Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.25 @ 12:54:52

Player: Hodglim

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (93)      465
Value Destroyed (3936)     3936
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (1012)               1012
              TOTAL SCORE: 11253

 Bonus
-------
Follower Combat Kills      120
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             345/850
Matter                     275/300
Energy                     500/500
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -6/Data Miner

 Parts 
-------
>               --- POWER (2) --------
                F-cell Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Falx
>               --- INVENTORY (12) ---
                Fission Core
          Light Fission Core
                Flexi-carbon Leg
                Force Rifle
                Proton Cannon
                Magnetic Acceleration Cannon
          Heavy Rocket Launcher
                Remote Datajack
                Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
                Fission Core
                Cold Fusion Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                0b10 Decoder Chip [Looter]
       Advanced Targeting Computer
                Mobile Refinery Mk. CCLXVII
>               --- WEAPON -----------
      Precision Shock Rifle
                Gauss Rifle
          Heavy Flak Cannon
>               --- INVENTORY --------
                Fission Core
                Flexi-carbon Leg
                Flexi-carbon Leg
         Medium Storage Unit
         Medium Reactive Plating
                Shield Generator
      Precision Shock Rifle
                Plasma Rifle
                Gauss Rifle
                Flak Gun
                Flak Gun
          Heavy Machine Gun
       Improved Proton Missile Launcher
          Heavy Rocket Launcher
                Remote Datajack
                Molecular Deconstructor
      Makeshift Axe
[Rating: 68]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Flak Gun
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             169  | 5   9   .   1   .   21  10  2   3   17  24  4   51  7   14  1   
  Power                    17   | 1   1   .   .   .   3   .   .   .   1   5   1   4   .   1   .   
    Engine                 6    | 1   1   .   .   .   2   .   .   .   .   1   .   1   .   .   .   
    Core                   8    | .   .   .   .   .   1   .   .   .   1   2   .   3   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Propulsion               19   | 2   2   .   .   .   2   1   .   .   1   1   .   9   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   2   .   .   .   1   .   .   .   .   .   .   7   .   1   .   
    Wheel                  6    | .   .   .   .   .   1   1   .   .   1   1   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | .   5   .   1   .   9   7   .   3   3   8   .   7   1   2   .   
    Device                 11   | .   2   .   .   .   1   .   .   2   1   3   .   1   .   1   .   
    Storage                10   | .   3   .   .   .   5   .   .   .   .   2   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   2   1   .   1   1   1   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             16   | .   .   .   .   .   1   6   .   .   1   2   .   4   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   1   .   .   .   7   2   2   .   12  10  3   31  6   10  1   
    Energy Gun             18   | 2   .   .   .   .   4   1   .   .   3   2   1   4   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          29   | .   .   .   .   .   3   1   1   .   4   2   2   13  3   .   .   
    Ballistic Cannon       4    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
    Launcher               10   | .   .   .   .   .   .   .   1   .   1   2   .   1   2   3   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   .   .   .   .   .   .   2   3   .   12  1   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   3   .   .   1   1   1   .   2   .   .   .   
Parts Lost                 28   | .   .   .   .   .   .   .   .   .   3   .   4   5   .   5   11  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   3   
  Utility                  11   | .   .   .   .   .   .   .   .   .   2   .   1   1   .   2   5   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   2   2   
  Highest Loss Streak      7    | .   .   .   .   .   .   .   .   .   3   .   4   3   .   4   7   
Average Slot Usage (%)     89   | .   95  100 100 100 89  83  84  83  82  86  61  90  93  90  75  
  Engine                   7    | .   14  14  14  14  7   7   7   7   .   5   .   2   6   6   6   
  Core                     3    | .   .   .   .   .   1   .   .   .   6   5   1   10  6   6   3   
  Leg                      11   | .   27  28  28  28  9   .   .   .   .   .   .   10  13  12  10  
  Wheel                    7    | .   .   .   .   .   8   15  15  15  14  13  13  7   6   6   4   
  Device                   4    | .   14  14  6   .   3   7   7   5   3   .   .   .   5   1   3   
  Storage                  9    | .   9   14  14  14  9   7   7   7   7   12  10  6   6   6   6   
  Processor                11   | .   .   .   7   14  14  7   7   8   16  20  20  14  13  9   3   
  Protection               8    | .   .   .   .   .   7   14  15  15  8   5   2   12  13  19  14  
  Energy Gun               6    | .   21  14  14  14  9   7   7   7   6   3   2   1   .   .   .   
  Ballistic Gun            8    | .   .   .   .   .   14  15  14  15  12  12  2   11  10  4   .   
  Ballistic Cannon         5    | .   7   14  14  14  3   .   .   .   .   .   2   2   6   10  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 7   42  15  15  14  58  93  93  97  93  106 112 88  90  92  92  
  Greatest Support         60   | 20  26  26  26  26  39  56  56  56  56  56  56  60  28  28  28  
  Greatest Overweight (x)  23   | .   1   .   .   .   2   1   1   1   1   1   1   3   3   3   23  
  Average Overweight (x)   1    | .   .   .   .   .   1   1   1   1   1   1   .   1   3   2   3   
Largest Inventory Capacity 18   | 4   12  6   6   6   14  12  12  12  12  18  18  12  12  12  12  
  Average Capacity         10   | 4   5   6   6   6   11  12  12  12  12  17  15  12  12  12  12  
  Most Carried             18   | 2   7   6   6   6   12  12  12  12  12  18  18  12  12  11  10  
  Average Carried          10   | .   5   5   6   5   11  11  12  11  11  15  15  11  11  10  10  
  Final Capacity           18   | 4   6   6   6   6   12  12  12  12  12  18  12  12  12  12  12  
  Final Carried            18   | 2   6   6   6   6   12  12  12  12  12  18  12  12  11  10  10  

 Class Distribution 
--------------------
 43% | Mutant
 30% | Tank
 13% | Skirmisher
  4% | Hacker-Mutant
  4% | Hacker-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
    Skirmisher | -8/Materials
          Tank | -7/Factory
          Tank | -7/Lower Caves
          Tank | -7/Zion
        Mutant | -6/Proximity Caves
    Skirmisher | -6/Factory
        Mutant | -6/Waste
 Hacker-Mutant | -6/Factory
          Tank | -6/Lower Caves
          Tank | -6/Lower Caves
        Mutant | -6/Data Miner

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  
Matter Collected           3334 | 250  .    36   .    30   534  .    214  100  309  404  63   629  430  335  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4655 | 58   .    85   .    95   1311 100  227  .    560  243  558  665  362  391  .    
  Parts                    189  | 3    .    4    .    2    57   10   6    .    37   17   3    25   16   9    .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    .    .    .    .    .    4    .    30   .    .    .    14   11   .    
  Prevented                6    | .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Combat Hostiles Destroyed  81   | 1   .   2   .   2   20  1   5   .   11  9   2   7   12  9   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   
  Guns                     44   | 1   .   2   .   2   18  1   3   .   3   1   2   6   5   .   .   
  Cannons                  8    | .   .   .   .   .   1   .   .   .   .   1   .   .   4   2   .   
  AOE                      18   | .   .   .   .   .   1   .   2   .   2   7   .   .   2   4   .   
Classes Destroyed          14   | 2   .   .   .   1   4   1   .   .   3   1   1   .   1   .   .   
  Worker                   6    | 1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   .   .   .   .   .   .   .   .   3   7   .   .   6   .   .   
  Grunt                    31   | 1   .   2   .   1   15  1   2   .   .   .   .   2   2   5   .   
  Brawler                  4    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Sentry                   9    | .   .   .   .   .   3   .   1   .   1   .   .   2   1   1   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   2   .   3   .   .   1   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   1   2   .   2   1   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           5    | 1   .   2   .   2   4   3   3   .   4   5   1   3   3   4   .   
  Combat Bots Only         5    | 1   .   2   .   2   4   1   3   .   5   4   1   2   3   4   .   
Max Kills in Single Turn   3    | 1   .   1   .   1   3   1   2   .   2   3   1   1   3   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   1   .   2   3   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  
Damage Taken               5992 | 16   .    163  .    27   620  12   113  .    1144 311  297  791  551  775  1172 
  Core                     807  | .    .    49   .    .    103  .    10   .    140  24   61   108  92   15   205  
  Absorbed by Shields      138  | .    .    .    .    .    .    .    .    .    .    .    .    43   95   .    .    
Core Remaining (%)         84   | 100  .    .    .    80   81   .    .    .    78   .    .    .    .    .    .    
Volleys Fired              188  | 3    .    9    .    5    45   5    9    .    30   11   15   22   18   16   .    
  Largest                  3    | 2    .    2    .    2    3    3    3    .    3    3    3    3    3    3    .    
  Hottest                  160  | 90   .    75   .    75   118  106  122  .    111  136  136  160  120  156  .    
Shots Fired                443  | 6    .    18   .    10   116  15   27   .    48   24   33   63   46   37   .    
  Gun                      320  | 6    .    9    .    5    94   15   25   .    33   18   24   55   29   7    .    
  Cannon                   93   | .    .    9    .    5    22   .    .    .    .    2    9    8    14   24   .    
  Launcher                 15   | .    .    .    .    .    .    .    2    .    1    4    .    .    3    5    .    
  Special                  15   | .    .    .    .    .    .    .    .    .    14   .    .    .    .    1    .    
  Kinetic                  306  | .    .    9    .    5    87   10   16   .    23   13   21   51   43   28   .    
  Thermal                  8    | 3    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Explosive                12   | .    .    .    .    .    .    .    2    .    1    4    .    .    3    2    .    
  Electromagnetic          102  | 3    .    9    .    5    29   5    9    .    10   7    12   7    .    6    .    
  Robot Hit Streak         27   | 3    .    11   .    16   19   11   14   .    27   13   19   27   9    20   .    
  Robot Miss Streak        4    | 1    .    3    .    1    3    1    4    .    3    1    1    2    3    4    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        4    | .    .    .    .    .    1    .    .    .    1    .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    1    .    .    1    1    .    .    
Shots Hit Robots           380  | 5    .    12   .    7    99   11   21   .    42   14   30   55   36   48   .    
  Core Hits                240  | 3    .    4    .    2    76   9    18   .    16   18   13   25   20   36   .    
  Critical Hits            5    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    3    .    
  Critical Kills           2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              105  | .    .    .    .    .    .    .    .    .    1    21   .    42   4    12   25   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 105  | .    .    .    .    .    .    .    .    .    1    21   .    42   4    12   25   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9905 | 93   .    184  .    142  2047 226  619  .    607  1089 662  1154 1394 1688 .    
  Guns                     4924 | 53   .    82   .    52   1732 183  331  .    400  174  272  941  530  174  .    
  Cannons                  1924 | .    .    102  .    90   201  .    .    .    .    20   390  171  198  752  .    
  Explosions               2407 | 40   .    .    .    .    112  43   288  .    207  895  .    .    495  327  .    
  Melee                    648  | .    .    .    .    .    .    .    .    .    .    .    .    42   171  435  .    
  Ramming                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5469 | .    .    102  .    90   1336 121  150  .    300  186  651  945  728  860  .    
  Thermal                  537  | 53   .    .    .    .    112  .    96   .    .    200  .    76   .    .    .    
  Explosive                1756 | .    .    .    .    .    .    .    192  .    207  695  .    .    495  167  .    
  Electromagnetic          1493 | 40   .    82   .    52   597  105  181  .    100  8    11   91   .    226  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 648  | .    .    .    .    .    .    .    .    .    .    .    .    42   171  435  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    1    1    1    5    .    .    1    1    3    14   
  Average Corruption       2    | .    .    .    .    .    .    1    1    1    4    .    .    1    1    2    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    .    1    2    1    11   .    .    3    2    7    11   
    Message Errors         12   | .    .    .    .    .    .    1    1    1    2    .    .    1    1    3    2    
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    6    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    .    2    .    .    2    1    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            228  | .    .    .    .    .    .    .    29   .    32   115  .    .    41   11   .    
  Projectiles              17   | .    .    .    .    .    .    .    .    .    .    .    .    .    6    11   .    
  Explosions               184  | .    .    .    .    .    .    .    29   .    32   115  .    .    8    .    .    
  Melee                    27   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    
Knockbacks                 16   | .    .    2    .    1    4    .    .    .    .    .    .    .    2    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    2    .    1    4    .    .    .    .    .    .    .    2    5    .    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        424  | 72   .    141  .    93   261  27   36   .    252  114  294  309  357  424  221  
  Average Temperature      108  | 33   .    64   .    48   95   15   17   .    119  42   140  90   143  170  113  
  Received Heat Transfer   1162 | 12   .    120  .    18   360  9    27   .    153  .    .    93   112  180  78   
  Effects                  13   | .    .    .    .    .    3    .    .    .    .    .    .    .    3    7    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           6    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         487  | 87   .    .    .    .    50   .    100  .    .    100  .    150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | 1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Peak Influence             253  | 25  47  59  .   53  207 100 .   .   .   253 .   93  .   .   .   
  Average Influence        47   | 5   23  37  .   22  74  34  .   .   .   99  .   27  .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         96   | 100 100 100 .   100 93  100 .   .   .   85  100 100 .   .   .   
  Level 1                  3    | .   .   .   .   .   6   .   .   .   .   14  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   .   4   3   .   .   .   3   .   5   .   1   .   
  Investigation            6    | .   .   .   .   .   2   2   .   .   .   1   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   
  Reinforcement            3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | 1   2   4   .   2   33  2   5   .   12  14  6   10  17  18  4   
  Peak Tracking Total      8    | 1   2   2   .   2   8   2   3   .   7   4   4   2   5   8   4   
  Tactical Retreats        15   | .   .   .   .   .   5   .   .   .   .   .   .   .   4   6   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Traps Triggered            8    | .   .   .   .   .   .   1   .   .   .   3   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Machines Disabled          10   | .   .   1   .   .   .   1   .   .   .   6   .   1   .   .   1   
  Max in Single Turn       4    | .   .   1   .   .   .   1   .   .   .   4   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Machines Accessed          29   | .   3   .   5   .   5   3   .   1   .   3   .   5   .   .   4   
  Terminals                15   | .   2   .   .   .   4   3   .   .   .   3   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                158  | .   13  .   49  .   20  13  .   7   .   7   .   23  .   .   26  
  Successful               138  | .   13  .   49  .   16  8   .   7   .   3   .   16  .   .   26  
  Failed                   20   | .   .   .   .   .   4   5   .   .   .   4   .   7   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   8   .   3   .   14  6   .   1   1   5   .   10  .   .   .   
  Terminals                61   | .   9   .   .   .   16  13  .   .   .   7   .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   4   .   .   .   4   .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             117  | .   6   .   49  .   10  8   .   7   .   2   .   9   .   .   26  
  Record                   68   | .   1   .   48  .   1   3   .   .   .   2   .   2   .   .   11  
  Part Schematic           13   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   6   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Level Access Points      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             6    | .   1   .   .   .   2   2   .   .   .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   4   .   .   .   4   .   .   .   .   .   .   4   .   .   .   
  Process                  2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         8    | .   2   .   .   .   4   .   .   .   .   .   .   2   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   6   .   .   .   7   2   .   .   .   3   .   7   .   .   .   
  Terminals                9    | .   3   .   .   .   2   .   .   .   .   1   .   3   .   .   .   
    Track                  4    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
    Botnet                 5    | .   2   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   .   .   4   3   .   .   .   2   .   5   .   .   .   
  Full Trace Events        6    | .   .   .   .   .   2   2   .   .   .   1   .   1   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   6   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          168  | .   134 .   .   .   .   .   .   .   .   .   .   34  .   .   .   
  Retrieved Matter         168  | .   134 .   .   .   .   .   .   .   .   .   .   34  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Total Allies               4    | .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  .   .   .   .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  16  .   .   .   .   .   .   31  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               44   | .   .   16  .   19  .   .   .   .   .   .   9   .   .   .   .   
  Total Damage             539  | .   .   192 .   200 .   .   .   .   .   .   147 .   .   .   .   
  Kills                    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   1   .   .   1   1   .   .   .   .   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         37   | .   .   .   .   .   .   .   .   .   .   29  2   6   .   .   .   
  Items                    37   | .   .   .   .   .   .   .   .   .   .   29  2   6   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  
Turns Passed               12195 | 119  487  650  1192 715  1078 550  447  1092 713  1232 209  1670 740  874  427  
Spaces Moved               9040  | 93   385  493  987  534  728  452  374  963  516  990  121  1116 502  590  196  
  Core                     24    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2527  | 78   385  493  987  534  25   .    .    .    .    .    .    25   .    .    .    
  Wheels                   6489  | .    .    .    .    .    703  452  374  963  516  990  121  1091 502  590  187  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  100  110  110  110  110  110  100  100  130  120  120  
  Average Speed            117   | 108  120  120  120  120  112  110  110  110  110  110  104  118  130  129  178  
  Slowest Speed            1200  | 120  150  120  120  120  150  110  110  110  110  110  110  210  130  130  1200 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       56    | 8    43   94   94   75   49   14   46   88   63   27   83   24   55   65   77   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        10    | .    1    .    1    1    1    1    1    1    1    .    .    1    1    .    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             14    | .    .    2    .    2    .    .    1    1    4    .    .    .    2    2    .    
Spaces Dug                 85    | .    .    .    .    .    .    .    .    .    1    21   .    41   .    .    22   
Terrain Destroyed          246   | .    .    .    .    .    3    .    13   .    11   80   .    42   40   35   22   
  Melee                    85    | .    .    .    .    .    .    .    .    .    1    21   .    41   .    .    22   
  Projectile               8     | .    .    .    .    .    .    .    .    .    .    .    .    1    6    1    .    
  AOE                      153   | .    .    .    .    .    3    .    13   .    10   59   .    .    34   34   .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  
Total                      10016 | 102  409  534  994  598  892  497  388  995  602  1086 176  1344 541  636  222  
  Wait                     381   | .    .    29   5    58   71   9    4    25   21   25   36   83   10   5    .    
  Move                     9023  | 92   384  492  986  533  727  451  373  962  515  990  120  1115 501  589  193  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60    | 2    7    2    1    1    10   8    .    2    8    7    .    12   .    .    .    
  Fast Attach              61    | 5    7    .    .    .    12   6    .    1    4    6    1    16   .    3    .    
  Attach                   26    | .    .    .    .    .    4    1    .    .    6    2    2    9    .    2    .    
  Detach                   9     | .    2    .    .    .    2    .    .    .    2    1    .    2    .    .    .    
  Swap                     82    | .    2    .    1    .    5    3    2    2    7    16   1    26   7    9    1    
  Drop                     71    | .    7    2    1    1    15   14   .    3    8    6    1    12   1    .    .    
  Fire                     188   | 3    .    9    .    5    45   5    9    .    30   11   15   22   18   16   .    
  Melee                    105   | .    .    .    .    .    .    .    .    .    1    21   .    42   4    12   25   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    3    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
   100 | -11/Scrapyard      | Discovered new exit (range 8)
   120 | -11/Scrapyard      | Entered Materials
   206 | -10/Materials      | Identified exit to Mines
   206 | -10/Materials      | Identified exit to Materials
   325 | -10/Materials      | Build established: Mutant
   607 | -10/Materials      | Entered Mines
   614 | -10/Mines          | Met a Derelict bent on vengeance
   869 | -10/Mines          | Learned Materials stockpile data
   874 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   918 | -10/Mines          | Discovered exit to Materials (range 6)
  1100 | -10/Mines          | Discovered exit to Materials (range 8)
  1244 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1246 | -10/Mines          | Discovered new exit (range 5)
  1257 | -10/Mines          | Entered Exiles
  1257 | -10/Exiles         | Accompanied by 3 allies
  1281 | -10/Exiles         | Discovered new exit (range 15)
  1295 | -10/Exiles         | Met 8R-AWN
  1315 | -10/Exiles         | Met EX-HEX
  1403 | -10/Exiles         | Met EX-DEC
  1432 | -10/Exiles         | Visited The Gauntlet
  1711 | -10/Exiles         | Learned location of Zion (-7)
  1770 | -10/Exiles         | Discovered new exit (range 14)
  1792 | -10/Exiles         | Identified exit to Mines
  1862 | -10/Exiles         | Met EX-BIN
  2237 | -10/Exiles         | Aligned with FarCom system
  2238 | -10/Exiles         | Given EX-Vault access code
  2272 | -10/Exiles         | Opened EX-Vault
  2278 | -10/Exiles         | Found Prototype Processor
  2283 | -10/Exiles         | Identified Modified TNC
  2307 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2449 | -10/Exiles         | Left Exiles lab with Modified TNC
  2449 | -10/Exiles         | Entered Mines
  2449 | -9/Mines           | Accompanied by 3 allies
  2598 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2647 | -9/Mines           | Discovered new exit (range 5)
  2653 | -9/Mines           | Identified exit to Materials
  3069 | -9/Mines           | Learned Materials terminal intel
  3164 | -9/Mines           | Entered Materials
  3164 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3166 | -8/Materials       | Loaded intel: 12 terminal locations
  3352 | -8/Materials       | Identified exit to Factory
  3715 | -8/Materials       | Build established: Skirmisher
  4242 | -8/Materials       | Entered Factory
  4242 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4550 | -7/Factory         | Identified exit to Lower Caves
  4553 | -7/Factory         | Build established: Tank
  4792 | -7/Factory         | Entered Lower Caves
  4808 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5120 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5146 | -7/Lower Caves     | Identified exit to Zion
  5239 | -7/Lower Caves     | Entered Zion
  5294 | -7/Zion            | Discovered new exit (range 14)
  5330 | -7/Zion            | System corruption cleaned by Quarantine Array
  5683 | -7/Zion            | Rebuked by Imprinter
  5932 | -7/Zion            | Received a visual enhancement algorithm
  6014 | -7/Zion            | Found Prototype Device
  6019 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  6297 | -7/Zion            | Learned 4 Factory zone layouts
  6321 | -7/Zion            | Identified exit to Proximity Caves
  6331 | -7/Zion            | Entered Proximity Caves
  6469 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6664 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  6728 | -6/Proximity Caves | Found Prototype Special Weapon
  6728 | -6/Proximity Caves | Identified Molecular Deconstructor
  6796 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
  6796 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
  6890 | -6/Proximity Caves | Lost 3 parts (1n2u)
  7011 | -6/Proximity Caves | Spotted B-75 Beast
  7037 | -6/Proximity Caves | Discovered new exit (range 3)
  7042 | -6/Proximity Caves | Identified exit to Factory
  7044 | -6/Proximity Caves | Entered Factory
  7044 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7311 | -6/Factory         | Build established: Skirmisher
  7758 | -6/Factory         | Discovered new exit (range 6)
  7764 | -6/Factory         | Identified exit to Factory
  8035 | -6/Factory         | Discovered exit to Factory (range 8)
  8157 | -6/Factory         | Build established: Mutant
  8276 | -6/Factory         | Sucked down chute
  8276 | -6/Factory         | Entered Waste
  8277 | -6/Waste           | Met a frightened Derelict
  8300 | -6/Waste           | Spotted C-40 Crusher
  8325 | -6/Waste           | Destroyed C-40 Crusher
  8341 | -6/Waste           | Spotted C-40 Crusher
  8365 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8368 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  8374 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8377 | -6/Waste           | Crushed by Compactor (1 part destroyed)
  8380 | -6/Waste           | Destroyed C-40 Crusher
  8383 | -6/Waste           | Crushed by Compactor (1 part destroyed)
  8384 | -6/Waste           | Spotted C-40 Crusher
  8385 | -6/Waste           | Spotted C-40 Crusher
  8388 | -6/Waste           | Spotted C-40 Crusher
  8410 | -6/Waste           | Spotted C-40 Crusher
  8413 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8414 | -6/Waste           | Lost 4 parts (1u3w)
  8471 | -6/Waste           | Discovered new exit (range 10)
  8484 | -6/Waste           | Identified exit to Factory
  8485 | -6/Waste           | Entered Factory
  8870 | -6/Factory         | Lost 3 parts (2n1w)
  9095 | -6/Factory         | Discovered exit to Factory (range 3)
  9308 | -6/Factory         | Build established: Hacker-Mutant
  9419 | -6/Factory         | Garrison activated, responded to threat
  9459 | -6/Factory         | Identified exit to Lower Caves
  9928 | -6/Factory         | Hacking Suite fried by hacking feedback
 10155 | -6/Factory         | Entered Lower Caves
 10386 | -6/Lower Caves     | Learned Factory trap positions
 10387 | -6/Lower Caves     | Spotted B-75 Beast
 10421 | -6/Lower Caves     | Build established: Tank
 10477 | -6/Lower Caves     | Learned Factory terminal intel
 10601 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10697 | -6/Lower Caves     | Discovered new exit (range 6)
 10706 | -6/Lower Caves     | Identified exit to Lower Caves
 10895 | -6/Lower Caves     | Entered another Lower Caves area
 10951 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 11195 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11325 | -6/Lower Caves     | Lost 4 parts (1n2u1w)
 11683 | -6/Lower Caves     | Discovered new exit (range 5)
 11769 | -6/Lower Caves     | Entered Data Miner
 11769 | -6/Data Miner      | Discovered new exit (range 6)
 11794 | -6/Data Miner      | Met Data Miner
 11841 | -6/Data Miner      | Learned location of Section 7 (-2)
 11841 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11868 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12018 | -6/Data Miner      | Crushed by falling debris
 12043 | -6/Data Miner      | Crushed by falling debris
 12044 | -6/Data Miner      | System corruption reached 10%
 12069 | -6/Data Miner      | Crushed by falling debris
 12100 | -6/Data Miner      | Lost 7 parts (1p2n4u)
 12115 | -6/Data Miner      | Data Conduit disabled
 12180 | -6/Data Miner      | Build established: Mutant
 12185 | -6/Data Miner      | Core integrity fell below 50%
 12196 | -6/Data Miner      | Self-destructed

 Last Messages 
---------------
12069_ The unstable cave ceiling collapses.
12069_ Crushed by falling debris.
12069_ Arm. Huge Wheel destroyed.
12069_ Flexi-carbon Leg destroyed.
12069_ System corrupted by crushing effect (+3).
12076_ System corrupted: Matter fused (-9).
12085_ System corrupted: Falx targeting data glitched.
12103_ System corrupted: Component data lost.
12115_ Data Conduit disabled.
12115_ Data Miner disappears through a trap door.
12133_ System corrupted: Matter fused (-10).
12153_ D5MTJ8MPPILLFV39C7KL2
12177_ The unstable cave ceiling collapses.
12177_ Enhanced Grunt crushed by falling debris.
12177_ Enhanced Grunt system corrupted by crushing effect.
12182_ Carbon-fiber Leg destroyed.
12185_ System corrupted: Matter fused (-5).
12185_ Imp. Proton Missile Launcher destroyed.
12187_ Imp. Medium Armor Plating destroyed.
12193_ Hvy. Flak Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ?????????#############????????????? |
|                ????######;; ;#g; ;;"#######??????? |
|                ????#""""" """""""""  """# #??????# |
|                ???#"""""" "     """""""""######### |
|                ???"""""   "        g               |
|                ???"""""  @                         |
|                ??#"""                              |
|                ??#""""""                           |
|                ??#"""""""        g                 |
|                ????""""""              """"""""""" |
|                ????"""""""          g""""######### |
|                ?????""""""        """""###???????? |
|                ??????"""""""      "#####?????????? |
|                ??????######"##    "#?????????????? |
|                ???????????#"###   "#?????????????? |
|                ???????????#"###   "#?????????????? |
|                ???????????#"?#    "#?????????????? |
|                ?????????????##    "#?????????????? |
|                ?????????????#     "#?????????????? |
|                ?????????????###   "#?????????????? |
|                ???????????????#   "##????????????? |
|                ??????????????##   ""#????????????? |
|                ???????????#?##    ""#????????????? |
|                ??????????##"#"X   ""#????????????? |
|                ??????????"""""     "####?????????? |
|                ??????????"""""    X"""""?????????? |
|                ??????????##"#"X    "##"#?????????? |
|                ???????????#?##    X""""#?????????? |
|                ??????????????##    "##"#?????????? |
|                ???????????????#######????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          33
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           26
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         8
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
                  Beamcaster | -7/Zion       | Free
               Hvy. Riot Gun | -7/Zion       | Free
                 Arc Thrower | -7/Zion       | Free
                 Enh. Flamer | -7/Zion       | Free
               Plasma Flamer | -7/Zion       | Free
                      Ripper | -7/Zion       | Free
 Tactical Coordination Suite | -7/Zion       | Free
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Deconstruction
Everything Is Under Control
Knowing Is Half The Battle
Robot Respite
root@

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityGhostDriver
  Manual?         0
Play Time         04:54:31
  Cumulative      24.3 hours
  Start           2020.01.19 @ 00:55:18
  End             2020.01.25 @ 12:54:52
Sessions          21
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 853366c7-6bc0-4995-a497-14f8d27bb02c