Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 10:18:54 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (2556) 2556 Prototype IDs (214) 4280 Alien Tech Used (0) 0 Bonus (3753) 3753 TOTAL SCORE: 15669 Bonus ------- High Alert Combat Kills 505 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -52 Cogmind --------- Core Integrity 25/1000 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Launcher Guidance Computer System Shield > --- WEAPON (3) ------- Lance > --- INVENTORY (5) ---- Neutrino Core Matter Compressor (89) Matter Compressor (72) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Siege Treads Myomer Leg Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Triangulator Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Launcher Guidance Computer Hacking Suite System Shield > --- WEAPON ----------- Heavy Disruptor Cannon Lance > --- INVENTORY -------- Matter Compressor Guided EMP Blaster [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Heavy Siege Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Medium Reflective Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Guided EMP Blaster Special Weapon Flamer Impact Weapon Mace Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 Utility 7 | . . 2 . 1 1 2 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 107 | . 3 11 3 18 23 7 7 2 . 1 32 Power 7 | . 1 1 . 2 . . . 1 . . 2 Engine 2 | . 1 . . 1 . . . . . . . Core 5 | . . 1 . 1 . . . 1 . . 2 Reactor . | . . . . . . . . . . . . Propulsion 22 | . . 2 2 4 7 2 . . . . 5 Treads 1 | . . . . . . . . . . . 1 Leg 1 | . . . . . . . . . . . 1 Wheel 2 | . . 2 . . . . . . . . . Hover 7 | . . . . . 3 1 . . . . 3 Flight 11 | . . . 2 4 4 1 . . . . . Utility 40 | . 1 3 1 4 7 2 6 1 . 1 14 Device 14 | . . . 1 1 3 1 1 . . 1 6 Storage 9 | . . . . 1 . 1 3 1 . . 3 Processor 10 | . 1 2 . . 2 . 2 . . . 3 Hackware 3 | . . . . 1 1 . . . . . 1 Protection 4 | . . 1 . 1 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 38 | . 1 5 . 8 9 3 1 . . . 11 Energy Gun 14 | . . 5 . 1 3 2 . . . . 3 Energy Cannon 7 | . . . . 3 . 1 . . . . 3 Ballistic Gun 7 | . 1 . . 1 5 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 5 | . . . . 2 1 . . . . . 2 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 5 | . . . . 5 . . . . . . . Parts Lost 42 | . . . 1 6 7 3 . 4 3 . 18 Power 3 | . . . . 2 1 . . . . . . Propulsion 14 | . . . 1 3 2 2 . . 1 . 5 Utility 16 | . . . . . 4 . . 2 2 . 8 Weapon 9 | . . . . 1 . 1 . 2 . . 5 Highest Loss Streak 11 | . . . 1 3 7 3 . 3 4 . 11 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 73 | . 97 93 96 89 86 45 60 72 53 30 60 Engine 1 | . 14 2 . 6 . . . . . . . Core 3 | . . 8 11 1 6 . . 5 4 . 2 Leg 3 | . 28 10 . . . . . . . . 1 Wheel 1 | . . 11 7 . . . . . . . . Hover 2 | . . . . . . 1 6 6 4 . 5 Flight 5 | . . . 11 22 18 8 . . . . . Device 5 | . . . 5 8 13 6 6 . . 3 8 Storage 6 | . 14 11 11 8 6 3 3 12 11 . 1 Processor 18 | . 11 26 22 18 8 13 21 26 24 20 19 Hackware 6 | . . . . 9 13 6 6 6 6 6 9 Energy Gun 6 | . 3 8 22 1 5 2 13 13 . . . Ballistic Gun 5 | . 24 13 . 4 9 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 12 14 15 15 17 21 12 17 19 9 1 47 Greatest Support 70 | 20 20 20 14 18 36 20 20 20 20 3 70 Greatest Overweight (x) 2 | . . 1 1 1 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 7 7 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | . 7 7 7 7 7 4 4 4 5 5 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 8 4 5 5 4 5 5 3 Class Distribution -------------------- 59% | Mutant 16% | Hacker-Mutant 11% | Scavenger-Skirmisher 9% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1987 | 200 107 254 35 258 264 100 76 401 . 45 247 Remotely . | . . . . . . . . . . . . Salvage Created 2696 | . 187 454 55 476 341 2 . 328 . . 853 Parts 166 | . 13 31 8 36 18 . . 22 . . 38 Haulers Intercepted 4 | . . 3 . . 1 . . . . . . Recyclers Shooed 3 | . . 1 . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . . . Prevented 7 | . . . . . . . . 7 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 63 | . 4 8 3 19 7 . . 5 . . 17 Melee 4 | . . . . 1 . . . . . . 3 Guns 27 | . 4 8 3 3 6 . . 3 . . . Cannons 4 | . . . . 2 . . . . . . 2 AOE 23 | . . . . 13 1 . . . . . 9 Classes Destroyed 10 | . 3 4 . 2 . . . . . . 1 Worker 5 | . . 1 . . . . . . . . 4 Tunneler 1 | . 1 . . . . . . . . . . Hauler 4 | . . 3 . . 1 . . . . . . Operator 2 | . 1 1 . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . Swarmer 24 | . . 4 3 11 . . . 3 . . 3 Grunt 28 | . 4 3 . 5 6 . . . . . 10 Brawler 1 | . . . . 1 . . . . . . . Sentry 6 | . . 1 . 2 1 . . . . . 2 Programmer 2 | . . . . . . . . . . . 2 Savage 2 | . . . . . . . . 2 . . . Best Kill Streak 9 | . 3 6 4 9 2 . . 3 . . 6 Combat Bots Only 8 | . 3 5 3 8 2 . . 3 . . 5 Max Kills in Single Turn 4 | . 1 1 1 4 1 . . 1 . . 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 4 1 . . . . . 3 Melee 1 | . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 513 | . 24 31 22 63 89 30 . 32 18 6 198 Missed 175 | . 11 6 3 21 32 8 . 5 5 5 79 Damage Taken 5965 | . 141 303 157 584 873 371 . 396 599 15 2526 Core 2432 | . 39 70 13 227 357 183 . 62 491 15 975 Absorbed by Shields 5 | . . . . . . . . . . . 5 Redirected to Shielding 21 | . . . 21 . . . . . . . . Ignored by Resistances 57 | . . . . . . . . . . 4 53 Core Remaining (%) 63 | 100 84 . 79 58 49 . . . . 11 . Volleys Fired 167 | . 17 33 6 17 38 2 4 18 . . 32 Largest 3 | . 2 2 2 2 3 1 3 3 . . 1 Hottest 220 | . 70 80 80 83 106 85 220 220 . . 110 Shots Fired 278 | . 34 66 12 26 61 2 8 37 . . 32 Gun 225 | . 34 66 12 12 60 . 5 36 . . . Cannon 32 | . . . . 8 . 2 . . . . 22 Launcher 17 | . . . . 6 1 . . . . . 10 Special 4 | . . . . . . . 3 1 . . . Kinetic 134 | . 29 46 . 9 35 . . . . . 15 Thermal 52 | . 5 8 . 8 25 2 3 1 . . . Explosive 6 | . . . . 6 . . . . . . . Electromagnetic 86 | . . 12 12 3 1 . 5 36 . . 17 Robot Hit Streak 18 | . 5 10 11 7 18 1 4 5 . . 10 Robot Miss Streak 8 | . 4 3 1 2 8 1 2 2 . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 2 . 2 . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . Shots Hit Robots 204 | . 21 45 8 24 45 1 4 23 . . 33 Core Hits 149 | . 10 20 4 32 38 . 2 8 1 . 34 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . . . 1 . . 1 . . 2 Burn 1 | . . . . . 1 . . . . . . Corrupt 1 | . . . . . . . . 1 . . . Impale 2 | . . . . . . . . . . . 2 Melee Attacks 24 | . . . . 6 . . . . . . 18 Impact 6 | . . . . 6 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . 18 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7183 | . 271 606 91 1200 1114 31 73 503 3 . 3291 Guns 2501 | . 271 606 91 155 833 . 52 493 . . . Cannons 727 | . . . . 139 . 31 . . . . 557 Explosions 3234 | . . . . 773 281 . . . . . 2180 Melee 648 | . . . . 133 . . . . . . 515 Ramming 42 | . . . . . . . . . 3 . 39 Kinetic 1672 | . 233 415 . 120 505 . . . . . 399 Thermal 2013 | . 38 76 . 139 487 31 21 10 . . 1211 Explosive 1198 | . . . . 773 . . . . . . 425 Electromagnetic 1610 | . . 115 91 35 122 . 52 493 . . 702 Impact 133 | . . . . 133 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 515 | . . . . . . . . . . . 515 Highest Corruption 6 | . . . . 5 2 6 6 6 6 6 6 Average Corruption 4 | . . . . 5 2 4 6 6 6 6 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . 6 5 4 11 8 2 3 2 Message Errors 10 | . . . . 1 3 1 2 2 1 . . Matter Fused 10 | . . . . 2 . 2 2 3 . . 1 Heat Flow Errors 5 | . . . . . 1 . 2 1 . 1 . Energy Discharges 6 | . . . . 1 1 1 1 1 . 1 . Parts Rejected 1 | . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 1 1 . 1 . Data Loss (major) 2 | . . . . . . . 1 . 1 . . Misfires 1 | . . . . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 354 | . . . . 5 19 . . . . . 330 Projectiles 16 | . . . . . . . . . . . 16 Explosions 288 | . . . . 5 19 . . . . . 264 Melee 50 | . . . . . . . . . . . 50 Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 315 | . . . . 67 58 . . . 1 . 189 Shots 7 | . . . . 3 2 . . . . . 2 Rammed 9 | . . . . . . . . . 1 . 8 Targets Rammed 9 | . . . . . . . . . 1 . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 251 | . 18 39 90 54 181 28 227 251 . 108 156 Average Temperature 51 | . 8 11 45 22 65 19 80 89 . 71 26 Received Heat Transfer 1617 | . 72 168 . 261 462 . . 9 . 9 636 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . 4 Robots Corrupted 4 | . . . . . . . . 2 . . 2 Combat Hostiles 4 | . . . . . . . . 2 . . 2 Parts Fried 7 | . . 2 . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . Heat Transferred 2535 | . 111 222 . 222 903 37 160 80 . . 800 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Peak Influence 1209 | . 150 380 223 630 516 237 . . . . 1209 Initial 286 | . . 63 148 86 286 187 . . . . . Average 415 | . 62 182 212 339 440 206 . . . . 753 Maximum Alert Level 4 | . . 1 1 2 2 1 . . . . 4 Low Security (%) 31 | . 100 65 21 9 . 13 . . . . 22 Level 1 26 | . . 34 78 62 23 86 . . . . 3 Level 2 21 | . . . . 28 76 . . . . . 8 Level 3 12 | . . . . . . . . . . . 41 Level 4 7 | . . . . . . . . . . . 23 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 2 2 . 2 4 . . . . . 9 Investigation 13 | . 1 1 . 2 3 . . . . . 6 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 4 | . 1 1 . . 1 . . . . . 1 Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 130 | . 8 12 7 21 14 4 . 9 4 3 48 Peak Tracking Total 9 | . 3 4 4 9 6 2 . 4 4 3 8 Tactical Retreats 17 | . . 1 . 1 2 1 . 1 . . 11 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 16 | . . . . . . . . . . . 16 Exploded 5 | . . . . . . . . . . . 5 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 28 | . . . 1 1 1 1 . . . . 24 Max in Single Turn 6 | . . . 1 1 1 1 . . . . 6 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills 9 | . . . . . 2 . . . . . 7 Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 18 | . 1 2 . 3 3 . 1 . . . 8 Terminals 11 | . 1 2 . 3 2 . . . . . 3 Fabricators 4 | . . . . . 1 . . . . . 3 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 61 | . 4 6 . 11 9 . 1 . . . 30 Successful 26 | . 2 2 . 7 4 . 1 . . . 10 Failed 35 | . 2 4 . 4 5 . . . . . 20 Catastrophic 7 | . . 1 . . 1 . . . . . 5 Database Lockouts . | . . . . . . . . . . . . Manual 38 | . 3 6 . 6 4 . . . . . 19 Terminals 43 | . 4 6 . 11 7 . . . . . 15 Fabricators 12 | . . . . . 2 . . . . . 10 Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 3 | . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 1 . . 5 1 . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 2 . 2 3 . . . . . 5 Terminals 11 | . 1 2 . 2 2 . . . . . 4 Track 1 | . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . 1 Botnet 4 | . 1 1 . 1 1 . . . . . . Detonate 2 | . . . . . . . . . . . 2 Disrupt 1 | . . . . . . . . . . . 1 Operators 2 | . . 1 . 1 . . . . . . . Fabricators 2 | . . . . . 1 . . . . . 1 Overload 2 | . . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 2 . 3 3 . . . . . 8 Full Trace Events 11 | . 1 1 . 2 2 . . . . . 5 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . . . . . 116 Total Part Build Rating 5 | . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total Allies 2 | . . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . . 1 1 . . 1 Highest-Rated Group 61 | . . . . . . . 61 61 . . 26 Highest-Rated Ally 61 | . . . . . . . 61 61 . . 26 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 134 | . . . . . . . . . 134 . . Derelict Logs Recovered 3 | . . . 1 . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 2987 | . 222 385 57 182 475 173 351 351 38 106 647 Spaces Moved 2933 | 1 138 270 86 209 433 218 399 345 62 205 567 Core 553 | . . . . . . 47 . . 18 205 283 Treads 2 | . . . . . . . . . . . 2 Legs 301 | 1 138 85 . . . . . . . . 77 Wheels 190 | . . 185 5 . . . . . . . . Hover 1035 | . . . . . 8 34 399 345 44 . 205 Flight 852 | . . . 81 209 425 137 . . . . . Fastest Speed 32 | 120 120 80 34 32 34 37 60 60 50 50 50 Average Speed 61 | 120 120 92 37 40 36 43 60 60 57 50 77 Slowest Speed 190 | 120 120 120 95 117 120 60 60 60 60 50 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 12 | . . . 3 1 8 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 2 24 24 30 17 11 7 58 53 66 44 17 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 32 | . . . . . . . . . 32 . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . . . 1 1 . 2 . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 212 | . . . . 37 7 . . . . . 168 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 3 AOE 209 | . . . . 37 7 . . . . . 165 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total 3775 | . 160 343 95 265 686 293 499 451 65 207 711 Wait 450 | . . . 2 2 180 58 86 85 . 2 35 Move 2898 | . 137 269 79 206 416 217 398 344 61 204 567 Hop 12 | . . . 3 1 8 . . . . . . Pick Up 29 | . 2 11 . 4 4 4 . 1 . . 3 Fast Attach 69 | . 1 9 1 12 11 7 5 1 . 1 21 Attach 23 | . . 1 1 1 6 . 2 1 . . 11 Detach 23 | . . 1 1 3 4 . 2 . 1 . 11 Swap 15 | . 2 1 1 5 6 . . . . . . Drop 54 | . 1 18 1 8 13 5 . 1 2 . 5 Fire 167 | . 17 33 6 17 38 2 4 18 . . 32 Melee 24 | . . . . 6 . . . . . . 18 Ram 9 | . . . . . . . . . 1 . 8 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 536 | -9/Materials | Discovered new exit (range 12) 608 | -9/Materials | Entered Mines 617 | -9/Mines | Met a Derelict bent on vengeance 656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 660 | -9/Mines | Learned Materials trap positions 664 | -9/Mines | Discovered new exit (range 5) 665 | -9/Mines | Entered Materials 665 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -8/Materials | Loaded intel: 14 trap records 703 | -8/Materials | Destroyed 8 combat bots 723 | -8/Materials | Lost 3 parts (1p1n1w) 827 | -8/Materials | Discovered new exit (range 9) 847 | -8/Materials | Entered Factory 847 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 856 | -7/Factory | Destroyed 7 combat bots 1256 | -7/Factory | Build established: Scavenger-Skirmisher 1307 | -7/Factory | Core integrity fell below 50% 1313 | -7/Factory | Discovered new exit (range 15) 1319 | -7/Factory | Identified exit to Factory 1322 | -7/Factory | Entered another Factory area 1322 | -6/Factory | Evolved 2 slots: Utility x2 1335 | -6/Factory | Lost 7 parts (1p2n4u) 1469 | -6/Factory | Lost 3 parts (2n1w) 1485 | -6/Factory | Discovered new exit (range 8) 1489 | -6/Factory | Identified exit to Lower Caves 1495 | -6/Factory | Entered Lower Caves 1552 | -6/Lower Caves | Learned Factory terminal intel 1584 | -6/Lower Caves | Encountered a Warlord checkpoint 1604 | -6/Lower Caves | Build established: Mutant 1826 | -6/Lower Caves | Discovered new exit (range 8) 1844 | -6/Lower Caves | Identified exit to Lower Caves 1846 | -6/Lower Caves | Entered another Lower Caves area 1846 | -6/Lower Caves | Accompanied by 1 ally 1866 | -6/Lower Caves | Discovered new exit (range 8) 1892 | -6/Lower Caves | Identified exit to Factory 1902 | -6/Lower Caves | Encountered a Warlord checkpoint 1903 | -6/Lower Caves | Lost 3 parts (2u1w) 2189 | -6/Lower Caves | Discovered new exit (range 14) 2195 | -6/Lower Caves | Ambushed by wild Derelicts 2197 | -6/Lower Caves | Identified exit to Data Miner 2197 | -6/Lower Caves | Entered Data Miner 2198 | -6/Data Miner | Discovered new exit (range 6) 2209 | -6/Data Miner | Met Data Miner 2219 | -6/Data Miner | Interfaced with the Data Conduit 2229 | -6/Data Miner | Core integrity fell below 50% 2233 | -6/Data Miner | Core integrity fell below 20% 2234 | -6/Data Miner | Identified exit to Proximity Caves 2235 | -6/Data Miner | Entered Proximity Caves 2241 | -5/Proximity Caves | Learned Factory garrison access intel 2262 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 2337 | -5/Proximity Caves | Discovered exit to Factory (range 10) 2339 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2341 | -5/Proximity Caves | Entered Factory 2341 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2342 | -5/Factory | Loaded intel: 285 machine locations 2343 | -5/Factory | Loaded intel: 26 terminal locations 2344 | -5/Factory | Loaded intel: 4 garrison access locations 2623 | -5/Factory | Core integrity fell below 50% 2677 | -5/Factory | Lost 3 parts (2u1w) 2766 | -5/Factory | Build established: Hacker-Mutant 2923 | -5/Factory | Core integrity fell below 20% 2941 | -5/Factory | First assault squad dispatched 2949 | -5/Factory | Fabricated Hpw. Shock Rifle (x1) 2988 | -5/Factory | Self-destructed Last Messages --------------- 02961_ Hacking Suite destroyed. 02963_ Penetrated by Slug. 02964_ Antigrav System destroyed. 02964_ Penetrated by Slug. 02964_ Antigrav System destroyed. 02964_ U-05 Engineer lays Concrete. 02965_ Gyrokinetic Inverter destroyed. 02965_ U-05 Engineer lays Concrete. 02970_ P-70 Sage resets K-01 Serf, system corruption cleaned. 02975_ System corrupted: Matter fused (-10). 02978_ C-30 ARC bursts open, deploying its payload. 02978_ G-67 Veteran unfolds itself. 02978_ L-41 Fighter unfolds itself. 02978_ G-50 Soldier unfolds itself. 02978_ L-41 Fighter unfolds itself. 02978_ M-28 Smith unfolds itself. 02982_ Drone sends a signal. 02985_ Slug penetrates Wall. 02987_ Adv. Heat Sink destroyed. 02987_ Triangulator destroyed. 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Shock Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hpw. Shock Rifle | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingTargetImmobilizer Manual? 0 Play Time 00:32:40 Cumulative 775.1 hours Start 2024.06.23 @ 00:42:50 End 2024.06.23 @ 10:18:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 876 Rogue 598 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e067eee9-ed48-4681-8540-a7c5cd7b9250