Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.12 @ 16:27:35 Player: lcbb_tuk Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (966) 966 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2727 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 0/300 Energy 94/100 System Corruption 26% Temperature Cool (3) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Missile Launcher > --- INVENTORY (4) ---- Medium Laser Particle Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Utility Shielding > --- WEAPON ----------- Missile Launcher Missile Launcher > --- INVENTORY -------- Medium Laser Particle Cannon Light Assault Rifle Missile Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Utility Shielding Weapon Missile Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 3 | . . 1 2 Utility . | . . . . Weapon . | . . . . Parts Attached 31 | 6 2 14 9 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 7 2 Treads 9 | . . 7 2 Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 14 | 2 1 5 6 Energy Gun 3 | . . 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 1 1 Ballistic Cannon . | . . . . Launcher 6 | . . 2 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . 4 10 Power 4 | . . 1 3 Propulsion 3 | . . 1 2 Utility 2 | . . . 2 Weapon 5 | . . 2 3 Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 65 | . 96 83 57 Engine 5 | . 14 13 3 Treads 28 | . . 13 35 Wheel 4 | . 28 11 . Storage 5 | . 14 11 3 Protection 4 | . 11 11 2 Ballistic Gun 6 | . 28 17 . Launcher 8 | . . 1 11 Naked Turns . | . . . . Heaviest Build 23 | 10 11 23 23 Greatest Support 100 | 32 32 60 100 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 4 Most Carried 6 | 4 5 6 5 Average Carried 3 | 1 4 4 3 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 4 5 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 744 | 124 95 257 268 Remotely . | . . . . Salvage Created 933 | . 170 389 374 Parts 49 | . 11 17 21 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 5 8 8 Guns 15 | . 5 8 2 AOE 6 | . . . 6 Classes Destroyed 7 | . 3 2 2 Worker 2 | . 1 . 1 Builder 2 | . . . 2 Recycler 1 | . . . 1 Watcher 4 | . . 1 3 Swarmer 3 | . 3 . . Grunt 11 | . 2 5 4 Sentry 7 | . . 3 4 Best Kill Streak 4 | . 4 3 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2857 | . 103 486 2268 Core 760 | . 27 113 620 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 89 71 . Volleys Fired 74 | . 13 34 27 Largest 2 | . 2 2 2 Hottest 72 | . 40 70 72 Shots Fired 140 | . 26 63 51 Gun 109 | . 26 63 20 Cannon . | . . . . Launcher 31 | . . . 31 Special . | . . . . Kinetic 95 | . 26 59 10 Thermal 14 | . . 4 10 Explosive 31 | . . . 31 Electromagnetic . | . . . . Robot Hit Streak 33 | . 9 23 33 Robot Miss Streak 3 | . 3 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 109 | . 19 58 32 Core Hits 56 | . 7 20 29 Critical Hits 2 | . 1 1 . Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1942 | . 208 559 1175 Guns 955 | . 208 551 196 Cannons . | . . . . Explosions 973 | . . . 973 Melee . | . . . . Ramming 14 | . . 8 6 Kinetic 781 | . 208 502 71 Thermal 286 | . . 49 237 Explosive 730 | . . . 730 Electromagnetic 131 | . . . 131 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 26 | . . . 26 Average Corruption 18 | . . . 18 Corruption Purged . | . . . . Effects 72 | . . . 72 Message Errors 22 | . . . 22 Matter Fused 9 | . . . 9 Heat Flow Errors 16 | . . . 16 Energy Discharges 6 | . . . 6 Data Loss (minor) 9 | . . . 9 Data Loss (major) 3 | . . . 3 Misfires 1 | . . . 1 Misdirections 2 | . . . 2 Targeting Errors 2 | . . . 2 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles . | . . . . Explosions 3 | . . . 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 174 | . . . 174 Shots 6 | . . . 6 Rammed 9 | . . 7 2 Targets Rammed 11 | . . 7 4 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 254 | . 9 102 254 Average Temperature 63 | . 7 23 75 Received Heat Transfer 492 | . 15 288 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 618 | . . 148 470 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 457 | . 158 281 457 Average Influence 105 | . 46 145 105 Maximum Alert Level 2 | . . 1 2 Low Security (%) 67 | 100 100 69 62 Level 1 30 | . . 30 34 Level 2 1 | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 7 10 14 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . . 6 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 16 | . 8 4 4 Successful 13 | . 6 3 4 Failed 3 | . 2 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 8 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 9 | . 6 3 . Record 5 | . 2 3 . Robot Analysis 1 | . 1 . . Machine Index 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2703 | 59 195 485 1964 Spaces Moved 713 | 48 147 283 235 Core 4 | 4 . . . Treads 323 | . . 88 235 Legs . | . . . . Wheels 386 | 44 147 195 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 168 Average Speed 129 | 95 100 118 168 Slowest Speed 170 | 100 100 170 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 6 | . . . 6 Exploration Rate (%) 16 | 3 29 17 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 17 | . . . 17 Terrain Destroyed 198 | . . . 198 Melee . | . . . . Projectile . | . . . . AOE 198 | . . . 198 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2340 | 57 170 373 1740 Wait 1497 | . 9 22 1466 Move 705 | 47 146 282 230 Hop . | . . . . Pick Up 10 | 4 . 6 . Fast Attach 12 | 6 1 3 2 Attach 8 | . . 5 3 Detach 2 | . . 2 . Swap 11 | . 1 6 4 Drop 6 | . . 6 . Fire 74 | . 13 34 27 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush 10 | . . 6 4 Escape Stasis 4 | . . . 4 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 9) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 308 | -9/Materials | Build established: Mutant 652 | -9/Materials | Discovered new exit (range 12) 740 | -9/Materials | Entered another Materials area 740 | -8/Materials | Evolved 2 slots: Propulsion x2 801 | -8/Materials | Crushed by falling debris 1327 | -8/Materials | Crushed by falling debris 1328 | -8/Materials | System corruption reached 10% 1580 | -8/Materials | Crushed by falling debris 1611 | -8/Materials | Lost 3 parts (1n1u1w) 1791 | -8/Materials | Crushed by falling debris 1792 | -8/Materials | Core integrity fell below 50% 2407 | -8/Materials | Crushed by falling debris 2408 | -8/Materials | Core integrity fell below 20% 2704 | -8/Materials | Crushed by falling debris 2704 | -8/Materials | Smashed by cave-in Last Messages --------------- 02309_ System corrupted: Component data lost. 02333_ System corrupted: Heat flow error (+127). 02354_ Z%8SSDQ&V0MDBALU/9S2GEQVUA0GK 02374_ System corrupted: Energy discharge (-32). 02389_ System corrupted: Heat flow error (+115). 02407_ The unstable cave ceiling collapses. 02407_ Crushed by falling debris. 02415_ System corrupted: FCS attempts to trigger Missile Launcher. 02451_ System corrupted: Heat flow error (+173). 02481_ System corrupted: Component data lost. 02516_ HJ26ICIL0&U5J#D&LVTEQZ9OJ 02531_ System corrupted: Heat flow error (+108). 02560_ >UAUQQFE>=FC%Z