Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.03 @ 01:20:25

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (74)      370
Value Destroyed (2593)     2593
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1071)               1071
              TOTAL SCORE: 7934

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      305
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             45/850
Matter                     290/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
  Advanced Heat Sink
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Relay Coupler [Grunt] (31)
           Relay Coupler [Sentry] (19)
           Relay Coupler [Hunter] (18)
           Drone Bay (1/2)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Signal Interpreter
  Improved Light Armor Plating
    Medium Reactive Plating
    Medium Reactive Plating
           Drone Bay
>          --- WEAPON -----------
           Gatling Laser
     Heavy Plasma Cannon
           Bore Cannon
>          --- INVENTORY --------
  Advanced Signal Interpreter
    Medium Reactive Plating
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Bore Cannon
  Slashing Weapon          Carbide Saw

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             185  | .   13  20  6   46  12  8   9   27  44  
  Power                    28   | .   2   5   2   4   2   1   1   5   6   
    Engine                 20   | .   2   5   2   4   1   .   .   2   4   
    Core                   8    | .   .   .   .   .   1   1   1   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               59   | .   5   5   1   18  1   5   4   7   13  
    Treads                 4    | .   .   .   .   .   1   .   1   1   1   
    Leg                    15   | .   .   .   .   .   .   .   .   5   10  
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   
    Hover                  9    | .   4   2   1   1   .   .   .   .   1   
    Flight                 30   | .   1   3   .   17  .   5   3   .   1   
  Utility                  60   | .   3   7   2   13  6   1   2   9   17  
    Device                 22   | .   .   1   .   5   1   1   2   5   7   
    Storage                4    | .   1   1   .   .   1   .   .   .   1   
    Processor              7    | .   .   .   .   2   2   .   .   2   1   
    Hackware               2    | .   .   .   .   1   1   .   .   .   .   
    Protection             25   | .   2   5   2   5   1   .   .   2   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   3   3   1   11  3   1   2   6   8   
    Energy Gun             20   | .   3   2   1   7   2   .   .   2   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          14   | .   .   1   .   4   1   1   2   2   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   3   .   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   4   .   
    System Corruption      19   | .   .   .   .   .   .   .   .   19  .   
Parts Lost                 68   | .   1   7   1   13  1   11  1   5   28  
  Power                    5    | .   .   .   .   .   .   1   .   1   3   
  Propulsion               30   | .   .   5   1   6   1   4   1   2   10  
  Utility                  17   | .   .   1   .   4   .   3   .   2   7   
  Weapon                   16   | .   1   1   .   3   .   3   .   .   8   
  Highest Loss Streak      14   | .   1   6   1   8   1   7   1   3   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   81  87  70  73  71  80  29  90  67  
  Engine                   5    | .   14  11  11  8   2   6   .   2   3   
  Core                     3    | .   .   .   .   .   4   .   2   7   3   
  Treads                   2    | .   .   .   .   .   3   6   .   5   .   
  Leg                      8    | .   10  .   .   .   .   .   .   10  16  
  Hover                    3    | .   14  21  2   1   4   .   .   .   .   
  Flight                   8    | .   1   13  19  31  11  13  6   4   .   
  Device                   8    | .   .   1   11  6   4   1   4   16  12  
  Storage                  2    | .   6   9   4   .   3   6   .   .   .   
  Processor                7    | .   .   .   .   1   8   13  7   14  7   
  Hackware                 1    | .   .   .   .   2   6   5   .   .   .   
  Protection               6    | .   8   9   .   6   4   5   .   6   6   
  Energy Gun               8    | .   21  17  22  11  11  12  .   3   4   
  Ballistic Gun            5    | .   4   3   .   4   2   6   6   9   4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 12  34  28  14  17  32  32  14  34  107 
  Greatest Support         75   | 20  20  28  14  22  20  20  20  60  75  
  Greatest Overweight (x)  3    | .   2   1   .   .   2   1   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  8   5   10  10  5   5   20  
  Average Capacity         6    | .   6   11  6   5   7   9   5   5   6   
  Most Carried             12   | .   8   12  8   5   10  10  5   5   7   
  Average Carried          5    | .   5   7   6   4   6   9   4   4   4   
  Final Capacity           15   | 8   15  8   5   5   10  5   5   5   5   
  Final Carried            10   | 6   8   8   4   5   10  5   5   5   5   

 Class Distribution 
--------------------
 29% | Mutant
 21% | Scavenger-Gunner
 13% | Scavenger-Mutant
 12% | Sprinter
 11% | Scavenger-Tank
  6% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
         Sprinter | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Extension

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Matter Collected           2738 | 200 114 118 118 326 170 261 117 511 803 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3033 | .   379 128 .   598 170 167 117 572 902 
  Parts                    145  | .   17  9   .   40  5   12  7   20  35  
Haulers Intercepted        4    | .   1   1   .   1   .   .   .   1   .   
Recyclers Shooed           5    | .   1   .   .   .   2   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Combat Hostiles Destroyed  60   | .   7   7   .   12  1   5   3   10  15  
  Guns                     58   | .   7   7   .   12  1   5   3   9   14  
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   5   .   .   3   .   .   .   2   2   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   2   
  Tunneler                 2    | .   1   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   1   .   1   .   .   .   1   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   .   .   .   1   
  Swarmer                  24   | .   3   6   .   3   .   3   2   4   3   
  Grunt                    25   | .   4   1   .   5   .   2   .   4   9   
  Sentry                   9    | .   .   .   .   4   1   .   1   1   2   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   3   4   .   3   2   3   2   4   4   
  Combat Bots Only         4    | .   3   4   .   3   1   3   2   4   4   
Max Kills in Single Turn   2    | .   1   1   .   2   1   2   1   2   2   
  Gunslinging              1    | .   .   .   .   1   .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Hostile Shots Fired        982  | .    63   97   15   150  36   99   48   125  349  
  Missed                   314  | .    17   29   7    55   8    26   20   36   116  
Damage Taken               9235 | .    548  711  148  1541 221  1056 318  1029 3663 
  Core                     2102 | .    161  135  27   397  44   391  142  185  620  
  Absorbed by Shields      175  | .    .    .    .    .    .    175  .    .    .    
  Redirected to Shielding  91   | .    .    36   .    54   1    .    .    .    .    
  Ignored by Resistances   504  | .    .    .    .    .    .    .    .    73   431  
  Regen/Repaired (Parts)   13   | .    .    .    .    13   .    .    .    .    .    
Core Remaining (%)         47   | 100  35   .    59   27   .    .    17   .    .    
Volleys Fired              287  | .    34   26   .    54   17   14   14   42   86   
  Largest                  3    | .    2    2    .    3    2    3    2    3    3    
  Hottest                  239  | .    80   80   .    168  111  139  48   135  239  
Shots Fired                550  | .    65   46   .    102  26   29   18   75   189  
  Gun                      526  | .    65   46   .    102  26   29   18   75   165  
  Cannon                   24   | .    .    .    .    .    .    .    .    .    24   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  236  | .    13   6    .    41   .    13   18   58   87   
  Thermal                  292  | .    52   40   .    53   17   11   .    17   102  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          22   | .    .    .    .    8    9    5    .    .    .    
  Robot Hit Streak         17   | .    6    4    .    9    5    8    4    13   17   
  Robot Miss Streak        9    | .    3    5    .    9    2    5    2    4    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    1    .    2    .    3    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    .    1    1    
Shots Hit Robots           346  | .    41   17   .    58   18   20   11   57   124  
  Core Hits                175  | .    19   9    .    37   5    21   7    25   52   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         14   | .    .    .    .    2    3    .    .    3    6    
    Burn                   6    | .    .    .    .    1    2    .    .    .    3    
    Destroy                4    | .    .    .    .    1    .    .    .    .    3    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    3    .    
Melee Attacks              11   | .    .    .    .    .    .    .    .    11   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    .    .    11   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6958 | .    443  192  .    978  354  410  223  1410 2948 
  Guns                     5733 | .    443  192  .    897  341  396  223  963  2278 
  Cannons                  592  | .    .    .    .    .    .    .    .    .    592  
  Explosions               251  | .    .    .    .    .    .    .    .    251  .    
  Melee                    196  | .    .    .    .    .    .    .    .    196  .    
  Ramming                  186  | .    .    .    .    81   13   14   .    .    78   
  Kinetic                  2819 | .    68   6    .    418  .    228  223  767  1109 
  Thermal                  3278 | .    375  186  .    400  260  100  .    196  1761 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          479  | .    .    .    .    79   81   68   .    251  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 196  | .    .    .    .    .    .    .    .    196  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    10   .    7    7    22   23   
  Average Corruption       18   | .    .    .    .    8    .    6    7    14   22   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  91   | .    .    .    .    12   .    1    4    10   64   
    Message Errors         16   | .    .    .    .    1    .    .    1    1    13   
    Matter Fused           20   | .    .    .    .    3    .    .    .    2    15   
    Heat Flow Errors       14   | .    .    .    .    2    .    .    1    2    9    
    Energy Discharges      10   | .    .    .    .    .    .    1    1    3    5    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      10   | .    .    .    .    1    .    .    1    1    7    
    Data Loss (major)      2    | .    .    .    .    1    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    2    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        11   | .    .    .    .    3    .    .    .    1    7    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62   | .    .    .    .    31   .    .    .    .    31   
  Projectiles              31   | .    .    .    .    .    .    .    .    .    31   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    31   | .    .    .    .    31   .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    1    .    .    .    .    1    
  Impact                   2    | .    .    .    .    1    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    .    40   6    6    .    47   9    
  Shots                    2    | .    .    .    .    .    .    .    .    2    .    
  Rammed                   10   | .    .    .    .    1    1    4    .    .    4    
Targets Rammed             15   | .    1    .    .    1    1    4    .    .    8    
  Kicked                   5    | .    1    .    .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        520  | .    393  147  .    520  330  288  107  .    511  
  Average Temperature      114  | .    148  43   .    119  124  126  25   .    108  
  Received Heat Transfer   3050 | .    288  120  36   684  72   524  18   339  969  
  Effects                  19   | .    4    .    .    7    1    2    .    .    5    
    Shutdowns              5    | .    1    .    .    .    1    .    .    .    3    
    Energy Bleed           4    | .    3    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    .    .    
    Damage (major)         4    | .    .    .    .    4    .    .    .    .    .    
    Damage (core)          2    | .    .    .    .    1    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    2    .    .    1    .    .    .    2    5    
  Heat Transferred         6862 | .    850  437  .    785  629  185  .    450  3526 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Peak Influence             635  | .   207 298 115 635 210 302 237 324 383 
  Initial                  158  | .   .   87  115 40  149 147 137 115 158 
  Average                  214  | .   121 217 112 356 190 236 178 141 237 
Maximum Alert Level        2    | .   1   1   .   2   1   1   1   1   1   
  Low Security (%)         47   | .   77  34  100 30  48  13  56  83  34  
  Level 1                  48   | .   22  65  .   32  51  86  43  16  65  
  Level 2                  4    | .   .   .   .   36  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   3   .   5   .   .   .   5   5   
  Investigation            10   | .   1   1   .   3   .   .   .   1   4   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   
  Reinforcement            7    | .   .   2   .   2   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   1   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Distress Signals           14   | .   2   2   .   3   1   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              172  | .   14  21  10  42  1   17  3   18  46  
  Peak Tracking Total      13   | .   6   8   8   13  1   10  2   5   11  
  Tactical Retreats        29   | .   .   2   .   10  .   1   .   4   12  

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Traps Triggered            6    | .   1   .   .   .   .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Machines Disabled          8    | .   .   .   .   2   .   1   .   2   3   
  Max in Single Turn       2    | .   .   .   .   1   .   1   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Machines Accessed          20   | .   1   3   .   6   3   .   1   2   4   
  Terminals                12   | .   .   2   .   4   2   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   1   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   
Total Hacks                65   | .   2   13  .   30  5   .   2   4   9   
  Successful               32   | .   2   7   .   16  3   .   1   .   3   
  Failed                   33   | .   .   6   .   14  2   .   1   4   6   
    Catastrophic           5    | .   .   .   .   2   .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   5   .   12  3   .   1   .   3   
  Terminals                48   | .   .   9   .   27  4   .   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   .   2   3   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   
Terminal Hacks             13   | .   .   2   .   9   1   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              4    | .   .   1   .   2   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   2   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   .   2   .   5   1   .   .   .   1   
  Terminals                9    | .   .   2   .   5   1   .   .   .   1   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   1   .   4   1   .   .   .   1   
    Search                 1    | .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   3   .   5   3   .   1   2   4   
  Full Trace Events        6    | .   .   1   .   2   .   .   .   1   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   1   
    Corruption             2    | .   .   .   .   .   .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   8   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Total Allies               10   | .    .    .    .    .    .    .    .    .    10   
  Largest Group            5    | .    .    .    .    .    .    .    .    .    5    
  Highest-Rated Group      149  | .    .    .    .    .    .    .    .    .    149  
  Highest-Rated Ally       39   | .    .    .    .    .    .    .    .    .    39   
Total Orders               4    | .    .    .    .    .    .    .    .    .    4    
  STAY                     1    | .    .    .    .    .    .    .    .    .    1    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    1    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    1    
Ally Attacks               59   | .    .    .    .    .    .    .    .    .    59   
  Total Damage             1123 | .    .    .    .    .    .    .    .    .    1123 
  Kills                    8    | .    .    .    .    .    .    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Turns Passed               3825 | .    314  235  56   449  279  431  86   768  1207 
Spaces Moved               2995 | 1    219  282  120  663  340  189  79   394  708  
  Core                     259  | .    .    .    .    .    .    11   54   .    194  
  Treads                   260  | .    .    .    .    .    46   131  3    80   .    
  Legs                     774  | 1    62   .    .    .    .    .    .    243  468  
  Wheels                   71   | .    .    .    .    .    .    .    .    71   .    
  Hover                    286  | .    126  115  .    .    6    .    .    .    39   
  Flight                   1345 | .    31   167  120  663  288  47   22   .    7    
  Fastest Speed            14   | 120  40   34   37   14   30   29   29   110  35   
  Average Speed            83   | 120  78   40   37   27   60   177  53   148  113  
  Slowest Speed            260  | 120  200  114  40   40   240  240  160  260  260  
  Overloaded Moves         77   | .    .    .    .    77   .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            46   | .    1    8    4    28   1    2    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 2    43   27   32   55   7    40   2    9    45   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    .    .    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          23   | .    .    .    .    .    .    .    .    .    23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    .    .    5    
  AOE                      18   | .    .    .    .    .    .    .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Ext 
Total                      3775 | .   303 347 126 809 387 260 103 497 943 
  Wait                     100  | .   8   7   .   24  5   .   1   9   46  
  Move                     2904 | .   216 267 112 614 337 183 74  393 708 
  Hop                      35   | .   1   6   3   20  1   2   2   .   .   
  Pick Up                  49   | .   11  10  .   15  3   5   1   2   2   
  Fast Attach              114  | .   6   8   1   26  10  4   8   22  29  
  Attach                   29   | .   2   6   2   10  .   1   1   1   6   
  Detach                   29   | .   4   5   1   7   5   2   .   .   5   
  Swap                     42   | .   5   6   3   10  2   3   .   4   9   
  Drop                     105  | .   15  6   4   28  6   12  2   13  19  
  Fire                     287  | .   34  26  .   54  17  14  14  42  86  
  Melee                    11   | .   .   .   .   .   .   .   .   11  .   
  Ram                      9    | .   .   .   .   1   1   3   .   .   4   
  Kick                     5    | .   1   .   .   .   .   .   .   .   4   
  Crush                    1    | .   .   .   .   .   .   1   .   .   .   
  Escape Stasis            32   | .   .   .   .   .   .   30  .   .   2   
  Rewire                   23   | .   .   .   .   .   .   .   .   .   23  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / Gar)
-7/Garrison
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Core integrity fell below 50%
  272 | -10/Materials | Discovered new exit (range 14)
  315 | -10/Materials | Entered another Materials area
  315 | -9/Materials  | Evolved 2 slots: Propulsion x2
  338 | -9/Materials  | Build established: Mutant
  463 | -9/Materials  | Lost 6 parts (4n1u1w)
  490 | -9/Materials  | Identified exit to Mines
  490 | -9/Materials  | Identified exit to Storage
  550 | -9/Materials  | Entered Mines
  551 | -9/Mines      | Discovered new exit (range 15)
  555 | -9/Mines      | Assembled infested the area
  560 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  606 | -9/Mines      | Entered Materials
  606 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  752 | -8/Materials  | Repaired Flight Unit
  846 | -8/Materials  | System corruption reached 10%
  953 | -8/Materials  | Lost 8 parts (4n3u1w)
  967 | -8/Materials  | Core integrity fell below 50%
 1006 | -8/Materials  | Search patrols dispatched
 1041 | -8/Materials  | Discovered new exit (range 13)
 1055 | -8/Materials  | Entered Factory
 1055 | -7/Factory    | Evolved 2 slots: Utility x2
 1098 | -7/Factory    | Discovered new exit (range 13)
 1123 | -7/Factory    | Build established: Sprinter
 1152 | -7/Factory    | Discovered new exit (range 12)
 1161 | -7/Factory    | Identified exit to Garrison
 1334 | -7/Factory    | Entered Garrison
 1382 | -7/Garrison   | Triggered checkpoint
 1445 | -7/Garrison   | Installed Relay Interface Framework
 1516 | -7/Garrison   | Build established: Scavenger-Gunner
 1527 | -7/Garrison   | Garrison Relay disabled
 1658 | -7/Garrison   | Triggered checkpoint
 1662 | -7/Garrison   | Triggered checkpoint
 1742 | -7/Garrison   | Lost 7 parts (1p2n2u2w)
 1759 | -7/Garrison   | Discovered new exit (range 10)
 1760 | -7/Garrison   | Core integrity fell below 50%
 1765 | -7/Garrison   | Entered Factory
 1784 | -7/Factory    | Lost 4 parts (2n1u1w)
 1813 | -7/Factory    | Core integrity fell below 20%
 1830 | -7/Factory    | Discovered new exit (range 8)
 1851 | -7/Factory    | Entered another Factory area
 1851 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2132 | -6/Factory    | Build established: Scavenger-Mutant
 2202 | -6/Factory    | Lost 3 parts (1p1n1u)
 2430 | -6/Factory    | System corruption reached 10%
 2608 | -6/Factory    | Discovered new exit (range 10)
 2618 | -6/Factory    | Identified exit to Extension
 2619 | -6/Factory    | Entered Extension
 2631 | -6/Extension  | Disrupted transfer network
 2673 | -6/Extension  | Rescued a captive Derelict
 2732 | -6/Extension  | Energy Cycler disabled
 2732 | -6/Extension  | Rescued a captive Derelict
 2732 | -6/Extension  | Rescued a captive Derelict
 2732 | -6/Extension  | Rescued a captive Derelict
 2732 | -6/Extension  | Rescued a captive Derelict
 2732 | -6/Extension  | Rescued a captive Derelict
 2733 | -6/Extension  | Rescued a captive Derelict
 2739 | -6/Extension  | Rescued a captive Derelict
 2742 | -6/Extension  | Build established: Scavenger-Gunner
 2743 | -6/Extension  | Rescued a captive Derelict
 2875 | -6/Extension  | Lost 3 allies
 2917 | -6/Extension  | Lost 3 allies
 2984 | -6/Extension  | Core integrity fell below 50%
 3013 | -6/Extension  | Lost 14 parts (2p4n4u4w)
 3058 | -6/Extension  | Lost 3 allies
 3188 | -6/Extension  | Spotted B-75 Beast
 3261 | -6/Extension  | Build established: Scavenger-Tank
 3337 | -6/Extension  | Spotted B-75 Beast
 3437 | -6/Extension  | Lost 9 parts (4n2u3w)
 3448 | -6/Extension  | Core integrity fell below 20%
 3586 | -6/Extension  | Lost 3 parts (2n1w)
 3691 | -6/Extension  | Build established: Mutant
 3826 | -6/Extension  | Self-destructed

 Last Messages 
---------------
03618_ Field strength at 91.
03619_ Field strength at 82.
03620_ Field strength at 73.
03621_ Field strength at 64.
03622_ Field strength at 55.
03623_ Field strength at 46.
03624_ Field strength at 37.
03625_ Field strength at 28.
03626_ Field strength at 19.
03627_ BPQR<3%8IT666BBZ4OMJQJXGN
03627_ Field strength at 10.
03661_ System corrupted: Heat flow error (+201).
03694_ System corrupted: Component data lost. <x2>
03728_ 7HAAU72IQZTOCXYOZKVHLT:QXY U,ATGO HL9XR
03743_ LEVNXA<,#Z#PZZD:AS:5SY1BR
03755_ Drone retrieved by Drone Bay.
03766_ >> Lost connection to Drone.
03773_ System corrupted: Component data lost.
03798_ System corrupted: IFF burst signal emitted.
03815_  <U&C=LO8BE69YMMHIJWT KIQC&WV>WA2KGFX3 

 Map 
-----
+----------------------------------------------------+
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| ??????????#              @             ##????????? |
| ??????????# ############## %u          ###???????? |
| ??????????# #????????????#             # #???????? |
| ??????????# #????????????#  g^         ##????????? |
| ??????????# #????????????# ^           ##????????? |
| ??????????# #????????????#^  g         ########### |
| ??????????# #????????????#     g                   |
| ????##????# #??????????###             ########### |
| ####T###??# #????????### #             #?????????? |
|        #??# #????????#                 #?????##### |
|    #####??# #????????# % #             #?????#   = |
|    ######## #????????### #             #######   % |
|             #??????????###                  %+   % |
| #############????????????###""T""#" "#########     |
| ???????????????????????????#"""""#"Y"#???????#     |
| ???????????????????????????#######"""#???????#     |
| ?????????????????????????????????#####???????##### |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          32
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Base Temperature (-)       150
Armor Coverage             825
Resistance: KI             30
Resistance: TH             10
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                64
Launcher Accuracy          20
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatBattleRegenerator
  Manual?         0
Play Time         00:40:56
  Cumulative      635.2 hours
  Start           2024.02.03 @ 00:43:34
  End             2024.02.03 @ 01:20:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          610
  Rogue           337
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             80
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7b3b677-0569-4fcb-a618-4b1210c65b6c