Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 17:48:16 Player: Rockstar Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2826) 2826 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 9404 Bonus ------- High Alert Combat Kills 162 Follower Combat Kills 151 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Centrium Heavy Treads > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Multireflex Exoskeleton > --- UTILITY ---------- Power Amplifier Medium Storage Unit Targeting Computer Improved Targeting Computer Insulated Plating Graphene Brace > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Medium Storage Unit Weight Redist. System Cloaking Device Improved Power Shielding High-powered Shotgun High-powered Shotgun Heavy Flail [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Light Armor Plating Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 . 2 . . 4 2 2 2 . Power 2 | . . . . . . . 1 . 1 . . Propulsion 6 | . . . . 1 . . 1 2 . 2 . Utility 5 | . . 2 . 1 . . 1 . 1 . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 82 | 6 4 8 . 4 14 9 27 1 4 2 3 Power 12 | 1 2 2 . . 1 1 3 . . 1 1 Engine 8 | 1 2 2 . . 1 . 2 . . . . Core 3 | . . . . . . 1 1 . . 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 20 | 2 . 2 . 1 4 2 6 . 1 . 2 Treads 3 | 2 . . . . . . . . . . 1 Leg 11 | . . 2 . 1 3 2 3 . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6 | . . . . . 1 . 3 . 1 . 1 Utility 28 | 1 1 3 . 3 1 5 10 . 3 1 . Device 10 | . . . . 1 1 1 6 . 1 . . Storage 4 | 1 . . . 2 . . . . . 1 . Processor 3 | . . . . . . 2 . . 1 . . Hackware 1 | . . . . . . . . . 1 . . Protection 10 | . 1 3 . . . 2 4 . . . . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 1 1 . . 8 1 8 1 . . . Energy Gun 4 | 1 1 . . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 1 . . . . . . 3 . . . . Ballistic Cannon 9 | . . 1 . . 4 . 4 . . . . Launcher 2 | . . . . . 2 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 7 | . . . . . 4 . 1 . . . 2 Parts Lost 50 | . 1 . . . 7 4 17 4 7 3 7 Power 7 | . . . . . 1 . 2 1 . 1 2 Propulsion 14 | . . . . . 1 1 7 2 2 . 1 Utility 18 | . 1 . . . 4 1 4 1 3 2 2 Weapon 11 | . . . . . 1 2 4 . 2 . 2 Highest Loss Streak 7 | . 1 . . . 5 4 4 4 4 3 7 To Critical Strikes 2 | . . . . . 1 . . 1 . . . Average Backups 7 | 1 4 7 8 7 9 8 8 7 4 4 3 Power . | . 1 1 1 1 . . . . . . . Propulsion 1 | . 2 3 4 3 2 2 . . . . . Utility 2 | . 1 2 2 1 1 1 5 7 3 3 2 Weapon 2 | . . 1 1 1 4 4 2 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . 2 4 . . 1 1 1 3 . . 3 Power 1 | . 1 . . . . . . . . . . Propulsion 3 | . 1 2 . . . . . . . . . Utility 8 | . . 2 . . . . . 3 . . 3 Weapon 3 | . . . . . 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 98 99 100 90 82 86 64 38 13 8 20 Engine 6 | . 14 11 11 9 6 6 1 . . . 5 Core 1 | . . . . . . 2 2 2 . . . Treads 2 | . 28 6 . . . . . . . . . Leg 15 | . . 15 22 27 23 26 11 . . . . Flight 1 | . . . . . 1 . 1 13 3 . 2 Device 5 | . . . . 8 13 12 8 5 2 3 . Storage 7 | . 14 11 11 9 9 9 6 3 . . . Processor 4 | . . . . . . 6 11 5 3 3 . Protection 13 | . 12 32 33 27 12 5 5 2 . . 4 Energy Gun 2 | . 14 5 . . . 3 . . . . 5 Ballistic Gun 4 | . 14 11 11 1 . . 2 2 1 . . Ballistic Cannon 8 | . . 5 11 9 14 13 8 . . . . Peak Build Rating 51 | 6 8 13 13 17 28 31 51 25 17 14 32 Average Rating 20 | 4 7 11 13 16 21 24 34 18 11 12 21 On Entrance 13 | . 6 8 13 13 17 16 31 25 17 14 2 Avg Prop Armor Cover (%) 3 | . . . . . 1 . 5 . . . . Naked Turns 94 | . . . . . . . . . 41 . 53 Heaviest Build 60 | 13 16 26 26 30 37 32 60 22 5 15 28 Greatest Support 80 | 40 40 40 26 39 39 45 58 18 13 3 80 Greatest Overweight (x) 8 | 4 . . . . 1 1 8 1 . 4 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 5 10 10 Average Capacity 8 | 7 8 8 8 9 10 10 10 8 5 5 5 Most Carried 10 | 3 8 8 8 9 10 10 10 10 5 5 5 Average Carried 7 | 1 4 7 7 7 9 8 8 7 4 4 3 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 5 10 10 Final Carried 10 | 3 8 8 8 8 9 10 10 5 5 3 . Class Distribution -------------------- 82% | Mutant 6% | Commander-Mutant 5% | Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Matter Collected 2321 | 215 121 222 116 . 547 262 824 . 10 . 4 Remotely . | . . . . . . . . . . . . Salvage Created 2544 | . 176 307 48 . 663 513 837 . . . . Parts 116 | . 7 15 14 . 35 9 36 . . . . Haulers Intercepted 2 | . . . . . 2 . . . . . . Recyclers Shooed 7 | . . . . . 1 2 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Combat Hostiles Destroyed 65 | . 4 8 6 . 16 5 26 . . . . Melee 1 | . . . . . . . 1 . . . . Guns 17 | . 4 4 1 . . 1 7 . . . . Cannons 41 | . . 4 5 . 12 4 16 . . . . AOE 6 | . . . . . 4 . 2 . . . . Classes Destroyed 11 | . 1 . 1 . 4 4 1 . . . . Worker 2 | . . . . . 1 . 1 . . . . Builder 4 | . . . . . 3 . 1 . . . . Hauler 2 | . . . . . 2 . . . . . . Recycler 3 | . . . . . . 3 . . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 18 | . . . 6 . 4 . 8 . . . . Grunt 33 | . 4 8 . . 9 1 11 . . . . Duelist 3 | . . . . . . 1 2 . . . . Sentry 5 | . . . . . 3 1 1 . . . . Hunter 3 | . . . . . . 1 2 . . . . Programmer 3 | . . . . . . 1 2 . . . . Best Kill Streak 8 | . 3 4 3 . 8 5 7 . . . . Combat Bots Only 7 | . 3 4 3 . 7 4 7 . . . . Max Kills in Single Turn 4 | . 1 1 2 . 4 1 2 . . . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 2 . . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Hostile Shots Fired 781 | . 42 37 25 4 113 25 260 34 90 91 60 Missed 265 | . 13 7 5 1 25 8 82 17 43 34 30 Deflected 1 | . . . . . . . 1 . . . . Hits 516 | . 29 30 20 3 88 17 178 17 47 57 30 Melee 17 | . . . . . . . 2 . . . 15 Projectile 499 | . 29 30 20 3 88 17 176 17 47 57 15 AOE 4 | . . . . . . 1 . . . . 3 Critical Strikes 19 | . . . . . 4 . 5 1 1 . 8 Damage Taken 8834 | . 335 400 178 45 1267 287 2995 288 916 1197 926 Core 2789 | . 23 93 6 18 114 33 515 88 583 995 321 Absorbed by Shields 11 | . . . . . . . . . 11 . . Redirected to Shielding 129 | . . . . . . 26 99 4 . . . Core Remaining (%) 73 | 100 90 . 75 . . 70 39 91 49 . . Volleys Fired 206 | . 13 36 18 . 48 22 59 1 1 . 8 Largest 3 | . 2 2 2 . 2 2 3 1 1 . 2 Hottest 132 | . 60 60 50 . 87 98 132 25 25 . 80 Shots Fired 362 | . 26 59 20 . 84 27 128 1 1 . 16 Gun 121 | . 26 36 2 . 5 7 27 1 1 . 16 Cannon 237 | . . 23 18 . 75 20 101 . . . . Launcher 4 | . . . . . 4 . . . . . . Special . | . . . . . . . . . . . . Kinetic 307 | . 13 49 20 . 75 20 128 1 1 . . Thermal 41 | . 13 10 . . . 2 . . . . 16 Explosive . | . . . . . . . . . . . . Electromagnetic 14 | . . . . . 9 5 . . . . . Robot Hit Streak 20 | . 9 10 3 . 9 9 20 2 . . 4 Robot Miss Streak 7 | . 3 4 6 . 7 2 6 . 2 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 240 | . 19 38 9 . 47 22 99 1 . . 5 Core Hits 123 | . 9 15 6 . 31 12 49 . . . 1 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 13 | . . . . . 1 1 11 . . . . Destroy 1 | . . . . . . . 1 . . . . Blast 11 | . . . . . 1 1 9 . . . . Smash 1 | . . . . . . . 1 . . . . Melee Attacks 10 | . . . . . . . 10 . . . . Impact 10 | . . . . . . . 10 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Martial Strikes 2 | . . . . . . . 2 . . . . Damage Inflicted 6527 | . 244 535 170 . 1739 683 3070 18 1 3 64 Guns 1288 | . 244 287 14 . 70 136 455 18 . . 64 Cannons 4221 | . . 248 156 . 1098 426 2293 . . . . Explosions 799 | . . . . . 571 121 107 . . . . Melee 215 | . . . . . . . 215 . . . . Ramming 4 | . . . . . . . . . 1 3 . Kinetic 5026 | . 134 432 170 . 1098 426 2748 18 . . . Thermal 625 | . 110 103 . . 86 155 107 . . . 64 Explosive . | . . . . . . . . . . . . Electromagnetic 657 | . . . . . 555 102 . . . . . Impact 215 | . . . . . . . 215 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 1 2 . . 2 Average Corruption 1 | . . . . . 1 1 1 2 . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . . 2 11 8 . . . 1 Message Errors 6 | . . . . . . 5 1 . . . . Matter Fused 6 | . . . . . . 4 2 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 5 | . . . . . . 1 4 . . . . Misfires 1 | . . . . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 164 | . . . . . 25 30 109 . . . . Projectiles 85 | . . . . . 12 . 73 . . . . Explosions 43 | . . . . . 13 30 . . . . . Melee 36 | . . . . . . . 36 . . . . Knockbacks 43 | . . 5 . . 10 3 25 . . . . Impact 2 | . . . . . . . 2 . . . . Kinetic 38 | . . 3 . . 10 3 22 . . . . Secondary 3 | . . 2 . . . . 1 . . . . Self-Inflicted Damage 85 | . . . . . 63 . 21 . . 1 . Shots 3 | . . . . . 2 . 1 . . . . Rammed 4 | . . . . . . . . . 1 3 . Targets Rammed 4 | . . . . . . . . . 1 3 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 314 | . 138 272 48 . 129 18 314 . . . . Average Temperature 74 | . 59 101 22 . 12 9 85 . . . . Received Heat Transfer 1755 | . 192 222 9 . 558 39 540 . 105 72 18 Effects 1 | . . 1 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations 1 | . . . . . . . 1 . . . . Total Turns 269 | . . . . . . . 269 . . . . Longest Duration 269 | . . . . . . . 269 . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 1173 | . 250 225 . . 100 313 100 . . . 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Maximum Alert Level 2 | . . . . . 1 . 2 1 1 . . Low Security (%) 68 | 100 100 100 100 100 76 100 . . 7 100 100 Level 1 18 | . . . . . 23 . 44 100 92 . . Level 2 13 | . . . . . . . 55 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 631 | . 60 83 143 53 257 133 631 294 282 187 81 Initial 305 | . . . 26 31 5 87 305 294 107 147 81 Average 157 | . 10 21 47 32 109 53 443 254 234 117 36 Influence Increases 3471 | . 90 218 291 22 473 339 1377 15 345 270 31 Destroy 0b10 Robot/C 1440 | . 80 160 220 . 320 100 560 . . . . Destroy 0b10 Robot/NC 80 | . . . . . 30 25 25 . . . . Destroy Leader 286 | . 10 40 30 . 74 . 132 . . . . Allied During Kill 59 | . . . 26 . . 3 30 . . . . Successful Hack 85 | . . 14 . 22 7 26 . . . . 16 Select Force Hacks 180 | . . . . . . 180 . . . . . Disable Machine 165 | . . . 15 . . . 150 . . . . Anti-Garrison Action 150 | . . . . . . . . . 150 . . Destroy Structure 141 | . . 4 . . 27 5 105 . . . . Advance Influence 300 | . . . . . . . 300 . . . . Lose Combat Pursuer 585 | . . . . . 15 . 75 15 195 270 15 Influence Decreases 3471 | . 90 150 278 90 261 550 791 396 282 395 188 Entered New Map 876 | . . . 42 50 8 138 9 306 112 135 76 Time Decay 1820 | . 80 112 176 40 193 392 502 50 100 80 95 Lost Part 417 | . 10 . . . 60 20 170 40 70 30 17 Lost Ally 170 | . . . 60 . . . 110 . . . . Purge Threat 188 | . . 38 . . . . . . . 150 . Squads Dispatched 22 | . . 2 . . 2 . 9 . 5 2 2 Investigation 3 | . . 1 . . . . 1 . 1 . . Extermination 3 | . . . . . . . 2 . . 1 . Reinforcement 14 | . . 1 . . 2 . 6 . 2 1 2 Assault 2 | . . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . 3 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Distress Signals 9 | . 1 3 . . 2 . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 155 | . 6 15 11 1 17 5 37 7 16 26 14 Peak Tracking Total 12 | . 5 6 4 1 5 3 7 6 7 12 10 Tactical Retreats 18 | . . . . . 1 . 5 1 5 5 1 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Traps Triggered 6 | . . 1 . . . . 3 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Machines Disabled 12 | . . . 1 . . . 10 . 1 . . Max in Single Turn 5 | . . . 1 . . . 5 . 1 . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Machines Accessed 24 | . 2 2 . 1 2 10 2 . 1 2 2 Terminals 13 | . 1 2 . 1 2 4 . . 1 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 Recycling Units 7 | . . . . . . 6 1 . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 56 | . 4 8 . 7 3 21 4 . 2 3 4 Successful 22 | . 1 3 . 3 1 12 . . . 1 1 Failed 34 | . 3 5 . 4 2 9 4 . 2 2 3 Catastrophic 4 | . . . . . . 1 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 3 8 . 5 5 20 . . . . . Terminals 38 | . 2 8 . 7 3 13 . . 2 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 2 . . . . . . . . . 3 Recycling Units 10 | . . . . . . 8 2 . . . . Scanalyzers 3 | . . . . . . . 2 . . 1 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . . 3 . 3 1 2 . . . 1 . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 3 | . . 1 . 1 . 1 . . . . . Terminal Index 2 | . . 1 . . . 1 . . . . . Unreport Threat 2 | . . 1 . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 1 . . . . . . . . . 1 Refit 2 | . 1 . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . . 9 . . . . . Terminals 3 | . . . . . . 3 . . . . . Track 1 | . . . . . . 1 . . . . . Botnet 2 | . . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . . . Tunnel 6 | . . . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 2 2 . 1 3 4 2 . 1 2 2 Full Trace Events 2 | . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Total Allies 9 | . . . 3 . . 6 . . . . . Largest Group 6 | . . . 3 . . 6 6 . . . . Highest-Rated Group 121 | . . . 40 . . 121 121 . . . . Highest-Rated Ally 34 | . . . 16 . . 34 34 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 44 | . . . 25 . . 3 16 . . . . Total Damage 1161 | . . . 180 . . 90 891 . . . . Kills 10 | . . . 5 . . 1 4 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Active Infowar (turns) 10 | . . . . . . . . . 9 1 . Sensors 10 | . . . . . . . . . 9 1 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Turns Passed 5536 | 120 387 449 963 83 504 936 1354 107 215 165 253 Spaces Moved 4025 | 64 202 214 679 63 224 591 673 195 414 288 418 Core 580 | 23 . . . . . . 7 . 143 288 119 Treads 317 | 41 202 71 . . . . . . . . 3 Legs 2265 | . . 143 679 63 224 591 565 . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 863 | . . . . . . . 101 195 271 . 296 Fastest Speed 29 | 50 160 120 120 120 120 120 109 29 35 50 40 Average Speed 104 | 147 160 133 120 120 124 121 154 46 41 51 43 Slowest Speed 515 | 250 160 160 120 120 190 190 515 109 50 250 160 Overloaded Moves 96 | . . . . . . . 96 . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . 7 1 . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 38 27 93 7 36 91 24 6 18 12 27 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 9 | . . . 3 . . 6 . . . . . Known Exits Taken 3 | . . 1 . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 . 1 . 1 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 118 | . . . . . 27 4 87 . . . . Melee . | . . . . . . . . . . . . Projectile 32 | . . . . . 15 2 15 . . . . AOE 86 | . . . . . 12 2 72 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Arm Total 4968 | 87 241 322 807 72 362 782 869 206 443 303 474 Wait 422 | 15 10 47 108 . 52 94 41 8 . 11 36 Move 3999 | 63 201 213 678 62 223 590 672 180 412 287 418 Hop 8 | . . . . . . . . 7 1 . . Pick Up 51 | 3 8 8 1 2 7 7 9 1 2 . 3 Fast Attach 44 | 6 1 1 . . 6 6 19 1 3 . 1 Attach 42 | . . 2 . 3 2 4 24 1 1 2 3 Detach 25 | . . . . 2 2 1 19 . . . 1 Swap 32 | . 3 5 1 1 13 3 6 . . . . Drop 55 | . 5 10 1 2 9 5 12 7 . . 4 Fire 206 | . 13 36 18 . 48 22 59 1 1 . 8 Melee 8 | . . . . . . . 8 . . . . Ram 3 | . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . 14 . . Rewire 50 | . . . . . . 50 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . 9 . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Utility x2 792 | -9/Materials | Discovered new exit (range 15) 803 | -9/Materials | Identified exit to Mines 957 | -9/Materials | Entered Mines 1087 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1256 | -9/Mines | Learned location of Storage (-8) 1432 | -9/Mines | Learned Materials terminal intel 1478 | -9/Mines | Learned location of Recycling (-8) 1494 | -9/Mines | Discovered new exit (range 15) 1538 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1732 | -9/Mines | Discovered new exit (range 8) 1920 | -9/Mines | Entered Materials 1920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1921 | -8/Materials | Loaded intel: 12 terminal locations 1937 | -8/Materials | Identified exit to Storage 1937 | -8/Materials | Identified exit to Factory 2003 | -8/Materials | Entered Storage 2432 | -8/Storage | Destroyed 7 combat bots 2436 | -8/Storage | Lost 5 parts (1p1n2u1w) 2463 | -8/Storage | Used back door to open Recycling access 2463 | -8/Storage | Discovered new exit (range 5) 2507 | -8/Storage | Entered Recycling 2680 | -8/Recycling | Scanned before Scraplab entrance 3023 | -8/Recycling | Discovered new exit (range 16) 3083 | -8/Recycling | Lost 4 parts (1n1u2w) 3443 | -8/Recycling | Entered Factory 3443 | -6/Factory | Accompanied by 6 allies 3443 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3464 | -6/Factory | Build established: Commander-Mutant 3808 | -6/Factory | Lost 5 allies 4105 | -6/Factory | Destroyed 7 combat bots 4107 | -6/Factory | Lost 4 parts (1p2n1u) 4174 | -6/Factory | Lost 3 parts (2u1w) 4203 | -6/Factory | Allied Derelicts emerged from ambush trap array 4619 | -6/Factory | Core integrity fell below 50% 4679 | -6/Factory | Lost 3 parts (1n2w) 4709 | -6/Factory | Build established: Mutant 4772 | -6/Factory | Discovered new exit (range 8) 4797 | -6/Factory | Entered another Factory area 4797 | -5/Factory | Evolved 2 slots: Propulsion x2 4886 | -5/Factory | Discovered new exit (range 14) 4896 | -5/Factory | Lost 4 parts (1p2n1u) 4904 | -5/Factory | Entered another Factory area 4904 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5005 | -4/Factory | Spotted B-86 Titan 5006 | -4/Factory | Lost 4 parts (1n1u2w) 5095 | -4/Factory | Core integrity fell below 50% 5117 | -4/Factory | Discovered new exit (range 6) 5119 | -4/Factory | Identified exit to Research 5119 | -4/Factory | Entered Research 5119 | -3/Research | Evolved 2 slots: Propulsion x2 5265 | -3/Research | Core integrity fell below 50% 5271 | -3/Research | Discovered new exit (range 9) 5284 | -3/Research | Entered Armory 5313 | -3/Armory | Lost 3 parts (1p2u) 5451 | -3/Armory | Core integrity fell below 20% 5537 | -3/Armory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- A009. 05493_ C-35 Carver knocked back. 05493_ Knocked back. 05493_ C-35 Carver knocked back. 05493_ C-35 Carver system corrupted by crushing effect. 05493_ Backup Laser III destroyed. 05493_ System corrupted by crushing effect (+2). 05493_ Knocked back. 05494_ C-35 Carver system terminally corrupted. 05495_ System corrupted: Component data lost. 05499_ C-35 Carver knocked back. 05506_ Backup Power III destroyed. 05515_ Nuclear Pulse Array destroyed. 05515_ Backup Power III destroyed. 05523_ Backup Laser III severed. 05523_ Backup Laser III disintegrated. 05529_ Identified Centrium Heavy Treads. 05530_ Identified Cld. Antimatter Reactor. 05531_ C-35 Carver destroyed. 05536_ Cld. Antimatter Reactor severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# # | | ?????????????????????????? ??????????????+ ?# | | ?????????????????????????" #?????????????#??# | | ?????????????????????????" #????????????????# | | ???????????????????????""" #????????????????## | | ???????????????????? """" #?????????????????# | | ???????????????????# "" #?????????????????# | | ???????????????????# #?????????????????# | | ???????????????????+ #?????????????????# | | ???????????????????# +?????????????????# | | ???????????????????# ^ "" #?????????????????# | | ???????????????????# """ #?????????????????# | | ??????????????????## "F #?????????????????# | | ??????????? ##### """ ################### | | ???????????T" s "" ! !!] | | ???????????"" s c /%= ] !] | | ??????????????????# @c !] | | ??????????????????##+####### | | ???????????????????????????# "" "" | | ???????????????????????????# ""F"" !! | | ???????????????????????????# """ !! | | ???????????????????????????#+#################### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 675 Resistance: EM 15 Core Shielding 30 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 11 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Network Effect Physics Protects Challenges ------------ None Game ------ Seed SuspensionBorgWyrmscale Manual? 0 Play Time 01:34:10 Cumulative 170.8 hours Start 2026.09.04 @ 12:28:01 End 2026.09.07 @ 17:48:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 162 Adventurer 1 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8f1e7bd-c45e-4d50-bde2-a61926085cee