Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 11:47:40 Player: Goose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (131) 655 Value Destroyed (3750) 3750 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 6541 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 115/125 System Corruption 15% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Core Analyzer Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Light Nuclear Core Light Treads Improved Heat Sink Cooling System Compact Matter Pod (150) Improved Melee Analysis Suite Kinecellerator System Shield System Shield Drone Bay (2/2) Particle Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Visual Processing Unit Layered Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Cooling System Small Storage Unit Medium Matter Pod Compact Matter Pod Improved Targeting Computer Improved Melee Analysis Suite Core Analyzer Kinecellerator Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield System Shield Shock Rifle Arc Projector Beamcaster Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Mini Grenade Launcher Improved Grenade Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Drone Bay Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 87 | 5 7 20 7 15 33 Power 14 | . 3 2 1 2 6 Engine 10 | . 3 2 1 . 4 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 23 | 2 . 6 2 5 8 Treads 22 | 2 . 5 2 5 8 Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 3 2 1 2 12 Device 8 | . . . . 1 7 Storage 2 | 1 1 . . . . Processor 3 | . . 1 . . 2 Hackware 1 | . 1 . . . . Protection 7 | . 1 1 1 1 3 Artifact . | . . . . . . Weapon 29 | 2 1 10 3 6 7 Energy Gun 6 | . . 1 1 2 2 Energy Cannon 7 | . . 3 . 2 2 Ballistic Gun 10 | 2 1 3 . 1 3 Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . . 3 . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 7 | . . 2 . 1 4 System Corruption 18 | . . 5 . 2 11 Parts Lost 43 | . . 6 2 8 27 Power 7 | . . . 1 2 4 Propulsion 17 | . . 3 1 5 8 Utility 8 | . . 1 . . 7 Weapon 11 | . . 2 . 1 8 Highest Loss Streak 5 | . . 2 1 3 5 To Critical Strikes . | . . . . . . Average Backups 15 | 1 6 7 11 21 21 Power 1 | 1 1 1 . . 3 Propulsion . | . . . 1 1 . Utility 8 | . 1 1 5 11 13 Weapon 4 | . 3 3 3 7 4 Tool/Special . | . . . . . . Unused Backups 24 | . 3 . 1 4 16 Power 10 | . 1 . 1 2 6 Propulsion 1 | . . . . . 1 Utility 10 | . . . . 2 8 Weapon 3 | . 2 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 95 92 99 98 97 Engine 7 | . 13 11 10 . 7 Core 2 | . . . . 7 1 Treads 32 | . 27 26 33 35 34 Device 5 | . . . . 6 10 Storage 10 | . 14 11 11 9 9 Processor 7 | . . 3 11 9 7 Hackware 2 | . 10 7 . . . Protection 9 | . 1 11 10 10 8 Energy Gun 3 | . . . 7 4 3 Energy Cannon 5 | . . 13 . 5 5 Ballistic Gun 6 | . 28 5 9 . 4 Ballistic Cannon 2 | . . . 5 6 1 Launcher 1 | . . 2 . . 2 Peak Build Rating 37 | 5 10 14 23 37 37 Average Rating 23 | 3 8 12 17 32 30 On Entrance 14 | . 5 10 13 23 34 Avg Prop Armor Cover (%) 18 | . . 18 . . . Naked Turns . | . . . . . . Heaviest Build 115 | 8 13 22 96 104 115 Greatest Support 90 | 40 40 60 68 90 82 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 25 8 25 25 25 Average Capacity 18 | 6 8 8 16 25 25 Most Carried 25 | 3 8 8 17 25 25 Average Carried 15 | 1 6 7 11 21 21 Final Capacity 25 | 8 8 8 25 25 25 Final Carried 25 | 3 8 8 17 25 17 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2887 | 217 175 405 326 838 926 Remotely . | . . . . . . Salvage Created 4696 | . 225 899 153 1149 2270 Parts 271 | . 17 63 8 76 107 Haulers Intercepted 9 | . . 3 . . 6 Recyclers Shooed 4 | . . 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 91 | . 5 18 4 25 39 Guns 29 | . 5 2 4 5 13 Cannons 45 | . . 12 . 18 15 AOE 16 | . . 4 . 2 10 Classes Destroyed 14 | . 4 6 . 2 2 Worker 8 | . . . . 3 5 Builder 6 | . . 4 . 1 1 Hauler 9 | . . 3 . . 6 Recycler 5 | . . 1 . 2 2 Mechanic 1 | . . . . . 1 Operator 3 | . 1 . . 1 1 Drone 2 | . . . . . 2 Watcher 8 | . 2 2 . 2 2 Swarmer 20 | . 2 5 1 6 6 Grunt 40 | . 3 7 3 7 20 Brawler 2 | . . 1 . . 1 Duelist 4 | . . 1 . . 3 Sentry 23 | . . 4 . 10 9 Hunter 2 | . . . . 2 . Best Kill Streak 8 | . 4 8 2 5 6 Combat Bots Only 5 | . 3 3 2 4 5 Max Kills in Single Turn 3 | . 1 3 1 2 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 612 | . 27 111 24 158 292 Missed 153 | . 5 26 4 41 77 Hits 459 | . 22 85 20 117 215 Melee 25 | . . 5 . . 20 Projectile 434 | . 22 80 20 117 195 Critical Strikes 27 | . . 4 2 5 16 Actively Blocked 1 | . . 1 . . . Damage Taken 6953 | . 242 1219 240 1492 3760 Core 733 | . 44 92 36 105 456 Absorbed by Shields . | . . . . . . Redirected to Shielding 22 | . . 20 2 . . Regen/Repaired (Parts) 108 | . 93 . . 15 . Core Remaining (%) 83 | 100 82 . 68 . . Volleys Fired 291 | . 23 44 14 84 126 Largest 2 | . 2 2 2 2 2 Hottest 138 | . 40 120 123 138 124 Shots Fired 519 | . 46 85 26 129 233 Gun 281 | . 46 22 24 52 137 Cannon 203 | . . 47 . 72 84 Launcher 33 | . . 16 . 5 12 Special 2 | . . . 2 . . Kinetic 227 | . 46 22 15 54 90 Thermal 76 | . . 24 2 23 27 Explosive 28 | . . 11 . 5 12 Electromagnetic 188 | . . 28 9 47 104 Robot Hit Streak 21 | . 7 8 8 12 21 Robot Miss Streak 4 | . 3 4 4 4 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 350 | . 29 49 16 94 162 Core Hits 207 | . 14 40 9 47 97 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . . . 6 5 Burn 5 | . . . . 1 4 Blast 5 | . . . . 4 1 Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8787 | . 252 1523 183 2282 4547 Guns 2748 | . 248 152 183 681 1484 Cannons 3686 | . . 590 . 1353 1743 Explosions 2310 | . . 779 . 239 1292 Melee . | . . . . . . Ramming 43 | . 4 2 . 9 28 Kinetic 2544 | . 248 152 73 1000 1071 Thermal 1266 | . . 348 . 341 577 Explosive 1814 | . . 514 . 239 1061 Electromagnetic 3120 | . . 507 110 693 1810 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 5 5 2 15 Average Corruption 5 | . . 3 5 2 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 123 | . . 13 29 20 61 Message Errors 39 | . . 3 10 7 19 Matter Fused 25 | . . 1 6 4 14 Heat Flow Errors 13 | . . 1 5 3 4 Energy Discharges 10 | . . 2 3 1 4 Parts Fused 2 | . . 1 . 1 . Data Loss (minor) 14 | . . 2 2 1 9 Data Loss (major) 8 | . . . 3 2 3 Misfires 8 | . . 2 . 1 5 Alerts 1 | . . 1 . . . Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 124 | . . 36 . 18 70 Projectiles 67 | . . . . 18 49 Explosions 57 | . . 36 . . 21 Melee . | . . . . . . Knockbacks 10 | . . . . 5 5 Impact . | . . . . . . Kinetic 10 | . . . . 5 5 Secondary . | . . . . . . Self-Inflicted Damage 351 | . . 161 . . 190 Shots 16 | . . 9 . . 7 Rammed 11 | . 2 1 2 . 6 Targets Rammed 13 | . 2 1 2 1 7 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 389 | . 12 199 244 389 308 Average Temperature 84 | . 6 61 76 118 78 Received Heat Transfer 2646 | . 90 249 138 549 1620 Effects 8 | . . . 1 5 2 Shutdowns 1 | . . . . 1 . Energy Bleed 5 | . . . 1 2 2 Interference 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 10 | . . . . 3 7 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . . . 1 1 Heat Transferred 2707 | . . 655 . 666 1386 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 . . 4 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 80 | 100 100 73 100 90 61 Level 1 16 | . . 26 . 9 29 Level 2 2 | . . . . . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 427 | . 60 313 137 240 427 Initial 102 | . . . 102 . 98 Average 128 | . 14 167 27 95 216 Influence Increases 3160 | . 145 744 160 850 1261 Destroy 0b10 Robot/C 1860 | . 100 360 120 500 780 Destroy 0b10 Robot/NC 200 | . 15 50 . 45 90 Destroy Leader 494 | . 24 110 20 144 196 Allied During Kill 4 | . . . 4 . . Successful Hack 23 | . 6 . . 10 7 Disable Machine 165 | . . 60 . 60 45 Destroy Structure 204 | . . 59 1 31 113 Lose Combat Pursuer 210 | . . 105 15 60 30 Influence Decreases 2809 | . 145 481 423 616 1144 Entered New Map 297 | . . . 161 . 136 Time Decay 1962 | . 145 421 242 536 618 Lost Part 430 | . . 60 20 80 270 Lost Ally 120 | . . . . . 120 Squads Dispatched 22 | . 5 4 1 4 8 Investigation 6 | . 4 1 1 . . Extermination . | . . . . . . Reinforcement 9 | . 1 3 . 1 4 Assault 1 | . . . . . 1 Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 10 | . . 2 . 4 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | . 8 28 7 39 55 Peak Tracking Total 8 | . 3 5 3 8 6 Tactical Retreats 10 | . . 4 1 3 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 6 | . 1 1 . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 11 | . . 4 . 4 3 Max in Single Turn 2 | . . 1 . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 19 | . 4 4 1 6 4 Terminals 10 | . 2 2 . 3 3 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 4 | . 1 2 . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 49 | . 14 11 1 15 8 Successful 28 | . 10 6 1 9 2 Failed 21 | . 4 5 . 6 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 7 7 . 6 6 Fabricators . | . . . . . . Repair Stations 10 | . 5 . . 5 . Recycling Units 10 | . 2 4 . 4 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 15 | . 4 4 1 4 2 Record 7 | . 4 3 . . . Prototype ID Bank 2 | . . . . 2 . Open Door 3 | . . . 1 . 2 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 4 . . 3 . Scan Component 4 | . 2 . . 2 . Repair 3 | . 2 . . 1 . Recycling Unit Hacks 6 | . 2 2 . 2 . Process 1 | . 1 . . . . Report Inventory 3 | . 1 1 . 1 . Retrieve Components 2 | . . 1 . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 4 4 . 6 2 Full Trace Events 5 | . 3 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . 2 . . 1 . Time 90 | . 52 . . 38 . Parts Recycled . | . . . . . . Recycled Matter 16 | . 16 . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . . 2 . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders 4 | . . . . . 4 ROAM 2 | . . . . . 2 FOLLOW 1 | . . . . . 1 RETURN 1 | . . . . . 1 Ally Attacks 5 | . . . 5 . . Total Damage 63 | . . . 63 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 3426 | . . 345 1038 1611 432 Optics 3426 | . . 345 1038 1611 432 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 32 | . . . . . 32 Drone Recoveries 18 | . . . . . 18 Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 6504 | 70 541 1163 1038 1620 2072 Spaces Moved 2629 | 39 262 612 485 561 670 Core 2 | 2 . . . . . Treads 2621 | 37 262 606 485 561 670 Legs 6 | . . 6 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 236 Average Speed 203 | 154 160 160 194 237 239 Slowest Speed 240 | 160 160 190 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 39 44 89 54 92 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 224 | . . 64 2 35 123 Melee . | . . . . . . Projectile 18 | . . . 2 8 8 AOE 206 | . . 64 . 27 115 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 3271 | 46 346 711 547 723 898 Wait 73 | . 32 8 9 8 16 Move 2624 | 38 261 611 484 560 670 Hop . | . . . . . . Pick Up 80 | 3 10 11 11 21 24 Fast Attach 54 | 5 7 10 6 16 10 Attach 57 | . 2 8 3 12 32 Detach 16 | . 1 1 4 9 1 Swap 19 | . . 6 8 1 4 Drop 44 | . 8 11 6 11 8 Fire 291 | . 23 44 14 84 126 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . 2 1 2 1 7 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Mutant 426 | -10/Materials | Repaired Lgt. Ion Engine 467 | -10/Materials | Repaired Lgt. Treads 556 | -10/Materials | Discovered new exit (range 16) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1579 | -9/Materials | Build established: Scavenger-Mutant 1730 | -9/Materials | Discovered new exit (range 9) 1775 | -9/Materials | Entered Mines 1788 | -9/Mines | Received a Mining Laser from a helpful Derelict 1857 | -9/Mines | Learned location of 2 exits from Materials 1911 | -9/Mines | Discovered new exit (range 8) 2273 | -9/Mines | Met a Derelict shopkeep closing up shop 2562 | -9/Mines | Build established: Mutant 2745 | -9/Mines | Discovered new exit (range 17) 2813 | -9/Mines | Entered Materials 2813 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2814 | -8/Materials | Identified exit to Factory 2814 | -8/Materials | Identified exit to Storage 3045 | -8/Materials | Repaired Lgt. Nuclear Core 3383 | -8/Materials | Build established: Scavenger-Mutant 4012 | -8/Materials | Lost 3 parts (3n) 4149 | -8/Materials | Garrison activated, responded to threat 4421 | -8/Materials | Discovered exit to Factory (range 8) 4433 | -8/Materials | Entered Storage 4562 | -8/Storage | Lost 3 parts (1p1u1w) 4949 | -8/Storage | Lost 3 parts (1p1n1w) 4953 | -8/Storage | Lost 4 allies 5537 | -8/Storage | Lost 4 allies 5696 | -8/Storage | Core integrity fell below 50% 5950 | -8/Storage | Learned location of Armory (-4) 6024 | -8/Storage | Garrison activated, responded to threat 6139 | -8/Storage | System corruption reached 10% 6224 | -8/Storage | Lost 3 allies 6287 | -8/Storage | Core integrity fell below 20% 6397 | -8/Storage | Discovered exit to Factory (range 15) 6433 | -8/Storage | First assault squad dispatched 6505 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Drone destroyed. Drone released from Drone Bay. Drone destroyed. L-31 Rogue suffers critical hit (Burn). Lgt. Nuclear Core severed. L-31 Rogue heat damages Katana, Unknown Processor. I88BN>L%J JQKY0WHBVOQKUFT4RKCPMULVI L-31 Rogue heat short circuits Imp. Ion Engine. L-31 Rogue destroyed. Acquired 34 matter. Acquired 1 matter. Beam Rifle destroyed. Slammed into G-50 Soldier. System corrupted: Substantial component data lost. G-50 Soldier suffers critical hit (Burn). Critical hit (Burn: +37). Drone Bay destroyed. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????#####?????????????????????? | | ???????# #?????????????????????? | | ???????# < #?????????????????????? | | ???????# #?????????????????????? | | # ????# @ ##########????????????? | | # # # #????????##### | | # ; # """ """#???????##"""T | | # # # """ R"#???????# | | # #ggg# """ """#??????## | | # = ?+ i/% ^ #??????# """" | | # ??# %#*""" #??????## """" | | # ???# # """ [= #???????# """" | | #!/????# % # """ [= #???????# | | ######## %# = #???????###### | | # # #### #####????????????? | | # """ # #???##????????????????? | | # """ ; #?????????????????????? | | # """ # %###########???????????? | | # """ # #???????????? | | # """ # #???###?????? | | # # ##### ####??? | | # """ ########### # #??# | | # """ ### ####### # #??# | | # """ # ! # # #??# | | # """ # #== #[% #??# | | # """ # %#%! #*= #??# | | # # "" """%+*=%+ ] #?## | | ######## "G """ #%! # #?#T | | ???????# "" """=#= # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 35% | -10/Materials Lgt. Treads | 52% | -10/Materials Lgt. Nuclear Core | 70% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed FlightSurgeShield Manual? 0 Play Time 01:30:24 Cumulative 7.7 hours Start 2026.07.15 @ 13:25:41 End 2026.07.16 @ 11:47:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/TerminusTall Map View 25x20 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 2c8d9510-7b38-4a28-8e85-dca230faa73b