Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.17 @ 15:51:53 Player: notme Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3023) 3023 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1671) 1671 TOTAL SCORE: 7789 Bonus ------- High Alert Combat Kills 271 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Visual Processing Unit Signal Interpreter Seismic Detector Core Analyzer Improved Light Armor Plating Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Treads Advanced Heat Sink Visual Processing Unit Signal Interpreter Seismic Detector Core Analyzer Core Shielding Heavy Armor Plating Improved Light Armor Plating Improved Field Recycling Unit Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 2 . 1 . . . Weapon . | . . . . . . . . Parts Attached 63 | 10 5 14 . 3 17 4 10 Power 11 | 1 1 3 . 1 2 1 2 Engine 10 | 1 1 3 . 1 2 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 19 | 3 1 3 . . 7 1 4 Treads 7 | 2 . 3 . . . . 2 Leg 11 | 1 1 . . . 7 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 17 | 3 3 4 . 2 3 . 2 Device 5 | 2 1 1 . . 1 . . Storage 4 | 1 2 1 . . . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . 1 . . . Protection 6 | . . 2 . . 2 . 2 Artifact . | . . . . . . . . Weapon 16 | 3 . 4 . . 5 2 2 Energy Gun 2 | 1 . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . 2 . . 2 2 2 Ballistic Cannon 4 | . . 2 . . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . . . . . 10 3 19 Power 6 | . . . . . 2 1 3 Propulsion 10 | . . . . . 3 1 6 Utility 6 | . . . . . 2 . 4 Weapon 10 | . . . . . 3 1 6 Highest Loss Streak 18 | . . . . . 3 3 18 To Critical Strikes . | . . . . . . . . Average Backups 13 | 6 12 14 13 11 13 14 12 Power 2 | 2 3 1 1 1 3 2 . Propulsion . | 1 1 . 1 . . . . Utility 6 | 1 5 9 7 6 6 6 8 Weapon 3 | 1 2 3 4 4 3 4 2 Tool/Special . | . . . . . . . . Unused Backups 45 | 2 8 19 2 . 6 3 5 Power 10 | 1 4 . . . 3 2 . Propulsion 4 | . 2 2 . . . . . Utility 22 | 1 1 10 2 . 3 . 5 Weapon 9 | . 1 7 . . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 100 98 88 89 88 89 81 Engine 10 | . 14 11 11 9 9 9 6 Treads 11 | . 17 11 22 27 5 . 5 Leg 13 | . 10 10 . . 20 27 16 Device 12 | . 14 20 11 9 7 9 6 Storage 10 | . 14 11 11 9 9 9 9 Processor 4 | . . . . 8 9 9 8 Hackware 4 | . . . . . 9 9 9 Protection 5 | . . 11 11 9 1 . 2 Energy Gun 2 | . . . . . 5 6 . Ballistic Gun 8 | . 28 12 . . . 4 16 Ballistic Cannon 10 | . . 9 22 18 11 6 . Peak Build Rating 35 | 9 9 22 22 26 33 34 35 Average Rating 20 | 7 8 14 21 25 26 33 27 On Entrance 19 | . 8 9 22 22 26 33 34 Avg Prop Armor Cover (%) 7 | 16 . . . . 7 . 8 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 27 59 52 52 52 39 39 Greatest Support 66 | 40 40 46 46 66 60 45 45 Greatest Overweight (x) 8 | 1 1 1 1 . 2 . 8 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 Average Carried 13 | 6 12 14 14 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 7 Scrap Suit Usage (%) 29 | . . . . . 80 9 68 Parts Cannibalized 3 | . . . . . 2 . 1 Class Distribution -------------------- 42% | Hacker-Mutant 29% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Matter Collected 2965 | 380 417 416 276 122 977 170 207 Remotely . | . . . . . . . . Salvage Created 2797 | 147 314 429 159 146 963 267 372 Parts 184 | 12 29 38 12 9 39 18 27 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 82 | . 11 13 8 2 29 7 12 Guns 41 | . 11 6 . . 7 5 12 Cannons 41 | . . 7 8 2 22 2 . Classes Destroyed 15 | 3 5 1 2 . 1 1 2 Worker 6 | 3 . . 2 . . 1 . Builder 4 | . 1 1 . 2 . . . Tunneler 5 | 2 . . 3 . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | 1 . 1 . . . . . Operator 1 | . . . . . . 1 . Watcher 9 | . 3 2 . 1 1 2 . Swarmer 30 | . 9 6 3 . 5 2 5 Grunt 32 | . 2 4 1 1 17 4 3 Brawler 3 | . . . 1 . 1 . 1 Duelist 1 | . . . . . . . 1 Sentry 7 | . . 3 . 1 2 1 . Hunter 2 | . . . . . 2 . . Programmer 2 | . . . . . . . 2 Assembled 3 | . . . 3 . . . . Thug 1 | . . . . . 1 . . Savage 1 | . . . . . 1 . . Best Kill Streak 5 | 2 4 5 3 2 5 4 5 Combat Bots Only 5 | . 3 4 3 1 5 2 5 Max Kills in Single Turn 2 | 1 2 1 2 1 2 1 1 Gunslinging 1 | . 1 . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Hostile Shots Fired 686 | . 70 50 32 4 221 64 245 Missed 177 | . 27 16 4 1 53 18 58 Hits 509 | . 43 34 28 3 168 46 187 Melee 5 | . . . 1 . . . 4 Projectile 504 | . 43 34 27 3 168 46 183 Critical Strikes 24 | . . 2 1 1 8 3 9 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5471 | . 326 304 521 37 1697 512 2074 Core 808 | . 17 13 219 13 131 47 368 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 20 | . . 1 . . . . 19 Ignored by Resistances 1534 | . 103 91 70 11 503 149 607 Regen/Repaired (Parts) 21 | . . . . . 17 . 4 Core Remaining (%) 78 | 100 93 . 42 . . . . Volleys Fired 330 | 19 41 30 28 9 109 29 65 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 102 | 60 40 74 74 74 102 102 50 Shots Fired 627 | 38 82 60 56 18 208 57 108 Gun 343 | 38 82 30 . . 49 36 108 Cannon 284 | . . 30 56 18 159 21 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 551 | 23 82 60 56 18 167 37 108 Thermal 76 | 15 . . . . 41 20 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 35 | 8 13 19 13 14 30 12 35 Robot Miss Streak 3 | 1 3 2 2 1 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 5 1 . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 Shots Hit Robots 482 | 29 53 40 34 13 171 42 100 Core Hits 190 | 9 22 22 12 7 70 18 30 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Critical Strikes 13 | . 2 . . . 6 3 2 Burn 3 | . . . . . 3 . . Destroy 4 | . 2 . . . . . 2 Blast 6 | . . . . . 3 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8272 | 290 537 720 856 290 3404 819 1356 Guns 3550 | 290 537 256 . . 721 390 1356 Cannons 4715 | . . 464 856 283 2683 429 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 7 | . . . . 7 . . . Kinetic 7364 | 173 537 720 856 283 2793 646 1356 Thermal 901 | 117 . . . . 611 173 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 1 5 Average Corruption 2 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . . 7 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 103 | . . 13 30 . 27 33 . Projectiles 89 | . . 13 30 . 13 33 . Explosions 14 | . . . . . 14 . . Melee . | . . . . . . . . Knockbacks 36 | . . 3 11 3 16 3 . Impact . | . . . . . . . . Kinetic 31 | . . 3 9 2 14 3 . Secondary 5 | . . . 2 1 2 . . Self-Inflicted Damage 99 | . . . . . 99 . . Shots 1 | . . . . . 1 . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 351 | 40 9 228 168 105 351 297 249 Average Temperature 82 | 19 8 67 54 37 104 109 60 Received Heat Transfer 2495 | . 72 135 92 45 936 369 846 Effects 2 | . . . . . 2 . . Shutdowns 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2310 | 275 . . . . 1628 407 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Maximum Alert Level 4 | . . . . . 4 2 1 Low Security (%) 60 | 100 100 100 100 100 10 . . Level 1 13 | . . . . . 25 . 100 Level 2 18 | . . . . . 37 100 . Level 3 6 | . . . . . 20 . . Level 4 1 | . . . . . 4 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1214 | 10 102 131 79 61 1214 514 362 Initial 509 | . . . 29 . 9 509 256 Average 211 | . 36 16 12 20 492 463 336 Influence Increases 2727 | 30 320 388 158 84 1305 221 221 Destroy 0b10 Robot/C 1545 | . 220 260 100 40 580 140 205 Destroy 0b10 Robot/NC 145 | 30 25 20 25 15 10 20 . Destroy Leader 216 | . 38 84 20 12 20 34 8 Successful Hack 53 | . 20 10 . . . 15 8 Disable Machine 27 | . . 9 . . 9 9 . Anti-Garrison Action 600 | . . . . . 600 . . Destroy Structure 81 | . 2 5 13 2 56 3 . Lose Combat Pursuer 60 | . 15 . . 15 30 . . Influence Decreases 2440 | 30 320 297 249 67 108 985 384 Entered New Map 969 | . . . 62 . 8 705 194 Time Decay 1151 | 30 320 297 187 67 . 250 . Lost Part 320 | . . . . . 100 30 190 Squads Dispatched 7 | . . 5 . . . 2 . Investigation 3 | . . 2 . . . 1 . Extermination . | . . . . . . . . Reinforcement 3 | . . 3 . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Distress Signals 6 | . 2 3 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 18 19 9 6 31 12 18 Peak Tracking Total 8 | . 5 3 3 5 7 3 8 Tactical Retreats 4 | . 1 . 1 1 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Traps Triggered 11 | . 2 . . . 4 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Disabled 5 | . . 1 . . 3 1 . Max in Single Turn 2 | . . 1 . . 2 1 . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Accessed 19 | . 7 3 . 1 3 4 1 Terminals 14 | . 6 2 . . 3 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 50 | . 19 11 . 2 5 10 3 Successful 33 | . 13 6 . 2 2 9 1 Failed 17 | . 6 5 . . 3 1 2 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 10 | . 3 6 . . 1 . . Terminals 39 | . 17 8 . . 5 6 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . Scanalyzers 3 | . . 3 . . . . . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 23 | . 12 3 . . 2 5 1 Robot Analysis 3 | . 2 1 . . . . . Prototype ID Bank 5 | . 4 . . . . 1 . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . . . . . 1 . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 2 | . 2 . . . . . . Zone Layout 4 | . 2 1 . . . 1 . Patrol Navigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . Report Inventory 2 | . 1 . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 3 | . . 3 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks 4 | . . . . 2 . 2 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 17 | . 7 2 . 1 2 4 1 Full Trace Events 3 | . . 1 . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . 1 . 1 Threat Obfuscator 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Active Infowar (turns) 2561 | 360 643 1558 . . . . . Sensors 1558 | . . 1558 . . . . . Terrain 48 | 48 . . . . . . . Seismic 955 | 312 643 . . . . . . Robot Analysis Total 3 | . 2 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Turns Passed 7834 | 553 978 1751 961 243 2430 512 406 Spaces Moved 3438 | 267 520 620 358 121 1188 231 133 Core 25 | 23 . . . . . . 2 Treads 1550 | 238 249 416 358 121 161 . 7 Legs 1863 | 6 271 204 . . 1027 231 124 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 200 160 120 120 120 Average Speed 164 | 151 141 175 200 160 170 120 171 Slowest Speed 450 | 190 190 240 200 160 260 120 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 44 | 19 77 49 61 14 89 24 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 93 | . . 4 13 1 72 3 . Melee . | . . . . . . . . Projectile 21 | . . 4 13 1 . 3 . AOE 72 | . . . . . 72 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total 5049 | 381 695 1242 549 151 1397 416 218 Wait 1038 | 68 91 517 161 12 49 139 1 Move 3427 | 266 519 619 357 121 1182 230 133 Hop . | . . . . . . . . Pick Up 96 | 13 22 27 1 3 17 8 5 Fast Attach 9 | 4 . 4 . . 1 . . Attach 34 | 3 . 3 . 3 10 3 12 Detach 2 | . . . . . 2 . . Swap 31 | 6 6 8 . 1 7 1 2 Drop 71 | 2 16 34 2 1 10 6 . Fire 330 | 19 41 30 28 9 109 29 65 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 554 | -11/Scrapyard | Entered Materials 555 | -10/Materials | Build established: Mutant 1224 | -10/Materials | Discovered new exit (range 15) 1305 | -10/Materials | Discovered new exit (range 16) 1419 | -10/Materials | Discovered new exit (range 7) 1506 | -10/Materials | Discovered new exit (range 15) 1532 | -10/Materials | Entered another Materials area 1532 | -9/Materials | Evolved 2 slots: Utility x2 2628 | -9/Materials | Discovered new exit (range 15) 2638 | -9/Materials | Build established: Scavenger-Mutant 3263 | -9/Materials | Discovered new exit (range 9) 3283 | -9/Materials | Entered Mines 3441 | -9/Mines | Found a hidden stash of uninstalled traps 3509 | -9/Mines | Learned 2 Materials zone layouts 3690 | -9/Mines | Assembled infested the area 3695 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3975 | -9/Mines | Crushed by falling debris 3975 | -9/Mines | Core integrity fell below 50% 4053 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 4059 | -9/Mines | Found Scrap Suit 4212 | -9/Mines | Discovered new exit (range 10) 4241 | -9/Mines | Learned location of Storage (-8) 4244 | -9/Mines | Entered Materials 4244 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4245 | -8/Materials | Identified exit to Storage 4487 | -8/Materials | Identified exit to Garrison 4487 | -8/Materials | Entered Garrison 4545 | -8/Garrison | Triggered checkpoint 4617 | -8/Garrison | Lost 3 parts (1u2w) 4747 | -8/Garrison | Triggered checkpoint 4791 | -8/Garrison | Lost 3 parts (2n1u) 4796 | -8/Garrison | Build established: Hacker-Mutant 5245 | -8/Garrison | Phase Generator disabled 5251 | -8/Garrison | Discovered new exit (range 11) 5337 | -8/Garrison | Triggered checkpoint 5801 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5991 | -8/Garrison | Triggered checkpoint 6167 | -8/Garrison | Discovered new exit (range 15) 6200 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6386 | -8/Garrison | Installed Relay Interface Framework 6901 | -8/Garrison | Discovered new exit (range 12) 6917 | -8/Garrison | Entered Materials 7276 | -8/Materials | Garrison activated, responded to threat 7335 | -8/Materials | Lost 3 parts (1p1n1w) 7426 | -8/Materials | Identified exit to Garrison 7429 | -8/Materials | Entered Garrison 7649 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 7685 | -8/Garrison | Triggered checkpoint 7694 | -8/Garrison | Triggered checkpoint 7699 | -8/Garrison | Core integrity fell below 50% 7787 | -8/Garrison | Triggered checkpoint 7816 | -8/Garrison | Core integrity fell below 20% 7835 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07780_ Acquired 45 matter. 07782_ Acquired 56 matter. 07787_ Beams of light sweep through the air. An alarm sounds. 07793_ Lgt. Treads+ destroyed. 07797_ Imp. Targeting Computer destroyed. 07799_ G-47 Trooper destroyed. 07799_ Switching to secondary target: G-47 Trooper. 07803_ Hvy. Assault Rifle destroyed. 07803_ Critical hit (Burn: +37). 07815_ Core Shielding destroyed. 07817_ Flight Unit destroyed. 07819_ Hvy. Armor Plating destroyed. 07819_ Critical hit (Burn: +37). 07821_ Lgt. Assault Rifle destroyed. 07823_ Acquired 14 matter. 07827_ Aluminum Leg destroyed. 07829_ Mic. Nuclear Core destroyed. 07832_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ??###### ## =*+%+ "???????????????????????????? | | =[### "???????????????????????????? | | ??###### #### #???????????????????????????????? | | ???????## # # #???????????????????????????????? | | ????????## # #???????????????????????????????? | | ?????????##### #???????????????????????????????? | | ?????????????# #?????????##????????????????????? | | ?????????????# +????????? #????????????????????? | | ??????######## +???????? #?????????????????++?? | | + #???????? #????????????????????? | | ??????######## #???????? #????????????????????? | | ?????????????# #???????? ????????????????????? | | ?????????????# #???????? #??????????+?????????? | | ?????????????# #???????? #?+####??????????????? | | ??????######## #???????? #? #??????????????? | | ??????#"""" ## ####+####+;## ## #?????????? | | ??????#" #?????????? | | ??????#"""" ## +?????????? | | ??????######## = +?????????? | | ?????????????###T########** ## ##?? ??????????? | | ???????????????###????###*g=## ## #?????????? | | ??????????????????????#[%=%= ?+???????? | | ??????????????????????# g=[[ ????????? | | ??????????????????????#==%*% ????????? | | ??????????????????????#!|*[ ????????? | | ??????????????????????###@ ## ## #?????????? | | ????????????????????????# #? #??? ??????????? | | ????????????????????????+ ? ?????????????? | | ????????????????????????+ ^ ???????????? | | ????????????????????????# ^ ???????????? | | ????????????????????????# ##""""####???????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????++??????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+?+??????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????+?????+????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Bumper Bots Dynamic Key For Emergencies Only GoHome() Join The Dark Side Overwhelming Shopping List Unlikely Earthworm You Will Be Upgraded Challenges ------------ None Game ------ Seed SiegeRestorationSink Manual? 0 Play Time 01:50:38 Cumulative 6.1 hours Start 2026.01.17 @ 13:05:48 End 2026.01.17 @ 15:51:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45e22907-500a-4506-8ea4-34f63dfa3d77