Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 12:52:51 Player: Caluan Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (197) 985 Value Destroyed (6801) 6801 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (2295) 2295 TOTAL SCORE: 19101 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 202 Entered DSFs 1000 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Friendly Fire -10 Cogmind --------- Core Integrity 1243/1450 Matter 96/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Compact Battery (200) High-capacity Matter Pod (0) Improved Plasma Cutter Heavy Pick Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Coolant Injector Huge Storage Unit Makeshift Salvage Targeting Computer Armor Integrity Analyzer Light Regenerative Plating Advanced Hacking Suite System Guard Combat Drone Bay > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Nuclear Core Neutrino Core Medium Treads Improved Medium Treads Wheel Compact Battery Compact Battery High-capacity Matter Pod Structural Scanner Seismic Detector Encrypted Comm Array Armor Integrity Analyzer Kinecellerator Tractor Beam Transdimensional Reconstructor Gauss Rifle Heavy Gauss Cannon Heavy Gauss Cannon Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Ripper [Rating: 99] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Precision Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Slots Evolved 16 | . . . 2 . 2 2 . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . Utility 11 | . . . 1 . 1 1 . 1 . . . . 2 . . . . 1 2 . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Parts Attached 166 | 6 7 5 20 . 26 1 2 4 2 10 . 7 42 4 . 3 2 19 . 6 . Power 11 | 1 1 1 2 . . . . . . . . 1 2 . . 1 . 2 . . . Engine 9 | 1 1 1 2 . . . . . . . . 1 2 . . . . 1 . . . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 40 | 2 1 . 5 . 8 . . 1 . 3 . 1 8 2 . . 1 6 . 2 . Treads 31 | 2 1 . 5 . 8 . . 1 . 3 . 1 2 2 . . . 4 . 2 . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | . . . . . . . . . . . . . 6 . . . 1 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 58 | 1 3 1 8 . 8 . 2 3 . 3 . 2 16 2 . 2 . 7 . . . Device 23 | . 2 . 5 . 4 . 1 . . 1 . . 7 . . . . 3 . . . Storage 4 | 1 1 . 2 . . . . . . . . . . . . . . . . . . Processor 13 | . . . . . 1 . . 2 . 1 . 1 4 1 . . . 3 . . . Hackware 7 | . . . . . . . 1 . . . . . 4 . . 1 . 1 . . . Protection 11 | . . 1 1 . 3 . . 1 . 1 . 1 1 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 2 3 5 . 10 1 . . 2 4 . 3 16 . . . 1 4 . 4 . Energy Gun 5 | . 1 . . . 4 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 4 . . . . . . . . . . . . . . . . . . Ballistic Gun 33 | 2 1 2 . . 6 1 . . . . . 3 12 . . . 1 1 . 4 . Ballistic Cannon 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . Launcher 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 1 4 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 3 . . . . . . . 1 . . 3 . 1 . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . 2 . . . . . . . . . . . . . . Parts Lost 85 | . 3 . 2 . 6 . . . 1 5 . 20 9 2 . . 3 25 . 1 8 Power 6 | . . . . . 1 . . . . . . 2 . . . . . 3 . . . Propulsion 31 | . 2 . 1 . 3 . . . . 3 . 4 3 2 . . 1 10 . . 2 Utility 18 | . . . . . 1 . . . . 2 . 3 4 . . . 1 4 . 1 2 Weapon 30 | . 1 . 1 . 1 . . . 1 . . 11 2 . . . 1 8 . . 4 Highest Loss Streak 11 | . 3 . 2 . 6 . . . 1 4 . 10 2 1 . . 3 11 . 1 8 To Critical Strikes 4 | . . . . . . . . . 1 . . 1 . 1 . . . . . . 1 Average Backups 19 | 2 8 13 21 24 23 24 24 23 23 23 24 17 22 23 23 23 23 19 5 5 5 Power 1 | . 1 1 1 2 1 2 2 2 2 2 2 1 1 2 2 2 2 1 1 1 1 Propulsion 2 | . . 1 3 5 3 3 3 3 3 2 1 . 1 3 3 3 3 2 . . . Utility 9 | . 4 7 9 9 9 12 11 10 9 10 11 10 11 10 10 10 10 8 3 2 2 Weapon 6 | . 1 3 6 8 8 7 7 8 8 8 9 4 6 6 7 7 6 4 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 1 1 6 1 1 . 4 1 1 3 . . 5 1 . . . 6 . . 3 Power 5 | . . 1 1 . . . . . . . . . 1 . . . . 1 . . 1 Propulsion 2 | . . . . . . . . . . . . . 2 . . . . . . . . Utility 15 | . 1 . . 1 1 . 4 1 . . . . . 1 . . . 5 . . 1 Weapon 11 | . . . 5 . . . . . 1 3 . . 2 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 88 85 98 100 98 92 92 97 100 99 100 58 91 91 94 96 97 86 19 39 38 Engine 6 | . 14 14 11 11 8 7 7 6 6 6 6 2 4 5 5 3 . . . . . Treads 16 | . 21 14 21 22 26 23 23 25 26 25 26 6 7 9 11 11 11 8 . 8 7 Wheel 2 | . . . . . . . . . . . . . 10 11 11 11 10 8 . . . Device 9 | . 9 11 16 21 9 7 7 13 7 6 6 6 6 5 5 5 5 6 . . . Storage 7 | . 14 14 11 11 9 7 7 6 6 6 6 5 5 5 5 5 5 4 . . . Processor 11 | . . . . . 8 7 7 9 13 12 13 14 25 18 17 17 17 20 19 16 12 Protection 5 | . . 2 4 . 8 7 7 6 11 12 13 2 3 8 11 11 8 4 . . 3 Energy Cannon 5 | . . . 31 31 6 . . . . . . . . . . . . . . . . Ballistic Gun 16 | . 25 26 1 . 13 30 30 26 25 21 . 12 20 21 23 21 19 7 . 14 14 Slashing Weapon 1 | . . . . . . . . . . 4 26 6 1 . . 1 2 2 . . . Peak Build Rating 99 | 6 8 8 21 20 38 40 45 48 49 54 54 54 93 81 80 90 90 99 20 85 85 Average Rating 43 | 3 7 7 18 18 28 40 41 46 48 49 54 35 69 75 80 83 86 85 20 74 77 On Entrance 43 | . 6 7 8 19 20 38 40 44 48 49 54 54 29 80 80 80 88 85 20 20 85 Avg Prop Armor Cover (%) 9 | . . . . . . . . . . . . . 9 8 9 9 10 10 . 45 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 12 29 31 108 108 110 112 113 117 117 117 115 115 142 142 121 130 127 156 . 28 28 Greatest Support 160 | 40 40 20 40 40 60 60 60 80 80 90 90 90 51 22 22 22 28 58 3 160 160 Greatest Overweight (x) 28 | . 1 1 2 2 2 1 1 1 1 1 1 28 10 12 5 5 5 14 . 1 . Average Overweight (x) 2 | . . 1 1 2 1 1 1 1 1 1 1 2 3 5 5 5 4 6 . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Average Capacity 22 | 7 13 15 23 25 25 25 25 25 25 25 25 24 25 25 25 25 25 24 5 5 5 Most Carried 25 | 5 13 14 25 25 25 24 25 25 24 25 24 24 25 25 24 25 25 25 5 5 5 Average Carried 20 | 2 8 12 21 24 23 24 24 23 23 23 24 17 22 24 24 24 24 19 5 4 5 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 2 13 13 25 25 25 24 25 23 23 24 24 12 25 24 24 25 24 5 5 5 5 Class Distribution -------------------- 42% | Scavenger-Gunner 19% | Mutant 15% | Gunner 7% | Skirmisher 5% | Tank 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gladiator | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Gunner | -3/DSF Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Matter Collected 6723 | 204 383 184 361 64 764 . 101 43 135 637 . 422 1762 261 6 50 250 995 . 101 . Remotely 286 | . . . . . . . . . . . . . 22 . . . . 264 . . . Salvage Created 8568 | . 551 207 1027 27 1234 . 95 43 54 687 . 506 2627 113 . 293 232 807 . 33 32 Parts 470 | . 31 10 68 5 68 . 2 2 7 32 . 14 142 7 . . 17 61 . 1 3 Haulers Intercepted 11 | . 2 . 4 . 1 . . . . . . . 4 . . . . . . . . Recyclers Shooed 8 | . 2 . . . 1 . . . . . . . 1 . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . . 2 22 . 14 . 7 . . 17 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Combat Hostiles Destroyed 162 | . 10 8 22 2 30 . 2 1 4 8 . 9 34 4 . . 9 16 . 2 1 Melee 8 | . . . . . . . . . . 1 . 2 . . . . . 3 . 2 . Guns 109 | . 8 8 3 . 20 . 2 1 1 7 . 7 33 4 . . 7 7 . . 1 Cannons 33 | . . . 14 2 10 . . . . . . . 1 . . . . 6 . . . AOE 11 | . 2 . 4 . . . . . 3 . . . . . . . 2 . . . . Classes Destroyed 22 | . 5 1 3 . 3 . 1 . . 2 . 1 4 . . . 1 . . 1 . Worker 5 | . . . 1 . . . . . . . . . 3 . . . . 1 . . . Builder 3 | . . . . . . . . . . . . . 3 . . . . . . . . Tunneler 6 | . 2 . 1 . . . . . . . . . 1 . . . . 2 . . . Hauler 11 | . 2 . 4 . 1 . . . . . . . 4 . . . . . . . . Recycler 8 | . 1 . 2 . 3 . . . . . . . 2 . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . Swarmer 60 | . 3 3 9 2 9 . . . 4 3 . . 9 4 . . 7 6 . . 1 Cutter 2 | . . . . . . . . . . . . . . . . . . . . 2 . Grunt 49 | . 7 4 8 . 11 . . . . 3 . 4 8 . . . . 4 . . . Brawler 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Duelist 5 | . . . . . 3 . 1 . . . . 1 . . . . . . . . . Protector 2 | . . . . . 2 . . . . . . . . . . . . . . . . Sentry 10 | . . . 5 . 3 . . . . . . 1 . . . . . 1 . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . . . . . . 1 4 . . . . . . . . Programmer 18 | . . . . . . . 1 1 . . . 1 10 . . . . 5 . . . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 9 | . 5 3 4 2 9 . 1 1 4 4 . 4 6 4 . . 7 9 . 2 1 Combat Bots Only 9 | . 4 3 4 2 9 . 1 1 4 4 . 4 4 4 . . 7 7 . 2 1 Max Kills in Single Turn 4 | . 2 1 2 1 2 . 1 1 2 2 . 1 4 1 . . 2 1 . 1 1 Gunslinging 1 | . . . . . 1 . . . . 1 . . 1 . . . 1 . . . . Exploded 2 | . 2 . 2 . . . . . 2 . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Hostile Shots Fired 1265 | . 53 32 91 6 129 . 6 2 24 48 . 172 151 29 2 . 76 310 2 86 46 Missed 334 | . 11 11 34 2 28 . 3 . 9 12 . 29 38 9 1 . 22 86 1 28 10 Hits 931 | . 42 21 57 4 101 . 3 2 15 36 . 143 113 20 1 . 54 224 1 58 36 Melee 22 | . . 2 . . 6 . . . . . . 1 . . . . . . . 13 . Projectile 909 | . 42 19 57 4 95 . 3 2 15 36 . 142 113 20 1 . 54 224 1 45 36 AOE 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . Critical Strikes 47 | . 2 . . . 6 . . 1 1 1 . 8 5 1 . . . 14 . 7 1 Part Disruptions 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . Damage Taken 16659 | . 570 242 653 40 1468 . 31 30 217 866 . 2952 2063 265 20 . 810 3913 16 1679 824 Core 2638 | . 42 33 63 . 166 . 16 . . 119 . 589 285 15 20 . 125 630 16 312 207 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 118 | . . . . . . . . . . 28 . 90 . . . . . . . . . Regen/Repaired (Parts) 871 | . 14 . 77 . . . . . . . . . 200 22 37 . 41 456 . 6 18 Core Remaining (%) 67 | 100 . 70 . 84 69 . 97 . . . . 16 . . . . 55 41 . 74 . Volleys Fired 403 | . 50 43 43 3 60 . 2 1 9 23 . 25 67 6 . . 14 52 . 2 3 Largest 4 | . 2 2 3 3 3 . 4 4 3 4 . 4 4 4 . . 4 4 . 4 4 Hottest 216 | . 60 100 196 196 196 . 109 106 81 109 . 105 216 138 . . 138 210 . 140 140 Shots Fired 1178 | . 100 70 118 9 174 . 8 4 11 92 . 76 262 24 . . 51 164 . 8 7 Gun 892 | . 100 54 12 . 122 . 8 4 4 92 . 70 250 24 . . 51 86 . 8 7 Cannon 253 | . . . 102 9 52 . . . . . . . 12 . . . . 78 . . . Launcher 16 | . . . 3 . . . . . 7 . . 6 . . . . . . . . . Special 17 | . . 16 1 . . . . . . . . . . . . . . . . . . Kinetic 921 | . 86 54 12 . 75 . 8 4 4 92 . 70 262 24 . . 51 164 . 8 7 Thermal 227 | . . 16 103 9 99 . . . . . . . . . . . . . . . . Explosive 16 | . . . 3 . . . . . 7 . . 6 . . . . . . . . . Electromagnetic 14 | . 14 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 8 19 11 7 25 . 2 2 2 20 . 10 11 8 . . 6 8 . 1 2 Robot Miss Streak 8 | . 3 3 3 2 3 . 2 2 1 2 . 3 4 3 . . 8 6 . 6 2 Penetration Max 2 | . . . . . . . . . . . . . 2 . . . 1 1 . . . Secondary Targets 20 | . 1 . . . 5 . . . . 3 . 2 4 . . . 2 2 . . 1 Max Gunslinging Chain 2 | . 1 . . . 1 . . . . 2 . 1 1 . . . 1 1 . . 1 Shots Hit Robots 715 | . 60 33 62 3 136 . 3 2 5 65 . 76 157 10 . 4 19 75 . 1 4 Core Hits 420 | . 27 15 33 2 121 . 2 1 7 34 . 36 88 5 . 3 10 33 . . 3 Critical Kills 30 | . 1 . 1 . . . . 1 . . . . 22 2 . . 2 1 . . . Critical Parts Destroyed 40 | . 2 1 . . . . . . . . . 1 26 1 . . 4 5 . . . Critical Strikes 78 | . 4 1 1 . . . . 1 . 2 . 2 48 3 . . 6 10 . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . Destroy 69 | . 3 1 . . . . . 1 . . . 1 48 3 . . 6 6 . . . Blast 4 | . . . . . . . . . . . . . . . . . . 4 . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . Melee Attacks 48 | . . . . . . . . . 2 11 . 14 5 . . 4 . 12 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 48 | . . . . . . . . . 2 11 . 14 5 . . 4 . 12 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 2 . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . 5 . 5 . . . . . . . . . Damage Inflicted 16696 | 4 669 362 1453 59 2671 . 64 43 404 1503 . 1960 3871 125 . 282 370 2638 . 55 163 Guns 10657 | . 563 356 65 . 1971 . 64 43 36 1124 . 1140 3450 125 . . 370 1159 . 28 163 Cannons 3374 | . . . 1037 52 700 . . . . . . . 421 . . . . 1164 . . . Explosions 1031 | . 89 . 328 . . . . . 368 . . 246 . . . . . . . . . Melee 1529 | . . . . . . . . . . 379 . 574 . . . 282 . 294 . . . Ramming 105 | 4 17 6 23 7 . . . . . . . . . . . . . 21 . 27 . Kinetic 11294 | . 431 356 65 . 1155 . 64 43 36 1124 . 1140 3871 125 . . 370 2323 . 28 163 Thermal 2694 | . 89 . 1037 52 1516 . . . . . . . . . . . . . . . . Explosive 942 | . . . 328 . . . . . 368 . . 246 . . . . . . . . . Electromagnetic 132 | . 132 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1529 | . . . . . . . . . . 379 . 574 . . . 282 . 294 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 3 . . . . 1 1 . . . . 6 . 1 1 Average Corruption 1 | . . . . . . . 1 . . . . 1 1 . . . . 3 . 1 1 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . . . . 7 . . . . . 16 . . . Message Errors 5 | . . . . . . . . . . . . . . . . . . 5 . . . Matter Fused 4 | . . . . . . . . . . . . 1 . . . . . 3 . . . Heat Flow Errors 4 | . . . . . . . . . . . . 3 . . . . . 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 6 | . . . . . . . . . . . . 3 . . . . . 3 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 165 | . 6 . 76 . 1 . . . 53 . . 11 . . . . . 18 . . . Projectiles 43 | . . . 24 . 1 . . . . . . . . . . . . 18 . . . Explosions 111 | . 6 . 52 . . . . . 53 . . . . . . . . . . . . Melee 11 | . . . . . . . . . . . . 11 . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . . . . . . . 9 . . . Impact 2 | . . . . . . . . . . . . . . . . . . 2 . . . Kinetic 7 | . . . . . . . . . . . . . . . . . . 7 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . 29 . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . Rammed 31 | 1 8 2 2 1 . . . . . . . . . . . . . 2 . 15 . Targets Rammed 35 | 1 10 2 2 1 . . . . . . . . . . . . . 2 . 17 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 2 . . . . . . . . . . . . . . . . . . 2 . Highest Temperature 713 | . 153 100 252 189 366 . 713 . . 262 . 348 206 196 . . 199 327 . . . Average Temperature 100 | . 62 23 94 97 148 . 259 . . 66 . 69 75 114 . . 96 121 . . . Received Heat Transfer 2960 | . 291 60 165 . 603 . . . . 453 . 720 196 . 9 . . 454 9 . . Effects 16 | . . . 1 . . . 15 . . . . . . . . . . . . . . Shutdowns 3 | . . . . . . . 3 . . . . . . . . . . . . . . Energy Bleed 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . Matter Decay 3 | . . . . . . . 3 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . Damage (major) 6 | . . . . . . . 6 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 3 . 3 . . . . . . . 2 . . . . . . . . Heat Transferred 4585 | . 100 . 2035 111 2339 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Maximum Alert Level 2 | . . . 1 . 1 . . . . . . . 2 . . . . 2 . 1 . Low Security (%) 69 | 100 100 100 99 100 21 100 100 100 . . . . 55 . . . . 4 100 65 100 Level 1 23 | . . . . . 78 . . . . . . . 31 . . . . 57 . 34 . Level 2 7 | . . . . . . . . . . . . . 13 . . . . 38 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . Peak Influence 646 | . 103 85 202 78 358 161 124 65 . . . . 646 . . . . 594 157 244 137 Initial 594 | . . . 5 78 15 161 84 65 . . . . . . . . . 594 157 114 137 Average 128 | . 15 18 28 9 222 145 110 9 . . . . 189 . . . . 383 154 166 121 Influence Increases 5994 | . 287 220 645 55 888 . 40 30 90 190 . 367 1370 105 15 5 340 1182 5 140 20 Destroy 0b10 Robot/C 3240 | . 200 180 440 40 560 . 40 20 80 160 . 200 720 80 . . 140 320 . 40 20 Destroy 0b10 Robot/NC 225 | . 25 . 45 . 30 . . . . . . . 90 . . 5 10 20 . . . Destroy Leader 586 | . 44 20 88 . 102 . . 10 10 30 . 40 142 10 . . 10 70 . 10 . Allied During Kill 46 | . . 4 . . . . . . . . . 7 35 . . . . . . . . Successful Hack 71 | . 12 . . . . . . . . . . . 54 . . . . . 5 . . Disable Machine 195 | . . . 45 . 15 . . . . . . . 45 . . . . 75 . 15 . Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . . . . . . . . Destroy Structure 251 | . 6 1 27 . 1 . . . . . . . 44 . . . . 172 . . . Advance Influence 450 | . . . . . . . . . . . . . . . . . . 450 . . . Partial Spotted 15 | . . . . . . . . . . . . . 15 . . . . . . . . Lose Combat Pursuer 765 | . . 15 . 15 30 . . . . . . 120 225 15 15 . 180 75 . 75 . Influence Decreases 5947 | . 287 206 459 214 575 233 37 154 90 181 9 367 726 449 227 93 110 1112 153 48 217 Entered New Map 1213 | . . . 9 122 26 193 37 59 . . 9 . . 239 57 88 . 86 143 38 107 Time Decay 3765 | . 257 186 430 92 489 40 . 95 90 181 . 320 544 190 170 5 80 556 10 . 30 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . 200 . . . Lost Part 629 | . 30 . 20 . 60 . . . . . . 47 82 20 . . 30 250 . 10 80 Lost Ally 140 | . . 20 . . . . . . . . . . 100 . . . . 20 . . . Squads Dispatched 31 | . 2 1 . . 5 . . 1 . . . . 13 . . . . 8 . 1 . Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . Extermination 8 | . . . . . . . . 1 . . . . 4 . . . . 3 . . . Reinforcement 16 | . 2 . . . 1 . . . . . . . 8 . . . . 4 . 1 . Assault 4 | . . 1 . . 2 . . . . . . . . . . . . 1 . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Distress Signals 12 | . . 1 4 . 1 . . . . . . . 3 . . . . 2 . . 1 Communications Jammed 10 | . . . . . . . . . . . . . 10 . . . . . . . . Distress Signals 10 | . . . . . . . . . . . . . 10 . . . . . . . . Times Spotted 316 | . 29 12 41 3 45 . 4 2 4 9 . 15 60 5 1 . 18 46 1 13 8 Peak Tracking Total 11 | . 5 4 6 3 6 . 2 1 4 4 . 5 7 4 1 . 9 11 1 6 8 Tactical Retreats 40 | . . 1 . 1 1 . . . . . . 8 12 1 1 . 6 5 . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Traps Triggered 8 | . . . 1 . 2 . 1 . . . . . 2 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Machines Disabled 14 | . . . 3 . 2 . . . . . . . 3 . . . . 5 . 1 . Max in Single Turn 2 | . . . 1 . 1 . . . . . . . 1 . . . . 2 . 1 . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Machines Accessed 36 | . 7 . 5 . 2 2 . 2 . 1 4 . 10 . . . . 2 1 . . Terminals 17 | . 6 . 3 . 2 1 . . . . . . 3 . . . . 1 1 . . Fabricators 7 | . . . . . . . . 2 . . . . 4 . . . . 1 . . . Repair Stations 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 91 | . 16 . 12 . 5 2 . 3 . 1 27 . 20 . . . . 3 2 . . Successful 66 | . 9 . 7 . 3 2 . . . 1 27 . 14 . . . . 2 1 . . Failed 25 | . 7 . 5 . 2 . . 3 . . . . 6 . . . . 1 1 . . Catastrophic 7 | . 1 . 2 . . . . 1 . . . . 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . 12 . 5 . 4 . . 3 . . . . 5 . . . . 1 . . . Terminals 31 | . 14 . 5 . 5 1 . . . . . . 3 . . . . 1 2 . . Fabricators 17 | . . . . . . . . 3 . . . . 12 . . . . 2 . . . Repair Stations 7 | . 2 . 3 . . . . . . . . . 2 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 3 . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 34 | . 2 . . . 1 1 . . . 1 27 . 1 . . . . . 1 . . Record 12 | . 1 . . . . . . . . . 11 . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . . . . . . 1 . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . . . 10 . . . . 2 . . . Load Schematic 6 | . . . . . . . . . . . . . 5 . . . . 1 . . . Build 6 | . . . . . . . . . . . . . 5 . . . . 1 . . . Repair Station Hacks 5 | . 2 . 2 . . . . . . . . . 1 . . . . . . . . Scan Component 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 5 . 2 . 2 . . . . . . . 2 . . . . . . . . Terminals 9 | . 5 . 2 . 2 . . . . . . . . . . . . . . . . Botnet 9 | . 5 . 2 . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . . . . . . Mask 2 | . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . 5 . 2 . . 2 . . . . 7 . . . . 1 . . . Full Trace Events 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . Robots Built 5 | . . . . . . . . . . . . . 5 . . . . . . . . Authchips 2 | . . . . . . . . . . . . . 2 . . . . . . . . Time 286 | . . . . . . . . . . . . . 286 . . . . . . . . Total Robot Build Rating 22 | . . . . . . . . . . . . . 22 . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 . . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . 3 . . . . 2 . . . Authchips 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . Time 555 | . . . . . . . . . . . . . 438 . . . . 117 . . . Total Part Build Rating 32 | . . . . . . . . . . . . . 18 . . . . 14 . . . Part Studies Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Time 52 | . 26 . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Total Allies 7 | . . 1 . . . . . . . . . 1 5 . . . . . . . . Largest Group 3 | . . 1 . . . . . . . . . 1 3 . . . . . . . . Highest-Rated Group 96 | . . 31 . . . . . . . . . 96 96 . . . . . . . . Highest-Rated Ally 96 | . . 31 . . . . . . . . . 96 96 . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 9 9 8 8 6 6 6 5 5 4 4 3 Warlord Squad Rendezvous 2 | . . . . . . . . . . . . . 2 . . . . . . . . Pyro 2 | . . . . . . . . . . . . . 2 . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . 1 . . . . 3 . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . . RETURN 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Ally Attacks 58 | . . 12 . . . . . . . . . 10 26 . . . . 10 . . . Total Damage 1494 | . . 165 . . . . . . . . . 402 702 . . . . 225 . . . Kills 9 | . . 2 . . . . . . . . . 1 6 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Active Infowar (turns) 9146 | . 1188 863 1371 773 191 . . 248 298 84 . 944 2465 . . . . 721 . . . Sensors 1270 | . . . . . . . . . . . . . 894 . . . . 376 . . . Terrain 3258 | . . . 722 . 112 . . 248 298 84 . 944 696 . . . . 154 . . . Structural 2423 | . 598 863 617 . . . . . . . . . . . . . . 345 . . . Seismic 1905 | . 590 . 32 773 79 . . . . . . 128 . . . . . 303 . . . T.N.C. 1167 | . . . . . . . . . . . . . 1167 . . . . . . . . Jamming 551 | . . . . . . . . . . . . . 551 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 2 . 1 . . . . 1 . . . . Drone Launches 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Turns Passed 19789 | 57 1707 1062 2431 804 1414 81 178 633 1611 1659 197 1809 2821 385 352 306 302 1630 25 262 63 Spaces Moved 7460 | 44 753 359 704 204 447 34 67 258 657 640 82 416 1197 215 195 180 159 597 49 173 30 Core 178 | 24 . . . . . . . . . . . 20 . . . . . 24 49 61 . Treads 4860 | 20 753 359 704 204 447 34 67 258 657 640 82 396 95 . . . . 2 . 112 30 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 2422 | . . . . . . . . . . . . . 1102 215 195 180 159 571 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 320 240 240 240 240 240 240 242 100 123 160 160 160 155 50 50 50 160 Average Speed 222 | 100 192 240 302 320 240 240 240 240 240 240 242 391 164 163 160 160 158 183 50 121 160 Slowest Speed 1450 | 160 240 240 320 320 320 240 240 240 240 242 242 1450 400 260 160 160 160 320 50 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 4 95 69 64 47 37 2 86 8 76 52 70 61 20 40 53 61 37 20 3 89 1 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . 1 1 1 . . 1 . . . . 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . . . . 1 1 . 1 1 1 1 . . . . Scrap Searched 11 | . . 1 . 1 . . . . 2 2 . . . 3 2 . . . . . . Spaces Dug 13 | . . . 1 . . . . . . . . . 5 . . . . 7 . . . Terrain Destroyed 195 | . 5 2 25 . . . . . 29 . . 8 19 2 . . 2 103 . . . Melee 7 | . . . . . . . . . . . . . 5 . . . . 2 . . . Projectile 56 | . . 2 1 . . . . . . . . . 11 1 . . . 41 . . . AOE 125 | . 5 . 24 . . . . . 29 . . 8 . . . . . 59 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Total 9711 | 56 918 459 904 347 653 34 82 270 678 706 81 533 1871 231 235 191 176 993 48 206 39 Wait 1222 | . 76 43 62 133 66 . . 1 . 2 . 45 481 . 41 . . 262 . 4 6 Move 7439 | 43 752 358 703 203 446 33 66 257 656 639 81 415 1196 214 194 179 158 596 48 172 30 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 163 | 6 17 3 33 2 19 . 5 2 3 10 . 9 35 1 . 1 1 15 . 1 . Fast Attach 54 | 2 1 . . . 10 . 2 . . 4 . 2 13 3 . 4 . 5 . 8 . Attach 108 | 4 4 . 8 . 16 1 . 3 2 6 . 17 17 1 . . 2 26 . 1 . Detach 23 | . 1 . 1 . 1 . . . . 3 . 5 5 . . . . 7 . . . Swap 120 | . 4 7 34 3 18 . . 4 4 4 . 5 23 4 . 1 1 8 . . . Drop 93 | . 3 3 18 2 17 . 5 2 2 8 . 1 20 2 . 2 . 8 . . . Fire 403 | . 50 43 43 3 60 . 2 1 9 23 . 25 67 6 . . 14 52 . 2 3 Melee 38 | . . . . . . . . . 2 6 . 9 5 . . 4 . 12 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 35 | 1 10 2 2 1 . . . . . . . . . . . . . 2 . 17 . Escape Stasis 6 | . . . . . . . 2 . . . . . 4 . . . . . . . . Rewire 7 | . . . . . . . . . . 1 . . 5 . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Ext) -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Met a group of wandering Federalists 252 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 597 | -10/Materials | Repaired Seismic Detector 776 | -10/Materials | Discovered new exit (range 8) 972 | -10/Materials | Lost 3 parts (2n1w) 1437 | -10/Materials | Discovered new exit (range 15) 1707 | -10/Materials | Discovered new exit (range 6) 1765 | -10/Materials | Entered Mines 2022 | -10/Mines | Excavation squad dispatched 2022 | -10/Mines | A large section of the Mines collapsed 2292 | -10/Mines | Discovered new exit (range 14) 2569 | -10/Mines | Met a Derelict testing a Signal Generator 2827 | -10/Mines | Entered Materials 2827 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3575 | -9/Materials | Build established: Skirmisher 3756 | -9/Materials | Discovered new exit (range 8) 3988 | -9/Materials | Repaired Lgt. Armor Plating 4356 | -9/Materials | Discovered new exit (range 4) 4570 | -9/Materials | Discovered new exit (range 9) 4611 | -9/Materials | Build established: Tank 4698 | -9/Materials | Discovered new exit (range 16) 5203 | -9/Materials | Discovered new exit (range 6) 5258 | -9/Materials | Entered Mines 5422 | -9/Mines | Discovered new exit (range 4) 5478 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5502 | -9/Mines | Build established: Gunner 5562 | -9/Mines | Found a hidden stash of uninstalled traps 6062 | -9/Mines | Entered Materials 6062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6248 | -8/Materials | Garrison activated, responded to threat 6526 | -8/Materials | Destroyed 9 combat bots 6526 | -8/Materials | Lost 6 parts (1p3n1u1w) 7027 | -8/Materials | Discovered new exit (range 14) 7349 | -8/Materials | Build established: Scavenger-Gunner 7476 | -8/Materials | Entered Factory 7476 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7554 | -7/Factory | Identified exit to DSF 7557 | -7/Factory | Entered DSF 7557 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 7591 | -7/DSF | Sterilization system engaged 7610 | -7/DSF | Lost 5 allies 7611 | -7/DSF | Ambient heat levels rising (+10) 7626 | -7/DSF | Ambient heat levels rising (+10) 7641 | -7/DSF | Ambient heat levels rising (+10) 7656 | -7/DSF | Ambient heat levels rising (+10) 7671 | -7/DSF | Ambient heat levels rising (+10) 7686 | -7/DSF | Ambient heat levels rising (+10) 7700 | -7/DSF | Discovered new exit (range 15) 7701 | -7/DSF | Ambient heat levels rising (+10) 7716 | -7/DSF | Ambient heat levels rising (+10) 7731 | -7/DSF | Ambient heat levels rising (+10) 7735 | -7/DSF | Entered Factory 7735 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8225 | -6/Factory | Discovered new exit (range 5) 8236 | -6/Factory | Identified exit to Lower Caves 8368 | -6/Factory | Entered Lower Caves 8428 | -6/Lower Caves | Spotted B-75 Beast 8453 | -6/Lower Caves | Met a Warlord Commander 8454 | -6/Lower Caves | Learned location of Warlord (-4) 8455 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8461 | -6/Lower Caves | Found Encrypted Comm Array 9353 | -6/Lower Caves | Encountered a Warlord checkpoint 9520 | -6/Lower Caves | Identified exit to Lower Caves 9979 | -6/Lower Caves | Entered another Lower Caves area 10025 | -6/Lower Caves | Identified exit to Data Miner 10481 | -6/Lower Caves | Learned Factory trap positions 11484 | -6/Lower Caves | Spotted B-75 Beast 11511 | -6/Lower Caves | Destroyed B-75 Beast 11531 | -6/Lower Caves | Lost 4 parts (2n2u) 11638 | -6/Lower Caves | Entered Data Miner 11638 | -6/Data Miner | Discovered new exit (range 7) 11665 | -6/Data Miner | Build established: Derelict-Gladiator 11684 | -6/Data Miner | Met Data Miner 11735 | -6/Data Miner | Learned location of Section 7 (-2) 11735 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11772 | -6/Data Miner | Received God Mode back door access code from Data Miner 11835 | -6/Data Miner | Entered Proximity Caves 11897 | -5/Proximity Caves | Lost 6 parts (3n2u1w) 12173 | -5/Proximity Caves | Build established: Derelict-Gunner 12591 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12772 | -5/Proximity Caves | Learned Factory terminal intel 12864 | -5/Proximity Caves | Spotted B-75 Beast 12893 | -5/Proximity Caves | Core integrity fell below 50% 12906 | -5/Proximity Caves | Escorted by Enhanced Grunt 12918 | -5/Proximity Caves | Core integrity fell below 20% 12948 | -5/Proximity Caves | Lost 10 parts (1u9w) 13170 | -5/Proximity Caves | Build established: Mutant 13513 | -5/Proximity Caves | Discovered new exit (range 16) 13644 | -5/Proximity Caves | Entered Factory 13644 | -5/Factory | Accompanied by 1 ally 13644 | -5/Factory | Evolved 2 slots: Utility x2 13645 | -5/Factory | Loaded intel: 91 trap records 13646 | -5/Factory | Loaded intel: 24 terminal locations 14312 | -5/Factory | Fabricated Shield Leg (x1) 14571 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 14672 | -5/Factory | Build established: Scavenger-Gunner 14828 | -5/Factory | Fabricated L-41 Fighter (x3) 14861 | -5/Factory | P-70 Sage assimilated allied Fighter 6c 14904 | -5/Factory | Cargo convoy interrupted 14982 | -5/Factory | Fabricated E-15 Imp (x2) 15500 | -5/Factory | Fabricated Combat Drone Bay (x1) 15534 | -5/Factory | Joined by Warlord Pyro squad 16053 | -5/Factory | Joined by Warlord Pyro squad 16054 | -5/Factory | P-70 Sage assimilated allied TI-NPZ(i) 16057 | -5/Factory | P-70 Sage assimilated allied T1-3ND(i) 16179 | -5/Factory | Lost 3 allies 16423 | -5/Factory | Discovered new exit (range 14) 16463 | -5/Factory | Identified exit to Upper Caves 16465 | -5/Factory | Entered Upper Caves 16541 | -5/Upper Caves | Spotted B-75 Beast 16831 | -5/Upper Caves | Discovered new exit (range 9) 16850 | -5/Upper Caves | Entered another Upper Caves area 17184 | -5/Upper Caves | Discovered new exit (range 10) 17202 | -5/Upper Caves | Entered Zhirov 17202 | -5/Zhirov | Discovered new exit (range 3) 17231 | -5/Zhirov | Met Zhirov 17271 | -5/Zhirov | Found Alien Artifact 17271 | -5/Zhirov | Identified Integrated Reactor 17271 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17290 | -5/Zhirov | Found Alien Artifact 17343 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17508 | -5/Zhirov | Entered Proximity Caves 17510 | -4/Proximity Caves | Spotter reported a threat 17511 | -4/Proximity Caves | Spotter reported a threat 17571 | -4/Proximity Caves | Spotter reported a threat 17669 | -4/Proximity Caves | Build established: Derelict-Gunner 17726 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 17729 | -4/Proximity Caves | Destroyed 7 combat bots 17771 | -4/Proximity Caves | Learned Research stockpile data 17788 | -4/Proximity Caves | Discovered new exit (range 15) 17810 | -4/Proximity Caves | Entered Factory 17810 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17954 | -4/Factory | Discovered new exit (range 61) 17959 | -4/Factory | Fabricated Hvy. Gauss Cannon (x2) 17981 | -4/Factory | Build established: Gunner 18060 | -4/Factory | Search patrols dispatched 18310 | -4/Factory | Search patrols dispatched 18329 | -4/Factory | Identified exit to Research 18469 | -4/Factory | Destroyed 7 combat bots 18470 | -4/Factory | Lost 7 parts (3n4w) 18522 | -4/Factory | Discovered new exit (range 11) 18537 | -4/Factory | Identified exit to Extension 18560 | -4/Factory | First assault squad dispatched 18922 | -4/Factory | Incoming assault squad redirected 18943 | -4/Factory | Identified Transdimensional Reconstructor 18943 | -4/Factory | Warped through subspace 18970 | -4/Factory | Lost 5 parts (1p3n1u) 18989 | -4/Factory | Build established: Scavenger-Gunner 19435 | -4/Factory | Discovered exit to Research (range 12) 19439 | -4/Factory | Core integrity fell below 50% 19440 | -4/Factory | Entered Research 19440 | -3/Research | Evolved 2 slots: Utility x2 19456 | -3/Research | Spotted B-86 Titan 19464 | -3/Research | Identified exit to DSF 19465 | -3/Research | Entered DSF 19468 | -3/DSF | Lost 11 parts (2p3n3u3w) 19492 | -3/DSF | Additional patrols routed to DSF 19701 | -3/DSF | Discovered new exit (range 13) 19726 | -3/DSF | Identified exit to Research 19727 | -3/DSF | Entered Research 19727 | -2/Research | Evolved 2 slots: Utility x2 19790 | -2/Research | Self-destructed Last Messages --------------- LOCATION=RESEARCH GOAL=ESCAPE 19772_ W-44 Eye sends out distress signal. 19775_ C-30 ARC bursts open, deploying its payload. 19775_ S-43 Plague unfolds itself. 19776_ K-01 Serf collects debris. 19780_ Lgt. Regenerative Plating destroyed. 19781_ Critical hit (Destroy). 19781_ Adv. Heavy Siege Treads destroyed. 19781_ S-43 Plague destroyed. 19781_ Switching to secondary target: P-80 Master. 19784_ K-01 Serf collects debris. 19785_ Railgun destroyed. 19785_ Destroyed Xenon Bombardment Thruster. 19786_ Railgun destroyed. 19787_ Armor Integrity Analyzer destroyed. 19789_ Railgun destroyed. 19789_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###########???????? | | ???????????????????????????????# ????????? | | ???????????????????????????????# ?????????? | | ??????????????????????????###### ????????? | | ??????????????????????????# # """ #???????? | | ??????????????????????????# # """ #???????? | | ??????????????????????????# # """ #???????? | | ??????????????????????????# + #???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# ###########???????? | | ??????????????????????????# # ?????????? | | ??????????????????????????# # ?????????? | | ??????????????????????????# # """ ????????? | | ??????????????????????????# # """ #???????? | | ??????????????????????????# + """ +???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# # = #???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# ###########???????? | | ??????????????????????????# #?????????????????? | | ????????????????########### #?????????????????? | | ????????? %s @ +?????????????????? | | ????????? s #?????????????????? | | ????????? pw s=k= #?????????????????? | | ?????????? p s #?????????????????? | | ??????????########## ########?????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 44 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Corruption Containment 8 Armor Coverage 375 Resistance: TH 10 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 14 Authchip Count 5 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Shield Leg | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory L-41 Fighter | x3 | -5/Factory | Authchip E-15 Imp | x2 | -5/Factory | Authchip Combat Drone Bay | x1 | -5/Factory | Authchip Hvy. Gauss Cannon | x2 | -4/Factory | Authchip Repaired ---------- Seismic Detector | 30% | -10/Materials Lgt. Armor Plating | 14% | -9/Materials Studied --------- Spread Laser | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedLightWell Manual? 0 Play Time 02:03:55 Cumulative 325.5 hours Start 2026.09.22 @ 23:38:04 End 2026.09.23 @ 12:52:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 366 Rogue 366 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ee16cac-860c-4d8c-9317-2575568325f3