Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:43:08 Player: graour Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (198) 990 Value Destroyed (7778) 7778 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (1932) 1932 TOTAL SCORE: 18160 Bonus ------- Follower Combat Kills 1091 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/1300 Matter 22/300 Energy 28/100 System Corruption 14% Temperature Cool (24) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Compact Wheel Improved Datajack Power Maul Self-destruct Interrupter (41) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Advanced Sensor Array Advanced Target Analyzer Armor Integrity Analyzer Experimental Shield Generator Advanced Force Field Antimissile System > --- WEAPON ----------- Gamma Rifle Quantum Rifle KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Fusion Reactor Particle Reactor Micro Antimatter Reactor Compact Wheel Compact Wheel Compact Wheel Compact Wheel Advanced Heat Sink Advanced Sensor Array Experimental Shield Generator Advanced Field Recycling Unit Phase Gun Phase Gun Phase Gun Quantum Rifle Plasma Cannon Matter Neutralizer Enhanced Gauss Cannon Hardcell Cannon Heavy Rocket Launcher Improved Datajack Power Maul Self-destruct Interrupter [Rating: 139] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Device] Protection Improved Utility Shielding Weapon Plasma Cannon Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Flamer Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . 2 2 . . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . . . . . 2 . . . Utility 8 | . . 2 2 . . . . . 2 . . . 1 . . . 1 Weapon 2 | . . . . . . . . . . . . . 1 . . . 1 Parts Attached 266 | 6 4 14 27 40 6 13 2 11 9 6 . 5 27 37 8 2 49 Power 37 | 1 . 2 4 5 1 2 . 3 2 2 . 1 3 3 . . 8 Engine 15 | 1 . 2 2 4 1 1 . 1 . 1 . . 1 . . . 1 Core 15 | . . . 2 1 . 1 . 2 2 1 . 1 2 1 . . 2 Reactor 7 | . . . . . . . . . . . . . . 2 . . 5 Propulsion 56 | 2 . 6 1 7 2 5 . 4 2 . . 1 1 13 1 2 9 Treads 26 | . . 4 1 3 . 2 . 2 . . . . 1 6 . 1 6 Leg . | . . . . . . . . . . . . . . . . . . Wheel 30 | 2 . 2 . 4 2 3 . 2 2 . . 1 . 7 1 1 3 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 78 | 1 3 2 8 10 2 2 . 2 4 3 . 1 11 11 5 . 13 Device 51 | . . 2 4 7 2 1 . 2 2 3 . . 7 6 4 . 11 Storage 5 | 1 2 . . 1 . . . . . . . . . 1 . . . Processor 7 | . 1 . 2 1 . . . . . . . . 1 . 1 . 1 Hackware 1 | . . . . . . . . . . . . . 1 . . . . Protection 14 | . . . 2 1 . 1 . . 2 . . 1 2 4 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 95 | 2 1 4 14 18 1 4 2 2 1 1 . 2 12 10 2 . 19 Energy Gun 20 | . . . 7 3 . . . 1 . . . 1 1 . . . 7 Energy Cannon 15 | . . . 2 3 1 . 1 . 1 . . . 2 3 . . 2 Ballistic Gun 21 | 2 1 2 2 4 . 2 . 1 . 1 . . 3 1 . . 2 Ballistic Cannon 12 | . . . . 2 . . . . . . . . 1 4 1 . 4 Launcher 9 | . . 1 3 . . 1 . . . . . 1 . 1 1 . 1 Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . Impact Weapon 16 | . . 1 . 6 . 1 . . . . . . 4 1 . . 3 Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 . . . . 1 . . . . 2 1 . 1 Corrupted Parts 3 | . . . . . . 1 . 2 . . . . . . . . . System Corruption 13 | . . . . . . 6 . 7 . . . . . . . . . Parts Lost 94 | . . 4 5 5 3 6 . 5 1 3 . 2 3 11 8 . 38 Power 16 | . . 1 1 1 1 2 . 1 . 1 . . 1 1 . . 6 Propulsion 27 | . . 2 . 3 2 2 . 2 1 . . 1 . 4 3 . 7 Utility 30 | . . . 2 1 . 1 . 1 . 1 . 1 2 4 5 . 12 Weapon 21 | . . 1 2 . . 1 . 1 . 1 . . . 2 . . 13 Highest Loss Streak 33 | . . 2 3 1 3 2 . 2 1 3 . 2 2 11 7 . 33 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 98 98 99 94 100 98 91 91 93 89 90 91 96 98 91 Engine 6 | . 14 10 5 9 14 11 7 6 6 3 6 6 3 . . . . Core 3 | . . . 3 4 . 2 7 7 5 8 6 6 6 4 . . . Reactor 2 | . . . . . . . . . . . . . . 5 10 10 8 Treads 10 | . . 15 9 9 14 6 7 14 8 6 6 6 5 12 14 14 13 Wheel 9 | . 28 6 9 10 7 10 15 7 10 13 13 10 5 8 8 9 8 Device 21 | . . 22 23 15 15 15 15 17 20 25 26 26 29 25 26 36 29 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 5 7 9 5 4 Processor 10 | . 13 11 17 15 15 15 15 15 13 6 6 3 1 5 4 5 5 Protection 5 | . . . 3 6 7 6 7 4 5 6 6 7 11 5 4 . 1 Energy Gun 2 | . . . 13 5 . . . 3 . . . 2 2 . . . 5 Energy Cannon 4 | . . . . 1 7 7 7 7 6 6 6 6 3 2 5 5 2 Ballistic Gun 5 | . 28 20 3 2 7 6 . 3 6 6 6 . 2 4 5 5 3 Ballistic Cannon 1 | . . . . 1 . . . . . . . . 3 5 4 5 3 Impact Weapon 1 | . . . . 2 . . 7 . . . . . 2 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 187 | 14 89 93 101 115 112 114 113 116 139 137 137 155 168 162 162 150 187 Greatest Support 116 | 32 32 40 12 28 26 28 26 26 22 22 22 28 28 74 32 32 116 Greatest Overweight (x) 34 | . 2 9 8 10 10 4 4 10 10 6 6 14 5 14 10 9 34 Average Overweight (x) 5 | . . 4 7 5 9 3 4 7 7 5 6 5 5 4 6 4 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 4 18 24 25 25 25 25 25 25 25 25 23 24 25 25 25 22 25 Average Carried 23 | 1 13 17 24 24 24 21 24 24 24 22 23 23 24 22 24 20 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 18 24 25 25 22 18 25 24 25 23 23 24 25 25 22 20 5 Class Distribution -------------------- 41% | Scavenger-Mutant 28% | Mutant 20% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Matter Collected 5506 | 212 202 428 350 575 141 247 49 123 172 187 . 95 494 622 560 80 969 Remotely 187 | . . . . . . . . . . . . . 62 125 . . . Salvage Created 8258 | . 231 680 1176 944 108 438 . 235 299 147 . 199 481 876 398 127 1919 Parts 360 | . 11 37 58 33 2 8 . 11 22 10 . 12 20 38 12 2 84 Haulers Intercepted 4 | . 1 1 2 . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . . . . . . . 2 Parts Field Recycled 3 | . . . . . . . . . . . . . 3 . . . . Retrieved Matter 65 | . . . . . . . . . . . . . 65 . . . . Parts Self-Destructed 79 | . . . . . 2 12 . 14 . 16 . 18 . . 15 2 . Prevented 5 | . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 143 | . 4 13 23 11 3 11 . 6 5 6 . 7 8 11 14 1 20 Guns 77 | . 4 13 20 7 2 7 . 3 1 3 . . 2 3 3 . 9 Cannons 48 | . . . . 1 . 4 . 3 4 3 . 2 6 7 6 1 11 AOE 14 | . . . 3 1 . . . . . . . 5 . . 5 . . Classes Destroyed 15 | . 2 4 4 1 . 1 . . . . . . 1 1 . . 1 Worker 18 | . . 2 . 1 . . . . 1 . . . . 2 . . 12 Builder 9 | . . . 1 3 . . . . 1 . . . . 3 . . 1 Hauler 4 | . 1 1 2 . . . . . . . . . . . . . . Recycler 11 | . . . 2 4 . . . . . . . . . 2 . . 3 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . Operator 3 | . . . 1 1 . . . . . . . . 1 . . . . Watcher 9 | . . 2 3 2 . . . . 1 . . . 1 . . . . Swarmer 34 | . . . 10 . . . . 5 1 6 . 5 . . 5 . 2 Grunt 49 | . 4 7 7 4 2 6 . . . . . 1 3 6 5 . 4 Brawler 3 | . . . . . . 3 . . . . . . . . . . . Duelist 8 | . . 1 1 . . 1 . . 2 . . . . 1 2 . . Sentry 24 | . . 5 5 2 1 1 . 1 . . . 1 2 2 1 . 3 Hunter 5 | . . . . . . . . . . . . . 1 . . . 4 Programmer 18 | . . . . 5 . . . . 2 . . . 2 2 . 1 6 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . 1 . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 2 3 6 4 2 6 . 3 3 3 . 5 3 7 5 1 10 Combat Bots Only 7 | . 2 3 5 2 2 6 . 3 2 3 . 5 3 3 5 1 7 Max Kills in Single Turn 5 | . 1 3 3 2 1 2 . 1 2 1 . 5 2 2 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 1 . . . . . . . 5 . . 3 . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Hostile Shots Fired 1324 | . 19 71 99 87 71 104 . 42 33 37 . 19 47 123 69 4 499 Missed 354 | . 4 17 31 23 24 34 . 9 11 7 . 4 16 30 18 2 124 Damage Taken 16688 | . 195 778 880 994 392 857 . 690 486 449 . 408 625 1741 1392 44 6757 Core 2284 | . 74 186 118 35 87 56 . 88 . 56 . . 19 135 122 . 1308 Absorbed by Shields 1207 | . . . . . . . . . . . . . . 165 348 . 694 Reduced by Siege Mode 237 | . . . . . . . . . . . . . . . . . 237 Redirected to Shielding 205 | . . . . 10 12 83 . . . . . . 23 77 . . . Regen/Repaired (Parts) 37 | . . . . 37 . . . . . . . . . . . . . Core Remaining (%) 78 | 100 70 53 78 . . . . 62 . . . 93 98 . . 77 . Volleys Fired 499 | . 19 51 71 48 10 26 . 20 24 19 . 8 34 41 37 4 87 Largest 4 | . 2 2 2 2 2 2 . 2 2 2 . 2 3 3 3 3 4 Hottest 293 | . 40 43 126 148 108 119 . 160 118 118 . 140 191 228 192 192 293 Shots Fired 1065 | . 38 94 143 83 20 52 . 39 48 34 . 13 80 93 73 12 243 Gun 655 | . 38 93 142 55 10 23 . 19 24 19 . 5 26 30 19 5 147 Cannon 389 | . . . . 28 10 26 . 20 24 15 . 7 54 60 45 7 93 Launcher 21 | . . 1 1 . . 3 . . . . . 1 . 3 9 . 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 576 | . 38 93 16 39 10 23 . 13 24 19 . . 49 61 41 9 141 Thermal 428 | . . . 126 44 10 26 . 26 24 15 . 12 31 18 23 3 70 Explosive 21 | . . 1 1 . . 3 . . . . . 1 . 3 9 . 3 Electromagnetic 40 | . . . . . . . . . . . . . . 11 . . 29 Robot Hit Streak 24 | . 15 17 24 14 17 19 . 15 7 4 . 3 6 13 11 4 19 Robot Miss Streak 7 | . 4 4 3 7 2 3 . 3 4 4 . 2 3 5 6 2 7 Penetration Max 1 | . . . . 1 . . . . 1 . . . 1 1 . . 1 Secondary Targets 5 | . 1 . 4 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 733 | . 29 77 105 67 18 42 . 23 30 14 . 9 53 68 35 7 156 Core Hits 382 | . 12 34 55 36 14 44 . 10 13 6 . 8 21 32 25 3 69 Critical Kills 20 | . . . . 2 1 . . . . . . . 5 . . . 12 Critical Parts Destroyed 24 | . . . . 2 . . . . 1 . . . 8 . . . 13 Critical Strikes 65 | . . . 9 8 1 . . . 1 . . . 13 4 . . 29 Burn 13 | . . . 9 4 . . . . . . . . . . . . . Meltdown 3 | . . . . 2 1 . . . . . . . . . . . . Destroy 38 | . . . . . . . . . 1 . . . 13 . . . 24 Blast 7 | . . . . . . . . . . . . . . 4 . . 3 Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Smash 3 | . . . . 2 . . . . . . . . . . . . 1 Melee Attacks 83 | . . . . 32 . 1 . . . . . . 23 15 . . 12 Impact 83 | . . . . 32 . 1 . . . . . . 23 15 . . 12 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . 6 . . . . . . . . . 3 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20985 | . 385 1428 1993 2022 454 1325 . 530 909 380 . 619 1113 2742 1702 311 5072 Guns 9704 | . 385 1056 1882 1048 228 497 . 294 345 124 . 62 355 513 336 98 2481 Cannons 7155 | . . . . 309 226 555 . 236 564 256 . 166 758 1416 788 213 1668 Explosions 2900 | . . 367 111 141 . 273 . . . . . 391 . 447 578 . 592 Melee 1207 | . . . . 519 . . . . . . . . . 366 . . 322 Ramming 19 | . . 5 . 5 . . . . . . . . . . . . 9 Kinetic 9011 | . 385 1056 212 575 228 497 . 160 345 124 . . 603 1428 765 194 2439 Thermal 7489 | . . . 1670 923 226 555 . 370 564 256 . 228 510 316 359 117 1395 Explosive 2607 | . . 283 111 . . 273 . . . . . 391 . 379 578 . 592 Electromagnetic 652 | . . 84 . . . . . . . . . . . 253 . . 315 Impact 1207 | . . . . 519 . . . . . . . . . 366 . . 322 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 2 3 3 6 6 7 4 4 4 4 4 . 5 5 14 Average Corruption 4 | . . . 2 1 2 6 6 6 3 4 4 4 3 . 4 5 7 Corruption Purged 4 | . . . . 1 3 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 157 | . . . 15 6 23 5 5 . 7 9 4 16 7 . 14 10 36 Message Errors 43 | . . . 5 . 6 1 2 . 3 3 . 6 2 . 3 3 9 Matter Fused 35 | . . . 3 2 6 1 1 . 2 1 1 3 2 . 3 1 9 Heat Flow Errors 18 | . . . 1 . 2 1 1 . . 1 2 1 . . 3 1 5 Energy Discharges 18 | . . . 2 2 4 1 1 . 1 1 1 . 2 . . . 3 Parts Rejected 6 | . . . . . . . . . . 1 . 1 . . . . 4 Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 18 | . . . 1 2 4 . . . 1 1 . 4 . . 3 1 1 Data Loss (major) 7 | . . . 1 . 1 . . . . 1 . . . . 1 1 2 Misfires 3 | . . . 1 . . . . . . . . . 1 . . 1 . Alerts 5 | . . . 1 . . . . . . . . 1 . . 1 1 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1135 | . . 109 15 454 . 16 . . 13 13 . . 9 135 96 . 275 Projectiles 232 | . . . . . . 13 . . 13 13 . . 9 47 94 . 43 Explosions 272 | . . 109 15 123 . 3 . . . . . . . . 2 . 20 Melee 631 | . . . . 331 . . . . . . . . . 88 . . 212 Knockbacks 27 | . . . . 3 . . . . . . . . 2 10 2 1 9 Impact 5 | . . . . 2 . . . . . . . . . 1 . . 2 Kinetic 21 | . . . . 1 . . . . . . . . 2 8 2 1 7 Secondary 1 | . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 407 | . . . 37 226 . 40 . . . . . 63 . . . . 41 Shots 7 | . . . 1 3 . 1 . . . . . 1 . . . . 1 Rammed 4 | . . 2 . 1 . . . . . . . . . . . . 1 Targets Rammed 4 | . . 2 . 1 . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . 20 17 229 116 239 167 162 122 84 376 109 372 75 278 343 140 278 Average Temperature 72 | . 5 10 30 32 49 24 96 44 32 205 52 112 29 110 87 108 87 Received Heat Transfer 2934 | . 132 360 234 171 129 294 . 36 . . . 363 110 512 102 . 491 Effects 3 | . . . . . . . . . . 1 . . . . 2 . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 33 | . . . . . . . . . . . . . . . . . 33 Longest Duration 33 | . . . . . . . . . . . . . . . . . 33 Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Fried 12 | . . 1 . 6 . . . . . . . . . 4 . . 1 Impact Corruptions 16 | . . . . 8 . . . . . . . . . 2 . . 6 Robots Melted 3 | . . . . 2 1 . . . . . . . . . . . . Combat Hostiles 3 | . . . . 2 1 . . . . . . . . . . . . Parts Melted 28 | . . . 12 4 1 1 . 2 5 1 . . 2 . . . . Heat Transferred 13675 | . . . 4292 1931 450 1100 . 725 900 400 . 398 909 372 370 111 1717 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Peak Influence 355 | . 72 349 355 328 . . . . 240 . . . 238 344 . . 260 Initial 128 | . . 27 103 25 . . . . 72 . . . 128 72 . . 8 Average 132 | . 25 187 182 165 . . . . 95 . . . 121 115 . . 67 Maximum Alert Level 1 | . . 1 1 1 . . . . 1 . . . 1 1 . . 1 Low Security (%) 73 | 100 100 51 49 50 . . . . 97 . . . 96 82 . . 95 Level 1 26 | . . 48 50 49 . . . . 2 . . . 3 17 . . 4 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 1 8 . . . . 2 . . . 4 1 . . 3 Investigation 1 | . . . . 1 . . . . . . . . . . . . . Extermination 14 | . . . . 4 . . . . 2 . . . 4 1 . . 3 Reinforcement 4 | . . 1 1 2 . . . . . . . . . . . . . Assault 1 | . . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Distress Signals 8 | . . . 4 1 . . . . . . . . 1 1 . . 1 Communications Jammed 5 | . . . . 1 . . . . 1 . . . 2 1 . . . Distress Signals 5 | . . . . 1 . . . . 1 . . . 2 1 . . . Times Spotted 232 | . 8 21 37 22 3 11 . 16 8 7 . 13 19 14 19 1 33 Peak Tracking Total 9 | . 3 3 6 3 2 5 . 6 3 3 . 5 3 5 9 1 8 Tactical Retreats 9 | . . 2 . . . . . 2 . . . . 1 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Traps Triggered 8 | . . . 1 . . . . . 1 . . . . 4 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 12 | . 12 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 2 . . 2 . . . . . . . . . Objects Rigged 4 | . . 4 . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Machines Disabled 21 | . . 4 1 7 . . . . . . . . 2 6 1 . . Max in Single Turn 6 | . . 3 1 6 . . . . . . . . 1 3 1 . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Machines Accessed 37 | . 3 6 5 10 . . . . . . 4 1 5 1 2 . . Terminals 17 | . 3 5 4 4 . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . Recycling Units 6 | . . . . 2 . . . . . . . . 3 1 . . . Scanalyzers 4 | . . 1 1 1 . . . . . . . . 1 . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . Total Hacks 106 | . 6 14 17 25 . . . . . . 29 1 11 1 2 . . Successful 67 | . 3 8 10 7 . . . . . . 29 1 6 1 2 . . Failed 39 | . 3 6 7 18 . . . . . . . . 5 . . . . Catastrophic 9 | . . 2 2 4 . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 61 | . 4 11 8 11 . . . . 2 . . 1 19 2 . . 3 Terminals 41 | . 6 12 10 12 . . . . . . . 1 . . . . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . Recycling Units 12 | . . . . 5 . . . . . . . . 6 1 . . . Scanalyzers 14 | . . 2 7 3 . . . . . . . . 2 . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . . . . Terminal Hacks 42 | . 2 1 5 2 . . . . . . 29 1 . . 2 . . Record 13 | . . . . . . . . . . . 11 1 . . 1 . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 2 . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . . . . . 1 1 . . . Retrieve Components 3 | . . . . 1 . . . . . . . . 1 1 . . . Scanalyzer 9 | . . 2 4 1 . . . . . . . . 2 . . . . Insert Component 5 | . . 1 2 1 . . . . . . . . 1 . . . . Analyze 4 | . . 1 2 . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 5 1 . . . . . . . . . 2 . . . . Terminals 7 | . 1 5 1 . . . . . . . . . . . . . . Botnet 2 | . . 1 1 . . . . . . . . . . . . . . Detonate 3 | . . 3 . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Mask 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . 1 . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . Hacking Detections 24 | . 3 4 5 7 . . . . . . . . 5 . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 2 . . . . . . . 9 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . 2 . . . . . . . . 4 7 . . . Parts Scanalyzed 5 | . . 1 2 1 . . . . . . . . 1 . . . . Part Schematics Acquired 4 | . . 1 2 . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . . . . . . 1 . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Total Allies 21 | . . . . . . . 4 2 . . . 2 8 2 1 . 2 Largest Group 10 | . . . . . . . 4 6 . . . 2 10 2 1 1 2 Highest-Rated Group 407 | . . . . . . . 155 190 . . . 192 407 206 39 39 206 Highest-Rated Ally 103 | . . . . . . . 40 40 . . . 96 96 103 39 39 103 Zionite Dispatches 6 | . . . . . . . . . 1 . . . 3 1 . . 1 Heavy 2 | . . . . . . . . . . . . . . 1 . . 1 Recon 2 | . . . . . . . . . 1 . . . 1 . . . . Fire 2 | . . . . . . . . . . . . . 2 . . . . Total Orders 6 | . . . . . . . . . 1 2 . . 1 . 2 . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . EXPLORE 4 | . . . . . . . . . 1 2 . . 1 . . . . Ally Attacks 132 | . . . . . . . . 33 . . . 41 38 9 3 5 3 Total Damage 5166 | . . . . . . . . 1630 . . . 1554 805 677 65 108 327 Kills 26 | . . . . . . . . 8 . . . 7 8 2 1 . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 . 2 . . . 1 . . . 1 . Drone Launches 6 | . . . . . . . . . 1 3 . . 2 . . . . Drone Recoveries 5 | . . . . . . . . . 1 3 . . 1 . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Turns Passed 20086 | 46 578 1255 1385 2269 2163 913 1725 694 546 493 142 687 1794 857 2810 331 1398 Spaces Moved 9457 | 34 409 416 510 977 925 547 1134 273 219 223 82 374 879 361 1425 191 478 Core 10 | 1 . . . . . . . . . . . . . . . . 9 Treads 199 | . . 164 . . . . . . . . . . . 21 . . 14 Legs . | . . . . . . . . . . . . . . . . . . Wheels 9248 | 33 409 252 510 977 925 547 1134 273 219 223 82 374 879 340 1425 191 455 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 130 195 140 150 145 150 150 145 160 175 175 175 123 160 160 50 Average Speed 180 | 98 114 234 200 169 227 147 150 208 192 168 175 175 175 172 186 165 199 Slowest Speed 1750 | 100 130 320 210 230 230 150 150 230 240 175 175 290 175 290 250 235 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 51 42 50 25 95 60 90 40 12 44 68 62 21 8 96 17 13 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 . . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 22 | . . . . . 8 5 4 1 . . . 1 . . 3 . . Spaces Dug 76 | . . 7 . 24 . 1 . . . . . . 18 14 3 . 9 Terrain Destroyed 438 | . . 27 2 74 . 19 . 1 3 10 . 22 21 61 151 4 43 Melee 61 | . . . . 22 . 1 . . . . . . 18 11 . . 9 Projectile 88 | . . . . 2 . . . 1 3 10 . 2 3 22 38 4 3 AOE 289 | . . 27 2 50 . 18 . . . . . 20 . 28 113 . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Total 11411 | 43 483 597 735 1441 965 599 1161 360 301 306 81 389 1034 479 1510 198 729 Wait 795 | . 33 106 88 310 18 10 10 12 33 59 . . 24 10 22 2 58 Move 9440 | 33 408 415 509 976 924 546 1133 272 218 222 81 373 878 360 1424 190 478 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 140 | 4 15 7 19 13 4 . 11 6 8 . . 3 19 10 4 . 17 Fast Attach 53 | 6 1 1 3 1 . 1 . 2 2 1 . . 7 15 2 . 11 Attach 83 | . . 6 5 7 3 7 . 3 3 3 . 2 4 10 5 2 23 Detach 13 | . . 1 1 1 . 2 . . 1 . . . 5 1 . . 1 Swap 131 | . 3 7 19 32 3 5 2 6 4 2 . 3 16 12 2 . 15 Drop 126 | . 4 1 20 20 3 1 5 7 8 . . . 24 5 2 . 26 Fire 499 | . 19 51 71 48 10 26 . 20 24 19 . 8 34 41 37 4 87 Melee 83 | . . . . 32 . 1 . . . . . . 23 15 . . 12 Ram 2 | . . . . 1 . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 44 | . . . . . . . . 32 . . . . . . 12 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 10) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Utility x2 1809 | -9/Materials | Discovered new exit (range 8) 1880 | -9/Materials | Entered another Materials area 1880 | -8/Materials | Evolved 2 slots: Utility x2 2235 | -8/Materials | Build established: Skirmisher 2725 | -8/Materials | Build established: Scavenger-Mutant 2801 | -8/Materials | Lost 3 parts (1u2w) 3234 | -8/Materials | Discovered new exit (range 16) 3263 | -8/Materials | Identified exit to Factory 3265 | -8/Materials | Entered Factory 3265 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4024 | -7/Factory | Build established: Mutant 4685 | -7/Factory | Build established: Scavenger-Mutant 5205 | -7/Factory | Repaired Wheel 5482 | -7/Factory | Discovered new exit (range 15) 5517 | -7/Factory | Identified exit to Lower Caves 5534 | -7/Factory | Entered Lower Caves 5669 | -7/Lower Caves | Build established: Mutant 5700 | -7/Lower Caves | Encountered a Warlord checkpoint 7615 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7664 | -7/Lower Caves | Discovered new exit (range 7) 7672 | -7/Lower Caves | Learned 4 Factory zone layouts 7678 | -7/Lower Caves | Lost 3 parts (1p2n) 7696 | -7/Lower Caves | Identified exit to Lower Caves 7697 | -7/Lower Caves | Entered another Lower Caves area 7884 | -7/Lower Caves | Discovered new exit (range 9) 7896 | -7/Lower Caves | Identified exit to Factory 8149 | -7/Lower Caves | Learned Factory security intel 8263 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8382 | -7/Lower Caves | Discovered new exit (range 13) 8401 | -7/Lower Caves | Identified exit to Zion 8602 | -7/Lower Caves | Build established: Scavenger-Mutant 8610 | -7/Lower Caves | Entered Zion 8667 | -7/Zion | Discovered new exit (range 16) 8688 | -7/Zion | Identified exit to Proximity Caves 8927 | -7/Zion | System corruption cleaned by Quarantine Array 9029 | -7/Zion | Given A8's code to call for help 9323 | -7/Zion | Learned location of Data Miner (-6) 9711 | -7/Zion | Imprinted 9713 | -7/Zion | Declared Zion's savior 9812 | -7/Zion | Found Prototype Device 10335 | -7/Zion | Entered Proximity Caves 10335 | -6/Proximity Caves | Accompanied by 4 allies 10343 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10545 | -6/Proximity Caves | Learned 8 Factory zone layouts 10620 | -6/Proximity Caves | Spotted B-75 Beast 10669 | -6/Proximity Caves | Allies destroyed B-75 Beast 10673 | -6/Proximity Caves | Lost 4 allies 10971 | -6/Proximity Caves | Discovered exit to Factory (range 13) 11008 | -6/Proximity Caves | Learned location of 2 exits from Factory 11029 | -6/Proximity Caves | Entered Factory 11029 | -6/Factory | Evolved 2 slots: Utility x2 11030 | -6/Factory | Identified exit to Lower Caves 11030 | -6/Factory | Identified exit to Factory 11320 | -6/Factory | Identified Bomb Factory No. 2 11462 | -6/Factory | Zion Recon squad teleported in 11575 | -6/Factory | Entered Lower Caves 11658 | -6/Lower Caves | Lost 3 parts (1p1u1w) 12046 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12067 | -6/Lower Caves | Identified exit to Data Miner 12068 | -6/Lower Caves | Entered Data Miner 12068 | -6/Data Miner | Discovered new exit (range 6) 12081 | -6/Data Miner | Identified exit to Proximity Caves 12107 | -6/Data Miner | Met Data Miner 12138 | -6/Data Miner | Learned location of Section 7 (-2) 12138 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12170 | -6/Data Miner | Received God Mode back door access code from Data Miner 12210 | -6/Data Miner | Entered Proximity Caves 12331 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 12332 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 12390 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12602 | -5/Proximity Caves | Learned Factory terminal intel 12647 | -5/Proximity Caves | Spotted B-75 Beast 12661 | -5/Proximity Caves | Allies destroyed B-75 Beast 12854 | -5/Proximity Caves | Discovered exit to Factory (range 11) 12897 | -5/Proximity Caves | Entered Factory 12897 | -5/Factory | Accompanied by 2 allies 12897 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12898 | -5/Factory | Loaded intel: 26 terminal locations 12936 | -5/Factory | Zion Fire squad teleported in 12969 | -5/Factory | Zion Fire squad teleported in 13300 | -5/Factory | Zion Recon squad teleported in 13318 | -5/Factory | Lost 3 allies 13332 | -5/Factory | Build established: Scavenger-Tank 13346 | -5/Factory | Retrieved Zion intel report: Trap Installations 13638 | -5/Factory | Lost 4 allies 13663 | -5/Factory | Build established: Mutant 13899 | -5/Factory | Spotted B-75 Beast 14232 | -5/Factory | Terminal network hard line cut 14630 | -5/Factory | Discovered new exit (range 5) 14637 | -5/Factory | Identified exit to Factory 14691 | -5/Factory | Entered another Factory area 14691 | -4/Factory | Evolved 2 slots: Propulsion x2 14871 | -4/Factory | Build established: Scavenger-Mutant 15098 | -4/Factory | Lost 11 parts (1p4n4u2w) 15189 | -4/Factory | Zion Heavy squad teleported in 15403 | -4/Factory | Discovered new exit (range 5) 15419 | -4/Factory | Identified exit to Upper Caves 15548 | -4/Factory | Entered Upper Caves 15699 | -4/Upper Caves | Build established: Scavenger-Tank 16217 | -4/Upper Caves | Found Alien Artifact 16384 | -4/Upper Caves | Discovered new exit (range 11) 16400 | -4/Upper Caves | Identified exit to Upper Caves 17204 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17833 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17858 | -4/Upper Caves | Identified Dimensional Node Initializer 17858 | -4/Upper Caves | Initialized slip node 17891 | -4/Upper Caves | Lost 7 parts (2n5u) 18262 | -4/Upper Caves | Build established: Scavenger-Gunner 18358 | -4/Upper Caves | Entered another Upper Caves area 18358 | -4/Upper Caves | Accompanied by 1 ally 18400 | -4/Upper Caves | Discovered new exit (range 5) 18689 | -4/Upper Caves | Entered Research 18689 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18690 | -3/Research | Identified exit to Testing 18699 | -3/Research | Found Prototype Device 18699 | -3/Research | Identified Exp. Shield Generator 18717 | -3/Research | Found Exp. Shield Generator 18864 | -3/Research | Zion Heavy squad teleported in 18945 | -3/Research | Spotted B-86 Titan 18975 | -3/Research | Destroyed B-86 Titan 18995 | -3/Research | Lost 3 parts (3n) 19370 | -3/Research | Build established: Scavenger-Tank 19672 | -3/Research | System corruption reached 10% 20031 | -3/Research | Terminal network hard line cut 20058 | -3/Research | Destroyed 7 combat bots 20062 | -3/Research | Core integrity fell below 50% 20082 | -3/Research | Core integrity fell below 20% 20087 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 20061_ U-05 Engineer lays Concrete. 20061_ Quantum Rifle destroyed. 20062_ U-05 Engineer lays Concrete. 20063_ U-05 Engineer builds a Wall. 20064_ Adv. Heat Sink destroyed. 20064_ Acquired Lgt. Ion Engine. 20066_ Lgt. Ion Engine destroyed. 20071_ Critical hit (Burn: +37). 20072_ U-05 Engineer builds a Wall. 20073_ Armor Integrity Analyzer destroyed. 20075_ Phase Gun destroyed. 20079_ K-01 Serf collects debris. 20080_ Adv. Sensor Array destroyed. 20081_ System corrupted: Neutrino Core rejected. 20081_ Exp. Shield Generator destroyed. 20082_ Dropped Huge Storage Unit. 20082_ Dropped Adv. Field Recycling Unit. 20082_ K-01 Serf collects debris. 20083_ Dropped Particle Reactor. 20083_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????# #?????????????? | | ??????????????????### ###########???? | | ??????????????????# ??? | | ??????????????????# ??? | | ????????????# ?# ??? | | ????????????# ?# ??? | | ????????????# ?# %######+#####???? | | ????????????# ?# #?????? ??????? | | ????????????# ?# =%=#??????? ????? | | ????????????# ?# % #???????? ????? | | ???? ???????#= =?# = #????????? ????? | | ???? ??????# ?# ==[#??????????????? | | ????"" ?????# ?# %#??????????????? | | ????"" ????# ?# k #??????????????? | | ???""" ???? ?# #??????????????? | | ???"S ?####"###sk #??????????????? | | ???"" # ^%! s ]###????????????? | | ???"" " *^*=! k # ##???????????? | | ?? # =!=g !A# ##???????????? | | ???????????# g! %# # ] ????? | | ???????????#### ^! g=%%#[ ????? | | ??????????????# %[Y=*%#!# ?????? | | ???????????#### !""%==###### # +????? | | ???????????# g""% ? | | ???????????# ? | | ???????????# @ = %= g ? | | ???????????# = = u ?? | | ???????????# ####+######+# ######?? | | ???????????# #?????????? # ????????? | | ???????????# #???????????##????????? | | ???????????+ #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# +?????????????????????? | | ???????????# ??????????????????????? | | ???????????# ??????????????????????? | | ???????????? ??????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 80 Energy Generation 35 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Utility Shielding 66 Point Defense Rating 240 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Authchip Count 1 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Shotgun | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Arm. Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ X-72 Disruptor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Knowing Is Half The Battle Challenges ------------ None Game ------ Seed DerelictMobileMultitool Manual? 0 Play Time 03:08:45 Cumulative 39.0 hours Start 2024.04.20 @ 12:37:19 End 2024.04.21 @ 16:43:08 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33a6e35c-eee8-4fae-a7ca-4a79e8cda17f