Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.04 @ 05:45:03 Player: martinuzz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (193) 965 Value Destroyed (6192) 6192 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1360) 1360 TOTAL SCORE: 13977 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 660 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/1000 Matter 10/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Huge Storage Unit Advanced Particle Charger Improved Transmission Jammer Advanced ECM Suite Cloaking Device Relay Coupler [Programmer] (109) Component Analysis Suite System Guard Improved System Restoration Module Advanced Trap Extractor (0/8) Recalibrator Hacking Drone Bay (1/1) Bomb Factory No. 2 Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Armor Integrity Analyzer Stasis Canceller Improved Transmission Jammer Point Defense System > --- WEAPON ----------- Cooled Plasma Cannon Neutron Cannon Neutron Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Neutrino Core Thermal Generator Advanced Heat Sink Advanced Particle Charger Weapon Cycler Advanced ECM Suite Cloaking Device Experimental Thermal Shield Relay Coupler [Programmer] Component Analysis Suite System Guard Improved System Restoration Module Advanced Trap Extractor Recalibrator Drone Bay Hacking Drone Bay Bomb Factory No. 2 Cooled Plasma Cannon [Rating: 105] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Weapon Cooled Plasma Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 6 | . . . 1 . . . 4 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . 1 Parts Attached 188 | 7 19 11 25 2 1 2 56 12 9 . 13 31 Power 15 | 1 1 2 2 . . . 5 2 . . 1 1 Engine 10 | 1 1 2 2 . . . 4 . . . . . Core 2 | . . . . . . . . 1 . . . 1 Reactor 3 | . . . . . . . 1 1 . . 1 . Propulsion 30 | 2 4 2 4 . . 2 8 1 1 . 2 4 Treads 25 | 2 2 2 4 . . 1 8 1 1 . 2 2 Leg 3 | . 2 . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 2 Utility 85 | 1 5 . 4 . 1 . 33 9 5 . 7 20 Device 70 | . 2 . 4 . . . 27 9 4 . 6 18 Storage 11 | 1 2 . . . 1 . 4 . . . 1 2 Processor 4 | . 1 . . . . . 2 . 1 . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 58 | 3 9 7 15 2 . . 10 . 3 . 3 6 Energy Gun 5 | 1 1 . 1 . . . 2 . . . . . Energy Cannon 9 | . . . . . . . 4 . 2 . 1 2 Ballistic Gun 25 | 2 6 2 9 1 . . 2 . 1 . 1 1 Ballistic Cannon 10 | . . 2 3 . . . 2 . . . 1 2 Launcher 7 | . 2 2 2 1 . . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . 1 8 . . . 1 1 Parts Lost 36 | . . 2 1 . . . 4 2 1 . 3 23 Power 5 | . . 1 . . . . 1 . . . 1 2 Propulsion 12 | . . 1 . . . . . 2 1 . 1 7 Utility 12 | . . . 1 . . . 3 . . . . 8 Weapon 7 | . . . . . . . . . . . 1 6 Highest Loss Streak 10 | . . 2 1 . . . 2 2 1 . 2 10 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 96 99 99 100 100 100 99 94 93 93 92 78 Engine 6 | . 14 14 11 11 11 11 4 . . . . . Reactor 2 | . . . . . . . 1 6 6 6 5 3 Treads 24 | . 16 27 32 33 33 33 25 21 20 20 20 10 Device 13 | . 6 . 10 11 11 11 22 19 14 13 13 15 Storage 12 | . 14 14 11 11 11 11 11 13 13 13 13 10 Processor 13 | . 4 14 11 11 11 11 11 13 18 20 20 17 Energy Cannon 6 | . . . . . . . 9 13 12 13 13 11 Ballistic Gun 11 | . 22 12 15 22 22 22 6 6 6 6 4 3 Ballistic Cannon 1 | . . 12 3 . . . 2 . . . 1 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 136 | 13 30 35 37 34 54 54 100 88 87 87 94 136 Greatest Support 128 | 40 40 40 60 60 60 60 108 116 116 86 128 128 Greatest Overweight (x) 39 | . . . . . . . 1 . 1 1 1 39 Average Overweight (x) . | . . . . . . . . . . 1 . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 25 Average Capacity 18 | 6 11 15 15 15 18 20 20 20 20 20 20 21 Most Carried 23 | 5 14 15 15 15 19 20 20 20 20 20 20 23 Average Carried 17 | 2 9 11 14 15 17 19 19 19 19 20 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 4 14 12 15 15 19 20 20 20 20 20 20 15 Class Distribution -------------------- 44% | Scavenger-Gunner 38% | Mutant 9% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4607 | 271 432 277 1036 138 10 44 1599 150 164 . 234 252 Remotely 33 | . . . . . . . 33 . . . . . Salvage Created 8632 | 63 569 131 1753 313 . . 3457 254 712 . 466 914 Parts 435 | 4 41 5 112 32 . . 149 12 30 . 18 32 Haulers Intercepted 13 | . 2 . 5 . . . 4 . . . . 2 Recyclers Shooed 11 | . 3 . 1 1 . . 5 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . 1 6 . 11 17 . 22 . Prevented 5 | . . . . . . 2 . . 3 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 150 | . 11 10 32 13 . . 37 4 12 . 8 23 Guns 72 | . 10 6 25 12 . . 13 1 4 . . 1 Cannons 67 | . . . 5 . . . 23 2 8 . 8 21 AOE 9 | . 1 4 2 1 . . 1 . . . . . Classes Destroyed 19 | 1 5 2 5 1 . . 3 1 1 . . . Worker 6 | . . . 4 . . . 2 . . . . . Builder 5 | . 1 . . . . . 2 . . . . 2 Hauler 13 | . 2 . 5 . . . 4 . . . . 2 Recycler 16 | 1 2 . 2 1 . . 8 . . . . 2 Minesweeper 1 | . . . . . . . . . 1 . . . Mechanic 2 | . . . 1 . . . 1 . . . . . Operator 2 | . . . 1 . . . . . . . . 1 Watcher 16 | . 3 . 5 . . . 7 . . . . 1 Swarmer 32 | . 6 1 7 11 . . 7 . . . . . Grunt 53 | . 5 2 17 1 . . 12 3 5 . 6 2 Brawler 1 | . . . . 1 . . . . . . . . Duelist 4 | . . . 1 . . . 3 . . . . . Sentry 13 | . . . 7 . . . 4 . 1 . 1 . Demolisher 3 | . . 1 . . . . . . . . . 2 Hunter 5 | . . . . . . . 3 . . . . 2 Programmer 12 | . . . . . . . 8 . . . . 4 Behemoth 2 | . . . . . . . . 1 . . 1 . Assembled 19 | . . 6 . . . . . . . . . 13 Thug 3 | . . . . . . . . . 3 . . . Butcher 2 | . . . . . . . . . 2 . . . Mutant 2 | . . . . . . . 1 . 1 . . . Best Kill Streak 16 | 1 4 6 9 4 . . 7 3 5 . 3 16 Combat Bots Only 15 | . 3 6 7 4 . . 7 3 5 . 3 15 Max Kills in Single Turn 3 | 1 2 3 3 1 . . 2 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 3 2 1 . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 8641 | . 180 536 998 192 . 40 2041 256 578 . 539 3281 Core 1715 | . 45 94 105 19 . 14 259 18 101 . 52 1008 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 385 | . 30 . . . 72 . 283 . . . . . Core Remaining (%) 64 | 100 . 44 . . . 65 . . . . 49 . Volleys Fired 406 | 1 38 16 115 19 . 6 106 10 20 . 17 58 Largest 4 | 2 2 2 2 2 . 2 3 3 3 . 3 4 Hottest 230 | 60 73 87 137 53 . 46 186 85 85 . 186 230 Shots Fired 973 | 2 74 33 230 38 . 12 315 30 57 . 50 132 Gun 498 | 2 71 23 178 37 . 12 113 10 20 . 7 25 Cannon 451 | . . 5 39 . . . 202 20 37 . 43 105 Launcher 12 | . 3 5 3 1 . . . . . . . . Special 12 | . . . 10 . . . . . . . . 2 Kinetic 616 | 1 68 28 199 37 . 12 165 10 20 . 17 59 Thermal 322 | . 3 . 10 . . . 148 20 37 . 33 71 Explosive 12 | . 3 5 3 1 . . . . . . . . Electromagnetic 21 | 1 . . 18 . . . 2 . . . . . Robot Hit Streak 76 | 1 22 10 52 12 . 6 27 11 57 . 76 23 Robot Miss Streak 4 | . 2 1 4 2 . 1 3 2 . . 2 4 Penetration Max 2 | . . . 2 . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 716 | 1 57 21 174 29 . 10 224 22 47 . 36 95 Core Hits 352 | 1 25 24 73 16 . 1 100 9 26 . 15 62 Critical Kills 7 | . . . 3 . . . 2 . . . 1 1 Critical Parts Destroyed 17 | . . . 13 . . . 1 . . . 3 . Critical Strikes 28 | . . . 18 . . . 4 . . . 4 2 Burn 1 | . . . 1 . . . . . . . . . Meltdown 2 | . . . . . . . 1 . . . . 1 Destroy 23 | . . . 17 . . . 2 . . . 4 . Blast 2 | . . . . . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18938 | 15 998 542 2969 515 . 144 7056 754 1573 . 957 3415 Guns 6218 | 15 854 295 2137 425 . 144 1565 163 289 . 66 265 Cannons 11848 | . . 20 593 . . . 5326 591 1284 . 891 3143 Explosions 749 | . 142 220 165 86 . . 136 . . . . . Melee . | . . . . . . . . . . . . . Ramming 56 | . 2 7 7 4 . . 29 . . . . 7 Kinetic 8575 | . 817 315 2545 425 . 144 2424 163 289 . 138 1315 Thermal 9432 | . 37 . 67 . . . 4541 591 1284 . 819 2093 Explosive 635 | . 142 220 165 86 . . 22 . . . . . Electromagnetic 240 | 15 . . 185 . . . 40 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . 1 1 . . . . 3 . 1 . . . Average Corruption 1 | . 1 1 . . . . 1 . 1 . . . Corruption Purged 5 | . . . . . . . 4 . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 25 | . 9 12 . . . . 1 . 3 . . . Message Errors 5 | . 3 2 . . . . . . . . . . Matter Fused 8 | . 2 5 . . . . . . 1 . . . Heat Flow Errors 4 | . 1 2 . . . . . . 1 . . . Energy Discharges 4 | . 2 1 . . . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 1 | . . 1 . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 400 | . . . 19 . . . 222 15 . . . 144 Projectiles 400 | . . . 19 . . . 222 15 . . . 144 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . 6 . . . 6 . . . 1 19 Impact . | . . . . . . . . . . . . . Kinetic 30 | . . . 6 . . . 6 . . . 1 17 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 197 | . 1 43 26 . . . 127 . . . . . Shots 7 | . 1 3 1 . . . 2 . . . . . Rammed 14 | . . 4 2 1 . . 6 . . . . 1 Targets Rammed 15 | . 1 4 2 1 . . 6 . . . . 1 Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 384 | 20 147 162 27 . . . 358 19 172 . 345 384 Average Temperature 93 | 15 38 39 9 . . . 90 13 42 . 131 132 Received Heat Transfer 2442 | . 72 147 459 6 . . 561 84 341 . 162 610 Effects 7 | . . . . . . . . . . . 5 2 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . 5 . Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 1 . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . 1 Parts Melted 18 | . . . 1 . . . 8 1 2 . 1 5 Heat Transferred 11051 | . 111 . 640 . . . 6050 750 1750 . 800 950 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 503 | 5 228 126 503 249 . . 362 . . . . 161 Initial 99 | . 2 2 . 99 . . 66 . . . . . Average 104 | 3 48 26 220 151 . . 115 . . . . 41 Maximum Alert Level 2 | . 1 . 2 1 . . 1 . . . . . Low Security (%) 81 | 100 99 100 51 70 . . 78 . . . . 100 Level 1 15 | . . . 34 29 . . 21 . . . . . Level 2 2 | . . . 14 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 3 . . . 9 . . . . 3 Investigation 6 | . 1 . 2 . . . 2 . . . . 1 Extermination 8 | . . . . . . . 6 . . . . 2 Reinforcement 2 | . . . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 5 | . 1 . 1 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 199 | . 15 11 44 13 . 7 50 4 11 . 13 31 Peak Tracking Total 8 | . 4 6 6 4 . 7 7 3 5 . 4 8 Tactical Retreats 6 | . . . 2 . . 1 2 . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 14 | . 4 . 1 . . . 8 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . Triggered 2 | . . . . . . . . . 2 . . . Fabricated Traps 1 | . . . . . . . 1 . . . . . Most Traps Carried 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 12 | . . . 2 . . 1 8 . . . . 1 Max in Single Turn 5 | . . . 1 . . . 5 . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 26 | . 8 . 7 . . . 6 . . 4 . 1 Terminals 15 | . 7 . 7 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 88 | . 21 . 24 . . . 11 . . 31 . 1 Successful 70 | . 11 . 20 . . . 7 . . 31 . 1 Failed 18 | . 10 . 4 . . . 4 . . . . . Catastrophic 4 | . 2 . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 20 | . . . . . 4 . 11 . . 1 . 4 Terminals 44 | . 19 . 24 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . 2 . . . . . 7 . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 61 | . 9 . 20 . . . . . . 31 . 1 Record 23 | . . . 12 . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . 6 . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . . . . 3 . . Open DSF 1 | . . . . . . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 3 | . 3 . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . . 6 . . . . . Scan Component 4 | . 1 . . . . . 3 . . . . . Repair 4 | . 1 . . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 8 . 7 . . . 5 . . . . . Full Trace Events 3 | . 1 . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . 3 . . . . . Time 124 | . 16 . . . . . 108 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 9 | . . . . 1 6 . . . . . 1 1 Largest Group 6 | . . . . 1 6 6 3 . . . 1 1 Highest-Rated Group 347 | . . . . 31 347 347 116 . . . 96 27 Highest-Rated Ally 96 | . . . . 31 96 96 40 . . . 96 27 Zionite Dispatches 2 | . . . . . . . 1 . . . . 1 Recon 1 | . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . 1 Total Orders 14 | . . . . . . . 4 10 . . . . EXPLORE 7 | . . . . . . . 2 5 . . . . RETURN 7 | . . . . . . . 2 5 . . . . Ally Attacks 56 | . . . . . . 29 16 . . . 11 . Total Damage 2705 | . . . . . . 1777 340 . . . 588 . Kills 20 | . . . . . . 13 4 . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . 1 1 . 2 1 . 2 . Drone Launches 14 | . . . . . . . 4 10 . . . . Drone Recoveries 12 | . . . . . . . 4 8 . . . . Decoded 0b10 Intel 66 | . . . . . . . . . . . . 66 Items 66 | . . . . . . . . . . . . 66 Zionite Intel Received 2 | . . . . . . . 2 . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 20843 | 70 1521 1307 1686 930 2782 704 3732 1908 2222 202 2454 1325 Spaces Moved 10229 | 33 930 751 679 487 1587 391 1727 1096 988 85 1108 367 Core 25 | 5 . . . . . . . . . . . 20 Treads 9763 | 28 504 751 679 487 1587 391 1727 1096 988 85 1108 332 Legs 426 | . 426 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 15 | . . . . . . . . . . . . 15 Fastest Speed 50 | 50 120 160 160 170 170 170 162 160 160 240 160 160 Average Speed 177 | 143 141 160 169 170 170 170 168 160 209 240 211 251 Slowest Speed 2000 | 160 160 160 170 170 170 170 250 162 240 240 240 2000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 71 | 3 95 99 78 84 90 68 42 98 95 71 98 12 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . 1 1 . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 21 | . . 2 . 1 2 2 . 6 4 . 4 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 212 | . 17 39 39 5 . . 77 6 5 . 7 17 Melee . | . . . . . . . . . . . . . Projectile 93 | . . 3 23 . . . 32 6 5 . 7 17 AOE 119 | . 17 36 16 5 . . 45 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 12178 | 54 1054 823 972 550 1673 421 2360 1226 1104 84 1188 669 Wait 1054 | 2 37 28 110 42 75 8 363 101 80 . 14 194 Move 10217 | 32 929 750 678 486 1586 390 1726 1095 987 84 1107 367 Hop . | . . . . . . . . . . . . . Pick Up 178 | 11 21 7 24 . 7 8 57 5 5 . 20 13 Fast Attach . | . . . . . . . . . . . . . Attach 48 | 6 2 2 4 . . . 13 2 2 . 4 13 Detach 1 | . . . . . . . 1 . . . . . Swap 140 | 1 17 9 21 2 1 2 43 10 7 . 9 18 Drop 118 | 1 9 7 18 . 4 7 44 3 3 . 17 5 Fire 406 | 1 38 16 115 19 . 6 106 10 20 . 17 58 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush 14 | . . 4 2 1 . . 6 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 15) 175 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 5) 644 | -10/Materials | Discovered new exit (range 15) 822 | -10/Materials | Repaired Hvy. Assault Rifle 1235 | -10/Materials | Identified exit to Materials 1592 | -10/Materials | Entered Mines 1661 | -10/Mines | Assembled infested the area 1666 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1771 | -10/Mines | Core integrity fell below 50% 1969 | -10/Mines | Learned Materials security intel 2063 | -10/Mines | Build established: Scavenger-Mutant 2408 | -10/Mines | Discovered exit to Materials (range 6) 2616 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2639 | -10/Mines | Discovered exit to Materials (range 5) 2899 | -10/Mines | Entered Materials 2899 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2900 | -9/Materials | Identified exit to Mines 3223 | -9/Materials | Discovered new exit (range 16) 3226 | -9/Materials | Build established: Mutant 3300 | -9/Materials | Identified exit to Materials 4158 | -9/Materials | Discovered exit to Materials (range 4) 4353 | -9/Materials | Destroyed 7 combat bots 4478 | -9/Materials | Discovered exit to Materials (range 15) 4585 | -9/Materials | Entered Mines 4702 | -9/Mines | Discovered exit to Materials (range 9) 5133 | -9/Mines | Discovered exit to Materials (range 8) 5326 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5330 | -9/Mines | Identified exit to Zion 5397 | -9/Mines | Received a Mining Laser from a helpful Derelict 5449 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5449 | -9/Mines | Discovered new exit (range 5) 5454 | -9/Mines | Identified exit to Exiles 5515 | -9/Mines | Entered Zion 5515 | -7/Zion | Accompanied by 1 ally 5737 | -7/Zion | Given A8's code to call for help 6009 | -7/Zion | Learned Factory stockpile data 6137 | -7/Zion | Found Relay Coupler [Programmer] 6296 | -7/Zion | Found Prototype Device 6521 | -7/Zion | Given the Hacking Drone Bay 6521 | -7/Zion | Found Prototype Device 6559 | -7/Zion | Learned location of Warlord (-5) 7599 | -7/Zion | Imprinted 7602 | -7/Zion | Declared Zion's savior 7779 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7796 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8139 | -7/Zion | Discovered new exit (range 16) 8163 | -7/Zion | Identified exit to Proximity Caves 8297 | -7/Zion | Entered Proximity Caves 8297 | -6/Proximity Caves | Accompanied by 6 allies 8680 | -6/Proximity Caves | Found Prototype Device 8713 | -6/Proximity Caves | Learned location of 1 exit from Factory 8958 | -6/Proximity Caves | Discovered new exit (range 13) 8972 | -6/Proximity Caves | Identified exit to Factory 9001 | -6/Proximity Caves | Entered Factory 9001 | -6/Factory | Accompanied by 3 allies 9001 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 9002 | -6/Factory | Identified exit to Factory 9024 | -6/Factory | Identified Exp. Thermal Shield 9025 | -6/Factory | Identified Bomb Factory No. 2 9076 | -6/Factory | Identified Hacking Drone Bay 9366 | -6/Factory | Build established: Scavenger-Skirmisher 9923 | -6/Factory | Repaired Armor Integrity Analyzer 9945 | -6/Factory | Build established: Scavenger-Gunner 9951 | -6/Factory | Repaired Sensor Array 9992 | -6/Factory | Repaired Arm. Treads 10123 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10124 | -6/Factory | Zion Recon squad teleported in 10259 | -6/Factory | Build established: Scavenger-Skirmisher 10600 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10605 | -6/Factory | Discovered new exit (range 13) 10644 | -6/Factory | Discovered new exit (range 15) 10652 | -6/Factory | Identified exit to Lower Caves 10826 | -6/Factory | Terminal network hard line cut 10913 | -6/Factory | Build established: Scavenger-Gunner 11427 | -6/Factory | Discovered exit to Factory (range 9) 12148 | -6/Factory | Destroyed 7 combat bots 12552 | -6/Factory | Build established: Scavenger-Skirmisher 12733 | -6/Factory | Entered Lower Caves 12806 | -6/Lower Caves | Learned Factory emergency access door positions 12924 | -6/Lower Caves | Build established: Scavenger-Gunner 13036 | -6/Lower Caves | Learned Factory stockpile data 13254 | -6/Lower Caves | Spotted B-75 Beast 13276 | -6/Lower Caves | Destroyed B-75 Beast 13427 | -6/Lower Caves | Discovered new exit (range 6) 13435 | -6/Lower Caves | Identified exit to Lower Caves 13833 | -6/Lower Caves | Encountered a Warlord checkpoint 14641 | -6/Lower Caves | Entered another Lower Caves area 14673 | -6/Lower Caves | Encountered a Warlord checkpoint 14673 | -6/Lower Caves | Discovered exit to Factory (range 10) 14954 | -6/Lower Caves | Attacked by a faux Warlord 15032 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15555 | -6/Lower Caves | Discovered new exit (range 14) 15584 | -6/Lower Caves | Identified exit to Data Miner 16863 | -6/Lower Caves | Entered Data Miner 16863 | -6/Data Miner | Discovered new exit (range 6) 16875 | -6/Data Miner | Identified exit to Proximity Caves 16909 | -6/Data Miner | Met Data Miner 16969 | -6/Data Miner | Learned location of Section 7 (-2) 16969 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17007 | -6/Data Miner | Received God Mode back door access code from Data Miner 17065 | -6/Data Miner | Entered Proximity Caves 17163 | -5/Proximity Caves | Escorted by Enhanced Grunt 17187 | -5/Proximity Caves | Spotted B-75 Beast 17202 | -5/Proximity Caves | Destroyed B-75 Beast 17242 | -5/Proximity Caves | Found Exp. Thermal Shield 18486 | -5/Proximity Caves | Learned location of 1 exit from Factory 19083 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19116 | -5/Proximity Caves | Core integrity fell below 50% 19519 | -5/Proximity Caves | Entered Factory 19519 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 19520 | -5/Factory | Identified exit to Factory 20094 | -5/Factory | Incoming investigation squad redirected 20145 | -5/Factory | Build established: Scavenger-Skirmisher 20162 | -5/Factory | Discovered new exit (range 16) 20184 | -5/Factory | Identified exit to Upper Caves 20275 | -5/Factory | Zion Hacking Resupply teleported in 20360 | -5/Factory | Assembled infested ambush trap array 20445 | -5/Factory | Destroyed 15 combat bots 20451 | -5/Factory | Lost 10 parts (1p4n1u4w) 20693 | -5/Factory | Build established: Scavenger-Mutant 20737 | -5/Factory | Core integrity fell below 50% 20743 | -5/Factory | Lost 7 parts (1p2n3u1w) 20839 | -5/Factory | Core integrity fell below 20% 20844 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 20831_ Slug penetrates K-01 Serf. 20831_ K-01 Serf destroyed. 20831_ Penetrated by Slug. 20831_ R-10 Processor collects Structural Scanner. 20832_ U-05 Engineer builds a Wall. 20833_ U-05 Engineer lays Concrete. 20834_ Slug penetrates Earth. 20834_ Penetrated by Slug. 20834_ Mass Driver destroyed. 20835_ U-05 Engineer lays Concrete. 20838_ Penetrated by Slug. 20838_ U-05 Engineer lays Concrete. 20839_ U-05 Engineer builds a Wall. 20840_ U-05 Engineer lays Concrete. 20841_ Penetrated by Slug. 20843_ U-05 Engineer builds a Wall. 20844_ U-05 Engineer lays Concrete. 20844_ Penetrated by Slug. 20844_ Exp. Thermal Shield destroyed. 20844_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????!!!??????? | | ????????????????????????????????????????!!???????? | | ??????????????????=?????????????????????!????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????*?????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ??????????????????????# # #??????????????????????? | | ??????????????????????# # #??????????????????????? | | ?????????????????????####;#######????????????????? | | ?????????????????????# u % # #????????????????? | | ?????????????????????# % !! ; #????????????????? | | ?????????????????????#! =% ; #????????????????? | | ?????????????????????# @ u# #????????????????? | | ?????????????????????# # ##???????????????? | | ?????????????????????#" u # #???????????????? | | ?????????????????????# ! # ##???????????????? | | ?????????????????????#" # #??###########???? | | ?????????????????????#%%h # #??# #???? | | ?????????????###########;h########## #???? | | ?????????? uR% % % #???? | | ?????????? R % "" #???? | | ?????????? "T +???? | | ??????????? #???? | | ??????????? #???? | | ????????????#############+########## #???? | | ???????????????!????????????????# ## #???? | | ????????????????????????????????# # # ##???? | | ?????????????????[??????????=!!?# ## #????? | | ????????????????????????????!!??# # ##???! | | ???????????????!!???????????!!??# # ##???? | | ????????????????!???????????????## # !#???+? | | ????????????????!????????????????## # *#????? | | ?????????????????????????????????#### [##???? | | ???????????????????????????????????## ##??+# | | ????????????????????????????????????# #??? ? | | ????????????????????????????????????# #?? ? | | ????????????????????????????????????# #? "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Trap Extractor Capacity 8 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ P-70 Sage | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Backstab Decoder Ring Help From High Places Knowing Is Half The Battle The One Challenges ------------ None Game ------ Seed GhostCatalystBoomstick Manual? 0 Play Time 04:26:46 Cumulative 25.4 hours Start 2024.01.04 @ 01:00:39 End 2024.01.04 @ 05:45:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d30c1a9b-e3ef-4ad8-80c6-e2796325ff08