Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 16:52:00 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (189) 189 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1059 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 459/500 Energy 230/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Matter Pod Improved Terrain Scanner Improved Light Armor Plating > --- WEAPON (3) ------- Assault Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY (1) ---- Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Matter Pod Improved Terrain Scanner Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Terrain Scanner Storage High-capacity Matter Pod Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved 5 | 2 1 . 1 1 Power . | . . . . . Propulsion 1 | 1 . . . . Utility 2 | . . . 1 1 Weapon 2 | 1 1 . . . Parts Attached 16 | 3 1 7 1 4 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 1 | 1 . . . . Treads . | . . . . . Leg 1 | 1 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | . . 1 1 1 Device 1 | . . . . 1 Storage 1 | . . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 11 | 1 1 6 . 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 1 3 . 2 Ballistic Cannon . | . . . . . Launcher 4 | . . 3 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 93 | . 83 94 100 98 Engine 13 | . 15 14 13 11 Leg 27 | . 31 28 26 22 Storage 1 | . . . 6 11 Protection 7 | . . 8 13 11 Ballistic Gun 39 | . 35 41 39 33 Naked Turns . | . . . . . Heaviest Build 20 | 9 11 14 18 20 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 1 | . 1 1 1 1 Average Capacity . | . . 1 1 1 Most Carried 1 | . 1 1 1 1 Average Carried . | . . 1 1 1 Final Capacity 1 | . 1 1 1 1 Final Carried 1 | . 1 1 1 1 Class Distribution -------------------- 85% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Gunner | -10/Exiles Gunner | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 645 | 200 . 272 63 110 Remotely . | . . . . . Salvage Created 324 | . . 173 . 151 Parts 22 | . . 16 . 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 13 | . . 10 . 3 Guns 5 | . . 5 . . AOE 8 | . . 5 . 3 Classes Destroyed 3 | . . 3 . . Recycler 1 | . . 1 . . Swarmer 12 | . . 9 . 3 Demolisher 1 | . . 1 . . Best Kill Streak 4 | . . 4 . 3 Combat Bots Only 3 | . . 3 . 3 Max Kills in Single Turn 3 | . . 2 . 3 Gunslinging . | . . . . . Exploded 3 | . . 2 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 927 | . . 864 . 63 Core 743 | . . 698 . 45 Absorbed by Shields . | . . . . . Redirected to Core 591 | . . 546 . 45 Core Remaining (%) 100 | 100 . . . . Volleys Fired 29 | . 2 23 . 4 Largest 3 | . 2 3 . 3 Hottest 60 | . 40 60 . 60 Shots Fired 75 | . 4 61 . 10 Gun 70 | . 4 57 . 9 Cannon . | . . . . . Launcher 5 | . . 4 . 1 Special . | . . . . . Kinetic 70 | . 4 57 . 9 Thermal . | . . . . . Explosive 5 | . . 4 . 1 Electromagnetic . | . . . . . Robot Hit Streak 5 | . 2 5 . 5 Robot Miss Streak 5 | . 1 5 . 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 32 | . 3 24 . 5 Core Hits 21 | . . 14 . 7 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1060 | . 24 720 . 316 Guns 370 | . 24 256 . 90 Cannons . | . . . . . Explosions 690 | . . 464 . 226 Melee . | . . . . . Ramming . | . . . . . Kinetic 370 | . 24 256 . 90 Thermal . | . . . . . Explosive 690 | . . 464 . 226 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 55 | . . 55 . . Projectiles . | . . . . . Explosions 55 | . . 55 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 31 | . . . . 31 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 12 | . . 6 . 12 Average Temperature 5 | . . 4 . 6 Received Heat Transfer . | . . . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 262 | . 31 262 . 75 Initial 12 | . . 12 . . Average 120 | . 11 174 . 16 Maximum Alert Level 1 | . . 1 . . Low Security (%) 74 | 100 100 61 . 100 Level 1 25 | . . 38 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 2 31 . 4 Peak Tracking Total 20 | . 1 20 . 4 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 2 | . 1 . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 5 . 1 . Successful 5 | . 4 . 1 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Record 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Track 1 | . 1 . . . Detonate 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1007 | 11 183 548 186 79 Spaces Moved 742 | 6 144 388 154 50 Core . | . . . . . Treads . | . . . . . Legs 742 | 6 144 388 154 50 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 120 | 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 2 40 55 55 16 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . . 27 . 15 Melee . | . . . . . Projectile . | . . . . . AOE 42 | . . 27 . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 792 | 9 149 421 154 59 Wait 2 | . 2 . . . Move 738 | 5 143 387 153 50 Hop . | . . . . . Pick Up 2 | . 1 1 . . Fast Attach 7 | 2 1 1 1 2 Attach . | . . . . . Detach . | . . . . . Swap 9 | 1 . 6 . 2 Drop 3 | 1 . 1 . 1 Fire 29 | . 2 23 . 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 2 | . . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 12 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 10) 140 | -10/Materials | Upgraded with Weapon slot (x1) 148 | -10/Materials | Identified exit to Mines 195 | -10/Materials | Entered Mines 244 | -10/Mines | Assembled infested the area 278 | -10/Mines | Core integrity fell below 50% 298 | -10/Mines | Core integrity fell below 20% 350 | -10/Mines | Discovered new exit (range 10) 362 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 378 | -10/Mines | Discovered new exit (range 4) 396 | -10/Mines | Reached level 2 458 | -10/Mines | Build established: Gunner 737 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 738 | -10/Mines | Discovered new exit (range 5) 743 | -10/Mines | Entered Exiles 772 | -10/Exiles | Met 8R-AWN 794 | -10/Exiles | Met EX-HEX 832 | -10/Exiles | Upgraded with Utility slot (x1) 849 | -10/Exiles | Met EX-DEC 879 | -10/Exiles | Learned location of Zion (-7) 919 | -10/Exiles | Discovered new exit (range 10) 929 | -10/Exiles | Entered Mines 938 | -9/Mines | Upgraded with Utility slot (x1) 1004 | -9/Mines | Reached level 3 1008 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -7/Zion. 00919_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00934_ Destroyed Welding Torch. 00934_ U-05 Engineer destroyed. 00937_ Acquired 13 matter. 00938_ Upgraded: Utility Slot (+1) 00940_ Acquired Imp. Terrain Scanner. 00942_ R-06 Scavenger destroyed. 00942_ A-02 Transporter destroyed. 00947_ Acquired 67 matter. 00948_ Acquired 30 matter. 00950_ Dropped Assault Rifle. 00951_ Acquired Hvy. Assault Rifle. 01004_ S-10 Pest destroyed. 01004_ Reached level 3. 01004_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????#??????# ??????????????????????????? | | ?????????#????????# ???????????????????????????? | | ?????????????????# ????????????????????????????? | | ????????????????# #?????????????????????????????? | | ?????#??????#### #??????????????????????????????? | | ?????????### ##?????????????????????????????? | | ????????## #?????????????????????????????? | | ??????#?# #?????????????????????????????? | | ????#???# #??????????????????????????????? | | ????#???# #??????????????????????????????????? | | ??####### ##??#???????????????? ??????????????? | | ??# ##???????????????????????????????????? | | ??# ##?#####???#????????????? #??????????? | | ??# ##### ### ##????#?????????? ??????????? | | ??# #???# #????????????? ??????????? | | ??# ##?## #???????????? ??????????? | | ??# #?## ##??######? ?????????? | | ??# #?# #### # ??????????? | | ?## #?# *% ?????????????? | | ## #?# ## k s% #?????????????????? | | # #?# ### @ * #?????????????????? | | # =#?# ?## # #?????????????????? | | # #?## ##?# ## ###?????????????????? | | # [[ #??######??# #######???????????????????? | | #% !=#??????????## ##?????????????????????????? | | ##=!##???????????######??????????????????????????? | | ?####????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Levels Raised 2 | . . 1 . 1 XP Earned 6080 | 3000 80 2000 200 800 XP Spent 3410 | 1000 1050 60 500 800 Upgrades 8 | 2 2 2 1 1 Propulsion Slot 1 | 1 . . . . Utility Slot 2 | . . . 1 1 Weapon Slot 2 | 1 1 . . . Core Integrity 2 | . . 2 . . Inventory Capacity 1 | . 1 . . . Protomatter Created 23 | . . 16 . 7 Integrity Restored 42 | . . 42 . . Core 42 | . . 42 . . Protomatter Decayed . | . . . . . Game ------ Seed ImpulseUltimateMatrix Manual? 0 Play Time 00:08:19 Cumulative 267.6 hours Start 2021.07.05 @ 16:40:06 End 2021.07.05 @ 16:52:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 141 Rogue 138 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59f10bc3-2690-45ba-9779-5256e9a03f50