Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.08 @ 19:40:49 Player: ILikeMonsters1890 Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (3917) 3917 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 8773 Bonus ------- High Alert Combat Kills 327 Friendly Fire -126 Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 50/100 System Corruption 0% Temperature Cool (1) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Faulty Biomechanical Wings > --- UTILITY (8) ------ Power Amplifier > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Melee Analysis Suite Hardened Medium Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Power Maul Impact Mace > --- INVENTORY -------- Neutrino Core Improved VTOL Module High-capacity Storage Unit Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Autogun Rocket Launcher Chainsword [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Hardened Medium Armor Plating Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Impact Mace Energy Gun Medium Laser Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 6 | . . 1 1 2 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 127 | 5 4 18 22 38 6 2 5 7 20 Power 16 | . 1 2 3 5 4 . . . 1 Engine 12 | . 1 2 2 4 3 . . . . Core 4 | . . . 1 1 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 37 | 3 . 7 7 13 1 . . . 6 Treads . | . . . . . . . . . . Leg 11 | . . . . 11 . . . . . Wheel 19 | 3 . 7 7 1 1 . . . . Hover 3 | . . . . . . . . . 3 Flight 4 | . . . . 1 . . . . 3 Utility 41 | 1 1 6 6 13 1 . 5 1 7 Device 15 | 1 . 2 3 4 1 . 1 . 3 Storage 3 | . 1 . . 2 . . . . . Processor 3 | . . 1 . . . . 1 1 . Hackware . | . . . . . . . . . . Protection 20 | . . 3 3 7 . . 3 . 4 Artifact . | . . . . . . . . . . Weapon 33 | 1 2 3 6 7 . 2 . 6 6 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | . 2 3 4 3 . . . 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . 2 2 . 1 . 2 2 Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . . 2 . 1 . 3 2 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 3 . . 1 . 3 Corrupted Parts 3 | . . . . 3 . . . . . System Corruption 23 | . . . . 23 . . . . . Parts Lost 50 | . . 4 10 21 2 . . 1 12 Power 6 | . . . 2 3 . . . . 1 Propulsion 23 | . . 3 4 10 2 . . 1 3 Utility 16 | . . 1 3 5 . . . . 7 Weapon 5 | . . . 1 3 . . . . 1 Highest Loss Streak 9 | . . 1 7 9 2 . . 1 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 100 99 96 69 89 92 92 84 57 Engine 7 | . 14 11 8 3 7 7 7 7 2 Leg 10 | . . . . 22 15 15 15 7 1 Wheel 13 | . 28 32 34 3 4 7 7 7 3 Device 7 | . 14 4 7 3 8 15 10 7 4 Storage 8 | . 14 11 9 7 7 7 7 7 4 Processor 4 | . . 10 9 2 . . 3 7 4 Protection 14 | . . 6 8 7 28 23 23 23 12 Ballistic Gun 7 | . 25 22 17 4 . . . . . Impact Weapon 8 | . . . . 9 15 14 15 14 9 Naked Turns 17 | . . . . . . . . . 17 Heaviest Build 91 | 14 22 28 41 91 55 52 52 48 56 Greatest Support 69 | 26 20 30 52 69 69 28 28 28 28 Greatest Overweight (x) 8 | . 1 1 . 8 1 1 1 1 3 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 10 10 10 20 10 10 10 10 10 Average Capacity 10 | 8 9 10 10 11 10 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 9 9 7 8 10 10 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 9 10 7 9 10 10 10 10 1 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2881 | 274 176 742 628 533 178 91 71 129 59 Remotely . | . . . . . . . . . . Salvage Created 4068 | 189 285 1190 1004 700 263 95 25 158 159 Parts 238 | 15 23 92 50 26 1 2 1 16 12 Haulers Intercepted 6 | . 1 3 2 . . . . . . Recyclers Shooed 5 | . . 4 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 1 2 . 12 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 92 | . 6 21 17 18 5 3 . 10 12 Melee 7 | . . . . 3 1 . . . 3 Guns 42 | . 6 21 11 4 . . . . . AOE 32 | . . . 6 5 . 3 . 10 8 Classes Destroyed 16 | 3 4 2 2 3 . . 1 1 . Worker 10 | 2 . 3 1 2 . . . . 2 Builder 2 | . . . 2 . . . . . . Tunneler 5 | 5 . . . . . . . . . Hauler 6 | . 1 3 2 . . . . . . Recycler 4 | 1 . 1 2 . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 6 | . 2 3 . 1 . . . . . Swarmer 29 | . 3 3 . 4 . 3 . 8 8 Grunt 41 | . 3 11 12 7 4 . . . 4 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . 1 1 . . . . . . Sentry 14 | . . 6 3 4 1 . . . . Hunter 2 | . . . . . . . . 2 . Programmer 2 | . . . . 2 . . . . . Heavy 1 | . . . 1 . . . . . . Zionite 1 | . . . . . . . 1 . . Decomposer 1 | . . . . . 1 . . . . Packrat 1 | . . . . . . 1 . . . Best Kill Streak 8 | 4 4 6 8 7 5 3 . 6 6 Combat Bots Only 7 | . 3 5 5 7 5 3 . 6 4 Max Kills in Single Turn 6 | 1 1 2 3 2 1 2 1 3 6 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 2 . 2 . 3 4 Melee 2 | . . . . 1 1 . . . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 7827 | . 69 652 1239 2800 679 175 . 329 1884 Core 1682 | . 10 68 162 472 70 . . 49 851 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 96 83 70 . . . . 15 . Volleys Fired 240 | 24 17 81 63 34 . 3 . 8 10 Largest 2 | 2 2 2 2 2 . 1 . 1 1 Hottest 70 | 70 46 46 48 46 . 33 . 33 33 Shots Fired 440 | 48 34 162 120 55 . 3 . 8 10 Gun 404 | 48 34 162 114 46 . . . . . Cannon . | . . . . . . . . . . Launcher 36 | . . . 6 9 . 3 . 8 10 Special . | . . . . . . . . . . Kinetic 380 | 24 34 162 114 46 . . . . . Thermal 24 | 24 . . . . . . . . . Explosive 36 | . . . 6 9 . 3 . 8 10 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | 7 4 14 9 20 . 3 . 3 5 Robot Miss Streak 4 | 3 2 4 3 4 . 2 . 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 2 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 348 | 25 18 108 86 72 16 2 1 4 16 Core Hits 200 | 11 11 46 52 32 1 3 . 19 25 Critical Kills 4 | . 1 . . 3 . . . . . Critical Parts Destroyed 21 | . . 1 . 12 4 . . . 4 Critical Strikes 27 | 1 1 1 . 15 5 . . . 4 Burn 1 | 1 . . . . . . . . . Destroy 3 | . 1 1 . 1 . . . . . Smash 23 | . . . . 14 5 . . . 4 Melee Attacks 100 | . . . . 51 19 8 9 . 13 Impact 99 | . . . . 51 19 8 9 . 12 Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 2 1 1 1 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . 1 1 . . . 2 Damage Inflicted 11268 | 266 266 1663 1978 2929 742 323 106 818 2177 Guns 4089 | 266 266 1663 1305 589 . . . . . Cannons . | . . . . . . . . . . Explosions 4024 | . . . 673 673 . 232 . 818 1628 Melee 3155 | . . . . 1667 742 91 106 . 549 Ramming . | . . . . . . . . . . Kinetic 3911 | 88 266 1663 1305 589 . . . . . Thermal 178 | 178 . . . . . . . . . Explosive 4024 | . . . 673 673 . 232 . 818 1628 Electromagnetic . | . . . . . . . . . . Impact 3155 | . . . . 1667 742 91 106 . 549 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 29 | . . . . 29 27 27 27 . . Average Corruption 25 | . . . . 23 27 27 27 . . Corruption Purged 5 | . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . . . . 31 20 15 2 . . Message Errors 21 | . . . . 9 7 4 1 . . Matter Fused 21 | . . . . 9 7 5 . . . Heat Flow Errors 12 | . . . . 3 4 4 1 . . Energy Discharges 5 | . . . . 3 1 1 . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 6 | . . . . 6 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1689 | . . . . 870 335 78 66 . 340 Projectiles . | . . . . . . . . . . Explosions 70 | . . . . 31 . . . . 39 Melee 1619 | . . . . 839 335 78 66 . 301 Knockbacks 13 | . . . . 9 1 . 1 . 2 Impact 13 | . . . . 9 1 . 1 . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 407 | . . . . 76 . . . 61 270 Shots 10 | . . . . 2 . . . 2 6 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 262 | 180 12 49 38 262 188 257 89 . 11 Average Temperature 33 | 63 5 17 8 46 80 108 54 . 5 Received Heat Transfer 2080 | . 12 306 351 774 354 . . . 283 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 17 | . . . . 8 3 . 1 . 5 Impact Corruptions 45 | . . . . 25 8 2 1 . 9 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 592 | 592 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 684 | 40 255 684 630 503 . . . . 193 Initial 288 | . 26 107 288 254 . . . . 12 Average 315 | 21 129 396 454 361 . . . . 86 Maximum Alert Level 2 | . 1 2 2 2 . . . . . Low Security (%) 28 | 100 67 22 . . . . . . 100 Level 1 37 | . 32 29 17 74 . . . . . Level 2 34 | . . 48 82 25 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 3 2 7 . . . . 1 Investigation 3 | . . 1 . 2 . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 8 | . 2 2 2 1 . . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 8 31 21 22 5 4 . 9 21 Peak Tracking Total 8 | . 5 6 5 7 4 4 . 6 8 Tactical Retreats 7 | . 1 2 . 2 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . . 1 . . . . 8 Max in Single Turn 8 | . . . . 1 . . . . 8 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 18 | . 3 6 1 6 1 . . . 1 Terminals 14 | . 2 5 1 5 1 . . . . Fabricators 2 | . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . 7 23 2 18 1 . . . 3 Successful 21 | . 4 6 1 8 1 . . . 1 Failed 33 | . 3 17 1 10 . . . . 2 Catastrophic 4 | . . 1 . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 19 | . 2 7 2 7 . . 1 . . Terminals 43 | . 5 20 2 15 1 . . . . Fabricators 6 | . . . . 3 . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 3 5 . 6 1 . . . . Record 1 | . . . . . 1 . . . . Robot Analysis 2 | . 1 1 . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Zone Layout 5 | . 1 2 . 2 . . . . . Fabricator Hacks 2 | . . . . 1 . . . . 1 Network Status 2 | . . . . 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . . Terminals 2 | . . . 1 1 . . . . . Botnet 2 | . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 6 1 6 1 . . . 1 Full Trace Events 3 | . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . 3 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 5190 | 163 305 704 559 961 474 328 832 544 320 Spaces Moved 3512 | 80 299 486 392 538 317 222 698 198 282 Core 42 | . . . . 5 . . . . 37 Treads . | . . . . . . . . . . Legs 439 | . . . . 381 58 . . . . Wheels 2919 | 80 299 486 392 152 259 222 698 198 133 Hover 32 | . . . . . . . . . 32 Flight 80 | . . . . . . . . . 80 Fastest Speed 32 | 80 80 80 80 85 115 115 115 115 32 Average Speed 103 | 80 80 80 85 125 128 115 115 115 84 Slowest Speed 450 | 90 95 95 90 450 190 115 115 115 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 52 55 26 17 56 52 73 41 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 4 . . Known Exits Taken 5 | . . 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . . Scrap Searched 10 | . . . . . 2 1 3 4 . Spaces Dug 15 | . . . . 6 1 4 2 . 2 Terrain Destroyed 229 | . . . 37 61 1 40 2 45 43 Melee 15 | . . . . 6 1 4 2 . 2 Projectile . | . . . . . . . . . . AOE 214 | . . . 37 55 . 36 . 45 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total 4498 | 135 341 656 505 683 350 280 713 505 330 Wait 440 | 17 3 59 10 11 4 49 . 286 1 Move 3497 | 79 298 485 391 537 316 221 697 197 276 Hop 3 | . . . . . . . . . 3 Pick Up 44 | 4 10 6 9 9 4 . . 2 . Fast Attach 45 | 1 1 2 3 19 1 . 4 2 12 Attach 32 | . . 5 8 11 1 . . . 7 Detach 5 | . . . . 2 . . . 1 2 Swap 50 | 4 3 11 11 8 4 2 1 5 1 Drop 53 | 6 9 7 10 4 2 . 4 4 7 Fire 240 | 24 17 81 63 34 . 3 . 8 10 Melee 87 | . . . . 46 18 5 7 . 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 3) 164 | -11/Junkyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 9) 290 | -10/Materials | Discovered new exit (range 3) 330 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 701 | -9/Materials | Identified exit to Mines 803 | -9/Materials | Build established: Scavenger-Mutant 1159 | -9/Materials | Discovered new exit (range 13) 1172 | -9/Materials | Identified exit to Materials 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -8/Materials | Discovered new exit (range 16) 1316 | -8/Materials | Identified exit to Storage 1380 | -8/Materials | Discovered exit to Storage (range 7) 1717 | -8/Materials | Lost 7 parts (2p2n2u1w) 1717 | -8/Materials | Discovered new exit (range 15) 1731 | -8/Materials | Identified exit to Factory 1732 | -8/Materials | Entered Factory 1732 | -7/Factory | Evolved 2 slots: Utility x2 1800 | -7/Factory | Garrison activated, responded to threat 1836 | -7/Factory | Lost 5 parts (1p3n1w) 2087 | -7/Factory | Lost 9 parts (1p3n4u1w) 2092 | -7/Factory | Destroyed 7 combat bots 2132 | -7/Factory | Lost 3 parts (2n1w) 2144 | -7/Factory | System corruption reached 10% 2190 | -7/Factory | Identified exit to Factory 2208 | -7/Factory | Core integrity fell below 50% 2461 | -7/Factory | Identified exit to Lower Caves 2693 | -7/Factory | Entered Lower Caves 2863 | -7/Lower Caves | Build established: Mutant 2885 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3144 | -7/Lower Caves | Identified exit to Lower Caves 3167 | -7/Lower Caves | Entered another Lower Caves area 3208 | -7/Lower Caves | Discovered exit to Factory (range 12) 3233 | -7/Lower Caves | Spotted B-75 Beast 3490 | -7/Lower Caves | Discovered new exit (range 4) 3495 | -7/Lower Caves | Entered Zion 3538 | -7/Zion | System corruption cleaned by Quarantine Array 3604 | -7/Zion | Given A8's code to call for help 3639 | -7/Zion | Discovered new exit (range 16) 3751 | -7/Zion | Learned location of Warlord (-5) 3887 | -7/Zion | Learned location of Armory (-4) 3889 | -7/Zion | Received a hallucinogenic algorithm 3964 | -7/Zion | Learned Factory emergency access door positions 4034 | -7/Zion | Discovered new exit (range 5) 4035 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4072 | -7/Zion | Found Prototype Device 4072 | -7/Zion | Identified Bomb Factory No. 2 4316 | -7/Zion | Attacked by Zionites 4327 | -7/Zion | Entered Proximity Caves 4366 | -6/Proximity Caves | Core integrity fell below 20% 4572 | -6/Proximity Caves | Discovered exit to Factory (range 9) 4737 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4871 | -6/Proximity Caves | Entered Factory 4871 | -6/Factory | Evolved 2 slots: Utility x2 4973 | -6/Factory | Spotted B-75 Beast 5115 | -6/Factory | Lost 5 parts (1n4u) 5129 | -6/Factory | Released all parts (7) 5154 | -6/Factory | Core integrity fell below 50% 5174 | -6/Factory | Lost 4 parts (1n2u1w) 5191 | -6/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 05167_ Slug penetrates H-66 Slayer. 05172_ Penetrated by Slug. 05179_ VTOL Module destroyed. 05181_ Acquired Unknown Device. 05181_ Identified Power Amplifier. 05183_ Slug penetrates Wall. 05186_ Penetrated by Slug. 05186_ Slug penetrates Wall. 05188_ K-01 Serf cleans the Nuclear Reactor. 05190_ C-30 ARC bursts open, deploying its payload. 05190_ S-27 Virus unfolds itself. 05191_ ALERT: Security rotation in progress. 05191_ Nuclear Reactor explodes. 05191_ K-01 Serf destroyed. 05191_ Nuclear Reactor explodes. 05191_ K-01 Serf destroyed. 05191_ S-27 Virus destroyed. 05191_ Nuclear Reactor explodes. 05191_ S-27 Virus destroyed. 05191_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #????###???????????????????????????????????? | | # ? ???????????????????????????????????? | | # ??????????????????????????????????? | | # """ ""???????????????????????????????????? | | # """ ""???????????????????????????????????? | | # """ "????????????????????????????????????? | | + ????????????????????????????????????? | | # ?????????###??##?????????????????????? | | #? ???????### ## ###???????????????????? | | ####"######### ########## ?????????? | | + ????????? | | # ????????? | | +###### @ ????????? | | """ """ """= """ ???????????? | | """ """ """ """????????????? | | """ """ """ """????????????? | | ????????????? | | """ """ """ """ "??????????? | | """ """ """ ""?????????????? | | """ """ """ ""?????????????? | | ?????????????? | | """ "?" """ """ ????????????? | | "?" "?" """ """ ????????????? | | ## "?? ??? ??" """ ????????????? | | ?? ?? ??? ?? ??? ??????????????? | | ?? ??? ??? ?? ??? ?????????????+??? | | ??#####??????????????#???+####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1125 Evasion (%) 63 Melee Accuracy 8 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningCentriumShifter Manual? 0 Play Time 00:57:18 Cumulative 189.9 hours Start 2023.07.05 @ 19:26:15 End 2023.07.08 @ 19:40:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5214325-8940-4281-bd0e-582bd0f0c534