Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 10:22:18 Player: Vanilla Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2190) 2190 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 6248 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 342/420 System Corruption 0% Temperature Critical (573) Movement Rolling (110) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Heavy Ion Engine Nuclear Core > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON (6) ------- Heavy Particle Cannon Heavy Particle Cannon Coil Gun Flak Cannon Mace > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Medium Matter Pod (100) Target Analyzer Microactuators AS-neutralizer No. 17b Plasma Flamer Great Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Flak Gun Flak Cannon Plasma Flamer Mace > --- INVENTORY -------- Nuclear Core Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Improved Heat Sink Medium Matter Pod Target Analyzer Microactuators AS-neutralizer No. 17b Coil Gun Plasma Flamer [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power 2 | . . . 1 . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 1 | . . . . . 1 . . . Weapon 4 | . . . 1 1 1 1 . . Parts Attached 91 | 5 2 19 16 25 4 8 10 2 Power 19 | 1 . 5 6 4 . 1 2 . Engine 14 | 1 . 4 5 3 . 1 . . Core 5 | . . 1 1 1 . . 2 . Reactor . | . . . . . . . . . Propulsion 22 | 2 . 8 4 4 1 1 1 1 Treads 3 | . . . 2 1 . . . . Leg 7 | . . 2 . 3 1 1 . . Wheel 8 | 2 . 2 2 . . . 1 1 Hover . | . . . . . . . . . Flight 4 | . . 4 . . . . . . Utility 9 | . 2 1 1 2 1 . 1 1 Device 5 | . 1 . 1 1 . . 1 1 Storage 2 | . . 1 . 1 . . . . Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 41 | 2 . 5 5 15 2 6 6 . Energy Gun 12 | 2 . 1 . 6 1 2 . . Energy Cannon 7 | . . . 1 1 . 1 4 . Ballistic Gun 12 | . . 4 3 3 . 1 1 . Ballistic Cannon 4 | . . . . 2 1 1 . . Launcher 4 | . . . 1 3 . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 2 | . . . . 2 . . . . Parts Lost 30 | . . 5 6 8 1 5 4 1 Power 9 | . . 1 4 2 . . 1 1 Propulsion 7 | . . 3 . 1 . 2 1 . Utility 1 | . . . . 1 . . . . Weapon 13 | . . 1 2 4 1 3 2 . Highest Loss Streak 6 | . . 2 3 6 1 5 3 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 91 89 93 82 95 91 80 74 Engine 12 | . 14 11 8 13 15 18 13 6 Core 3 | . . 1 11 . . . 4 6 Leg 7 | . . 2 19 . 23 16 2 . Wheel 5 | . 28 12 . 13 . . 1 7 Device 8 | . 10 14 10 8 7 6 5 5 Storage 8 | . . 12 11 9 7 6 6 6 Hackware 3 | . . . . . 3 6 6 6 Energy Gun 8 | . 28 16 . 13 22 19 1 . Energy Cannon 4 | . . . . 4 . 1 9 13 Ballistic Gun 10 | . . 11 30 6 7 4 5 6 Ballistic Cannon 4 | . . . . 5 6 8 7 6 Special Weapon 1 | . . . . . . . 4 . Impact Weapon 2 | . . . . . . . 6 6 Peak Build Rating 52 | 5 8 15 19 27 33 45 52 44 Average Rating 28 | 2 7 7 16 20 30 37 43 41 On Entrance 21 | . 5 8 14 17 26 33 45 49 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 7 8 34 43 53 55 73 77 61 Greatest Support 40 | 32 32 32 40 32 32 32 28 40 Greatest Overweight (x) 24 | . . 6 12 2 1 6 24 2 Average Overweight (x) 2 | . . 1 1 1 1 1 5 1 Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 5 14 15 15 15 15 15 15 Most Carried 14 | 5 4 11 10 14 11 12 13 13 Average Carried 8 | 2 1 5 6 9 9 10 10 11 Final Capacity 15 | 5 5 15 15 15 15 15 15 15 Final Carried 12 | 1 4 8 9 10 11 9 12 12 Class Distribution -------------------- 27% | Scavenger-Executioner 24% | Scavenger-Gunner 16% | Scavenger-Skirmisher 10% | Scavenger-Mutant 10% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Matter Collected 2327 | 239 31 312 412 493 34 195 405 206 Remotely . | . . . . . . . . . Salvage Created 2255 | . 39 232 670 511 34 231 286 252 Parts 153 | . 9 17 46 41 1 21 7 11 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 5 10 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 54 | . . 12 14 13 1 3 5 6 Guns 30 | . . 12 10 4 1 1 2 . Cannons 12 | . . . . 2 . 2 2 6 AOE 9 | . . . 4 5 . . . . Classes Destroyed 18 | . 2 4 2 3 1 3 2 1 Worker 8 | . . . . . . 8 . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . Hauler 1 | . . . 1 . . . . . Operator 2 | . 1 . . 1 . . . . Watcher 6 | . 1 . 2 3 . . . . Swarmer 13 | . . 6 . 4 . . . 3 Grunt 20 | . . 2 11 4 . . 2 1 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . 1 1 . Sentry 7 | . . . 3 2 . 1 . 1 Demolisher 1 | . . 1 . . . . . . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . 1 1 . . Heavy 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . Assembled 3 | . . 3 . . . . . . Best Kill Streak 9 | . 1 3 6 6 1 9 2 3 Combat Bots Only 5 | . . 3 5 5 1 3 2 3 Max Kills in Single Turn 5 | . 1 1 2 5 1 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Hostile Shots Fired 345 | . . 82 62 97 2 39 43 20 Missed 80 | . . 16 12 34 1 5 9 3 Damage Taken 5030 | . . 698 775 1258 77 811 968 443 Core 1626 | . . 233 144 324 . 300 407 218 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 9 | . . . 9 . . . . . Core Remaining (%) 62 | 100 . 6 64 41 100 . . . Volleys Fired 185 | . 4 41 47 44 3 17 17 12 Largest 6 | . 2 2 3 4 5 6 5 4 Hottest 324 | . 100 100 79 200 255 311 324 224 Shots Fired 547 | . 8 82 138 126 15 53 77 48 Gun 381 | . 8 82 134 86 12 32 15 12 Cannon 140 | . . . . 34 3 21 46 36 Launcher 10 | . . . 4 6 . . . . Special 16 | . . . . . . . 16 . Kinetic 280 | . . 22 134 37 6 25 32 24 Thermal 244 | . 8 60 . 70 9 28 45 24 Explosive 10 | . . . 4 6 . . . . Electromagnetic 13 | . . . . 13 . . . . Robot Hit Streak 14 | . 2 14 13 7 3 6 6 10 Robot Miss Streak 13 | . 2 4 7 4 7 13 6 6 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 314 | . 4 48 88 67 8 29 45 25 Core Hits 153 | . 3 16 30 33 3 26 29 13 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 2 1 5 . . 2 . Burn 7 | . . 2 . 4 . . 1 . Meltdown 1 | . . . . . . . 1 . Destroy 1 | . . . 1 . . . . . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5602 | . 52 610 1211 1630 145 616 829 509 Guns 2955 | . 52 610 880 776 116 298 134 89 Cannons 1777 | . . . . 394 29 318 616 420 Explosions 791 | . . . 331 460 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2455 | . . 211 880 350 90 369 346 209 Thermal 2202 | . 52 399 . 666 55 247 483 300 Explosive 791 | . . . 331 460 . . . . Electromagnetic 154 | . . . . 154 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 2 . . . . Average Corruption 2 | . . . 2 2 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . . . 18 . . . . Projectiles . | . . . . . . . . . Explosions 18 | . . . . 18 . . . . Melee . | . . . . . . . . . Knockbacks 24 | . . . . . 1 5 11 7 Impact . | . . . . . . . . . Kinetic 24 | . . . . . 1 5 11 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 173 | . . . 54 119 . . . . Shots 5 | . . . 2 3 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 728 | . 117 348 202 670 219 532 728 580 Average Temperature 148 | . 53 133 60 138 104 239 203 324 Received Heat Transfer 965 | . . 296 333 234 . 30 9 63 Effects 63 | . . . . 19 . 14 20 10 Shutdowns 21 | . . . . 3 . 6 7 5 Energy Bleed 4 | . . . . 1 . . 1 2 Interference 9 | . . . . . . 4 5 . Matter Decay 4 | . . . . 2 . . . 2 Short Circuit 4 | . . . . 1 . 2 1 . Damage (minor) 5 | . . . . 1 . 1 3 . Damage (major) 11 | . . . . 10 . 1 . . Damage (core) 5 | . . . . 1 . . 3 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 . . 1 . Combat Hostiles 3 | . . . . 2 . . 1 . Parts Melted 7 | . . 3 . 3 . . 1 . Heat Transferred 5783 | . 148 1332 . 1998 111 518 1232 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Peak Influence 295 | . 27 155 286 295 178 119 . . Initial 133 | . . 10 21 57 133 86 . . Average 109 | . 12 42 159 157 147 65 . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 80 | 100 100 100 54 62 100 100 . . Level 1 19 | . . . 45 37 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . 1 3 1 4 . 1 Investigation 1 | . . . . . . 1 . . Extermination 2 | . . . . . 1 1 . . Reinforcement 5 | . 1 . 1 3 . . . . Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 2 22 19 20 2 4 5 7 Peak Tracking Total 12 | . 1 12 6 5 1 4 3 8 Tactical Retreats 5 | . . 1 2 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Traps Triggered 4 | . . . 3 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Accessed 16 | . . . 5 4 3 3 1 . Terminals 10 | . . . 3 3 1 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 1 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . . . 8 5 4 6 1 . Successful 19 | . . . 7 5 3 3 1 . Failed 5 | . . . 1 . 1 3 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . . . 4 3 1 6 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 2 2 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . . 3 3 1 3 1 . Record 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . Alert Level 3 | . . . . 1 . 2 . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 2 2 2 . . . Insert Component 4 | . . . 2 1 1 . . . Analyze 2 | . . . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 5 | . . . . 1 1 3 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders 1 | . . 1 . . . . . . GUARD 1 | . . 1 . . . . . . Ally Attacks 27 | . . 27 . . . . . . Total Damage 291 | . . 291 . . . . . . Kills 4 | . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Turns Passed 5104 | 34 121 680 833 673 314 539 1561 349 Spaces Moved 2097 | 29 96 362 296 320 156 216 387 235 Core 97 | 11 . . 7 . . . 79 . Treads 87 | . . . 23 64 . . . . Legs 785 | . . 32 254 8 156 216 119 . Wheels 1096 | 18 96 298 12 248 . . 189 235 Hover . | . . . . . . . . . Flight 32 | . . 32 . . . . . . Fastest Speed 50 | 50 100 100 105 105 186 186 130 110 Average Speed 197 | 81 100 135 198 143 186 211 374 126 Slowest Speed 1250 | 100 100 520 650 330 186 540 1250 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 28 57 32 37 4 7 59 37 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . . . . 2 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 78 | . . . 24 51 . 3 . . Melee . | . . . . . . . . . Projectile 12 | . . . . 9 . 3 . . AOE 66 | . . . 24 42 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total 2662 | 39 113 479 449 440 172 262 449 259 Wait 152 | . 7 25 65 11 5 14 18 7 Move 2089 | 28 95 361 295 319 155 215 386 235 Hop . | . . . . . . . . . Pick Up 102 | 6 5 21 18 26 4 7 13 2 Fast Attach . | . . . . . . . . . Attach 81 | 5 2 17 14 19 4 8 10 2 Detach 2 | . . . . 1 1 . . . Swap 10 | . . 2 2 6 . . . . Drop 41 | . . 12 8 14 . 1 5 1 Fire 185 | . 4 41 47 44 3 17 17 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 9) 156 | -10/Materials | Entered Mines 163 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 221 | -10/Mines | Assembled infested the area 225 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 227 | -10/Mines | Learned Materials emergency access door positions 298 | -10/Mines | Lost 4 allies 300 | -10/Mines | Build established: Mutant 344 | -10/Mines | Found Prototype Device 513 | -10/Mines | Core integrity fell below 50% 630 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 649 | -10/Mines | Core integrity fell below 20% 783 | -10/Mines | Discovered new exit (range 8) 822 | -10/Mines | Build established: Scavenger-Mutant 836 | -10/Mines | Entered Materials 836 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 837 | -9/Materials | Identified exit to Storage 891 | -9/Materials | Repaired Sensor Array 1419 | -9/Materials | Identified AS-neutralizer No. 17b 1444 | -9/Materials | Build established: Scavenger-Skirmisher 1560 | -9/Materials | Lost 3 parts (2p1w) 1617 | -9/Materials | Discovered new exit (range 5) 1669 | -9/Materials | Entered another Materials area 1669 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2005 | -8/Materials | Discovered new exit (range 9) 2057 | -8/Materials | Lost 6 parts (1p1n1u3w) 2145 | -8/Materials | Core integrity fell below 50% 2342 | -8/Materials | Entered Factory 2342 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2437 | -7/Factory | Discovered new exit (range 15) 2578 | -7/Factory | Build established: Scavenger-Gunner 2656 | -7/Factory | Entered another Factory area 2656 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2966 | -6/Factory | Build established: Scavenger-Executioner 3008 | -6/Factory | Garrison activated, responded to threat 3052 | -6/Factory | Discovered new exit (range 15) 3083 | -6/Factory | Lost 5 parts (2n3w) 3195 | -6/Factory | Entered Lower Caves 3537 | -6/Lower Caves | Core integrity fell below 50% 3592 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4484 | -6/Lower Caves | Encountered a Warlord checkpoint 4520 | -6/Lower Caves | Spotted B-75 Beast 4557 | -6/Lower Caves | Destroyed B-75 Beast 4619 | -6/Lower Caves | Identified exit to Lower Caves 4722 | -6/Lower Caves | Core integrity fell below 20% 4756 | -6/Lower Caves | Entered another Lower Caves area 4876 | -6/Lower Caves | Discovered new exit (range 15) 5034 | -6/Lower Caves | Encountered a Warlord checkpoint 5080 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5090 | -6/Lower Caves | Build established: Scavenger-Gunner 5106 | -6/Lower Caves | Core destroyed Last Messages --------------- N7-GSW(M) system terminally corrupted. B-48 Gladiator destroyed. G-50 Soldier knocked back. Power failure, Hvy. Ion Engine shutdown. Power failure, Nuclear Core shutdown. Acquired 10 matter. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Lgt. Angular Momentum Engine fries itself beyond repair. G-50 Soldier knocked back. Acquired 10 matter. Adv. Heat Sink fries itself beyond repair. Power failure, Nuclear Core shutdown. Overheating: Energy bleed (-50). G-50 Soldier knocked back. G-50 Soldier destroyed. Overheating: Core damaged (-170). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????# # ###???## # #???? | | ???????????????# #??????##### # # #???? | | ???????????????# #??????????##### #???? | | ???????????????## ####??##??????????# ##### | | ????????????????## ##??# #??????????# ! | | ?????????????????## ### ##?????????# #### | | ????????????????## #?????????# #### | | ????????????????# ## #????????# | | ????????????????# ## #?????????????## | | ???????????????### ##? ##?????????????## | | ???????????????# #?? ##?????????? ??## | | ???????????????# ###??? #??????????? ## | | ???????????????# ##????? #????????# | | ???????????????#! #?????? ?????????# ## | | ???????????????#!%#??????? ????????? ?# | | ???????????????# !###??????????????? ## | | ???????????????# #??????????????? ## | | ???????????????# #????????????????## ## | | ???????????????### ########??????????## #?## | | ?????????????????# #???????????##???## | | ?????????????????# #?????????????????# | | ?????????????????# % #????????????????# | | ?????????????????# #??????????? | | ????????????????## = #????????? | | ???????????????## [%! #????????# ## | | ???????????????# % @=#?????????#???### | | ???????????????## %####??????????????# | | ????????????????# ! #?#????????????# # | | ????????????????# # #????????????### ##? | | ???????????????## ## ## #??????????????##??? | | ???????????????# #### #??????????????????? | | ???????????????# ##??# ### #??????????????????? | | ???????????????# ##???# ##?? ?????????????????? | | ???????????????###????####???? #???????????????? | | ?????????????????????????????? ##???????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 37 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dynamic Key I Survived The Infestation Made in Tau Ceti IV More Dakka Please Safety First Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed CannonRagnarokRifle Manual? 0 Play Time 01:07:00 Cumulative 3.5 hours Start 2025.02.05 @ 18:46:33 End 2025.02.06 @ 10:22:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5e304e6-1f3d-4bbe-a102-8b66862e6f0b