Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 21:51:04 Player: saltine Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (413) 2065 Value Destroyed (21360) 21360 Prototype IDs (63) 1260 Alien Tech Used (10) 2000 Bonus (12092) 12092 TOTAL SCORE: 49077 Bonus ------- High Alert Combat Kills 4317 Follower Combat Kills 686 Entered Garrisons 600 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -911 Cogmind --------- Core Integrity 944/1600 Matter 300/300 Energy 837/840 System Corruption 11% Temperature Cool (6) Movement Hovering (124) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (7) --- Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Heavy Regenerative Plating Improved Hacking Suite System Shield > --- WEAPON (3) ------- Nanosword Nanosword Enhanced Force Lance > --- INVENTORY (15) --- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Focal Shield Enhanced Nova Cannon Core Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Heavy Regenerative Plating Improved Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield Microwarp Drive > --- WEAPON ----------- Nanosword Nanosword Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Focal Shield Enhanced Nova Cannon Core Cannon Smartbomb Launcher [Rating: 198] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Artifact Microwarp Drive Weapon Heavy Linear Accelerator Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Multitool Slashing Weapon Nanosword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . 4 2 . . . . . . . . 2 . . . . . . 2 2 . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . . 1 1 . . . . . . . . . . . . . . . 2 . . . . . . . 1 Utility 11 | . . . . 2 1 . . . . . . . . 1 . . . . . . . 2 . 2 . 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 505 | 1 15 10 16 44 7 33 11 37 10 8 3 3 4 23 22 14 2 2 . 8 31 . 8 22 17 8 17 62 67 Power 40 | . 2 1 . 4 . 1 . 2 . . . . . 2 2 1 . 1 . . 4 . . 2 2 . 1 13 2 Engine 17 | . 2 1 . 4 . 1 . 2 . . . . . 1 1 1 . 1 . . 2 . . 1 . . . . . Core 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 2 . 1 13 2 Propulsion 58 | . 2 2 1 9 1 2 1 4 . . . . . 1 2 1 . . . . 4 . . 6 3 2 2 4 11 Treads 29 | . 2 1 1 9 1 2 1 4 . . . . . 1 2 1 . . . . 4 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . . . . . . . . . . . . 6 3 2 2 4 11 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 242 | 1 2 4 1 14 2 13 6 13 7 4 2 2 1 13 9 12 . . . 4 19 . 8 8 9 6 14 35 33 Device 160 | 1 1 2 1 6 . 10 3 8 5 4 2 2 1 9 8 6 . . . 2 15 . 2 3 8 3 9 27 22 Storage 5 | . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Processor 14 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 . 3 2 2 3 Hackware 20 | . . . . . 1 . . . 1 . . . . 2 . 1 . . . . 1 . 4 3 1 . 1 2 3 Protection 39 | . . 1 . 7 1 3 3 5 1 . . . . 2 1 4 . . . 2 3 . . 1 . . . 2 3 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Weapon 165 | . 9 3 14 17 4 17 4 18 3 4 1 1 3 7 9 . 2 1 . 4 4 . . 6 3 . . 10 21 Energy Gun 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 26 | . 2 . 5 . . . . . . . . 1 2 3 . . . . . 1 1 . . . . . . 3 8 Ballistic Gun 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Cannon 45 | . 1 2 4 8 2 5 1 6 2 2 1 . . 3 4 . . . . 1 3 . . . . . . . . Launcher 38 | . 4 1 . 6 1 3 2 5 1 2 . . 1 1 3 . 2 1 . 2 . . . . . . . 2 1 Special Weapon 7 | . . . . . . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 39 | . . . 5 . 1 7 1 6 . . . . . . . . . . . . . . . 4 3 . . 5 7 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 2 . 1 . . . . . 1 . 2 . . . . . . . . . 3 6 1 2 6 2 Parts Lost 104 | . 1 3 1 3 . 3 . 5 . . . . . 5 3 1 2 1 . 6 23 . . 3 1 2 3 17 21 Power 22 | . . 1 . 1 . 1 . 1 . . . . . 2 1 . . 1 . . 4 . . 1 . . 2 7 . Propulsion 29 | . . 1 1 1 . . . 1 . . . . . 1 1 . . . . . 6 . . 2 . . 1 5 9 Utility 36 | . 1 1 . 1 . 1 . 2 . . . . . 1 1 . . . . 3 7 . . . 1 2 . 3 12 Weapon 17 | . . . . . . 1 . 1 . . . . . 1 . 1 2 . . 3 6 . . . . . . 2 . Highest Loss Streak 22 | . 1 1 1 1 . 2 . 2 . . . . . 2 2 1 1 1 . 4 22 . . 3 1 1 2 8 7 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 99 96 90 88 84 77 74 69 69 69 69 73 83 84 82 80 80 79 76 10 22 67 92 93 98 90 92 Engine 9 | . 14 13 14 8 7 7 7 6 7 7 7 7 7 10 5 11 13 12 13 13 10 . . 4 . . . . . Treads 16 | . 7 25 27 26 30 19 15 14 15 15 15 15 15 12 12 13 13 13 13 13 15 . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . 8 20 23 25 25 26 Device 10 | . 12 5 10 7 7 16 20 18 17 7 7 7 7 9 17 14 13 13 13 13 12 5 6 9 5 5 7 6 6 Storage 8 | . 14 14 14 9 7 7 7 7 7 7 7 7 7 6 6 6 6 6 6 6 4 . . . . . 3 4 4 Processor 5 | . . . . 6 7 7 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 10 9 9 15 14 17 15 Hackware 3 | . . . . . 1 . . . 1 . . . . 3 . . . . . . 3 . 6 27 30 26 26 16 16 Protection 5 | . . 8 3 10 4 4 2 3 1 7 7 7 7 5 6 11 13 13 13 11 4 . . . . . . 2 3 Energy Cannon 4 | . 5 6 7 . . . . . . . . 6 6 5 6 6 6 6 6 6 4 . . . . . . 2 1 Ballistic Gun 1 | . 12 . . 8 7 . . . . . . . . . . . . . . . . . . 2 1 . . . . Ballistic Cannon 9 | . 1 21 11 16 11 14 15 9 7 13 15 7 7 9 7 11 6 6 6 5 8 . . . . . . . . Slashing Weapon 3 | . . . 9 . 3 4 2 3 6 . . . . . . . . . . . . . . 2 11 13 13 6 6 Peak Build Rating 198 | 7 10 14 20 40 43 72 72 81 84 82 82 87 82 91 90 89 90 88 84 87 101 11 46 124 158 170 177 184 198 Average Rating 69 | 6 9 13 16 35 39 62 71 75 82 81 81 81 81 81 84 87 85 84 84 79 92 11 24 83 144 161 170 166 182 On Entrance 73 | 6 7 10 14 18 39 43 72 72 74 81 82 81 82 81 82 88 85 84 84 84 78 11 11 44 124 149 167 165 173 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 12 33 97 97 124 116 123 119 136 145 145 146 147 149 163 141 146 147 146 145 152 151 . 3 50 61 48 67 86 104 Greatest Support 225 | 20 40 40 40 64 82 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 225 3 3 67 92 94 94 109 104 Greatest Overweight (x) 9 | . 1 9 2 2 1 1 . 1 . . . . . 1 . . . . . 1 . . . 1 . . . 1 1 Average Overweight (x) . | . . 3 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 15 15 15 Average Capacity 22 | 8 14 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 5 5 5 5 5 13 15 15 Most Carried 25 | 8 15 22 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 5 5 5 5 5 15 15 15 Average Carried 21 | 6 14 20 23 24 24 24 24 22 24 24 24 24 25 23 21 24 24 24 25 22 23 5 4 4 4 4 11 13 14 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 15 15 15 Final Carried 25 | 7 15 20 25 24 24 25 25 25 24 25 25 25 25 24 24 25 24 25 25 24 5 5 5 5 5 5 15 14 15 Class Distribution -------------------- 33% | Mutant 16% | Gunner 11% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Scavenger-Tank 4% | Wizard-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Wizard-Mutant | -3/Research Wizard-Mutant | -3/Testing Wizard-Scout | -2/Research Wizard-Gladiator | -2/Quarantine Wizard-Gladiator | -2/Section 7 Hacker-Gladiator | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Matter Collected 12372 | 219 439 334 197 1682 . 1252 294 1646 302 515 315 30 106 639 913 496 143 60 . 375 477 . . 441 100 71 214 702 410 Remotely 4954 | . . 86 . 875 . 792 294 1303 229 110 81 . . 179 566 158 . . . . 281 . . . . . . . . Salvage Created 16561 | 73 566 459 88 1764 46 1058 292 1506 232 177 135 . 105 989 1627 503 247 102 . 1209 727 . . 158 100 71 385 1762 2180 Parts 834 | 8 39 29 8 93 2 46 19 73 12 8 5 . 7 53 74 18 14 4 . 43 47 . . 16 12 3 20 78 103 Haulers Intercepted 9 | . 1 . . 4 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 . Recyclers Shooed 6 | . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . 12 . . . . . . 8 5 5 15 . . . 8 1 . 40 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 362 | . 17 15 2 47 4 24 9 38 7 9 5 . 4 21 32 9 11 4 . 27 18 . . 4 . 2 4 27 22 Melee 55 | . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . 2 4 22 22 Guns 13 | . 6 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 188 | . 3 13 2 24 . 14 5 23 7 6 4 . 1 16 23 9 2 2 . 17 17 . . . . . . . . AOE 102 | . 8 2 . 16 4 10 4 14 . 3 . . 2 4 9 . 9 2 . 9 1 . . . . . . 5 . Classes Destroyed 23 | 2 4 3 2 5 . 2 . 1 . 1 . . . 1 . . . . . . 1 . . . . . . 1 . Worker 9 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 2 3 Builder 7 | . . 1 . 2 . . 1 . . . . . . 1 . . . . . . 1 . . 1 . . . . . Tunneler 5 | 1 . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 9 | . 1 . . 4 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 . Recycler 9 | 1 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Swarmer 99 | . 6 . 1 9 4 10 . 9 . 6 1 . 2 4 4 . 7 3 . 6 5 . . 4 . 2 . 10 6 Cutter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Grunt 148 | . 11 11 . 23 . 6 7 22 6 . 1 . . 5 17 5 3 . . 12 4 . . . . . . 10 5 Brawler 7 | . . . . 2 . . . . . . . . . . 1 1 . . . 3 . . . . . . . . . Duelist 12 | . . . . 3 . 2 . . . . . . . . 3 . 1 . . 3 . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 35 | . . 1 . 8 . 3 2 5 1 1 1 . 1 2 4 . . . . 2 1 . . . . . . 2 1 Specialist 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Hunter 14 | . . . . . . 2 . . . . 1 . . 7 . . . . . 1 3 . . . . . . . . Programmer 32 | . . . . . . 1 . 2 . 1 . . 1 2 3 3 . . . . 1 . . . . . 4 4 10 Heavy 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Artisan 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Best Kill Streak 11 | 2 7 4 1 9 4 5 6 6 4 4 3 . 1 4 10 3 4 3 . 7 7 . . 4 1 2 3 10 11 Combat Bots Only 10 | . 5 3 1 9 4 5 5 6 4 4 3 . 1 4 10 3 4 3 . 7 6 . . 4 . 2 2 9 7 Max Kills in Single Turn 4 | 1 3 2 1 4 2 3 2 3 1 3 1 . 1 3 3 1 3 2 . 4 2 . . 1 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 . 4 2 3 2 2 . 3 . . 1 3 2 . 3 2 . 4 1 . . . . . . 2 . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Hostile Shots Fired 2627 | . 54 56 7 123 11 123 43 190 28 35 57 . 38 152 174 26 20 13 . 80 385 . 6 28 42 54 51 260 571 Missed 848 | . 18 19 3 37 6 28 15 68 14 13 18 . 14 37 55 7 3 1 . 16 75 . 2 12 20 34 24 84 225 Damage Taken 28790 | . 381 576 134 1342 67 1047 312 1488 166 435 665 . 354 1126 1494 347 420 185 . 1220 5181 . 151 365 468 390 678 3949 5849 Core 3631 | . 18 25 . 77 . 102 38 70 3 25 15 . 11 112 160 20 . . . 148 703 . 104 44 62 71 120 865 838 Absorbed by Shields 1200 | . . . . . . . . 63 28 . . . . 325 316 . . . . . 468 . . . . . . . . Reduced by Siege Mode 490 | . . . . . . . . . 5 13 32 . . 12 63 5 . . . 40 320 . . . . . . . . Ignored by Resistances 877 | . . . . 122 11 131 8 93 . . . . . . . . . . . . . . . . 18 . . 494 . Regen/Repaired (Parts) 3881 | . . . . . . . . . . . . . . 94 . . . . . . 282 . . 19 . . . 807 2679 Core Remaining (%) 67 | 100 . . 82 86 . . . . . . . . 62 . . . . . . 48 29 . 90 . 91 . . 27 59 Volleys Fired 771 | 3 39 37 10 84 2 61 17 84 16 13 13 2 14 51 91 23 11 7 . 38 66 . . 11 . . . 43 35 Largest 3 | 2 2 2 2 3 1 3 3 2 1 2 2 1 2 3 3 3 3 2 . 3 3 . . 1 . . . 1 1 Hottest 200 | 60 95 95 120 121 39 144 144 131 83 131 131 85 173 186 148 136 131 105 . 197 200 . . 35 . . . 120 120 Shots Fired 1343 | 6 69 66 15 220 2 118 32 113 16 22 26 2 18 106 149 59 20 9 . 78 107 . . 11 . . . 44 35 Gun 116 | 6 31 . . 66 . 2 . . . . . . . . . . . . . . . . . 11 . . . . . Cannon 1089 | . 28 62 15 145 . 97 29 72 16 21 26 2 16 106 125 59 14 7 . 70 107 . . . . . . 39 33 Launcher 90 | . 10 4 . 9 2 6 3 17 . 1 . . 2 . 15 . 6 2 . 8 . . . . . . . 5 . Special 48 | . . . . . . 13 . 24 . . . . . . 9 . . . . . . . . . . . . . 2 Kinetic 817 | 3 30 35 8 211 . 99 29 72 16 21 26 . 4 55 57 36 7 2 . 34 61 . . 11 . . . . . Thermal 434 | 3 29 27 7 . . 13 . 24 . . . 2 12 51 77 23 7 5 . 36 46 . . . . . . 39 33 Explosive 90 | . 10 4 . 9 2 6 3 17 . 1 . . 2 . 15 . 6 2 . 8 . . . . . . . 5 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 3 9 6 8 18 . 16 6 25 5 5 5 . 3 6 17 23 2 5 . 12 18 . . 1 . . . 1 1 Robot Miss Streak 8 | 2 8 4 3 5 . 5 3 4 3 3 2 . 6 5 3 2 3 4 . 3 2 . . 3 . . . . 2 Penetration Max 1 | . . . . . . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 970 | 3 44 37 8 133 . 87 18 93 11 12 18 . 5 44 94 36 6 6 . 50 61 . . 10 6 2 18 94 74 Core Hits 660 | 3 38 28 6 83 3 55 17 77 8 7 6 . 6 33 77 17 15 5 . 45 33 . . 6 2 2 5 49 34 Critical Kills 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 55 | . . 1 . 3 . 6 . 5 2 3 1 . . 3 1 1 . . . 2 7 . . . 2 . 2 11 5 Meltdown 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Blast 30 | . . 1 . 3 . 4 . 4 2 3 1 . . 2 . 1 . . . 2 7 . . . . . . . . Sever 22 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . 2 . 2 11 4 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 530 | . . . 35 1 5 46 1 47 3 . . . . . . . . . . . . . . 30 11 24 42 148 137 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 507 | . . . 35 1 5 46 1 47 3 . . . . . . . . . . . . . . 17 11 24 42 148 127 Piercing 23 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 10 Sneak Attacks 17 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 3 4 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 32 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 15 12 Damage Inflicted 50720 | 36 1534 1039 153 4942 379 3954 1045 5829 1083 947 1007 . 491 1973 4761 1252 965 392 . 2610 1987 . . 553 585 103 1308 6667 5125 Guns 1307 | 36 305 . . 739 . 33 . . . . . . . . . . . . . . . . . 194 . . . . . Cannons 20991 | . 328 703 153 2581 . 1392 481 2470 1083 686 1007 . 390 1753 2677 1239 157 202 . 1719 1927 . . . . . . . 43 Explosions 12469 | . 893 312 . 1509 379 1155 564 2080 . 261 . . 101 220 2034 . 808 190 . 891 58 . . . . . . 1014 . Melee 15488 | . . . . 71 . 1295 . 1105 . . . . . . . . . . . . . . . 344 585 103 1308 5653 5024 Ramming 162 | . 8 24 . 42 . . . . . . . . . . . 13 . . . . 2 . . 15 . . . . 58 Kinetic 16620 | 15 273 411 47 3320 . 1425 481 2470 1083 686 1007 . 263 1008 1270 687 26 33 . 596 1325 . . 194 . . . . . Thermal 6344 | 21 360 292 106 217 . 79 . 174 . . . . 127 833 1457 552 131 169 . 1123 660 . . . . . . . 43 Explosive 11913 | . 893 312 . 1292 379 1155 503 2080 . 261 . . 101 . 2034 . 808 190 . 891 . . . . . . . 1014 . Electromagnetic 193 | . . . . . . . 61 . . . . . . 132 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14882 | . . . . 71 . 1295 . 1105 . . . . . . . . . . . . . . . 101 585 103 1308 5653 4661 Piercing 606 | . . . . . . . . . . . . . . . . . . . . . . . . 243 . . . . 363 Highest Corruption 34 | . . . . . . . . 1 1 1 1 1 . . 1 1 . . . . 34 . . 1 2 9 13 11 11 Average Corruption 3 | . . . . . . . . 1 1 1 1 1 . . 1 1 . . . . 13 . . 1 1 7 9 8 9 Corruption Purged 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 140 | . . . . . . . . 2 5 14 11 1 . . 4 . . . . . 9 . . 1 3 4 12 29 45 Message Errors 32 | . . . . . . . . . 1 3 2 1 . . 1 . . . . . 1 . . 1 . . 3 7 12 Matter Fused 41 | . . . . . . . . 2 3 4 5 . . . 1 . . . . . 2 . . . 1 . 4 7 12 Heat Flow Errors 26 | . . . . . . . . . 1 3 1 . . . . . . . . . 1 . . . . 1 5 6 8 Energy Discharges 14 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 . . 4 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . . . . . . . . . 2 2 . . . . . . . . . . . . . 1 3 . 4 3 Data Loss (major) 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Overload Shots 6 | . . . . . . . . . . . . . . . 2 . . 1 . 3 . . . . . . . . . Overflow Damage 2247 | . 41 8 . 108 38 17 . 343 127 105 17 . . 78 65 16 23 8 . 91 28 . . 34 53 . 143 378 526 Projectiles 515 | . . . . 18 . 17 . 173 127 49 17 . . 45 4 16 . 8 . 13 28 . . . . . . . . Explosions 561 | . 41 8 . 44 38 . . 167 . 56 . . . 33 61 . 23 . . 78 . . . . . . . 12 . Melee 1171 | . . . . 46 . . . 3 . . . . . . . . . . . . . . . 34 53 . 143 366 526 Knockbacks 96 | . 1 7 . 15 . 12 2 6 7 . . . . 6 12 4 . 1 . 2 21 . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic 84 | . 1 6 . 13 . 11 2 6 5 . . . . 6 12 3 . 1 . 2 16 . . . . . . . . Secondary 11 | . . 1 . 2 . 1 . . 2 . . . . . . . . . . . 5 . . . . . . . . Self-Inflicted Damage 579 | . 25 40 . 22 . 52 7 124 . . . . . 18 146 . 109 . . . . . . 7 . . . . 29 Shots 19 | . 1 1 . 2 . 1 1 4 . . . . . 1 6 . 2 . . . . . . . . . . . . Rammed 15 | . 1 4 . 5 . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . 1 Targets Rammed 16 | . 2 4 . 5 . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . 1 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 365 | . 210 291 6 330 . 118 49 188 119 263 157 . 96 211 300 312 116 61 . 365 249 . . . 1 102 279 330 230 Average Temperature 69 | . 53 121 4 58 . 31 9 57 21 89 50 . 24 54 75 138 53 21 . 137 52 . . . 1 26 127 86 52 Received Heat Transfer 3828 | . 135 205 . 468 . 141 153 460 102 60 111 . 77 66 503 171 72 . . 234 24 . 9 12 33 . 9 495 288 Effects 13 | . . . . . . . . . . 3 . . . . . 4 . . . . 2 . . . . . 3 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 11 | . . . . . . . . . . 3 . . . . . 3 . . . . 2 . . . . . 3 . . Siege Activations 26 | . . . . . . . . 1 1 2 2 . . 5 5 2 . . . 4 4 . . . . . . . . Total Turns 328 | . . . . . . . . 3 12 21 34 . . 60 74 15 . . . 55 54 . . . . . . . . Longest Duration 30 | . . . . . . . . 3 12 15 24 . . 26 30 9 . . . 26 25 . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Robots Melted 4 | . . . . . . . . . . . . . 1 1 1 . . . . 1 . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . Parts Melted 12 | . 1 . . . . . . . . . . . . 3 7 . . . . 1 . . . . . . . . . Heat Transferred 10277 | 50 619 592 222 150 . 325 . 600 . . . . 187 1200 2375 800 200 230 . 1690 1000 . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Peak Influence 2416 | 10 450 317 . 1258 669 1498 1185 2416 1333 . . . . 610 1620 979 . . . . 481 12 23 177 336 318 319 654 1011 Initial 1268 | . 6 175 . . 550 468 786 829 1268 . . . . 59 257 850 . . . . 142 12 8 12 70 189 162 64 223 Average 542 | 7 172 135 . 403 619 933 931 1619 1269 . . . . 316 956 698 . . . . 225 12 14 78 208 243 162 376 509 Maximum Alert Level 5 | . 2 1 . 4 2 4 4 5 4 . . . . 2 5 3 . . . . 2 . . . 1 1 1 2 3 Low Security (%) 27 | 100 56 75 . 34 . . . . . . . . . 28 . . . . . . 50 100 100 100 37 9 67 17 . Level 1 22 | . 31 24 . 33 . . . . . . . . . 42 7 . . . . . 32 . . . 62 90 32 38 13 Level 2 23 | . 12 . . 11 100 34 . . . . . . . 29 21 55 . . . . 17 . . . . . . 43 73 Level 3 11 | . . . . 7 . 36 89 23 . . . . . . 35 44 . . . . . . . . . . . . 13 Level 4 11 | . . . . 14 . 29 10 28 100 . . . . . 35 . . . . . . . . . . . . . . Level 5 3 | . . . . . . . . 48 . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 4 . . 7 1 . 2 . 2 . . . . 7 . 2 . . . 1 3 . . 4 . . 3 8 6 Investigation 7 | . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . 1 1 Extermination 15 | . . . . . 1 . . . . . . . . 2 . 2 . . . . 1 . . 2 . . 1 3 3 Reinforcement 20 | . 2 . . 4 . . 1 . . . . . . 5 . . . . . . . . . 1 . . 2 4 1 Assault 6 | . . . . 2 . . . . 1 . . . . . . . . . . 1 1 . . . . . . . 1 Garrison 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 1 Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Distress Signals 25 | . 3 . . 11 . . . . . . . . . 1 . . . . . . 1 . . 1 2 2 1 3 . Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Times Spotted 620 | . 29 15 6 75 4 21 10 43 10 9 4 . 12 25 34 9 14 4 . 30 34 . 2 22 16 23 16 69 84 Peak Tracking Total 18 | . 5 4 2 8 4 4 5 7 5 4 3 . 4 4 5 3 4 3 . 11 10 . 2 6 7 14 6 18 16 Tactical Retreats 57 | . 1 1 . 7 . 1 . 3 1 . . . . 1 1 . . . . 2 1 . 1 3 4 3 3 10 14 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Traps Triggered 14 | . . . 1 4 . . . 1 . . . . . . 1 . . . . . 2 . . . . 2 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Machines Disabled 79 | . 1 1 1 3 . 11 7 10 . . . . . 12 11 4 . . . . 3 . . . 1 . 4 8 2 Max in Single Turn 4 | . 1 1 1 2 . 1 4 4 . . . . . 4 1 1 . . . . 2 . . . 1 . 1 1 1 Garrison Access 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 Garrison Relay 16 | . . . . . . 5 . 7 . . . . . . 4 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Machines Accessed 116 | . 8 1 3 8 1 2 4 1 4 1 . . 1 11 2 7 2 . 3 . 7 1 . 3 8 5 9 7 17 Terminals 79 | . 6 . . 8 . 2 1 1 2 . . . 1 8 2 3 1 . . . 5 1 . 2 7 4 8 6 11 Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Recycling Units 10 | . 2 . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . 3 Scanalyzers 4 | . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . 1 1 1 1 2 Total Hacks 334 | . 22 1 14 25 1 4 7 3 14 1 . . 1 20 3 19 2 . 17 . 16 2 . 8 23 18 35 34 44 Successful 187 | . 6 1 14 8 1 1 2 . 5 1 . . 1 7 . 7 2 . 17 . 4 1 . 7 17 15 26 25 19 Failed 146 | . 16 . . 17 . 3 5 3 9 . . . . 13 3 12 . . . . 12 1 . 1 6 3 9 8 25 Catastrophic 31 | . 2 . . . . 1 2 . 1 . . . . 5 1 5 . . . . 8 . . . . . 2 . 4 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 142 | . 15 . . 20 . 2 . . 4 . . . . 5 2 12 . . . . 7 . . 6 9 12 12 21 15 Terminals 246 | . 19 . . 25 . 4 1 3 10 . . . 1 13 3 13 1 . . . 11 2 . 6 22 17 32 33 30 Fabricators 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Recycling Units 18 | . 3 . . . . . . . 2 . . . . . . 5 . . . . 3 . . . . . . . 5 Scanalyzers 7 | . . . . . . . 4 . 2 . . . . . . 1 . . . . . . . . . . . . . Garrison Access 21 | . . . . . 1 . 2 . . . . . . 2 . . . . . . 2 . . . 1 1 3 1 8 Terminal Hacks 137 | . 4 1 14 4 . 1 . . 4 1 . . 1 1 . 6 2 . 17 . 2 1 . 5 14 11 22 18 8 Record 21 | . . . 12 . . . . . . . . . 1 . . . 1 . 2 . . . . . . . 3 . 2 Part Schematic 16 | . . . . . . . . . . . . . . . . . . . 9 . 1 . . 2 4 . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Robot Analysis 9 | . 3 . . 3 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Prototype ID Bank 9 | . 1 . . . . . . . 1 . . . . . . 1 . . 3 . . . . . 1 1 1 . . Open Door 6 | . . 1 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Branch Access Points 7 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 . 1 1 . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Index 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 Terminal Index 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . Alert Level 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Unreport Threat 10 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 2 3 1 Locate Traps 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Security Status 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Transport Status 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 13 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 2 3 2 2 Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 3 Retrieve Components 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 3 Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 1 1 1 2 Unlock Access 3 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 Unauthorized Hacks 30 | . 2 . . 4 . . . . 1 . . . . 2 . . . . . . 1 . . . 2 3 3 6 6 Terminals 24 | . . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . 2 3 3 6 4 Track 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 1 Assimilate 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 9 | . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 2 . 1 2 Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Operators 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Skim 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 95 | . 6 . . 8 1 1 4 1 4 . . . . 9 1 7 1 . . . 7 1 . 3 6 4 9 6 16 Full Trace Events 5 | . 1 . . . . 1 . . 1 . . . . . . . . . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . . . . 15 . . . . . . 9 . 1 . . 2 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . 10 Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 64 | . . . . 1 . 16 . 30 . . . . . . 17 . . . . . . . . . . . . . . Machine Destruction 64 | . . . . 1 . 16 . 30 . . . . . . 17 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 3 . . . . 1 . 3 . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Total Allies 28 | . . 3 5 . . . . 3 . . . 4 1 . 3 . . . . 2 6 . . . . . . . 1 Largest Group 5 | . . 3 5 2 . . . 3 . . . 4 4 1 3 . . . . 2 3 . . . . . . . 1 Highest-Rated Group 139 | . . 40 86 38 . . . 36 . . . 115 139 85 138 . . . . 59 93 . . . . . . . 26 Highest-Rated Ally 85 | . . 16 19 19 . . . 12 . . . 31 85 85 46 . . . . 30 31 . . . . . . . 26 Warlord Squad Rendezvous 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Geek 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Total Orders 5 | . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 169 | . . . 29 20 . . . 26 . . . . 29 9 16 . . . . 5 35 . . . . . . . . Total Damage 3105 | . . . 325 268 . . . 353 . . . . 636 524 442 . . . . 58 499 . . . . . . . . Kills 36 | . . . 6 4 . . . 3 . . . . 8 3 3 . . . . . 9 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Robot Analysis Total 9 | . 3 . . 3 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Derelict Logs Recovered 15 | . . 2 1 . . . . . . 1 2 2 2 . . . 2 1 . 2 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Turns Passed 33727 | 32 1172 1533 6919 2435 269 1177 235 1261 617 1640 1157 1555 1372 1697 1202 899 1273 491 130 1112 1015 13 49 516 277 234 492 1356 1597 Spaces Moved 20090 | 17 565 359 2116 849 97 480 105 536 341 984 686 960 807 752 558 501 779 297 82 565 499 26 70 653 502 435 869 1846 2754 Core 432 | . . . . . . . . . . . . . . . . . . . . . 39 26 70 297 . . . . . Treads 12420 | . 163 302 2116 849 97 480 105 536 341 984 686 960 807 752 558 501 779 297 82 565 460 . . . . . . . . Legs 419 | 17 402 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 57 | . . 57 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6500 | . . . . . . . . . . . . . . . . . . . . . . . . 356 502 435 869 1704 2634 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 120 120 160 320 236 238 158 160 160 160 160 160 160 160 160 160 160 160 160 160 160 50 50 50 41 31 30 30 39 34 Average Speed 144 | 120 174 301 320 241 238 169 160 162 160 160 160 160 160 188 160 160 160 160 160 170 151 50 50 49 43 39 38 45 37 Slowest Speed 332 | 120 190 320 320 332 238 238 160 240 160 160 160 160 160 240 160 160 160 160 160 240 160 50 50 100 49 42 45 145 127 Overloaded Moves 189 | . . . . . . . . . . . . . . . . . . . . . . . . 7 21 40 94 . 27 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Microwarps 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 Exploration Rate (%) 56 | 3 87 70 95 88 6 76 5 66 13 98 82 89 94 25 68 20 91 36 69 86 33 2 71 17 72 18 82 70 49 Regions Visited 29 Branch Regions 13 Pre-discovered Areas 8 | . 2 1 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . Known Exits Taken 15 | . . . . 1 1 . 1 . 1 . . . 1 1 . 1 . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . . . . . . 1 1 1 . . . . 1 1 1 . . . . . . . . . . Scrap Searched 29 | . . 1 5 . . . . . . 5 1 4 4 . . . 3 3 . 3 . . . . . . . . . Spaces Dug 238 | . 8 . 6 . 5 5 2 16 3 . . . 1 14 . 2 23 . . . 17 . . 12 2 14 10 39 59 Terrain Destroyed 1346 | . 69 32 6 153 16 38 35 160 8 23 4 . 42 66 178 10 105 21 . 141 62 . . 12 2 14 10 71 68 Melee 132 | . . . 5 . 5 5 1 16 3 . . . . . . . . . . . . . . 12 2 14 10 22 37 Projectile 260 | . . . 1 39 . 1 6 13 5 9 4 . 6 40 4 10 8 1 . 15 35 . . . . . . 32 31 AOE 954 | . 69 32 . 114 11 32 28 131 . 14 . . 36 26 174 . 97 20 . 126 27 . . . . . . 17 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac DSF Res Tes Res Qua Sec Acc Total 23052 | 22 683 734 2192 1062 124 684 143 757 384 1023 712 978 868 924 754 563 792 307 81 647 651 25 80 780 545 468 979 2057 3033 Wait 966 | . 33 318 6 27 8 21 7 8 6 10 9 8 36 79 66 8 . . . 29 37 . . 46 . 1 38 57 108 Move 19814 | 16 564 358 2115 848 97 479 105 535 340 983 685 959 806 752 557 500 778 296 81 564 498 25 69 652 501 434 868 1710 2639 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 205 | 2 18 7 6 25 2 19 1 11 4 5 1 2 1 9 5 8 1 1 . 5 10 . 1 6 1 3 11 19 21 Fast Attach 156 | . 1 . 1 16 2 2 . 4 . . . 2 1 5 2 2 . 1 . . 2 . 7 16 14 6 14 28 30 Attach 127 | 1 1 3 1 7 2 5 1 7 3 . . . . 9 5 2 2 1 . 7 14 . . 6 1 2 1 26 20 Detach 38 | . . . 1 . 1 1 . 1 1 . . . . 3 1 . . 1 . 1 1 . . 3 3 . . 13 7 Swap 233 | . 13 7 14 22 3 26 10 26 7 8 3 1 3 9 15 10 . . . 1 15 . 1 . 2 . 3 14 20 Drop 219 | . 12 . 3 27 2 23 1 11 4 4 1 4 3 7 1 8 . . . . 6 . 2 10 14 4 14 26 32 Fire 771 | 3 39 37 10 84 2 61 17 84 16 13 13 2 14 51 91 23 11 7 . 38 66 . . 11 . . . 43 35 Melee 451 | . . . 35 1 5 46 1 47 3 . . . . . . . . . . . . . . 29 9 18 30 121 106 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . 1 4 . 5 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Rewire 40 | . . . . . . . . 23 . . . . 4 . 10 . . . . 2 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x2 / Sto / Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / Gar) -6/Garrison (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory -4/DSF -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Discovered new exit (range 10) 985 | -10/Materials | Discovered new exit (range 16) 1082 | -10/Materials | Discovered new exit (range 12) 1205 | -10/Materials | Entered Mines 1207 | -10/Mines | Met a Derelict bent on vengeance 1213 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1300 | -10/Mines | Excavation squad dispatched 1300 | -10/Mines | A large section of the Mines collapsed 1550 | -10/Mines | Excavation squad dispatched 1800 | -10/Mines | Excavation squad dispatched 1926 | -10/Mines | Learned Materials terminal intel 2050 | -10/Mines | Excavation squad dispatched 2189 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2300 | -10/Mines | Excavation squad dispatched 2550 | -10/Mines | Excavation squad dispatched 2710 | -10/Mines | Discovered new exit (range 3) 2738 | -10/Mines | Entered Subcaves 2738 | -10/Subcaves | Accompanied by 3 allies 2879 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2997 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 3001 | -10/Subcaves | Shifting Twisted Machinery released Ripper 3597 | -10/Subcaves | Visited Clippyterm 3606 | -10/Subcaves | Learned Factory trap positions 3606 | -10/Subcaves | Learned 40 Factory zone layouts 3863 | -10/Subcaves | Learned location of Zion (-7) 3863 | -10/Subcaves | Met a Zionite searching for "candidates" 4577 | -10/Subcaves | Visited triangular shrine 4597 | -10/Subcaves | Found Prototype Device 4597 | -10/Subcaves | Identified V3-11A's Pendant 4602 | -10/Subcaves | Befriended Subdweller 4737 | -10/Subcaves | Befriended Subdweller 4772 | -10/Subcaves | Befriended Subdweller 4908 | -10/Subcaves | Discovered new exit (range 15) 5036 | -10/Subcaves | Learned location of 2 exits from Materials 5225 | -10/Subcaves | Discovered new exit (range 15) 5270 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 5350 | -10/Subcaves | Shifting Twisted Machinery released Flamer 5728 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5802 | -10/Subcaves | Disturbed a concealed Subdweller 7115 | -10/Subcaves | Lost 4 allies 7482 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 7486 | -10/Subcaves | Shifting Twisted Machinery released Mak. Flight Unit 8207 | -10/Subcaves | Befriended Subdweller 8207 | -10/Subcaves | Befriended Subdweller 8295 | -10/Subcaves | Visited 4L-MR0's lab 8323 | -10/Subcaves | Found Cargo Legs 9657 | -10/Subcaves | Entered Materials 9657 | -8/Materials | Accompanied by 2 allies 9657 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9658 | -8/Materials | Identified exit to Factory 9659 | -8/Materials | Loaded intel: 12 terminal locations 10210 | -8/Materials | Build established: Tank 10637 | -8/Materials | Build established: Gunner 11130 | -8/Materials | Discovered exit to Factory (range 10) 11640 | -8/Materials | Garrison activated, responded to threat 11657 | -8/Materials | First assault squad dispatched 11691 | -8/Materials | Destroyed 9 combat bots 11908 | -8/Materials | Sterilization system engaged 11908 | -8/Materials | Non-combat units ordered to evacuate 12008 | -8/Materials | Combat units ordered to evacuate 12092 | -8/Materials | Entered Factory 12092 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12093 | -7/Factory | Identified exit to Factory 12093 | -7/Factory | Identified exit to Lower Caves 12093 | -7/Factory | Identified exit to Storage 12094 | -7/Factory | Loaded intel: 103 trap records 12353 | -7/Factory | Identified exit to Garrison 12361 | -7/Factory | Entered Garrison 12429 | -7/Garrison | Discovered new exit (range 51) 12429 | -7/Garrison | Discovered new exit (range 44) 12429 | -7/Garrison | Discovered new exit (range 32) 12477 | -7/Garrison | Garrison Relay disabled 12749 | -7/Garrison | Triggered checkpoint 12813 | -7/Garrison | H-XX Assembler disabled 12947 | -7/Garrison | Triggered checkpoint 13006 | -7/Garrison | Garrison Relay disabled 13057 | -7/Garrison | Triggered checkpoint 13173 | -7/Garrison | Triggered checkpoint 13229 | -7/Garrison | Garrison Relay disabled 13303 | -7/Garrison | Triggered checkpoint 13411 | -7/Garrison | Triggered checkpoint 13438 | -7/Garrison | Garrison Relay disabled 13538 | -7/Garrison | Entered Factory 13550 | -7/Factory | Discovered exit to Storage (range 15) 13710 | -7/Factory | Garrison activated, responded to threat 13771 | -7/Factory | Identified exit to Garrison 13773 | -7/Factory | Entered Garrison 13859 | -7/Garrison | Triggered checkpoint 13888 | -7/Garrison | Garrison Relay disabled 13917 | -7/Garrison | Triggered checkpoint 13928 | -7/Garrison | Discovered new exit (range 5) 14055 | -7/Garrison | Triggered checkpoint 14059 | -7/Garrison | Triggered checkpoint 14060 | -7/Garrison | Triggered checkpoint 14195 | -7/Garrison | Triggered checkpoint 14216 | -7/Garrison | Garrison Relay disabled 14272 | -7/Garrison | Discovered new exit (range 14) 14601 | -7/Garrison | Discovered new exit (range 10) 14665 | -7/Garrison | Garrison Relay disabled 14709 | -7/Garrison | Triggered checkpoint 15034 | -7/Garrison | Entered Factory 15076 | -7/Factory | Build established: Scavenger-Mutant 15434 | -7/Factory | First assault squad dispatched 15651 | -7/Factory | Entered Lower Caves 15673 | -7/Lower Caves | Encountered a Warlord checkpoint 15680 | -7/Lower Caves | Met a Warlord Commander 15681 | -7/Lower Caves | Learned location of Warlord (-4) 15682 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 15682 | -7/Lower Caves | Found Encrypted Comm Array 15801 | -7/Lower Caves | Spotted B-75 Beast 15860 | -7/Lower Caves | Destroyed B-75 Beast 15937 | -7/Lower Caves | Build established: Scavenger-Gunner 16903 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17080 | -7/Lower Caves | Learned Factory garrison access intel 17145 | -7/Lower Caves | Discovered new exit (range 15) 17291 | -7/Lower Caves | Entered another Lower Caves area 17376 | -7/Lower Caves | Discovered exit to Factory (range 11) 17792 | -7/Lower Caves | Spotted B-75 Beast 17819 | -7/Lower Caves | Destroyed B-75 Beast 17878 | -7/Lower Caves | Encountered a Warlord checkpoint 17992 | -7/Lower Caves | Learned Factory stockpile data 18078 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 18133 | -7/Lower Caves | Build established: Gunner 18147 | -7/Lower Caves | Learned location of 1 exit from Factory 18397 | -7/Lower Caves | Discovered new exit (range 14) 18448 | -7/Lower Caves | Entered Zion 18469 | -7/Zion | Learned Factory trap positions 18519 | -7/Zion | System corruption cleaned by Quarantine Array 18614 | -7/Zion | Discovered new exit (range 11) 18623 | -7/Zion | Given the Hacking Drone Bay 18624 | -7/Zion | Found Prototype Device 18624 | -7/Zion | Identified Hacking Drone Bay 18746 | -7/Zion | Learned Factory trap positions 18782 | -7/Zion | Learned location of Storage (-7) 18982 | -7/Zion | Gained Derelict followers 19205 | -7/Zion | Met Imprinter 19557 | -7/Zion | Received a hallucinogenic algorithm 20003 | -7/Zion | Entered Proximity Caves 20003 | -6/Proximity Caves | Accompanied by 4 allies 20258 | -6/Proximity Caves | Learned Factory terminal intel 20481 | -6/Proximity Caves | Spotted B-75 Beast 20497 | -6/Proximity Caves | Rewired B-75 Beast 20956 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21103 | -6/Proximity Caves | Discovered exit to Factory (range 6) 21279 | -6/Proximity Caves | Build established: Scavenger-Gunner 21375 | -6/Proximity Caves | Entered Factory 21375 | -6/Factory | Accompanied by 1 ally 21375 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 21376 | -6/Factory | Identified exit to Lower Caves 21377 | -6/Factory | Identified exit to Factory 21378 | -6/Factory | Loaded intel: 114 trap records 21380 | -6/Factory | Loaded intel: 25 terminal locations 21381 | -6/Factory | Loaded intel: 4 garrison access locations 21680 | -6/Factory | Build established: Scavenger-Tank 22560 | -6/Factory | Found Launcher Loader 22679 | -6/Factory | Repaired Hvy. Armor Plating 22928 | -6/Factory | Build established: Hacker-Gunner 23072 | -6/Factory | Identified exit to Garrison 23072 | -6/Factory | Entered Garrison 23160 | -6/Garrison | Triggered checkpoint 23248 | -6/Garrison | Garrison Relay disabled 23320 | -6/Garrison | Triggered checkpoint 23380 | -6/Garrison | Discovered new exit (range 10) 23456 | -6/Garrison | Destroyed 10 combat bots 23527 | -6/Garrison | Garrison Relay disabled 23596 | -6/Garrison | Triggered checkpoint 23648 | -6/Garrison | Triggered checkpoint 23681 | -6/Garrison | Garrison Relay disabled 23717 | -6/Garrison | Discovered new exit (range 10) 23843 | -6/Garrison | Triggered checkpoint 23876 | -6/Garrison | Triggered checkpoint 23926 | -6/Garrison | Triggered checkpoint 23967 | -6/Garrison | Discovered new exit (range 3) 24068 | -6/Garrison | Discovered new exit (range 11) 24082 | -6/Garrison | Triggered checkpoint 24126 | -6/Garrison | Garrison Relay disabled 24201 | -6/Garrison | Build established: Scavenger-Tank 24274 | -6/Garrison | Entered Factory 24275 | -6/Factory | Loaded intel: 112 trap records 24418 | -6/Factory | Spotted B-75 Beast 24814 | -6/Factory | Discovered exit to Factory (range 5) 25076 | -6/Factory | Discovered exit to Factory (range 6) 25173 | -6/Factory | Entered Lower Caves 25473 | -6/Lower Caves | Spotted B-75 Beast 25498 | -6/Lower Caves | Build established: Scavenger-Mutant 25578 | -6/Lower Caves | Learned location of 1 exit from Factory 26168 | -6/Lower Caves | Build established: Scavenger-Tank 26187 | -6/Lower Caves | Encountered a Warlord checkpoint 26425 | -6/Lower Caves | Discovered new exit (range 14) 26439 | -6/Lower Caves | Ambushed by wild Derelicts 26446 | -6/Lower Caves | Entered another Lower Caves area 26600 | -6/Lower Caves | Encountered a Warlord checkpoint 26730 | -6/Lower Caves | Learned Factory machine intel 26736 | -6/Lower Caves | Spotted B-75 Beast 26746 | -6/Lower Caves | Destroyed B-75 Beast 26833 | -6/Lower Caves | Build established: Scavenger-Mutant 26844 | -6/Lower Caves | Discovered new exit (range 5) 26937 | -6/Lower Caves | Entered Data Miner 26937 | -6/Data Miner | Discovered new exit (range 6) 26968 | -6/Data Miner | Met Data Miner 27000 | -6/Data Miner | Learned location of Section 7 (-2) 27000 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27022 | -6/Data Miner | Received God Mode back door access code from Data Miner 27067 | -6/Data Miner | Entered Proximity Caves 27100 | -5/Proximity Caves | Learned 4 Factory zone layouts 27388 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27421 | -5/Proximity Caves | Lost 4 parts (2u2w) 27689 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 27723 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 27733 | -5/Proximity Caves | Destroyed 7 combat bots 27790 | -5/Proximity Caves | Core integrity fell below 50% 28179 | -5/Proximity Caves | Entered Factory 28179 | -5/Factory | Evolved 2 slots: Propulsion x2 28180 | -5/Factory | Identified exit to Factory 28182 | -5/Factory | Loaded intel: 240 machine locations 28292 | -5/Factory | Discovered exit to Factory (range 8) 28479 | -5/Factory | First assault squad dispatched 28506 | -5/Factory | Incoming assault squad redirected 28508 | -5/Factory | Joined by Warlord Geek squad 28538 | -5/Factory | Allied Derelicts emerged from ambush trap array 28707 | -5/Factory | Allied Derelicts emerged from ambush trap array 28782 | -5/Factory | Identified exit to Upper Caves 28801 | -5/Factory | Build established: Scavenger-Gunner 29096 | -5/Factory | Cargo convoy interrupted 29121 | -5/Factory | Incoming assault squad redirected 29124 | -5/Factory | System corruption reached 10% 29127 | -5/Factory | Incoming investigation squad redirected 29169 | -5/Factory | System corruption reached 30% 29176 | -5/Factory | Core integrity fell below 50% 29194 | -5/Factory | Entered another Factory area 29194 | -4/Factory | Evolved 2 slots: Utility x2 29207 | -4/Factory | Identified exit to DSF 29207 | -4/Factory | Entered DSF 29215 | -4/DSF | Lost 22 parts (4p5n7u6w) 29233 | -4/DSF | Additional patrols routed to DSF 29246 | -4/DSF | Discovered new exit (range 14) 29254 | -4/DSF | Identified exit to Research 29256 | -4/DSF | Entered Research 29256 | -3/Research | Evolved 2 slots: Utility x2 29269 | -3/Research | Joined by Warlord Geek squad 29323 | -3/Research | Identified exit to Armory 29323 | -3/Research | Identified exit to Testing 29391 | -3/Research | Spotted B-86 Titan 29489 | -3/Research | Joined by Warlord Geek squad 29590 | -3/Research | Build established: Wizard-Mutant 29695 | -3/Research | Fabricated Cmb. Linear Gravjet? 29713 | -3/Research | Lost 3 parts (1p2n) 29772 | -3/Research | Entered Testing 29813 | -3/Testing | Found Prototype Device 29813 | -3/Testing | Identified Exp. Hardlight Generator 29891 | -3/Testing | Identified exit to Research 29920 | -3/Testing | Found Prototype Reactor 29920 | -3/Testing | Identified Zero-point Reactor 29968 | -3/Testing | Found Prototype Device 29968 | -3/Testing | Identified Exp. Thermal Defense Suite 30043 | -3/Testing | Spotted Alpha 7 30049 | -3/Testing | Entered Research 30049 | -2/Research | Evolved 2 slots: Utility x2 30065 | -2/Research | Identified exit to Quarantine 30138 | -2/Research | Found Prototype Processor 30138 | -2/Research | Identified Spectral Analyzer 30162 | -2/Research | Spotted B-90 Cyclops 30283 | -2/Research | Entered Quarantine 30417 | -2/Quarantine | Found Alien Energy Cannon 30423 | -2/Quarantine | Cryocooling Duct disabled 30438 | -2/Quarantine | Ambient heat levels rising (+20) 30438 | -2/Quarantine | Non-combat units ordered to evacuate 30490 | -2/Quarantine | Discovered new exit (range 18) 30566 | -2/Quarantine | System corruption reached 10% 30630 | -2/Quarantine | Build established: Wizard-Gladiator 30647 | -2/Quarantine | Found Alien Artifact 30647 | -2/Quarantine | Identified Core Reset Matrix 30647 | -2/Quarantine | Identified Core Cannon 30647 | -2/Quarantine | Used Core Reset Matrix 30651 | -2/Quarantine | Detected hypermatrix surge 30651 | -2/Quarantine | Sensed 6 artifacts in vicinity 30690 | -2/Quarantine | Found Subatomic Replicator 30729 | -2/Quarantine | Identified exit to Access 30748 | -2/Quarantine | Spotted Fortress 30773 | -2/Quarantine | Discovered new exit (range 5) 30774 | -2/Quarantine | Identified exit to Section 7 30775 | -2/Quarantine | Entered Section 7 30776 | -2/Section 7 | Sensed 21 artifacts in vicinity 30820 | -2/Section 7 | Central database locked down 30888 | -2/Section 7 | Found Integrated Dissipator 30888 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30926 | -2/Section 7 | Found Integrated Dissipator 30927 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31033 | -2/Section 7 | Destroyed 9 combat bots 31064 | -2/Section 7 | Spotted S7 Guard 31077 | -2/Section 7 | Found Core Regenerator 31085 | -2/Section 7 | Incoming investigation squad redirected 31110 | -2/Section 7 | Destroyed S7 Guard 31129 | -2/Section 7 | Found Prototype Protection 31139 | -2/Section 7 | Identified Hvy. Regenerative Plating 31153 | -2/Section 7 | Lost 8 parts (5p2n1w) 31281 | -2/Section 7 | Destroyed 7 combat bots 31385 | -2/Section 7 | Spotted S7 Guard 31414 | -2/Section 7 | Found Prototype Device 31414 | -2/Section 7 | Identified Exp. ECM Suite 31491 | -2/Section 7 | Found Integrated Mediator 31491 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 31497 | -2/Section 7 | Spotted B-90 Cyclops 31768 | -2/Section 7 | Found Microwarp Drive 31905 | -2/Section 7 | Spotted Alpha 7 31905 | -2/Section 7 | Spotted Alpha 7 31906 | -2/Section 7 | Spotted B-99 Colossus 31907 | -2/Section 7 | Core integrity fell below 50% 31931 | -2/Section 7 | Found Integrity Redistributor 31947 | -2/Section 7 | Found LRC Energy Well 31947 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 31951 | -2/Section 7 | Found LRC Inertial Stabilizer 31951 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 32052 | -2/Section 7 | Spotted S7 Guard 32126 | -2/Section 7 | Build established: Hacker-Scout 32131 | -2/Section 7 | Entered Access 32131 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 32132 | -1/Access | Sensed 1 artifact in vicinity 32250 | -1/Access | Identified exit to Command 32255 | -1/Access | Used Subatomic Replicator to replicate Nanosword 32587 | -1/Access | Spotted B-99 Colossus 32869 | -1/Access | Destroyed 7 combat bots 32881 | -1/Access | First assault squad dispatched 32898 | -1/Access | Incoming assault squad redirected 33170 | -1/Access | Build established: Wizard-Gladiator 33262 | -1/Access | Spotted B-99 Colossus 33297 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-218) 33328 | -1/Access | System corruption reached 10% 33339 | -1/Access | Used Core Regenerator, restored core integrity (+400) 33349 | -1/Access | Lost 7 parts (3n4u) 33477 | -1/Access | Discovered new exit (range 6) 33608 | -1/Access | Build established: Hacker-Gladiator 33631 | -1/Access | Search patrols dispatched 33676 | -1/Access | Spotted B-99 Colossus 33676 | -1/Access | Spotted B-99 Colossus 33727 | -1/Access | Identified exit to Surface 33728 | *** | Heading to fleet! Last Messages --------------- 33715_ Slug penetrates Sealed Heavy Doors. 33715_ Penetrated by Slug. 33715_ Slug penetrates Sealed Heavy Doors. 33715_ Adv. System Shield destroyed. 33715_ Slug penetrates Sealed Heavy Doors. 33716_ H-88 Terminator retrieves Drone. 33716_ Slug penetrates G-73 Enforcer. 33716_ Penetrated by Slug. 33717_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. 33718_ B-99 Colossus suffers critical hit (Burn). 33719_ Penetrated by Slug. 33719_ Slug penetrates Sealed Heavy Doors. 33720_ Critical hit (Burn: +37). 33721_ Adv. Melee Analysis Suite destroyed. 33722_ Cmb. Linear Gravjet destroyed. 33722_ Penetrated by Slug. 33722_ Slug penetrates Sealed Heavy Doors. 33726_ SAR:IK=PBIHM,|F,GR|8/DNAGEH 33727_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???# ###########?? ???????????????????????? | | #### # # ??????????????????????? | | # == # # ##????????????????????? | | + == # # ????????????????????? | | # = + "" "" # ????????????????????? | | # " ""T"" #" ?????????????????????? | | + ! # """ /%" ?????????????????????# | | # ! # * #" #?????????????????????# | | # # # #?????????????????????# | | # ########### ####??????????????????? | | ## # #??????# #??????????????????? | | ?# # #??????# #??????????????????? | | ?# ##########??????# #??????????????????? | | ?# #???????????????# #??????????????????? | | ?? #???????????????#% % #??????????????????? | | ??+#???????????????# %%% % #??????????????????? | | ???????????????????# %#??????????????????? | | ???????????????????#"" "" """"#??????????????????? | | ?????????????????????" """ "?????????????????????? | | ?????????????????????" "?"""?????????????????????? | | ???????????????????#"" """""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ????################ "" #??????????????????? | | ????# ## "@ #??????????????????? | | ????# #?# #??????????????????? | | ????# #?# #??????????????????? | | ????# ### #??????????????????? | | ????# ## ##?????????????????? | | ????# # #?????????????????? | | ????# ##"" ##?????????????????? | | ????# ##"" #??????????????????? | | ????# ##"" #??????????????????? | | ????# % = ###T #??????????????????? | | ????# = % #?#"" #??????????????????? | | ????# %% #?#""! #??????????????????# | | ##############/#####""[= #########????####### | | =!=!%! | | *=!%]!! | | ##############/######################## ####### | | ????# #????????????????????#? ???????# | | ????# #?????????????????????? #??????? | | ????# #?????????????????????# #??????? | | ????# |! #?????????????????????# #??????? | | ##### !! ####################### #??????? | | # + = + # #??????? | | # ##### #### # #??????? | | # #???# #??# # #??????? | | # #???# #??# " # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 65 Energy Generation 53 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 74 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 80 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Linear Gravjet | x2 | -3/Research Alien Tech Used ----------------- Core Reset Matrix Core Cannon Integrated Dissipator Integrated Mediator Microwarp Drive LRC Energy Well LRC Inertial Stabilizer Subatomic Replicator Integrity Redistributor Core Regenerator Achievements -------------- Maximum Efficiency Challenges ------------ None Game ------ Seed PortableDiametricFalx Manual? 0 Play Time 09:11:22 Cumulative 178.8 hours Start 2024.08.29 @ 20:36:32 End 2024.09.01 @ 21:51:04 Sessions 20 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type 2 Total 8 Types 2/0/4/1/0/0/1/0/0 Lore% 71 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f080a8ee-f467-49d0-a256-93674e353058