Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 21:18:53 Player: kiul Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (433) 433 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2023 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Signal Interpreter Improved Melee Analysis Suite Light Armor Plating > --- WEAPON (2) ------- Scythe CR-A16's Pointy Stick > --- INVENTORY (5) ---- Small Matter Pod (0) Light Assault Rifle Improved Light Cannon Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Melee Analysis Suite Light Armor Plating > --- WEAPON ----------- Scythe CR-A16's Pointy Stick > --- INVENTORY -------- Small Matter Pod Light Assault Rifle Improved Light Cannon Grenade Launcher Scythe [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Scythe Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 25 | 8 6 7 . 4 . Power 3 | 1 . 1 . 1 . Engine 1 | 1 . . . . . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 8 | 3 2 3 . . . Treads 2 | 2 . . . . . Leg 4 | 1 . 3 . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 5 | 1 1 1 . 2 . Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | 3 3 2 . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 3 . . . . . Ballistic Cannon 2 | . 2 . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . 4 . . . Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 4 | . . 4 . . . To Critical Strikes . | . . . . . . Average Backups 3 | . 2 4 4 4 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 1 1 1 Weapon 2 | . 1 3 3 3 4 Tool/Special . | . . . . . . Unused Backups 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 82 51 88 91 100 Engine 6 | . 14 5 . . . Core 4 | . . 4 11 11 11 Treads 8 | . 23 . . . . Leg 13 | . . 6 33 33 33 Hover 4 | . 4 9 . . . Device 3 | . . 1 11 8 . Storage 4 | . 11 . . . . Processor 2 | . . . . 4 22 Protection 4 | . . 1 11 11 11 Ballistic Gun 1 | . 4 . . . . Ballistic Cannon 9 | . 21 4 . . . Launcher 1 | . 1 4 . . . Slashing Weapon 9 | . . 12 22 16 11 Piercing Weapon 1 | . . . . 5 11 Peak Build Rating 21 | 6 8 14 14 21 21 Average Rating 10 | 4 7 8 14 15 21 On Entrance 10 | . 6 6 14 14 21 Naked Turns . | . . . . . . Heaviest Build 18 | 14 18 13 13 15 15 Greatest Support 40 | 40 40 30 30 30 30 Greatest Overweight (x) 2 | 1 . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 6 | 7 7 5 5 5 5 Most Carried 5 | 1 5 5 4 5 5 Average Carried 3 | . 2 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 5 4 4 5 5 Class Distribution -------------------- 63% | Mutant 27% | Scavenger-Mutant 8% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Gladiator | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 637 | 91 180 276 . 90 . Remotely . | . . . . . . Salvage Created 522 | . 174 348 . . . Parts 26 | . 7 19 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 2 10 . . . Melee 6 | . . 6 . . . Cannons 4 | . 2 2 . . . AOE 2 | . . 2 . . . Classes Destroyed 7 | . 3 4 . . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Recycler 2 | . 1 1 . . . Watcher 2 | . 2 . . . . Swarmer 3 | . . 3 . . . Grunt 8 | . 2 6 . . . Sentry 1 | . . 1 . . . Best Kill Streak 7 | . 3 7 . . . Combat Bots Only 5 | . 2 5 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 112 | . 6 88 6 . 12 Missed 39 | . 3 27 3 . 6 Hits 73 | . 3 61 3 . 6 Projectile 73 | . 3 61 3 . 6 Critical Strikes 1 | . 1 . . . . Damage Taken 949 | . 43 767 30 . 109 Core 411 | . . 368 10 . 33 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 26 | . 10 16 . . . Largest 2 | . 2 2 . . . Hottest 66 | . 66 63 . . . Shots Fired 42 | . 20 22 . . . Gun . | . . . . . . Cannon 36 | . 20 16 . . . Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 36 | . 20 16 . . . Thermal . | . . . . . . Explosive 6 | . . 6 . . . Electromagnetic . | . . . . . . Robot Hit Streak 4 | . 4 2 . . . Robot Miss Streak 4 | . 3 4 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 38 | . 11 27 . . . Core Hits 20 | . 6 14 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 5 . . . Blast 2 | . 1 1 . . . Sever 4 | . . 4 . . . Melee Attacks 28 | . . 28 . . . Impact . | . . . . . . Slashing 28 | . . 28 . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . 2 . . . Damage Inflicted 1307 | . 229 1078 . . . Guns . | . . . . . . Cannons 386 | . 229 157 . . . Explosions 244 | . . 244 . . . Melee 677 | . . 677 . . . Ramming . | . . . . . . Kinetic 386 | . 229 157 . . . Thermal . | . . . . . . Explosive 244 | . . 244 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 677 | . . 677 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . 3 . . . Projectiles . | . . . . . . Explosions 2 | . . 2 . . . Melee 1 | . . 1 . . . Knockbacks 3 | . 3 . . . . Impact . | . . . . . . Kinetic 3 | . 3 . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . . 25 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 72 | . 72 18 . . . Average Temperature 23 | . 34 6 . . . Received Heat Transfer 447 | . 42 348 18 . 39 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 84 | 100 100 59 100 . . Level 1 15 | . . 40 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 276 | . 48 276 108 . . Initial 93 | . . . 93 . . Average 78 | . 9 170 93 . . Influence Increases 526 | . 70 411 45 . . Destroy 0b10 Robot/C 240 | . 40 200 . . . Destroy 0b10 Robot/NC 30 | . 15 15 . . . Destroy Leader 54 | . 14 40 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 37 | . 1 36 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 135 | . . 90 45 . . Influence Decreases 526 | . 70 170 188 98 . Entered New Map 246 | . . . 148 98 . Time Decay 240 | . 70 130 40 . . Lost Part 40 | . . 40 . . . Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 5 21 3 . 4 Peak Tracking Total 7 | . 2 7 3 . 4 Tactical Retreats 5 | . . 3 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Monitor 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 982 | 75 324 297 89 145 52 Spaces Moved 701 | 43 208 216 75 116 43 Core 23 | 3 . 20 . . . Treads 177 | 25 152 . . . . Legs 304 | 15 . 55 75 116 43 Wheels . | . . . . . . Hover 197 | . 56 141 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 120 120 120 Average Speed 113 | 148 132 80 120 120 120 Slowest Speed 190 | 190 160 150 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 49 34 20 12 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 34 | . . 34 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 33 | . . 33 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 796 | 50 235 273 74 121 43 Wait 7 | . . 7 . . . Move 696 | 42 207 215 74 115 43 Hop . | . . . . . . Pick Up 6 | . 5 . . 1 . Fast Attach 15 | 6 1 7 . 1 . Attach 1 | . . 1 . . . Detach 2 | . 2 . . . . Swap 12 | 2 7 . . 3 . Drop 5 | . 3 1 . 1 . Fire 26 | . 10 16 . . . Melee 26 | . . 26 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 551 | -9/Materials | Core integrity fell below 50% 585 | -9/Materials | Lost 4 parts (1p2n1w) 607 | -9/Materials | Core integrity fell below 20% 685 | -9/Materials | Discovered new exit (range 8) 697 | -9/Materials | Entered Mines 761 | -9/Mines | Learned Materials stockpile data 768 | -9/Mines | Found a hidden stash of uninstalled traps 784 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 786 | -9/Mines | Entered Zion 809 | -7/Zion | Given A8's code to call for help 846 | -7/Zion | Learned 8 Factory zone layouts 851 | -7/Zion | Found CR-A16's Pointy Stick 871 | -7/Zion | Learned location of 1 exit from Factory 891 | -7/Zion | Discovered new exit (range 13) 930 | -7/Zion | Identified exit to Proximity Caves 931 | -7/Zion | Entered Proximity Caves 983 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Data stored: Factory exits (x1). 00891_ Searching scrap... 00891_ Found Core Analyzer. 00891_ Found Imp. Signal Interpreter. 00891_ Found Nuclear Core. 00891_ Found Shock Rifle. 00891_ Found 40 Matter. 00891_ EXIT=FOUND 00892_ Acquired 40 matter. 00893_ Acquired Imp. Signal Interpreter. 00902_ Searching scrap... 00902_ Found Imp. Melee Analysis Suite. 00902_ Found 50 Matter. 00903_ Acquired 50 matter. 00907_ Acquired Imp. Melee Analysis Suite. 00914_ Dropped Lgt. Nuclear Core. 00927_ B9-U5R(z) emerges from the cave. 00930_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ???????????????????????????????????????## | | ??????????????????????????????????????## | | ????????????????????????????????????### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ??????????????????????????? ???????## | | ??????????????????????????? ??????## | | ?????????????????????#????? ?????## | | ????????????????????? ????? ????## | | ????????????????????# ????? ??### ## | | ????????????????????# #???? ??# ##### | | ????????????????????# #???? ??## ####### | | ????????????????????# #???# #??# # | | ????????????????????# #???# #??# ####### # | | ????????????????????# #???# #??# #????????? | | ???????????????????## #???# #??# #????????? | | ????????????###?#### g##??# #??# #????????? | | ????????????"""##" ##?# #??# #????????? | | ???????????#"""""" ### #### #????????? | | ???????????# g g #????????? | | ???????????#"""""" g #????????? | | ???????????#"""##"@ ## ##### ?? | | ??????????????# ## #???### | | ??????????????# #### ### ?????? | | ??????????????###??# ##?####?????? | | ???????????????????####????????????? | | ????????????????????????????????????? #### | | ?????????????????????????????????????###??? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 283 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed KineticLightpackFragment Manual? 0 Play Time 00:13:09 Cumulative 13.4 hours Start 2025.09.27 @ 21:05:54 End 2025.09.27 @ 21:18:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f5e0d49-af1f-4de4-9ced-db21209ff051