Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 02:06:33 Player: JP Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (1648) 1648 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5513 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 155/160 System Corruption 9% Temperature Critical (523) Movement Walking (105) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Potential Leg (fused) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Melee Analysis Suite Utility Shielding Reactive Plating > --- WEAPON (2) ------- Advanced Beam Rifle Missile Launcher > --- INVENTORY (15) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Medium Storage Unit Medium Storage Unit Signal Interpreter Force Booster Authchip [R/Combat] Authchip [Propulsion] Authchip [Armor] Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Melee Analysis Suite Utility Shielding Reactive Plating > --- WEAPON ----------- Advanced Beam Rifle Missile Launcher > --- INVENTORY -------- Improved Aluminum Leg Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Medium Storage Unit Medium Storage Unit Signal Interpreter Force Booster Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Authchip [Armor] [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 2 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 49 | 6 4 2 11 5 3 1 13 4 Power 8 | 1 . 2 2 1 . . 1 1 Engine 6 | 1 . 2 2 . . . 1 . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 1 2 2 . 2 1 Treads 6 | 2 . . 1 2 . . 1 . Leg 4 | . . . . . 2 . 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 2 . 3 . 1 . 2 1 Device 1 | . . . 1 . . . . . Storage 3 | 1 1 . . . 1 . . . Processor 2 | . 1 . . . . . . 1 Hackware . | . . . . . . . . . Protection 4 | . . . 2 . . . 2 . Artifact . | . . . . . . . . . Weapon 21 | 2 2 . 5 2 . 1 8 1 Energy Gun 13 | 2 . . 4 1 . . 5 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . 2 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 1 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 . Parts Lost 10 | . 1 . 1 . . . 3 5 Power 2 | . . . . . . . 2 . Propulsion 2 | . . . . . . . . 2 Utility 2 | . . . . . . . . 2 Weapon 4 | . 1 . 1 . . . 1 1 Highest Loss Streak 4 | . 1 . 1 . . . 1 4 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 4 8 9 9 9 8 8 13 Power . | . 1 1 . . . . . . Propulsion 1 | . 1 1 1 2 1 . . 4 Utility 4 | . 2 4 2 3 4 5 5 8 Weapon 2 | . . 2 4 3 3 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . . . 1 . . 2 16 Power . | . . . . . . . . . Propulsion 10 | . . . . 1 . . . 9 Utility 7 | . . . . . . . . 7 Weapon 2 | . . . . . . . 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 99 99 100 100 91 84 Engine 6 | . 14 14 11 3 . . 4 . Core 3 | . . . . 7 11 11 2 3 Treads 15 | . 28 28 22 22 16 . 3 . Leg 8 | . . . . . 5 22 19 23 Device 7 | . . . 7 11 11 11 8 3 Storage 10 | . 14 14 11 11 11 11 9 9 Processor 10 | . 11 14 11 11 11 11 9 12 Protection 11 | . . . 13 11 11 11 17 15 Energy Gun 11 | . 17 . 17 11 11 8 5 7 Ballistic Gun 3 | . 10 28 . . . . 1 . Special Weapon 1 | . . . 3 2 . . . . Impact Weapon 2 | . . . . . . . 5 5 Slashing Weapon 3 | . . . . 8 11 11 3 . Peak Build Rating 45 | 6 7 8 14 20 36 36 38 45 Average Rating 22 | 4 6 7 12 18 23 35 35 36 On Entrance 17 | . 6 7 8 12 20 36 35 37 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . Naked Turns . | . . . . . . . . . Heaviest Build 44 | 14 19 18 26 26 34 35 41 44 Greatest Support 75 | 40 40 40 40 46 60 60 70 75 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 Average Capacity 11 | 7 9 10 10 10 10 15 15 15 Most Carried 15 | 3 8 9 10 10 10 9 15 15 Average Carried 8 | 1 4 8 9 9 9 8 8 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 Final Carried 15 | 3 8 9 10 9 8 8 14 15 Class Distribution -------------------- 66% | Mutant 32% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 1091 | 44 201 25 305 80 . 45 299 92 Remotely . | . . . . . . . . . Salvage Created 2310 | . 384 79 341 68 . 29 1071 338 Parts 116 | . 16 14 16 4 . 3 49 14 Haulers Intercepted 10 | . 1 . 3 . . . 5 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 44 | . 8 6 2 2 . 3 17 6 Melee 13 | . . . . 2 . 2 7 2 Guns 22 | . 8 6 2 . . . 5 1 AOE 3 | . . . . . . 1 2 . Classes Destroyed 11 | . 4 . . . . . 6 1 Worker 3 | . . . . . . . 3 . Builder 3 | . . . . . . . 3 . Hauler 10 | . 1 . 3 . . . 5 1 Mechanic 1 | . . . . . . . 1 . Watcher 8 | . 3 . 3 . . . 1 1 Swarmer 15 | . 3 6 . . . 3 3 . Grunt 21 | . 5 . 2 2 . . 10 2 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 Sentry 4 | . . . . . . . 2 2 Hunter 1 | . . . . . . . . 1 Best Kill Streak 8 | . 5 3 2 1 . 3 8 3 Combat Bots Only 4 | . 4 3 1 1 . 3 3 3 Max Kills in Single Turn 7 | . 1 1 1 1 . 1 7 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 1 . Melee 1 | . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 320 | . 34 23 27 1 . 13 85 137 Missed 98 | . 6 5 13 . . 3 30 41 Hits 222 | . 28 18 14 1 . 10 55 96 Melee 1 | . . . . . . . 1 . Projectile 221 | . 28 18 14 1 . 10 54 96 Critical Strikes 6 | . . . 1 . . . 3 2 Damage Taken 3070 | . 333 154 165 11 . 83 876 1448 Core 712 | . 100 7 10 . . . 153 442 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 28 | . . . 3 3 . . 4 18 Ignored by Resistances 62 | . . . . . . . 26 36 Regen/Repaired (Parts) 118 | . . . . . . . 118 . Core Remaining (%) 84 | 100 . 57 . . . 97 . . Volleys Fired 111 | . 30 11 28 3 . 1 17 21 Largest 2 | . 2 2 2 1 . 1 2 2 Hottest 100 | . 90 40 100 56 . 33 90 97 Shots Fired 179 | . 59 22 44 3 . 1 24 26 Gun 159 | . 59 22 35 3 . . 20 20 Cannon . | . . . . . . . . . Launcher 11 | . . . . . . 1 4 6 Special 9 | . . . 9 . . . . . Kinetic 32 | . 10 22 . . . . . . Thermal 62 | . 29 . 9 3 . . 1 20 Explosive 11 | . . . . . . 1 4 6 Electromagnetic 74 | . 20 . 35 . . . 19 . Robot Hit Streak 13 | . 7 7 13 6 . . 10 12 Robot Miss Streak 5 | . 3 5 1 . . . 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 163 | . 37 10 29 8 . 3 45 31 Core Hits 88 | . 20 6 15 2 . 3 33 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 8 | . 1 1 . . . . 3 3 Critical Strikes 14 | . 2 1 . 3 . . 4 4 Burn 3 | . 1 . . 1 . . . 1 Destroy 2 | . 1 1 . . . . . . Smash 6 | . . . . . . . 3 3 Sever 3 | . . . . 2 . . 1 . Melee Attacks 94 | . . . . 6 . 5 62 21 Impact 61 | . . . . . . . 40 21 Slashing 33 | . . . . 6 . 5 22 . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . 1 . . 7 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4639 | . 524 104 486 242 . 173 2054 1056 Guns 1645 | . 524 104 486 52 . . 259 220 Cannons . | . . . . . . . . . Explosions 773 | . . . . . . 79 531 163 Melee 2221 | . . . . 190 . 94 1264 673 Ramming . | . . . . . . . . . Kinetic 204 | . 100 104 . . . . . . Thermal 731 | . 201 . . 52 . . 258 220 Explosive 515 | . . . . . . 79 273 163 Electromagnetic 968 | . 223 . 486 . . . 259 . Impact 1576 | . . . . . . . 903 673 Slashing 645 | . . . . 190 . 94 361 . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 9 Average Corruption 8 | . . . . . . . 7 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . . . . . . 39 14 Message Errors 11 | . . . . . . . 7 4 Matter Fused 10 | . . . . . . . 8 2 Heat Flow Errors 9 | . . . . . . . 6 3 Energy Discharges 6 | . . . . . . . 6 . Parts Rejected 2 | . . . . . . . 2 . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . 5 1 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 3 | . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 667 | . . . . 28 . 26 488 125 Projectiles . | . . . . . . . . . Explosions 70 | . . . . . . 26 44 . Melee 597 | . . . . 28 . . 444 125 Knockbacks 6 | . . . . . . . 2 4 Impact 6 | . . . . . . . 2 4 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 191 | . . . . . . . 145 46 Shots 4 | . . . . . . . 2 2 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 523 | . 258 . 132 28 . . 218 523 Average Temperature 71 | . 83 . 26 14 . . 57 134 Received Heat Transfer 1083 | . 150 . 108 6 . . 333 486 Effects 8 | . . . . . . . . 8 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Robots Corrupted 8 | . . . . . . . 5 3 Combat Hostiles 6 | . . . . . . . 3 3 Parts Fried 16 | . 2 . 3 . . . 11 . Impact Corruptions 15 | . . . . . . . 10 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1632 | . 666 . . 185 . . 300 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 . 100 98 100 Level 1 . | . . . . . . . 1 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 205 | . 131 120 46 35 . 67 205 166 Initial 76 | . . . 23 . . . 22 76 Average 39 | . 48 82 7 5 . 12 68 57 Influence Increases 1778 | . 262 140 149 95 . 77 743 312 Destroy 0b10 Robot/C 880 | . 160 120 40 40 . 60 340 120 Destroy 0b10 Robot/NC 125 | . 20 . 30 . . . 65 10 Destroy Leader 206 | . 38 20 22 10 . 10 62 44 Successful Hack 53 | . 14 . 18 . . . 16 5 Disable Machine 60 | . . . . . . . 30 30 Destroy Structure 154 | . . . 9 . . 7 80 58 Partial Spotted 30 | . . . 15 . . . . 15 Lose Combat Pursuer 270 | . 30 . 15 45 . . 150 30 Influence Decreases 1612 | . 262 80 209 95 . 20 617 329 Entered New Map 179 | . . . 37 . . . 35 107 Time Decay 1161 | . 252 80 172 95 . 20 402 140 Lost Part 70 | . 10 . . . . . 30 30 Purge Threat 202 | . . . . . . . 150 52 Squads Dispatched 9 | . 2 . 2 1 . . 3 1 Investigation 4 | . 1 . . 1 . . 2 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 9 | . 1 . . . . . 6 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 16 6 15 5 . 3 46 13 Peak Tracking Total 9 | . 4 3 5 3 . 3 9 5 Tactical Retreats 11 | . 2 . 1 2 . . 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 4 | . 2 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 4 | . . . . . . . 2 2 Max in Single Turn 1 | . . . . . . . 1 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 19 | . 4 . 3 1 1 . 7 3 Terminals 13 | . 4 . 3 . . . 3 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 65 | . 15 . 18 1 1 . 24 6 Successful 36 | . 6 . 10 1 1 . 16 2 Failed 29 | . 9 . 8 . . . 8 4 Catastrophic 4 | . 1 . . . . . 1 2 Database Lockouts . | . . . . . . . . . Manual 28 | . 11 . 7 . 1 . 6 3 Terminals 52 | . 15 . 18 . . . 13 6 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . . 7 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 21 | . 3 . 8 1 1 . 7 1 Record 3 | . 1 . 2 . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 4 | . . . 2 . . . 2 . Unreport Threat 2 | . . . . . . . 1 1 Investigation Status 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 . Scan Component 3 | . . . . . . . 3 . Repair 3 | . . . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Retrieve Study 2 | . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 3 . 2 . . . . 1 Terminals 6 | . 3 . 2 . . . . 1 Botnet 6 | . 3 . 2 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 4 . 3 . . . 6 2 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . Parts Repaired 3 | . . . . . . . 3 . Time 84 | . . . . . . . 84 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Active Infowar (turns) 3488 | . . . 747 666 519 163 1393 . Sensors 3488 | . . . 747 666 519 163 1393 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 5164 | 64 764 164 1026 666 519 163 1459 339 Spaces Moved 3006 | 34 382 76 540 386 380 155 918 135 Core 1 | 1 . . . . . . . . Treads 1661 | 33 382 76 540 386 244 . . . Legs 1344 | . . . . . 136 155 918 135 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 45 | 50 160 160 160 160 90 90 45 90 Average Speed 128 | 156 160 160 160 160 134 90 86 99 Slowest Speed 160 | 160 160 160 160 160 160 90 100 105 Overloaded Moves 108 | . . . . . . . 108 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 56 27 44 70 68 42 66 20 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . . 1 . 1 . . Spaces Dug 35 | . . . 9 . . . 25 1 Terrain Destroyed 161 | . . . 9 . . 8 85 59 Melee 26 | . . . . . . . 25 1 Projectile 10 | . . . 9 . . . . 1 AOE 125 | . . . . . . 8 60 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 3960 | 42 475 99 636 423 386 170 1453 276 Wait 600 | . 45 8 40 15 . . 410 82 Move 2998 | 33 381 75 539 385 379 154 917 135 Hop . | . . . . . . . . . Pick Up 35 | 3 6 1 3 1 . . 15 6 Fast Attach 33 | 6 3 . 5 2 2 . 11 4 Attach 15 | . 1 . 3 2 . 1 5 3 Detach 3 | . . . 1 . . 1 1 . Swap 22 | . . 2 11 4 1 . 4 . Drop 34 | . 2 2 6 5 4 . 11 4 Fire 111 | . 30 11 28 3 . 1 17 21 Melee 94 | . . . . 6 . 5 62 21 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 14 | . 6 . . . . 8 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 687 | -10/Materials | Identified exit to Mines 691 | -10/Materials | Discovered exit to Materials (range 4) 767 | -10/Materials | Discovered new exit (range 14) 829 | -10/Materials | Entered Mines 954 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 963 | -10/Mines | Discovered exit to Materials (range 7) 993 | -10/Mines | Entered Materials 993 | -9/Materials | Evolved 2 slots: Utility x2 1169 | -9/Materials | Discovered new exit (range 5) 1397 | -9/Materials | Discovered new exit (range 13) 1423 | -9/Materials | Identified exit to Materials 1570 | -9/Materials | Identified exit to Mines 1626 | -9/Materials | Discovered exit to Materials (range 12) 1698 | -9/Materials | Discovered exit to Materials (range 16) 2019 | -9/Materials | Entered Mines 2177 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2229 | -9/Mines | Discovered exit to Materials (range 13) 2238 | -9/Mines | Met a Derelict shopkeep closing up shop 2521 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2544 | -9/Mines | Identified exit to Exiles 2677 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2685 | -9/Mines | Entered Exiles 2724 | -9/Exiles | Met 8R-AWN 2754 | -9/Exiles | Met EX-HEX 2813 | -9/Exiles | Met EX-DEC 2905 | -9/Exiles | Discovered new exit (range 15) 3002 | -9/Exiles | Met EX-BIN 3025 | -9/Exiles | Aligned with FarCom system 3026 | -9/Exiles | Given EX-Vault access code 3065 | -9/Exiles | Opened EX-Vault 3077 | -9/Exiles | Found Potential Leg 3079 | -9/Exiles | Found Potential Leg 3098 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3111 | -9/Exiles | Exiles lab attacked by MAIN.C 3203 | -9/Exiles | Identified exit to Mines 3204 | -9/Exiles | Left Exiles lab with Potential Leg 3204 | -9/Exiles | Entered Mines 3357 | -8/Mines | Discovered exit to Materials (range 11) 3367 | -8/Mines | Entered Materials 3367 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3368 | -8/Materials | Identified exit to Storage 3489 | -8/Materials | Repaired Sensor Array 3522 | -8/Materials | Repaired Rocket Launcher 4046 | -8/Materials | Build established: Assassin 4644 | -8/Materials | Repaired Lgt. Armor Plating 4781 | -8/Materials | Discovered new exit (range 10) 4826 | -8/Materials | Entered Storage 4947 | -8/Storage | Core integrity fell below 50% 4990 | -8/Storage | Lost 4 parts (1n2u1w) 4992 | -8/Storage | Core integrity fell below 20% 5166 | -8/Storage | Core melted Last Messages --------------- 05152_ Critical hit (Burn: +37). 05153_ System corrupted: Heat flow error (+261). 05155_ Power failure, Lgt. Nuclear Core shutdown. 05155_ The unstable cave ceiling collapses. 05156_ K-01 Serf collects debris. 05160_ The unstable cave ceiling collapses. 05160_ K-01 Serf collects debris. 05162_ Missile Launcher broken. 05162_ Overheating: Short circuit. 05162_ Y-45 Defender destroyed. [Achievement: Well Done] 05163_ Power failure, Lgt. Nuclear Core shutdown. 05163_ Overheating: Melee Analysis Suite damaged (-5). 05163_ K-01 Serf collects debris. 05164_ Y-45 Defender suffers critical hit (Burn). 05166_ Overheating: Core damaged (-88). Map ----- +----------------------------------------------------+ | ??# % #?????????????????????????????? | | ?## ###???????????????????????????? | | ?# ""#???????????????????????????? | | ?## [% Y"#???????????????????????????? | | ??# # ""#???????????????????????????? | | ??# #%=/ ###???????????????????????????? | | ??# #!* #?????????????????????????????? | | ?## %#=T"#####?????????????????????????????? | | ?# #####?????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?## ##???????#?????????????????????????????? | | ??# ###?##"T"#####?????????????????????????? | | ??# # ? ??????????????????????????? | | ??# # !! ""???????????????????????????? | | ??# # !! ""???????????????????????????? | | ?## % ! ""???????????????????????????? | | ## #????????????????????????? | | # ? #????????????????????????? | | ## #???T"### ##?????????????????????????? | | # ##?""" ?????????????????????????? | | ?# ! #??# # ###??????????????????????? | | ?# = ##### %= #??????????????????????? | | ?# % * @#??????????????????????? | | ?# ##### w"! k #??????????????????????? | | ?# =#????# "=""[ ??????????????????????? | | ?#######????# "??"% ??????????????????????? | | ????????????# "??"= ?????????????????????? | | ????????????# " Y ?????????????????????? | | ????????????# "????????????????????? | | ????????????##### ????????????????????? | | ???????????????? #????????????????????? | | ??????????????# ????????????????????? | | ??????????????# ????????????????????? | | ?????????????? #"T"#????????????????????? | | ????????????? # # ?####????????????????????? | | ??????????????# # #?????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Utility Shielding 33 Evasion (%) 66 Melee Accuracy 5 Recoil Reduction 2 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 60% | -8/Materials Rocket Launcher | 38% | -8/Materials Lgt. Armor Plating | 25% | -8/Materials Studied --------- Hvy. Mace | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Well Done Challenges ------------ None Game ------ Seed HardenedFissionCyclogen Manual? 0 Play Time 00:46:45 Cumulative 47.7 hours Start 2026.07.29 @ 01:21:34 End 2026.07.29 @ 02:06:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aebbd364-7f8c-4967-be1e-a66bd09f19ea