Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 12:30:57

Player: Mr.Morel

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (679)      679
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 1784

 Bonus
-------
High Alert Combat Kills    25

 Cogmind 
---------
Core Integrity             200/400
Matter                     300/300
Energy                     460/460
System Corruption          0%
Temperature                Critical (535)
Movement                   Core (550) Ox10
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (3) -------
           Particle Gun
  Advanced Beam Cannon
>          --- INVENTORY (10) ---
           Ion Engine
           Ion Engine
           Terrain Scanner
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Gun
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Treads
           Terrain Scanner
           Assault Rifle
           Assault Rifle
           Plasma Cutter
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             18   | 6   2   10  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             3    | .   .   3   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 4    | .   .   4   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   89  96  
  Engine                   16   | .   14  21  
  Treads                   25   | .   28  21  
  Storage                  12   | .   14  11  
  Protection               5    | .   3   9   
  Energy Gun               7    | .   .   18  
  Energy Cannon            2    | .   .   5   
  Ballistic Gun            20   | .   28  8   
Naked Turns                .    | .   .   .   
Heaviest Build             39   | 14  17  39  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         8    | 7   8   9   
  Most Carried             8    | 5   4   8   
  Average Carried          2    | .   .   4   
  Final Capacity           10   | 8   8   10  
  Final Carried            4    | .   4   4   

 Class Distribution 
--------------------
 66% | Mutant
 28% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           606  | 205 187 214 
  Remotely                 .    | .   .   .   
Salvage Created            882  | .   267 615 
  Parts                    43   | .   15  28  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  20   | .   7   13  
  Guns                     17   | .   7   10  
  Cannons                  2    | .   .   2   
  AOE                      1    | .   .   1   
Classes Destroyed          6    | .   1   5   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   .   2   
  Swarmer                  3    | .   .   3   
  Grunt                    16   | .   7   9   
  Brawler                  1    | .   .   1   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        148  | .    65   83   
  Missed                   35   | .    13   22   
Damage Taken               1369 | .    596  773  
  Core                     405  | .    205  200  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         59   | 100  18   .    
Volleys Fired              65   | .    31   34   
  Largest                  3    | .    2    3    
  Hottest                  178  | .    40   178  
Shots Fired                126  | .    62   64   
  Gun                      119  | .    62   57   
  Cannon                   7    | .    .    7    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  76   | .    62   14   
  Thermal                  25   | .    .    25   
  Explosive                .    | .    .    .    
  Electromagnetic          25   | .    .    25   
  Robot Hit Streak         10   | .    10   7    
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    2    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           84   | .    41   43   
  Core Hits                45   | .    13   32   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1460 | .    558  902  
  Guns                     1225 | .    558  667  
  Cannons                  124  | .    .    124  
  Explosions               76   | .    .    76   
  Melee                    .    | .    .    .    
  Ramming                  35   | .    .    35   
  Kinetic                  627  | .    558  69   
  Thermal                  428  | .    .    428  
  Explosive                .    | .    .    .    
  Electromagnetic          370  | .    .    370  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    1    .    
    Message Errors         1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   9    | .    .    9    
Targets Rammed             9    | .    .    9    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        606  | .    44   606  
  Average Temperature      148  | .    20   176  
  Received Heat Transfer   735  | .    348  387  
  Effects                  9    | .    .    9    
    Shutdowns              3    | .    .    3    
    Energy Bleed           1    | .    .    1    
    Interference           1    | .    .    1    
    Short Circuit          2    | .    .    2    
    Damage (minor)         1    | .    .    1    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1199 | .    .    1199 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             465  | .   135 465 
  Initial                  56   | .   .   56  
  Average                  107  | .   51  218 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         80   | 100 100 45  
  Level 1                  15   | .   .   44  
  Level 2                  3    | .   .   10  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   12  22  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               5    | .   5   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          2    | .   2   .   
  Retrieved Matter         2    | .   2   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               882  | 60  506 316 
Spaces Moved               415  | 44  254 117 
  Core                     19   | 19  .   .   
  Treads                   396  | 25  254 117 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            155  | 112 160 160 
  Slowest Speed            240  | 160 160 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 3   44  17  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          11   | .   .   11  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      11   | .   .   11  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      529  | 54  291 184 
  Wait                     .    | .   .   .   
  Move                     413  | 43  253 117 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 5   5   8   
  Fast Attach              1    | 1   .   .   
  Attach                   10   | 5   1   4   
  Detach                   .    | .   .   .   
  Swap                     7    | .   1   6   
  Drop                     6    | .   .   6   
  Fire                     65   | .   31  34  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    9    | .   .   9   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / Min)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Identified exit to Mines
  293 | -10/Materials | Discovered new exit (range 15)
  309 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Discovered new exit (range 15)
  493 | -10/Materials | Core integrity fell below 50%
  541 | -10/Materials | Core integrity fell below 20%
  567 | -10/Materials | Entered another Materials area
  567 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  851 | -9/Materials  | Discovered new exit (range 15)
  883 | -9/Materials  | Self-destructed

 Last Messages 
---------------
B-36 Bruiser destroyed.
K-01 Serf collects debris.
G-34 Mercenary suffers critical hit (Burn). <x2>
K-01 Serf collects debris.
Lgt. Treads destroyed.
Power failure, Hvy. Ion Engine shutdown.
G-34 Mercenary destroyed.
K-01 Serf collects debris.
M-13 Machinist repairs Ion Engine.
K-01 Serf collects debris.
Overheating: Med. Storage Unit damaged (-61).
K-01 Serf collects debris.
Power failure, Hvy. Ion Engine shutdown.
Overheating: Core damaged (-48).
Lgt. Treads destroyed.
Adv. Beam Cannon broken.
Overheating: Short circuit.
K-01 Serf collects debris.
Overheating: System interference.
Particle Gun temporarily disabled.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultinovaSwordFrame
  Manual?         0
Play Time         00:10:27
  Cumulative      9.7 hours
  Start           2024.05.06 @ 12:18:27
  End             2024.05.06 @ 12:30:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9af6ba26-f89a-4f90-9ee8-74301ea4e8a0