Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.13 @ 23:58:30 Player: corny Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (2115) 2115 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7476 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 49 Cogmind --------- Core Integrity 977/1000 Matter 216/300 Energy 60/200 System Corruption 0% Temperature Cool (83) Movement Hovering (36) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (6) --- Gravmag System Gravmag System Gravmag System Improved Gravmag System Antigrav System Linear Gravjet > --- UTILITY (7) ------ Medium Storage Unit Advanced Signal Interpreter Microactuators ECM Suite Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Hammer Spear > --- INVENTORY (10) --- Angular Momentum Engine Improved Hover Unit Improved Hover Unit Improved Coolant Injector Makeshift Armor Plating Makeshift System Shield Coil Gun Heavy Rocket Launcher Long-range Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Improved Gravmag System Antigrav System Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Microactuators ECM Suite Phase Shifter Layered Light Armor Plating > --- WEAPON ----------- Heavy Hammer Spear > --- INVENTORY -------- Angular Momentum Engine Improved Hover Unit Improved Hover Unit Improved Coolant Injector Makeshift Armor Plating Makeshift System Shield Coil Gun Heavy Rocket Launcher Long-range Missile Launcher Improved Datajack [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Surge Thruster Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 2 . . . . . 1 Utility 5 | . . 2 . 1 . 1 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 127 | . 13 24 2 50 15 6 4 1 2 6 4 Power 15 | . 1 3 1 6 2 1 . . 1 . . Engine 11 | . 1 3 1 5 . . . . 1 . . Core 4 | . . . . 1 2 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 32 | . 3 5 1 14 4 1 . 1 . . 3 Treads 3 | . . . . 3 . . . . . . . Leg 10 | . 3 5 1 1 . . . . . . . Wheel . | . . . . . . . . . . . . Hover 14 | . . . . 5 4 1 . 1 . . 3 Flight 5 | . . . . 5 . . . . . . . Utility 52 | . 7 6 . 22 6 4 2 . . 4 1 Device 27 | . 5 1 . 10 4 1 2 . . 3 1 Storage 3 | . 2 . . . . 1 . . . . . Processor 9 | . . 3 . 5 . 1 . . . . . Hackware 2 | . . . . . 1 1 . . . . . Protection 11 | . . 2 . 7 1 . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 28 | . 2 10 . 8 3 . 2 . 1 2 . Energy Gun 6 | . . 3 . 2 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | . 2 4 . 2 . . . . . . . Ballistic Cannon 3 | . . 2 . 1 . . . . . . . Launcher 4 | . . 1 . 2 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon 3 | . . . . . 1 . 1 . . 1 . Special Melee Weapon 2 | . . . . . . . 1 . 1 . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . Corrupted Parts 2 | . . . . 2 . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . Parts Lost 13 | . 1 1 1 6 2 . . . . . 2 Power 3 | . . . 1 2 . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . . Utility 5 | . 1 . . 2 . . . . . . 2 Weapon 2 | . . 1 . . 1 . . . . . . Highest Loss Streak 2 | . 1 1 1 2 2 . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 97 99 93 87 100 100 100 100 100 100 Engine 7 | . 14 11 10 8 . . . . 3 6 5 Core 3 | . . . . . 7 13 13 13 8 6 5 Treads 3 | . . . . 17 . . . . . . . Leg 11 | . 28 21 22 3 . . . . . . . Hover 11 | . . . . . 29 33 33 33 33 33 35 Device 11 | . 11 10 11 12 9 6 8 13 13 16 23 Storage 8 | . 14 11 11 7 . 5 6 6 6 6 5 Processor 15 | . . 20 22 19 19 13 13 13 13 8 5 Protection 3 | . . 2 . 3 4 6 6 6 6 7 5 Energy Gun 4 | . . 1 11 8 9 . . . . . . Ballistic Gun 8 | . 28 13 11 4 . . . . . . . Ballistic Cannon 1 | . . 5 . 2 . . . . . . . Impact Weapon 1 | . . . . . . 6 6 6 6 6 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 41 | 14 32 37 34 39 18 32 34 34 36 41 40 Greatest Support 60 | 20 20 20 20 60 39 42 42 42 42 42 57 Greatest Overweight (x) 5 | . 1 2 1 5 . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 5 10 10 10 10 10 10 Average Capacity 11 | . 11 15 15 12 5 9 10 10 10 10 10 Most Carried 15 | . 13 15 15 15 5 8 9 10 10 10 10 Average Carried 11 | . 9 14 14 12 4 6 8 9 9 10 9 Final Capacity 15 | 8 15 15 15 5 5 10 10 10 10 10 10 Final Carried 15 | 6 13 13 15 5 5 8 8 10 10 10 10 Class Distribution -------------------- 50% | Mutant 16% | Scavenger-Mutant 15% | Scout 13% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2229 | 200 321 394 100 821 39 250 40 10 20 34 . Remotely . | . . . . . . . . . . . . Salvage Created 3076 | . 592 872 94 876 39 551 . . . 52 . Parts 164 | . 42 57 5 41 . 12 . . . 7 . Haulers Intercepted 7 | . 2 3 . 1 . 1 . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 12 . Prevented 3 | . . . . . . . . . . 3 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 52 | . 8 20 2 17 1 . . . . 4 . Guns 34 | . 8 16 2 8 . . . . . . . Cannons 5 | . . 1 . 4 . . . . . . . AOE 12 | . . 3 . 5 . . . . . 4 . Classes Destroyed 11 | . 7 1 . 2 1 . . . . . . Worker 7 | . 1 3 . 2 . 1 . . . . . Builder 2 | . 2 . . . . . . . . . . Hauler 7 | . 2 3 . 1 . 1 . . . . . Recycler 9 | . 2 1 . 3 . 3 . . . . . Watcher 9 | . 1 2 . 4 . 2 . . . . . Swarmer 17 | . 3 10 . . . . . . . 4 . Grunt 21 | . 5 4 . 12 . . . . . . . Brawler 2 | . . . . 2 . . . . . . . Sentry 10 | . . 6 2 2 . . . . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 11 | . 4 5 2 11 1 3 . . . 4 . Combat Bots Only 6 | . 3 4 2 6 1 . . . . 4 . Max Kills in Single Turn 2 | . 2 2 1 2 1 1 . . . 2 . Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 3437 | . 474 550 176 1644 282 58 . . . 182 71 Core 566 | . 158 55 14 255 49 12 . . . . 23 Absorbed by Shields 102 | . . . . 97 . 5 . . . . . Redirected to Shielding 174 | . . . . 110 64 . . . . . . Regen/Repaired (Parts) 14 | . 14 . . . . . . . . . . Core Remaining (%) 77 | 100 36 . 82 53 93 . . . . 98 . Volleys Fired 204 | . 37 50 6 85 24 . . . . 2 . Largest 2 | . 2 2 2 2 1 . . . . 1 . Hottest 119 | . 46 86 86 119 65 . . . . 39 . Shots Fired 349 | . 74 95 12 142 24 . . . . 2 . Gun 280 | . 74 74 12 96 24 . . . . . . Cannon 56 | . . 18 . 38 . . . . . . . Launcher 13 | . . 3 . 8 . . . . . 2 . Special . | . . . . . . . . . . . . Kinetic 237 | . 74 86 6 71 . . . . . . . Thermal 99 | . . 6 6 63 24 . . . . . . Explosive 13 | . . 3 . 8 . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 28 | . 11 28 22 26 10 . . . . 1 . Robot Miss Streak 6 | . 6 4 . 4 2 . . . . 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 2 3 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . Shots Hit Robots 274 | . 43 77 11 108 20 8 5 . 1 1 . Core Hits 128 | . 23 38 4 55 3 2 . . . 3 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 6 | . . 2 . 4 . . . . . . . Burn 3 | . . . . 3 . . . . . . . Destroy 1 | . . 1 . . . . . . . . . Blast 2 | . . 1 . 1 . . . . . . . Melee Attacks 38 | . . . . 1 8 18 9 . 1 . 1 Impact 23 | . . . . . 6 13 3 . . . 1 Slashing 1 | . . . . 1 . . . . . . . Piercing 7 | . . . . . 2 5 . . . . . Sneak Attacks 14 | . . . . . 2 6 5 . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 1 2 . . . . . Damage Inflicted 6297 | . 812 1450 184 2601 416 527 . . . 307 . Guns 3357 | . 639 972 184 1251 311 . . . . . . Cannons 848 | . . 301 . 547 . . . . . . . Explosions 1440 | . 169 177 . 787 . . . . . 307 . Melee 632 | . . . . . 105 527 . . . . . Ramming 20 | . 4 . . 16 . . . . . . . Kinetic 2801 | . 639 1185 77 900 . . . . . . . Thermal 1573 | . 169 88 107 898 311 . . . . . . Explosive 1271 | . . 177 . 787 . . . . . 307 . Electromagnetic . | . . . . . . . . . . . . Impact 480 | . . . . . 76 404 . . . . . Slashing . | . . . . . . . . . . . . Piercing 152 | . . . . . 29 123 . . . . . Highest Corruption 3 | . . . . 3 1 . . . . . . Average Corruption 1 | . . . . 2 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . 1 4 . . . . . . Message Errors 3 | . . . . 1 2 . . . . . . Matter Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 315 | . 19 23 . 20 16 229 . . . 8 . Projectiles 23 | . . 23 . . . . . . . . . Explosions 47 | . 19 . . 20 . . . . . 8 . Melee 245 | . . . . . 16 229 . . . . . Knockbacks 12 | . . 1 . 6 2 3 . . . . . Impact 5 | . . . . . 2 3 . . . . . Kinetic 6 | . . 1 . 5 . . . . . . . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 309 | . 197 19 . 5 . . . . . 88 . Shots 6 | . 2 1 . 1 . . . . . 2 . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 289 | . 26 108 90 289 242 11 . . . 96 91 Average Temperature 59 | . 11 28 60 68 80 5 . . . 61 36 Received Heat Transfer 1129 | . 114 177 54 736 18 12 . . . . 18 Effects 4 | . . . . 2 2 . . . . . . Interference 4 | . . . . 2 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . . 7 . . . . . Impact Corruptions 9 | . . . . . 2 7 . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 3 | . . . . 2 1 . . . . . . Heat Transferred 3282 | . 100 185 222 2146 629 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 476 | . 233 476 52 437 261 286 . . . . 78 Initial 186 | . . 53 7 . 186 16 . . . . 56 Average 142 | . 130 216 21 175 115 166 . . . . 62 Maximum Alert Level 2 | . 1 2 . 2 1 1 . . . . . Low Security (%) 68 | . 73 48 100 57 80 58 . . . . 100 Level 1 26 | . 26 35 . 35 19 41 . . . . . Level 2 5 | . . 16 . 7 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 2 2 . 5 5 2 . . . . . Investigation 6 | . . 1 . 1 2 2 . . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 8 | . 2 1 . 3 2 . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 2 . 3 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 117 | . 18 27 2 40 11 9 . . . 7 3 Peak Tracking Total 11 | . 3 6 2 11 6 5 . . . 4 3 Tactical Retreats 11 | . . . . 6 1 3 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 9 | . . 2 . 2 2 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 3 | . 3 . . . . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 37 | . 8 7 . 9 7 6 . . . . . Terminals 27 | . 6 7 . 6 3 5 . . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 4 | . 1 . . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . . . Total Hacks 119 | . 22 28 . 33 19 17 . . . . . Successful 53 | . 8 16 . 15 7 7 . . . . . Failed 66 | . 14 12 . 18 12 10 . . . . . Catastrophic 11 | . . 1 . 2 5 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 51 | . 9 14 . 15 8 5 . . . . . Terminals 97 | . 16 28 . 26 12 15 . . . . . Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . Recycling Units 8 | . 2 . . 4 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . 3 4 . . . . . . Terminal Hacks 35 | . 5 11 . 9 6 4 . . . . . Record 1 | . . . . . . 1 . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . Prototype ID Bank 3 | . . 1 . 1 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Alert Level 4 | . . 1 . 1 1 1 . . . . . Unreport Threat 4 | . . 2 . 1 1 . . . . . . Locate Traps 6 | . 1 1 . 3 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 10 | . 2 3 . 2 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . 1 . . . . . Retrieve Components 3 | . 1 . . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 12 | . . 5 . 5 . 2 . . . . . Terminals 12 | . . 5 . 5 . 2 . . . . . Track 3 | . . 2 . 1 . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . Botnet 4 | . . 2 . 1 . 1 . . . . . Disrupt 1 | . . . . 1 . . . . . . . Operators 2 | . . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 8 6 . 9 6 6 . . . . . Full Trace Events 7 | . . 2 . 1 2 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 23 | . 7 . . 10 . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 4 . 1 . . Non-combat 4 | . . . . . . . 3 . 1 . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 6 | . . . . . . . 5 . 1 . . parse_system 5 | . . . . . . . 4 . 1 . . no_distress 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 4 | . . . 1 . . . . . 3 . . Largest Group 3 | . . . 1 1 . . . . 3 3 . Highest-Rated Group 68 | . . . 31 31 . . . . 68 68 . Highest-Rated Ally 31 | . . . 31 31 . . . . 29 29 . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . . 18 . Total Damage 204 | . . . . . . . . . . 204 . Kills 3 | . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 6805 | . 1030 1260 866 1303 785 355 237 227 338 340 64 Spaces Moved 6789 | 1 505 527 440 1036 1267 566 489 503 709 614 132 Core . | . . . . . . . . . . . . Treads 319 | . . . . 319 . . . . . . . Legs 1562 | 1 505 527 440 89 . . . . . . . Wheels . | . . . . . . . . . . . . Hover 4313 | . . . . 33 1267 566 489 503 709 614 132 Flight 595 | . . . . 595 . . . . . . . Fastest Speed 20 | 120 120 190 190 20 44 44 44 44 44 44 36 Average Speed 81 | 120 161 190 190 88 49 44 44 44 44 44 38 Slowest Speed 260 | 120 190 260 190 255 56 44 44 44 44 44 40 Overloaded Moves 8 | . . . . 8 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 14 | . . . . 14 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 1 82 54 90 87 36 15 73 69 83 71 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 8 | . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . Scrap Searched 13 | . . . 2 . . . 3 3 4 1 . Spaces Dug 10 | . . . . 1 3 2 3 . . . 1 Terrain Destroyed 144 | . 48 15 . 44 3 2 3 . . 28 1 Melee 10 | . . . . 1 3 2 3 . . . 1 Projectile 1 | . . . . 1 . . . . . . . AOE 133 | . 48 15 . 42 . . . . . 28 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 7679 | . 652 695 458 1271 1391 643 504 508 736 678 143 Wait 371 | . 67 68 5 55 68 30 . . 18 56 4 Move 6751 | . 504 526 439 1008 1266 565 488 502 708 613 132 Hop 13 | . . . . 13 . . . . . . . Pick Up 55 | . 13 8 4 14 6 2 1 3 3 . 1 Fast Attach 46 | . 5 7 1 22 8 1 1 . . 1 . Attach 22 | . . 4 . 10 4 2 . . . . 2 Detach 18 | . 1 3 . 10 1 1 1 . . 1 . Swap 59 | . 8 13 1 18 3 3 3 1 2 5 2 Drop 81 | . 16 16 2 34 5 . 1 2 4 . 1 Fire 204 | . 37 50 6 85 24 . . . . 2 . Melee 33 | . . . . 1 6 15 9 . 1 . 1 Ram . | . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . Escape Stasis 24 | . . . . . . 24 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 303 | -10/Materials | Repaired Sensor Array 324 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 7) 350 | -10/Materials | Discovered new exit (range 15) 435 | -10/Materials | Core integrity fell below 50% 553 | -10/Materials | Discovered new exit (range 10) 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Utility x2 1067 | -9/Materials | Build established: Scavenger-Mutant 1768 | -9/Materials | Identified exit to Mines 1826 | -9/Materials | Discovered new exit (range 17) 1927 | -9/Materials | Build established: Mutant 2291 | -9/Materials | Entered Mines 2756 | -9/Mines | Discovered new exit (range 14) 3054 | -9/Mines | Discovered new exit (range 13) 3068 | -9/Mines | Found a hidden stash of uninstalled traps 3080 | -9/Mines | Received a Mining Laser from a helpful Derelict 3157 | -9/Mines | Entered Materials 3157 | -8/Materials | Accompanied by 1 ally 3157 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3308 | -8/Materials | Discovered new exit (range 16) 3802 | -8/Materials | Garrison activated, responded to threat 4009 | -8/Materials | Discovered new exit (range 4) 4016 | -8/Materials | Identified exit to Storage 4355 | -8/Materials | Discovered exit to Storage (range 12) 4435 | -8/Materials | Discovered new exit (range 20) 4460 | -8/Materials | Identified exit to Factory 4460 | -8/Materials | Entered Factory 4460 | -7/Factory | Evolved 2 slots: Propulsion x2 5085 | -7/Factory | Discovered new exit (range 5) 5087 | -7/Factory | Identified exit to Factory 5094 | -7/Factory | Build established: Scout 5245 | -7/Factory | Entered another Factory area 5245 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5389 | -6/Factory | Discovered new exit (range 9) 5393 | -6/Factory | Identified exit to Lower Caves 5600 | -6/Factory | Entered Lower Caves 5653 | -6/Lower Caves | Encountered a Warlord checkpoint 5708 | -6/Lower Caves | Spotted B-75 Beast 5784 | -6/Lower Caves | Learned location of Zion (-6) 5791 | -6/Lower Caves | Discovered new exit (range 15) 5802 | -6/Lower Caves | Identified exit to Lower Caves 5837 | -6/Lower Caves | Entered another Lower Caves area 5941 | -6/Lower Caves | Encountered a Warlord checkpoint 6056 | -6/Lower Caves | Discovered new exit (range 14) 6063 | -6/Lower Caves | Identified exit to Zion 6064 | -6/Lower Caves | Entered Zion 6085 | -6/Zion | Build established: Ninja 6365 | -6/Zion | Discovered new exit (range 20) 6376 | -6/Zion | Gained Derelict followers 6383 | -6/Zion | Identified exit to Proximity Caves 6402 | -6/Zion | Entered Proximity Caves 6402 | -5/Proximity Caves | Accompanied by 3 allies 6520 | -5/Proximity Caves | Learned Factory terminal intel 6626 | -5/Proximity Caves | Learned location of 2 exits from Factory 6738 | -5/Proximity Caves | Discovered new exit (range 8) 6740 | -5/Proximity Caves | Identified exit to Factory 6742 | -5/Proximity Caves | Entered Factory 6742 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6743 | -5/Factory | Identified exit to Factory 6743 | -5/Factory | Identified exit to Upper Caves 6744 | -5/Factory | Loaded intel: 26 terminal locations 6806 | -5/Factory | Self-destructed Last Messages --------------- 06676_ VTOL Module fries itself beyond repair. 06676_ Acquired 12 matter. 06684_ Lgt. Nuclear Core fries itself beyond repair. 06685_ Autogun fries itself beyond repair. 06712_ Slug penetrates Wall. 06738_ EXIT=FOUND 06740_ EXIT=IDENTIFIED: FACTORY PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Loading 2 Factory exits... Loading Factory terminal intel (x26)... 06747_ Dropped Adv. Heat Sink. 06748_ Acquired Imp. Coolant Injector. 06785_ W-25 Informer sends out distress signal. 06789_ ALERT: All DSF locations entering lockdown mode. 06803_ Penetrated by Slug. 06803_ Phase Shifter destroyed. 06805_ Adv. Sensor Array destroyed. 06805_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????# #??????????? ?? | | ?????????????????????????????# #??????????? #? | | ?????????????????????????????# #??????????? #? | | ?????????????????????????????+ +?????????? #? | | ?????????????????????????????# #?????????? #? | | ?????????????????????????????# #?????????? #? | | ?????????????????????????????# ###########+### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????#+#?# | | ?????????????????????????# ######+### # | | ?????????????????????????# # # # | | ?????????????????????????# # = """"# # | | ?????????????????????????# # """"# # | | ?????????????????????????# # """"# # | | ?????????????????????????# # """"# + | | ?????????????# ### ??????# # """"# # | | ????????????# ### # """"######## # | | ????????????# Y @ ; """"#??????# # | | ????????????# ### # #??????# # | | ????????????# ## ??????# #### ############ # | | ?????????????????????????# # | | ????????????????????######+#####+########### + | | ????????????????????# # # # | | ????????????????????# """ """ # # # | | ????????????????????# """ """ # # # | | ????????????????????# """ """ # # # | | ????????????????????# # # # | | ????????????????????# # + # | | ????????????????????# # | # # | | ????????????????????# # # # | | ?????????????????????########## # # | | ??????????????????????????????# ! # # | | ??????????????????????????????# ####### | | ??????????????????????????????# [ #?????? | | ??????????????????????????????##############?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 250 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalTrackerCore Manual? 0 Play Time 01:29:57 Cumulative 191.2 hours Start 2023.08.13 @ 20:57:11 End 2023.08.13 @ 23:58:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 178 Adventurer 19 Explorer 4 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam X RUN: 9afbec56-b31b-4156-b2de-9a14b7bb3855