Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 23:36:31

Player: Essnato

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (77)      385
Value Destroyed (2512)     2512
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (973)                973
              TOTAL SCORE: 8330

 Bonus
-------
Follower Combat Kills      173
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     234/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           Huge Storage Unit
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
   Compact Battery
  Enhanced Optical Array
  Advanced Signal Interpreter
           0b10 Alert Chip
           System Shield
>          --- WEAPON -----------
           Force Rifle
           Plasma Cannon
           Phase Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
     Light Angular Momentum Engine
     Light Treads
    Medium Treads
    Medium Treads
    Medium Treads
  Advanced Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
  Improved Terrain Scanner
  Advanced Beam Rifle
  Advanced Beam Rifle
  Advanced Beam Rifle
     Heavy Laser
           Missile Launcher
[Rating: 68]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             111  | 8   7   1   1   .   17  20  2   14  41  
  Power                    14   | 1   2   .   .   .   2   2   .   3   4   
    Engine                 6    | 1   1   .   .   .   1   .   .   1   2   
    Core                   8    | .   1   .   .   .   1   2   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   .   .   .   3   3   .   7   8   
    Treads                 16   | 2   1   .   .   .   3   3   .   .   7   
    Leg                    8    | .   .   .   .   .   .   .   .   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 2   2   .   1   .   6   6   2   2   8   
    Device                 15   | 1   1   .   .   .   5   2   1   2   3   
    Storage                3    | 1   1   .   .   .   .   .   .   .   1   
    Processor              5    | .   .   .   1   .   .   1   1   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             5    | .   .   .   .   .   1   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 3   2   1   .   .   6   9   .   2   21  
    Energy Gun             23   | 2   2   1   .   .   4   2   .   .   12  
    Energy Cannon          12   | .   .   .   .   .   .   5   .   .   7   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   2   .   2   1   
    Special Weapon         3    | .   .   .   .   .   2   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   1   .   .   1   
Parts Lost                 50   | .   2   .   .   .   2   6   .   13  27  
  Power                    10   | .   .   .   .   .   .   2   .   3   5   
  Propulsion               16   | .   1   .   .   .   2   2   .   3   8   
  Utility                  10   | .   .   .   .   .   .   1   .   4   5   
  Weapon                   14   | .   1   .   .   .   .   1   .   3   9   
  Highest Loss Streak      16   | .   1   .   .   .   1   3   .   8   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  100 100 100 96  97  .   72  87  
  Core                     10   | .   9   14  14  14  9   8   .   1   11  
  Treads                   23   | .   28  28  28  28  24  25  .   11  9   
  Leg                      1    | .   .   .   .   .   .   .   .   4   8   
  Device                   8    | .   14  14  8   .   9   9   .   10  4   
  Storage                  12   | .   14  14  14  14  9   9   .   7   11  
  Processor                8    | .   .   .   5   14  9   9   .   15  18  
  Protection               2    | .   .   .   .   .   9   8   .   3   .   
  Energy Gun               20   | .   27  28  28  28  24  8   .   .   10  
  Energy Cannon            4    | .   .   .   .   .   .   18  .   12  7   
Naked Turns                27   | .   .   .   .   .   .   .   .   .   27  
Heaviest Build             55   | 12  32  32  32  31  41  46  47  47  55  
  Greatest Support         84   | 40  40  40  40  40  63  63  63  63  84  
  Greatest Overweight (x)  12   | 1   .   .   .   .   1   .   .   8   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  15  14  
  Most Carried             15   | 4   15  14  15  15  15  15  14  15  15  
  Average Carried          12   | 2   10  13  14  14  14  14  13  12  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   15  14  15  15  15  15  13  15  3   

 Class Distribution 
--------------------
 58% | Mutant
 23% | Scavenger-Skirmisher
 15% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/DSF
           Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  
Matter Collected           1554 | 280  70   .    .    20   235  406  .    74   469  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3012 | 118  434  .    .    .    419  1141 .    202  698  
  Parts                    150  | 8    24   .    .    .    23   41   .    13   41   
Haulers Intercepted        5    | .    1    .    .    .    1    3    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Combat Hostiles Destroyed  57   | .   10  .   .   .   8   18  .   9   12  
  Guns                     27   | .   8   .   .   .   8   5   .   .   6   
  Cannons                  15   | .   .   .   .   .   .   10  .   1   4   
  AOE                      12   | .   1   .   .   .   .   3   .   8   .   
Classes Destroyed          16   | 2   5   .   .   .   2   4   .   2   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   2   
  Builder                  2    | .   .   .   .   .   .   1   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   1   3   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   3   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   3   .   .   .   .   3   .   5   3   
  Grunt                    26   | .   7   .   .   .   5   7   .   2   5   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   
  Sentry                   8    | .   .   .   .   .   2   5   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 1   3   .   .   .   3   9   .   6   5   
  Combat Bots Only         6    | .   3   .   .   .   3   4   .   6   5   
Max Kills in Single Turn   4    | 1   1   .   .   .   1   4   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   2   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  
Hostile Shots Fired        607   | .    63   .    .    .    48   101  .    64   331  
  Missed                   151   | .    13   .    .    .    13   22   .    20   83   
Damage Taken               7412  | .    603  .    .    .    565  1130 .    1163 3951 
  Core                     1294  | .    38   .    .    .    86   115  .    156  899  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    .    .    84   .    63   .    77   .    
Volleys Fired              217   | 13   44   .    .    .    21   52   .    20   67   
  Largest                  3     | 2    2    .    .    .    3    3    .    3    3    
  Hottest                  233   | 90   90   .    .    .    222  204  .    204  233  
Shots Fired                477   | 26   88   .    .    .    51   145  .    27   140  
  Gun                      312   | 26   88   .    .    .    44   64   .    .    90   
  Cannon                   135   | .    .    .    .    .    .    73   .    14   48   
  Launcher                 21    | .    .    .    .    .    .    8    .    13   .    
  Special                  9     | .    .    .    .    .    7    .    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Thermal                  428   | 26   64   .    .    .    47   137  .    14   140  
  Explosive                21    | .    .    .    .    .    .    8    .    13   .    
  Electromagnetic          28    | .    24   .    .    .    4    .    .    .    .    
  Robot Hit Streak         15    | 3    11   .    .    .    11   15   .    8    11   
  Robot Miss Streak        6     | 2    3    .    .    .    3    6    .    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    .    .    .    .    1    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    1    
Shots Hit Robots           278   | 12   54   .    .    .    31   94   .    17   70   
  Core Hits                146   | 4    23   .    .    .    15   45   .    26   33   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    2    .    .    .    3    3    .    .    2    
    Burn                   10    | .    2    .    .    .    3    3    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7390  | 163  748  .    .    .    668  2647 .    1402 1762 
  Guns                     3227  | 163  706  .    .    .    592  801  .    .    965  
  Cannons                  1974  | .    .    .    .    .    .    1006 .    185  783  
  Explosions               2083  | .    42   .    .    .    .    824  .    1217 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  34    | .    .    .    .    .    4    16   .    .    14   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Thermal                  5060  | 163  558  .    .    .    599  1807 .    185  1748 
  Explosive                2041  | .    .    .    .    .    .    824  .    1217 .    
  Electromagnetic          255   | .    190  .    .    .    65   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    5    6    
  Average Corruption       3     | .    .    .    .    .    .    .    .    5    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  5     | .    .    .    .    .    .    .    .    1    4    
    Message Errors         2     | .    .    .    .    .    .    .    .    .    2    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            88    | .    .    .    .    .    .    40   .    16   32   
  Projectiles              32    | .    .    .    .    .    .    .    .    .    32   
  Explosions               56    | .    .    .    .    .    .    40   .    16   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      37    | .    37   .    .    .    .    .    .    .    .    
  Shots                    1     | .    1    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    1    2    .    .    .    
Targets Rammed             6     | .    .    .    .    .    1    2    .    .    3    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        571   | 150  294  .    .    .    571  536  .    57   458  
  Average Temperature      169   | 62   121  .    .    .    221  183  .    18   195  
  Received Heat Transfer   1641  | .    261  .    .    .    306  450  .    108  516  
  Effects                  41    | .    .    .    .    .    14   14   .    .    13   
    Shutdowns              13    | .    .    .    .    .    2    2    .    .    9    
    Energy Bleed           6     | .    .    .    .    .    1    4    .    .    1    
    Interference           14    | .    .    .    .    .    7    5    .    .    2    
    Matter Decay           6     | .    .    .    .    .    2    3    .    .    1    
    Damage (major)         2     | .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    
  Parts Melted             19    | .    3    .    .    .    .    6    .    .    10   
  Heat Transferred         10135 | 410  1525 .    .    .    1371 3515 .    333  2981 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Peak Influence             374  | 15  259 36  .   .   157 374 62  149 123 
  Initial                  72   | .   9   36  .   .   .   29  62  46  72  
  Average                  79   | 6   90  30  .   .   67  188 62  77  42  
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   .   .   
  Low Security (%)         87   | 100 91  100 .   100 100 44  100 100 100 
  Level 1                  12   | .   8   .   .   .   .   55  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          15   | .   3   .   .   .   .   6   .   1   5   
  Investigation            6    | .   3   .   .   .   .   3   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            4    | .   .   .   .   .   .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   2   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Distress Signals           3    | .   .   .   .   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   18  .   .   .   10  34  .   13  34  
  Peak Tracking Total      13   | .   3   .   .   .   3   4   .   4   13  
  Tactical Retreats        5    | .   1   .   .   .   1   1   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Traps Triggered            6    | .   3   .   .   .   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Machines Disabled          2    | .   1   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Machines Accessed          20   | .   5   .   5   1   .   7   1   .   1   
  Terminals                13   | .   4   .   .   .   .   7   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                96   | .   19  .   50  1   .   18  1   .   7   
  Successful               70   | .   11  .   50  1   .   5   1   .   2   
  Failed                   26   | .   8   .   .   .   .   13  .   .   5   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   4   .   1   .   .   7   .   .   .   
  Terminals                42   | .   16  .   .   .   .   18  1   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             68   | .   9   .   50  1   .   5   1   .   2   
  Record                   51   | .   .   .   49  .   .   1   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   4   .   .   .   .   7   .   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Total Allies               13   | .   .   3   .   .   .   10  .   .   .   
  Largest Group            10   | .   .   3   3   3   3   10  .   .   .   
  Highest-Rated Group      173  | .   .   40  40  40  40  173 .   .   .   
  Highest-Rated Ally       29   | .   .   16  16  16  16  29  .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   
  GUARD                    1    | .   .   .   .   .   .   1   .   .   .   
Ally Attacks               66   | .   .   .   .   .   7   59  .   .   .   
  Total Damage             916  | .   .   .   .   .   86  830 .   .   .   
  Kills                    11   | .   .   .   .   .   1   10  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  
Turns Passed               6223 | 181  1177 466  1123 483  515  966  6    275  1031 
Spaces Moved               3143 | 88   613  258  687  264  205  436  3    99   490  
  Core                     82   | 17   .    .    .    .    .    .    .    8    57   
  Treads                   2764 | 71   613  258  687  264  205  436  3    58   169  
  Legs                     297  | .    .    .    .    .    .    .    .    33   264  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  120  50   
  Average Speed            155  | 145  160  160  160  160  161  160  160  187  130  
  Slowest Speed            650  | 160  160  160  160  160  240  160  160  450  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       56   | 4    89   58   94   55   16   84   .    90   18   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    3    
Terrain Destroyed          94   | .    2    .    .    .    1    34   .    51   6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    1    2    .    .    6    
  AOE                      85   | .    2    .    .    .    .    32   .    51   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Total                      4022 | 112 724 312 710 326 332 592 4   156 754 
  Wait                     443  | .   38  52  22  59  70  55  .   20  127 
  Move                     3135 | 87  612 257 686 263 204 436 2   98  490 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  55   | 3   14  1   1   2   6   11  .   2   15  
  Fast Attach              44   | 8   4   .   .   .   9   7   .   7   9   
  Attach                   39   | .   1   1   .   .   4   5   2   3   23  
  Detach                   8    | 1   1   .   .   .   3   3   .   .   .   
  Swap                     28   | .   2   .   1   .   4   8   .   4   9   
  Drop                     47   | .   8   1   .   2   10  13  .   2   11  
  Fire                     217  | 13  44  .   .   .   21  52  .   20  67  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   .   .   .   3   
  Crush                    2    | .   .   .   .   .   1   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
  182 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
 1187 | -10/Materials | Discovered new exit (range 8)
 1236 | -10/Materials | Discovered new exit (range 15)
 1359 | -10/Materials | Entered Mines
 1360 | -10/Mines     | Learned location of Storage (-8)
 1428 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1443 | -10/Mines     | Discovered new exit (range 10)
 1595 | -10/Mines     | Found a hidden stash of uninstalled traps
 1735 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1812 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1813 | -10/Mines     | Discovered new exit (range 5)
 1825 | -10/Mines     | Entered Exiles
 1825 | -10/Exiles    | Accompanied by 3 allies
 1849 | -10/Exiles    | Discovered new exit (range 15)
 1899 | -10/Exiles    | Met 8R-AWN
 1928 | -10/Exiles    | Met EX-HEX
 2011 | -10/Exiles    | Met EX-DEC
 2071 | -10/Exiles    | Learned location of Zion (-6)
 2158 | -10/Exiles    | Visited The Gauntlet
 2450 | -10/Exiles    | Discovered new exit (range 12)
 2539 | -10/Exiles    | Identified exit to Mines
 2639 | -10/Exiles    | Met EX-BIN
 2679 | -10/Exiles    | Aligned with FarCom system
 2680 | -10/Exiles    | Given EX-Vault access code
 2751 | -10/Exiles    | Opened EX-Vault
 2768 | -10/Exiles    | Found 0b10 Alert Chip
 2804 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2948 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 2948 | -10/Exiles    | Entered Mines
 2948 | -9/Mines      | Accompanied by 3 allies
 2980 | -9/Mines      | Learned location of 1 exit from Lower Caves
 2992 | -9/Mines      | Found the Drone Emporium
 3154 | -9/Mines      | Learned Materials emergency access door positions
 3386 | -9/Mines      | Discovered new exit (range 15)
 3409 | -9/Mines      | Identified exit to Materials
 3431 | -9/Mines      | Entered Materials
 3431 | -8/Materials  | Accompanied by 3 allies
 3431 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3535 | -8/Materials  | Lost 3 allies
 3574 | -8/Materials  | Discovered new exit (range 15)
 3727 | -8/Materials  | Build established: Scavenger-Skirmisher
 3944 | -8/Materials  | Identified exit to Storage
 3946 | -8/Materials  | Entered Storage
 4198 | -8/Storage    | Lost 3 parts (1p1n1w)
 4559 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4679 | -8/Storage    | Assembled infested ambush trap array
 4725 | -8/Storage    | Garrison activated, responded to threat
 4737 | -8/Storage    | Lost 10 allies
 4886 | -8/Storage    | Discovered new exit (range 16)
 4908 | -8/Storage    | Identified exit to Factory
 4912 | -8/Storage    | Entered Factory
 4912 | -7/Factory    | Evolved 2 slots: Utility x2
 4918 | -7/Factory    | Identified exit to DSF
 4918 | -7/Factory    | Entered DSF
 4983 | -7/DSF        | Additional patrols routed to DSF
 5078 | -7/DSF        | Crushed by falling debris
 5109 | -7/DSF        | Lost 8 parts (2n3u3w)
 5161 | -7/DSF        | Sterilization system engaged
 5172 | -7/DSF        | Discovered new exit (range 14)
 5181 | -7/DSF        | Ambient heat levels rising (+10)
 5191 | -7/DSF        | Identified exit to Factory
 5193 | -7/DSF        | Entered Factory
 5193 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5483 | -6/Factory    | Build established: Skirmisher
 5916 | -6/Factory    | Garrison activated, responded to threat
 6092 | -6/Factory    | Core integrity fell below 50%
 6150 | -6/Factory    | Lost 16 parts (3p6n2u5w)
 6164 | -6/Factory    | Cargo convoy interrupted
 6197 | -6/Factory    | Released all parts (6)
 6205 | -6/Factory    | Core integrity fell below 20%
 6224 | -6/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
06192_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
06192_ Lgt. Fission Core destroyed.
06193_ ALERT: Rogue bot located, Programmers report to Factory Zone 1W.
06193_ Assembly Bed disabled.
06193_ Slug penetrates Wall.
06193_ Phase Shifter destroyed.
06194_ Lrg. Storage Unit destroyed.
06196_ Slug penetrates Wall.
06197_ Released Phase Cannon.
06197_ Released Adv. Heat Sink.
06197_ Released Adv. Signal Interpreter.
06197_ Released 0b10 Alert Chip.
06197_ Released Enh. Optical Array.
06197_ Released System Shield.
06197_ Emergency Access malfunctions.
06199_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
06201_ %C/KG ZQAMUPI:LH0<KOK4ENOZTLU<4F=
06202_ Slug penetrates Assembly Bed. <x2>
06215_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| """ """ #??#       #?????????????#???????????????? |
|         #??         #????????????????????????????? |
| +########?#         #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: EX             25
Resistance: EM             15
Phase Shifting             5
Evasion (%)                55
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingTractorFilter
  Manual?         0
Play Time         01:05:16
  Cumulative      11.6 hours
  Start           2024.04.09 @ 22:33:17
  End             2024.04.09 @ 23:36:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          38x25
Zoom Use          88%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9f62756-77fe-41f1-a66c-468a7d405536