Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 00:19:03

Player: so_sleepy.mp4

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (59)      295
Value Destroyed (1589)     1589
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (198)                198
              TOTAL SCORE: 3682

 Bonus
-------
High Alert Combat Kills    198

 Cogmind 
---------
Core Integrity             0/550
Matter                     286/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Melee Analysis Suite
>          --- WEAPON (3) -------
           Flak Cannon
           Scythe
>          --- INVENTORY (15) ---
           Cryofiber Web
           Cryofiber Web
     Large Storage Unit
  Improved Terrain Scan Processor
           Melee Analysis Suite
           Force Booster
           Force Booster
           Force Booster
           Pulse Rifle
           Ion Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
           Force Booster
>          --- WEAPON -----------
           Pulse Rifle
           Ion Cannon
           Scythe
>          --- INVENTORY --------
     Light Deuterium Engine
           Cryofiber Web
           Cryofiber Web
     Large Storage Unit
  Improved Terrain Scan Processor
           Force Booster
           Force Booster
           Force Booster
           Shield Generator
           Ion Cannon
           Rocket Launcher
           Scythe
           Scythe
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Scythe
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             61   | 6   1   20  34  
  Power                    8    | 1   .   2   5   
    Engine                 5    | 1   .   1   3   
    Core                   3    | .   .   1   2   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   .   8   6   
    Treads                 11   | .   .   7   4   
    Leg                    5    | 2   .   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   .   3   9   
    Device                 5    | .   .   1   4   
    Storage                3    | 1   .   1   1   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 2   1   7   14  
    Energy Gun             6    | 1   .   4   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 1   .   2   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               4    | .   1   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        7    | .   .   1   6   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   .   4   16  
  Power                    4    | .   .   1   3   
  Propulsion               5    | .   .   .   5   
  Utility                  3    | .   .   .   3   
  Weapon                   8    | .   .   3   5   
  Highest Loss Streak      4    | .   .   4   4   
  To Critical Strikes      2    | .   .   1   1   
Average Slot Usage (%)     89   | .   85  96  87  
  Engine                   6    | .   14  8   3   
  Core                     2    | .   .   1   4   
  Treads                   24   | .   .   22  30  
  Leg                      6    | .   28  10  .   
  Device                   8    | .   .   10  8   
  Storage                  9    | .   14  7   9   
  Processor                2    | .   .   .   4   
  Protection               1    | .   .   3   1   
  Energy Gun               11   | .   14  17  7   
  Energy Cannon            3    | .   .   .   6   
  Ballistic Gun            2    | .   4   4   1   
  Launcher                 3    | .   9   4   1   
  Slashing Weapon          6    | .   .   5   7   
Peak Build Rating          35   | 6   6   22  35  
  Average Rating           22   | 3   6   17  28  
  On Entrance              8    | .   6   6   22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 12  14  20  41  
  Greatest Support         80   | 20  20  60  80  
  Greatest Overweight (x)  12   | 1   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         11   | 6   8   7   14  
  Most Carried             15   | 5   4   8   15  
  Average Carried          8    | 1   1   5   11  
  Final Capacity           15   | 8   8   8   15  
  Final Carried            11   | .   4   8   11  

 Class Distribution 
--------------------
 76% | Mutant
 12% | Gunner
  8% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           959  | 161  116  256  426  
  Remotely                 .    | .    .    .    .    
Salvage Created            1723 | .    97   357  1269 
  Parts                    115  | .    6    30   79   
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           3    | .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  46   | .   3   16  27  
  Melee                    18   | .   .   5   13  
  Guns                     17   | .   2   8   7   
  Cannons                  3    | .   .   .   3   
  AOE                      8    | .   1   3   4   
Classes Destroyed          13   | .   3   2   8   
  Worker                   2    | .   .   .   2   
  Builder                  2    | .   .   .   2   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   1   .   3   
  Swarmer                  19   | .   .   11  8   
  Grunt                    18   | .   3   3   12  
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   2   3   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   3   5   5   
  Combat Bots Only         5    | .   1   5   4   
Max Kills in Single Turn   3    | .   1   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        473  | .    31   150  292  
  Missed                   132  | .    11   46   75   
Damage Taken               4442 | .    244  1105 3093 
  Core                     792  | .    37   194  561  
  Absorbed by Shields      84   | .    .    .    84   
  Ignored by Resistances   18   | .    .    .    18   
Core Remaining (%)         78   | 100  85   51   .    
Volleys Fired              98   | .    29   25   44   
  Largest                  3    | .    2    3    3    
  Hottest                  156  | .    70   110  156  
Shots Fired                158  | .    37   45   76   
  Gun                      110  | .    34   41   35   
  Cannon                   33   | .    .    .    33   
  Launcher                 15   | .    3    4    8    
  Special                  .    | .    .    .    .    
  Kinetic                  25   | .    7    6    12   
  Thermal                  118  | .    27   35   56   
  Explosive                15   | .    3    4    8    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    4    5    7    
  Robot Miss Streak        4    | .    4    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           160  | .    20   40   100  
  Core Hits                80   | .    10   21   49   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         15   | .    .    5    10   
    Burn                   2    | .    .    1    1    
    Sever                  13   | .    .    4    9    
Melee Attacks              98   | .    .    22   76   
  Impact                   .    | .    .    .    .    
  Slashing                 98   | .    .    22   76   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            7    | .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        4    | .    .    .    4    
Damage Inflicted           4901 | .    354  894  3653 
  Guns                     890  | .    192  286  412  
  Cannons                  326  | .    .    .    326  
  Explosions               1044 | .    162  145  737  
  Melee                    2641 | .    .    463  2178 
  Ramming                  .    | .    .    .    .    
  Kinetic                  160  | .    27   50   83   
  Thermal                  1056 | .    165  236  655  
  Explosive                1044 | .    162  145  737  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 2641 | .    .    463  2178 
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            200  | .    21   2    177  
  Projectiles              17   | .    .    .    17   
  Explosions               39   | .    21   .    18   
  Melee                    144  | .    .    2    142  
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      91   | .    6    20   65   
  Shots                    5    | .    1    1    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        330  | .    80   42   330  
  Average Temperature      60   | .    31   15   85   
  Received Heat Transfer   1369 | .    132  339  898  
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         2308 | .    375  601  1332 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             709  | .   155 439 709 
  Initial                  128  | .   .   65  128 
  Average                  326  | .   69  268 425 
Maximum Alert Level        3    | .   .   2   3   
  Low Security (%)         30   | 100 100 28  12  
  Level 1                  37   | .   .   56  37  
  Level 2                  30   | .   .   15  47  
  Level 3                  1    | .   .   .   2   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   .   5   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   2   .   5   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   8   18  42  
  Peak Tracking Total      8    | .   3   7   8   
  Tactical Retreats        11   | .   1   2   8   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       2    | .   .   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   .   2   
  Successful               2    | .   .   .   2   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2149 | 55   257  625  1212 
Spaces Moved               832  | 42   123  284  383  
  Core                     21   | 20   .    .    1    
  Treads                   516  | .    .    166  350  
  Legs                     295  | 22   123  118  32   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  170  
  Average Speed            153  | 93   120  149  173  
  Slowest Speed            650  | 120  120  170  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       21   | 2    25   23   35   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          117  | .    18   19   80   
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    .    4    
  AOE                      113  | .    18   19   76   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1415 | 57  196 411 751 
  Wait                     245  | 5   40  26  174 
  Move                     829  | 41  122 283 383 
  Hop                      .    | .   .   .   .   
  Pick Up                  60   | 5   4   23  28  
  Fast Attach              3    | 1   .   .   2   
  Attach                   35   | 5   .   12  18  
  Detach                   2    | .   .   .   2   
  Swap                     23   | .   1   8   14  
  Drop                     27   | .   .   12  15  
  Fire                     98   | .   29  25  44  
  Melee                    93   | .   .   22  71  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Entered another Materials area
  313 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  636 | -9/Materials  | Lost 4 parts (1p3w)
  745 | -9/Materials  | Discovered new exit (range 7)
  862 | -9/Materials  | Build established: Mutant
  938 | -9/Materials  | Entered another Materials area
  938 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1869 | -8/Materials  | Lost 3 parts (1p1u1w)
 1967 | -8/Materials  | Discovered new exit (range 16)
 1995 | -8/Materials  | Core integrity fell below 50%
 2036 | -8/Materials  | Lost 3 parts (2n1w)
 2074 | -8/Materials  | Lost 3 parts (1p2w)
 2139 | -8/Materials  | Core integrity fell below 20%
 2150 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
Arm. Treads destroyed.
Critical hit (Burn: +37).
Slug penetrates Wall. <x2>
Acquired 3 matter.
X-62 Marksman knocked back. <x2>
Penetrated by Slug.
Imp. Carbon-fiber Leg destroyed.
Penetrated by Slug. <x3>
Critical hit (Burn: +37).
Destroyed Pulse Rifle.
Penetrated by Slug. <x2>
Force Booster destroyed.
Slug penetrates X-62 Marksman.
Penetrated by Slug.
Lgt. Nuclear Core destroyed.
M-13 Machinist fits Backup Laser I on X-62
  Marksman.
Penetrated by Slug. <x2>
M-13 Machinist repairs Imp. Carbon-fiber Leg.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #        #   ###########?????????????              |
| ??#####?##*% ##     ]#???????????????              |
| ????????#     #      #???????????????              |
| ??#######    =#[""" !#???????????????              |
|             %=+%!""  #???????????????              |
| #########    !#=""" ]#???????????????              |
| ????????#    =#      #???????????????              |
| ????????### ##########???????????????              |
| ??????????# #????????????????????????              |
| ????????### ##???????????????????????              |
| ????????# # ##???????????????????????              |
| ????????# # ###??????????????????????              |
| ????????### # #??????????????????????              |
| ???????## # # #??????????????????????              |
| ???????#  # # #########??????????????              |
| ???????#  #           #??????????????              |
| ???????#  # ## ""  ![ #??????????????              |
| ???????## # #  "T  !] #??????????????              |
| ???????#   %#  ""  !  #??????????????              |
| ???????## =]=         #??????????????              |
| ???#       %#     """ #??????????????              |
| ???# "      ##    """ #????????##????              |
| ???# "    #  /    """ ######### ##???              |
| ???# "    #  #   !%[=  ##        #???              |
| ???#      #  #####+######        #???              |
| ???#  "   #       %=   =#@!!!    #???              |
| ???# """  +       * %=  #x !!    #???              |
| ???# """  #     % ! !!  /m!x!    #???              |
| ???#??    ###########% %#        #???              |
| ?????""" !?#        #=% #!       #???              |
| ??????""  ?#   """" #*%%#        #???              |
| ???????" ??#   """" #* %#        #???              |
| ???????? ??#   ""  %+[%%##########???              |
| ???????????#       !#[  #????????????              |
| ???????????#   "    #   #????????????              |
| ???????????#   ""   #   #????????????              |
| ???????????#   " "" #   #????????????              |
| ???????????#        #   #????????????              |
| ???????????##########   #????????????              |
| ????????????????????#  %# ???????????              |
| ????????????????????"   # "??????????              |
| ????????????????????#   #?"??????????              |
| ????????????????????#   +?""?????????              |
| ????????????????????#   #????????????              |
| ?????????????????????   #????????????              |
| ?????????????????????   #????????????              |
| ?????????????????????   #????????????              |
| ?????????????????????   #????????????              |
| ????????????????????? < ?????????????              |
| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Resistance: TH             10
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           4
Force Boost                20

 Item Schematics 
-----------------
 Scythe | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActivePlatingChainsword
  Manual?         0
Play Time         00:27:55
  Cumulative      3.4 hours
  Start           2024.10.01 @ 23:53:50
  End             2024.10.02 @ 00:19:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69f7e24d-80ef-4b72-9848-e3788323b4ab