 2 . . 1 Repair 9 | . 2 1 . 4 2 . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 11 | . . 3 . 6 2 . . . Retrieve Study 11 | . . 3 . 6 2 . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks 39 | . 6 8 . 12 3 . 5 5 Terminals 26 | . 6 6 . 8 1 . 4 1 Botnet 26 | . 6 6 . 8 1 . 4 1 Fabricators 3 | . . . . . 2 . 1 . Liberate 3 | . . . . . 2 . 1 . Repair Stations . | . . . . . . . . . Recycling Units 10 | . . 2 . 4 . . . 4 Monitor 1 | . . . . 1 . . . . Reject 4 | . . 1 . 1 . . . 2 Mask 5 | . . 1 . 2 . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . 1 . . 1 . 1 1 Used . | . . . . . . . . . Hacking Detections 40 | . 8 8 . 12 3 . 4 5 Full Trace Events 8 | . 2 2 . 3 . . . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 11 | . . 3 . 6 2 . . . Parts Repaired 8 | . 2 1 . 4 1 . . . Time 294 | . 52 26 . 140 76 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Total Allies 14 | . . . . . . . 12 2 Largest Group 4 | . . . . . . . 4 2 Highest-Rated Group 102 | . . . . . . . 102 62 Highest-Rated Ally 31 | . . . . . . . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 64 | . . . . . . . . 64 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Active Infowar (turns) 21226 | . 1331 8720 509 3776 2009 511 3153 1217 Optics 19913 | . 1331 8720 509 3776 2008 511 3058 . A.S.S. 2550 | . . . . . . . 1333 1217 Machine Analysis 3026 | . . . . 1563 1463 . . . Robot Analysis Total 6 | . 1 2 . 3 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Turns Passed 21751 | 75 1380 8720 509 3776 2009 511 3170 1601 Spaces Moved 10066 | 67 922 3695 301 1935 985 336 1363 462 Core 1 | 1 . . . . . . . . Treads 8371 | . 241 3695 301 1935 985 336 878 . Legs 947 | . . . . . . . 485 462 Wheels 747 | 66 681 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 160 156 151 151 151 185 Average Speed 160 | 99 115 160 160 158 155 151 183 216 Slowest Speed 235 | 100 160 160 160 160 193 151 235 235 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . 1 . 2 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 4 99 94 53 97 26 94 28 55 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 195 | . . 135 . 27 . . 28 5 Terrain Destroyed 804 | . 8 581 . 64 51 . 83 17 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . 7 6 AOE 791 | . 8 581 . 64 51 . 76 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Total 14304 | 72 1178 5901 323 2486 1350 341 1778 875 Wait 2999 | . 193 1694 17 409 274 . 161 251 Move 10059 | 66 921 3694 300 1934 985 335 1362 462 Hop . | . . . . . . . . . Pick Up 102 | . 12 23 1 14 6 2 23 21 Fast Attach 66 | 6 11 10 1 11 8 . 14 5 Attach 50 | . 2 6 . 5 5 . 14 18 Detach 3 | . . . . . 1 . 2 . Swap 79 | . 1 24 . 7 10 . 30 7 Drop 93 | . 8 16 1 20 7 3 29 9 Fire 838 | . 30 433 3 86 54 . 143 89 Melee 13 | . . . . . . . . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / *Sto / [*Low x2]) -7/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 12) 432 | -10/Materials | Discovered new exit (range 10) 525 | -10/Materials | Repaired Assault Rifle 552 | -10/Materials | Repaired EM Pulse Gun 918 | -10/Materials | Discovered new exit (range 7) 1417 | -10/Materials | Discovered new exit (range 6) 1456 | -10/Materials | Entered another Materials area 1456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1939 | -9/Materials | Discovered new exit (range 11) 2330 | -9/Materials | Discovered new exit (range 12) 2584 | -9/Materials | Repaired Power Shielding 2767 | -9/Materials | Discovered new exit (range 9) 2795 | -9/Materials | Build established: Scavenger-Mutant 3235 | -9/Materials | Identified exit to Mines 3389 | -9/Materials | Discovered new exit (range 16) 7323 | -9/Materials | Build established: Mutant 10066 | -9/Materials | Sterilization system engaged 10066 | -9/Materials | Non-combat units ordered to evacuate 10166 | -9/Materials | Combat units ordered to evacuate 10176 | -9/Materials | Entered Mines 10227 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 10328 | -9/Mines | Identified exit to Exiles 10588 | -9/Mines | Discovered new exit (range 5) 10685 | -9/Mines | Entered Materials 10685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11468 | -8/Materials | Repaired Imp. Light Armor Plating 11635 | -8/Materials | Discovered new exit (range 3) 12210 | -8/Materials | Discovered new exit (range 10) 12594 | -8/Materials | Repaired Imp. Treads 12628 | -8/Materials | Repaired Imp. Treads 12667 | -8/Materials | Repaired Shock Rifle 12688 | -8/Materials | Build established: Scientist-Mutant 13166 | -8/Materials | Build established: Mutant 13224 | -8/Materials | Discovered new exit (range 10) 13399 | -8/Materials | Garrison activated, responded to threat 14461 | -8/Materials | Entered Factory 14461 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 14509 | -7/Factory | Discovered new exit (range 5) 14749 | -7/Factory | Build established: Scientist-Mutant 15473 | -7/Factory | Garrison activated, responded to threat 16213 | -7/Factory | Repaired Adv. Treads+ 16470 | -7/Factory | Sucked down chute 16470 | -7/Factory | Entered Waste 16470 | -7/Waste | The area was eerily silent 16573 | -7/Waste | Discovered new exit (range 10) 16981 | -7/Waste | Entered Factory 17161 | -7/Factory | Garrison activated, responded to threat 17449 | -7/Factory | Discovered new exit (range 12) 17667 | -7/Factory | Discovered new exit (range 9) 17701 | -7/Factory | Build established: Mutant 17900 | -7/Factory | Cargo convoy interrupted 18559 | -7/Factory | Build established: Scavenger-Mutant 18671 | -7/Factory | Discovered new exit (range 5) 18727 | -7/Factory | Lost 5 parts (1n2u2w) 18783 | -7/Factory | Found Prototype Device 18818 | -7/Factory | Identified Active Sensor Suite 19006 | -7/Factory | Identified exit to Factory 19581 | -7/Factory | Build established: Scavenger-Skirmisher 20047 | -7/Factory | Discovered new exit (range 7) 20095 | -7/Factory | Identified exit to Storage 20151 | -7/Factory | Entered Storage 20383 | -7/Storage | Core integrity fell below 50% 20704 | -7/Storage | Garrison activated, responded to threat 21251 | -7/Storage | Identified exit to Recycling 21262 | -7/Storage | Met a pair of Derelict thieves 21358 | -7/Storage | Core integrity fell below 20% 21411 | -7/Storage | Lost 6 parts (2p1n2u1w) 21646 | -7/Storage | Build established: Scavenger-Mutant 21752 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 21671_ Acquired 35 matter. 21675_ Acquired Flak Gun. 21677_ System corrupted: Matter fused (-5). 21683_ R-06 Scavenger collects Imp. Heat Sink. 21691_ K-01 Serf collects debris. 21695_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 21696_ O-16 Technician destroyed. 21697_ K-01 Serf collects debris. 21705_ Acquired Flak Cannon+. 21708_ K-01 Serf collects debris. 21715_ Acquired data core, extracted dynamic key. 21715_ Decrypted 4 local trap positions from data. 21717_ Dropped Shock Rifle. 21718_ ALERT: Potential suspicious activity detected, Programmers report to Storage Zone 6F. 21721_ Acquired Adv. Targeting Computer. 21726_ System corrupted: Matter fused (-8). 21743_ System corrupted: Energy discharge (-114). 21750_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????>????????????????????????? | | ??????????????????????????????????????? | | ????????????""""??????????????????????? | | ????????????# #??????????????????????? | | ????????????T #??????????????????????? | | ?????????#### #??????????????????????? | | ?????????? #g #??????????????????????? | | ??????????? /g #??????????????????????? | | ????????????#l #??????????????????????? | | ????????????# @#????? ??????????????? | | ????????????# #???? ???????????????? | | ????????????# #???? ???????????????? | | ????????????# #???? ????????????????? | | ????????????# #???? ????????????????? | | ???????????## ##???+#????????????????? | | ???????????# #### #????????????????? | | ???????????# *[%#????????????????? | | ???????????# = #????????????????? | | ???????????# #????????????????? | | ##########?# #????????????????? | | # #?# #???^????????????? | | # """ ### ]] #?^??????????????? | | # """ + ] ##???????????????? | | # """ #### ] #???????????????? | | # #??#+#### =#???????????????? | | # """ #???????# =%+???????????##### | | # """ #???????# *#^^???####### | | # """ #???????## # ????# # | | # #????????# #?"???# # | | #####+####???????## #?????# ##### | | ???# #?????????+ #?????# #???? | | ???# #?????????## #?????# #???? | | ???# #??????????# #?????# #???? | | ???# #??????????# #?????#%! ##??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 35% | -10/Materials EM Pulse Gun | 28% | -10/Materials Power Shielding | 64% | -9/Materials Imp. Light Armor Plating | 29% | -8/Materials Imp. Treads | 41% | -8/Materials Imp. Treads | 43% | -8/Materials Shock Rifle | 54% | -8/Materials Adv. Treads | 37% | -7/Factory Studied --------- EM Pulse Gun | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Flak Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits My Business Is Booming Some Acronyms Are Better Than Others We Love MA Challenges ------------ None Game ------ Seed SniperSapperStreamer Manual? 0 Play Time 04:00:52 Cumulative 100.3 hours Start 2026.01.18 @ 22:16:25 End 2026.01.21 @ 21:23:47 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd8f8524-ffd3-4ec6-bed5-576795272368