Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 20:11:45 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (2997) 2997 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 6568 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 182/700 Matter 294/300 Energy 22/100 System Corruption 17% Temperature Cool (12) Movement Flying (27) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Impulse Thruster > --- UTILITY (4) ------ Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (3) ------- Autogun Flak Gun Powered Hammer > --- INVENTORY (5) ---- Cooled VTOL Module Cooled VTOL Module Trap Scanner Improved Sensor Array Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Impulse Thruster Impulse Thruster > --- UTILITY ---------- Small Storage Unit Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Flak Gun Remote Datajack Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Trap Scanner Improved Sensor Array Heavy Laser Gauss Cannon [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 133 | 6 10 24 24 14 . 46 9 Power 24 | 1 . 4 3 2 . 11 3 Engine 9 | 1 . 3 . . . 4 1 Core 15 | . . 1 3 2 . 7 2 Reactor . | . . . . . . . . Propulsion 39 | 2 6 6 7 6 . 10 2 Treads 4 | . 4 . . . . . . Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover 2 | . . 2 . . . . . Flight 29 | . . 4 7 6 . 10 2 Utility 25 | 1 2 6 5 2 . 9 . Device 14 | . 1 5 3 . . 5 . Storage 5 | 1 1 1 . 1 . 1 . Processor 3 | . . . 2 . . 1 . Hackware 3 | . . . . 1 . 2 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 45 | 2 2 8 9 4 . 16 4 Energy Gun 14 | 2 . 6 . . . 5 1 Energy Cannon . | . . . . . . . . Ballistic Gun 19 | . . 1 8 4 . 4 2 Ballistic Cannon 7 | . 2 1 . . . 3 1 Launcher 2 | . . . 1 . . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 4 . 1 . 1 . Corrupted Parts 2 | . . . . . . 1 1 System Corruption 16 | . . . . . . 1 15 Parts Lost 11 | . . 1 . 1 1 3 5 Power 4 | . . . . . . 1 3 Propulsion 2 | . . . . . . 1 1 Utility 3 | . . 1 . . 1 . 1 Weapon 2 | . . . . 1 . 1 . Highest Loss Streak 2 | . . 1 . 1 1 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 93 94 92 92 89 84 Engine 4 | . 14 6 2 . . 2 4 Core 5 | . . 4 6 7 7 7 3 Treads 4 | . 27 . . . . . . Hover 1 | . . 8 . . . . . Flight 22 | . . 18 27 30 30 29 29 Device 8 | . 10 21 14 . . 4 . Storage 8 | . 17 11 9 7 7 4 5 Processor 6 | . . . 9 15 15 9 7 Hackware 5 | . . . . 6 7 10 15 Energy Gun 5 | . 8 13 . . . 4 . Ballistic Gun 9 | . . . 23 18 23 10 4 Ballistic Cannon 5 | . 19 8 . . . . 3 Impact Weapon 1 | . . . . . . 1 7 Naked Turns . | . . . . . . . . Heaviest Build 34 | 14 34 19 21 27 24 25 28 Greatest Support 40 | 20 40 21 24 24 24 28 24 Greatest Overweight (x) 1 | 1 . 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 8 8 Average Capacity 8 | 6 14 8 8 8 7 7 7 Most Carried 15 | 4 15 8 8 8 8 8 8 Average Carried 7 | 2 10 6 7 7 7 6 6 Final Capacity 15 | 8 15 8 8 8 5 8 5 Final Carried 14 | 4 14 7 8 8 5 8 5 Class Distribution -------------------- 37% | Mutant 28% | Sprinter 14% | Hacker-Sprinter 10% | Scavenger-Sprinter 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 3333 | 201 205 635 806 386 . 828 272 Remotely 470 | . 205 265 . . . . . Salvage Created 3537 | . 169 935 630 470 . 1130 203 Parts 216 | . 23 61 37 27 . 57 11 Haulers Intercepted 4 | . 1 2 1 . . . . Recyclers Shooed 5 | . 1 . 1 1 . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 Prevented 3 | . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 70 | . 4 19 14 7 . 18 8 Melee 4 | . . . . . . 4 . Guns 48 | . . 13 14 7 . 12 2 Cannons 15 | . 4 5 . . . 1 5 Classes Destroyed 13 | . 5 3 1 1 . 3 . Worker 2 | . . . 1 . . 1 . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . . . . 1 . Hauler 4 | . 1 2 1 . . . . Recycler 6 | . . 2 . 1 . 3 . Operator 5 | . 1 . 1 . . 3 . Watcher 5 | . 2 1 . . . 2 . Swarmer 20 | . 2 4 3 . . 4 7 Grunt 33 | . 2 11 8 2 . 10 . Brawler 1 | . . . . . . 1 . Sentry 13 | . . 4 3 3 . 2 1 Hunter 2 | . . . . 2 . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 13 | . 3 13 4 3 . 5 4 Combat Bots Only 4 | . 2 4 4 3 . 4 4 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 Gunslinging 1 | . . . . . . 1 . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 459 | . 9 56 55 79 1 152 107 Missed 181 | . 3 19 19 36 . 57 47 Damage Taken 3345 | . 57 397 547 570 34 1145 595 Core 727 | . 21 70 118 127 . 247 144 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 78 | . . 18 . . . 60 . Core Remaining (%) 87 | 100 91 82 78 . . . . Volleys Fired 228 | . 21 48 46 32 1 55 25 Largest 3 | . 2 2 3 3 3 3 1 Hottest 163 | . 90 112 81 76 81 163 69 Shots Fired 501 | . 42 96 131 70 3 134 25 Gun 421 | . 8 71 131 70 3 126 12 Cannon 80 | . 34 25 . . . 8 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 366 | . 34 25 129 70 3 88 17 Thermal 111 | . 4 71 2 . . 26 8 Explosive . | . . . . . . . . Electromagnetic 24 | . 4 . . . . 20 . Robot Hit Streak 12 | . 4 8 10 7 4 12 3 Robot Miss Streak 11 | . 4 3 4 2 3 11 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 331 | . 21 54 83 44 3 109 17 Core Hits 184 | . 8 28 34 19 . 87 8 Critical Kills 3 | . . . . 3 . . . Critical Parts Destroyed 7 | . . . 2 4 . 1 . Critical Strikes 23 | . 3 1 3 7 . 6 3 Burn 3 | . . 1 . . . 1 1 Destroy 11 | . . . 3 7 . 1 . Blast 6 | . 3 . . . . 1 2 Sever 3 | . . . . . . 3 . Melee Attacks 27 | . . . . . . 21 6 Impact 10 | . . . . . . 4 6 Slashing 17 | . . . . . . 17 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6574 | . 359 969 1332 665 63 2722 464 Guns 4486 | . 55 728 1332 592 63 1612 104 Cannons 830 | . 304 241 . . . 110 175 Explosions 73 | . . . . 73 . . . Melee 1185 | . . . . . . 1000 185 Ramming . | . . . . . . . . Kinetic 3801 | . 304 241 1299 592 63 1097 205 Thermal 1321 | . 25 728 33 73 . 388 74 Explosive . | . . . . . . . . Electromagnetic 267 | . 30 . . . . 237 . Impact 319 | . . . . . . 134 185 Slashing 866 | . . . . . . 866 . Piercing . | . . . . . . . . Highest Corruption 17 | . 1 1 . . . 1 17 Average Corruption 1 | . 1 1 . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 2 . . . 4 7 Message Errors 2 | . . . . . . . 2 Matter Fused 6 | . . . . . . 3 3 Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 103 | . 4 . . 42 . 12 45 Projectiles 10 | . 4 . . . . . 6 Explosions 42 | . . . . 42 . . . Melee 51 | . . . . . . 12 39 Knockbacks 8 | . 4 2 . . . 2 . Impact 1 | . . . . . . 1 . Kinetic 7 | . 4 2 . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 111 | . . . . 111 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 414 | . 60 414 139 211 27 372 336 Average Temperature 78 | . 17 69 34 59 14 131 110 Received Heat Transfer 1173 | . 18 153 324 138 . 480 60 Effects 2 | . . 1 . . . 1 . Shutdowns 1 | . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . . . . 1 2 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 4 | . . 3 . . . 1 . Heat Transferred 2936 | . 74 1665 74 50 . 851 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Peak Influence 509 | . 122 407 509 475 187 351 . Initial 185 | . . 50 171 185 127 123 . Average 215 | . 66 189 323 285 164 244 . Maximum Alert Level 2 | . . 2 2 2 . 1 . Low Security (%) 40 | 100 100 48 5 26 100 19 . Level 1 54 | . . 41 78 65 . 80 . Level 2 5 | . . 9 16 7 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 2 2 4 . 8 . Investigation 11 | . . 2 2 4 . 3 . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . 1 . . . . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 8 21 17 7 6 29 9 Peak Tracking Total 6 | . 3 5 4 2 6 5 4 Tactical Retreats 3 | . . . . . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 6 | . 1 . . 2 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . 1 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled 10 | . 5 2 . 3 . . . Max in Single Turn 2 | . 1 1 . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 22 | . 2 7 2 5 . 6 . Terminals 13 | . 2 5 2 2 . 2 . Fabricators 3 | . . . . 2 . 1 . Repair Stations 4 | . . 1 . . . 3 . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 61 | . 4 16 4 14 . 23 . Successful 29 | . 2 9 1 10 . 7 . Failed 32 | . 2 7 3 4 . 16 . Catastrophic 5 | . . 2 1 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 34 | . 4 11 4 5 . 10 . Fabricators 7 | . . . . 6 . 1 . Repair Stations 15 | . . 3 . . . 12 . Recycling Units 2 | . . 2 . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 5 1 2 . 2 . Part Schematic 2 | . . . . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 2 | . . 1 . . . 1 . Reprogram Traps 1 | . . 1 . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 6 | . . . . 5 . 1 . Network Status 1 | . . . . 1 . . . Load Schematic 2 | . . . . 2 . . . Build 3 | . . . . 2 . 1 . Repair Station Hacks 6 | . . 2 . . . 4 . Scan Component 3 | . . 1 . . . 2 . Repair 3 | . . 1 . . . 2 . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 1 | . . . . 1 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 19 | . 2 5 2 5 . 5 . Full Trace Events 10 | . . 3 2 3 . 2 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 . Parts Built 3 | . . . . 1 . 2 . Authchips . | . . . . . . . . Time 184 | . . . . 126 . 58 . Total Part Build Rating 18 | . . . . 4 . 14 . Parts Repaired 3 | . . 1 . . . 2 . Time 121 | . . 51 . . . 70 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 3840 | 62 590 658 485 501 71 1142 331 Spaces Moved 4447 | 44 312 508 557 764 184 1444 634 Core 8 | 8 . . . . . . . Treads 303 | . 303 . . . . . . Legs 45 | 36 9 . . . . . . Wheels . | . . . . . . . . Hover 129 | . . 129 . . . . . Flight 3962 | . . 379 557 764 184 1444 634 Fastest Speed 20 | 50 120 34 32 31 31 20 27 Average Speed 41 | 112 158 39 33 31 31 28 31 Slowest Speed 160 | 120 160 116 34 111 31 114 100 Overloaded Moves 34 | . . . . . . 34 . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . 4 . . . 4 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 41 30 23 13 78 29 82 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 35 | . . . . 24 . 4 7 Melee 1 | . . . . . . 1 . Projectile 10 | . . . . . . 3 7 AOE 24 | . . . . 24 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 5990 | 53 361 864 782 976 195 2031 728 Wait 967 | . 6 250 116 142 11 392 50 Move 4427 | 43 311 501 556 764 183 1435 634 Hop 6 | . . 2 . . . 4 . Pick Up 73 | 4 11 15 13 8 . 21 1 Fast Attach 55 | 6 2 10 6 4 . 25 2 Attach 21 | . . 3 4 3 . 8 3 Detach 5 | . . . 3 1 . 1 . Swap 57 | . 8 11 14 7 . 13 4 Drop 106 | . 2 24 24 15 . 38 3 Fire 228 | . 21 48 46 32 1 55 25 Melee 27 | . . . . . . 21 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1195 | -9/Materials | Discovered new exit (range 13) 1308 | -9/Materials | Repaired Imp. Flight Unit 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1771 | -8/Materials | Discovered new exit (range 16) 1796 | -8/Materials | Entered Factory 1796 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2008 | -7/Factory | Fabricated Adv. ECM Suite? 2061 | -7/Factory | Build established: Sprinter 2297 | -7/Factory | Sucked down chute 2297 | -7/Factory | Entered Waste 2306 | -7/Waste | Spotted C-40 Crusher 2308 | -7/Waste | Spotted C-40 Crusher 2312 | -7/Waste | Spotted C-40 Crusher 2316 | -7/Waste | Spotted C-40 Crusher 2316 | -7/Waste | Spotted C-40 Crusher 2358 | -7/Waste | Spotted C-40 Crusher 2361 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2364 | -7/Waste | Discovered new exit (range 13) 2368 | -7/Waste | Entered Factory 3171 | -7/Factory | Core integrity fell below 50% 3278 | -7/Factory | Repaired Cld. VTOL Module 3331 | -7/Factory | Repaired Cld. VTOL Module 3416 | -7/Factory | Fabricated Impulse Thruster (x2) 3483 | -7/Factory | Discovered new exit (range 16) 3510 | -7/Factory | Entered Lower Caves 3589 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3650 | -7/Lower Caves | Encountered a Warlord checkpoint 3759 | -7/Lower Caves | Spotted B-75 Beast 3774 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3800 | -7/Lower Caves | System corruption reached 10% 3841 | -7/Lower Caves | Self-destructed Last Messages --------------- DERELICT." 03783_ Lgt. Nuclear Core destroyed. 03784_ Destroyed Imp. Heat Sink. 03784_ Y-54 Guardian system corrupted by crushing effect. 03786_ Y-54 Guardian misfires. 03789_ System corrupted: Matter fused (-5). 03794_ Sml. Storage Unit destroyed. 03795_ Destroyed Imp. Heat Sink. 03795_ Y-54 Guardian system corrupted by crushing effect. 03796_ Y-54 Guardian system terminally corrupted. 03798_ Acquired 11 matter. 03799_ Acquired Corrupted Flak Gun. 03799_ Integrated Corrupted Flak Gun (+15). 03800_ Acquired 10 matter. 03813_ System corrupted: Matter fused (-6). 03831_ System corrupted: Energy discharge (-18). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????## ##???????????????????????????????????? | | ????#### #?????????????????????#####?????????? | | ????# #????????????????????## ##????????? | | ##### ## #????#####???????????# ##???????? | | #"""" ## ##???## ##??????????# #???????? | | # ## #???## ############ #????????? | | # #" # ## ##### #??????#### | | # # =[ " ## #??????## | | # % ## ######## #?????## | | ! ##### #?????# ##???## | | # #???## #????# #???# # | | ## ##????## #???## #?### # | | # ##??????# ?# #?# # | | ##" #?????# ### ## #?## # | | ?# #????# ##??? ### ## #### | | ?# # ###????# ## ##?????#?#### ## | | ?# #####??????# ### ##???????????# | | ?###??????????# ?###????????????# | | ?????????????? ???????????????## #### | | ??????? ??? ? ??????????? ### ## ##??? | | ??????## ??$? ???????? #### | | ??????# #? ? ???????? "" # # | | ??????# # ## # ???????? ## """"" | | ??????# # ?# ####??####??##??# """" | | ??? ## ??##????### ##?????# " | | ??? # #?####?## @ #????# "" "" | | ??? ## ??# ##???# ##" """ | | ????? ??# ##????## #?#" " "" | | ??????? #??# #??????###??# | | ?????????? #??## ##???????????# | | ????????????# #??## #????????????### ### | | ##??????????# #??# #???????????# ??## | | #??????????## ##### #???????????# ???## | | #???????????# ##?????????# ##?????# | | #???????????# ##### #?# ????? #???????# | | #???????##### ##??## % ? ????????# | | ####????# ##??## # ?????????## | | ###??# % ##??# #####? #???????????## | | ##?# ### #???????????????????? | | = ### [ #???????????????????? | | "" ## ### #???????????????????? | | !## # ##?? #???????????????????? | | "# ##??? ??????????????????? | | "## ####### #???? ?????????????????? | | ### ##????## #???? ##????????????????? | | #?# #?????# #????? ?????????????????? | | %#?# ???????# ##????? ? ? ??????????????????? | | #?# ????????# #?????? ????????????????????????? | | #?# ????????# #???????????????????????????????? | | ### ?????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Weapon Cycling 15 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Adv. ECM Suite | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. ECM Suite | x1 | -7/Factory Impulse Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Can't Catch Me Cya! Challenges ------------ None Game ------ Seed ArmoredEnhancedActivator Manual? 0 Play Time 01:17:43 Cumulative 45.2 hours Start 2024.04.25 @ 18:51:42 End 2024.04.25 @ 20:11:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 57 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59552087-129b-446b-8321-eea6c082c252