Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 01:39:24 Player: Zamshi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (991) 991 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2951 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 26/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Improved Light Cannon Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Seismic Detector > --- WEAPON ----------- Pulse Rifle Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Improved Heat Sink Visual Processing Unit Terrain Scanner Particle Gun Pulse Rifle Heavy Assault Rifle Improved Light Cannon Improved Grenade Launcher Datajack Datajack [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Weapon Shielding Weapon Grenade Launcher Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 36 | 6 3 2 8 17 Power 6 | 1 1 . 1 3 Engine 4 | 1 . . 1 2 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 11 | 2 . . 4 5 Treads 2 | . . . 2 . Leg 9 | 2 . . 2 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 . 3 . Device 2 | . 1 . 1 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 13 | 2 . 2 . 9 Energy Gun 5 | 2 . . . 3 Energy Cannon . | . . . . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon 2 | . . 1 . 1 Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . . 2 11 Power 3 | . . . 1 2 Propulsion 6 | . . . . 6 Utility 2 | . . . 1 1 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . 1 5 To Critical Strikes . | . . . . . Average Backups 7 | . 6 9 8 7 Power . | . . 1 . . Propulsion . | . . 1 . . Utility 2 | . 2 3 3 1 Weapon 2 | . . 2 2 3 Tool/Special . | . . . . . Unused Backups 12 | . . 2 2 8 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 1 1 4 Weapon 4 | . . 1 1 2 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 83 | . 98 90 86 71 Engine 4 | . 9 . 6 3 Core 5 | . 4 14 4 3 Treads 4 | . . . 11 2 Leg 19 | . 28 28 14 15 Device 14 | . 12 14 11 16 Storage 10 | . 13 14 11 7 Protection 2 | . . . 8 . Energy Gun 8 | . 28 7 . 7 Ballistic Gun 2 | . . . . 6 Ballistic Cannon 4 | . . 8 6 3 Launcher 5 | . . 2 11 4 Peak Build Rating 23 | 6 10 14 15 23 Average Rating 12 | 4 8 11 12 14 On Entrance 7 | . 6 10 9 13 Naked Turns . | . . . . . Heaviest Build 31 | 13 19 27 27 31 Greatest Support 47 | 20 20 20 40 47 Greatest Overweight (x) 5 | . . 2 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 Most Carried 10 | 1 10 10 10 10 Average Carried 7 | . 6 9 8 7 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | . 10 10 6 3 Class Distribution -------------------- 70% | Mutant 22% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 699 | 97 102 18 214 268 Remotely . | . . . . . Salvage Created 872 | . 102 39 215 516 Parts 66 | . 3 7 25 31 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 2 3 6 12 Guns 13 | . 2 3 . 8 Cannons 5 | . . . 4 1 AOE 3 | . . . 2 1 Classes Destroyed 8 | . 1 1 4 2 Worker 3 | . . . 2 1 Builder 3 | . . . 1 2 Operator 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 6 | . . 3 3 . Grunt 11 | . 2 . . 9 Duelist 1 | . . . . 1 Sentry 5 | . . . 3 2 Best Kill Streak 5 | . 1 3 3 5 Combat Bots Only 4 | . 1 3 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 215 | . 5 17 32 161 Missed 70 | . 2 5 12 51 Hits 145 | . 3 12 20 110 Melee 3 | . . . . 3 Projectile 142 | . 3 12 20 107 Critical Strikes 3 | . . 1 . 2 Damage Taken 2309 | . 46 86 449 1728 Core 623 | . . 10 51 562 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . . . 53 . Core Remaining (%) 94 | 100 . 96 87 . Volleys Fired 78 | . 5 10 28 35 Largest 3 | . 2 1 1 3 Hottest 164 | . 90 40 48 164 Shots Fired 128 | . 10 10 28 80 Gun 80 | . 10 10 . 60 Cannon 36 | . . . 22 14 Launcher 12 | . . . 6 6 Special . | . . . . . Kinetic 58 | . . . 22 36 Thermal 58 | . 10 10 . 38 Explosive 12 | . . . 6 6 Electromagnetic . | . . . . . Robot Hit Streak 11 | . 5 1 4 11 Robot Miss Streak 4 | . 1 3 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 82 | . 7 4 13 58 Core Hits 53 | . 5 3 17 28 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 8 | . . . 3 5 Critical Strikes 12 | . 1 . 5 6 Burn 1 | . 1 . . . Destroy 6 | . . . 5 1 Blast 1 | . . . . 1 Smash 4 | . . . . 4 Melee Attacks 10 | . . . . 10 Impact 10 | . . . . 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2251 | . 81 53 531 1586 Guns 824 | . 81 53 . 690 Cannons 448 | . . . 232 216 Explosions 655 | . . . 299 356 Melee 309 | . . . . 309 Ramming 15 | . . . . 15 Kinetic 660 | . . . 232 428 Thermal 756 | . 81 53 144 478 Explosive 511 | . . . 155 356 Electromagnetic . | . . . . . Impact 309 | . . . . 309 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 2 2 . 4 Average Corruption 2 | . 1 2 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 1 6 . 3 Message Errors 2 | . . 2 . . Matter Fused 2 | . 1 1 . . Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 202 | . . . . 202 Projectiles . | . . . . . Explosions 48 | . . . . 48 Melee 154 | . . . . 154 Knockbacks 2 | . . . 1 1 Impact 1 | . . . . 1 Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 213 | . . . 195 18 Shots 4 | . . . 3 1 Rammed 1 | . . . . 1 Targets Rammed 2 | . . . . 2 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 387 | . 99 40 23 387 Average Temperature 77 | . 46 20 6 113 Received Heat Transfer 816 | . 24 . 45 747 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 2 | . . . . 2 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1584 | . 273 125 150 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 91 | 100 100 100 77 95 Level 1 8 | . . . 22 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 268 | . 30 60 229 268 Initial 83 | . . . 11 83 Average 66 | . 7 12 106 88 Influence Increases 1093 | . 50 70 384 589 Destroy 0b10 Robot/C 460 | . 40 60 120 240 Destroy 0b10 Robot/NC 45 | . . . 20 25 Destroy Leader 114 | . 10 10 42 52 Disable Machine 120 | . . . 105 15 Destroy Structure 159 | . . . 97 62 Lose Combat Pursuer 195 | . . . . 195 Influence Decreases 833 | . 50 40 216 527 Entered New Map 134 | . . . 19 115 Time Decay 579 | . 50 40 187 302 Lost Part 120 | . . . 10 110 Squads Dispatched 6 | . . . 1 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . . . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 3 3 12 40 Peak Tracking Total 13 | . 2 3 4 13 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 8 | . . . 7 1 Max in Single Turn 7 | . . . 7 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 1 . 2 2 Terminals 4 | . 1 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 4 . 3 4 Successful 5 | . 3 . 1 1 Failed 6 | . 1 . 2 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 4 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Emergency Access Points 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1697 | . 249 298 507 643 Sensors 576 | . . . 20 556 Seismic 1616 | . 249 298 507 562 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1765 | 41 259 298 507 660 Spaces Moved 1031 | 29 186 163 311 342 Core 126 | 4 . . . 122 Treads 169 | . . . 140 29 Legs 736 | 25 186 163 171 191 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 129 | 110 120 159 138 115 Slowest Speed 300 | 120 120 260 240 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 35 48 35 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 173 | . . . 112 61 Melee . | . . . . . Projectile 11 | . . . 9 2 AOE 162 | . . . 103 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1330 | 35 211 193 364 527 Wait 95 | . 6 5 1 83 Move 1027 | 28 185 162 310 342 Hop . | . . . . . Pick Up 36 | 1 10 4 5 16 Fast Attach 13 | 5 2 . 2 4 Attach 20 | 1 . 2 6 11 Detach 15 | . 1 3 4 7 Swap 7 | . 1 2 1 3 Drop 27 | . 1 5 7 14 Fire 78 | . 5 10 28 35 Melee 10 | . . . . 10 Ram 1 | . . . . 1 Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 345 | -10/Mines | Met a Derelict bent on vengeance 348 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 446 | -10/Mines | Found a hidden stash of uninstalled traps 566 | -10/Mines | Discovered new exit (range 10) 599 | -10/Mines | Entered Materials 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1074 | -9/Materials | Discovered new exit (range 11) 1106 | -9/Materials | Entered another Materials area 1106 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1691 | -8/Materials | Core integrity fell below 50% 1699 | -8/Materials | Lost 5 parts (3n1u1w) 1750 | -8/Materials | Core integrity fell below 20% 1766 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01747_ Destroyed Imp. Ion Engine. 01747_ Y-45 Defender system corrupted by crushing effect. 01748_ Y-45 Defender system terminally corrupted. 01748_ Beam Rifle fried. 01748_ Heat Sink fried. 01749_ System corrupted: Sensor Array rejected. 01753_ L-31 Rogue suffers critical hit (Smash). 01753_ Destroyed Katana. 01753_ Destroyed Melee Analysis Suite. 01753_ L-31 Rogue system corrupted by crushing effect. 01754_ L-31 Rogue system terminally corrupted. 01764_ G-47 Trooper suffers critical hit (Smash). 01764_ Destroyed Lgt. Nuclear Core. 01764_ G-47 Trooper system corrupted by crushing effect. 01764_ G-47 Trooper knocked back. 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