Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 17:27:39 Player: MolePlayingNice Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (289) 1445 Value Destroyed (12387) 12387 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (9264) 9264 TOTAL SCORE: 31056 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1753 Follower Combat Kills 3474 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4262 Friendly Fire -1825 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Zionite Biocell (600) Cooled Proton Cannon Cooled Proton Cannon Cooled Phase Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Improved Phase Shifter Centrium Medium Armor Plating Makeshift Ablative Armor Advanced Thermal Defense Suite > --- WEAPON ----------- Heavy Proton Cannon Heavy Proton Cannon Heavy Proton Cannon > --- INVENTORY -------- Light Antimatter Reactor Zionite Heavy DM Reactor Enhanced Armored Medium Treads Enhanced Biometal Leg Enhanced Biometal Leg Experimental Myomer Leg Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit Zionite Biocell Compact Matter Pod Zionite Weapon Casing Makeshift Ablative Armor Experimental Shield Generator Vortex Rifle Vortex Rifle Zionite Phaser-M Zionite Phaser-M Phase Cannon Heavy Phase Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Neutron Missile Launcher Neutron Missile Launcher Improved Plasma Cutter [Rating: 160] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Experimental Biometal Heavy Treads Leg Improved Titanium Leg Utility Improved Shield Generator Device Improved Shield Generator Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Neutron Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . . 2 2 2 . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . Utility 7 | . . . 1 1 1 . . 1 . . . . 1 . . . . 2 . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Attached 181 | . 5 1 22 13 12 7 1 6 . 3 2 10 28 1 2 20 3 28 17 Power 17 | . . . 5 . 3 1 . . . . . 1 3 . . 2 . 2 . Engine 8 | . . . 5 . 1 . . . . . . 1 . . . 1 . . . Core 5 | . . . . . 2 1 . . . . . . 2 . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 . . 1 . 2 . Propulsion 34 | . 2 . 5 5 1 1 . 1 . . 2 . 7 . . 4 . 4 2 Treads 14 | . 2 . 4 2 . . . . . . . . 3 . . 3 . . . Leg 20 | . . . 1 3 1 1 . 1 . . 2 . 4 . . 1 . 4 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 74 | . 1 1 8 3 3 3 1 4 . 1 . 1 13 1 2 8 . 16 8 Device 36 | . . . 5 3 2 2 . 1 . 1 . 1 4 1 1 3 . 9 3 Storage 6 | . . 1 1 . . . . 1 . . . . 3 . . . . . . Processor 10 | . 1 . . . 1 . 1 1 . . . . 2 . . 2 . 1 1 Hackware 2 | . . . . . . . . 1 . . . . . . . 1 . . . Protection 20 | . . . 2 . . 1 . . . . . . 4 . 1 2 . 6 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 56 | . 2 . 4 5 5 2 . 1 . 2 . 8 5 . . 6 3 6 7 Energy Gun 16 | . . . . . 2 2 . . . 2 . 2 . . . 1 1 4 2 Energy Cannon 15 | . 1 . 1 . . . . . . . . 4 3 . . . 1 2 3 Ballistic Gun 7 | . 1 . 1 4 . . . 1 . . . . . . . . . . . Ballistic Cannon 4 | . . . 1 . 1 . . . . . . 2 . . . . . . . Launcher 8 | . . . 1 . 2 . . . . . . . 2 . . 1 . . 2 Special Weapon 5 | . . . . . . . . . . . . . . . . 4 1 . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 1 1 3 . . . . . . . 8 . . 11 . 7 4 Corrupted Parts 9 | . . . . . . . . . . . . . 4 . . 5 . . . System Corruption 90 | . . . . . . . . . . . . . 40 . . 50 . . . Parts Lost 35 | . . . 1 . . . . . . . . 3 2 1 1 . 4 6 17 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 9 | . . . . . . . . . . . . 1 . . . . . 3 5 Utility 18 | . . . 1 . . . . . . . . . 2 1 1 . 1 3 9 Weapon 7 | . . . . . . . . . . . . 2 . . . . 2 . 3 Highest Loss Streak 9 | . . . 1 . . . . . . . . 1 1 1 1 . 3 4 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 6 6 8 10 14 14 15 14 16 20 19 20 18 19 23 24 23 22 23 17 Power 1 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 2 2 1 1 1 2 Propulsion 1 | 4 3 2 1 2 . 1 1 1 1 1 1 . 1 4 4 3 5 3 . Utility 6 | . . . 1 4 4 4 4 6 10 10 10 9 7 8 7 6 6 10 9 Weapon 7 | 1 2 4 6 6 7 6 6 6 7 6 7 7 7 8 10 12 9 7 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 63 | . 3 3 10 1 6 3 1 4 . . . 6 7 . 1 2 . 2 14 Power 8 | . . . 1 . 2 . 1 . . . . . . . . . . 1 3 Propulsion 6 | . . . 1 . . . . 2 . . . . 3 . . . . . . Utility 23 | . . 3 1 1 2 2 . 1 . . . 4 2 . . . . 1 6 Weapon 25 | . 3 . 7 . 2 1 . 1 . . . 2 1 . 1 2 . . 5 Tool/Special 1 | . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 88 | . 96 100 99 97 99 87 84 85 86 86 86 85 89 87 87 87 77 82 81 Engine 2 | . 14 14 11 9 2 . . . . . . . 1 . . . . . . Core 3 | . . . . . 4 7 7 6 6 6 6 5 3 5 5 4 . . . Reactor 2 | . . . . . . . . . . . . . 3 5 5 5 8 4 4 Treads 10 | . 25 28 31 17 . . . . . . . . 3 17 17 17 17 13 . Leg 11 | . 2 . 1 9 29 18 15 19 20 20 20 20 18 . . . . 2 23 Device 15 | . . . 17 25 23 22 23 13 18 19 20 18 17 16 13 8 3 12 12 Storage 6 | . 14 14 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 Processor 10 | . 10 14 . . 7 7 7 10 13 13 13 13 12 11 11 11 11 14 16 Protection 4 | . . . 3 . . . . 5 1 . . 1 3 5 7 13 10 11 6 Energy Gun 5 | . 6 . . . 1 12 14 13 13 13 12 11 . . . . 2 . 7 Energy Cannon 5 | . 8 14 10 . . . . . . . . 2 11 10 11 8 8 13 2 Ballistic Gun 4 | . 12 14 1 25 19 9 7 5 6 6 6 4 . . . . . . . Ballistic Cannon 2 | . . . 9 . . . . . . . . . 4 4 4 2 2 . . Peak Build Rating 160 | 6 7 8 19 39 53 63 60 71 71 72 72 79 125 126 128 150 144 160 149 Average Rating 81 | 6 6 7 16 31 49 58 59 67 70 70 70 74 94 122 125 139 135 148 125 On Entrance 70 | 6 6 7 8 18 39 52 60 60 71 70 72 71 79 122 124 128 149 123 148 Avg Prop Armor Cover (%) 5 | . . . 4 5 5 5 . . . . . . 2 4 3 3 4 3 26 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 179 | 11 12 17 41 42 43 59 59 85 85 85 80 86 137 142 144 167 161 179 126 Greatest Support 205 | 20 40 40 60 60 60 70 70 90 90 90 90 90 200 200 170 205 170 205 141 Greatest Overweight (x) 1 | . . . 1 . 1 . . . . . . . 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 15 15 15 15 15 20 20 20 20 20 25 25 25 25 25 25 20 Average Capacity 18 | 8 8 9 10 15 15 15 15 17 20 20 20 20 20 25 25 25 25 24 18 Most Carried 25 | 6 8 10 15 15 15 15 15 20 20 20 20 20 24 25 25 25 25 25 20 Average Carried 18 | 6 6 8 10 14 14 14 14 16 20 19 19 19 20 23 24 24 23 23 17 Final Capacity 25 | 8 8 10 15 15 15 15 15 20 20 20 20 20 25 25 25 25 25 20 5 Final Carried 25 | 6 8 10 14 15 15 15 15 20 20 20 20 20 24 25 24 24 22 20 5 Class Distribution -------------------- 34% | Tank 30% | Skirmisher 11% | Mutant 7% | Scavenger-Mutant 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Commander-Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Tank | -4/Proximity Caves Tank | -4/Factory Messiah-Tank | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Matter Collected 5675 | 200 63 13 462 280 518 154 171 346 10 92 40 331 421 457 128 330 140 786 733 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10283 | . 135 . 847 280 469 440 222 998 . 178 . 884 1054 292 273 568 420 2564 659 Parts 440 | . 6 . 58 20 26 1 7 40 . 2 . 34 49 22 19 26 8 93 29 Haulers Intercepted 7 | . . . . . 1 . . 1 . . . . 1 . . . . 4 . Recyclers Shooed 13 | . . . . . 1 . . 4 . . . 1 4 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . . 1 . 32 . 17 14 . 5 . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 235 | . 5 . 22 6 9 2 4 17 . 4 . 13 12 20 4 39 28 30 20 Guns 63 | . 4 . . 6 2 2 4 17 . 3 . 13 . . . . 3 5 4 Cannons 65 | . 1 . 18 . . . . . . . . . 3 5 3 3 6 21 5 AOE 101 | . . . 4 . 7 . . . . . . . 8 15 . 36 19 1 11 Classes Destroyed 28 | . 2 . 5 1 3 1 1 2 . 1 . 3 2 . . 4 1 2 . Worker 17 | . . . 1 . 6 . . 2 . . . . 4 . . . . 4 . Builder 6 | . . . 2 . . . . 2 . . . . 1 . . . . 1 . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler 7 | . . . . . 1 . . 1 . . . . 1 . . . . 4 . Recycler 5 | . . . . 1 . . . . . . . 1 3 . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 5 | . . . 2 . . . . . . . . . . . . . . 2 1 Drone 2 | . . . . . . . . . . . . . . . . . 2 . . Watcher 4 | . . . . . . . . 1 . . . . . . . . . 2 1 Swarmer 60 | . 3 . 4 3 7 . . 3 . 1 . . . 18 . 3 7 5 6 Saboteur 7 | . . . . . . . . . . . . . . . . 6 . . 1 Grunt 70 | . 2 . 10 . . . 4 10 . 1 . 5 1 . . 14 12 7 4 Brawler 7 | . . . . . . . . 1 . . . . . . . 2 3 . 1 Duelist 8 | . . . . . . . . . . . . 3 . . . 1 1 . 3 Protector 6 | . . . . . . . . . . . . . 2 . . 3 1 . . Sentry 22 | . . . 8 3 . . . 3 . 1 . 1 2 . . . 1 3 . Demolisher 3 | . . . . . . . . . . . . . . . . . . . 3 Specialist 3 | . . . . . . . . . . . . . . . . 3 . . . Hunter 16 | . . . . . . . . . . 1 . 3 4 . . . . 8 . Programmer 20 | . . . . . 2 . . . . . . . 3 2 2 3 . 6 2 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . . 1 . . 1 . 1 . . Compactor 2 | . . . . . . 2 . . . . . . . . . . . . . Striker 3 | . . . . . . . . . . . . . . . . 3 . . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . 2 . Wasp 1 | . . . . . . 1 . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . Martyr 1 | . . . . . . . 1 . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . 1 . . 1 . . . . Best Kill Streak 18 | . 3 . 6 3 5 2 2 8 . 3 . 7 7 10 2 18 8 13 8 Combat Bots Only 18 | . 3 . 4 2 4 2 2 6 . 3 . 6 6 10 2 18 8 9 8 Max Kills in Single Turn 7 | . 1 . 3 1 2 1 1 2 . 1 . 2 4 7 1 6 4 3 4 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . Exploded 7 | . . . 3 . 2 . . . . . . . 3 7 . 6 4 1 4 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Hostile Shots Fired 1181 | . 37 3 97 25 34 . 9 109 . 67 . 67 95 46 38 35 117 200 202 Missed 346 | . 6 3 33 13 10 . 2 30 . 25 . 15 32 12 9 12 29 64 51 Hits 835 | . 31 . 64 12 24 . 7 79 . 42 . 52 63 34 29 23 88 136 151 Melee 18 | . . . . . . . . . . . . 1 . . . . 1 2 14 Projectile 817 | . 31 . 64 12 24 . 7 79 . 42 . 51 63 34 29 23 87 134 137 AOE 34 | . . . . . . . . . . . . . . . . . . . 34 Critical Strikes 47 | . . . 3 . 1 . 1 3 . 2 . 1 2 2 3 3 3 9 14 Part Disruptions 4 | . . . . . . . . . . . . . . 1 1 1 . 1 . Damage Taken 15511 | . 297 . 771 113 297 38 89 1159 . 465 . 714 1058 490 677 381 2178 2586 4198 Core 1879 | . 29 . 73 . 51 . 10 143 . 42 . 94 77 91 53 22 35 159 1000 Absorbed by Shields 2077 | . . . 126 44 62 14 33 7 . 136 . 259 218 164 81 129 . 391 413 Reduced by Siege Mode 63 | . . . . . . . . . . . . . . . 48 . . 15 . Redirected to Shielding 201 | . . . . . . . . . . . . . . . . . . . 201 Regen/Repaired (Parts) 1357 | . . . 70 . . 154 9 968 . . . . . . . 156 . . . Core Remaining (%) 85 | 100 . 88 81 100 . . 91 . . . . 67 . . . . 72 . . Volleys Fired 543 | . 23 . 64 20 29 12 11 41 . 9 . 38 47 29 16 20 30 103 51 Largest 3 | . 2 . 2 3 3 3 3 3 . 3 . 3 3 3 3 2 3 3 3 Hottest 360 | . 80 . 108 75 130 185 185 248 . 185 . 240 294 252 294 196 244 256 360 Shots Fired 1146 | . 46 . 123 60 53 33 29 105 . 27 . 101 82 41 47 28 54 210 107 Gun 548 | . 39 . 4 60 46 33 29 105 . 27 . 97 . . . . 26 23 59 Cannon 535 | . 7 . 117 . . . . . . . . 4 76 35 47 15 14 187 33 Launcher 43 | . . . 2 . 7 . . . . . . . 6 6 . . 7 . 15 Special 20 | . . . . . . . . . . . . . . . . 13 7 . . Kinetic 293 | . 23 . 59 60 30 22 10 18 . 9 . 25 16 8 8 1 3 1 . Thermal 649 | . 23 . 62 . 16 11 19 87 . 18 . 76 60 27 39 14 11 132 54 Explosive 56 | . . . . . 2 . . . . . . . 6 6 . 13 14 . 15 Electromagnetic 75 | . . . 2 . 5 . . . . . . . . . . . . 68 . Entropic 34 | . . . . . . . . . . . . . . . . . 26 8 . Phasic 39 | . . . . . . . . . . . . . . . . . . 1 38 Robot Hit Streak 18 | . 9 . 14 9 8 9 6 14 . 9 . 15 6 3 9 10 18 9 7 Robot Miss Streak 9 | . 4 . 4 2 6 5 5 7 . 6 . 3 9 2 3 1 2 5 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . . . . 1 . . . 6 . 1 . 2 . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 . 1 . 1 . . . . . . 1 Shots Hit Robots 687 | . 33 . 75 35 33 23 18 88 . 18 . 80 34 8 22 23 42 100 55 Core Hits 595 | . 7 . 30 9 25 10 14 88 . 10 . 79 42 24 6 96 47 65 43 Critical Kills 9 | . . . . . . . . . . . . . 3 2 3 . 1 . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . 2 . . . 2 1 . Critical Strikes 26 | . . . 2 . . . . . . . . . 5 2 3 4 3 3 4 Burn 3 | . . . . . . . . . . . . . . . . . . 1 2 Meltdown 2 | . . . . . . . . . . . . . 1 . 1 . . . . Destroy 11 | . . . . . . . . . . . . . 4 2 2 . 2 1 . Blast 2 | . . . 2 . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . Sever 4 | . . . . . . . . . . . . . . . . 4 . . . Detonate 1 | . . . . . . . . . . . . . . . . . 1 . . Intensify 2 | . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 7 | . . . . 4 1 . 1 . . . 1 . . . . . . . . Impact 7 | . . . . 4 1 . 1 . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40691 | . 340 . 2061 636 1117 566 560 2218 . 455 . 1943 3056 1750 842 9991 6616 4525 4015 Guns 9697 | . 285 . 20 636 626 566 549 2104 . 425 . 1821 . . . . 988 704 973 Cannons 9307 | . 53 . 1803 . . . . . . . . . 1087 251 842 365 262 3567 1077 Explosions 20404 | . . . 149 . 393 . . . . . . 122 1916 1499 . 9085 5024 251 1965 Melee 86 | . . . . . 86 . . . . . . . . . . . . . . Ramming 314 | . 2 . 89 . 12 . 11 114 . 30 . . 53 . . . . 3 . Kinetic 3181 | . 118 . 798 636 312 256 115 247 . 79 . 211 191 109 44 . 42 23 . Thermal 14029 | . 220 . 1025 . 351 310 434 1857 . 346 . 1732 1918 142 798 365 468 2697 1366 Explosive 18389 | . . . . . 170 . . . . . . . 894 1499 . 9085 4776 . 1965 Electromagnetic 1749 | . . . 149 . 186 . . . . . . . . . . . . 1414 . Impact 86 | . . . . . 86 . . . . . . . . . . . . . . Slashing 883 | . . . . . . . . . . . . . . . . 541 342 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Entropic 1338 | . . . . . . . . . . . . . . . . . 988 350 . Phasic 722 | . . . . . . . . . . . . . . . . . . 38 684 Highest Corruption 45 | . . . . . 2 2 2 . . . . . 43 44 45 45 . 1 8 Average Corruption 19 | . . . . . 1 2 2 . . . . . 31 43 44 13 . 1 4 Corruption Purged 10 | . . . . . . . . . . . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 132 | . . . . . 2 10 4 . . . . . 25 40 29 10 . . 12 Message Errors 30 | . . . . . 1 2 1 . . . . . 6 8 5 4 . . 3 Matter Fused 29 | . . . . . . 4 1 . . . . . 5 10 4 1 . . 4 Heat Flow Errors 10 | . . . . . . 1 . . . . . . 1 4 4 . . . . Energy Discharges 16 | . . . . . . 1 1 . . . . . 2 4 6 2 . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 18 | . . . . . 1 1 1 . . . . . 1 8 3 2 . . 1 Data Loss (major) 7 | . . . . . . 1 . . . . . . 1 1 2 . . . 2 Misfires 6 | . . . . . . . . . . . . . . 1 3 1 . . 1 Alerts 2 | . . . . . . . . . . . . . . 1 . . . . 1 Weapon Failures 13 | . . . . . . . . . . . . . 9 3 1 . . . . Overload Shots 14 | . . . . . . . . . . . . . . . . . . . 14 Overflow Damage 827 | . . . 20 . 12 . . . . 20 . 12 190 19 9 256 130 68 91 Projectiles 207 | . . . 14 . . . . . . . . . 5 . 9 9 31 68 71 Explosions 577 | . . . 6 . 12 . . . . . . 12 162 19 . 247 99 . 20 Melee 43 | . . . . . . . . . . 20 . . 23 . . . . . . Knockbacks 6 | . . . 2 . . . . 1 . 1 . . 1 . . . 1 . . Impact 2 | . . . . . . . . 1 . 1 . . . . . . . . . Kinetic 4 | . . . 2 . . . . . . . . . 1 . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 309 | . . . . . . . . . . . . 73 . 123 . . 58 45 10 Shots 6 | . . . . . . . . . . . . 1 . 2 . . 1 1 1 Rammed 13 | . 2 . 10 . . . . . . . . . . . . . . 1 . Targets Rammed 29 | . 2 . 12 . 1 . 2 9 . 1 . . 1 . . . . 1 . Kicked 14 | . . . . . 1 . 2 9 . 1 . . 1 . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . . Highest Temperature 244 | . 194 . 204 4 185 163 103 238 . 215 . 200 194 185 244 200 72 200 204 Average Temperature 86 | . 85 . 71 3 59 61 36 67 . 97 . 117 75 72 102 114 36 102 47 Received Heat Transfer 2496 | . 114 . 342 30 . . 43 450 . 86 . 96 81 . 308 26 265 459 196 Effects 8 | . . . . . . . . . . . . 1 . . . . . 4 3 Energy Bleed 5 | . . . . . . . . . . . . 1 . . . . . 4 . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 Siege Activations 2 | . . . . . . . . . . . . . . . 1 . . 1 . Total Turns 54 | . . . . . . . . . . . . . . . 23 . . 31 . Longest Duration 31 | . . . . . . . . . . . . . . . 23 . . 31 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 1 . . . . . . . 3 . Combat Hostiles 4 | . . . . . . . . . . 1 . . . . . . . 3 . Parts Fried 10 | . . . . . 1 . . . . 1 . . . . . . . 8 . Impact Corruptions 2 | . . . . . . . . . . 1 . . 1 . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . 1 . . . . Parts Melted 43 | . 1 . 2 . 2 . 1 13 . 1 . 9 3 . 3 . . 4 4 Heat Transferred 21848 | . 486 . 1517 . 650 700 925 4123 . 800 . 3669 1825 200 1100 550 500 3172 1631 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Maximum Alert Level 5 | . . . 1 . . . 2 2 . . . . 3 . . . . 4 5 Low Security (%) 59 | 100 100 100 60 100 100 100 9 28 . . . . 50 . . . . 55 . Level 1 19 | . . . 39 . . . 71 44 . . . . 16 . . . . 10 . Level 2 9 | . . . . . . . 18 26 . . . . 20 . . . . 9 24 Level 3 3 | . . . . . . . . . . . . . 13 . . . . 10 9 Level 4 4 | . . . . . . . . . . . . . . . . . . 13 29 Level 5 . | . . . . . . . . . . . . . . . . . . . 4 High Security 2 | . . . . . . . . . . . . . . . . . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 2109 | . 107 31 278 110 96 21 448 452 . . . . 959 . . . . 1348 2109 Initial 656 | . . 31 . 110 43 5 . 202 . . . . . . . . . 233 656 Average 286 | . 17 4 139 60 31 1 300 295 . . . . 302 . . . . 433 1304 Influence Increases 10271 | . 155 . 706 184 283 39 658 718 . 90 . 333 1417 495 80 735 610 1701 2067 Destroy 0b10 Robot/C 6040 | . 100 . 440 120 180 . 280 480 . 80 . 280 500 400 60 720 500 980 920 Destroy 0b10 Robot/NC 325 | . . . 30 5 40 . 5 30 . . . 10 75 . . 15 15 80 20 Destroy Leader 984 | . 10 . 130 40 42 . 60 94 . 10 . 10 106 50 20 . 50 226 136 Allied During Kill 1402 | . . . . . . . 280 78 . . . 33 285 . . . . 180 546 Successful Hack 26 | . . . 6 . . . . 20 . . . . . . . . . . . Disable Machine 510 | . 15 . 45 15 . . 15 15 . . . . 195 . . . . 75 135 Destroy Structure 714 | . . . 25 4 21 39 18 1 . . . . 226 . . . . 160 220 Lose Combat Pursuer 270 | . 30 . 30 . . . . . . . . . 30 45 . . 45 . 90 Influence Decreases 8228 | . 72 83 443 351 363 55 244 714 306 172 30 333 469 680 410 517 889 733 1364 Entered New Map 3094 | . . 52 . 153 53 11 . 212 156 22 30 . . 352 146 433 651 139 684 Time Decay 4210 | . 72 31 433 198 310 44 204 392 150 150 . 313 335 318 254 84 198 494 230 Lost Part 334 | . . . 10 . . . . . . . . 20 14 10 10 . 40 60 170 Lost Ally 590 | . . . . . . . 40 110 . . . . 120 . . . . 40 280 Squads Dispatched 47 | . . 1 3 1 2 . 5 5 . . . . 5 . . . 1 11 13 Investigation 5 | . . 1 1 . . . . 1 . . . . . . . . . 1 1 Extermination 9 | . . . . . 1 . 1 1 . . . . 2 . . . . 2 2 Reinforcement 12 | . . . 2 . 1 . . . . . . . 3 . . . . 5 1 Assault 14 | . . . . . . . 1 . . . . . . . . . 1 3 9 Garrison 7 | . . . . 1 . . 3 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . 1 . Haulers Reinforced 5 | . . . . . 1 . . . . . . . 1 . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Distress Signals 16 | . . . 4 . . . . 1 . . . . 1 . . 2 . 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 422 | . 11 2 50 5 11 6 11 25 . 5 . 14 35 20 4 54 27 58 84 Peak Tracking Total 28 | . 4 2 9 2 4 2 4 4 . 3 . 4 12 5 2 18 8 8 28 Tactical Retreats 12 | . 1 . 2 . . . . . . . . . 2 2 . . 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Traps Triggered 7 | . . . 1 . 2 . . . . . . . 1 . 1 . . . 2 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Disabled 45 | . 1 . 3 1 . . 1 1 . . . 3 13 . 1 1 1 10 9 Max in Single Turn 3 | . 1 . 1 1 . . 1 1 . . . 1 3 . 1 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Accessed 20 | . . 1 3 . . . 2 4 . 1 1 2 . 1 . 2 . 1 2 Terminals 2 | . . . 1 . . . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 Repair Stations 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 1 . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Total Hacks 49 | . . 1 5 . . . 3 12 . 1 7 4 . 1 . 7 . 6 2 Successful 30 | . . 1 4 . . . . 6 . 1 7 1 . 1 . 7 . 2 . Failed 16 | . . . . . . . 3 5 . . . 3 . . . . . 3 2 Catastrophic 4 | . . . . . . . 1 . . . . 1 . . . . . 2 . Database Lockouts 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . Manual 52 | . . . 2 . . . . . . . . . 29 . . . . 17 4 Terminals 3 | . . . 2 . . . . 1 . . . . . . . . . . . Fabricators 6 | . . . . . . . . 3 . . . 2 . . . . . . 1 Repair Stations 6 | . . . 1 . . . . 4 . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . Scanalyzers 13 | . . . 2 . . . 1 4 . . . . . . . . . 6 . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . Terminal Hacks 20 | . . 1 2 . . . . 1 . 1 7 . . 1 . 7 . . . Part Schematic 8 | . . . 1 . . . . . . . 7 . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . . . . . 6 . . . Open Door 4 | . . 1 . . . . . . . 1 . . . 1 . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 1 . . . . 1 . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . Retrieve Study 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . . . . . . . . . 1 . Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 2 . . . 2 2 . . . 2 . . . . . 1 2 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 1 . . . . . . . 22 . 12 . . . . . . Parts Built 3 | . . . . . . . . 1 . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 109 | . . . . . . . . 51 . . . 58 . . . . . . . Total Part Build Rating 15 | . . . . . . . . 1 . . . 14 . . . . . . . Part Studies Acquired 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . Time 56 | . . . . . . . . 56 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . Programmers 2 | . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 6 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total Allies 55 | . . . . . . 19 . . . . 4 6 4 . . . . 6 16 Largest Group 19 | . . . . . . 19 13 8 . . 4 7 9 . . . . 3 13 Highest-Rated Group 769 | . . . . . . 475 370 234 . . 151 304 488 . . . . 309 769 Highest-Rated Ally 103 | . . . . . . 35 35 31 . . 39 49 70 . . . . 103 96 Zionite Dispatches 7 | . . . . . . . . . . . . . 2 . . . . 3 2 Heavy 3 | . . . . . . . . . . . . . . . . . . 3 . Light 3 | . . . . . . . . . . . . . 1 . . . . . 2 Demo 1 | . . . . . . . . . . . . . 1 . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . AID 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 613 | . . . . . . 158 73 45 . . . 25 91 . . . . 91 130 Total Damage 21173 | . . . . . . 4141 1468 735 . . . 391 3350 . . . . 6439 4649 Kills 103 | . . . . . . 9 12 7 . . . 2 19 . . . . 24 30 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Active Infowar (turns) 8649 | . . . . 309 859 585 451 590 270 715 1316 811 807 . . . . 1215 721 Optics 1862 | . . . . . . . . . . . . . . . . . . 1141 721 Sensors 7558 | . . . . 309 859 585 451 590 270 715 1316 811 771 . . . . 636 245 Seismic 293 | . . . . . . . . . . . . . . . . . . 293 . Jamming 36 | . . . . . . . . . . . . . 36 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 2 1 1 1 . 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . 5 . . . . 2 . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . Active Terminals 2 | . . . . . . . . . . . . . 1 . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Turns Passed 15653 | 2 494 295 1816 416 859 585 451 936 316 784 1402 1075 1132 704 547 1303 506 1306 724 Spaces Moved 9300 | 2 259 182 969 209 557 356 296 493 237 556 940 530 673 458 355 762 302 627 537 Core 111 | . . . . . . . . . . . . . . . . . . . 111 Treads 4101 | . 234 182 968 139 . . . . . . . . 138 458 355 762 302 563 . Legs 5088 | 2 25 . 1 70 557 356 296 493 237 556 940 530 535 . . . . 64 426 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 130 130 130 135 133 133 133 130 130 122 135 135 135 135 102 50 Average Speed 135 | 120 156 160 160 149 130 134 135 133 133 133 131 131 132 135 135 137 135 139 92 Slowest Speed 227 | 120 160 160 190 160 200 135 135 133 133 133 136 133 216 143 135 215 135 227 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 60 33 87 19 15 89 8 17 44 64 89 41 22 58 49 82 60 18 47 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . 1 . . . . Known Exits Taken 12 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . . . . 2 2 2 5 . 4 3 . 1 . . Spaces Dug 33 | . . . . 3 . . . . . . . . 13 3 . . . 12 2 Terrain Destroyed 858 | . . . 22 3 18 . . . . . . . 83 210 16 131 196 43 136 Melee 3 | . . . . 3 . . . . . . . . . . . . . . . Projectile 155 | . . . 21 . . . . . . . . . 24 23 16 4 9 38 20 AOE 700 | . . . 1 . 18 . . . . . . . 59 187 . 127 187 5 116 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total 11330 | 1 306 187 1115 279 659 446 325 677 237 578 1102 828 838 497 387 980 347 872 669 Wait 632 | . 8 . 1 12 11 49 . 97 . 4 152 105 23 1 10 118 1 32 8 Move 9283 | 1 258 181 968 208 557 355 295 493 236 555 939 529 672 457 354 761 301 626 537 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 165 | . 5 3 18 8 14 6 5 15 . 1 1 14 23 2 1 13 1 21 14 Fast Attach 106 | . 2 . 7 4 9 5 . 2 . 1 2 6 17 . 1 14 . 21 15 Attach 55 | . . . 2 6 3 1 2 2 . 1 . 5 5 1 1 5 4 9 8 Detach 20 | . 1 . 1 . 1 . 1 . . . . 3 2 . . 6 1 2 2 Swap 162 | . 3 1 15 7 10 5 3 9 1 4 4 10 16 7 3 13 9 27 15 Drop 221 | . 4 2 27 10 23 13 5 10 . 2 3 18 32 . 1 22 . 30 19 Fire 543 | . 23 . 64 20 29 12 11 41 . 9 . 38 47 29 16 20 30 103 51 Melee 7 | . . . . 4 1 . 1 . . . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 13 | . . . . . 1 . 2 8 . 1 . . 1 . . . . . . Crush 15 | . 2 . 12 . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 100 | . . . . . . . . . . . . 100 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 6) 272 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 497 | -10/Materials | Entered Mines 662 | -10/Mines | Discovered new exit (range 13) 712 | -10/Mines | Learned location of Zion (-6) 729 | -10/Mines | Discovered new exit (range 6) 743 | -10/Mines | Met a Derelict shopkeep closing up shop 792 | -10/Mines | Entered Materials 792 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Central database locked down 1052 | -9/Materials | Discovered new exit (range 10) 1285 | -9/Materials | Build established: Scavenger-Mutant 1801 | -9/Materials | Build established: Mutant 2218 | -9/Materials | Build established: Scavenger-Mutant 2307 | -9/Materials | Discovered new exit (range 8) 2499 | -9/Materials | Discovered new exit (range 9) 2608 | -9/Materials | Entered another Materials area 2608 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2940 | -8/Materials | Garrison activated, responded to threat 3007 | -8/Materials | Discovered new exit (range 5) 3024 | -8/Materials | Entered Factory 3024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3325 | -7/Factory | Build established: Skirmisher 3581 | -7/Factory | Discovered new exit (range 7) 3586 | -7/Factory | Identified exit to Storage 3883 | -7/Factory | Sucked down chute 3883 | -7/Factory | Entered Waste 3894 | -7/Waste | Spotted C-40 Crusher 3907 | -7/Waste | Spotted C-40 Crusher 3909 | -7/Waste | Spotted C-40 Crusher 3930 | -7/Waste | Spotted C-40 Crusher 3944 | -7/Waste | Warlord forces began an assault 3947 | -7/Waste | Allies destroyed C-40 Crusher 3956 | -7/Waste | Destroyed C-40 Crusher 3968 | -7/Waste | Spotted C-40 Crusher 3968 | -7/Waste | Destroyed C-40 Crusher 3971 | -7/Waste | Spotted C-40 Crusher 3975 | -7/Waste | Allies destroyed C-40 Crusher 3980 | -7/Waste | Allies destroyed C-40 Crusher 4069 | -7/Waste | Allies destroyed C-40 Crusher 4098 | -7/Waste | Lost 4 allies 4161 | -7/Waste | Discovered new exit (range 16) 4439 | -7/Waste | Identified exit to Factory 4468 | -7/Waste | Entered Factory 4468 | -7/Factory | Accompanied by 13 allies 4504 | -7/Factory | Garrison activated, responded to threat 4833 | -7/Factory | P-60 Hacker assimilated allied 9U-9FA(g) 4868 | -7/Factory | First assault squad dispatched 4896 | -7/Factory | Discovered new exit (range 11) 4911 | -7/Factory | Identified exit to Factory 4919 | -7/Factory | Entered another Factory area 4919 | -6/Factory | Accompanied by 8 allies 4919 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5009 | -6/Factory | Repaired Med. Armored Exoskeleton 5013 | -6/Factory | Lost 3 allies 5215 | -6/Factory | Build established: Tank 5282 | -6/Factory | Lost 3 allies 5328 | -6/Factory | Discovered new exit (range 15) 5339 | -6/Factory | Garrison activated, responded to threat 5358 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 5407 | -6/Factory | Identified exit to Factory 5629 | -6/Factory | Build established: Gunner 5665 | -6/Factory | Identified exit to Lower Caves 5665 | -6/Factory | Identified exit to Extension 5765 | -6/Factory | Central database locked down 5855 | -6/Factory | Entered Lower Caves 6026 | -6/Lower Caves | Learned Factory emergency access door positions 6103 | -6/Lower Caves | Learned 4 Factory zone layouts 6151 | -6/Lower Caves | Discovered new exit (range 15) 6168 | -6/Lower Caves | Identified exit to Lower Caves 6171 | -6/Lower Caves | Entered another Lower Caves area 6207 | -6/Lower Caves | Build established: Skirmisher 6210 | -6/Lower Caves | Discovered exit to Factory (range 7) 6334 | -6/Lower Caves | Learned Factory stockpile data 6774 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6928 | -6/Lower Caves | Discovered new exit (range 15) 6953 | -6/Lower Caves | Identified exit to Zion 6955 | -6/Lower Caves | Entered Zion 7043 | -6/Zion | Discovered new exit (range 16) 7577 | -6/Zion | Learned Factory emergency access door positions 7801 | -6/Zion | Met Imprinter 7827 | -6/Zion | Imprinted 7830 | -6/Zion | Declared Zion's savior 8308 | -6/Zion | Identified exit to Proximity Caves 8357 | -6/Zion | Entered Proximity Caves 8357 | -5/Proximity Caves | Accompanied by 4 allies 8625 | -5/Proximity Caves | Spotted B-75 Beast 8626 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 8635 | -5/Proximity Caves | Destroyed B-75 Beast 8939 | -5/Proximity Caves | Fabricated Hyp. Mass Driver (x2) 9036 | -5/Proximity Caves | Discovered exit to Factory (range 16) 9432 | -5/Proximity Caves | Entered Factory 9432 | -5/Factory | Accompanied by 6 allies 9432 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9433 | -5/Factory | Identified exit to Factory 9527 | -5/Factory | Retrieved Zion intel report: Active Terminals 9528 | -5/Factory | Zion Light squad teleported in 9707 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9832 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9916 | -5/Factory | Retrieved Zion intel report: Branch Access 9916 | -5/Factory | Identified exit to Upper Caves 9971 | -5/Factory | Found Prototype Protection 9971 | -5/Factory | Identified Zio. Weapon Casing 10037 | -5/Factory | Lost 3 allies 10112 | -5/Factory | Build established: Commander-Tank 10181 | -5/Factory | Cargo convoy interrupted 10281 | -5/Factory | System corruption reached 10% 10300 | -5/Factory | System corruption reached 30% 10305 | -5/Factory | Found Corrupted Prototype Device 10309 | -5/Factory | Found Corrupted Prototype Device 10309 | -5/Factory | Identified Exp. Transmission Jammer 10390 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10391 | -5/Factory | Zion Demo squad teleported in 10424 | -5/Factory | Spotted B-75 Beast 10430 | -5/Factory | Allies destroyed B-75 Beast 10528 | -5/Factory | Build established: Tank 10564 | -5/Factory | Entered Upper Caves 10591 | -5/Upper Caves | Destroyed 10 combat bots 10610 | -5/Upper Caves | Learned Factory emergency access door positions 11210 | -5/Upper Caves | Discovered new exit (range 13) 11265 | -5/Upper Caves | Identified exit to Upper Caves 11268 | -5/Upper Caves | Entered another Upper Caves area 11352 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11384 | -5/Upper Caves | Discovered exit to Factory (range 16) 11406 | -5/Upper Caves | Learned location of Armory (-4) 11493 | -5/Upper Caves | Spotted B-75 Beast 11520 | -5/Upper Caves | Destroyed B-75 Beast 11703 | -5/Upper Caves | Identified exit to Warlord 11815 | -5/Upper Caves | Entered Warlord 11860 | -5/Warlord | System corruption cleaned by Quarantine Array 11892 | -5/Warlord | System corruption cleaned by Quarantine Array 11902 | -5/Warlord | Identified Exp. Shield Generator 11912 | -5/Warlord | System corruption cleaned by Quarantine Array 12072 | -5/Warlord | Found Prototype Special Weapon 12072 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 12077 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12079 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12082 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12440 | -5/Warlord | Warlord's base attacked by MAIN.C 12486 | -5/Warlord | Found Prototype Reactor 12504 | -5/Warlord | Found Prototype Hackware 12504 | -5/Warlord | Identified Ghost Barrier 12512 | -5/Warlord | Found Prototype Device 12512 | -5/Warlord | Identified System Purifier 12526 | -5/Warlord | Found Prototype Processor 12526 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 12698 | -5/Warlord | Found Prototype Energy Gun 12698 | -5/Warlord | Identified Vortex Rifle 12716 | -5/Warlord | Found Vortex Rifle 12790 | -5/Warlord | Warlord forces counterattacked 12791 | -5/Warlord | Spotted Striker 12815 | -5/Warlord | Spotted Striker 12817 | -5/Warlord | Spotted Executioner 12818 | -5/Warlord | Destroyed Executioner 12820 | -5/Warlord | Destroyed Striker 12832 | -5/Warlord | Spotted Striker 12833 | -5/Warlord | Destroyed Striker 12854 | -5/Warlord | Spotted Striker 12856 | -5/Warlord | Spotted Executioner 12862 | -5/Warlord | Spotted Executioner 12865 | -5/Warlord | Destroyed 18 combat bots 12893 | -5/Warlord | Found Prototype Processor 12893 | -5/Warlord | Identified Exp. Core Analyzer 12902 | -5/Warlord | Lost 9 allies 12922 | -5/Warlord | Discovered new exit (range 14) 12942 | -5/Warlord | Spotted Striker 12967 | -5/Warlord | Destroyed 10 combat bots 13044 | -5/Warlord | Destroyed Striker 13045 | -5/Warlord | Spotted Executioner 13058 | -5/Warlord | Identified exit to Proximity Caves 13065 | -5/Warlord | Destroyed 11 combat bots 13076 | -5/Warlord | Lost 4 allies 13115 | -5/Warlord | Warlord base infiltrated, sounded retreat 13118 | -5/Warlord | Entered Proximity Caves 13301 | -4/Proximity Caves | Destroyed 7 combat bots 13380 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13412 | -4/Proximity Caves | Spotted B-86 Titan 13422 | -4/Proximity Caves | Destroyed 7 combat bots 13473 | -4/Proximity Caves | Destroyed B-86 Titan 13494 | -4/Proximity Caves | Destroyed 8 combat bots 13497 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 13600 | -4/Proximity Caves | Discovered exit to Factory (range 16) 13624 | -4/Proximity Caves | Entered Factory 13624 | -4/Factory | Evolved 2 slots: Utility x2 13625 | -4/Factory | Identified exit to Armory 13625 | -4/Factory | Identified Vortex Chain Reactor 13689 | -4/Factory | Zion Heavy squad teleported in 13992 | -4/Factory | Retrieved Zion intel report: Active Terminals 14355 | -4/Factory | Central database locked down 14384 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14385 | -4/Factory | Zion Heavy squad teleported in 14510 | -4/Factory | Zion Heavy squad teleported in 14513 | -4/Factory | Lost 3 allies 14624 | -4/Factory | First assault squad dispatched 14731 | -4/Factory | Lost 4 parts (1n3u) 14845 | -4/Factory | Found Zio. Weapon Casing 14849 | -4/Factory | Destroyed 9 combat bots 14930 | -4/Factory | Entered Armory 15023 | -4/Armory | Zion Light squad teleported in 15023 | -4/Armory | Build established: Messiah-Tank 15178 | -4/Armory | Found Zio. Weapon Casing 15180 | -4/Armory | First assault squad dispatched 15272 | -4/Armory | Lost 9 parts (1n5u3w) 15273 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 15275 | -4/Armory | Zion Light squad teleported in 15277 | -4/Armory | Destroyed 8 combat bots 15427 | -4/Armory | High security lockdown imminent 15507 | -4/Armory | High security lockdown engaged 15511 | -4/Armory | Spotted B-86 Titan 15516 | -4/Armory | Allies destroyed B-86 Titan 15545 | -4/Armory | Lost 4 allies 15595 | -4/Armory | Core integrity fell below 50% 15597 | -4/Armory | Lost 7 allies 15611 | -4/Armory | Core integrity fell below 20% 15630 | -4/Armory | Lost 7 parts (3n4u) 15654 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- payload. 15642_ G-73 Enforcer unfolds itself. 15642_ B-60 Warrior unfolds itself. 15642_ L-61 Swordsman unfolds itself. 15642_ G-67 Veteran unfolds itself. 15642_ E-15 Imp unfolds itself. 15642_ C-45 Heavy ARC bursts open, deploying its payload. 15642_ G-73 Enforcer unfolds itself. 15642_ B-60 Warrior unfolds itself. 15642_ G-67 Veteran unfolds itself. 15642_ I-47 Archangel unfolds itself. 15651_ Zio. Composite Leg II blown off. 15651_ Adv. Visual Processing Unit blown off. 15651_ Adv. Signal Interpreter blown off. 15651_ Exp. Core Analyzer blown off. 15651_ E-15 Imp destroyed. 15651_ Door malfunctions. 15653_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Map ----- +----------------------------------------------------+ | ??????# # # #??????????????? ?????? | | ??????## ## ]]] # #?????????????????????? | | ???????# ## ]]] # #?????????????????????? | | ???????# ## ]]] # ######## #?????????? | | ???????# ## # #?????????? | | ???????# / + % % % +?????????? | | ???????# ###############/######### #?????????? | | ???????# #??????????# #???????#?????????? | | ???????# +??????????# """"" #?????????????????? | | ???????# #??????????# "???" #?????????????????? | | ???????# #??????????# "???" #?????????????????? | | ???????# ##??????????# """"" #?????????????????? | | ???????# ????????????# #?????????????????? | | ???????# ????????????# #?????????????????? | | ???????# ????????????# #?????????????????? | | ???????# ????????????# #?????????????????? | | ???????#/????????????+ #?????????????????? | | ??????? ????????????# #?????????????????? | | ??????? ????????????# / #?????????????????? | | ??????? ????????????#=%! #?????????????????? | | ??????? ????????????# = #?????????????????? | | ??????? ?????????????# #?????????????????? | | ??????? ????????## ??# #?????????????????? | | ??????? ????????# ##/############ #??????????? | | ??????? ????????+ ????????? | | ????????????????+ H % @ ????????? | | ????????????????# #####+#########+????????????? | | ????????????????## #????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 80 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 1350 Resistance: TH 30 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Sensor Array | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Remote Force Field | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Flamer | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Arc Thrower | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Bore Cannon | -6/Zion | Free Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Rocket Array | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hyp. Mass Driver | x2 | -5/Proximity Caves | Preloaded Repaired ---------- Med. Armored Exoskeleton | 52% | -6/Factory Studied --------- Beam Cannon | -9/Materials | Hacked Gatling Laser | -6/Factory | Hacked Hvy. Phase Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisTransportStabilizer Manual? 0 Play Time 02:04:43 Cumulative 607.9 hours Start 2026.11.01 @ 20:11:26 End 2026.11.02 @ 17:27:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 26 Types 6/0/12/0/1/0/4/1/1/1 Lore% 84 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ad157a0-f15a-4413-9764-64433e01b5e5