Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 00:42:03 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (30) 150 Value Destroyed (1141) 1141 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2133) 2133 TOTAL SCORE: 8284 Bonus ------- Pacifist 470 High Alert Combat Kills 168 Follower Combat Kills 595 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 520/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Flying (32) Location -6/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VTOL Module VTOL Module > --- UTILITY (6) ------ Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Improved System Shield Improved System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Experimental Heat Sink Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Improved Datajack Shock Maul > --- INVENTORY -------- Nuclear Pulse Thruster Advanced Sensor Array Advanced Signal Interpreter Improved System Shield Improved System Shield [Rating: 71] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Experimental Heat Sink Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Ripper Energy Gun Backup Laser III Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . 2 . 1 . . . . . . . . Utility 4 | . . . 2 1 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 50 | 2 . . 9 4 1 1 1 3 29 . . . Power 8 | . . . . . . . . . 8 . . . Engine 5 | . . . . . . . . . 5 . . . Core 2 | . . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 19 | 2 . . 4 1 . . . 1 11 . . . Treads 7 | 2 . . 4 1 . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 12 | . . . . . . . . 1 11 . . . Utility 14 | . . . 4 1 1 . 1 1 6 . . . Device 2 | . . . . . . . . . 2 . . . Storage . | . . . . . . . . . . . . . Processor 9 | . . . 4 1 1 . . 1 2 . . . Hackware 1 | . . . . . . . . . 1 . . . Protection 2 | . . . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 9 | . . . 1 2 . 1 . 1 4 . . . Energy Gun 1 | . . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 . . . . 1 . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . Unidentified Prototypes 6 | . . . . . . . . . 6 . . . Parts Lost 11 | . . . 1 . . . . . 7 . 1 2 Power 2 | . . . . . . . . . 2 . . . Propulsion 6 | . . . . . . . . . 4 . 1 1 Utility 2 | . . . 1 . . . . . . . . 1 Weapon 1 | . . . . . . . . . 1 . . . Highest Loss Streak 3 | . . . 1 . . . . . 3 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 28 22 56 68 69 76 84 84 87 80 74 73 Engine 3 | . . . . . . . 6 1 4 . . . Treads 26 | . 28 22 33 37 38 38 38 32 1 . . . Flight 7 | . . . . . . . . 5 27 26 21 20 Device 1 | . . . . . . . . . 4 6 6 6 Processor 28 | . . . 18 29 31 38 30 35 28 26 26 26 Hackware 1 | . . . . . . . . . 3 6 6 6 Protection 2 | . . . . . . . 6 1 . . . . Impact Weapon 1 | . . . 3 . . . . . 3 6 6 6 Slashing Weapon 1 | . . . . . . . . 5 2 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 24 | . . . 4 3 . . 10 6 24 11 11 11 Greatest Support 60 | 40 40 3 60 3 3 3 20 3 26 20 20 14 Greatest Overweight (x) 3 | . . . 1 . . . 3 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 1 3 4 4 4 4 4 4 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 72% | Mutant 25% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Matter Collected 824 | 200 20 . 80 53 26 . 85 77 283 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 1169 | . . . 50 40 . 130 . 52 856 41 . . Parts 42 | . . . . 3 . 8 . 5 26 . . . Haulers Intercepted 4 | . . . . . . . . . 4 . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 5 . 7 . . . . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 18 | . . . 1 3 . 8 . 2 4 . . . Melee 4 | . . . . . . . . 2 2 . . . AOE 11 | . . . . 3 . 8 . . . . . . Classes Destroyed 15 | . . . 1 1 . 2 . 2 8 1 . . Worker 1 | . . . . . . . . . 1 . . . Builder 2 | . . . . . . . . . 2 . . . Tunneler 1 | . . . . . . . . . 1 . . . Hauler 4 | . . . . . . . . . 4 . . . Recycler 1 | . . . . . . . . . 1 . . . Operator 2 | . . . . . . . . . 2 . . . Drone 1 | . . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . 1 . . . Swarmer 7 | . . . . 3 . 4 . . . . . . Grunt 5 | . . . . . . 3 . . 2 . . . Brawler 1 | . . . . . . 1 . . . . . . Sentry 1 | . . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 2 | . . . . . . . . 1 1 . . . Samaritan 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | . . . 1 3 . 8 . 1 5 . . . Combat Bots Only 8 | . . . 1 3 . 8 . 1 3 . . . Max Kills in Single Turn 2 | . . . 1 1 . 2 . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 . . . . . . Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Damage Taken 2199 | . 97 130 287 33 43 522 . 132 740 . 77 138 Core 593 | . 45 41 77 . . 100 . . 246 . 39 45 Absorbed by Shields 9 | . . . . . . . . . 9 . . . Regen/Repaired (Parts) 103 | . . . . . . . 103 . . . . . Core Remaining (%) 88 | 100 82 89 86 . . . . 85 . . . . Volleys Fired 15 | . . . . 4 . 11 . . . . . . Largest 1 | . . . . 1 . 1 . . . . . . Hottest 30 | . . . . 30 . 30 . . . . . . Shots Fired 15 | . . . . 4 . 11 . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 15 | . . . . 4 . 11 . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 15 | . . . . 4 . 11 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 7 | . . . . . . 7 . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 40 | . . . 1 . . 7 . 5 25 1 . 1 Core Hits 29 | . . . 2 6 . 14 . 2 5 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . . 7 . . . Critical Strikes 9 | . . . . . . . . . 9 . . . Smash 7 | . . . . . . . . . 7 . . . Sever 2 | . . . . . . . . . 2 . . . Melee Attacks 78 | . . . 20 3 . . . 6 41 4 . 4 Impact 57 | . . . 20 3 . . . . 26 4 . 4 Slashing 21 | . . . . . . . . 6 15 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . 1 11 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3642 | . . 24 58 242 . 756 . 259 2070 105 . 128 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 965 | . . . . 227 . 738 . . . . . . Melee 2610 | . . . 48 . . . . 259 2070 105 . 128 Ramming 67 | . . 24 10 15 . 18 . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 965 | . . . . 227 . 738 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1578 | . . . 48 . . . . . 1297 105 . 128 Slashing 1032 | . . . . . . . . 259 773 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 1 5 . . . . . 5 5 5 5 Average Corruption 3 | . . 1 5 . . . . . 2 5 5 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 11 | . . . 1 . . . . . 5 2 1 2 Message Errors 5 | . . . 1 . . . . . 1 2 . 1 Matter Fused 2 | . . . . . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1362 | . . . 18 17 . 45 . 14 1047 103 . 118 Projectiles . | . . . . . . . . . . . . . Explosions 62 | . . . . 17 . 45 . . . . . . Melee 1300 | . . . 18 . . . . 14 1047 103 . 118 Knockbacks 3 | . . . . . . . . . 2 . . 1 Impact 3 | . . . . . . . . . 2 . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . 11 4 7 . 9 . . . . . . Shots . | . . . . . . . . . . . . . Rammed 10 | . . 4 2 1 . 3 . . . . . . Targets Rammed 10 | . . 4 2 1 . 3 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 256 | . 2 . . . . . . . 15 . . 256 Average Temperature 54 | . 2 . . . . . . . 4 . . 138 Received Heat Transfer 417 | . 69 . 9 . . 126 . 18 141 . 54 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 16 | . . . 2 . . . . . 12 2 . . Impact Corruptions 25 | . . . 1 . . . . . 19 4 . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Peak Influence 1827 | . 45 18 89 148 . . . . 1827 . . . Initial 361 | . . 18 7 39 . . . . 361 . . . Average 664 | . 6 18 39 103 . . . . 1225 . . . Maximum Alert Level 5 | . . . . . . . . . 5 . . . Low Security (%) 47 | 100 100 100 100 100 . . . . . . . . Level 1 5 | . . . . . . . . . 11 . . . Level 2 6 | . . . . . . . . . 12 . . . Level 3 3 | . . . . . . . . . 6 . . . Level 4 21 | . . . . . . . . . 40 . . . Level 5 14 | . . . . . . . . . 28 . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 1 . 1 . . 11 . . . Investigation 3 | . . . . . . . . . 3 . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 6 | . 1 . 1 1 . . . . 3 . . . Assault 4 | . . . . . . 1 . . 3 . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Distress Signals 1 | . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 96 | . 6 5 3 4 1 22 . 4 37 . 10 4 Peak Tracking Total 13 | . 6 5 2 3 1 13 . 2 12 . 10 4 Tactical Retreats 13 | . 1 . . . . 2 . . 8 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Traps Triggered 5 | . . . 1 . . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Disabled 19 | . . . . . . . . . 18 . . 1 Max in Single Turn 1 | . . . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Accessed 9 | . . . 1 1 . . . . 3 . . 4 Terminals 2 | . . . 1 1 . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 40 | . . . 2 2 . . . . 9 . . 27 Successful 31 | . . . 1 1 . . . . 2 . . 27 Failed 9 | . . . 1 1 . . . . 7 . . . Catastrophic 2 | . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . . . 2 . . . 1 . 29 . . . Terminals 4 | . . . 2 2 . . . . . . . . Fabricators 4 | . . . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 5 . . . Terminal Hacks 29 | . . . 1 1 . . . . . . . 27 Record 11 | . . . . . . . . . . . . 11 Part Schematic 10 | . . . . . . . . . . . . 10 Robot Schematic 3 | . . . . . . . . . . . . 3 Prototype ID Bank 3 | . . . . . . . . . . . . 3 Branch Access Points 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 1 . . . . 3 . . . Full Trace Events 2 | . . . . . . . . . 2 . . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . 3 Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . . . . . 26 . . 10 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Total Allies 15 | . . . . . . . 9 . 6 . . . Largest Group 13 | . . . . . . . 9 9 13 . . . Highest-Rated Group 616 | . . . . . . . 429 429 616 . . . Highest-Rated Ally 96 | . . . . . . . 96 96 96 . . . Zionite Dispatches 2 | . . . . . . . . . 2 . . . Light 1 | . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 93 | . . . . . . . . 18 75 . . . Total Damage 3056 | . . . . . . . . 374 2682 . . . Kills 22 | . . . . . . . . 2 20 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 2 . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . 7 . . . Branch Access 1 | . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Turns Passed 3044 | 29 73 44 250 164 86 167 1022 378 613 114 53 51 Spaces Moved 4239 | 22 72 79 233 220 166 281 893 379 1271 364 179 80 Core 2294 | 7 39 79 207 220 166 281 878 379 38 . . . Treads 89 | 15 33 . 26 . . . 15 . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1856 | . . . . . . . . . 1233 364 179 80 Fastest Speed 24 | 50 50 50 50 50 50 50 50 50 24 28 28 30 Average Speed 53 | 125 100 50 70 50 50 50 99 58 27 28 29 30 Slowest Speed 200 | 160 160 50 170 50 50 50 200 100 50 28 30 30 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . 9 . . 1 Cave-ins Triggered 1 | . . . 1 . . . . . . . . . Exploration Rate (%) 39 | 4 32 11 32 5 38 39 89 59 36 49 42 80 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 . . . 1 1 Known Exits Taken 2 | . . . . 1 . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 10 | . . . . . 2 . 3 2 . 2 1 . Spaces Dug 38 | . . . 19 3 . . . . 13 3 . . Terrain Destroyed 77 | . . . 19 11 . 31 . . 13 3 . . Melee 38 | . . . 19 3 . . . . 13 3 . . Projectile . | . . . . . . . . . . . . . AOE 39 | . . . . 8 . 31 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Total 4827 | 23 72 82 276 265 168 296 1025 524 1453 367 178 98 Wait 362 | . . . 5 28 . . 128 132 55 . . 14 Move 4208 | 21 71 78 232 219 165 280 892 378 1253 363 178 78 Hop 9 | . . . . . . . . . 8 . . 1 Pick Up 21 | . 1 . 5 2 1 . 1 1 10 . . . Fast Attach 29 | 2 . . 6 1 1 . . 3 16 . . . Attach 13 | . . . 1 3 . 1 1 . 7 . . . Detach 8 | . . . . 3 . 1 . . 4 . . . Swap 8 | . . . 2 . . . . . 6 . . . Drop 31 | . . . 3 1 1 . 3 4 18 . . 1 Fire 15 | . . . . 4 . 11 . . . . . . Melee 78 | . . . 20 3 . . . 6 41 4 . 4 Ram 10 | . . 4 2 1 . 3 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . 35 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 30 | -11/Junkyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 16) 103 | -10/Materials | Entered another Materials area 103 | -9/Materials | Evolved 2 slots: Propulsion x2 139 | -9/Materials | Discovered new exit (range 16) 147 | -9/Materials | Entered another Materials area 147 | -8/Materials | Evolved 2 slots: Utility x2 310 | -8/Materials | Crushed by falling debris 320 | -8/Materials | Build established: Mutant 390 | -8/Materials | Discovered new exit (range 5) 397 | -8/Materials | Entered Factory 397 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 520 | -7/Factory | Identified exit to Storage 520 | -7/Factory | Identified exit to Lower Caves 561 | -7/Factory | Entered Lower Caves 639 | -7/Lower Caves | Discovered new exit (range 12) 647 | -7/Lower Caves | Entered another Lower Caves area 651 | -7/Lower Caves | Learned Factory emergency access door positions 748 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 753 | -7/Lower Caves | Destroyed 8 combat bots 808 | -7/Lower Caves | Discovered new exit (range 14) 814 | -7/Lower Caves | Entered Zion 828 | -7/Zion | Given A8's code to call for help 840 | -7/Zion | Given the Hacking Drone Bay 841 | -7/Zion | Found Prototype Device 967 | -7/Zion | Learned location of Data Miner (-6) 974 | -7/Zion | Learned Factory terminal intel 1053 | -7/Zion | Learned Factory emergency access door positions 1084 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1160 | -7/Zion | Gained Derelict followers 1313 | -7/Zion | Imprinted 1315 | -7/Zion | Declared Zion's savior 1603 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1603 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1724 | -7/Zion | Discovered new exit (range 15) 1836 | -7/Zion | Entered Proximity Caves 1836 | -6/Proximity Caves | Accompanied by 9 allies 1916 | -6/Proximity Caves | Spotter reported a threat 1919 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1975 | -6/Proximity Caves | Learned Factory emergency access door positions 2053 | -6/Proximity Caves | Spotter reported a threat 2088 | -6/Proximity Caves | Discovered new exit (range 21) 2186 | -6/Proximity Caves | Learned Factory stockpile data 2214 | -6/Proximity Caves | Entered Factory 2214 | -6/Factory | Accompanied by 7 allies 2214 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2217 | -6/Factory | Loaded intel: 26 terminal locations 2259 | -6/Factory | Zion Light squad teleported in 2308 | -6/Factory | Zion Fire squad teleported in 2364 | -6/Factory | Garrison activated, responded to threat 2396 | -6/Factory | Spotted B-75 Beast 2400 | -6/Factory | Allies destroyed B-75 Beast 2441 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2443 | -6/Factory | Retrieved Zion intel report: Component Schematics 2448 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2493 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2507 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2513 | -6/Factory | Build established: Scavenger-Sprinter 2558 | -6/Factory | Retrieved Zion intel report: Guard Positions 2564 | -6/Factory | First assault squad dispatched 2632 | -6/Factory | Discovered new exit (range 11) 2654 | -6/Factory | Retrieved Zion intel report: Branch Access 2654 | -6/Factory | Identified exit to Lower Caves 2680 | -6/Factory | Lost 3 parts (1p2n) 2827 | -6/Factory | Entered Lower Caves 2939 | -6/Lower Caves | Discovered new exit (range 5) 2941 | -6/Lower Caves | Entered another Lower Caves area 2979 | -6/Lower Caves | Learned Factory security intel 2988 | -6/Lower Caves | Discovered new exit (range 20) 2991 | -6/Lower Caves | Encountered a Warlord checkpoint 2994 | -6/Lower Caves | Entered Data Miner 2994 | -6/Data Miner | Discovered new exit (range 7) 2998 | -6/Data Miner | Met Data Miner 3009 | -6/Data Miner | Learned location of Section 7 (-2) 3009 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3012 | -6/Data Miner | Received God Mode back door access code from Data Miner 3015 | -6/Data Miner | Data Conduit disabled 3045 | -6/Data Miner | Self-destructed Last Messages --------------- As expected, the prototypes we lent to Warlord appear to have given his Tinkerers an ample foundation on which to develop unique technologies to counter the imminent threat from MAIN.C. Also somewhat expected, when asked to return said prototypes Warlord claims they were destroyed in testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\6A9R. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\H6MC to gain control via the back door I've installed. Now off with you. 03015_ Sneak attack on Data Miner. 03015_ Destroyed Prototype Hackware. 03015_ Data Miner system corrupted by crushing effect. 03015_ Data Miner disappears through a trap door. 03018_ System corrupted: Heat flow error (+295). 03044_ Nuclear Pulse Thruster destroyed. 03044_ Exp. Heat Sink destroyed. 03045_ Dropped Enh. Nuclear Core. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????####????? | | ????#################??????????????### #????? | | ???##""""""""""""g "######????????## #????? | | ??##""""""""" " """""# # # # ## < ##????? | | ??#"""""""""" g g ###### | | ??#""""""" @ # | | ??#""""""" g # | | ??#"""""" # | | ??#""""" " ## | | ??#""""""" """"""""""""""""#####? | | ??#"""""""" """"###############????? | | ??##""""""" """""###??????????????????? | | ???##"""""""" "#####????????????????????? | | ????########"## "#????????????????????????? | | ???????????#"### "#????????????????????????? | | ???????????#"### "#????????????????????????? | | ???????????#"## "#????????????????????????? | | ???????????#"## "#????????????????????????? | | ???????????#"# "#????????????????????????? | | ???????????#?### "#????????????????????????? | | ???????????????# "##???????????????????????? | | ??????????????## ""#???????????????????????? | | ???????????#?## ""#???????????????????????? | | ????????#"##"#"X ""#???????????????????????? | | ????????#"""""" "#####???????????????????? | | ????????##""""" X"""""#???????????????????? | | ?????????###"#"X "##"##???????????????????? | | ???????????#"## X""""#????????????????????? | | ???????????#??## "##"#????????????????????? | | ???????????????#######??#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 39 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Armor Coverage 100 Weapon Shielding 33 Evasion (%) 65 Melee Accuracy 24 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel System Restoration Module | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellLightLance Manual? 0 Play Time 00:36:16 Cumulative 183.4 hours Start 2023.05.08 @ 00:05:55 End 2023.05.08 @ 00:42:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 531 Rogue 531 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 76 Gallery% 75 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edba2647-62e5-4765-8ad0-926f819c4652