Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 00:42:38 // Halloween2020/ForbiddenLore Player: rusmal Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (117) 585 Value Destroyed (3910) 3910 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 9292 Bonus ------- High Alert Combat Kills 100 Aligned with FarCom 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/700 Matter 161/300 Energy 85/290 System Corruption 0% Temperature Cool (474) Movement Walking (185) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Looter] Improved Medium Armor Plating > --- WEAPON (2) ------- Beamcaster Heavy Ion Cannon > --- INVENTORY (16) --- Superbattery (2000) Hacking Suite Hacking Suite Hacking Drone Bay (1/1) Cooled Pulse Rifle Gauss Rifle Phasing Sabre Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Looter] Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Bore Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg Superbattery Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Cooled Pulse Rifle Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Ion Cannon Gauss Rifle Phasing Sabre [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 4 | . . . . . 2 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 154 | 6 19 2 . 1 37 43 . 22 2 7 4 11 Power 18 | 1 1 . . . 5 6 . 4 . . . 1 Engine 12 | 1 . . . . 4 4 . 2 . . . 1 Core 6 | . 1 . . . 1 2 . 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 52 | 2 5 . . . 15 13 . 10 1 3 1 2 Treads 1 | . 1 . . . . . . . . . . . Leg 51 | 2 4 . . . 15 13 . 10 1 3 1 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 44 | 1 7 . . . 10 13 . 6 . 2 3 2 Device 11 | . 1 . . . . 7 . 1 . . 2 . Storage 13 | 1 6 . . . 4 1 . 1 . . . . Processor 7 | . . . . . 3 1 . 2 . . 1 . Hackware 1 | . . . . . . 1 . . . . . . Protection 12 | . . . . . 3 3 . 2 . 2 . 2 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 6 2 . 1 7 11 . 2 1 2 . 6 Energy Gun 19 | 1 . . . . 3 8 . 2 . 1 . 4 Energy Cannon 2 | . . . . . 1 . . . . . . 1 Ballistic Gun 14 | 1 4 2 . . 3 3 . . . 1 . . Ballistic Cannon 2 | . . . . 1 . . . . . . . 1 Launcher 2 | . 1 . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 4 1 . . . . 1 . Parts Lost 37 | . 2 . . . 1 12 . 5 1 6 . 10 Power 3 | . . . . . . 2 . . . . . 1 Propulsion 15 | . 1 . . . . 4 . 2 1 3 . 4 Utility 8 | . . . . . 1 2 . 3 . 1 . 1 Weapon 11 | . 1 . . . . 4 . . . 2 . 4 Highest Loss Streak 10 | . 2 . . . 1 3 . 3 1 3 . 10 Average Slot Usage (%) 99 | . 99 100 100 100 97 99 100 99 100 95 99 98 Engine 4 | . 2 . . . 7 2 7 5 7 7 7 7 Core 5 | . 11 14 14 14 1 4 . 1 . . . . Leg 29 | . 27 28 28 28 35 29 30 29 30 29 30 28 Device 4 | . . . . . . 8 7 9 7 7 7 13 Storage 20 | . 26 28 28 28 24 15 15 15 15 15 15 15 Processor 8 | . . . . . 3 12 15 12 15 15 18 15 Protection 3 | . . . . . 6 5 . 5 7 3 3 1 Energy Gun 5 | . 2 . . . 6 9 7 6 . 5 7 7 Ballistic Gun 10 | . 25 14 14 14 5 4 7 7 7 7 7 5 Launcher 1 | . . 14 14 1 . . . . 7 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 78 | 11 43 43 43 43 57 66 45 77 76 78 65 70 Greatest Support 76 | 20 20 20 20 20 72 76 56 71 71 63 58 57 Greatest Overweight (x) 2 | 2 2 2 2 2 1 1 . 1 1 1 1 1 Average Overweight (x) . | . 1 1 2 2 . . . . 1 . . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 14 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 16 16 16 16 15 16 16 Average Carried 14 | 2 12 15 15 15 15 15 15 15 15 11 14 14 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 16 16 16 16 16 16 16 16 15 11 15 7 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Matter Collected 3282 | 209 566 40 . 28 803 696 . 295 268 321 20 36 Remotely . | . . . . . . . . . . . . . Salvage Created 5057 | . 626 26 . . 1414 1651 . 709 230 312 . 89 Parts 233 | . 28 2 . . 68 75 . 39 3 13 . 5 Haulers Intercepted 12 | . 2 . . . 6 2 . 2 . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 3 11 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 82 | . 8 3 . . 20 22 . 11 7 8 . 3 Guns 57 | . 8 . . . 13 18 . 9 . 6 . 3 Cannons 6 | . . . . . 6 . . . . . . . AOE 15 | . . 3 . . 1 1 . 1 7 2 . . Classes Destroyed 15 | . 4 1 . . 4 3 . . 1 . . 2 Worker 7 | . . . . . 2 4 . 1 . . . . Builder 4 | . . . . . 1 3 . . . . . . Hauler 12 | . 2 . . . 6 2 . 2 . . . . Recycler 7 | . 2 . . . 3 2 . . . . . . Operator 5 | . 2 . . . 1 1 . 1 . . . . Watcher 2 | . . . . . . 1 . 1 . . . . Swarmer 11 | . . 3 . . 4 . . . 2 2 . . Grunt 40 | . 8 . . . 7 11 . 7 3 4 . . Brawler 2 | . . . . . . 1 . 1 . . . . Duelist 2 | . . . . . . . . . 1 1 . . Sentry 15 | . . . . . 8 4 . 1 1 1 . . Hunter 3 | . . . . . 1 1 . 1 . . . . Programmer 6 | . . . . . . 5 . 1 . . . . Z-Light 1 | . . . . . . . . . . . . 1 Assembled 2 | . . . . . . . . . . . . 2 Best Kill Streak 10 | . 4 3 . . 10 6 . 3 5 4 . 1 Combat Bots Only 5 | . 2 3 . . 3 3 . 2 5 4 . 1 Max Kills in Single Turn 3 | . 1 3 . . 2 2 . 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 . . 1 1 . 1 2 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Damage Taken 8232 | . 638 7 . . 1231 2321 . 1062 326 984 . 1663 Core 841 | . 74 7 . . 30 262 . 138 16 95 . 219 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 67 94 . . . . . . . Volleys Fired 336 | . 57 1 . 2 74 110 . 43 9 24 . 16 Largest 2 | . 2 1 . 2 2 2 . 2 2 2 . 2 Hottest 149 | . 70 30 . 62 89 149 . 48 58 109 . 140 Shots Fired 673 | . 113 1 . 4 147 220 . 90 18 48 . 32 Gun 583 | . 113 . . 2 89 220 . 90 9 42 . 18 Cannon 74 | . . . . 2 58 . . . . . . 14 Launcher 16 | . . 1 . . . . . . 9 6 . . Special . | . . . . . . . . . . . . . Kinetic 359 | . 90 . . 4 108 66 . 44 9 25 . 13 Thermal 210 | . 23 . . . . 105 . 46 . 17 . 19 Explosive 16 | . . 1 . . . . . . 9 6 . . Electromagnetic 88 | . . . . . 39 49 . . . . . . Robot Hit Streak 27 | . 16 . . 2 27 21 . 14 12 15 . 8 Robot Miss Streak 10 | . 4 1 . 3 6 4 . 2 2 5 . 10 Penetration Max 1 | . . . . . . . . 1 1 1 . . Secondary Targets 5 | . 1 . . . . 2 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 . . Shots Hit Robots 487 | . 78 . . 3 109 176 . 66 10 35 . 10 Core Hits 257 | . 32 4 . . 58 87 . 28 20 21 . 7 Critical Hits 4 | . 1 . . . 2 . . . . . . 1 Critical Kills 3 | . 1 . . . 2 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 1 | . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10001 | . 1003 69 . 30 1966 3587 . 1580 621 877 . 268 Guns 7882 | . 1003 . . 12 1254 3175 . 1416 110 715 . 197 Cannons 683 | . . . . 18 594 . . . . . . 71 Explosions 1432 | . . 69 . . 114 412 . 164 511 162 . . Melee . | . . . . . . . . . . . . . Ramming 4 | . . . . . 4 . . . . . . . Kinetic 3863 | . 766 . . 30 1083 746 . 673 110 410 . 45 Thermal 3893 | . 237 . . . 114 2107 . 907 . 305 . 223 Explosive 874 | . . 69 . . . 132 . . 511 162 . . Electromagnetic 1367 | . . . . . 765 602 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 24 | . 1 1 1 1 . 7 7 24 24 24 24 . Average Corruption 8 | . 1 1 1 1 . 5 7 17 24 24 24 . Corruption Purged . | . . . . . . . . . . . . . Effects 242 | . 6 2 3 1 . 65 5 81 43 33 3 . Message Errors 52 | . 3 . 1 . . 20 1 14 5 7 1 . Matter Fused 34 | . . . . . . 10 2 13 7 2 . . Heat Flow Errors 24 | . . . . . . 9 1 6 4 4 . . Energy Discharges 14 | . 1 . 1 . . 4 . 5 3 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 19 | . 1 2 1 1 . 5 . 4 3 2 . . Data Loss (major) 10 | . . . . . . 1 1 3 3 2 . . Misfires 10 | . . . . . . 4 . 4 . 2 . . Alerts 3 | . . . . . . . . . 1 1 1 . Misdirections 32 | . . . . . . . . 15 12 4 1 . Targeting Errors 38 | . 1 . . . . 9 . 16 5 7 . . Weapon Failures 5 | . . . . . . 3 . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 10 | . . . . . . 10 . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 10 | . . . . . . 10 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 401 | . . . . . 104 220 . 46 18 13 . . Shots 11 | . . . . . 3 5 . 1 1 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 465 | . 114 . . 12 240 342 136 247 224 212 . 465 Average Temperature 85 | . 28 . . 7 44 100 84 108 95 89 . 194 Received Heat Transfer 2571 | . 333 . . . 423 648 . 234 81 384 . 468 Effects 3 | . . . . . . 2 . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . 2 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 3 . 1 . . . . Combat Hostiles 4 | . . . . . . 3 . 1 . . . . Parts Melted 10 | . 1 . . . . 6 . . . 3 . . Heat Transferred 6795 | . 703 . . . 100 3775 . 1506 . 481 . 230 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 4 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Peak Influence 458 | . 185 75 . . 458 439 135 454 . . . . Initial 188 | . . 5 . . . 188 135 94 . . . . Average 160 | . 35 42 . . 251 247 135 220 . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . 2 . . . . Low Security (%) 67 | 100 99 100 . 100 46 42 100 49 . . . . Level 1 26 | . . . . . 37 50 . 43 . . . . Level 2 5 | . . . . . 15 6 . 7 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . 1 2 9 . 3 . . . . Investigation 3 | . . . . 1 1 1 . . . . . . Extermination 5 | . . . . . . 4 . 1 . . . . Reinforcement 6 | . 1 . . . 1 3 . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . 1 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Distress Signals 5 | . 1 . . . 2 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 152 | . 34 3 . . 37 35 . 19 11 8 . 5 Peak Tracking Total 7 | . 4 3 . . 7 6 . 5 5 4 . 3 Tactical Retreats 19 | . 10 . . . 6 3 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Traps Triggered 10 | . 2 . . . 2 2 . 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Machines Disabled 21 | . . . . . 4 5 . 10 1 . . 1 Max in Single Turn 7 | . . . . . 2 2 . 7 1 . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Machines Accessed 29 | . 9 . 1 1 6 7 . 5 . . . . Terminals 12 | . 6 . . . 3 2 . 1 . . . . Fabricators 4 | . . . . . . 3 . 1 . . . . Repair Stations 5 | . 1 . . . 1 1 . 2 . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 68 | . 29 . 1 1 15 15 . 7 . . . . Successful 43 | . 19 . 1 1 10 5 . 7 . . . . Failed 25 | . 10 . . . 5 10 . . . . . . Catastrophic 3 | . . . . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 17 . 1 . 4 3 . 1 . . 4 . Terminals 29 | . 18 . . . 7 3 . 1 . . . . Fabricators 8 | . . . . . . 7 . 1 . . . . Repair Stations 14 | . 6 . . . 2 2 . 4 . . . . Recycling Units 6 | . 5 . . . . . . 1 . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . Garrison Access 5 | . . . . . 2 3 . . . . . . Terminal Hacks 6 | . 2 . 1 1 2 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Alert Level 3 | . 1 . . . 2 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . 5 . 1 . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . 2 . 1 . . . . Build 2 | . . . . . . 2 . . . . . . Repair Station Hacks 12 | . 6 . . . 2 . . 4 . . . . Scan Component 6 | . 3 . . . 1 . . 2 . . . . Repair 6 | . 3 . . . 1 . . 2 . . . . Recycling Unit Hacks 4 | . 3 . . . . . . 1 . . . . Report Inventory 3 | . 2 . . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 10 | . 8 . . . 1 . . 1 . . . . Terminals 10 | . 8 . . . 1 . . 1 . . . . Assimilate 2 | . 2 . . . . . . . . . . . Botnet 7 | . 5 . . . 1 . . 1 . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 20 | . 6 . . . 5 6 . 3 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Built 4 | . . . . . . 4 . . . . . . Matter 358 | . . . . . . 358 . . . . . . Time 131 | . . . . . . 131 . . . . . . Total Part Build Rating 18 | . . . . . . 18 . . . . . . Parts Repaired 6 | . 3 . . . 1 . . 2 . . . . Time 185 | . 78 . . . 44 . . 63 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Total Allies 7 | . 1 . . . . . . . 1 . 5 . Largest Group 5 | . 1 . . . . . . . 1 . 5 4 Highest-Rated Group 113 | . 10 . . . . . . . 16 . 113 93 Highest-Rated Ally 31 | . 10 . . . . . . . 16 . 31 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . 2 . . 48 Total Damage 340 | . . . . . . . . . 34 . . 306 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Turns Passed 12289 | 89 2484 668 493 191 1640 2503 215 1214 623 438 1501 230 Spaces Moved 6885 | 64 1262 366 273 85 837 1398 172 693 366 267 993 109 Core 20 | 20 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6865 | 44 1262 366 273 85 837 1398 172 693 366 267 993 109 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 120 120 120 120 152 122 122 155 Average Speed 143 | 116 164 179 180 180 129 120 120 127 152 133 149 155 Slowest Speed 180 | 150 180 180 180 180 150 150 120 152 152 153 155 155 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 99 76 65 18 64 26 77 17 50 49 84 22 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . Known Exits Taken 5 | . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 7 | . . 1 . 1 . . . . 1 1 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 170 | . . 3 . . 21 44 . 32 37 29 . 4 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . 3 . . . . 3 . 4 AOE 160 | . . 3 . . 18 44 . 32 37 26 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Total 8675 | 75 1564 375 276 121 1259 2020 183 947 413 298 1006 138 Wait 1015 | . 184 3 . 26 245 391 . 165 . . 1 . Move 6874 | 63 1261 365 272 84 836 1398 171 692 365 266 992 109 Hop . | . . . . . . . . . . . . . Pick Up 96 | 6 20 1 2 4 17 28 6 7 . 1 4 . Fast Attach 66 | 6 7 2 . . 20 16 . 10 . 2 3 . Attach 47 | . 2 . . . 6 17 . 5 1 5 1 10 Detach 29 | . 4 . . . 12 6 . 2 . . 3 2 Swap 41 | . 10 . . 1 11 10 . 7 1 . . 1 Drop 127 | . 18 3 2 4 37 39 6 16 . . 2 . Fire 336 | . 57 1 . 2 74 110 . 43 9 24 . 16 Melee 1 | . 1 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . Rewire 37 | . . . . . . . . . 37 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 6) 959 | -10/Materials | Discovered new exit (range 6) 1014 | -10/Materials | Discovered new exit (range 8) 1200 | -10/Materials | Repaired Aluminum Leg 1227 | -10/Materials | Repaired Aluminum Leg 1254 | -10/Materials | Repaired Aluminum Leg 1925 | -10/Materials | Discovered new exit (range 7) 2574 | -10/Materials | Entered Mines 2624 | -10/Mines | Met a Derelict bent on vengeance 3017 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3017 | -10/Mines | Discovered new exit (range 5) 3125 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3242 | -10/Mines | Entered Exiles 3271 | -10/Exiles | Discovered new exit (range 15) 3287 | -10/Exiles | Met 8R-AWN 3316 | -10/Exiles | Met EX-HEX 3460 | -10/Exiles | Met EX-BIN 3482 | -10/Exiles | Aligned with FarCom system 3483 | -10/Exiles | Given EX-Vault access code 3528 | -10/Exiles | Opened EX-Vault 3542 | -10/Exiles | Found Superbattery 3580 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3632 | -10/Exiles | Met EX-DEC 3719 | -10/Exiles | Discovered new exit (range 11) 3735 | -10/Exiles | Left Exiles lab with Superbattery 3735 | -10/Exiles | Entered Mines 3735 | -9/Mines | Discovered new exit (range 7) 3744 | -9/Mines | Met a Derelict shopkeep closing up shop 3865 | -9/Mines | Discovered new exit (range 10) 3906 | -9/Mines | Learned Materials emergency access door positions 3926 | -9/Mines | Entered Materials 3926 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4230 | -8/Materials | Build established: Scavenger-Mutant 4588 | -8/Materials | Discovered new exit (range 5) 4881 | -8/Materials | Build established: Mutant 4986 | -8/Materials | Repaired Imp. Carbon-fiber Leg 5370 | -8/Materials | Discovered new exit (range 8) 5404 | -8/Materials | Identified exit to Factory 5566 | -8/Materials | Entered Factory 5566 | -7/Factory | Evolved 2 slots: Utility x2 5967 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 6523 | -7/Factory | Garrison activated, responded to threat 6614 | -7/Factory | Lost 3 parts (1p1n1w) 6872 | -7/Factory | Build established: Scavenger-Mutant 7124 | -7/Factory | Fabricated Chainsword (x2) 8069 | -7/Factory | Sucked down chute 8069 | -7/Factory | Entered Waste 8069 | -7/Waste | The area was eerily silent 8266 | -7/Waste | Discovered new exit (range 16) 8282 | -7/Waste | Identified exit to Factory 8284 | -7/Waste | Entered Factory 8454 | -7/Factory | Repaired Imp. Carbon-fiber Leg 8619 | -7/Factory | System corruption reached 10% 8657 | -7/Factory | Build established: Mutant 8665 | -7/Factory | Lost 3 parts (3u) 8951 | -7/Factory | Garrison activated, responded to threat 9048 | -7/Factory | Core integrity fell below 50% 9358 | -7/Factory | Repaired Carbon-fiber Leg 9484 | -7/Factory | Discovered new exit (range 8) 9493 | -7/Factory | Identified exit to Lower Caves 9498 | -7/Factory | Entered Lower Caves 9838 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10080 | -7/Lower Caves | Spotted B-75 Beast 10112 | -7/Lower Caves | Discovered new exit (range 7) 10120 | -7/Lower Caves | Identified exit to Lower Caves 10121 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10121 | -7/Lower Caves | Entered another Lower Caves area 10152 | -7/Lower Caves | Learned location of 1 exit from Factory 10183 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10235 | -7/Lower Caves | Lost 3 parts (1n2w) 10354 | -7/Lower Caves | Lost 3 parts (2n1u) 10401 | -7/Lower Caves | Spotted B-75 Beast 10513 | -7/Lower Caves | Encountered a Warlord checkpoint 10515 | -7/Lower Caves | Discovered new exit (range 16) 10552 | -7/Lower Caves | Learned Factory terminal intel 10557 | -7/Lower Caves | Identified exit to Zion 10559 | -7/Lower Caves | Entered Zion 10617 | -7/Zion | System corruption cleaned by Quarantine Array 10731 | -7/Zion | Discovered new exit (range 16) 10984 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11018 | -7/Zion | Given A8's code to call for help 11042 | -7/Zion | Gained Derelict followers 11234 | -7/Zion | Learned Factory security intel 11433 | -7/Zion | Learned location of Quarantine (-2) 11902 | -7/Zion | Learned location of Warlord (-4) 11947 | -7/Zion | Given the Hacking Drone Bay 11954 | -7/Zion | Found Prototype Device 11954 | -7/Zion | Identified Hacking Drone Bay 12029 | -7/Zion | Opened final containment barrier to the Deep Caves 12055 | -7/Zion | Discovered new exit (range 3) 12055 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12058 | -7/Zion | Identified exit to Deep Caves 12060 | -7/Zion | Entered Deep Caves 12060 | -7/Deep Caves | Accompanied by 4 allies 12231 | -7/Deep Caves | Attacked by Z-Imprinter 12260 | -7/Deep Caves | Core integrity fell below 20% 12290 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 12237_ AW-J3Y(g) destroyed. 12238_ UN-P0Q(b) destroyed. 12244_ Hvy. Beamcaster destroyed. 12247_ HV Slug penetrates Z-Imprinter. 12252_ 1S-57P(i) destroyed. 12254_ Hvy. Beamcaster destroyed. 12257_ HV Slug penetrates Wall. 12261_ Hvy. Beamcaster destroyed. 12263_ Titanium Leg destroyed. 12267_ Aluminum Leg destroyed. 12268_ HV Slug penetrates Wall. 12268_ Z-Imprinter suffers critical hit. 12271_ Aluminum Leg destroyed. 12273_ Hrd. Medium Armor Plating destroyed. 12276_ HV Slug penetrates Wall. 12277_ Bore Cannon destroyed. 12280_ Rnf. Deuterium Engine destroyed. 12283_ Imp. Carbon-fiber Leg destroyed. 12284_ A1-GIH(z) destroyed. 12288_ Power failure, Rnf. Deuterium Engine shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ??????? #??????????????????????????????? | | ??????? ?????###??????????????????????? | | ??????? ###### ##?????######??????????? | | ?????? ## # ####### ##?######??# | | ?????? ;#;## #?# ### | | ????? #?# " | | ????? [ #?# """ | | ????? =%* #??# " | | ????? #??# | | ?????" """""" s = #;?????# | | ???????????"""" % ;####### | | ????????????""" ==z | | ????????????""" @ [%I | | ???????????" !%= | | ??????????""""" != ##### | | ???????????"""" ;##??# | | ?????????????"" ##????# | | ?????????????"" #?????## # | | ?????????????" #??????### # | | ???????????? o ????????# # | | ???????????? ???????? | | ???????????? ???????? | | ????????????? #???????# ## | | ?????????????? #??????? ?? | | ???????????????? ??????#?? ?? | | ?????????????????? ??????? ???? | | ????????????????????? ????? ???????# ??? | | ??????????????????????? ?????????????????# ?? | | ??????????????????????????????????????????????# ? | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Chainsword | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Chainsword | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed ForceAntimissileStorm Manual? 0 Play Time 01:34:57 Cumulative 30.2 hours Start 2020.11.14 @ 02:35:44 End 2020.11.15 @ 00:42:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7845792e-6adb-4951-b096-814fd347dbac