Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.21 @ 22:55:49

Player: Zish

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (102)     510
Value Destroyed (3701)     3701
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (824)                824
              TOTAL SCORE: 8655

 Bonus
-------
High Alert Combat Kills    270
Follower Combat Kills      381
Entered Garrisons          200
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/850
Matter                     84/300
Energy                     150/150
System Corruption          6%
Temperature                Cool (12)
Movement                   Core (100) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>       --- POWER (2) --------
  Micro Nuclear Core
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
        Core Analyzer
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Light Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Titanium Leg
            Titanium Leg
>           --- UTILITY ----------
   Improved Heat Sink
   Improved Heat Sink
      Small Storage Unit
            Core Analyzer
>           --- WEAPON -----------
  Precision Beam Rifle
            Autogun
            Autogun
            Gauss Rifle
            Flak Gun
>           --- INVENTORY --------
      Light Nuclear Core
      Light Nuclear Core
   Improved Light Armor Plating
            Drone Bay
            Particle Gun
            Coil Gun
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Slots Evolved              8    | .   .   2   2   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   
  Utility                  2    | .   .   .   1   .   1   .   .   .   
  Weapon                   3    | .   .   1   1   .   .   .   1   .   
Parts Attached             77   | 6   3   11  5   20  5   11  11  5   
  Power                    19   | 1   .   2   1   5   1   3   3   3   
    Engine                 10   | 1   .   2   .   5   .   .   1   1   
    Core                   9    | .   .   .   1   .   1   3   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   5   2   3   2   1   3   .   
    Treads                 2    | .   .   2   .   .   .   .   .   .   
    Leg                    11   | .   .   .   2   3   2   1   3   .   
    Wheel                  5    | 2   .   3   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  15   | 1   1   .   1   6   2   2   1   1   
    Device                 7    | .   .   .   .   3   1   2   .   1   
    Storage                3    | 1   1   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   4   1   6   .   5   4   1   
    Energy Gun             8    | 1   .   3   .   2   .   1   1   .   
    Energy Cannon          2    | .   .   .   1   1   .   .   .   .   
    Ballistic Gun          11   | 1   .   1   .   3   .   4   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   
    Launcher               2    | .   2   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   
Parts Lost                 60   | .   .   8   1   11  3   11  10  16  
  Power                    16   | .   .   3   .   3   1   3   3   3   
  Propulsion               12   | .   .   2   .   2   1   1   3   3   
  Utility                  11   | .   .   .   .   3   1   2   1   4   
  Weapon                   21   | .   .   3   1   3   .   5   3   6   
  Highest Loss Streak      16   | .   .   4   1   3   2   7   8   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  83  80  86  99  97  94  20  
  Engine                   8    | .   14  7   .   12  12  .   1   1   
  Core                     3    | .   .   .   3   .   1   12  9   1   
  Treads                   2    | .   .   12  .   .   .   .   .   .   
  Leg                      14   | .   .   .   16  17  23  23  21  2   
  Wheel                    3    | .   28  8   .   .   .   .   .   .   
  Device                   4    | .   .   .   .   2   7   13  8   1   
  Storage                  15   | .   27  22  18  17  13  7   6   .   
  Processor                1    | .   .   .   .   .   1   7   6   6   
  Protection               3    | .   .   .   9   4   7   .   3   .   
  Energy Gun               12   | .   .   19  18  14  15  14  4   .   
  Energy Cannon            1    | .   .   .   6   2   .   .   .   .   
  Ballistic Gun            13   | .   14  10  9   13  15  15  20  1   
  Launcher                 1    | .   12  2   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 13  17  25  31  35  33  30  44  43  
  Greatest Support         64   | 20  20  40  40  40  54  51  64  30  
  Greatest Overweight (x)  9    | .   .   1   8   5   .   .   9   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   7   8   8   8   5   
  Most Carried             8    | 2   8   8   8   8   8   8   8   4   
  Average Carried          5    | .   6   4   7   6   6   5   4   .   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 2   7   4   8   7   6   6   4   .   

 Class Distribution 
--------------------
 31% | Scavenger-Gunner
 21% | Mutant
 16% | Gunner
 15% | Commander-Tank
 10% | Scavenger-Tank
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
             Tank | -8/Materials
   Commander-Tank | -8/Storage
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -6  -6  
-----------                Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Matter Collected           1978 | 135 100 468 64  325 173 330 312 71  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3802 | 87  142 984 232 604 520 781 334 118 
  Parts                    195  | 3   6   59  10  32  19  43  20  3   
Haulers Intercepted        5    | .   .   3   .   2   .   .   .   .   
Recyclers Shooed           5    | 1   .   3   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   3   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Combat Hostiles Destroyed  82   | .   4   25  5   9   11  19  7   2   
  Guns                     65   | .   .   18  3   9   10  18  5   2   
  Cannons                  3    | .   .   .   1   .   .   .   2   .   
  AOE                      12   | .   4   7   1   .   .   .   .   .   
Classes Destroyed          15   | 1   2   6   1   1   2   1   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   
  Builder                  5    | .   1   3   .   .   .   .   1   .   
  Hauler                   5    | .   .   3   .   2   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   .   3   .   2   .   .   .   .   
  Swarmer                  12   | .   .   7   .   1   .   4   .   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   
  Grunt                    45   | .   4   12  4   5   8   8   3   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   6   .   3   1   2   2   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   
  Programmer               3    | .   .   .   .   .   1   .   2   .   
Best Kill Streak           18   | 1   2   18  2   4   4   9   5   1   
  Combat Bots Only         9    | .   2   5   2   2   4   9   4   1   
Max Kills in Single Turn   4    | 1   2   4   1   2   1   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   2   3   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Low  
Damage Taken               7878 | .    85   1234 313  1623 403  1267 1178 1775 
  Core                     1743 | .    23   180  14   491  48   132  66   789  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   28   | .    28   .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  90   55   .    8    .    74   .    .    
Volleys Fired              243  | 6    9    68   17   54   24   34   21   10   
  Largest                  5    | 1    2    3    4    4    4    4    5    5    
  Hottest                  208  | 50   50   135  204  208  165  195  207  207  
Shots Fired                696  | 6    13   164  42   113  96   133  103  26   
  Gun                      631  | 6    9    155  38   109  96   133  69   16   
  Cannon                   52   | .    .    .    4    4    .    .    34   10   
  Launcher                 13   | .    4    9    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  356  | .    9    60   17   42   48   63   96   21   
  Thermal                  315  | 6    .    95   21   67   48   66   7    5    
  Explosive                13   | .    4    9    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    4    4    .    4    .    .    
  Robot Hit Streak         20   | 3    2    10   7    15   10   20   6    4    
  Robot Miss Streak        7    | 1    4    7    2    4    2    4    5    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    
  Secondary Targets        16   | .    .    6    1    1    2    6    .    .    
    Max Gunslinging Chain  2    | .    .    1    1    1    1    2    .    .    
Shots Hit Robots           424  | 5    6    99   32   71   65   88   46   12   
  Core Hits                259  | 2    11   86   21   32   21   54   26   6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    1    .    
  Critical Strikes         24   | .    .    4    2    8    2    6    1    1    
    Burn                   22   | .    .    3    2    8    2    6    .    1    
    Destroy                2    | .    .    1    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7722 | 62   233  2118 462  1086 1082 1305 1017 357  
  Guns                     5830 | 62   21   1096 333  1015 1082 1305 693  223  
  Cannons                  607  | .    .    .    86   65   .    .    324  132  
  Explosions               1262 | .    199  1020 43   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  23   | .    13   2    .    6    .    .    .    2    
  Kinetic                  2982 | .    21   285  108  263  460  555  964  326  
  Thermal                  3810 | 62   .    1315 268  752  622  709  53   29   
  Explosive                715  | .    199  516  .    .    .    .    .    .    
  Electromagnetic          192  | .    .    .    86   65   .    41   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    5    .    .    1    1    2    3    6    
  Average Corruption       2    | .    4    .    .    1    1    1    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    4    .    .    5    4    10   1    5    
    Message Errors         9    | .    3    .    .    2    1    2    1    .    
    Matter Fused           6    | .    .    .    .    1    1    3    .    1    
    Heat Flow Errors       4    | .    .    .    .    1    1    1    .    1    
    Energy Discharges      2    | .    .    .    .    1    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    1    .    .    .    1    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            91   | .    .    87   .    4    .    .    .    .    
  Projectiles              4    | .    .    .    .    4    .    .    .    .    
  Explosions               87   | .    .    87   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    1    .    .    .    .    .    2    2    
  Impact                   1    | .    1    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    2    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    32   .    .    .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    .    .    
  Rammed                   5    | .    2    1    .    .    .    .    .    2    
Targets Rammed             6    | .    2    1    .    1    .    .    .    2    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        500  | .    32   441  451  486  246  477  500  340  
  Average Temperature      127  | .    14   131  101  121  89   116  213  129  
  Received Heat Transfer   3192 | .    30   444  180  576  147  501  384  930  
  Effects                  14   | .    .    3    2    2    .    1    3    3    
    Shutdowns              3    | .    .    .    .    1    .    1    1    .    
    Energy Bleed           2    | .    .    1    .    .    .    .    1    .    
    Interference           5    | .    .    2    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    
    Damage (major)         2    | .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    1    1    .    .    
  Parts Melted             16   | 1    .    2    2    4    5    2    .    .    
  Heat Transferred         9512 | 185  .    2342 732  2368 1554 2072 111  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Peak Influence             693  | 5   172 693 452 668 414 618 442 .   
  Initial                  324  | .   3   72  292 186 270 228 324 .   
  Average                  342  | 3   97  466 330 374 291 415 325 .   
Maximum Alert Level        2    | .   .   2   2   2   2   2   2   .   
  Low Security (%)         19   | 100 100 21  .   20  .   .   .   .   
  Level 1                  45   | .   .   4   93  33  84  45  90  .   
  Level 2                  35   | .   .   73  6   45  15  54  9   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   3   3   3   3   .   4   .   
  Investigation            6    | .   .   1   1   2   2   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   2   2   1   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Distress Signals           2    | .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   6   29  12  29  16  20  9   17  
  Peak Tracking Total      8    | .   2   7   6   8   5   5   5   6   
  Tactical Retreats        9    | .   .   .   1   2   2   .   1   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Traps Triggered            12   | .   3   .   .   5   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Machines Disabled          6    | .   1   3   .   1   .   1   .   .   
  Max in Single Turn       2    | .   1   2   .   1   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Machines Accessed          20   | .   3   4   1   4   7   .   1   .   
  Terminals                16   | .   2   3   1   4   5   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                56   | .   9   10  6   12  15  .   4   .   
  Successful               40   | .   8   8   5   9   9   .   1   .   
  Failed                   16   | .   1   2   1   3   6   .   3   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   .   
  Terminals                49   | .   7   8   6   12  12  .   4   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             33   | .   6   6   5   9   6   .   1   .   
  Record                   22   | .   5   4   5   3   5   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   .   1   .   2   .   .   .   .   
  Zone Layout              3    | .   .   1   .   2   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   3   1   4   5   .   .   .   
  Full Trace Events        7    | .   1   1   1   2   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Total Allies               10   | .   .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   .   10  6   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   173 96  .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   29  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               92   | .   .   .   .   69  23  .   .   .   
  Total Damage             1191 | .   .   .   .   936 255 .   .   .   
  Kills                    13   | .   .   .   .   12  1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   5   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Low  
Turns Passed               4491 | 81   349  741  202  1162 738  461  546  211  
Spaces Moved               2981 | 69   392  398  95   706  497  231  313  280  
  Core                     314  | 4    .    .    2    34   .    .    2    272  
  Treads                   226  | .    .    216  10   .    .    .    .    .    
  Legs                     1802 | .    .    .    83   672  497  231  311  8    
  Wheels                   639  | 65   392  182  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   130  50   130  126  120  50   
  Average Speed            118  | 78   80   131  145  131  130  127  146  59   
  Slowest Speed            500  | 80   80   160  450  300  130  130  500  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    43   39   8    77   10   36   5    24   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          133  | .    33   83   2    .    .    .    13   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    .    13   2    
  AOE                      118  | .    33   83   2    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Gar Fac Low 
Total                      3484 | 90  417 489 127 857 534 317 353 300 
  Wait                     66   | .   .   .   1   41  5   17  .   2   
  Move                     2973 | 68  391 397 94  705 496 230 312 280 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  84   | 9   9   8   9   21  4   14  9   1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   76   | 6   3   10  5   20  5   11  11  5   
  Detach                   4    | .   1   .   .   3   .   .   .   .   
  Swap                     1    | .   .   1   .   .   .   .   .   .   
  Drop                     16   | 1   2   4   1   5   .   3   .   .   
  Fire                     243  | 6   9   68  17  54  24  34  21  10  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      4    | .   2   .   .   .   .   .   .   2   
  Kick                     1    | .   .   .   .   1   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   5   .   8   .   .   
  Rewire                   2    | .   .   .   .   2   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-8/Storage
-7/Factory
-7/Garrison
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   26 | -11/Junkyard   | Discovered new exit (range 14)
   82 | -11/Junkyard   | Entered Materials
  110 | -10/Materials  | Discovered new exit (range 10)
  178 | -10/Materials  | Discovered new exit (range 7)
  303 | -10/Materials  | Build established: Mutant
  339 | -10/Materials  | Discovered new exit (range 16)
  374 | -10/Materials  | Repaired Grenade Launcher
  431 | -10/Materials  | Entered another Materials area
  431 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
  676 | -9/Materials   | Lost 4 parts (2p2w)
  786 | -9/Materials   | Discovered new exit (range 16)
  849 | -9/Materials   | Discovered new exit (range 16)
 1024 | -9/Materials   | Build established: Gunner
 1129 | -9/Materials   | Discovered new exit (range 15)
 1172 | -9/Materials   | Entered another Materials area
 1172 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1173 | -8/Materials   | Discovered new exit (range 9)
 1366 | -8/Materials   | Garrison activated, responded to threat
 1374 | -8/Materials   | Entered Storage
 1532 | -8/Storage     | Lost 3 parts (1u2w)
 1648 | -8/Storage     | Core integrity fell below 50%
 1649 | -8/Storage     | Lost 3 parts (1p1n1u)
 1967 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1967 | -8/Storage     | Discovered new exit (range 17)
 1993 | -8/Storage     | Core integrity fell below 20%
 2290 | -8/Storage     | Build established: Commander-Tank
 2536 | -8/Storage     | Entered Factory
 2536 | -7/Factory     | Accompanied by 6 allies
 2536 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2633 | -7/Factory     | Identified exit to DSF
 2978 | -7/Factory     | Build established: Scavenger-Tank
 3254 | -7/Factory     | Identified exit to Garrison
 3274 | -7/Factory     | Entered Garrison
 3366 | -7/Garrison    | Lost 7 parts (2p2u3w)
 3453 | -7/Garrison    | Build established: Scavenger-Gunner
 3480 | -7/Garrison    | Triggered checkpoint
 3506 | -7/Garrison    | Lost 3 parts (1p1n1w)
 3511 | -7/Garrison    | Destroyed 9 combat bots
 3536 | -7/Garrison    | Triggered checkpoint
 3654 | -7/Garrison    | Triggered checkpoint
 3655 | -7/Garrison    | Garrison Relay disabled
 3694 | -7/Garrison    | Triggered checkpoint
 3709 | -7/Garrison    | Discovered new exit (range 15)
 3735 | -7/Garrison    | Entered Factory
 3735 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3854 | -6/Factory     | Discovered new exit (range 5)
 4020 | -6/Factory     | Garrison activated, responded to threat
 4093 | -6/Factory     | Lost 8 parts (3p3n2w)
 4281 | -6/Factory     | Entered Lower Caves
 4359 | -6/Lower Caves | Core integrity fell below 50%
 4376 | -6/Lower Caves | Lost 16 parts (3p3n4u6w)
 4456 | -6/Lower Caves | Core integrity fell below 20%
 4492 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
04339_ Adv. Assault Cannon destroyed.
04341_ Slammed into G-50 Soldier.
04341_ Destabilizing: System interference.
04341_ Core Analyzer temporarily disabled.
04341_ Drone Bay destroyed.
04341_ Critical hit (Burn: +37).
04342_ Acquired 11 matter.
04342_ >> Lost connection to Drone.
04343_ Critical hit (Burn: +37).
04344_ Carbon-fiber Leg fries itself beyond repair.
04344_ Imp. Deuterium Engine destroyed.
04345_ Coil Gun destroyed.
04345_ Critical hit (Burn: +37). <x2>
04375_ System corrupted: Heat flow error (+252).
04403_ System corrupted: Substantial component data lost.
04426_ System corrupted: IFF burst signal emitted.
04460_ System corrupted: Matter fused (-5).
04471_ Acquired 60 matter.
04474_ Acquired Mic. Nuclear Core.
04478_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????##???????????????????? |
| ???????????????????????????? #???????????????????? |
| ?????????????????????????### #???????####????????? |
| ??????????????????????####a ###?????##  #?????###? |
| ??????????????????#####    a  #????##    ????## ## |
| ??????????????????#      @    ##???#    ???###   # |
| ??????????????????#            ##??#   #??##       |
| ????????????#########           #??#   #??#        |
| ?????????????    ####         ###??#   ##?##       |
| ??????????????   ##          ##????#    ###        |
| ??????????????#  #           #????##               |
| ??????????????#  #       ##  #???##          """   |
| ??????????????#  #      ###g #??##           """"" |
| ????????????###        ##?# g####            """"" |
| ????????????#         ##??#  g          %    """   |
| ????????????#        ##???#            ##          |
| ????????????#       ##????#   #####    ###         |
| ????????????#      ##??#### gg######   #?#      ## |
| ????????????##    ##??##         #### ##?#         |
| ?????????###?#    #???#      g    #?######         |
| ????????##  ?#    #???#        %  #???#            |
| ????????#   ##   ##???#          ##???#  ##        |
| ?????????#      ##???##          #????#  #######   |
| ?????????###   #####?#           #???##  #????##   |
| ???????????# ##### #?#"$ #       #####   #???##    |
| ???????????# ###   #?##  #               #??##     |
| ???????????#       ##?#  ##  %           ##?#      |
| ???????????# ## ##  ###  ###   #######    ####     |
| ???????????# ###         ###    ##?##      #?##### |
| ???????????#  ?##        ##"     ###       #?????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          27
Energy Capacity            415
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
       Lgt. Armor Plating | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingElectronCanceller
  Manual?         0
Play Time         00:56:24
  Cumulative      6.4 hours
  Start           2023.06.21 @ 22:00:00
  End             2023.06.21 @ 22:55:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8eade699-4f48-4410-824e-1d40293e03f4