Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 14:31:30

Player: Crackrock_Steady

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (26)      130
Value Destroyed (568)      568
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2718

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     265/300
Energy                     236/265
System Corruption          9%
Temperature                Cool (9)
Movement                   Rolling (95) Ox1
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (3) ------
    Medium Storage Unit
           Signal Interpreter
           ECM Suite
>          --- WEAPON (3) -------
           Mining Laser
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Ion Engine
           Heat Sink
           Backup Plating I
           Backup Plating I
  Hardened Light Armor Plating
           PSU Rigger
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           PSU Rigger
>          --- WEAPON -----------
           EM Shotgun
           Beam Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
           Heat Sink
           ECM Suite
           Backup Plating I
           Backup Plating I
  Hardened Light Armor Plating
           Grenade Launcher
           Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             37   | 7   4   7   6   9   3   1   
  Power                    4    | 1   .   .   2   1   .   .   
    Engine                 4    | 1   .   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   1   2   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   .   1   2   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 2   1   .   1   .   3   .   
    Device                 4    | 1   .   .   1   .   2   .   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   3   6   1   6   .   1   
    Energy Gun             2    | 1   .   .   .   1   .   .   
    Energy Cannon          11   | .   2   4   1   4   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 11   | .   .   1   2   5   .   3   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   2   1   .   1   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   6    | .   .   1   .   3   .   2   
  Highest Loss Streak      4    | .   .   1   1   4   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 97  84  88  91  
  Engine                   11   | .   14  14  11  10  11  11  
  Leg                      15   | .   28  28  19  9   .   .   
  Wheel                    7    | .   .   .   .   6   22  22  
  Device                   9    | .   10  .   11  11  11  11  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                10   | .   3   14  11  11  11  11  
  Energy Gun               4    | .   10  .   .   1   11  11  
  Energy Cannon            18   | .   5   26  33  16  11  11  
  Ballistic Gun            3    | .   9   .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             26   | 14  16  16  23  23  25  26  
  Greatest Support         26   | 20  20  20  20  26  26  26  
  Greatest Overweight (x)  7    | 1   .   .   7   5   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   8   8   10  
  Most Carried             9    | 5   8   8   8   8   9   9   
  Average Carried          6    | 2   4   7   6   7   8   8   
  Final Capacity           10   | 8   8   8   8   8   10  10  
  Final Carried            9    | 2   8   7   8   8   9   8   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min 
Matter Collected           821  | 260 123 116 57  265 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            944  | 124 145 285 322 68  .   .   
  Parts                    47   | 10  12  10  15  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   5   9   6   5   .   .   
  Guns                     3    | .   2   .   .   1   .   .   
  Cannons                  19   | .   .   9   6   4   .   .   
  AOE                      3    | .   3   .   .   .   .   .   
Classes Destroyed          10   | 2   4   1   3   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   .   
  Grunt                    8    | .   2   2   4   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Assembled                9    | .   .   4   .   5   .   .   
Best Kill Streak           5    | 4   3   3   4   5   .   .   
  Combat Bots Only         5    | .   3   3   2   5   .   .   
Max Kills in Single Turn   3    | 1   3   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Hostile Shots Fired        138  | .   37  34  37  30  .   .   
  Missed                   28   | .   13  7   5   3   .   .   
Damage Taken               2125 | .   310 412 411 678 .   314 
  Core                     616  | .   83  124 66  257 .   86  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         58   | 100 .   17  .   .   .   .   
Volleys Fired              95   | 6   16  35  18  18  .   2   
  Largest                  3    | 2   2   2   3   3   .   1   
  Hottest                  180  | 60  70  160 180 143 .   100 
Shots Fired                209  | 12  31  67  54  43  .   2   
  Gun                      55   | 12  30  .   .   13  .   .   
  Cannon                   145  | .   .   61  54  30  .   .   
  Launcher                 2    | .   1   1   .   .   .   .   
  Special                  7    | .   .   5   .   .   .   2   
  Kinetic                  34   | 6   15  .   .   13  .   .   
  Thermal                  173  | 6   15  66  54  30  .   2   
  Explosive                2    | .   1   1   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         10   | 8   5   10  7   3   .   .   
  Robot Miss Streak        4    | 2   3   4   2   4   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           97   | 8   15  30  27  17  .   .   
  Core Hits                53   | 5   12  15  11  10  .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1863 | 91  343 486 611 332 .   .   
  Guns                     425  | 91  236 .   .   98  .   .   
  Cannons                  1178 | .   .   474 475 229 .   .   
  Explosions               246  | .   107 3   136 .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  14   | .   .   9   .   5   .   .   
  Kinetic                  268  | 37  133 .   .   98  .   .   
  Thermal                  1335 | 54  103 474 475 229 .   .   
  Explosive                246  | .   107 3   136 .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            46   | .   .   .   46  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               46   | .   .   .   46  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      31   | .   .   29  .   2   .   .   
  Shots                    1    | .   .   1   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   .   .   
Targets Rammed             3    | .   .   2   .   1   .   .   
  Kicked                   2    | .   .   2   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        680  | .   96  360 602 680 .   12  
  Average Temperature      185  | .   52  140 244 293 .   6   
  Received Heat Transfer   389  | .   165 27  177 20  .   .   
  Effects                  28   | .   .   3   8   17  .   .   
    Shutdowns              8    | .   .   .   4   4   .   .   
    Energy Bleed           4    | .   .   .   3   1   .   .   
    Interference           5    | .   .   2   .   3   .   .   
    Matter Decay           5    | .   .   1   .   4   .   .   
    Short Circuit          2    | .   .   .   .   2   .   .   
    Damage (minor)         2    | .   .   .   1   1   .   .   
    Damage (core)          2    | .   .   .   .   2   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   1   1   .   .   .   
  Heat Transferred         2829 | 125 225 999 999 481 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             291  | 20  159 188 291 68  .   1   
  Initial                  68   | .   13  61  68  53  .   .   
  Average                  95   | 8   79  152 154 37  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         90   | 100 100 100 63  100 .   100 
  Level 1                  9    | .   .   .   36  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              37   | .   6   9   12  10  .   .   
  Peak Tracking Total      6    | .   3   3   3   6   .   .   
  Tactical Retreats        4    | .   .   1   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          4    | .   2   .   1   .   1   .   
  Terminals                3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   5   .   4   .   2   .   
  Successful               5    | .   2   .   1   .   2   .   
  Failed                   6    | .   3   .   3   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   4   .   4   .   1   .   
  Terminals                9    | .   5   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   1   .   2   .   
  Record                   2    | .   .   .   .   .   2   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       2    | .   1   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min 
Turns Passed               2526 | 97  399 375 489 538 588 40  
Spaces Moved               1644 | 59  278 156 168 299 648 36  
  Core                     33   | 11  .   .   5   17  .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     766  | 48  278 156 163 121 .   .   
  Wheels                   845  | .   .   .   .   161 648 36  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 90  90  90  
  Average Speed            121  | 108 120 120 199 155 90  90  
  Slowest Speed            400  | 190 120 120 400 300 90  90  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   
Exploration Rate (%)       30   | 3   32  28  23  42  79  7   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   2   
Terrain Destroyed          34   | .   7   2   23  .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   2   
  AOE                      32   | .   7   2   23  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Total                      1966 | 80  313 265 282 335 652 39  
  Wait                     145  | .   .   63  81  1   .   .   
  Move                     1638 | 58  277 155 167 298 647 36  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  32   | 9   11  1   6   4   1   .   
  Fast Attach              6    | .   .   .   2   4   .   .   
  Attach                   15   | 7   1   1   2   3   .   1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     16   | .   3   6   2   2   3   .   
  Drop                     16   | .   5   2   4   4   1   .   
  Fire                     95   | 6   16  35  18  18  .   2   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   .   
  Kick                     2    | .   .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  132 | -10/Materials | Discovered new exit (range 8)
  210 | -10/Materials | Discovered new exit (range 3)
  311 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Identified exit to Materials
  496 | -10/Materials | Identified exit to Mines
  497 | -10/Materials | Entered Mines
  523 | -10/Mines     | Met a Derelict bent on vengeance
  593 | -10/Mines     | Discovered exit to Materials (range 9)
  655 | -10/Mines     | Excavation squad dispatched
  655 | -10/Mines     | A large section of the Mines collapsed
  687 | -10/Mines     | Core integrity fell below 50%
  726 | -10/Mines     | Core integrity fell below 20%
  872 | -10/Mines     | Entered Materials
  872 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1159 | -9/Materials  | Build established: Gunner
 1268 | -9/Materials  | Discovered new exit (range 10)
 1317 | -9/Materials  | Identified exit to Mines
 1361 | -9/Materials  | Entered Mines
 1383 | -9/Mines      | Assembled infested the area
 1412 | -9/Mines      | Learned Materials emergency access door positions
 1458 | -9/Mines      | Core integrity fell below 50%
 1696 | -9/Mines      | Core integrity fell below 20%
 1724 | -9/Mines      | Lost 4 parts (1p1n2w)
 1778 | -9/Mines      | Learned Materials emergency access door positions
 1823 | -9/Mines      | Discovered new exit (range 6)
 1827 | -9/Mines      | Identified exit to Materials
 1894 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1895 | -9/Mines      | Discovered new exit (range 5)
 1898 | -9/Mines      | Identified exit to Exiles
 1899 | -9/Mines      | Entered Exiles
 1936 | -9/Exiles     | Met 8R-AWN
 1960 | -9/Exiles     | Met EX-HEX
 1985 | -9/Exiles     | Build established: Mutant
 2008 | -9/Exiles     | Met EX-DEC
 2023 | -9/Exiles     | Learned location of Zion (-6)
 2063 | -9/Exiles     | Visited The Gauntlet
 2182 | -9/Exiles     | Discovered new exit (range 14)
 2258 | -9/Exiles     | Met EX-BIN
 2283 | -9/Exiles     | Aligned with FarCom system
 2284 | -9/Exiles     | Given EX-Vault access code
 2311 | -9/Exiles     | Opened EX-Vault
 2314 | -9/Exiles     | Found Prototype Device
 2315 | -9/Exiles     | Identified PSU Rigger
 2336 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2486 | -9/Exiles     | Identified exit to Mines
 2487 | -9/Exiles     | Left Exiles lab with PSU Rigger
 2487 | -9/Exiles     | Entered Mines
 2528 | -8/Mines      | Crushed by falling debris
 2528 | -8/Mines      | Smashed by cave-in

 Last Messages 
---------------
  here and steal a few of HEX's prototypes.
02486_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
02487_ Receiving FarCom transmissions...
02488_ K-01 Serf collects debris.
02490_ K-01 Serf cleans the Core Extractor.
02492_ K-01 Serf collects debris. <x3>
02498_ K-01 Serf cleans the Core Extractor.
02500_ K-01 Serf collects debris.
02507_ K-01 Serf cleans the Core Extractor.
02513_ K-01 Serf collects debris. <x3>
02528_ The unstable cave ceiling collapses.
02528_ Crushed by falling debris.
02528_ Com. Wheel destroyed.
02528_ System corrupted by crushing effect (+4).
02528_ EM Shotgun destroyed.
02528_ System corrupted by crushing effect (+1).
02528_ Beam Cannon destroyed.
02528_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderHackingStreamer
  Manual?         0
Play Time         00:18:35
  Cumulative      21.0 hours
  Start           2024.05.23 @ 14:12:59
  End             2024.05.23 @ 14:31:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b32fc23-02e2-4f9d-b3d8-48b03d092d0c