Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.11 @ 20:21:15

Player: Skulldox

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (392)      392
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (132)                132
              TOTAL SCORE: 1494

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300
Friendly Fire              -228

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                Grenade Launcher
>               --- INVENTORY (15) ---
                Ion Engine
          Light Treads
                Wheel
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (200)
                Sensor Array
                Shield Generator
                Decoy Drone Bay
          Small Laser
                Latent Energy Streamer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                EM Pulse Gun
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Wheel
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
                Sensor Array
                Shield Generator
                Decoy Drone Bay
          Small Laser
                Latent Energy Streamer
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 2   6   6   .   6   
  Power                    1    | .   1   .   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   1   .   1   
    Treads                 2    | 1   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   2   2   .   .   
    Device                 3    | .   1   2   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | .   3   3   .   5   
    Energy Gun             2    | .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   1   .   .   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   1   .   .   4   
  Highest Loss Streak      7    | .   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 100 95  
  Engine                   13   | .   14  14  14  11  
  Treads                   14   | .   14  14  14  14  
  Wheel                    14   | .   14  14  14  14  
  Device                   13   | .   12  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               13   | .   14  14  14  10  
  Ballistic Gun            11   | .   13  5   14  13  
  Launcher                 2    | .   .   8   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 13  31  31  29  30  
  Greatest Support         20   | 10  20  20  20  16  
  Greatest Overweight (x)  3    | 1   2   3   1   1   
  Average Overweight (x)   1    | 1   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  
  Most Carried             15   | 6   11  15  15  15  
  Average Carried          12   | 6   10  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   11  15  15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           568  | 190 197 133 .   48  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            602  | .   442 114 .   46  
  Parts                    47   | .   36  11  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  19   | .   9   8   .   2   
  Guns                     10   | .   8   2   .   .   
  AOE                      9    | .   1   6   .   2   
Classes Destroyed          8    | .   7   .   .   1   
  Worker                   2    | .   2   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  12   | .   6   6   .   .   
  Grunt                    6    | .   3   2   .   1   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           9    | .   9   3   .   2   
  Combat Bots Only         4    | .   4   3   .   2   
Max Kills in Single Turn   2    | .   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               1211 | .   292 245 .   674 
  Core                     272  | .   72  17  .   183 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              60   | .   32  20  .   8   
  Largest                  2    | .   2   2   .   2   
  Hottest                  70   | .   60  70  .   40  
Shots Fired                102  | .   57  34  .   11  
  Gun                      93   | .   57  28  .   8   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 9    | .   .   6   .   3   
  Special                  .    | .   .   .   .   .   
  Kinetic                  40   | .   25  8   .   7   
  Thermal                  .    | .   .   .   .   .   
  Explosive                9    | .   .   6   .   3   
  Electromagnetic          53   | .   32  20  .   1   
  Robot Hit Streak         16   | .   5   10  .   16  
  Robot Miss Streak        6    | .   6   3   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   2   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           65   | .   31  23  .   11  
  Core Hits                43   | .   22  12  .   9   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1784 | .   669 702 .   413 
  Guns                     706  | .   421 218 .   67  
  Cannons                  .    | .   .   .   .   .   
  Explosions               1054 | .   241 467 .   346 
  Melee                    .    | .   .   .   .   .   
  Ramming                  24   | .   7   17  .   .   
  Kinetic                  226  | .   117 52  .   57  
  Thermal                  241  | .   241 .   .   .   
  Explosive                813  | .   .   467 .   346 
  Electromagnetic          480  | .   304 166 .   10  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            22   | .   5   11  .   6   
  Projectiles              .    | .   .   .   .   .   
  Explosions               22   | .   5   11  .   6   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   
  Impact                   1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      85   | .   3   35  .   47  
  Shots                    2    | .   .   1   .   1   
  Rammed                   3    | .   1   2   .   .   
Targets Rammed             3    | .   1   2   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        88   | .   88  73  .   .   
  Average Temperature      29   | .   30  27  .   .   
  Received Heat Transfer   117  | .   54  63  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         300  | .   300 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      4    | .   4   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             308  | .   162 308 .   24  
  Initial                  63   | .   .   63  .   .   
  Average                  132  | .   101 213 .   .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         82   | 100 100 53  .   100 
  Level 1                  17   | .   .   46  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   12  10  .   20  
  Peak Tracking Total      19   | .   4   3   .   19  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          3    | .   2   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          5    | .   3   1   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   11  1   9   .   
  Successful               14   | .   4   1   9   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   7    | .   5   .   2   .   
  Terminals                11   | .   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   4   1   9   .   
  Record                   9    | .   .   .   9   .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               14   | .   .   12  .   2   
  Total Damage             110  | .   .   80  .   30  
  Kills                    3    | .   .   2   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Jun Mat Min Exi Min 
Turns Passed               2025 | 3   796 576 489 161 
Spaces Moved               1024 | 1   368 317 222 116 
  Core                     .    | .   .   .   .   .   
  Treads                   412  | .   142 91  179 .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   612  | 1   226 226 43  116 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            95   | 95  95  110 115 115 
  Average Speed            165  | 95  159 155 215 115 
  Slowest Speed            240  | 95  240 240 240 115 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       49   | 2   62  87  60  35  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   2   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          86   | .   12  49  .   25  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      86   | .   12  49  .   25  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      1263 | 2   526 369 232 134 
  Wait                     135  | .   110 16  9   .   
  Move                     1020 | .   367 316 221 116 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   6   5   1   2   
  Fast Attach              2    | .   2   .   .   .   
  Attach                   7    | .   2   1   .   4   
  Detach                   3    | .   2   1   .   .   
  Swap                     11   | 2   2   5   .   2   
  Drop                     8    | .   2   3   1   2   
  Fire                     60   | .   32  20  .   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   1   2   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 0)
    4 | -11/Junkyard  | Entered Materials
   81 | -10/Materials | Central database locked down
  262 | -10/Materials | Discovered new exit (range 11)
  303 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 16)
  446 | -10/Materials | Discovered new exit (range 12)
  800 | -10/Materials | Entered Mines
  866 | -10/Mines     | Found the Drone Emporium
  880 | -10/Mines     | Found Prototype Device
 1004 | -10/Mines     | Discovered new exit (range 13)
 1138 | -10/Mines     | Learned Materials stockpile data
 1187 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1316 | -10/Mines     | Learned 2 Materials zone layouts
 1328 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1367 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1367 | -10/Mines     | Discovered new exit (range 5)
 1376 | -10/Mines     | Entered Exiles
 1376 | -10/Exiles    | Accompanied by 3 allies
 1436 | -10/Exiles    | Met 8R-AWN
 1475 | -10/Exiles    | Met EX-HEX
 1549 | -10/Exiles    | Met EX-BIN
 1588 | -10/Exiles    | Aligned with FarCom system
 1590 | -10/Exiles    | Given EX-Vault access code
 1650 | -10/Exiles    | Opened EX-Vault
 1687 | -10/Exiles    | Found Prototype Energy Cannon
 1733 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1749 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1847 | -10/Exiles    | Discovered new exit (range 10)
 1865 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1865 | -10/Exiles    | Entered Mines
 1865 | -9/Mines      | Accompanied by 3 allies
 1985 | -9/Mines      | Assembled infested the area
 1994 | -9/Mines      | Core integrity fell below 50%
 2026 | -9/Mines      | Core integrity fell below 20%
 2026 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01996_ Acquired 38 matter.
01997_ K-01 Serf destroyed.
01997_ Ion Engine destroyed.
01998_ as-91892 destroyed.
01998_ as-35103 destroyed.
01998_ as-13998 destroyed.
01999_ as-22627 destroyed.
01999_ as-92206 destroyed.
01999_ as-29364 destroyed.
01999_ as-99408 destroyed.
02004_ 5L-KAT destroyed.
02016_ as-93282 destroyed.
02019_ U-05 Engineer builds a Wall.
02021_ Lgt. Assault Rifle destroyed.
02021_ U-05 Engineer destroyed.
02023_ Lgt. Assault Rifle destroyed.
02023_ Lgt. Treads destroyed.
02025_ Rocket Launcher destroyed.
02025_ Com. Wheel destroyed.
02026_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                41
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              ModifiedGrapheneWell
  Manual?         0
Play Time         00:49:18
  Cumulative      32.9 hours
  Start           2024.01.07 @ 21:09:05
  End             2024.01.11 @ 20:21:15
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          31
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8df92ad9-59fa-457c-afd2-5d5abd7440a0