Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 10:18:54

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (76)      380
Value Destroyed (2556)     2556
Prototype IDs (214)        4280
Alien Tech Used (0)        0
Bonus (3753)               3753
              TOTAL SCORE: 15669

 Bonus
-------
High Alert Combat Kills    505
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             25/1000
Matter                     290/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Launcher Guidance Computer
           System Shield
>          --- WEAPON (3) -------
           Lance
>          --- INVENTORY (5) ----
           Neutrino Core
           Matter Compressor (89)
           Matter Compressor (72)

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
     Heavy Siege Treads
           Myomer Leg
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Heat Sink
           Matter Compressor
           Triangulator
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Launcher Guidance Computer
           Hacking Suite
           System Shield
>          --- WEAPON -----------
     Heavy Disruptor Cannon
           Lance
>          --- INVENTORY --------
           Matter Compressor
    Guided EMP Blaster
[Rating: 95]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Heavy Siege Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Medium Reflective Plating
Weapon                     Improved Lightning Gun
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Heavy Disruptor Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Guided EMP Blaster
  Special Weapon           Flamer
  Impact Weapon            Mace
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  7    | .   .   2   .   1   1   2   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             107  | .   3   11  3   18  23  7   7   2   .   1   32  
  Power                    7    | .   1   1   .   2   .   .   .   1   .   .   2   
    Engine                 2    | .   1   .   .   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   1   .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   .   2   2   4   7   2   .   .   .   .   5   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   3   1   .   .   .   .   3   
    Flight                 11   | .   .   .   2   4   4   1   .   .   .   .   .   
  Utility                  40   | .   1   3   1   4   7   2   6   1   .   1   14  
    Device                 14   | .   .   .   1   1   3   1   1   .   .   1   6   
    Storage                9    | .   .   .   .   1   .   1   3   1   .   .   3   
    Processor              10   | .   1   2   .   .   2   .   2   .   .   .   3   
    Hackware               3    | .   .   .   .   1   1   .   .   .   .   .   1   
    Protection             4    | .   .   1   .   1   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   1   5   .   8   9   3   1   .   .   .   11  
    Energy Gun             14   | .   .   5   .   1   3   2   .   .   .   .   3   
    Energy Cannon          7    | .   .   .   .   3   .   1   .   .   .   .   3   
    Ballistic Gun          7    | .   1   .   .   1   5   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   2   1   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   5   .   .   .   .   .   .   .   
Parts Lost                 42   | .   .   .   1   6   7   3   .   4   3   .   18  
  Power                    3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Propulsion               14   | .   .   .   1   3   2   2   .   .   1   .   5   
  Utility                  16   | .   .   .   .   .   4   .   .   2   2   .   8   
  Weapon                   9    | .   .   .   .   1   .   1   .   2   .   .   5   
  Highest Loss Streak      11   | .   .   .   1   3   7   3   .   3   4   .   11  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     73   | .   97  93  96  89  86  45  60  72  53  30  60  
  Engine                   1    | .   14  2   .   6   .   .   .   .   .   .   .   
  Core                     3    | .   .   8   11  1   6   .   .   5   4   .   2   
  Leg                      3    | .   28  10  .   .   .   .   .   .   .   .   1   
  Wheel                    1    | .   .   11  7   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   1   6   6   4   .   5   
  Flight                   5    | .   .   .   11  22  18  8   .   .   .   .   .   
  Device                   5    | .   .   .   5   8   13  6   6   .   .   3   8   
  Storage                  6    | .   14  11  11  8   6   3   3   12  11  .   1   
  Processor                18   | .   11  26  22  18  8   13  21  26  24  20  19  
  Hackware                 6    | .   .   .   .   9   13  6   6   6   6   6   9   
  Energy Gun               6    | .   3   8   22  1   5   2   13  13  .   .   .   
  Ballistic Gun            5    | .   24  13  .   4   9   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 12  14  15  15  17  21  12  17  19  9   1   47  
  Greatest Support         70   | 20  20  20  14  18  36  20  20  20  20  3   70  
  Greatest Overweight (x)  2    | .   .   1   1   1   1   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | .   8   8   8   7   7   5   5   5   5   5   5   
  Most Carried             8    | .   8   8   8   8   8   5   5   5   5   5   5   
  Average Carried          5    | .   7   7   7   7   7   4   4   4   5   5   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   7   8   4   5   5   4   5   5   3   

 Class Distribution 
--------------------
 59% | Mutant
 16% | Hacker-Mutant
 11% | Scavenger-Skirmisher
  9% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
               Mutant | -5/Proximity Caves
        Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Matter Collected           1987 | 200 107 254 35  258 264 100 76  401 .   45  247 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2696 | .   187 454 55  476 341 2   .   328 .   .   853 
  Parts                    166  | .   13  31  8   36  18  .   .   22  .   .   38  
Haulers Intercepted        4    | .   .   3   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   1   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Prevented                7    | .   .   .   .   .   .   .   .   7   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  63   | .   4   8   3   19  7   .   .   5   .   .   17  
  Melee                    4    | .   .   .   .   1   .   .   .   .   .   .   3   
  Guns                     27   | .   4   8   3   3   6   .   .   3   .   .   .   
  Cannons                  4    | .   .   .   .   2   .   .   .   .   .   .   2   
  AOE                      23   | .   .   .   .   13  1   .   .   .   .   .   9   
Classes Destroyed          10   | .   3   4   .   2   .   .   .   .   .   .   1   
  Worker                   5    | .   .   1   .   .   .   .   .   .   .   .   4   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   3   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  24   | .   .   4   3   11  .   .   .   3   .   .   3   
  Grunt                    28   | .   4   3   .   5   6   .   .   .   .   .   10  
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   .   2   1   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Savage                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           9    | .   3   6   4   9   2   .   .   3   .   .   6   
  Combat Bots Only         8    | .   3   5   3   8   2   .   .   3   .   .   5   
Max Kills in Single Turn   4    | .   1   1   1   4   1   .   .   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   1   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        513  | .    24   31   22   63   89   30   .    32   18   6    198  
  Missed                   175  | .    11   6    3    21   32   8    .    5    5    5    79   
Damage Taken               5965 | .    141  303  157  584  873  371  .    396  599  15   2526 
  Core                     2432 | .    39   70   13   227  357  183  .    62   491  15   975  
  Absorbed by Shields      5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Redirected to Shielding  21   | .    .    .    21   .    .    .    .    .    .    .    .    
  Ignored by Resistances   57   | .    .    .    .    .    .    .    .    .    .    4    53   
Core Remaining (%)         63   | 100  84   .    79   58   49   .    .    .    .    11   .    
Volleys Fired              167  | .    17   33   6    17   38   2    4    18   .    .    32   
  Largest                  3    | .    2    2    2    2    3    1    3    3    .    .    1    
  Hottest                  220  | .    70   80   80   83   106  85   220  220  .    .    110  
Shots Fired                278  | .    34   66   12   26   61   2    8    37   .    .    32   
  Gun                      225  | .    34   66   12   12   60   .    5    36   .    .    .    
  Cannon                   32   | .    .    .    .    8    .    2    .    .    .    .    22   
  Launcher                 17   | .    .    .    .    6    1    .    .    .    .    .    10   
  Special                  4    | .    .    .    .    .    .    .    3    1    .    .    .    
  Kinetic                  134  | .    29   46   .    9    35   .    .    .    .    .    15   
  Thermal                  52   | .    5    8    .    8    25   2    3    1    .    .    .    
  Explosive                6    | .    .    .    .    6    .    .    .    .    .    .    .    
  Electromagnetic          86   | .    .    12   12   3    1    .    5    36   .    .    17   
  Robot Hit Streak         18   | .    5    10   11   7    18   1    4    5    .    .    10   
  Robot Miss Streak        8    | .    4    3    1    2    8    1    2    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    2    .    2    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    1    .    .    .    
Shots Hit Robots           204  | .    21   45   8    24   45   1    4    23   .    .    33   
  Core Hits                149  | .    10   20   4    32   38   .    2    8    1    .    34   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    1    .    .    1    .    .    2    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              24   | .    .    .    .    6    .    .    .    .    .    .    18   
  Impact                   6    | .    .    .    .    6    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 18   | .    .    .    .    .    .    .    .    .    .    .    18   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7183 | .    271  606  91   1200 1114 31   73   503  3    .    3291 
  Guns                     2501 | .    271  606  91   155  833  .    52   493  .    .    .    
  Cannons                  727  | .    .    .    .    139  .    31   .    .    .    .    557  
  Explosions               3234 | .    .    .    .    773  281  .    .    .    .    .    2180 
  Melee                    648  | .    .    .    .    133  .    .    .    .    .    .    515  
  Ramming                  42   | .    .    .    .    .    .    .    .    .    3    .    39   
  Kinetic                  1672 | .    233  415  .    120  505  .    .    .    .    .    399  
  Thermal                  2013 | .    38   76   .    139  487  31   21   10   .    .    1211 
  Explosive                1198 | .    .    .    .    773  .    .    .    .    .    .    425  
  Electromagnetic          1610 | .    .    115  91   35   122  .    52   493  .    .    702  
  Impact                   133  | .    .    .    .    133  .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 515  | .    .    .    .    .    .    .    .    .    .    .    515  
Highest Corruption         6    | .    .    .    .    5    2    6    6    6    6    6    6    
  Average Corruption       4    | .    .    .    .    5    2    4    6    6    6    6    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    .    6    5    4    11   8    2    3    2    
    Message Errors         10   | .    .    .    .    1    3    1    2    2    1    .    .    
    Matter Fused           10   | .    .    .    .    2    .    2    2    3    .    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    1    .    2    1    .    1    .    
    Energy Discharges      6    | .    .    .    .    1    1    1    1    1    .    1    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    1    1    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            354  | .    .    .    .    5    19   .    .    .    .    .    330  
  Projectiles              16   | .    .    .    .    .    .    .    .    .    .    .    16   
  Explosions               288  | .    .    .    .    5    19   .    .    .    .    .    264  
  Melee                    50   | .    .    .    .    .    .    .    .    .    .    .    50   
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      315  | .    .    .    .    67   58   .    .    .    1    .    189  
  Shots                    7    | .    .    .    .    3    2    .    .    .    .    .    2    
  Rammed                   9    | .    .    .    .    .    .    .    .    .    1    .    8    
Targets Rammed             9    | .    .    .    .    .    .    .    .    .    1    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        251  | .    18   39   90   54   181  28   227  251  .    108  156  
  Average Temperature      51   | .    8    11   45   22   65   19   80   89   .    71   26   
  Received Heat Transfer   1617 | .    72   168  .    261  462  .    .    9    .    9    636  
Siege Activations          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Longest Duration         4    | .    .    .    .    .    .    .    .    .    .    .    4    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    2    .    .    2    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    2    .    .    2    
  Parts Fried              7    | .    .    2    .    .    .    .    .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         2535 | .    111  222  .    222  903  37   160  80   .    .    800  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    2    .    .    .    .    .    2    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1209 | .    150  380  223  630  516  237  .    .    .    .    1209 
  Initial                  286  | .    .    63   148  86   286  187  .    .    .    .    .    
  Average                  415  | .    62   182  212  339  440  206  .    .    .    .    753  
Maximum Alert Level        4    | .    .    1    1    2    2    1    .    .    .    .    4    
  Low Security (%)         31   | .    100  65   21   9    .    13   .    .    .    .    22   
  Level 1                  26   | .    .    34   78   62   23   86   .    .    .    .    3    
  Level 2                  21   | .    .    .    .    28   76   .    .    .    .    .    8    
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    .    41   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    2    2    .    2    4    .    .    .    .    .    9    
  Investigation            13   | .    1    1    .    2    3    .    .    .    .    .    6    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            4    | .    1    1    .    .    1    .    .    .    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   8   12  7   21  14  4   .   9   4   3   48  
  Peak Tracking Total      9    | .   3   4   4   9   6   2   .   4   4   3   8   
  Tactical Retreats        17   | .   .   1   .   1   2   1   .   1   .   .   11  

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             16   | .   .   .   .   .   .   .   .   .   .   .   16  
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   5   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Machines Disabled          28   | .   .   .   1   1   1   1   .   .   .   .   24  
  Max in Single Turn       6    | .   .   .   1   1   1   1   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       9    | .   .   .   .   .   2   .   .   .   .   .   7   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Machines Accessed          18   | .   1   2   .   3   3   .   1   .   .   .   8   
  Terminals                11   | .   1   2   .   3   2   .   .   .   .   .   3   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   .   .   3   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                61   | .   4   6   .   11  9   .   1   .   .   .   30  
  Successful               26   | .   2   2   .   7   4   .   1   .   .   .   10  
  Failed                   35   | .   2   4   .   4   5   .   .   .   .   .   20  
    Catastrophic           7    | .   .   1   .   .   1   .   .   .   .   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   3   6   .   6   4   .   .   .   .   .   19  
  Terminals                43   | .   4   6   .   11  7   .   .   .   .   .   15  
  Fabricators              12   | .   .   .   .   .   2   .   .   .   .   .   10  
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   .   5   1   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   1   2   .   2   3   .   .   .   .   .   5   
  Terminals                11   | .   1   2   .   2   2   .   .   .   .   .   4   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 4    | .   1   1   .   1   1   .   .   .   .   .   .   
    Detonate               2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Overload               2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   2   .   3   3   .   .   .   .   .   8   
  Full Trace Events        11   | .   1   1   .   2   2   .   .   .   .   .   5   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   116 
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Total Allies               2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   .   .   1   
  Highest-Rated Group      61   | .   .   .   .   .   .   .   61  61  .   .   26  
  Highest-Rated Ally       61   | .   .   .   .   .   .   .   61  61  .   .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       134  | .   .   .   .   .   .   .   .   .   134 .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Turns Passed               2987 | .   222 385 57  182 475 173 351 351 38  106 647 
Spaces Moved               2933 | 1   138 270 86  209 433 218 399 345 62  205 567 
  Core                     553  | .   .   .   .   .   .   47  .   .   18  205 283 
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Legs                     301  | 1   138 85  .   .   .   .   .   .   .   .   77  
  Wheels                   190  | .   .   185 5   .   .   .   .   .   .   .   .   
  Hover                    1035 | .   .   .   .   .   8   34  399 345 44  .   205 
  Flight                   852  | .   .   .   81  209 425 137 .   .   .   .   .   
  Fastest Speed            32   | 120 120 80  34  32  34  37  60  60  50  50  50  
  Average Speed            61   | 120 120 92  37  40  36  43  60  60  57  50  77  
  Slowest Speed            190  | 120 120 120 95  117 120 60  60  60  60  50  190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   .   3   1   8   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 2   24  24  30  17  11  7   58  53  66  44  17  
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     32   | .   .   .   .   .   .   .   .   .   32  .   .   
  Known Exits Taken        6    | .   .   .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   .   .   .   .   .   1   1   .   2   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Terrain Destroyed          212  | .   .   .   .   37  7   .   .   .   .   .   168 
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      209  | .   .   .   .   37  7   .   .   .   .   .   165 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac 
Total                      3775 | .   160 343 95  265 686 293 499 451 65  207 711 
  Wait                     450  | .   .   .   2   2   180 58  86  85  .   2   35  
  Move                     2898 | .   137 269 79  206 416 217 398 344 61  204 567 
  Hop                      12   | .   .   .   3   1   8   .   .   .   .   .   .   
  Pick Up                  29   | .   2   11  .   4   4   4   .   1   .   .   3   
  Fast Attach              69   | .   1   9   1   12  11  7   5   1   .   1   21  
  Attach                   23   | .   .   1   1   1   6   .   2   1   .   .   11  
  Detach                   23   | .   .   1   1   3   4   .   2   .   1   .   11  
  Swap                     15   | .   2   1   1   5   6   .   .   .   .   .   .   
  Drop                     54   | .   1   18  1   8   13  5   .   1   2   .   5   
  Fire                     167  | .   17  33  6   17  38  2   4   18  .   .   32  
  Melee                    24   | .   .   .   .   6   .   .   .   .   .   .   18  
  Ram                      9    | .   .   .   .   .   .   .   .   .   1   .   8   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  200 | -10/Materials      | Discovered new exit (range 16)
  223 | -10/Materials      | Entered another Materials area
  223 | -9/Materials       | Evolved 2 slots: Utility x2
  305 | -9/Materials       | Build established: Mutant
  536 | -9/Materials       | Discovered new exit (range 12)
  608 | -9/Materials       | Entered Mines
  617 | -9/Mines           | Met a Derelict bent on vengeance
  656 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  660 | -9/Mines           | Learned Materials trap positions
  664 | -9/Mines           | Discovered new exit (range 5)
  665 | -9/Mines           | Entered Materials
  665 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  666 | -8/Materials       | Loaded intel: 14 trap records
  703 | -8/Materials       | Destroyed 8 combat bots
  723 | -8/Materials       | Lost 3 parts (1p1n1w)
  827 | -8/Materials       | Discovered new exit (range 9)
  847 | -8/Materials       | Entered Factory
  847 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  856 | -7/Factory         | Destroyed 7 combat bots
 1256 | -7/Factory         | Build established: Scavenger-Skirmisher
 1307 | -7/Factory         | Core integrity fell below 50%
 1313 | -7/Factory         | Discovered new exit (range 15)
 1319 | -7/Factory         | Identified exit to Factory
 1322 | -7/Factory         | Entered another Factory area
 1322 | -6/Factory         | Evolved 2 slots: Utility x2
 1335 | -6/Factory         | Lost 7 parts (1p2n4u)
 1469 | -6/Factory         | Lost 3 parts (2n1w)
 1485 | -6/Factory         | Discovered new exit (range 8)
 1489 | -6/Factory         | Identified exit to Lower Caves
 1495 | -6/Factory         | Entered Lower Caves
 1552 | -6/Lower Caves     | Learned Factory terminal intel
 1584 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1604 | -6/Lower Caves     | Build established: Mutant
 1826 | -6/Lower Caves     | Discovered new exit (range 8)
 1844 | -6/Lower Caves     | Identified exit to Lower Caves
 1846 | -6/Lower Caves     | Entered another Lower Caves area
 1846 | -6/Lower Caves     | Accompanied by 1 ally
 1866 | -6/Lower Caves     | Discovered new exit (range 8)
 1892 | -6/Lower Caves     | Identified exit to Factory
 1902 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1903 | -6/Lower Caves     | Lost 3 parts (2u1w)
 2189 | -6/Lower Caves     | Discovered new exit (range 14)
 2195 | -6/Lower Caves     | Ambushed by wild Derelicts
 2197 | -6/Lower Caves     | Identified exit to Data Miner
 2197 | -6/Lower Caves     | Entered Data Miner
 2198 | -6/Data Miner      | Discovered new exit (range 6)
 2209 | -6/Data Miner      | Met Data Miner
 2219 | -6/Data Miner      | Interfaced with the Data Conduit
 2229 | -6/Data Miner      | Core integrity fell below 50%
 2233 | -6/Data Miner      | Core integrity fell below 20%
 2234 | -6/Data Miner      | Identified exit to Proximity Caves
 2235 | -6/Data Miner      | Entered Proximity Caves
 2241 | -5/Proximity Caves | Learned Factory garrison access intel
 2262 | -5/Proximity Caves | Lost 4 parts (1n2u1w)
 2337 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 2339 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2341 | -5/Proximity Caves | Entered Factory
 2341 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2342 | -5/Factory         | Loaded intel: 285 machine locations
 2343 | -5/Factory         | Loaded intel: 26 terminal locations
 2344 | -5/Factory         | Loaded intel: 4 garrison access locations
 2623 | -5/Factory         | Core integrity fell below 50%
 2677 | -5/Factory         | Lost 3 parts (2u1w)
 2766 | -5/Factory         | Build established: Hacker-Mutant
 2923 | -5/Factory         | Core integrity fell below 20%
 2941 | -5/Factory         | First assault squad dispatched
 2949 | -5/Factory         | Fabricated Hpw. Shock Rifle (x1)
 2988 | -5/Factory         | Self-destructed

 Last Messages 
---------------
02961_ Hacking Suite destroyed.
02963_ Penetrated by Slug.
02964_ Antigrav System destroyed.
02964_ Penetrated by Slug.
02964_ Antigrav System destroyed.
02964_ U-05 Engineer lays Concrete.
02965_ Gyrokinetic Inverter destroyed.
02965_ U-05 Engineer lays Concrete. <x2>
02970_ P-70 Sage resets K-01 Serf, system corruption cleaned.
02975_ System corrupted: Matter fused (-10).
02978_ C-30 ARC bursts open, deploying its payload.
02978_ G-67 Veteran unfolds itself.
02978_ L-41 Fighter unfolds itself.
02978_ G-50 Soldier unfolds itself.
02978_ L-41 Fighter unfolds itself.
02978_ M-28 Smith unfolds itself.
02982_ Drone sends a signal.
02985_ Slug penetrates Wall.
02987_ Adv. Heat Sink destroyed.
02987_ Triangulator destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#       [      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          19
Energy Capacity            560
Matter Stores              417
Matter Capacity            550
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             225
Resistance: TH             25
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         17
Launcher Accuracy          30
Recoil Reduction           2
Salvage Targeting          8
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Hpw. Shock Rifle | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hpw. Shock Rifle | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingTargetImmobilizer
  Manual?         0
Play Time         00:32:40
  Cumulative      775.1 hours
  Start           2024.06.23 @ 00:42:50
  End             2024.06.23 @ 10:18:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          876
  Rogue           598
  Adventurer      124
  Explorer        154
Win Type          -
  Total           31
  Types           25/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e067eee9-ed48-4681-8540-a7c5cd7b9250