Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.20 @ 00:04:04 Player: T-Rez5000 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (1252) 1252 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 6216 Bonus ------- Follower Combat Kills 40 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 33/100 System Corruption 2% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Improved Signal Interpreter Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Titanium Leg Latent Energy Streamer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Shielding Improved Signal Interpreter Salvage Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Shock Rifle Plasma Rifle Shock Bomb Launcher Improved Grenade Launcher > --- INVENTORY -------- Improved Titanium Leg Improved EM Pulse Cannon Latent Energy Streamer Advanced Assault Cannon [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 3 | . . . . . . . 2 . . 1 Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 85 | 6 7 6 5 3 8 17 4 2 17 10 Power 8 | 1 1 . 1 1 1 1 . . 1 1 Engine 7 | 1 1 . 1 1 1 . . . 1 1 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 2 2 1 . 2 7 . . 7 3 Treads 2 | 2 . . . . . . . . . . Leg 21 | . 2 2 1 . 2 7 . . 4 3 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight 1 | . . . . . . . . . 1 . Utility 15 | 1 1 1 1 . . 2 2 1 4 2 Device 7 | . . 1 . . . . 1 1 2 2 Storage 3 | 1 1 . 1 . . . . . . . Processor 3 | . . . . . . . 1 . 2 . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 2 3 3 2 2 5 7 2 1 5 4 Energy Gun 16 | 2 2 2 2 . 2 4 . . 1 1 Energy Cannon 2 | . . . . 1 . . . . . 1 Ballistic Gun 11 | . . 1 . . 3 3 2 1 . 1 Ballistic Cannon 3 | . 1 . . 1 . . . . . 1 Launcher 3 | . . . . . . . . . 3 . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 36 | . 2 . . . 5 3 2 5 . 19 Power 4 | . . . . . . . 2 . . 2 Propulsion 11 | . . . . . 2 . . 2 . 7 Utility 5 | . . . . . . . . 2 . 3 Weapon 16 | . 2 . . . 3 3 . 1 . 7 Highest Loss Streak 18 | . 2 . . . 4 2 2 5 . 18 Average Slot Usage (%) 86 | . 91 100 100 100 88 98 89 53 49 62 Engine 8 | . 14 11 11 11 11 9 2 . 6 4 Core 1 | . . . . . . 9 2 . . . Treads 1 | . 20 . . . . . . . . . Leg 25 | . 6 33 33 33 31 36 30 19 5 17 Device 7 | . . 8 11 11 11 . 7 3 9 9 Storage 8 | . 20 13 11 11 11 9 7 5 . . Processor 2 | . . . . . . . 7 5 5 13 Protection 2 | . . . . . . 8 7 3 . . Energy Gun 14 | . 22 15 21 19 5 10 15 10 . 7 Ballistic Gun 6 | . . 6 11 8 7 15 7 3 . . Ballistic Cannon 2 | . 5 11 . 2 9 . . . . . Launcher 1 | . . . . . . . . . 9 7 Naked Turns 29 | . . . . . . . . 21 8 . Heaviest Build 45 | 12 17 20 31 36 36 41 43 45 27 31 Greatest Support 80 | 40 40 33 33 33 33 72 67 67 80 80 Greatest Overweight (x) 7 | . 1 . . 1 2 . . 1 7 1 Average Overweight (x) . | . . . . . . . . . 2 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 4 4 Average Capacity 7 | 5 6 6 7 10 10 10 10 8 4 4 Most Carried 10 | 2 6 6 8 10 10 10 10 10 4 4 Average Carried 7 | 1 4 5 6 9 7 9 9 8 3 3 Final Capacity 10 | 6 6 6 10 10 10 10 10 4 4 4 Final Carried 10 | 2 6 6 8 10 8 10 10 4 4 2 Class Distribution -------------------- 27% | Mutant 26% | Skirmisher 20% | Gunner 16% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 1299 | 260 124 60 106 . 124 197 98 . . 330 Remotely 276 | . . . . . . . . . . 276 Salvage Created 1045 | . 310 74 149 . 124 194 72 . . 122 Parts 66 | . 19 4 8 . 8 14 2 . . 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 33 | . 8 2 5 . 6 7 3 . . 2 Melee 1 | . . . . . . . . . . 1 Guns 20 | . 3 2 1 . 4 7 3 . . . Cannons 9 | . 5 . 2 . 2 . . . . . AOE 3 | . . . 2 . . . . . . 1 Classes Destroyed 7 | . 1 . 1 . 1 1 . . . 3 Worker 2 | . . . . . . . . . . 2 Builder 1 | . . . . . . . . . . 1 Swarmer 11 | . . . . . 3 5 3 . . . Grunt 18 | . 8 2 4 . 3 . . . . 1 Brawler 1 | . . . 1 . . . . . . . Sentry 2 | . . . . . . 2 . . . . Hunter 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . 4 2 3 . 3 4 3 . . 4 Combat Bots Only 4 | . 4 2 3 . 3 4 3 . . 1 Max Kills in Single Turn 3 | . 1 1 2 . 2 1 2 . . 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Damage Taken 5389 | . 515 66 103 . 699 842 200 340 . 2624 Core 1237 | . 23 34 11 . 56 56 17 184 . 856 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 90 . . . 74 89 . . 71 . Volleys Fired 114 | . 26 5 6 . 26 24 4 . 1 22 Largest 4 | . 2 3 3 . 3 3 3 . 3 4 Hottest 197 | . 80 165 133 . 145 108 154 . 102 197 Shots Fired 238 | . 51 15 18 . 47 55 12 . 3 37 Gun 172 | . 35 10 15 . 23 55 12 . . 22 Cannon 59 | . 16 5 3 . 24 . . . . 11 Launcher 7 | . . . . . . . . . 3 4 Special . | . . . . . . . . . . . Kinetic 119 | . 16 5 9 . 29 46 4 . . 10 Thermal 78 | . 25 10 3 . 11 9 8 . . 12 Explosive 5 | . . . . . . . . . 2 3 Electromagnetic 36 | . 10 . 6 . 7 . . . 1 12 Robot Hit Streak 15 | . 6 6 15 . 11 13 4 . 1 4 Robot Miss Streak 4 | . 3 2 2 . 4 3 1 . 2 1 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 145 | . 28 8 15 . 40 38 6 . 1 9 Core Hits 75 | . 14 2 7 . 18 14 4 1 . 15 Critical Hits 2 | . 1 . . . . 1 . . . . Critical Kills 2 | . 1 . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3175 | . 321 116 617 . 436 395 112 3 239 936 Guns 1220 | . 183 100 184 . 211 390 112 . . 40 Cannons 643 | . 138 16 57 . 225 . . . . 207 Explosions 1284 | . . . 376 . . . . . 239 669 Melee . | . . . . . . . . . . . Ramming 28 | . . . . . . 5 . 3 . 20 Kinetic 1047 | . 138 16 132 . 275 260 43 . . 183 Thermal 976 | . 117 100 423 . 114 130 69 . . 23 Explosive 848 | . . . . . . . . . 181 667 Electromagnetic 276 | . 66 . 62 . 47 . . . 58 43 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 6 2 Average Corruption 5 | . . . . . . . . 6 6 1 Corruption Purged . | . . . . . . . . . . . Effects 13 | . . . . . . . . 3 10 . Message Errors 2 | . . . . . . . . 1 1 . Matter Fused 4 | . . . . . . . . 1 3 . Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . 1 2 . Data Loss (minor) 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 128 | . . . 44 . . . . . 56 28 Projectiles . | . . . . . . . . . . . Explosions 128 | . . . 44 . . . . . 56 28 Melee . | . . . . . . . . . . . Knockbacks 10 | . . 1 . . 6 . . . . 3 Impact . | . . . . . . . . . . . Kinetic 10 | . . 1 . . 6 . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 147 | . . . 41 . . . 16 1 . 89 Shots 6 | . . . 2 . . . 1 . . 3 Rammed 5 | . . . . . . . . 2 . 3 Targets Rammed 7 | . . . . . . 2 . 2 . 3 Kicked 2 | . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 391 | . 215 391 183 . 197 298 114 . 263 387 Average Temperature 113 | . 72 167 79 . 112 107 55 . 116 171 Received Heat Transfer 1521 | . 285 36 33 . 342 54 6 9 . 756 Effects 11 | . . . . . . 4 . . . 7 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . . . . Interference 9 | . . . . . . 3 . . . 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1676 | . 275 222 511 . 174 296 148 . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 373 | . 210 188 373 . 90 190 96 20 15 88 Initial 88 | . . 88 73 . . 35 . 5 . 7 Average 68 | . 65 160 170 . 28 112 22 3 1 13 Maximum Alert Level 1 | . 1 . 1 . . . . . . . Low Security (%) 96 | 100 86 100 86 . 100 100 100 100 100 100 Level 1 3 | . 13 . 13 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . . 3 1 . . 6 Investigation 2 | . 1 . . . . . . . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 3 | . 1 . . . . . 1 . . 1 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 4 | . . 3 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 62 | . 10 8 5 . 6 11 6 6 2 8 Peak Tracking Total 7 | . 6 7 3 . 3 6 3 6 1 5 Tactical Retreats 2 | . . 1 . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 3 | . 1 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 17 | . 1 . 12 . . . 2 . . 2 Max in Single Turn 12 | . 1 . 12 . . . 2 . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 8 | . 1 . . 3 . 2 . . . 2 Terminals 3 | . . . . . . 1 . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 42 | . 3 . . 33 . 3 . . . 3 Successful 39 | . 2 . . 33 . 3 . . . 1 Failed 3 | . 1 . . . . . . . . 2 Catastrophic 2 | . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . 2 . . . . . . Terminals 5 | . . . . . . 2 . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 3 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 36 | . . . . 33 . 2 . . . 1 Record 34 | . . . . 32 . 2 . . . . Alert Level 1 | . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 3 | . 3 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Total Allies 4 | . . . . . . . . 1 . 3 Largest Group 3 | . . . . . . . . 1 . 3 Highest-Rated Group 93 | . . . . . . . . 31 . 93 Highest-Rated Ally 31 | . . . . . . . . 31 . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . 14 . 15 Total Damage 440 | . . . . . . . . 253 . 187 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 4271 | 75 389 283 589 703 185 418 703 110 491 325 Spaces Moved 2733 | 42 197 192 461 552 85 262 365 108 227 242 Core 285 | 2 . . . . . . . 38 146 99 Treads 179 | 40 139 . . . . . . . . . Legs 2250 | . 58 192 461 552 85 262 365 70 62 143 Wheels . | . . . . . . . . . . . Hover 19 | . . . . . . . . . 19 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 50 Average Speed 128 | 154 148 120 120 125 122 120 120 95 200 103 Slowest Speed 400 | 160 160 120 120 150 180 120 120 150 400 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 41 23 95 91 14 22 8 84 5 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 64 | . . . 34 . . . . . 10 20 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 64 | . . . 34 . . . . . 10 20 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Total 3284 | 49 242 233 485 562 118 326 623 113 255 278 Wait 291 | . 3 28 8 . . 7 244 . . 1 Move 2724 | 41 196 191 460 551 84 261 365 107 226 242 Hop . | . . . . . . . . . . . Pick Up 24 | 2 6 . 2 4 . 4 3 . 3 . Fast Attach 46 | 6 4 2 1 1 1 4 . 2 17 8 Attach 16 | . 2 2 1 . 4 3 2 . . 2 Detach 4 | . . 1 . 1 . 1 . 1 . . Swap 23 | . 1 2 3 2 3 10 2 . . . Drop 35 | . 4 2 4 3 . 10 3 1 8 . Fire 114 | . 26 5 6 . 26 24 4 . 1 22 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . 2 . 3 Kick 2 | . . . . . . 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 11) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 652 | -9/Materials | Discovered new exit (range 14) 748 | -9/Materials | Entered Mines 782 | -9/Mines | Discovered new exit (range 9) 803 | -9/Mines | Learned location of 1 exit from Proximity Caves 1061 | -9/Mines | Build established: Scavenger-Gunner 1131 | -9/Mines | Discovered new exit (range 11) 1329 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1330 | -9/Mines | Discovered new exit (range 5) 1337 | -9/Mines | Entered Exiles 1373 | -9/Exiles | Met 8R-AWN 1400 | -9/Exiles | Met EX-HEX 1446 | -9/Exiles | Met EX-DEC 1452 | -9/Exiles | Learned location of Zion (-6) 1521 | -9/Exiles | Discovered new exit (range 11) 1532 | -9/Exiles | Build established: Gunner 1618 | -9/Exiles | Visited The Gauntlet 1794 | -9/Exiles | Met EX-BIN 1823 | -9/Exiles | Aligned with FarCom system 1824 | -9/Exiles | Given EX-Vault access code 1869 | -9/Exiles | Opened EX-Vault 1874 | -9/Exiles | Found Prototype Storage 1882 | -9/Exiles | Found Prototype Energy Cannon 1883 | -9/Exiles | Identified Latent Energy Streamer 1922 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2040 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2040 | -9/Exiles | Entered Mines 2123 | -8/Mines | Lost 4 parts (2n2w) 2200 | -8/Mines | Discovered new exit (range 5) 2225 | -8/Mines | Entered Materials 2225 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2346 | -8/Materials | Garrison activated, responded to threat 2555 | -8/Materials | Discovered new exit (range 7) 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Utility x2 2832 | -7/Factory | Build established: Skirmisher 3346 | -7/Factory | Sucked down chute 3346 | -7/Factory | Entered Waste 3347 | -7/Waste | Met a frightened Derelict 3361 | -7/Waste | EMP discharged 3381 | -7/Waste | Spotted C-40 Crusher 3390 | -7/Waste | Spotted C-40 Crusher 3391 | -7/Waste | Spotted C-40 Crusher 3393 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3396 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3398 | -7/Waste | Spotted C-40 Crusher 3403 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3416 | -7/Waste | Spotted C-40 Crusher 3432 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3433 | -7/Waste | Spotted C-40 Crusher 3435 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3451 | -7/Waste | Discovered new exit (range 11) 3456 | -7/Waste | Entered Factory 3466 | -7/Factory | Lost 5 parts (2n2u1w) 3594 | -7/Factory | Discovered new exit (range 12) 3695 | -7/Factory | Build established: Mutant 3946 | -7/Factory | Identified exit to Factory 3947 | -7/Factory | Entered another Factory area 3947 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4053 | -6/Factory | Allied Derelicts emerged from ambush trap array 4178 | -6/Factory | Core integrity fell below 50% 4191 | -6/Factory | Core integrity fell below 20% 4236 | -6/Factory | Lost 18 parts (2p7n2u7w) 4272 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04196_ K-01 Serf collects debris. 04197_ ALERT: Rogue bot located, Programmers report to Factory Zone 1U. 04200_ K-01 Serf collects debris. 04205_ Carbon-fiber Leg destroyed. 04219_ Acquired Adv. Heat Sink. 04225_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security 04236_ Acquired Shock Absorption System. 04240_ Connecting with Terminal... 04267_ K-01 Serf cleans the Terminal. 04268_ Slammed into Y-54 Guardian. 04268_ Adv. Heat Sink permanently disabled. 04268_ Destabilizing: Short circuit. 04269_ Slammed into Y-54 Guardian. 04269_ Destabilizing: Core damaged (-25). 04270_ Connecting with Terminal... 04270_ ALERT: Suspicious activity at Terminal F022. Dispatching Investigation squad. 04272_ Shock Absorption System destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????# #? #??????????????????????????????? | | ??????# #? ???????????????????????????????? | | ??????# #? ??##############????????????????? | | ??????# ##+#???# #????????????????? | | ??????# #???# """ " #????????????????? | | ??????# #???# """ T #????????????????? | | ??????# ##### """ " #????????????????? | | ??????# # #????????????????? | | ??????# # """ """ #????????????????? | | ?+ Y """ """ #????????????????? | | ?###### # """ """ #????????????????? | | ??????# # #????????????????? | | ??????###+####### # #????????????????? | | ????????????????# # #????????????????? | | ????????????????+ # #????????????????? | | ????????????????## #####+########????????????????? | | ?????????????????# ##### #???????????????????????? | | ?????????????????# #???????????????????????? | | ????????????????########t#???????????????????????? | | ????????????????# #?# #???????????????????????? | | ????????????????# ### ###?????????????????????? | | ????????????????# # k ########## ???????? | | ????????????????# # "" ???????? | | ????????????????# Y T" ???????? | | ????????????????# p# ???????? | | ????????????????# # @ ##########! ???????? | | ????????????????# ###+###?????????????????????? | | ????????????????# #? ???????????????????????? | | ????????????????######? "???????????????????????? | | ?????????????????????? ""??????????????????????? | | ?????????????????????? ""??????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# """??Y??????????????????? | | ?????????????????????# "???????????????????????? | | ?????????????????????# "???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????#####???????????????????????? | | ??????????????????????Y??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 19 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 225 Resistance: EX 25 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Just Browsing Librarian Challenges ------------ None Game ------ Seed TrackerMeleeTriangulator Manual? 0 Play Time 01:46:35 Cumulative 22.5 hours Start 2021.10.19 @ 01:50:21 End 2021.10.20 @ 00:04:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90caa146-2f43-4d90-b19f-f5dbc85cd62a