Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 08:48:26 // Winter2021/Sauler Player: Demo Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (359) 359 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1239 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (10) Movement Hovering (80) Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Advanced Treads Airjet > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (5) ---- Subdweller Laser Subdweller Beam Cannon Subdweller Shrapnel Launcher Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Airjet > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- (None) > --- INVENTORY -------- Subdweller Laser Subdweller Beam Cannon Subdweller Shrapnel Launcher Subdweller Shrapnel Launcher Mining Claw [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Airjet Utility Tractor Beam Device Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Weapon Mining Claw Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 19 | 2 3 . 6 8 Power 2 | . . . . 2 Engine 2 | . . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads 3 | 2 . . . 1 Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 3 | . 1 . . 2 Device 1 | . 1 . . . Storage 1 | . . . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | . 2 . 6 2 Energy Gun . | . . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher 6 | . 1 . 4 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . 1 . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 53 | . 44 57 59 43 Engine 2 | . . . . 8 Treads 17 | . 28 28 18 9 Hover 3 | . . . . 10 Device 8 | . 7 14 14 . Storage 1 | . . . . 4 Ballistic Gun 4 | . . . 9 . Launcher 5 | . . . 11 . Slashing Weapon 8 | . 9 14 4 9 Peak Build Rating 11 | 2 5 4 6 11 Average Rating 5 | 1 3 4 5 5 On Entrance 2 | . 2 4 4 . Naked Turns 13 | . . . 1 12 Heaviest Build 13 | . 3 3 13 5 Greatest Support 8 | 3 3 3 3 8 Greatest Overweight (x) 4 | . . . 4 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 5 5 5 5 8 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 4 | 1 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 816 | 220 7 37 200 352 Remotely 244 | . 7 37 200 . Salvage Created 342 | . 13 . 138 191 Parts 18 | . 4 . 8 6 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . . 15 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 13 | . 3 . 10 . AOE 12 | . 3 . 9 . Classes Destroyed 4 | . 1 . 2 1 Recycler 3 | . . . . 3 Swarmer 6 | . 3 . 3 . Grunt 2 | . . . 2 . Subdweller 5 | . . . 5 . Best Kill Streak 3 | . 3 . 3 3 Combat Bots Only 3 | . 3 . 3 . Max Kills in Single Turn 3 | . 3 . 2 1 Gunslinging . | . . . . . Exploded 3 | . 3 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 94 | . 4 . 83 7 Missed 36 | . 3 . 30 3 Damage Taken 766 | . 9 . 696 61 Core 263 | . . . 217 46 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 41 | . 2 . 39 . Largest 2 | . 1 . 2 . Hottest 110 | . 30 . 110 . Shots Fired 43 | . 2 . 41 . Gun 3 | . . . 3 . Cannon 2 | . . . 2 . Launcher 38 | . 2 . 36 . Special . | . . . . . Kinetic 9 | . . . 9 . Thermal 2 | . . . 2 . Explosive 32 | . 2 . 30 . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 1 . 9 . Robot Miss Streak 1 | . . . 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 15 | . 1 . 10 4 Core Hits 26 | . 3 . 22 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Meltdown 1 | . . . 1 . Melee Attacks 18 | . 2 10 . 6 Impact . | . . . . . Slashing 18 | . 2 10 . 6 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1582 | . 143 . 1271 168 Guns 19 | . . . 19 . Cannons 55 | . . . 55 . Explosions 1340 | . 143 . 1197 . Melee 168 | . . . . 168 Ramming . | . . . . . Kinetic 273 | . . . 273 . Thermal 55 | . . . 55 . Explosive 1086 | . 143 . 943 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 168 | . . . . 168 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 84 | . . . 20 64 Projectiles . | . . . . . Explosions 20 | . . . 20 . Melee 64 | . . . . 64 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 44 | . . . 44 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 5 | . 5 . . . Average Temperature 5 | . 5 . . . Received Heat Transfer 186 | . . . 168 18 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . . . 1 . Heat Transferred 74 | . . . 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Peak Influence 115 | . 115 46 . 65 Initial 44 | . . 44 . 19 Average 37 | . 43 38 . 38 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . 3 . 16 2 Peak Tracking Total 6 | . 3 . 6 1 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 3 | . 1 . . 2 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 3 . . 10 Successful 4 | . 2 . . 2 Failed 9 | . 1 . . 8 Catastrophic 4 | . 1 . . 3 Database Lockouts . | . . . . . Manual 12 | . 2 . . 10 Terminals 13 | . 3 . . 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . . 2 Branch Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Security Status 1 | . . . . 1 Surveillance Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 77 | . . 77 62 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 3 | . . . 3 . Total Damage 22 | . . . 22 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 1379 | 28 53 219 624 455 Spaces Moved 1106 | 45 61 159 482 359 Core 894 | 45 61 159 482 147 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover 212 | . . . . 212 Flight . | . . . . . Fastest Speed 50 | 50 50 50 50 50 Average Speed 87 | 50 50 50 109 84 Slowest Speed 250 | 50 50 50 250 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 19 39 36 71 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 4 | . . 1 3 . Spaces Dug 18 | . 2 3 13 . Terrain Destroyed 187 | . 23 3 161 . Melee 5 | . 2 3 . . Projectile . | . . . . . AOE 182 | . 21 . 161 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 1437 | 49 78 277 537 496 Wait 229 | . 1 109 . 119 Move 1102 | 44 60 158 481 359 Hop . | . . . . . Pick Up 14 | 3 6 . 5 . Fast Attach 9 | 2 1 . . 6 Attach 6 | . 2 . 2 2 Detach 3 | . 1 . 1 1 Swap 4 | . . . 4 . Drop 11 | . 3 . 5 3 Fire 41 | . 2 . 39 . Melee 18 | . 2 10 . 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Identified exit to Mines 82 | -10/Materials | Entered Mines 158 | -10/Mines | Found a hidden stash of uninstalled traps 164 | -10/Mines | Received a Mining Laser from a helpful Derelict 172 | -10/Mines | Discovered new exit (range 3) 301 | -10/Mines | Entered Subcaves 301 | -10/Subcaves | Accompanied by 2 allies 306 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 315 | -10/Subcaves | Build established: Mutant 349 | -10/Subcaves | Disturbed a concealed Subdweller 491 | -10/Subcaves | Discovered new exit (range 6) 495 | -10/Subcaves | Discovered new exit (range 15) 586 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 848 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 851 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 914 | -10/Subcaves | Discovered new exit (range 12) 920 | -10/Subcaves | Core integrity fell below 50% 925 | -10/Subcaves | Core integrity fell below 20% 925 | -10/Subcaves | Entered Recycling 955 | -8/Recycling | Lost 3 parts (1n1u1w) 1189 | -8/Recycling | Scanned before Scraplab entrance 1263 | -8/Recycling | Entered Scraplab 1380 | -8/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01203_ Y-45 Defender springs to life. 01253_ The wall retracts into the floor. 0H-5HA(j): Strange, I checked the recommendation list not long ago and didn't see anyone like you on it. Who recommended you? Anyway, the system is always right, go on in. Not my problem as long as you don't touch anything in here. Just really don't mess with anything in there. Then it'll be my problem, and yours. 01255_ The floor rises up to form a wall. 01277_ K2-MLR(c) is busy at their terminal. 01278_ 94-AGV(c) is busy at their terminal. 01283_ K2-MLR(c) is busy at their terminal. 01303_ 94-AGV(c) is busy at their terminal. 01337_ K2-MLR(c) is busy at their terminal. 01355_ 94-AGV(c) is busy at their terminal. 01368_ The wall retracts into the floor. 01369_ The floor rises up to form a wall. 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