Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 17:47:44 Player: Bjolfur Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (135) 675 Value Destroyed (5994) 5994 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (1390) 1390 TOTAL SCORE: 14359 Bonus ------- High Alert Combat Kills 470 Follower Combat Kills 320 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 98/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Particle Reactor Particle Reactor Recoil Nullifier Gamma Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Power Amplifier Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Compact Battery Experimental Optical Array 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Compact HERF Cannon > --- INVENTORY -------- Micro Fission Core Particle Reactor Advanced Heat Sink Recoil Nullifier Tesla Rifle Cooled Plasma Rifle Compact Mass Driver [Rating: 137] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Coil Gun Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 2 Power 2 | . . . . . 1 . . . . . 1 . Propulsion 1 | . . . . . 1 . . . . . . . Utility 9 | . . 2 1 2 . . . . . 1 1 2 Weapon 2 | . . . 1 . . . . . . 1 . . Parts Attached 185 | 4 9 25 14 3 18 5 5 1 29 18 29 25 Power 29 | . 1 4 1 . 4 1 . . 3 3 7 5 Engine 11 | . 1 4 1 . 2 1 . . 1 . 1 . Core 11 | . . . . . 2 . . . 2 3 3 1 Reactor 7 | . . . . . . . . . . . 3 4 Propulsion 36 | 2 3 4 2 . 3 . 1 . 8 4 6 3 Treads 19 | 1 3 4 2 . 3 . 1 . 4 . . 1 Leg 17 | 1 . . . . . . . . 4 4 6 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 56 | 1 3 6 5 3 6 2 1 . 7 7 7 8 Device 30 | . 1 4 3 . 4 2 . . 3 5 4 4 Storage 8 | 1 2 . 1 . . . . . . . 1 3 Processor 12 | . . 2 1 1 1 . . . 3 2 1 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . . . 2 1 . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 64 | 1 2 11 6 . 5 2 3 1 11 4 9 9 Energy Gun 22 | . 1 7 1 . . 1 1 . . 2 4 5 Energy Cannon 8 | . . . 2 . . . . . 2 1 1 2 Ballistic Gun 21 | 1 1 3 1 . 5 . 1 1 5 1 2 . Ballistic Cannon 6 | . . . 1 . . . . . 2 . 2 1 Launcher 4 | . . 1 1 . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 2 . . 2 1 1 3 Parts Lost 108 | . . 7 2 . 4 3 1 . 26 15 29 21 Power 20 | . . 1 1 . 1 1 . . 3 3 6 4 Propulsion 26 | . . 3 . . 1 . . . 9 3 6 4 Utility 28 | . . . . . 2 2 . . 6 4 8 6 Weapon 34 | . . 3 1 . . . 1 . 8 5 9 7 Highest Loss Streak 21 | . . 2 1 . 4 2 1 . 19 7 9 21 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 87 96 99 100 96 98 97 100 88 85 88 69 Engine 7 | . 10 10 8 7 6 6 12 12 5 . . . Core 2 | . . . . . 4 5 . . 4 7 7 2 Treads 16 | . 24 21 18 15 19 19 24 25 11 1 . 1 Leg 3 | . 3 . . . . . . . 7 15 17 9 Device 12 | . 13 13 18 15 10 19 12 12 5 7 17 14 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 4 8 Processor 20 | . . 17 18 23 24 19 18 18 24 26 21 16 Protection 2 | . . . . 7 2 . 5 6 4 . . . Energy Gun 3 | . 6 19 9 7 . 3 1 . . 3 3 8 Energy Cannon 2 | . . . 8 7 . . . . 5 5 2 3 Ballistic Gun 7 | . 13 1 6 . 17 13 9 6 7 4 5 . Launcher 1 | . . . . . . . . 6 . . . . Impact Weapon 2 | . . . . . . 1 6 6 2 5 . . Peak Build Rating 137 | 4 7 16 29 36 57 56 58 57 63 88 116 137 Average Rating 52 | 3 6 12 24 34 51 52 56 56 54 70 98 93 On Entrance 36 | . 4 7 16 29 36 56 52 51 57 54 70 38 Naked Turns 42 | . . . . . . . . . . . . 42 Heaviest Build 82 | 6 27 34 42 47 64 64 67 64 72 73 82 71 Greatest Support 94 | 10 40 43 45 44 66 66 94 94 94 72 81 70 Greatest Overweight (x) 14 | 1 8 1 . 1 . . . . 14 1 10 11 Average Overweight (x) . | . . . . 1 . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 11 6 Most Carried 15 | 5 13 15 15 15 15 15 15 15 15 15 14 9 Average Carried 12 | 4 6 13 14 14 14 14 14 14 9 12 8 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 13 15 15 15 15 14 14 15 8 15 5 5 Class Distribution -------------------- 26% | Assassin 13% | Skirmisher 13% | Scavenger-Skirmisher 13% | Scavenger-Gunner 10% | Mutant 9% | Scavenger-Assassin 8% | Scavenger-Mutant 3% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Assassin | -6/Zion Scavenger-Gunner | -5/Proximity Caves Derelict-Assassin | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 3990 | 257 62 411 216 42 677 314 252 . 457 242 812 248 Remotely 171 | . . . . . . 171 . . . . . . Salvage Created 6817 | 85 194 872 474 54 778 416 190 . 580 530 1829 815 Parts 291 | 4 4 50 23 2 37 11 10 . 21 21 69 39 Haulers Intercepted 4 | . . 1 1 . . . . . . 1 . 1 Recyclers Shooed 5 | 1 . 1 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . 11 14 . 27 . . . Prevented 15 | . . . . . . . 1 . 14 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 106 | . 2 16 9 1 11 5 6 . 15 6 22 13 Guns 56 | . 2 13 3 . 10 5 2 . . 2 13 6 Cannons 23 | . . . 3 1 1 . . . 8 2 4 4 AOE 21 | . . 3 3 . . . 4 . 6 . 3 2 Classes Destroyed 19 | 2 1 7 . . 5 . . . 2 1 1 . Worker 7 | . . 1 1 . 3 . . . . . 1 1 Builder 3 | . . . . . 1 . . . . . . 2 Tunneler 2 | 1 . . 1 . . . . . . . . . Hauler 4 | . . 1 1 . . . . . . 1 . 1 Recycler 6 | 1 1 1 . . . . . . . . 2 1 Operator 1 | . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . 1 . . . Watcher 6 | . . 3 . . 1 . . . . . 1 1 Swarmer 21 | . . 3 2 . . . 4 . 5 . . 7 Grunt 37 | . 2 5 2 1 3 4 2 . 5 . 9 4 Brawler 7 | . . 1 1 . 3 1 . . . . 1 . Duelist 3 | . . 1 . . . . . . 1 . 1 . Protector 1 | . . . . . 1 . . . . . . . Sentry 13 | . . 6 4 . . . . . . . 3 . Specialist 6 | . . . . . . . . . . 4 2 . Hunter 5 | . . . . . 1 . . . 2 . 2 . Programmer 10 | . . . . . 2 . . . . 2 4 2 Heavy 1 | . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 2 4 4 1 3 4 4 . 6 2 7 9 Combat Bots Only 7 | . 1 4 3 1 3 4 4 . 6 2 7 4 Max Kills in Single Turn 5 | 1 1 2 3 1 1 2 2 . 3 1 3 5 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 3 . . . 2 . 3 . 3 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 1331 | . 20 99 68 . 62 24 19 . 293 190 321 235 Missed 397 | . 6 29 16 . 19 5 6 . 63 48 123 82 Damage Taken 17319 | . 186 903 633 . 1082 582 223 30 4134 1916 3950 3680 Core 3494 | . 36 140 67 . 70 57 16 15 645 355 777 1316 Absorbed by Shields 181 | . . 37 . . . . . . . 144 . . Redirected to Shielding 60 | . . . . . 60 . . . . . . . Regen/Repaired (Parts) 301 | . . . . . 127 . . 174 . . . . Core Remaining (%) 67 | 100 85 65 87 100 . . . . 5 64 32 . Volleys Fired 385 | 17 17 66 23 2 49 17 8 . 51 22 75 38 Largest 4 | 1 2 2 3 3 3 3 2 . 3 3 4 4 Hottest 282 | 20 70 100 156 156 142 113 80 . 148 213 243 282 Shots Fired 839 | 17 30 113 55 6 138 51 15 1 79 52 203 79 Gun 639 | 17 30 110 32 2 131 51 11 . 24 28 156 47 Cannon 187 | . . . 22 4 7 . . . 51 24 47 32 Launcher 13 | . . 3 1 . . . 4 1 4 . . . Special . | . . . . . . . . . . . . . Kinetic 442 | 17 17 6 18 2 130 49 6 . 40 21 123 13 Thermal 214 | . 13 57 20 2 3 . . . 18 26 28 47 Explosive 13 | . . 3 1 . . . 4 1 4 . . . Electromagnetic 170 | . . 47 16 2 5 2 5 . 17 5 52 19 Robot Hit Streak 21 | 4 7 14 17 5 14 6 8 . 16 18 16 21 Robot Miss Streak 6 | 3 2 3 4 3 6 2 3 . 3 2 4 2 Penetration Max 2 | . . . . . 1 1 1 . . . 2 . Secondary Targets 7 | . . 1 . . 3 1 . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . 1 . Shots Hit Robots 609 | 11 19 82 32 4 105 36 10 . 62 47 142 59 Core Hits 284 | 4 9 42 22 2 35 14 7 . 38 10 71 30 Critical Kills 6 | . . . . . 1 2 . . . 2 1 . Critical Parts Destroyed 16 | 1 1 . . . 2 5 2 . . 4 1 . Critical Strikes 37 | 1 2 3 3 . 3 7 2 . 2 7 5 2 Burn 10 | . 1 2 3 . . . . . . 1 1 2 Destroy 19 | 1 1 . . . 3 7 1 . 1 3 2 . Blast 2 | . . . . . . . . . 1 . 1 . Corrupt 2 | . . 1 . . . . . . . . 1 . Smash 4 | . . . . . . . 1 . . 3 . . Melee Attacks 61 | . . . . . . 37 10 3 6 5 . . Impact 61 | . . . . . . 37 10 3 6 5 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16404 | 90 186 1418 843 69 2280 679 542 . 1980 1248 4354 2715 Guns 9399 | 90 186 1137 312 15 2131 679 155 . 392 290 2908 1104 Cannons 4126 | . . . 367 54 51 . . . 1055 720 1060 819 Explosions 2484 | . . 281 164 . 98 . 317 . 454 . 386 784 Melee 387 | . . . . . . . 70 . 79 238 . . Ramming 8 | . . . . . . . . . . . . 8 Kinetic 6936 | 90 75 31 220 7 2112 648 103 . 764 187 2406 293 Thermal 4511 | . 111 671 192 15 129 . 48 . 466 742 1033 1104 Explosive 1840 | . . 169 164 . . . 269 . 454 . . 784 Electromagnetic 2722 | . . 547 267 47 39 31 52 . 217 81 915 526 Impact 387 | . . . . . . . 70 . 79 238 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . 2 . 3 11 11 11 . . 19 16 Average Corruption 6 | . . . 2 . 1 3 11 11 . . 8 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 161 | . . . 4 . 10 42 64 11 . . 26 4 Message Errors 32 | . . . . . 2 9 15 1 . . 3 2 Matter Fused 30 | . . . 1 . 1 8 15 . . . 3 2 Heat Flow Errors 28 | . . . 1 . 2 11 6 5 . . 3 . Energy Discharges 13 | . . . . . 1 4 5 1 . . 2 . Parts Rejected 2 | . . . . . . . . . . . 2 . Parts Fused 3 | . . . . . . . 3 . . . . . Data Loss (minor) 26 | . . . 2 . 3 3 13 2 . . 3 . Data Loss (major) 9 | . . . . . . 4 2 1 . . 2 . Misfires 8 | . . . . . . 1 3 1 . . 3 . Alerts 3 | . . . . . . 1 2 . . . . . Weapon Failures 7 | . . . . . 1 1 . . . . 5 . Overload Shots 6 | . . . . . . . . . . . . 6 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Overflow Damage 465 | . . 38 . . 4 . 78 . 45 149 11 140 Projectiles 79 | . . . . . 4 . . . 10 11 11 43 Explosions 143 | . . 38 . . . . 8 . . . . 97 Melee 243 | . . . . . . . 70 . 35 138 . . Knockbacks 18 | . . . 1 1 . . . . 7 1 4 4 Impact 2 | . . . . . . . . . 1 1 . . Kinetic 15 | . . . 1 1 . . . . 6 . 4 3 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 307 | . . 59 . . . . 28 31 . . 88 101 Shots 7 | . . 2 . . . . 1 1 . . 2 1 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 559 | . 118 210 118 90 330 251 251 263 382 559 197 188 Average Temperature 103 | . 42 74 41 48 99 95 97 127 154 192 58 60 Received Heat Transfer 3407 | . 102 340 198 . 171 162 9 . 828 750 627 220 Effects 9 | . . . . . . . . . 1 8 . . Shutdowns 4 | . . . . . . . . . 1 3 . . Energy Bleed 2 | . . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . 1 2 2 1 Combat Hostiles 6 | . . . . . . . . . 1 2 2 1 Parts Fried 14 | . . 3 1 . . . . . 2 1 3 4 Impact Corruptions 7 | . . . . . . . 2 . 2 3 . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 17 | . . 4 2 . . . . . . 5 2 4 Heat Transferred 8899 | . 407 1963 703 37 161 . 50 . 700 1031 1557 2290 Parts Sabotaged 2 | . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Peak Influence 780 | 10 126 235 279 100 265 . . . . 374 780 581 Initial 330 | . 6 . 46 70 . . . . . 300 9 330 Average 179 | 3 40 100 133 73 125 . . . . 198 363 387 Maximum Alert Level 3 | . . 1 1 . 1 . . . . 1 3 2 Low Security (%) 69 | 100 100 91 89 100 80 . . . . 61 43 . Level 1 21 | . . 8 10 . 19 . . . . 38 14 70 Level 2 6 | . . . . . . . . . . . 25 29 Level 3 2 | . . . . . . . . . . . 17 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 . 1 4 . . . . 4 11 5 Investigation 1 | . . . . 1 . . . . . . . . Extermination 7 | . . . . . 2 . . . . 2 2 1 Reinforcement 12 | . 1 1 . . 2 . . . . 2 5 1 Assault 2 | . . . . . . . . . . . 1 1 Garrison 5 | . . . . . . . . . . . 3 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 3 | . . 1 . . . . . . . . . 2 Communications Jammed 2 | . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . 2 . . Times Spotted 183 | . 7 27 10 1 13 5 6 . 25 10 49 30 Peak Tracking Total 9 | . 3 5 4 1 3 4 4 . 8 3 9 8 Tactical Retreats 10 | . 1 . . . 1 . . . 1 . 2 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 3 | . 1 . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 29 | . . 1 . . 7 . . . . . 20 1 Max in Single Turn 12 | . . 1 . . 6 . . . . . 12 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 14 | . 1 6 3 1 2 1 . . . . . . Terminals 9 | . 1 4 3 . 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 31 | . 3 14 7 3 3 1 . . . . . . Successful 21 | . 1 9 5 3 2 1 . . . . . . Failed 10 | . 2 5 2 . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 3 4 6 . 1 . . 1 . . 6 . Terminals 21 | . 3 10 7 . 1 . . . . . . . Fabricators 3 | . . . . 3 . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . 5 2 . . 1 . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . . . . . . Terminals 4 | . 1 . 3 . . . . . . . . . Botnet 4 | . 1 . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 4 2 1 1 . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 38 | . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 7 | . . . . . . . . 6 . . 1 . Largest Group 6 | . . . . . . . . 6 6 . 1 . Highest-Rated Group 351 | . . . . . . . . 351 351 . 28 . Highest-Rated Ally 96 | . . . . . . . . 96 96 . 28 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . . 52 . . . Total Damage 1499 | . . . . . . . . . 1499 . . . Kills 9 | . . . . . . . . . 9 . . . Allies Corrupted 3 | . . . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 2 | . . 1 1 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 2 3 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . . 9 14 15 Traps 24 | . . . . . . . . . . 6 10 8 Emergency Access 13 | . . . . . . . . . . 3 3 7 Garrisons 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 18108 | 161 437 1627 595 496 995 2334 1731 3606 3410 1029 868 819 Spaces Moved 10093 | 101 235 802 311 199 469 1468 1136 2405 1504 546 418 499 Core 152 | 7 1 . . . . . . . 53 . 1 90 Treads 7957 | . 154 802 311 199 469 1468 1136 2405 1011 . . 2 Legs 1984 | 94 80 . . . . . . . 440 546 417 407 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 145 225 145 145 145 148 148 105 105 50 Average Speed 156 | 116 147 160 147 225 145 145 147 148 209 154 129 117 Slowest Speed 750 | 120 450 240 160 225 145 145 148 148 750 190 550 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 41 | 4 37 45 27 5 14 98 93 94 95 9 12 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . 1 . Scrap Searched 8 | . . . . . . 1 2 . 5 . . . Spaces Dug 42 | . . . . . . 34 5 1 2 . . . Terrain Destroyed 360 | . . 36 12 . 10 34 33 11 34 3 153 34 Melee 42 | . . . . . . 34 5 1 2 . . . Projectile 51 | . . . . . . . . . 7 3 34 7 AOE 267 | . . 36 12 . 10 . 28 10 25 . 119 27 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Total 11583 | 130 298 1038 403 245 681 1569 1159 2447 1684 675 582 672 Wait 628 | . 21 107 30 37 122 38 . 33 65 58 34 83 Move 10080 | 100 234 801 310 198 468 1466 1135 2404 1503 545 417 499 Hop . | . . . . . . . . . . . . . Pick Up 169 | 9 15 21 13 3 12 2 1 4 23 22 24 20 Fast Attach 19 | . 1 . 1 . 4 2 1 . . 4 3 3 Attach 124 | 4 6 14 5 2 6 2 1 1 26 14 23 20 Detach 5 | . 1 2 . . . . . . 1 . . 1 Swap 43 | . 2 11 8 1 8 2 3 . 3 . 3 2 Drop 65 | . 1 16 13 2 12 2 . 2 6 5 3 3 Fire 385 | 17 17 66 23 2 49 17 8 . 51 22 75 38 Melee 61 | . . . . . . 37 10 3 6 5 . . Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Sto x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 15) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Utility x2 609 | -9/Materials | Discovered new exit (range 17) 1098 | -9/Materials | Discovered new exit (range 9) 1216 | -9/Materials | Discovered new exit (range 7) 1247 | -9/Materials | Identified exit to Materials 1314 | -9/Materials | Identified exit to Storage 1530 | -9/Materials | Build established: Skirmisher 2118 | -9/Materials | Discovered exit to Materials (range 17) 2226 | -9/Materials | Entered another Materials area 2226 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2440 | -8/Materials | Build established: Scavenger-Skirmisher 2785 | -8/Materials | Discovered new exit (range 19) 2819 | -8/Materials | Identified exit to Factory 2821 | -8/Materials | Entered Factory 2821 | -7/Factory | Evolved 2 slots: Utility x2 2843 | -7/Factory | Build established: Skirmisher 2911 | -7/Factory | Fabricated Sensor Array? 3229 | -7/Factory | Discovered new exit (range 4) 3236 | -7/Factory | Identified exit to Factory 3317 | -7/Factory | Entered another Factory area 3317 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3497 | -6/Factory | Lost 4 parts (1p1n2u) 4082 | -6/Factory | Repaired Adv. Treads 4269 | -6/Factory | Discovered new exit (range 20) 4310 | -6/Factory | Identified exit to Lower Caves 4312 | -6/Factory | Entered Lower Caves 4376 | -6/Lower Caves | Learned Factory stockpile data 4590 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5031 | -6/Lower Caves | Encountered a Warlord checkpoint 5262 | -6/Lower Caves | Discovered new exit (range 18) 5326 | -6/Lower Caves | Identified exit to Lower Caves 6182 | -6/Lower Caves | Found Alien Artifact 6182 | -6/Lower Caves | Identified Core Expander 6182 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 6472 | -6/Lower Caves | Build established: Scavenger-Assassin 6559 | -6/Lower Caves | Crushed by falling debris 6560 | -6/Lower Caves | System corruption reached 10% 6646 | -6/Lower Caves | Entered another Lower Caves area 6647 | -6/Lower Caves | Encountered a Warlord checkpoint 6867 | -6/Lower Caves | Build established: Assassin 6932 | -6/Lower Caves | Learned Factory terminal intel 7086 | -6/Lower Caves | Discovered new exit (range 16) 7107 | -6/Lower Caves | Identified exit to Zion 7167 | -6/Lower Caves | Build established: Scavenger-Assassin 7389 | -6/Lower Caves | Spotted B-75 Beast 7677 | -6/Lower Caves | Discovered new exit (range 8) 7686 | -6/Lower Caves | Identified exit to Factory 8377 | -6/Lower Caves | Entered Zion 8402 | -6/Zion | Given A8's code to call for help 8512 | -6/Zion | Build established: Assassin 8514 | -6/Zion | Discovered new exit (range 11) 8529 | -6/Zion | Identified exit to Proximity Caves 8597 | -6/Zion | System corruption cleaned by Quarantine Array 8887 | -6/Zion | Learned location of 2 exits from Factory 8986 | -6/Zion | Learned location of 1 exit from Factory 9734 | -6/Zion | Given the Hacking Drone Bay 9734 | -6/Zion | Found Prototype Device 10363 | -6/Zion | Met Imprinter 10400 | -6/Zion | Imprinted 10403 | -6/Zion | Declared Zion's savior 11731 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11735 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11983 | -6/Zion | Entered Proximity Caves 11983 | -5/Proximity Caves | Accompanied by 6 allies 12303 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12319 | -5/Proximity Caves | Lost 3 allies 12433 | -5/Proximity Caves | Spotter reported a threat 12435 | -5/Proximity Caves | Spotter reported a threat 12804 | -5/Proximity Caves | Identified Hacking Drone Bay 12813 | -5/Proximity Caves | Core integrity fell below 50% 12843 | -5/Proximity Caves | Core integrity fell below 20% 12855 | -5/Proximity Caves | Lost 19 parts (2p6n5u6w) 13316 | -5/Proximity Caves | Build established: Scavenger-Mutant 13752 | -5/Proximity Caves | Build established: Scavenger-Gunner 13963 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14503 | -5/Proximity Caves | Learned location of 1 exit from Factory 14515 | -5/Proximity Caves | Spotted B-75 Beast 14681 | -5/Proximity Caves | Destroyed B-75 Beast 14711 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 15220 | -5/Proximity Caves | Build established: Scavenger-Mutant 15314 | -5/Proximity Caves | Discovered exit to Factory (range 6) 15393 | -5/Proximity Caves | Entered Factory 15393 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15394 | -5/Factory | Identified exit to Upper Caves 15395 | -5/Factory | Identified exit to Factory 15397 | -5/Factory | Loaded intel: 26 terminal locations 15842 | -5/Factory | Build established: Derelict-Assassin 16308 | -5/Factory | Lost 7 parts (1p2n3u1w) 16417 | -5/Factory | Lost 7 parts (2p1u4w) 16422 | -5/Factory | Entered another Factory area 16422 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16527 | -4/Factory | Zion Hacking Resupply teleported in 16568 | -4/Factory | Garrison activated, responded to threat 16872 | -4/Factory | Build established: Scavenger-Gunner 17006 | -4/Factory | Lost 5 parts (2p2n1u) 17009 | -4/Factory | Destroyed 7 combat bots 17033 | -4/Factory | System corruption reached 10% 17123 | -4/Factory | Lost 9 parts (3p3n1u2w) 17216 | -4/Factory | First assault squad dispatched 17269 | -4/Factory | Discovered new exit (range 18) 17283 | -4/Factory | Core integrity fell below 50% 17290 | -4/Factory | Entered Research 17290 | -3/Research | Evolved 2 slots: Utility x2 17316 | -3/Research | Lost 8 parts (1n4u3w) 17984 | -3/Research | Garrison activated, responded to threat 18025 | -3/Research | System corruption reached 10% 18040 | -3/Research | First assault squad dispatched 18054 | -3/Research | Released all parts (5) 18055 | -3/Research | Core integrity fell below 50% 18071 | -3/Research | Core integrity fell below 20% 18084 | -3/Research | Lost 21 parts (4p4n6u7w) 18109 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 18063_ U-05 Engineer lays Concrete. 18065_ ECUQ3P 9Y2CNIY9 ,YFPWWEN9N0SC4ZOM 18066_ K-01 Serf collects debris. 18066_ Penetrated by Slug. 18067_ P-80 Master resets Y-72 Warden, system corruption cleaned. 18068_ U-05 Engineer lays Concrete. 18069_ U-05 Engineer destroyed. 18070_ Acquired Enh. Force Lance. 18070_ K-01 Serf collects debris. 18070_ Penetrated by Slug. 18075_ K-01 Serf collects debris. 18081_ UN&HXZYTUJHW>MQ,F 7&PKTK5Q, I%YC/:3JE 18083_ Dropped Enh. Force Lance. 18085_ Detecting system override signal. 18091_ Penetrated by Slug. 18091_ Slug penetrates Wall. 18097_ Terminal disabled. 18105_ System corrupted: Matter fused (-5). 18109_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????? #??##########+########?? | | ???????????????# #??# #???????? | | ???????????????# #??# #???????? | | ???????????????# #??# #???????? | | ???????????????# #??# #???????? | | ???????????????# """ #??# ###/####???????? | | ???????????????# """ #??# # #????????? | | ???????????????# """ #### # #????????? | | ???????????????# #" #????????? | | ???????????????# #" #????????? | | ???????????????# #" #????????? | | ???????????????+ / #T #????????? | | ???????????????# #### ###" #????????? | | ???????????????# // #??# #?# #????????? | | ??? ########## // #??# #?# #????????? | | ?# / #??# #?# #????????? | | ?#^^ ^ = #??# #?# #????????? | | ?# #??# #?# #????????? | | ?# """ #??# #?##+####????????? | | ?# """ ###+#######+#??# #???????????? | | ?# "" # #??# #???????????? | | ?#] ^F"" # Y #??# #???????????? | | ? """ # "" #??# #???????????? | | # G" #### #???????????? | | ? # "" + #???????????? | | !# @ ######???????????? | | ########## % %# #????????????????? | | ##### #=*=*#############????????????????? | | ??? + #|%!!# "" #??????????????????? | | ?????## #%%% # """ #??????????????????? | | ?????## # ! #! "" #??????????????????? | | ?????## ! # !%#!! """" #??????????????????? | | ?????## % % +%|%%/%%* #??????????????????? | | ?????## ! #% !!#=| #??????????????????? | | ??????# # % #% #??????????????????? | | ??????# # # ! #??????????????????? | | ??????# # ###########??????????????????? | | ??????#"######## ###??????????????????????????? | | ??############## #????????????????????????????? | | ??# # #????????????????????????????? | | ??# # #????????????????????????????? | | ??# """ """ # ###########??????????????????? | | ??# """ """ # # #??????????????????? | | ??# """ """ # # #??????????????????? | | ??# + # #??????????????????? | | ??# # # #??????????????????? | | ??# # + #??????????????????? | | ??# ** # # #########??????????? | | ??# ** # # + #??????????? | | ??# ! # # ! ####### #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 62 Energy Capacity 690 Matter Stores 400 Matter Capacity 400 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 80 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 1 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- Help From High Places The One Challenges ------------ None Game ------ Seed SlugDynamicOptics Manual? 0 Play Time 05:04:22 Cumulative 265.9 hours Start 2024.08.07 @ 20:28:13 End 2024.08.11 @ 17:47:44 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 1 Adventurer 0 Explorer 33 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 984162fe-e9a6-46cd-a4fe-dbc9c875cf80