Cogmind - Beta 9.3 --- EXPLORER MODE // 2020.01.01 @ 00:38:58 Player: almost Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (3310) 3310 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-8) -8 TOTAL SCORE: 6737 Bonus ------- Follower Combat Kills 27 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Targeting Computer Advanced Targeting Computer Utility Shielding > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Titanium Leg Sensor Array Terrain Scanner Targeting Computer Precision Beam Rifle Precision Beam Rifle Heavy Particle Cannon Gauss Rifle [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Slots Evolved 7 | . 1 2 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . 1 1 2 . 2 . Weapon 1 | . . 1 . . . . Parts Attached 79 | 7 7 15 21 13 4 12 Power 6 | 1 . 1 1 2 . 1 Engine 2 | 1 . . . 1 . . Core 4 | . . 1 1 1 . 1 Reactor . | . . . . . . . Propulsion 17 | 2 2 2 5 2 2 2 Treads . | . . . . . . . Leg 17 | 2 2 2 5 2 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 3 6 4 3 2 6 Device 14 | . 2 4 1 2 . 5 Storage 2 | 1 1 . . . . . Processor 7 | 1 . 2 2 . 2 . Hackware . | . . . . . . . Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 30 | 2 2 6 11 6 . 3 Energy Gun 11 | 1 . 1 4 3 . 2 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 16 | 1 2 4 7 2 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 37 | . . 10 8 5 . 14 Power 4 | . . . 1 1 . 2 Propulsion 8 | . . 2 1 2 . 3 Utility 10 | . . 4 . 1 . 5 Weapon 15 | . . 4 6 1 . 4 Highest Loss Streak 10 | . . 5 4 4 . 10 Average Slot Usage (%) 96 | . 97 96 98 97 99 40 Engine 5 | . 12 8 . 4 . . Core 3 | . . 1 7 3 7 4 Leg 18 | . 24 19 15 15 14 4 Device 11 | . 10 12 8 14 14 8 Storage 9 | . 11 10 8 8 7 2 Processor 17 | . 12 15 25 17 27 9 Protection 3 | . . . 7 7 7 3 Energy Gun 5 | . 2 2 8 5 14 5 Ballistic Gun 17 | . 22 21 14 16 . . Launcher 1 | . . 3 . . . . Naked Turns 33 | . . . . . . 33 Heaviest Build 37 | 16 24 29 33 37 32 32 Greatest Support 37 | 20 26 26 34 34 37 37 Greatest Overweight (x) 10 | 2 5 2 10 2 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 6 Most Carried 10 | 2 10 10 10 10 10 10 Average Carried 7 | 1 7 7 8 8 8 4 Final Capacity 10 | 8 10 10 10 10 10 4 Final Carried 10 | 2 10 9 8 10 10 . Class Distribution -------------------- 41% | Hacker-Mutant 41% | Hacker-Gunner 8% | Hacker-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Matter Collected 1716 | 226 147 392 451 400 . 100 Remotely . | . . . . . . . Salvage Created 4164 | . 300 1486 1307 1004 67 . Parts 278 | . 28 104 90 51 5 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 88 | . 8 32 25 22 1 . Guns 86 | . 8 32 24 22 . . Cannons 1 | . . . . . 1 . AOE 1 | . . . 1 . . . Classes Destroyed 12 | . 3 5 3 1 . . Worker 3 | . . 1 2 . . . Builder 2 | . . 1 1 . . . Tunneler 1 | . . 1 . . . . Recycler 1 | . . . 1 . . . Operator 3 | . . . 2 1 . . Watcher 13 | . 3 5 4 1 . . Swarmer 24 | . 4 5 9 6 . . Grunt 38 | . 4 19 6 9 . . Brawler 2 | . . . . 2 . . Duelist 2 | . . 2 . . . . Sentry 18 | . . 6 7 4 1 . Hunter 4 | . . . 3 1 . . Best Kill Streak 11 | . 3 11 7 11 1 . Combat Bots Only 11 | . 2 11 7 11 1 . Max Kills in Single Turn 2 | . 1 1 2 2 1 . Gunslinging 1 | . . . 1 1 . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Damage Taken 3914 | . 116 945 1178 847 27 801 Core 1287 | . 30 209 197 126 17 708 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 88 47 . 41 . . Volleys Fired 283 | . 22 131 79 50 1 . Largest 3 | . 2 3 3 3 3 . Hottest 190 | . 60 83 152 190 190 . Shots Fired 655 | . 44 269 204 135 3 . Gun 650 | . 44 268 204 132 2 . Cannon 4 | . . . . 3 1 . Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 518 | . 36 257 117 108 . . Thermal 81 | . . . 51 27 3 . Explosive 1 | . . 1 . . . . Electromagnetic 55 | . 8 11 36 . . . Robot Hit Streak 53 | . 14 29 53 34 35 . Robot Miss Streak 3 | . 1 3 2 2 . . Penetration Max . | . . . . . . . Secondary Targets 24 | . 3 6 4 11 . . Max Gunslinging Chain 2 | . 1 1 2 1 . . Shots Hit Robots 541 | . 34 229 163 112 3 . Core Hits 239 | . 21 96 65 48 1 8 Critical Hits 6 | . . 2 . 3 1 . Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed 3 | . . 2 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6263 | . 307 2150 2105 1594 57 50 Guns 6008 | . 303 2021 2057 1591 36 . Cannons 21 | . . . . . 21 . Explosions 153 | . . 114 39 . . . Melee . | . . . . . . . Ramming 81 | . 4 15 9 3 . 50 Kinetic 4266 | . 194 1902 922 1248 . . Thermal 1159 | . . 27 732 343 57 . Explosive 87 | . . 87 . . . . Electromagnetic 670 | . 109 119 442 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . 17 . . . . Projectiles . | . . . . . . . Explosions 17 | . . 17 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . 2 31 1 . 23 Shots 1 | . . . 1 . . . Rammed 18 | . 2 1 1 1 . 13 Targets Rammed 22 | . 3 4 1 1 . 13 Kicked 4 | . 1 3 . . . . Crushed . | . . . . . . . Highest Temperature 375 | . 58 114 346 375 66 . Average Temperature 70 | . 20 22 82 120 40 . Received Heat Transfer 1860 | . 39 552 630 621 18 . Effects 3 | . . . 2 1 . . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . . 1 . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 1 . . Heat Transferred 2542 | . . 50 1567 814 111 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Peak Influence 367 | . 182 367 327 329 51 27 Average Influence 95 | . 57 94 152 142 20 4 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 85 | 100 100 89 66 73 100 100 Level 1 14 | . . 10 33 26 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 3 3 6 1 . Investigation 4 | . . . 1 2 1 . Extermination . | . . . . . . . Reinforcement 7 | . . 3 2 2 . . Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Distress Signals 9 | . . 5 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 11 45 33 30 1 3 Peak Tracking Total 12 | . 3 5 7 12 1 3 Tactical Retreats 5 | . . 4 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Machines Accessed 27 | . 8 5 4 8 2 . Terminals 23 | . 8 4 3 7 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 60 | . 18 11 8 19 4 . Successful 47 | . 15 10 7 12 3 . Failed 13 | . 3 1 1 7 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 54 | . 18 10 7 16 3 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 41 | . 15 9 6 9 2 . Record 7 | . 5 1 1 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 2 1 . 1 . . Open Door 4 | . . . . 4 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 8 | . 1 3 3 1 . . Machine Index 1 | . . . . 1 . . Terminal Index 2 | . 1 . . 1 . . Repair Station Index 1 | . 1 . . . . . Unreport Threat 2 | . . 2 . . . . Locate Traps 2 | . 2 . . . . . Surveillance Status 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 4 | . 2 . 1 . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 5 1 2 7 1 . Full Trace Events 6 | . . 1 1 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . 10 . . Total Damage 125 | . . . . 125 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Turns Passed 5846 | 219 1092 1916 1240 836 399 144 Spaces Moved 3624 | 173 834 1112 667 426 302 110 Core 93 | 8 2 . 7 . . 76 Treads . | . . . . . . . Legs 3531 | 165 832 1112 660 426 302 34 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 125 125 50 Average Speed 132 | 119 120 139 140 143 129 104 Slowest Speed 550 | 150 300 180 550 180 160 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 7 98 69 51 45 8 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . 13 5 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 18 | . . 13 5 . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Total 4161 | 181 885 1290 817 544 309 135 Wait 71 | . . 13 22 36 . . Move 3619 | 172 833 1111 666 425 302 110 Hop . | . . . . . . . Pick Up 43 | 2 14 10 10 6 1 . Fast Attach 46 | 7 5 4 11 10 1 8 Attach 30 | . 1 11 9 3 2 4 Detach 15 | . 1 3 7 3 1 . Swap 3 | . 1 . 1 . 1 . Drop 27 | . 5 3 11 8 . . Fire 283 | . 22 131 79 50 1 . Melee . | . . . . . . . Ram 13 | . . . . . . 13 Kick 9 | . 3 4 1 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: Low x2) -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 220 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Discovered exit to Materials (range 15) 316 | -10/Materials | Build established: Hacker-Mutant 476 | -10/Materials | Discovered exit to Materials (range 16) 718 | -10/Materials | Identified exit to Mines 718 | -10/Materials | Discovered exit to Mines (range 7) 1142 | -10/Materials | Discovered exit to Materials (range 14) 1312 | -10/Materials | Entered another Materials area 1312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1951 | -9/Materials | Lost 5 parts (3u2w) 2003 | -9/Materials | Destroyed 11 combat bots 2542 | -9/Materials | Identified exit to Materials 2542 | -9/Materials | Discovered exit to Materials (range 13) 2672 | -9/Materials | Core integrity fell below 50% 3008 | -9/Materials | Build established: Hacker-Gunner 3228 | -9/Materials | Entered another Materials area 3228 | -8/Materials | Evolved 2 slots: Utility x2 3737 | -8/Materials | Identified exit to Factory 3737 | -8/Materials | Discovered exit to Factory (range 17) 3875 | -8/Materials | Lost 4 parts (4w) 3884 | -8/Materials | Destroyed 7 combat bots 4060 | -8/Materials | Lost 4 parts (1p1n2w) 4180 | -8/Materials | Identified exit to Storage 4180 | -8/Materials | Discovered exit to Storage (range 4) 4373 | -8/Materials | Discovered exit to Factory (range 13) 4468 | -8/Materials | Entered Storage 4485 | -8/Storage | Met a pair of Derelict thieves 4637 | -8/Storage | Lost 4 parts (1p1n1u1w) 4637 | -8/Storage | Core integrity fell below 50% 4684 | -8/Storage | Destroyed 11 combat bots 4977 | -8/Storage | Repaired Utility Shielding 5304 | -8/Storage | Entered Factory 5304 | -7/Factory | Evolved 2 slots: Utility x2 5391 | -7/Factory | Identified exit to Lower Caves 5703 | -7/Factory | Sucked down chute 5703 | -7/Factory | Entered Waste 5718 | -7/Waste | Spotted C-40 Crusher 5743 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5746 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5749 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5752 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5755 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5758 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5764 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5767 | -7/Waste | Crushed by Compactor (1 part destroyed) 5772 | -7/Waste | Crushed by Compactor (1 part destroyed) 5775 | -7/Waste | Spotted C-40 Crusher 5778 | -7/Waste | Crushed by Compactor (1 part destroyed) 5781 | -7/Waste | Spotted C-40 Crusher 5809 | -7/Waste | Lost 10 parts (1p3n3u3w) 5826 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5828 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5829 | -7/Waste | Crushed by Compactor (1 part destroyed) 5830 | -7/Waste | Core integrity fell below 50% 5832 | -7/Waste | Crushed by Compactor (1 part destroyed) 5842 | -7/Waste | Core integrity fell below 20% 5847 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05767_ Carbon-fiber Leg crushed. 05769_ Acquired Utility Shielding. 05772_ Lrg. Storage Unit crushed. 05772_ Utility Shielding crushed. 05773_ Acquired Imp. Sensor Array. 05775_ Acquired 60 matter. 05778_ Imp. Sensor Array crushed. 05826_ Prc. Beam Rifle crushed. 05826_ Sensor Array crushed. 05828_ Lgt. Nuclear Core crushed. 05828_ Terrain Scanner crushed. 05829_ Acquired Sensor Array. 05829_ Sensor Array crushed. 05831_ Acquired Terrain Scanner. 05832_ Terrain Scanner crushed. 05835_ Slammed into C-40 Crusher. 05837_ Destabilizing: Core damaged (-28). 05838_ Slammed into C-40 Crusher. 05839_ Destabilizing: System corrupted (+2). 05840_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????### ########???????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### %#??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #### [#??????????????????? | | ???????????# #??# [#??????????????????? | | ???????????# #??# #??????????????????? | | ???????????############??# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #????#?????????????? | | ???????????????????????# #??#???#???????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ??????????????????????#??# #??????????????????? | | ?????????????????????????# #????#?????????????? | | ?????????????????????????# #??????????????????? | | ??????????????????#????###CC ###????????????????? | | ????????????????????#??# @CC #????????????????? | | ??????????????????????## CC #????????????????? | | ???????????????????????# CC #????????????????? | | ???????????????????#???#CC #??#?????????????? | | ???????????????????#??##CC #????????????????? | | ???????????????????????# #????????????????? | | ????????????????????#??# #????????????????? | | ??????????????????????## #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????#??????#????????????????????????? | | ??????????????????#?????#????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 19 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdCorruptionMembrane Manual? 0 Play Time 01:38:22 Cumulative 29.9 hours Start 2019.12.30 @ 16:32:04 End 2020.01.01 @ 00:38:58 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30ebc1e7-3b23-4333-af77-1684bab57f6a