Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.25 @ 10:07:16

Player: maxwell

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (326)     1630
Value Destroyed (13115)    13115
Prototype IDs (45)         900
Alien Tech Used (1)        200
Bonus (3948)               3948
              TOTAL SCORE: 27693

 Bonus
-------
High Alert Combat Kills    2688
Follower Combat Kills      74
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -2114

 Cogmind 
---------
Core Integrity             393/1300
Matter                     255/300
Energy                     1630/2200
System Corruption          20%
Temperature                Cool (0)
Movement                   Walking (187) Ox1
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
     Assembled Flux Generator
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
     Assembled Alloy Leg
>              --- UTILITY (12) -----
      Advanced Power Amplifier
     Assembled Nanovents
      Advanced Coolant Injector
               Huge Storage Unit
      Advanced Energy Well
  Experimental Energy Well
     Assembled Biocell Array
               Spectral Analyzer
     Assembled Alloy Armor
               Graphene Brace
               GOLEM Unit
>              --- WEAPON (3) -------
       Compact HERF Cannon
     Assembled Focal Cannon
               Thermoblaster
>              --- INVENTORY (25) ---
               Particle Reactor
       Armored Heavy Treads
               Myomer Leg
               Huge Storage Unit
         Small Battery (100)
               YI-UF0's Bottomless Matter Pit (1500)
               Quantum Capacitor
      Advanced Transmission Jammer
      Improved Phase Shifter
     Makeshift Ablative Armor
  Experimental Thermal Shield
               EM Disruption Field
      Improved Dynamic Insulation System
               System Purifier
      Advanced Trap Extractor (8/8 Dirty Bomb)
               Hacking Drone Bay (1/1)
               GOLEM Unit
               Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
      Enhanced Biometal Leg
      Enhanced Biometal Leg
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Energy Well
     Assembled Biocell Array
               Spectral Analyzer
               Active Sensor Suite
               Surveybot 24 Scanner
  Experimental Targeting Computer
               Hacking Drone Bay
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
               Vortex Chain Reactor
      Advanced Power Amplifier
      Advanced Power Amplifier
  Experimental Energy Well
       Zionite Biocell
               YI-UF0's Bottomless Matter Pit
      Advanced Sensor Array
               Energy Filter
      Improved Particle Charger
      Improved Transmission Jammer
     Makeshift Ablative Armor
     Makeshift Ablative Armor
               Graphene Brace
  Experimental Thermal Shield
               System Purifier
      Advanced Trap Extractor
               GOLEM Unit
               GOLEM Unit
               Transdimensional Reconstructor
               Gamma Rifle
               Thermoblaster
[Rating: 191]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Armored Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Proton Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   2   2   2   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   1   1   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             285  | 6   15  3   19  20  19  1   6   3   44  2   24  19  11  13  6   .   4   3   .   7   .   60  
  Power                    25   | 1   1   1   2   2   4   .   .   .   7   .   .   2   .   .   .   .   .   .   .   2   .   3   
    Engine                 11   | 1   1   1   2   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Reactor                11   | .   .   .   .   .   1   .   .   .   5   .   .   1   .   .   .   .   .   .   .   2   .   2   
  Propulsion               32   | 2   3   .   2   2   1   .   2   .   4   .   .   2   2   .   3   .   .   .   .   .   .   9   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   
    Leg                    15   | .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   3   .   .   .   .   .   .   8   
    Wheel                  13   | 2   3   .   2   2   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  159  | 1   4   .   8   8   7   .   1   2   20  2   23  11  9   13  3   .   4   2   .   5   .   36  
    Device                 100  | .   .   .   3   3   4   .   1   2   10  2   13  8   7   12  1   .   2   1   .   1   .   30  
    Storage                26   | 1   2   .   1   .   .   .   .   .   2   .   8   2   1   .   .   .   1   .   .   3   .   5   
    Processor              11   | .   1   .   1   1   2   .   .   .   .   .   2   1   .   1   1   .   1   .   .   .   .   .   
    Hackware               3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   .   .   3   4   .   .   .   .   8   .   .   .   .   .   1   .   .   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   7   2   7   8   7   1   3   1   13  .   1   4   .   .   .   .   .   1   .   .   .   12  
    Energy Gun             14   | .   .   .   .   1   3   .   2   .   4   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          21   | .   .   .   5   3   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Ballistic Gun          9    | 2   3   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   3   1   .   3   1   1   1   .   3   .   1   .   .   .   .   .   .   1   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   3   2   1   .   .   .   10  .   1   .   .   .   2   .   3   1   .   6   .   1   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 102  | .   5   .   2   17  2   .   2   .   22  .   9   13  .   .   .   .   .   .   .   .   .   30  
  Power                    13   | .   1   .   .   2   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Propulsion               21   | .   2   .   2   2   1   .   2   .   3   .   .   3   .   .   .   .   .   .   .   .   .   6   
  Utility                  36   | .   .   .   .   5   1   .   .   .   8   .   8   1   .   .   .   .   .   .   .   .   .   13  
  Weapon                   32   | .   2   .   .   8   .   .   .   .   6   .   1   7   .   .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      13   | .   2   .   1   10  2   .   1   .   7   .   2   13  .   .   .   .   .   .   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   91  100 99  86  99  100 99  100 85  84  83  70  68  72  75  73  78  77  78  77  78  82  
  Engine                   3    | .   12  14  11  8   11  7   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   2   7   7   7   8   7   6   4   4   5   5   4   5   5   5   4   5   3   
  Leg                      10   | .   .   .   .   .   .   .   .   .   5   15  13  11  12  15  19  21  21  20  21  21  21  17  
  Wheel                    5    | .   22  28  21  16  14  15  14  15  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   .   .   7   8   12  15  15  15  16  15  18  11  17  16  13  11  15  14  15  11  10  20  
  Storage                  11   | .   14  14  11  9   7   7   7   7   10  15  14  10  10  11  11  11  10  10  10  13  15  14  
  Processor                8    | .   .   14  17  16  15  15  15  15  10  7   10  5   2   .   1   5   10  10  10  10  10  8   
  Hackware                 1    | .   12  .   .   .   6   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               1    | .   .   .   7   9   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Energy Gun               3    | .   .   .   .   .   19  18  16  15  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            11   | .   .   .   19  11  1   .   .   .   10  23  19  16  14  14  17  16  15  14  15  15  15  12  
  Ballistic Gun            2    | .   17  27  2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   7   .   .   4   .   4   6   5   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             182  | 12  89  95  101 109 118 117 118 118 168 169 175 171 176 175 179 171 176 176 176 176 174 182 
  Greatest Support         120  | 26  26  26  26  32  32  26  32  28  60  60  60  60  75  75  120 120 120 120 120 120 120 120 
  Greatest Overweight (x)  58   | .   28  3   6   5   4   4   4   4   38  2   2   3   4   57  2   56  1   58  1   1   1   3   
  Average Overweight (x)   2    | .   2   3   3   3   3   4   3   4   4   2   1   1   2   2   1   3   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   22  25  25  25  25  25  25  25  25  25  24  25  22  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 3   25  25  25  25  25  25  25  25  25  25  25  25  18  22  25  23  24  25  25  25  25  25  
  Average Carried          22   | 1   17  24  24  19  23  25  24  24  22  24  22  24  14  19  22  22  23  23  25  24  24  22  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   22  25  25  22  25  25  24  25  25  24  25  16  16  21  22  23  24  25  25  25  25  21  

 Class Distribution 
--------------------
 29% | Trapper-Golem
 25% | Golem
 14% | Scavenger-Mutant
 13% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -7/Deep Caves
                Golem | -6/Proximity Caves
                Golem | -6/Factory
                Golem | -5/Factory
                Golem | -5/Upper Caves
        Trapper-Golem | -5/Upper Caves
        Trapper-Golem | -5/Warlord
        Trapper-Golem | -4/Proximity Caves
        Trapper-Golem | -4/Factory
        Trapper-Golem | -4/Upper Caves
        Trapper-Golem | -4/Upper Caves
        Trapper-Golem | -4/Zhirov
        Trapper-Golem | -3/Proximity Caves
        Trapper-Golem | -3/Research

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           6921  | 136  498  211  889  676  776  217  166  47   1362 34   326  210  256  187  28   59   40   60   .    50   30   663  
  Remotely                 100   | .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15860 | .    561  178  807  963  516  120  293  .    1969 300  3548 990  433  289  .    111  138  636  .    84   176  3748 
  Parts                    721   | .    48   8    53   48   29   9    18   .    29   13   172  61   12   10   .    4    5    15   .    1    11   175  
Haulers Intercepted        12    | .    2    .    4    2    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    1    
Recyclers Shooed           9     | .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      104   | .    .    .    .    .    .    3    12   3    .    12   .    .    11   8    29   4    .    12   .    .    10   .    
  Prevented                22    | .    .    .    .    .    .    6    4    .    .    .    .    .    1    .    4    .    .    7    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  290  | .   18  2   16  22  9   4   9   .   64  3   49  17  8   1   .   2   .   7   .   .   6   53  
  Guns                     12   | .   1   .   .   .   5   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Cannons                  152  | .   .   .   13  7   1   .   .   .   12  3   42  15  8   .   .   2   .   7   .   .   6   36  
  AOE                      114  | .   17  2   .   15  3   4   9   .   42  .   7   .   .   .   .   .   .   .   .   .   .   15  
Classes Destroyed          24   | .   9   .   1   4   2   .   1   .   4   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Worker                   18   | .   5   .   .   1   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  14   | .   1   .   .   1   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   4   2   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   1   
  Recycler                 13   | .   2   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   4   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   3   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  21   | .   3   .   2   2   2   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   5   
  Swarmer                  66   | .   9   2   6   .   .   4   9   .   .   .   17  3   2   .   .   .   .   .   .   .   .   14  
  Grunt                    75   | .   9   .   5   16  4   .   .   .   .   .   17  7   1   .   .   .   .   6   .   .   .   10  
  Brawler                  4    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Duelist                  5    | .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   5   3   .   .   .   .   .   .   4   1   1   .   .   .   .   1   .   .   .   2   
  Hunter                   17   | .   .   .   .   .   1   .   .   .   .   3   2   .   1   .   .   .   .   .   .   .   .   10  
  Programmer               31   | .   .   .   .   .   3   .   .   .   .   .   6   3   .   .   .   2   .   .   .   .   2   15  
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                52   | .   .   .   .   .   .   .   .   .   48  .   .   .   .   .   .   .   .   .   .   .   4   .   
  Golem                    9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           47   | .   19  2   6   10  8   4   4   .   47  2   11  4   5   1   .   2   1   3   .   .   4   13  
  Combat Bots Only         45   | .   11  2   6   9   4   4   4   .   45  2   7   4   5   1   .   2   .   1   .   .   4   10  
Max Kills in Single Turn   12   | .   12  1   1   2   2   2   2   .   5   1   7   1   1   1   .   1   1   1   .   .   1   6   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   6   1   .   2   1   2   2   .   5   .   2   .   .   .   .   .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Min   Mat   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   
Damage Taken               22318 | .     532   22    435   1894  557   60    469   .     2836  300   2771  3410  559   31    984   250   .     54    .     .     104   7050  
  Core                     3296  | .     80    .     71    478   104   15    139   .     374   54    257   560   84    .     63    110   .     .     .     .     .     907   
  Absorbed by Shields      162   | .     .     .     33    32    .     .     .     .     97    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  763   | .     .     .     .     20    11    .     .     .     732   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   100   | .     .     .     .     .     .     .     .     .     .     .     100   .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         56    | 100   .     68    82    13    .     .     .     .     .     2     69    .     .     .     .     18    .     .     .     .     100   .     
Volleys Fired              859   | .     31    15    43    78    28    4     19    .     143   32    112   57    29    29    15    6     2     41    4     1     7     163   
  Largest                  3     | .     2     2     2     2     3     1     1     .     3     3     3     3     3     3     1     3     3     3     3     3     3     3     
  Hottest                  373   | .     50    46    136   136   190   39    39    .     176   75    75    120   75    75    25    75    75    260   75    75    75    373   
Shots Fired                1643  | .     46    28    86    105   81    6     20    .     208   99    259   102   67    60    15    18    6     111   12    3     21    290   
  Gun                      185   | .     29    22    .     5     64    2     1     .     46    .     .     16    .     .     .     .     .     .     .     .     .     .     
  Cannon                   1314  | .     .     .     86    78    14    .     .     .     124   99    257   86    67    60    15    18    6     105   12    3     21    263   
  Launcher                 144   | .     17    6     .     22    3     4     19    .     38    .     2     .     .     .     .     .     .     6     .     .     .     27    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  65    | .     29    22    .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1372  | .     .     .     84    62    78    2     1     .     97    99    257   98    67    60    15    18    6     111   12    3     21    281   
  Explosive                90    | .     17    6     .     22    3     .     .     .     37    .     2     .     .     .     .     .     .     .     .     .     .     3     
  Electromagnetic          101   | .     .     .     2     21    .     4     19    .     49    .     .     .     .     .     .     .     .     .     .     .     .     6     
  Phasic                   15    | .     .     .     .     .     .     .     .     .     11    .     .     4     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         26    | .     7     14    12    16    9     5     2     .     14    6     26    17    12    19    .     5     7     24    .     2     4     26    
  Robot Miss Streak        6     | .     3     2     4     3     3     1     2     .     6     1     3     3     4     1     .     1     .     2     .     .     2     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           909   | .     24    16    59    83    55    2     6     .     119   17    153   59    34    22    .     6     5     43    .     1     10    195   
  Core Hits                619   | .     42    9     19    70    31    6     14    .     161   7     86    27    9     4     .     2     3     13    .     2     6     108   
  Critical Kills           5     | .     .     .     3     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         13    | .     1     .     3     2     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Burn                   2     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                5     | .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Smash                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              54    | .     33    .     .     3     8     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   54    | .     33    .     .     3     8     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           47784 | .     2462  451   1266  3346  1738  174   528   .     7297  649   9492  2507  1232  1153  .     329   228   1740  .     100   508   12584 
  Guns                     2283  | .     274   236   .     53    879   .     .     .     508   .     .     333   .     .     .     .     .     .     .     .     .     .     
  Cannons                  30721 | .     .     .     1266  1417  288   .     .     .     2522  649   8238  2174  1232  1153  .     329   228   1740  .     100   508   8877  
  Explosions               14717 | .     2135  215   .     1876  571   174   528   .     4267  .     1244  .     .     .     .     .     .     .     .     .     .     3707  
  Melee                    53    | .     53    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  10    | .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  537   | .     274   236   .     .     .     .     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  34825 | .     1191  .     1218  1088  1167  .     58    .     2033  649   8800  2375  1232  1153  .     329   228   1740  .     100   508   10956 
  Explosive                9973  | .     944   215   .     1876  571   .     .     .     4267  .     682   .     .     .     .     .     .     .     .     .     .     1418  
  Electromagnetic          2122  | .     .     .     48    382   .     174   470   .     838   .     .     .     .     .     .     .     .     .     .     .     .     210   
  Impact                   53    | .     53    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   264   | .     .     .     .     .     .     .     .     .     132   .     .     132   .     .     .     .     .     .     .     .     .     .     
Highest Corruption         20    | .     4     4     .     6     5     5     5     5     10    10    5     1     1     1     1     .     .     .     .     .     .     20    
  Average Corruption       4     | .     3     4     .     6     3     5     5     5     9     7     2     1     1     1     1     .     .     .     .     .     .     6     
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     10    
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  401   | .     34    29    .     .     39    20    27    6     84    35    58    1     9     18    1     .     .     .     .     .     .     40    
    Message Errors         93    | .     10    3     .     .     8     9     4     1     21    12    13    .     1     5     .     .     .     .     .     .     .     6     
    Matter Fused           105   | .     4     8     .     .     8     4     9     2     21    7     17    .     4     7     .     .     .     .     .     .     .     14    
    Heat Flow Errors       51    | .     6     7     .     .     2     3     3     1     8     6     6     1     .     .     1     .     .     .     .     .     .     7     
    Energy Discharges      54    | .     2     6     .     .     7     .     3     1     11    3     12    .     3     4     .     .     .     .     .     .     .     2     
    Parts Rejected         2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      48    | .     7     .     .     .     6     2     5     .     16    4     4     .     1     1     .     .     .     .     .     .     .     2     
    Data Loss (major)      16    | .     1     1     .     .     3     .     2     1     4     .     2     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               21    | .     .     4     .     .     3     2     1     .     2     3     3     .     .     1     .     .     .     .     .     .     .     2     
    Alerts                 5     | .     1     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        6     | .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2663  | .     503   .     35    22    41    .     15    .     196   .     722   71    69    42    .     21    .     183   .     .     12    731   
  Projectiles              1671  | .     .     .     35    8     6     .     .     .     14    .     655   71    69    42    .     21    .     183   .     .     12    555   
  Explosions               959   | .     470   .     .     14    35    .     15    .     182   .     67    .     .     .     .     .     .     .     .     .     .     176   
  Melee                    33    | .     33    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1551  | .     123   .     .     263   115   .     79    .     438   .     299   .     .     .     .     .     .     .     .     .     .     234   
  Shots                    40    | .     4     .     .     8     2     .     5     .     14    .     4     .     .     .     .     .     .     .     .     .     .     3     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        502   | .     260   226   414   333   245   238   234   86    451   252   220   502   2     .     158   .     .     420   .     .     .     386   
  Average Temperature      111   | .     92    88    122   87    63    117   107   61    132   102   66    206   2     .     81    .     .     145   .     .     .     111   
  Received Heat Transfer   3396  | .     102   .     114   783   36    .     .     .     651   .     558   528   81    .     198   .     .     .     .     .     .     345   
  Effects                  15    | .     .     .     4     3     .     .     .     .     2     .     .     5     .     .     .     .     .     .     .     .     .     1     
    Shutdowns              5     | .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           4     | .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Interference           6     | .     .     .     3     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           8     | .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Fried              5     | .     2     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              4     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Parts Melted             56    | .     3     .     7     4     5     .     .     .     7     3     4     3     3     3     .     1     .     1     .     .     .     12    
  Heat Transferred         26511 | .     900   .     2109  1813  2178  .     50    .     1807  375   4775  1441  650   675   .     150   125   1025  .     50    250   8138  
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Peak Influence             1292 | .    513  138  363  619  389  .    .    .    .    .    1270 1047 .    .    .    .    16   .    .    .    .    1292 
  Initial                  609  | .    .    73   .    152  82   .    .    .    .    .    .    609  .    .    .    .    .    .    .    .    .    .    
  Average                  394  | .    300  43   125  446  121  .    .    .    .    .    580  775  .    .    .    .    6    .    .    .    .    522  
Maximum Alert Level        4    | .    2    .    1    2    1    .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    4    
  Low Security (%)         46   | 100  17   100  75   11   83   .    .    .    .    .    32   .    .    .    .    .    100  .    .    .    .    45   
  Level 1                  14   | .    58   .    24   16   16   .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    3    
  Level 2                  12   | .    23   .    .    72   .    .    .    .    .    .    10   18   .    .    .    .    .    .    .    .    .    8    
  Level 3                  18   | .    .    .    .    .    .    .    .    .    .    .    27   81   .    .    .    .    .    .    .    .    .    23   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    19   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          64   | .    5    .    .    7    10   .    .    .    .    .    16   10   .    .    .    .    1    .    .    .    .    15   
  Investigation            15   | .    3    .    .    1    3    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    2    
  Extermination            14   | .    .    .    .    .    2    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    6    
  Reinforcement            20   | .    2    .    .    2    4    .    .    .    .    .    7    2    .    .    .    .    1    .    .    .    .    2    
  Assault                  5    | .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    2    
  Garrison                 10   | .    .    .    .    3    1    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  5    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    
Cargo Convoy Interrupts    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Distress Signals           7    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   3   
Communications Jammed      28   | .   .   .   .   .   .   .   .   .   .   .   1   14  .   .   .   .   .   .   .   .   .   13  
  Distress Signals         22   | .   .   .   .   .   .   .   .   .   .   .   1   10  .   .   .   .   .   .   .   .   .   11  
Times Spotted              387  | .   24  3   22  33  15  3   12  .   66  3   56  27  11  1   13  2   1   13  .   .   5   77  
  Peak Tracking Total      24   | .   4   2   5   8   5   4   4   .   24  2   5   9   5   1   13  2   1   5   .   .   3   8   
  Tactical Retreats        25   | .   .   .   2   1   2   .   2   .   8   .   2   2   .   .   .   .   .   2   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Traps Triggered            17   | .   5   .   .   1   4   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Traps Extracted            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Installed                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   
  Triggered                17   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   4   4   .   .   .   
Most Traps Carried         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  14  8   8   16  8   8   8   8   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Disabled          56   | .   7   .   4   3   8   .   .   1   3   .   18  7   1   .   1   .   .   1   .   .   .   2   
  Max in Single Turn       8    | .   6   .   1   1   4   .   .   1   1   .   8   2   1   .   1   .   .   1   .   .   .   1   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Accessed          50   | .   8   .   1   3   11  .   .   .   .   .   13  5   .   1   1   .   .   1   .   4   1   1   
  Terminals                28   | .   6   .   .   3   7   .   .   .   .   .   7   2   .   .   .   .   .   1   .   .   1   1   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                115  | .   19  .   2   6   28  .   .   .   .   .   28  10  .   1   1   .   .   1   .   17  1   1   
  Successful               70   | .   15  .   .   2   13  .   .   .   .   .   14  4   .   1   1   .   .   1   .   17  1   1   
  Failed                   45   | .   4   .   2   4   15  .   .   .   .   .   14  6   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           6    | .   .   .   .   1   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   19  .   2   5   13  .   .   1   .   .   21  4   .   .   .   .   .   .   .   .   .   1   
  Terminals                62   | .   15  .   .   6   20  .   .   .   .   .   16  2   .   .   .   .   .   1   .   .   1   1   
  Fabricators              8    | .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   4   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   5   .   .   2   5   .   .   .   .   .   1   .   .   1   1   .   .   1   .   17  1   1   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   1   .   
  Part Schematic           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   8   .   .   .   5   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   6   .   .   .   5   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   3   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   6   .   2   2   10  .   .   .   .   .   11  5   .   .   .   .   .   .   .   .   1   1   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total Allies               7    | .    .    1    .    .    .    .    .    4    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Largest Group            4    | .    .    .    .    .    .    .    .    4    4    .    1    .    1    1    .    .    .    .    .    .    .    .    
  Highest-Rated Group      243  | .    .    .    .    .    .    .    .    243  243  .    26   .    49   49   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    96   96   .    26   .    49   49   .    .    .    .    .    .    .    .    
Total Orders               11   | .    .    .    .    .    .    .    .    .    .    .    2    .    2    2    .    .    .    .    .    .    .    5    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  RETURN                   7    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    
Ally Attacks               56   | .    .    .    .    .    .    .    .    .    44   .    .    .    10   2    .    .    .    .    .    .    .    .    
  Total Damage             1602 | .    .    .    .    .    .    .    .    .    1071 .    .    .    456  75   .    .    .    .    .    .    .    .    
  Kills                    6    | .    .    .    .    .    .    .    .    .    4    .    .    .    2    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    11   | .   .   1   .   .   .   2   1   2   .   1   .   .   .   .   .   2   .   1   1   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               35223 | 59   1779 1192 1079 809  2202 740  1047 1514 4022 1356 3591 1420 2456 2292 823  1559 239  2564 619  760  463  2638 
Spaces Moved               13915 | 46   876  842  615  388  1287 487  670  950  1249 488  1064 494  488  637  356  336  126  842  326  191  240  917  
  Core                     80    | 3    17   .    .    .    .    .    .    .    19   .    .    .    .    13   .    17   .    11   .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6687  | .    .    .    .    .    .    .    .    .    223  488  1064 494  488  624  356  319  126  831  326  191  240  917  
  Wheels                   7148  | 43   859  842  615  388  1287 487  670  950  1007 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   135  135  130  135  150  145  155  140  210  180  180  180  226  175  175  175  175  175  175  175  175  
  Average Speed            183   | 86   154  135  135  143  147  150  148  155  202  210  209  209  220  273  207  306  175  213  175  175  175  188  
  Slowest Speed            2950  | 90   1450 135  190  155  150  150  155  155  1950 210  210  240  270  2900 226  2850 175  2950 175  175  175  285  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    98   100  51   39   43   65   72   81   74   66   39   14   51   64   54   47   6    69   45   61   52   35   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     7     | .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    .    
  Known Exits Taken        17    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    1    .    .    .    5    1    2    .    3    .    .    2    2    .    1    .    .    1    .    .    .    
Spaces Dug                 185   | .    14   .    .    2    .    .    .    2    3    24   8    17   18   12   6    6    .    41   6    .    .    26   
Terrain Destroyed          868   | .    105  4    .    50   23   .    11   2    69   83   165  40   40   31   14   10   1    77   12   .    10   121  
  Melee                    11    | .    7    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               440   | .    .    .    .    6    .    .    .    .    22   83   61   28   40   31   14   10   1    58   12   .    10   64   
  AOE                      417   | .    98   4    .    42   23   .    11   .    47   .    104  12   .    .    .    .    .    19   .    .    .    57   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      22162 | 61   1195 872  779  529  1525 491  703  974  2545 749  2207 793  1826 1141 428  856  138  1543 366  616  269  1556 
  Wait                     6545  | 7    210  9    53   22   135  .    2    9    1064 223  956  198  1253 449  30   508  5    576  36   405  17   378  
  Move                     13892 | 45   875  841  614  387  1286 486  669  949  1248 487  1063 493  487  636  355  334  125  841  325  190  239  917  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  219   | 3    26   3    24   14   21   .    4    1    16   1    26   8    12   .    7    1    2    31   .    2    3    14   
  Fast Attach              87    | 6    5    1    5    4    5    .    .    2    16   1    6    3    6    4    5    .    .    .    .    6    .    12   
  Attach                   93    | .    4    .    7    15   8    .    4    .    15   1    1    11   3    2    .    .    .    .    .    1    .    21   
  Detach                   105   | .    .    .    .    1    1    .    .    .    10   2    19   10   19   10   4    6    .    4    .    3    .    16   
  Swap                     107   | .    6    2    7    2    6    1    2    1    13   .    17   5    2    7    1    .    4    3    .    1    .    27   
  Drop                     171   | .    5    1    26   3    19   .    3    2    20   2    6    8    14   4    11   .    .    29   .    7    3    8    
  Fire                     859   | .    31   15   43   78   28   4    19   .    143  32   112  57   29   29   15   6    2    41   4    1    7    163  
  Melee                    54    | .    33   .    .    3    8    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Trap                     18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x3)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res x3)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    60 | -11/Scrapyard      | Entered Materials
   185 | -10/Materials      | Discovered new exit (range 16)
   220 | -10/Materials      | Destroyed 11 combat bots
   304 | -10/Materials      | Build established: Mutant
   314 | -10/Materials      | Discovered new exit (range 7)
   416 | -10/Materials      | Discovered new exit (range 9)
   578 | -10/Materials      | Discovered new exit (range 11)
   674 | -10/Materials      | Discovered new exit (range 16)
  1251 | -10/Materials      | Build established: Scavenger-Mutant
  1839 | -10/Materials      | Entered Mines
  1968 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1972 | -10/Mines          | Destroyed YI-UF0
  1976 | -10/Mines          | Found Prototype Storage
  2027 | -10/Mines          | Build established: Mutant
  2223 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2319 | -10/Mines          | Learned Materials emergency access door positions
  2334 | -10/Mines          | Discovered new exit (range 10)
  2383 | -10/Mines          | Discovered new exit (range 9)
  2390 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  3031 | -10/Mines          | Entered Materials
  3031 | -9/Materials       | Evolved 2 slots: Utility x2
  3031 | -9/Materials       | Identified YI-UF0's Bottomless Matter Pit
  3371 | -9/Materials       | Discovered new exit (range 15)
  3967 | -9/Materials       | Discovered new exit (range 12)
  4110 | -9/Materials       | Entered another Materials area
  4110 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4237 | -8/Materials       | Destroyed 9 combat bots
  4245 | -8/Materials       | Core integrity fell below 50%
  4271 | -8/Materials       | Lost 10 parts (2p2n3u3w)
  4708 | -8/Materials       | Discovered new exit (range 14)
  4794 | -8/Materials       | Core integrity fell below 20%
  4828 | -8/Materials       | Lost 3 parts (1u2w)
  4919 | -8/Materials       | Entered Factory
  4919 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5239 | -7/Factory         | Build established: Tank
  5378 | -7/Factory         | Discovered new exit (range 8)
  5392 | -7/Factory         | Identified exit to Factory
  6076 | -7/Factory         | Cargo convoy interrupted
  6199 | -7/Factory         | Build established: Skirmisher
  6783 | -7/Factory         | Build established: Scavenger-Skirmisher
  6820 | -7/Factory         | Identified exit to Storage
  6820 | -7/Factory         | Identified exit to Lower Caves
  6903 | -7/Factory         | Garrison activated, responded to threat
  7121 | -7/Factory         | Entered Lower Caves
  7122 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7468 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7741 | -7/Lower Caves     | Build established: Scavenger-Mutant
  7840 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7855 | -7/Lower Caves     | Discovered new exit (range 5)
  7859 | -7/Lower Caves     | Identified exit to Lower Caves
  7861 | -7/Lower Caves     | Entered another Lower Caves area
  7984 | -7/Lower Caves     | Discovered exit to Factory (range 9)
  8353 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8791 | -7/Lower Caves     | Discovered new exit (range 11)
  8906 | -7/Lower Caves     | Identified exit to Zion
  8908 | -7/Lower Caves     | Entered Zion
  8952 | -7/Zion            | Given the Hacking Drone Bay
  8952 | -7/Zion            | Found Prototype Device
  9006 | -7/Zion            | Discovered new exit (range 13)
  9088 | -7/Zion            | Given A8's code to call for help
  9161 | -7/Zion            | System corruption cleaned by Quarantine Array
 10204 | -7/Zion            | Gained Derelict followers
 10392 | -7/Zion            | Discovered new exit (range 5)
 10393 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 10404 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 10408 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 10414 | -7/Zion            | Identified exit to Deep Caves
 10422 | -7/Zion            | Entered Deep Caves
 10422 | -7/Deep Caves      | Accompanied by 4 allies
 10674 | -7/Deep Caves      | Identified Hacking Drone Bay
 10702 | -7/Deep Caves      | Attacked by Z-Imprinter
 10736 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 10757 | -7/Deep Caves      | Found Prototype Device
 10757 | -7/Deep Caves      | Identified Exp. Thermal Shield
 10774 | -7/Deep Caves      | Lost 7 parts (2p1n2u2w)
 10940 | -7/Deep Caves      | Z-Facility disabled
 10993 | -7/Deep Caves      | Lost 5 parts (1p1n3w)
 10993 | -7/Deep Caves      | Found Prototype Protection
 11029 | -7/Deep Caves      | Found Prototype Protection
 11029 | -7/Deep Caves      | Identified Zio. Weapon Casing (x2)
 11322 | -7/Deep Caves      | Found Surveybot 24 Scanner
 11325 | -7/Deep Caves      | Found Surveybot 24 Chip
 11360 | -7/Deep Caves      | Build established: Scavenger-Gunner
 11430 | -7/Deep Caves      | Discovered new exit (range 6)
 11436 | -7/Deep Caves      | Identified exit to Proximity Caves
 11738 | -7/Deep Caves      | Spotted as-67725
 11741 | -7/Deep Caves      | Core integrity fell below 50%
 11770 | -7/Deep Caves      | Destroyed as-67725
 11939 | -7/Deep Caves      | Found Zio. Weapon Casing
 11968 | -7/Deep Caves      | Found Zio. Weapon Casing
 11972 | -7/Deep Caves      | Found Zio. Weapon Casing
 12261 | -7/Deep Caves      | Triggered Deep Caves wall
 12262 | -7/Deep Caves      | Spotted AS-93955
 12310 | -7/Deep Caves      | Core integrity fell below 20%
 12328 | -7/Deep Caves      | Exposed GOLEM chamber
 12346 | -7/Deep Caves      | Destroyed AS-93955
 12359 | -7/Deep Caves      | Lost 7 parts (1p6u)
 12367 | -7/Deep Caves      | Spotted AS-76291
 12380 | -7/Deep Caves      | System corruption reached 10%
 12381 | -7/Deep Caves      | Destroyed AS-76291
 12417 | -7/Deep Caves      | Lost 3 parts (1p1n1w)
 12427 | -7/Deep Caves      | Destroyed 45 combat bots
 12651 | -7/Deep Caves      | Build established: Scavenger-Mutant
 12913 | -7/Deep Caves      | Found GOLEM Unit
 13625 | -7/Deep Caves      | Found GOLEM Unit
 13642 | -7/Deep Caves      | Found GOLEM Unit
 13676 | -7/Deep Caves      | Build established: Golem
 13682 | -7/Deep Caves      | Found GOLEM Unit
 14444 | -7/Deep Caves      | Entered Proximity Caves
 15800 | -6/Proximity Caves | Entered Factory
 15800 | -6/Factory         | Evolved 2 slots: Utility x2
 15801 | -6/Factory         | Identified exit to Factory
 16205 | -6/Factory         | Discovered exit to Factory (range 20)
 17177 | -6/Factory         | Repaired Huge Storage Unit
 17369 | -6/Factory         | Destroyed 7 combat bots
 17745 | -6/Factory         | Garrison activated, responded to threat
 18485 | -6/Factory         | Found Prototype Device
 18771 | -6/Factory         | Identified Active Sensor Suite
 19300 | -6/Factory         | First assault squad dispatched
 19391 | -6/Factory         | Entered another Factory area
 19391 | -5/Factory         | Evolved 2 slots: Propulsion x2
 19392 | -5/Factory         | Identified exit to Upper Caves
 19679 | -5/Factory         | Found Active Sensor Suite
 20053 | -5/Factory         | Fabricated Biometal Medium Treads (x2)
 20591 | -5/Factory         | First assault squad dispatched
 20669 | -5/Factory         | Garrison activated, responded to threat
 20811 | -5/Factory         | Core integrity fell below 50%
 20811 | -5/Factory         | Entered Upper Caves
 20841 | -5/Upper Caves     | Lost 13 parts (2p3n1u7w)
 21943 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22201 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 23088 | -5/Upper Caves     | Ambushed by wild Derelicts
 23198 | -5/Upper Caves     | Discovered new exit (range 13)
 23207 | -5/Upper Caves     | Build established: Scavenger-Golem
 23228 | -5/Upper Caves     | Identified exit to Upper Caves
 23267 | -5/Upper Caves     | Entered another Upper Caves area
 23267 | -5/Upper Caves     | Accompanied by 1 ally
 23348 | -5/Upper Caves     | Encountered a Warlord checkpoint
 23550 | -5/Upper Caves     | Spotted B-75 Beast
 23559 | -5/Upper Caves     | Destroyed B-75 Beast
 24211 | -5/Upper Caves     | Build established: Trapper-Golem
 24677 | -5/Upper Caves     | Discovered new exit (range 10)
 24704 | -5/Upper Caves     | Identified exit to Warlord
 25559 | -5/Upper Caves     | Entered Warlord
 25641 | -5/Warlord         | System corruption cleaned by Quarantine Array
 26037 | -5/Warlord         | Met Warlord
 26062 | -5/Warlord         | Warlord's base attacked by MAIN.C
 26064 | -5/Warlord         | Found Prototype Reactor
 26070 | -5/Warlord         | Found Prototype Processor
 26070 | -5/Warlord         | Identified Exp. Targeting Computer
 26087 | -5/Warlord         | Found Prototype Processor
 26090 | -5/Warlord         | Found Prototype Device
 26302 | -5/Warlord         | Opened side exit
 26348 | -5/Warlord         | Build established: Trapper-Mutant
 26359 | -5/Warlord         | Discovered new exit (range 8)
 26363 | -5/Warlord         | Spotted Striker
 26380 | -5/Warlord         | Identified exit to Proximity Caves
 26382 | -5/Warlord         | Entered Proximity Caves
 26686 | -4/Proximity Caves | Build established: Trapper-Golem
 27696 | -4/Proximity Caves | Learned 8 Research zone layouts
 27845 | -4/Proximity Caves | Identified exit to Factory
 27919 | -4/Proximity Caves | Crushed by falling debris
 27920 | -4/Proximity Caves | Core integrity fell below 20%
 27941 | -4/Proximity Caves | Entered Factory
 27941 | -4/Factory         | Evolved 2 slots: Utility x2
 27945 | -4/Factory         | Identified System Purifier
 27946 | -4/Factory         | Identified Spectral Analyzer
 27965 | -4/Factory         | Found Quantum Capacitor
 28152 | -4/Factory         | Discovered new exit (range 17)
 28178 | -4/Factory         | Identified exit to Upper Caves
 28180 | -4/Factory         | Entered Upper Caves
 28913 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 28954 | -4/Upper Caves     | Encountered a Warlord checkpoint
 28985 | -4/Upper Caves     | Identified exit to Upper Caves
 29119 | -4/Upper Caves     | Found Alien Artifact
 30744 | -4/Upper Caves     | Entered another Upper Caves area
 31137 | -4/Upper Caves     | Learned Research terminal intel
 31340 | -4/Upper Caves     | Discovered new exit (range 11)
 31361 | -4/Upper Caves     | Identified exit to Zhirov
 31363 | -4/Upper Caves     | Entered Zhirov
 31363 | -4/Zhirov          | Discovered new exit (range 3)
 31395 | -4/Zhirov          | Met Zhirov
 31430 | -4/Zhirov          | Learned location of Testing (-3)
 31430 | -4/Zhirov          | Learned location of Command (-1)
 31447 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 31474 | -4/Zhirov          | Found Alien Artifact
 31474 | -4/Zhirov          | Identified Integrated Dissipator
 31474 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 31496 | -4/Zhirov          | Found Alien Artifact
 31600 | -4/Zhirov          | Identified Vortex Chain Reactor
 32121 | -4/Zhirov          | Identified exit to Proximity Caves
 32123 | -4/Zhirov          | Entered Proximity Caves
 32568 | -3/Proximity Caves | Discovered new exit (range 11)
 32584 | -3/Proximity Caves | Identified exit to Research
 32586 | -3/Proximity Caves | Entered Research
 32586 | -3/Research        | Evolved 2 slots: Utility x2
 32587 | -3/Research        | Identified exit to Research
 32588 | -3/Research        | Loaded intel: 22 terminal locations
 33061 | -3/Research        | Found Prototype Launcher
 33061 | -3/Research        | Identified Hellfire Missile Launcher
 33065 | -3/Research        | Found Hellfire Missile Launcher
 33900 | -3/Research        | Destroyed 10 combat bots
 33958 | -3/Research        | Lost 11 parts (1p2n5u3w)
 34586 | -3/Research        | First assault squad dispatched
 34755 | -3/Research        | Lost 3 parts (1p2w)
 34820 | -3/Research        | Garrison activated, responded to threat
 34887 | -3/Research        | Core integrity fell below 50%
 34899 | -3/Research        | System corruption reached 10%
 34944 | -3/Research        | Lost 10 parts (1p3n4u2w)
 35054 | -3/Research        | Found Quantum Capacitor
 35224 | -3/Research        | Self-destructed

 Last Messages 
---------------
35039_ System corrupted: Matter fused (-8).
35044_ Acquired Adv. Power Amplifier.
35054_ Acquired Quantum Capacitor.
35069_ System corrupted: Matter fused (-10).
35086_ ALERT: Rogue bot located, Programmers report to Research Zone 3W.
35091_ System corrupted: Matter fused (-9).
35106_ Asb. Alloy Armor integration complete.
35127_ ALERT: Significant disruption in Zone 6C, assault force dispatched.
35134_ System corrupted: Substantial component data lost.
35144_ GOLEM Unit beginning Asb. Flux Generator integration.
35169_ System corrupted: Heat flow error (+283).
35189_ System corrupted: Matter fused (-8).
35213_ System corrupted: Heat flow error (+195).
35216_ Discarded Asb. Nanovents.
35218_ P-80 Master destroyed.
35222_ C-30 ARC bursts open, deploying its payload.
35222_ G-73 Enforcer unfolds itself.
35222_ G-67 Veteran unfolds itself. <x2>
35222_ L-61 Swordsman unfolds itself.
35222_ I-47 Archangel unfolds itself.

 Map 
-----
+----------------------------------------------------+
|                   ###        #?##????????????#     |
|                   ###        #???????????????#     |
| ###+######+##########        #???????????????#     |
|          # % !"""  ##        #???????????????#     |
|          #     Y"  "#    !   #?????#?????????#     |
|   """"   #   %     ###########???????????????##### |
|   """"   #    %!   ####???#?????#????????????????? |
|   """""  #         #?????????????????????????????? |
| = """"   #   %     #?#??????????#??#?????????????? |
|          #         #???????#?????????????????????? |
|          #         #??????#??????????????????????? |
| #####"#########+##########???????????????????????? |
| ##############           #????#??????????????????? |
|              #           #???????????????????????? |
| ^            #           #???????????????????????? |
| ^            #           #???????????????????????? |
|              #           #??#????????????????????? |
| """   """    #           #???????????????????????? |
| """  ^"""    #           #??#????????????????????? |
| """   """    #####+#######?????#?????????????????? |
|                     #??????????????#?????????????? |
|                     #???#??????????????????#?#???? |
|                     #???#??#?????????????????????? |
|                     #?????????##?????????#???????? |
| """ """###+######+#+#%#####????????????#?????????? |
| """T"""#?#         [%g l @#????????#????#????????? |
| ########?#        i[=g p  #????????????????#?????? |
| ######???#    """  """    #??????????#???????????? |
|  ] | #???#    """ g"""    #??????????????????????? |
|      # ? #    """  """  ""##???#?????????????????? |
|      #???#              T"#??????????#?#?????????? |
|     =#??##    !         ""#??????????????????????? |
|      #?#?#                #?????#????#???????#???? |
|      #?#?#    !      [    #??????????????????????? |
|      #???##################??????????????????????? |
|      #????##????##???????????????????????????????? |
|      ##????#????#??##????????????????????????????? |
|      #???#????????????????#??????????????????????? |
|      #??##?#???#?????#???????????????????????????? |
|      ##????????????????????????????????????####### |
| ######?????#??????##???????#???????????????#       |
| #?????????#????#??????##???????????????????#       |
| ??????????#?????#??????#?????#?????????????#       |
| ??#?#?#????????????????????????????????????#       |
| ?#?????##???#??#???????#???????????????????#       |
| ######??#???#?????#???????????????#????????#       |
|      #?????#???????#????????#??????????????####### |
|      #??#????????#??#??????????????????????????# # |
|      #?????????????????????????????????????????# # |
|      #??????##????????#????????????????????????# # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Coolant Potential          100
Energy Generation          67
Energy Capacity            2800
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              16
Power Amplification        30
EM Shielding               3
Armor Coverage             325
Resistance: KI             20
Resistance: TH             30
Resistance: EX             15
Resistance: EM             25
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         14
Target Analysis            5
Recoil Reduction           2
Energy Filtering           50
Particle Charging          20
Offensive Hacking          10
Trap Extractor Capacity    8

 Item Schematics 
-----------------
     Huge Storage Unit | -10/Materials | Hacked
 Hyb. Deuterium Engine | -7/Factory    | Scanalyzed
   Transmission Jammer | -6/Factory    | Scanalyzed
     Assault Drone Bay | -4/Zhirov     | Free
        Exp. Heat Sink | -4/Zhirov     | Free
    Exp. Optical Array | -4/Zhirov     | Free
      Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 C-17 Slicer | -7/Factory | Hacked

 Fabricated
------------
 Biometal Medium Treads | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryKineticFalx
  Manual?         0
Play Time         02:48:50
  Cumulative      173.7 hours
  Start           2022.02.25 @ 06:31:37
  End             2022.02.25 @ 10:07:16
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          282
  Rogue           265
  Adventurer      4
  Explorer        13
Win Type          -
  Total           8
  Types           6/0/0/2/0/0/0/0/0
Lore%             65
Gallery%          82
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40524e9f-cc4d-4004-a63d-28deeb5183bd