Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 00:16:17 // Winter2019/RPGLIKE Player: stixxx Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (459) 459 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 4113 Bonus ------- Pacifist 270 Registered with UFD 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/1000 Matter 178/300 Energy 88/100 System Corruption 3% Temperature Warning (346) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (2) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- High-powered Shock Rifle Overtuned Pulse Rifle Overtuned Beamcaster > --- INVENTORY (3) ---- Ion Engine Medium Treads Medium Treads Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Overtuned Pulse Rifle Overtuned Beamcaster > --- INVENTORY -------- Ion Engine Medium Treads Medium Treads [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Overtuned Beamcaster Energy Gun Overtuned Beamcaster Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 4 | 3 . . . . 1 Power . | . . . . . . Propulsion 1 | 1 . . . . . Utility 1 | 1 . . . . . Weapon 2 | 1 . . . . 1 Parts Attached 17 | 4 . . . 10 3 Power 2 | 1 . . . . 1 Engine 1 | 1 . . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 1 . . . 6 . Treads 4 | . . . . 4 . Leg 3 | 1 . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . . . . 2 1 Device . | . . . . . . Storage . | . . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 5 | 2 . . . 2 1 Energy Gun 4 | 1 . . . 2 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Backups 2 | . 1 1 1 2 3 Power . | . 1 1 1 1 1 Propulsion 1 | . . . . 1 2 Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 57 57 57 93 95 Engine 11 | . 14 14 14 14 2 Core 2 | . . . . . 9 Treads 19 | . . . . 19 25 Leg 4 | . 14 14 14 5 . Processor 2 | . . . . . 10 Protection 20 | . . . . 25 13 Energy Gun 25 | . 14 14 14 24 32 Ballistic Gun 3 | . 14 14 14 3 . Peak Build Rating 34 | 4 4 4 4 25 34 Average Rating 19 | 2 4 4 4 17 31 On Entrance 6 | . 4 4 4 4 21 Avg Prop Armor Cover (%) 8 | . . . . 8 . Naked Turns . | . . . . . . Heaviest Build 23 | 8 8 8 8 19 23 Greatest Support 61 | 10 10 10 10 56 61 Greatest Overweight (x) 6 | 1 . . . 6 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 3 | 1 1 1 1 3 3 Average Capacity 2 | . 1 1 1 2 3 Most Carried 3 | 1 1 1 1 3 3 Average Carried 2 | . 1 1 1 2 3 Final Capacity 3 | 1 1 1 1 3 3 Final Carried 3 | 1 1 1 1 3 3 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 640 | 207 . 37 . 100 296 Remotely . | . . . . . . Salvage Created 425 | . . . . . 425 Parts 27 | . . . . . 27 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . 8 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 5 | . . . . . 5 Guns 4 | . . . . . 4 AOE 1 | . . . . . 1 Classes Destroyed 8 | . . . . . 8 Worker 3 | . . . . . 3 Builder 2 | . . . . . 2 Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 1 | . . . . . 1 Grunt 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . . . . . 9 Combat Bots Only 2 | . . . . . 2 Max Kills in Single Turn 4 | . . . . . 4 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 115 | . . 45 . . 70 Missed 39 | . . 25 . . 14 Hits 76 | . . 20 . . 56 Projectile 76 | . . 20 . . 56 Critical Strikes 2 | . . . . . 2 Damage Taken 1316 | . . 173 . . 1143 Core 1007 | . . 133 . . 874 Absorbed by Shields . | . . . . . . Redirected to Core 777 | . . 112 . . 665 Core Remaining (%) 92 | 100 . . . 84 . Volleys Fired 21 | . . 4 . . 17 Largest 3 | . . 2 . . 3 Hottest 240 | . . 70 . . 240 Shots Fired 46 | . . 8 . . 38 Gun 46 | . . 8 . . 38 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 4 | . . 4 . . . Thermal 25 | . . 4 . . 21 Explosive . | . . . . . . Electromagnetic 17 | . . . . . 17 Robot Hit Streak 10 | . . 3 . . 10 Robot Miss Streak 2 | . . 2 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 30 | . . 4 . . 26 Core Hits 25 | . . 1 . . 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1359 | . . 52 . . 1307 Guns 622 | . . 52 . . 570 Cannons . | . . . . . . Explosions 699 | . . . . . 699 Melee . | . . . . . . Ramming 38 | . . . . . 38 Kinetic 14 | . . 14 . . . Thermal 467 | . . 38 . . 429 Explosive 611 | . . . . . 611 Electromagnetic 229 | . . . . . 229 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Matter Fused 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 79 | . . . . . 79 Projectiles . | . . . . . . Explosions 79 | . . . . . 79 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 151 | . . . . . 151 Shots 3 | . . . . . 3 Rammed 15 | . . . . . 15 Targets Rammed 15 | . . . . . 15 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 536 | . . 8 . . 536 Average Temperature 225 | . . 4 . . 246 Received Heat Transfer 447 | . . 144 . . 303 Effects 7 | . . . . . 7 Shutdowns 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 861 | . . 111 . . 750 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 90 | 100 100 . 100 . 87 Level 1 9 | . . . . . 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 271 | . . . . . 271 Initial . | . . . . . . Average 26 | . . . . . 34 Influence Increases 431 | . . 15 . . 416 Destroy 0b10 Robot/C 100 | . . . . . 100 Destroy 0b10 Robot/NC 45 | . . . . . 45 Destroy Leader 24 | . . . . . 24 Successful Hack 39 | . . . . . 39 Disable Machine 165 | . . . . . 165 Destroy Structure 13 | . . . . . 13 Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 170 | . . 15 . . 155 Time Decay 160 | . . 15 . . 145 Lost Part 10 | . . . . . 10 Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 15 | . . 2 . . 13 Peak Tracking Total 5 | . . 2 . . 5 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 12 | . . 1 . . 11 Max in Single Turn 4 | . . 1 . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 10 | . . . 3 2 5 Terminals 5 | . . . 1 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 47 | . . . 27 12 8 Successful 40 | . . . 25 12 3 Failed 7 | . . . 2 . 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 4 | . . . 2 . 2 Terminals 7 | . . . 2 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 39 | . . . 25 12 2 Record 36 | . . . 24 12 . Level Access Points 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Release Object 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 1 . 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial UFD Resources 23 | . . . . . 23 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 3665 | 63 85 101 114 2415 887 Spaces Moved 2252 | 54 63 62 96 1466 511 Core 33 | 16 . . . 17 . Treads 1544 | . . . . 1033 511 Legs 675 | 38 63 62 96 416 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 90 160 Average Speed 155 | 104 120 120 120 161 160 Slowest Speed 350 | 120 120 120 120 350 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 13 6 20 78 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . . . 13 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 12 | . . . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 2365 | 58 72 81 95 1510 549 Wait 52 | . 10 16 . 26 . Move 2247 | 53 62 61 95 1465 511 Hop . | . . . . . . Pick Up 1 | 1 . . . . . Fast Attach 15 | 4 . . . 8 3 Attach . | . . . . . . Detach 2 | . . . . 2 . Swap 3 | . . . . 2 1 Drop 7 | . . . . 5 2 Fire 21 | . . 4 . . 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 15 | . . . . . 15 Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -9/Recycling -9/Scraptown -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 17 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 17 | -11/Scrapyard | Upgraded with Utility slot (x1) 17 | -11/Scrapyard | Upgraded with Weapon slot (x1) 17 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 82 | -10/Materials | Discovered new exit (range 16) 136 | -10/Materials | Discovered new exit (range 6) 149 | -10/Materials | Entered Subcaves 149 | -10/Subcaves | Accompanied by 1 ally 150 | -10/Subcaves | Continued accompanying wandering Federalists (3) 227 | -10/Subcaves | Discovered new exit (range 10) 250 | -10/Subcaves | Entered Recycling 251 | -9/Recycling | Met a Zionite searching for Scraptown 252 | -9/Recycling | Reached level 2 265 | -9/Recycling | Lost 3 allies 312 | -9/Recycling | Build established: Mutant 313 | -9/Recycling | Scanned before Scraplab entrance 331 | -9/Recycling | Entered Scraplab 343 | -9/Recycling | Discovered new exit (range 3) 364 | -9/Recycling | Entered Scraptown 849 | -9/Scraptown | Visited UFD Registry 849 | -9/Scraptown | Registered with UFD as "Gravtank" 923 | -9/Scraptown | Visited Modified Component R&D 1061 | -9/Scraptown | Visited Chapter 10 1087 | -9/Scraptown | Visited Supply Room 1142 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1161 | -9/Scraptown | Found DCF Scrap (31 items) 1191 | -9/Scraptown | Visited LU-1G1's Boring Crew 1269 | -9/Scraptown | Visited Research Penetration Think Tank 1309 | -9/Scraptown | Visited Scrapoid Pod Storage 1345 | -9/Scraptown | Visited Curators Association 1477 | -9/Scraptown | Visited Science Testing Area 1622 | -9/Scraptown | Discovered new exit (range 3) 2158 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2237 | -9/Scraptown | Visited Spacefarers 2309 | -9/Scraptown | Visited IN-MT5's Study 2373 | -9/Scraptown | Visited Shadow of the Wyrm 2435 | -9/Scraptown | Visited CPS Storage 2779 | -9/Scraptown | Entered Factory 2781 | -6/Factory | Reached level 3 2786 | -6/Factory | Upgraded with Weapon slot (x1) 2811 | -6/Factory | Identified exit to Factory 3230 | -6/Factory | Reached level 4 3239 | -6/Factory | Build established: Gunner 3600 | -6/Factory | Core integrity fell below 50% 3643 | -6/Factory | Core integrity fell below 20% 3666 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Switching to secondary target: G-67 Veteran. Acquired 192 matter. Overheating: Fusion Compressor damaged (-26). Power failure, Fusion Compressor shutdown. G-67 Veteran heat spikes uncontrollably. Overheating: Ovr. Beamcaster damaged (-42). G-67 Veteran heat short circuits Plasma Rifle. G-67 Veteran overheating. Overheating: Matter decay (-32). G-67 Veteran misfires. R-10 Processor collects Corrupted Carbon-fiber Leg. Adv. Signal Interpreter broken. Overheating: Short circuit. Ovr. Pulse Rifle suddenly begins malfunctioning. Power failure, Fusion Compressor shutdown. Hrd. Light Armor Plating destroyed. R-10 Processor collects Lgt. Angular Momentum Engine. Slammed into G-67 Veteran. 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"?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 30 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 2 Terrain Scan Density 110 Armor Coverage 150 Utility Shielding 33 Evasion (%) 57 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shock Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- You May Approach The Wall Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Levels Raised 3 | . . . 1 . 2 XP Earned 8905 | 3000 . 1000 1000 785 3120 XP Spent 6000 | 2700 . . . 1735 1565 Upgrades 25 | 7 . . . 11 7 Propulsion Slot 1 | 1 . . . . . Utility Slot 1 | 1 . . . . . Weapon Slot 2 | 1 . . . . 1 Core Integrity 8 | . . . . 5 3 Heat Dissipation 4 | . . . . 3 1 Energy Generation 1 | . . . . . 1 Mass Support 1 | . . . . . 1 Inventory Capacity 3 | 1 . . . 2 . Sensor Range 1 | 1 . . . . . Terrain Scan Density 1 | . . . . 1 . Ranged Accuracy 2 | 2 . . . . . Protomatter Created 88 | . . . . . 88 Protomatter Decayed 37 | . . . . . 37 Game ------ Seed GravmagIntegratedRifle Manual? 0 Play Time 00:39:43 Cumulative 16.7 hours Start 2026.09.18 @ 23:52:14 End 2026.09.20 @ 00:16:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 383f1a6e-4a43-43d8-bef9-6f49aa6a218a