Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 10:49:47

Player: TurnLeft25

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (107)     535
Value Destroyed (4077)     4077
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1950)               1950
              TOTAL SCORE: 11002

 Bonus
-------
High Alert Combat Kills    105
Follower Combat Kills      107
Entered Garrisons          400
Used RIF Installer         1500
Friendly Fire              -162

 Cogmind 
---------
Core Integrity             0/850
Matter                     20/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (400) Ox7
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
>          --- WEAPON (3) -------
           Spear
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Angular Momentum Engine
  Improved Heat Sink
  Improved Heat Sink
  Improved Targeting Computer
           Hacking Suite
           Relay Coupler [NC] (37)
           Relay Coupler [Sentry] (24)
      Mini Assault Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Medium Armor Plating
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           Relay Coupler [NC]
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
    Cooled Particle Cannon
      Mini Assault Cannon
           Remote Datajack
>          --- INVENTORY --------
  Improved Ion Engine
     Light Angular Momentum Engine
  Improved Heat Sink
  Improved Heat Sink
  Improved Targeting Computer
           Hacking Suite
           Relay Coupler [Sentry]
           Gatling Laser
  Advanced Assault Cannon
      Mini Assault Cannon
     Heavy Missile Launcher
           Remote Datajack
           Powered Hammer
           Spear
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Slots Evolved              8    | .   .   2   .   .   .   2   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   1   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             114  | 1   12  17  .   .   3   24  19  7   22  3   6   
  Power                    9    | .   2   2   .   .   .   1   3   1   .   .   .   
    Engine                 8    | .   2   2   .   .   .   1   2   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | .   5   7   .   .   1   9   5   1   5   .   .   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    32   | .   5   7   .   .   1   8   5   1   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | .   2   4   .   .   2   7   7   4   9   3   1   
    Device                 9    | .   .   .   .   .   1   3   3   1   1   .   .   
    Storage                5    | .   1   1   .   .   .   2   .   1   .   .   .   
    Processor              3    | .   1   .   .   .   .   2   .   .   .   .   .   
    Hackware               7    | .   .   1   .   .   .   .   1   .   2   2   1   
    Protection             15   | .   .   2   .   .   1   .   3   2   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 1   3   4   .   .   .   7   4   1   8   .   5   
    Energy Gun             13   | 1   1   2   .   .   .   4   2   1   1   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Gun          7    | .   2   2   .   .   .   3   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   .   1   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   2   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   1   3   .   .   
Parts Lost                 51   | .   4   4   .   .   1   9   10  2   2   1   18  
  Power                    8    | .   2   1   .   .   .   1   2   1   .   .   1   
  Propulsion               15   | .   1   1   .   .   .   4   3   1   2   .   3   
  Utility                  16   | .   .   1   .   .   1   2   4   .   .   1   7   
  Weapon                   12   | .   1   1   .   .   .   2   1   .   .   .   7   
  Highest Loss Streak      14   | .   2   2   .   .   1   6   4   2   1   1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  98  100 100 99  95  96  99  98  95  87  
  Engine                   8    | .   11  9   11  11  11  8   6   8   7   6   5   
  Leg                      22   | .   27  21  22  22  22  22  25  26  21  20  17  
  Device                   4    | .   .   .   .   .   3   7   12  9   6   .   .   
  Storage                  9    | .   14  11  11  11  11  9   9   9   7   6   6   
  Processor                8    | .   13  11  11  11  11  14  13  2   .   .   .   
  Hackware                 9    | .   .   10  11  11  11  9   4   9   10  24  22  
  Protection               10   | .   .   11  11  11  7   2   3   15  20  17  16  
  Energy Gun               8    | .   12  10  11  11  11  9   9   9   6   .   .   
  Ballistic Gun            6    | .   15  11  11  11  11  9   3   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   1   9   7   6   6   
Peak Build Rating          51   | 6   10  16  16  16  20  29  39  41  46  49  51  
  Average Rating           27   | 5   9   15  16  16  17  25  34  38  43  46  43  
  On Entrance              23   | 6   6   10  16  16  16  19  29  36  37  43  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 12  20  24  24  24  24  32  42  43  59  56  56  
  Greatest Support         54   | 20  23  23  23  23  28  43  54  54  53  38  38  
  Greatest Overweight (x)  8    | .   1   1   1   1   1   1   2   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  15  15  15  15  15  15  
  Average Capacity         12   | 8   8   10  10  10  10  10  15  15  15  15  15  
  Most Carried             15   | 6   10  10  10  10  10  14  15  15  15  15  15  
  Average Carried          11   | 4   7   9   10  10  9   9   14  14  14  13  13  
  Final Capacity           15   | 8   10  10  10  10  10  15  15  15  15  15  15  
  Final Carried            15   | 3   9   10  10  10  10  14  14  15  15  13  10  

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 18% | Mutant
 12% | Scavenger-Tank
  3% | Bothacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Garrison

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Matter Collected           2218 | 210 286 259 28  .   78  363 203 219 448 114 10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4070 | .   561 703 124 .   286 936 498 373 412 111 66  
  Parts                    241  | .   35  48  5   .   17  57  34  15  26  1   3   
Haulers Intercepted        2    | .   1   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Combat Hostiles Destroyed  92   | .   14  13  3   .   6   19  12  8   11  2   4   
  Melee                    6    | .   .   .   .   .   .   .   4   .   2   .   .   
  Guns                     71   | .   14  13  3   .   6   19  6   5   5   .   .   
  Cannons                  13   | .   .   .   .   .   .   .   2   3   4   2   2   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | .   5   2   .   .   2   1   1   2   1   .   1   
  Worker                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   1   .   .   2   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  19   | .   6   .   .   .   3   6   3   .   .   .   1   
  Grunt                    46   | .   8   9   3   .   2   7   3   3   8   3   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   4   .   .   .   3   3   2   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   1   3   1   .   2   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   4   6   3   .   3   7   6   3   6   1   3   
  Combat Bots Only         7    | .   3   5   3   .   3   7   6   3   3   1   3   
Max Kills in Single Turn   2    | .   2   2   2   .   1   2   1   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  
Hostile Shots Fired        849  | .    101  54   12   .    25   134  163  37   94   61   168  
  Missed                   249  | .    27   10   4    .    8    48   48   17   27   14   46   
Damage Taken               8881 | .    746  688  107  .    264  1168 1682 294  920  658  2354 
  Core                     1741 | .    153  80   16   .    56   162  330  15   73   60   796  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  53   | .    .    53   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   88   | .    .    .    .    .    .    .    .    .    88   .    .    
Core Remaining (%)         59   | 100  38   .    .    .    62   .    .    7    89   .    .    
Volleys Fired              344  | .    67   41   7    .    13   60   33   24   50   18   31   
  Largest                  2    | .    2    2    2    .    2    2    2    2    2    2    2    
  Hottest                  128  | .    85   85   79   .    79   79   107  105  109  78   128  
Shots Fired                612  | .    119  77   14   .    26   119  58   46   81   28   44   
  Gun                      450  | .    119  77   14   .    26   119  45   22   24   .    4    
  Cannon                   140  | .    .    .    .    .    .    .    13   24   46   23   34   
  Launcher                 4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Special                  18   | .    .    .    .    .    .    .    .    .    11   5    2    
  Kinetic                  312  | .    67   36   7    .    13   59   27   24   39   13   27   
  Thermal                  278  | .    52   41   7    .    13   60   31   22   31   10   11   
  Explosive                4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    7    13   6    .    12   13   12   6    10   6    4    
  Robot Miss Streak        5    | .    3    4    3    .    3    3    3    5    4    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    2    2    1    .    1    3    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    1    1    .    .    .    .    
Shots Hit Robots           404  | .    73   50   9    .    17   83   51   22   54   20   25   
  Core Hits                186  | .    28   28   6    .    14   40   20   12   20   6    12   
  Critical Kills           3    | .    .    1    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         29   | .    5    2    .    .    1    9    3    3    4    .    2    
    Burn                   17   | .    4    1    .    .    1    7    2    .    2    .    .    
    Destroy                4    | .    1    1    .    .    .    2    .    .    .    .    .    
    Blast                  6    | .    .    .    .    .    .    .    1    3    1    .    1    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              34   | .    .    .    .    .    .    .    21   .    6    .    7    
  Impact                   12   | .    .    .    .    .    .    .    .    .    6    .    6    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 22   | .    .    .    .    .    .    .    21   .    .    .    1    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8254 | .    1099 986  155  .    249  1309 1000 494  1341 492  1129 
  Guns                     4754 | .    1071 749  155  .    240  1309 584  244  320  .    82   
  Cannons                  2056 | .    .    .    .    .    .    .    108  245  817  492  394  
  Explosions               681  | .    .    212  .    .    .    .    .    .    .    .    469  
  Melee                    696  | .    .    .    .    .    .    .    308  .    204  .    184  
  Ramming                  67   | .    28   25   .    .    9    .    .    5    .    .    .    
  Kinetic                  3511 | .    510  334  97   .    120  701  270  245  710  246  278  
  Thermal                  3511 | .    561  627  58   .    120  608  422  244  427  246  198  
  Explosive                469  | .    .    .    .    .    .    .    .    .    .    .    469  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   355  | .    .    .    .    .    .    .    .    .    204  .    151  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 341  | .    .    .    .    .    .    .    308  .    .    .    33   
Highest Corruption         3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    6    .    .    .    .    .    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216  | .    .    61   .    .    .    .    12   .    101  24   18   
  Projectiles              45   | .    .    .    .    .    .    .    .    .    21   24   .    
  Explosions               76   | .    .    61   .    .    .    .    .    .    .    .    15   
  Melee                    95   | .    .    .    .    .    .    .    12   .    80   .    3    
Knockbacks                 17   | .    .    .    .    .    .    .    2    2    8    3    2    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  16   | .    .    .    .    .    .    .    2    2    8    3    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    79   .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             20   | .    11   6    .    .    2    .    .    1    .    .    .    
  Kicked                   20   | .    11   6    .    .    2    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378  | .    378  126  125  .    107  195  19   102  315  93   189  
  Average Temperature      65   | .    85   37   64   .    34   67   7    41   105  30   57   
  Received Heat Transfer   2733 | .    276  240  75   .    99   324  450  180  324  57   708  
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    1    .    .    .    3    1    .    .    1    .    
  Heat Transferred         8434 | .    1580 1223 148  .    370  2035 1090 444  888  333  323  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Peak Influence             585  | .   212 476 216 .   75  399 585 508 303 198 263 
  Initial                  273  | .   .   44  156 .   .   27  229 273 231 133 138 
  Average                  206  | .   108 306 208 .   19  257 350 342 208 157 182 
Maximum Alert Level        2    | .   1   2   1   .   .   1   2   2   1   .   1   
  Low Security (%)         52   | 100 96  26  20  .   100 40  .   .   48  100 56  
  Level 1                  37   | .   3   26  80  .   .   59  66  75  51  .   43  
  Level 2                  9    | .   .   47  .   .   .   .   33  24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   2   6   .   .   1   5   .   3   7   2   .   
  Investigation            14   | .   1   4   .   .   .   2   .   2   4   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            9    | .   1   2   .   .   1   3   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Distress Signals           6    | .   .   1   .   .   .   1   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   30  24  3   .   6   23  16  13  22  7   9   
  Peak Tracking Total      9    | .   4   5   3   .   3   5   9   4   4   4   7   
  Tactical Retreats        10   | .   3   2   .   .   .   .   2   .   2   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Traps Triggered            8    | .   1   .   .   .   .   2   2   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Machines Disabled          4    | .   1   1   .   .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   1   .   .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Machines Accessed          39   | .   9   6   1   2   .   6   2   4   6   2   1   
  Terminals                23   | .   7   2   1   .   .   4   2   3   3   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          3    | .   1   1   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   1   .   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                105  | .   33  15  2   2   .   15  3   9   19  5   2   
  Successful               51   | .   15  9   2   2   .   8   1   3   8   2   1   
  Failed                   53   | .   17  6   .   .   .   7   2   6   11  3   1   
    Catastrophic           10   | .   2   1   .   .   .   2   1   2   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   25  10  4   .   .   9   1   3   14  1   1   
  Terminals                77   | .   29  10  2   .   .   12  3   8   11  .   2   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   4   4   .   
  Repair Stations          3    | .   1   1   .   .   .   .   .   .   1   .   .   
  Recycling Units          8    | .   3   2   .   .   .   .   .   .   3   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   1   .   
Terminal Hacks             21   | .   5   2   2   2   .   3   1   2   3   .   1   
  Record                   3    | .   1   .   .   2   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   1   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   1   1   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         22   | .   8   6   .   .   .   4   .   .   4   .   .   
  Terminals                13   | .   6   2   .   .   .   3   .   .   2   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   1   .   .   .   2   .   .   1   .   .   
    Operators              4    | .   1   1   .   .   .   1   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   1   1   .   .   .   .   .   .   1   .   .   
    Mechanics              3    | .   1   1   .   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   .   .   1   .   .   .   .   .   
    Extract                3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   8   3   1   .   .   4   1   3   5   2   1   
  Full Trace Events        11   | .   1   2   .   .   .   1   1   2   3   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   2   .   .   .   5   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   .   .   1   .   .   .   2   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              11   | .   .   .   .   .   .   .   .   .   8   2   1   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   4   2   1   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   .   .   9   3   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  scatter_targeting        4    | .   .   .   .   .   .   .   .   .   2   2   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   1   .   1   
Relay Couplers Released    8    | .   .   .   .   .   .   .   5   .   .   .   3   
  Machine Destruction      8    | .   .   .   .   .   .   .   5   .   .   .   3   
  Attached                 4    | .   .   .   .   .   .   .   .   .   2   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Total Allies               8    | .   2   .   .   .   .   .   2   .   3   .   1   
  Largest Group            2    | .   1   1   1   .   .   .   2   .   1   1   1   
  Highest-Rated Group      40   | .   10  10  9   .   .   .   40  .   19  16  32  
  Highest-Rated Ally       32   | .   10  10  9   .   .   .   20  .   19  16  32  
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               28   | .   .   .   .   .   .   .   3   .   9   13  3   
  Total Damage             501  | .   .   .   .   .   .   .   85  .   111 121 184 
  Kills                    3    | .   .   .   .   .   .   .   .   .   2   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  
Turns Passed               6366 | 10   919  635  120  481  639  765  597  306  1179 147  568  
Spaces Moved               3283 | 7    556  288  53   254  382  421  309  179  554  52   228  
  Core                     6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3277 | 7    556  288  53   254  382  421  309  179  554  52   222  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  190  190  120  120  120  120  120  190  190  
  Average Speed            150  | 120  122  159  190  190  154  122  122  120  175  190  195  
  Slowest Speed            450  | 120  190  190  190  190  190  190  260  120  195  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    72   33   16   63   90   38   42   20   16   2    19   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    .    1    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    1    1    1    2    .    
Terrain Destroyed          71   | .    .    26   .    .    .    .    1    4    6    3    31   
  Melee                    2    | .    .    .    .    .    .    .    1    .    1    .    .    
  Projectile               12   | .    .    .    .    .    .    .    .    4    5    3    .    
  AOE                      57   | .    .    26   .    .    .    .    .    .    .    .    31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Gar 
Total                      4069 | 10  679 388 59  253 404 554 443 227 685 74  293 
  Wait                     124  | .   13  11  .   .   .   19  38  3   22  .   18  
  Move                     3274 | 6   555 287 52  253 381 421 307 179 553 52  228 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  80   | .   12  12  .   .   2   20  14  6   10  1   3   
  Fast Attach              20   | .   2   1   .   .   1   2   3   2   9   .   .   
  Attach                   51   | 1   3   5   .   .   1   14  11  2   5   3   6   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     43   | .   7   11  .   .   1   8   5   3   8   .   .   
  Drop                     80   | 3   9   14  .   .   3   10  11  8   22  .   .   
  Fire                     344  | .   67  41  7   .   13  60  33  24  50  18  31  
  Melee                    34   | .   .   .   .   .   .   .   21  .   6   .   7   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     19   | .   11  6   .   .   2   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   11 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  304 | -10/Materials | Discovered new exit (range 16)
  588 | -10/Materials | Central database locked down
  590 | -10/Materials | Discovered new exit (range 15)
  715 | -10/Materials | Core integrity fell below 50%
  930 | -10/Materials | Entered another Materials area
  930 | -9/Materials  | Accompanied by 1 ally
  930 | -9/Materials  | Evolved 2 slots: Utility x2
 1305 | -9/Materials  | Discovered new exit (range 13)
 1429 | -9/Materials  | Build established: Scavenger-Mutant
 1451 | -9/Materials  | Discovered new exit (range 10)
 1565 | -9/Materials  | Entered Mines
 1565 | -9/Mines      | Accompanied by 1 ally
 1678 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1678 | -9/Mines      | Discovered new exit (range 5)
 1685 | -9/Mines      | Entered Exiles
 1685 | -9/Exiles     | Found Exiles lab abandoned
 2151 | -9/Exiles     | Discovered new exit (range 10)
 2166 | -9/Exiles     | Entered Mines
 2793 | -8/Mines      | Discovered new exit (range 11)
 2805 | -8/Mines      | Entered Materials
 2805 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3095 | -8/Materials  | Destroyed 7 combat bots
 3134 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 3570 | -8/Materials  | Identified exit to Garrison
 3570 | -8/Materials  | Entered Garrison
 3581 | -8/Garrison   | Installed Relay Interface Framework
 3679 | -8/Garrison   | Core integrity fell below 50%
 3702 | -8/Garrison   | Triggered checkpoint
 3759 | -8/Garrison   | Lost 4 parts (3n1u)
 3900 | -8/Garrison   | Garrison Relay disabled
 4014 | -8/Garrison   | Triggered checkpoint
 4037 | -8/Garrison   | Core integrity fell below 20%
 4052 | -8/Garrison   | Triggered checkpoint
 4128 | -8/Garrison   | Discovered new exit (range 9)
 4142 | -8/Garrison   | Rescued a captive Derelict
 4144 | -8/Garrison   | Rescued a captive Derelict
 4167 | -8/Garrison   | Entered Materials
 4329 | -8/Materials  | Garrison activated, responded to threat
 4450 | -8/Materials  | Identified exit to Factory
 4473 | -8/Materials  | Entered Factory
 4473 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5577 | -7/Factory    | Build established: Scavenger-Tank
 5616 | -7/Factory    | Discovered new exit (range 12)
 5652 | -7/Factory    | Entered another Factory area
 5652 | -6/Factory    | Accompanied by 1 ally
 5652 | -6/Factory    | Evolved 2 slots: Utility x2
 5733 | -6/Factory    | Garrison activated, responded to threat
 5768 | -6/Factory    | Spotted B-75 Beast
 5799 | -6/Factory    | Identified exit to Garrison
 5799 | -6/Factory    | Entered Garrison
 5840 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 5914 | -6/Garrison   | Expanded RIF knowledge: Autooverride
 6025 | -6/Garrison   | Triggered checkpoint
 6049 | -6/Garrison   | Garrison Relay disabled
 6125 | -6/Garrison   | Spotted B-75 Beast
 6247 | -6/Garrison   | Triggered checkpoint
 6297 | -6/Garrison   | Destroyed B-75 Beast
 6297 | -6/Garrison   | Triggered checkpoint
 6321 | -6/Garrison   | Core integrity fell below 50%
 6347 | -6/Garrison   | Lost 14 parts (1p3n5u5w)
 6357 | -6/Garrison   | Core integrity fell below 20%
 6367 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06307_ The unstable cave ceiling collapses.
06311_ Adv. Assault Cannon destroyed.
06312_ G-50 Soldier knocked back.
06312_ Relay Coupler [Brawler] destroyed.
06314_ Acquired 6 matter.
06316_ Relay Coupler [Sentry] destroyed.
06317_ The unstable cave ceiling collapses.
06318_ Acquired 4 matter.
06336_ Critical hit (Burn: +37). <x2>
06343_ The unstable cave ceiling collapses. <x2>
06348_ Mni. Assault Cannon destroyed.
06352_ G-50 Soldier knocked back.
06358_ Critical hit (Burn: +37).
06360_ Powered Hammer destroyed.
06360_ Hacking Suite destroyed.
06362_ Critical hit (Burn: +37). <x2>
06365_ G-50 Soldier suffers critical hit
  (Impale).
06365_ Destroyed Carbon-fiber Leg.
06367_ Relay Coupler [NC] destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????## ##??### #?????????????????? |
| ?????????#####???????# #####   #????????????????+? |
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| ???????#"""" ## #####  #### ######???????????????? |
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| ???????#####"#??????#  #??# # ?# #?#??+??????????? |
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| ??????????????????????????????"           ???????? |
| ??????????????????????????????"      ?     ????+?? |
| ????????????????????????????+?"       ?      ????? |
| ??????????????????????????????"        ?     ????? |
| ??????????????????????????????#   ## ^  ?#  ?????? |
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| ??????????+???+??????????????????????????????????? |
| ?????????+??????????????????+????????????????????? |
| ????????+?????????????????????????+??????????????? |
| ????????+????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????+ |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                63
Salvage Targeting          2
Offensive Hacking          20
Relay Coupler Types        3
Relay Coupler Value        66

 Item Schematics 
-----------------
             VTOL Module | -9/Materials | Extracted
       Lrg. Storage Unit | -9/Materials | Extracted
       Huge Storage Unit | -8/Materials | Extracted
          Cooling System | -8/Materials | Extracted
 Imp. Signal Interpreter | -8/Materials | Extracted
       Med. Storage Unit | -8/Materials | Extracted
       Imp. Light Cannon | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonTargetingPropulsion
  Manual?         0
Play Time         00:55:12
  Cumulative      51.3 hours
  Start           2025.02.19 @ 16:42:27
  End             2025.02.20 @ 10:49:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          44
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c53566c-51ce-4800-baf1-70523205df1c