Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 00:17:39 Player: Flerik Result: Destroyed by MJ-G6Z(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (15) 75 Value Destroyed (334) 334 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 4975 Bonus ------- Follower Combat Kills 90 Met Imprinter 300 Friendly Fire -264 Cogmind --------- Core Integrity 0/850 Matter 192/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Makeshift Hacking Suite System Shield Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Small Storage Unit Improved Sensor Array Transmission Jammer Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Sensor Array Improved Terrain Scan Processor Transmission Jammer System Shield System Shield > --- WEAPON ----------- Compact Ion Cannon > --- INVENTORY -------- Ion Engine Ion Engine Small Storage Unit Improved Sensor Array Improved Terrain Scanner Improved EM Shotgun Grenade Launcher Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Weapon Small Laser Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . . . . Utility 5 | . . . 1 1 1 . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 42 | 6 4 1 9 4 4 . . 4 4 1 4 1 Power 3 | 1 . . . . 1 . . . 1 . . . Engine 2 | 1 . . . . . . . . 1 . . . Core 1 | . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 14 | 2 1 1 7 1 1 . . . 1 . . . Treads . | . . . . . . . . . . . . . Leg 6 | 2 1 1 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8 | . . . 5 1 1 . . . 1 . . . Utility 13 | 1 1 . . 2 2 . . 3 . 1 3 . Device 4 | . 1 . . 2 . . . 1 . . . . Storage 1 | 1 . . . . . . . . . . . . Processor 3 | . . . . . 1 . . 1 . . 1 . Hackware 5 | . . . . . 1 . . 1 . 1 2 . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 12 | 2 2 . 2 1 . . . 1 2 . 1 1 Energy Gun 6 | 1 2 . 2 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . . Parts Lost 13 | . . . 1 . . . . . 3 3 3 3 Power . | . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . 2 3 1 . Utility 6 | . . . 1 . . . . . 1 . 2 2 Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . . 1 . . . . . 3 3 2 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 97 100 83 57 79 84 84 91 73 71 48 36 Engine 7 | . 14 14 11 9 . . . . 4 4 . . Core 1 | . . . . . 7 7 7 6 1 . . . Leg 13 | . 28 28 25 . . . . . . . . . Flight 12 | . . . 6 36 38 38 38 33 23 21 4 . Device 9 | . 11 14 11 2 15 15 15 16 8 4 . . Storage 8 | . 14 14 11 9 7 7 7 6 6 4 . . Processor 5 | . . . . . 4 7 7 9 13 13 16 13 Hackware 6 | . . . . . 5 7 7 13 13 16 23 21 Energy Gun 9 | . 14 28 17 1 . . . . . . . . Ballistic Gun 2 | . 13 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 19 | 14 16 14 16 12 14 14 14 19 18 12 3 3 Greatest Support 33 | 20 20 20 33 16 20 20 20 20 20 16 4 3 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | 2 6 8 7 6 7 8 8 7 7 6 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 5 8 8 7 8 8 8 8 8 7 5 5 5 Class Distribution -------------------- 30% | Mutant 21% | Scavenger-Mutant 18% | Hacker-Mutant 12% | Hacker-Sprinter 11% | Scavenger-Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Scout | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Matter Collected 550 | 136 228 . 50 . . . . . 18 29 89 . Remotely . | . . . . . . . . . . . . . Salvage Created 546 | . 211 122 116 . . . . . 59 . 38 . Parts 32 | . 15 4 8 . . . . . 3 . 2 . Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 10 | . 3 2 1 . . . . . 3 . 1 . Melee 1 | . . . . . . . . . . . 1 . Guns 6 | . 3 2 1 . . . . . . . . . AOE 3 | . . . . . . . . . 3 . . . Classes Destroyed 6 | . 3 1 1 . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 4 | . . . 1 . . . . . 3 . . . Grunt 5 | . 3 2 . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 3 | . 3 2 1 . . . . . 2 . 1 . Combat Bots Only 3 | . 3 2 1 . . . . . 2 . 1 . Max Kills in Single Turn 2 | . 1 1 1 . . . . . 2 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Damage Taken 1779 | . 92 120 255 . 29 . . 10 155 274 418 426 Core 960 | . . 15 66 . 29 . . . 47 92 360 351 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 52 | . . . 22 30 . . . . . . . . Core Remaining (%) 94 | 100 . 94 83 100 . . 95 . . . . . Volleys Fired 53 | . 23 9 14 . . . . 3 4 . . . Largest 2 | . 2 2 2 . . . . 1 1 . . . Hottest 90 | . 80 80 85 . . . . 90 90 . . . Shots Fired 99 | . 46 18 28 . . . . 3 4 . . . Gun 92 | . 46 18 28 . . . . . . . . . Cannon 4 | . . . . . . . . 3 1 . . . Launcher 3 | . . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . . Kinetic 22 | . 22 . . . . . . . . . . . Thermal 49 | . 2 18 25 . . . . 3 1 . . . Explosive 3 | . . . . . . . . . 3 . . . Electromagnetic 25 | . 22 . 3 . . . . . . . . . Robot Hit Streak 6 | . 4 6 6 . . . . 2 1 . . . Robot Miss Streak 4 | . 4 2 3 . . . . 1 1 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 62 | . 23 13 18 . . . . 2 1 . 4 1 Core Hits 29 | . 9 6 7 . . . . . 4 . 3 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . . . . 1 . Destroy 1 | . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . Melee Attacks 6 | . . . . . . . . . . . 5 1 Impact . | . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . 5 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1280 | . 299 167 223 . . . . 52 286 . 205 48 Guns 686 | . 296 167 223 . . . . . . . . . Cannons 52 | . . . . . . . . 52 . . . . Explosions 286 | . . . . . . . . . 286 . . . Melee 253 | . . . . . . . . . . . 205 48 Ramming 3 | . 3 . . . . . . . . . . . Kinetic 161 | . 161 . . . . . . . . . . . Thermal 420 | . 21 167 180 . . . . 52 . . . . Explosive 286 | . . . . . . . . . 286 . . . Electromagnetic 157 | . 114 . 43 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 253 | . . . . . . . . . . . 205 48 Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 8 8 . . . 3 11 Average Corruption 6 | . . . . . . 8 8 . . . 2 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . . . . . 1 2 . . . 1 5 Message Errors 3 | . . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 99 | . . . . . . . . 17 30 . 44 8 Projectiles 17 | . . . . . . . . 17 . . . . Explosions 30 | . . . . . . . . . 30 . . . Melee 52 | . . . . . . . . . . . 44 8 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 135 | . 30 126 46 . 25 . . 135 49 . . . Average Temperature 33 | . 18 47 12 . 24 . . 79 26 . . . Received Heat Transfer 628 | . 36 87 102 . 36 . . . 18 114 94 141 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . Heat Transferred 924 | . 50 375 425 . . . . 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Peak Influence 245 | . 144 120 245 140 67 38 41 79 . . . . Initial 90 | . . 55 46 90 63 23 26 19 . . . . Average 76 | . 38 110 125 102 65 29 29 40 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 93 | 100 100 100 75 100 100 100 100 100 . . . . Level 1 6 | . . . 24 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . 2 . . 1 . 1 . . Investigation 4 | . 2 . 1 . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . . . 1 . . 1 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Distress Signals 2 | . 1 . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 83 | . 6 2 14 7 2 6 1 2 6 5 22 10 Peak Tracking Total 19 | . 2 2 5 7 2 6 1 1 4 5 19 9 Tactical Retreats 9 | . . . 1 1 . . . . 1 2 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Traps Triggered 2 | . 1 . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Machines Disabled 3 | . 2 . . . . . . 1 . . . . Max in Single Turn 1 | . 1 . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Machines Accessed 15 | . 2 . 3 2 4 . 1 3 . . . . Terminals 9 | . 1 . 2 1 3 . . 2 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 45 | . 8 . 16 5 8 . 1 7 . . . . Successful 21 | . 3 . 9 3 4 . . 2 . . . . Failed 24 | . 5 . 7 2 4 . 1 5 . . . . Catastrophic 8 | . 1 . 2 . 2 . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 8 . 10 3 . . 1 4 . . 4 . Terminals 29 | . 3 . 11 3 6 . . 6 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 7 | . . . 5 2 . . . . . . . . Recycling Units 6 | . 5 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 8 | . 1 . 2 . 4 . . 1 . . . . Record 2 | . . . . . 1 . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 4 2 . . . . . . . . Scan Component 3 | . . . 2 1 . . . . . . . . Repair 3 | . . . 2 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 3 1 . . . . . . . . Terminals 4 | . . . 3 1 . . . . . . . . Track 1 | . . . 1 . . . . . . . . . Botnet 3 | . . . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 3 2 3 . 1 2 . . . . Full Trace Events 3 | . 1 . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . . . . Time 78 | . . . 52 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 26 | . . . 26 . . . . . . . . . Total Damage 242 | . . . 242 . . . . . . . . . Kills 6 | . . . 6 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Turns Passed 2005 | 70 369 225 384 65 186 70 40 46 138 82 258 72 Spaces Moved 2899 | 49 236 152 266 159 306 185 143 117 344 238 569 135 Core 262 | 4 . . . . . . . . . . 123 135 Treads . | . . . . . . . . . . . . . Legs 628 | 45 236 152 195 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2009 | . . . 71 159 306 185 143 117 344 238 446 . Fastest Speed 27 | 50 120 120 34 29 27 27 27 27 27 28 40 50 Average Speed 52 | 114 120 120 97 29 27 27 27 27 31 30 42 50 Slowest Speed 120 | 120 120 120 120 29 27 27 27 27 109 40 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 14 | . . . 4 . 5 . . . 3 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 36 37 29 17 10 79 4 3 61 29 69 45 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 4 | . . . . . . . . . 1 1 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 16 | . . . . . . . . . 16 . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . . AOE 15 | . . . . . . . . . 15 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Dee Total 3259 | 60 275 177 364 176 404 204 144 126 367 248 577 137 Wait 225 | . 2 15 59 11 97 20 . 2 15 4 . . Move 2860 | 48 235 151 257 158 296 184 142 116 337 233 568 135 Hop 14 | . . . 4 . 5 . . . 3 2 . . Pick Up 25 | 6 6 . 7 3 1 . 1 . 1 . . . Fast Attach 22 | 5 1 . 2 2 2 . . 3 1 1 4 1 Attach 12 | 1 . . 4 2 2 . . 1 2 . . . Detach 7 | . . . 2 . 1 . . 1 1 2 . . Swap 8 | . 3 1 3 . . . . . 1 . . . Drop 26 | . 4 1 12 . . . 1 . 2 6 . . Fire 53 | . 23 9 14 . . . . 3 4 . . . Melee 6 | . . . . . . . . . . . 5 1 Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 9) 440 | -10/Materials | Entered Mines 592 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 608 | -10/Mines | Discovered new exit (range 6) 665 | -10/Mines | Entered Materials 665 | -9/Materials | Accompanied by 3 allies 665 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 781 | -9/Materials | Build established: Scavenger-Mutant 980 | -9/Materials | Discovered new exit (range 15) 1018 | -9/Materials | Repaired Flight Unit 1045 | -9/Materials | Repaired Flight Unit 1049 | -9/Materials | Entered another Materials area 1049 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1094 | -8/Materials | Repaired Sml. Laser? 1106 | -8/Materials | Discovered new exit (range 12) 1114 | -8/Materials | Entered Factory 1114 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1151 | -7/Factory | Identified exit to DSF 1173 | -7/Factory | Identified exit to Storage 1173 | -7/Factory | Identified exit to Lower Caves 1300 | -7/Factory | Sucked down chute 1300 | -7/Factory | Entered Waste 1306 | -7/Waste | Spotted C-40 Crusher 1306 | -7/Waste | Spotted C-40 Crusher 1315 | -7/Waste | EMP discharged 1340 | -7/Waste | Spotted C-40 Crusher 1342 | -7/Waste | Spotted C-40 Crusher 1343 | -7/Waste | Spotted C-40 Crusher 1351 | -7/Waste | Spotted C-40 Crusher 1364 | -7/Waste | Discovered new exit (range 15) 1370 | -7/Waste | Entered Factory 1375 | -7/Factory | Discovered new exit (range 10) 1410 | -7/Factory | Entered another Factory area 1410 | -6/Factory | Evolved 2 slots: Utility x2 1452 | -6/Factory | Discovered new exit (range 13) 1456 | -6/Factory | Entered Lower Caves 1467 | -6/Lower Caves | Encountered a Warlord checkpoint 1525 | -6/Lower Caves | Lost 3 parts (2n1u) 1562 | -6/Lower Caves | Identified exit to Lower Caves 1568 | -6/Lower Caves | Attracted the attention of an 0b10 base 1594 | -6/Lower Caves | Entered another Lower Caves area 1609 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1628 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1666 | -6/Lower Caves | Discovered new exit (range 15) 1674 | -6/Lower Caves | Learned Factory garrison access intel 1676 | -6/Lower Caves | Entered Zion 1685 | -6/Zion | Lost 3 parts (3n) 1699 | -6/Zion | Discovered new exit (range 14) 1713 | -6/Zion | Visited the Megawrench Repair Shop 1789 | -6/Zion | Learned location of Warlord (-4) 1808 | -6/Zion | Given A8's code to call for help 1858 | -6/Zion | Attacked by Zionites 1869 | -6/Zion | Destroyed Imprinter 1870 | -6/Zion | Extracted access codes from Imprinter's data core 1894 | -6/Zion | Core integrity fell below 50% 1926 | -6/Zion | Opened final containment barrier to the Deep Caves 1932 | -6/Zion | Discovered new exit (range 5) 1933 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 1934 | -6/Zion | Build established: Hacker-Mutant 1934 | -6/Zion | Entered Deep Caves 1951 | -6/Deep Caves | System corruption reached 10% 1981 | -6/Deep Caves | Lost 3 parts (2u1w) 1985 | -6/Deep Caves | Z-Facility disabled 1996 | -6/Deep Caves | Core integrity fell below 20% 2006 | -6/Deep Caves | Destroyed by MJ-G6Z(z) with Zionite Laser-S Last Messages --------------- when the place goes to hell. Again. 01932_ EXIT=FOUND 01933_ Mak. Hacking Suite destroyed. 01933_ The room is plastered with warning signs of various forms. [Achievement: Signs Are For Wimps] LOCATION=UNKNOWN GOAL=ESCAPE 01938_ System corrupted: Ripper rejected. 01938_ Acquired Ripper. 01947_ Destroyed Asb. Hover Unit. 01950_ System Shield destroyed. 01950_ Ripper destroyed. 01950_ System corrupted by crushing effect (+4). 01963_ /EPVECCF1M5=M#IXTG1RXK#QPW,7CY&&HW78T 01973_ H0-JW0(o) is busy at the terminal. 01974_ Y7-9JA(o) is busy at the terminal. 01980_ QNQ1%DMM