Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.12 @ 18:10:48 Player: Agave Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1087) 1087 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (563) 563 TOTAL SCORE: 3555 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 98/100 System Corruption 0% Temperature Cool (82) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (15) --- Large Battery (200) Medium Matter Pod (100) Terrain Scanner Terrain Scan Processor Propulsion Shielding Utility Shielding Hacking Suite Hacking Suite Bore Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Terrain Scanner > --- WEAPON ----------- Bore Cannon Phasing Sabre > --- INVENTORY -------- Light Ion Engine Armored Huge Wheel Large Battery Medium Matter Pod Terrain Scan Processor Propulsion Shielding Utility Shielding Hardened Light Armor Plating Hacking Suite Hacking Suite Heavy Riot Gun Beam Cannon Bore Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 40 | 2 7 5 15 . 4 7 Power 2 | . . . 1 . . 1 Engine 2 | . . . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . . 9 . . 1 Treads 9 | 1 . . 8 . . . Leg . | . . . . . . . Wheel 3 | 1 . . 1 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 3 . 1 . 2 1 Device 2 | . . . 1 . 1 . Storage 2 | . 1 . . . 1 . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 19 | . 4 5 4 . 2 4 Energy Gun 3 | . 1 . 1 . . 1 Energy Cannon 3 | . 1 . 1 . . 1 Ballistic Gun 5 | . 1 3 1 . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . 1 2 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . 1 5 1 . . 7 Power 3 | . . 1 . . . 2 Propulsion 3 | . . 2 . . . 1 Utility 1 | . . . . . . 1 Weapon 7 | . 1 2 1 . . 3 Highest Loss Streak 5 | . 1 5 1 . . 5 Average Slot Usage (%) 85 | . 95 62 96 100 90 89 Engine 9 | . 14 4 9 11 11 9 Treads 23 | . 14 5 31 33 33 23 Wheel 2 | . 14 5 . . . 1 Device 7 | . . . 11 11 10 3 Storage 11 | . 14 14 11 11 11 11 Processor 11 | . . 14 11 11 11 11 Energy Gun 3 | . 1 4 7 . . 2 Energy Cannon 3 | . 8 . 6 11 2 1 Ballistic Gun 5 | . 16 11 4 . . . Launcher 1 | . 1 2 2 11 1 . Slashing Weapon 4 | . . . . . 9 8 Naked Turns . | . . . . . . . Heaviest Build 43 | 10 28 28 32 32 32 43 Greatest Support 66 | 10 10 10 66 66 66 66 Greatest Overweight (x) 7 | . 2 6 7 . . 1 Average Overweight (x) . | . 1 3 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 Most Carried 15 | 6 12 11 15 15 15 15 Average Carried 12 | 4 7 10 10 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 11 10 15 15 15 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 919 | 220 116 175 153 . 44 211 Remotely . | . . . . . . . Salvage Created 1068 | . 260 92 408 . . 308 Parts 71 | . 19 4 33 . . 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 6 5 15 . . 7 Melee 4 | . . . . . . 4 Guns 16 | . 2 2 10 . . 2 Cannons 3 | . 1 . 1 . . 1 AOE 10 | . 3 3 4 . . . Classes Destroyed 9 | . 5 1 3 . . . Worker 1 | . 1 . . . . . Builder 2 | . 1 . 1 . . . Tunneler 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 3 | . 1 . 2 . . . Swarmer 14 | . . 3 7 . . 4 Grunt 14 | . 6 2 3 . . 3 Duelist 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Best Kill Streak 6 | . 6 3 4 . . 4 Combat Bots Only 4 | . 4 3 4 . . 4 Max Kills in Single Turn 3 | . 3 2 2 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2931 | . 288 449 678 39 . 1477 Core 583 | . 45 121 94 . . 323 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 . 33 . . . . Volleys Fired 104 | . 20 25 43 1 . 15 Largest 2 | . 2 2 2 1 . 2 Hottest 125 | . 80 70 125 30 . 117 Shots Fired 153 | . 37 30 67 1 . 18 Gun 99 | . 19 27 46 . . 7 Cannon 36 | . 15 . 10 . . 11 Launcher 18 | . 3 3 11 1 . . Special . | . . . . . . . Kinetic 64 | . 17 24 17 . . 6 Thermal 64 | . 17 3 39 . . 5 Explosive 18 | . 3 3 11 1 . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 28 | . 7 7 28 . . 11 Robot Miss Streak 4 | . 4 2 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 121 | . 21 21 56 . . 23 Core Hits 90 | . 14 12 51 . . 13 Critical Hits 3 | . . . . . . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2617 | . 497 338 1093 . . 689 Guns 919 | . 100 172 518 . . 129 Cannons 457 | . 141 . 86 . . 230 Explosions 911 | . 256 166 489 . . . Melee 330 | . . . . . . 330 Ramming . | . . . . . . . Kinetic 501 | . 75 147 118 . . 161 Thermal 746 | . 166 25 486 . . 69 Explosive 911 | . 256 166 489 . . . Electromagnetic 129 | . . . . . . 129 Impact . | . . . . . . . Slashing 330 | . . . . . . 330 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 19 | . 6 . 13 . . . Projectiles 6 | . 6 . . . . . Explosions 13 | . . . 13 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . 9 12 39 . . Shots 3 | . . 1 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 366 | . 132 73 366 . . 252 Average Temperature 84 | . 45 23 95 . . 119 Received Heat Transfer 978 | . 123 222 192 . . 441 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1272 | . 370 74 680 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 212 | . 182 136 212 79 . . Initial 79 | . . 70 . 79 . . Average 69 | . 71 49 88 79 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | 100 100 100 96 100 . . Level 1 1 | . . . 3 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 9 6 19 . . 17 Peak Tracking Total 11 | . 4 3 4 . . 11 Tactical Retreats 5 | . . . 1 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . . . 4 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 18 | . . . 18 . . . Successful 11 | . . . 11 . . . Failed 7 | . . . 7 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 8 | . . . 7 . 1 . Terminals 12 | . . . 12 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 4 . . . Branch Access Points 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 3 | . . . 3 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 . . 4 . Highest-Rated Group 149 | . . 31 . . 149 . Highest-Rated Ally 39 | . . 31 . . 39 . Total Orders . | . . . . . . . Ally Attacks 2 | . . 2 . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 3 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4366 | 5 272 1138 1044 55 1712 140 Spaces Moved 2447 | 3 189 527 503 37 1133 55 Core 204 | . . 203 1 . . . Treads 1722 | . . . 502 37 1133 50 Legs . | . . . . . . . Wheels 521 | 3 189 324 . . . 5 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 80 80 110 145 145 145 100 Average Speed 158 | 80 96 202 170 145 145 141 Slowest Speed 400 | 80 110 350 400 145 145 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 2 35 99 46 12 87 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 4 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . 2 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 112 | . 16 27 59 9 . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 111 | . 16 27 59 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2776 | 6 242 573 627 37 1204 87 Wait 130 | . 18 17 40 . 55 . Move 2441 | 2 188 526 502 36 1132 55 Hop . | . . . . . . . Pick Up 34 | . 9 . 20 . 5 . Fast Attach 1 | . . . . . 1 . Attach 23 | 2 2 1 13 . . 5 Detach . | . . . . . . . Swap 16 | . 5 4 2 . 3 2 Drop 19 | 2 . . 7 . 8 2 Fire 104 | . 20 25 43 1 . 15 Melee 8 | . . . . . . 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Discovered new exit (range 9) 211 | -10/Materials | Discovered new exit (range 7) 277 | -10/Materials | Identified exit to Mines 278 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 325 | -10/Mines | Discovered new exit (range 9) 359 | -10/Mines | Escorted by a lone wolf Derelict 369 | -10/Mines | Identified exit to Materials 379 | -10/Mines | Learned location of Storage (-7) 490 | -10/Mines | Learned location of Zion (-7) 496 | -10/Mines | Learned location of Mines (-9) 602 | -10/Mines | Discovered exit to Materials (range 14) 690 | -10/Mines | Core integrity fell below 50% 734 | -10/Mines | Lost 5 parts (1p2n2w) 1416 | -10/Mines | Entered Materials 1416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1677 | -9/Materials | Identified exit to Mines 1930 | -9/Materials | Discovered new exit (range 5) 1937 | -9/Materials | Identified exit to Materials 2460 | -9/Materials | Entered Mines 2497 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2513 | -9/Mines | Identified exit to Zion 2515 | -9/Mines | Entered Zion 2635 | -7/Zion | Learned Factory garrison access intel 2988 | -7/Zion | Given A8's code to call for help 3686 | -7/Zion | Imprinted 3689 | -7/Zion | Declared Zion's savior 4205 | -7/Zion | Discovered new exit (range 15) 4225 | -7/Zion | Identified exit to Proximity Caves 4227 | -7/Zion | Entered Proximity Caves 4254 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4280 | -6/Proximity Caves | Core integrity fell below 50% 4364 | -6/Proximity Caves | Core integrity fell below 20% 4367 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04304_ Acquired 63 matter. 04305_ Autogun fries itself beyond repair. 04306_ Acquired 25 matter. 04307_ Acquired 67 matter. 04309_ Acquired 30 matter. 04310_ Lgt. Angular Momentum Engine fries itself beyond repair. 04311_ Carbon-fiber Leg fries itself beyond repair. 04312_ Carbon-fiber Leg self-destruct mechanism malfunctions. 04322_ Acquired 26 matter. 04330_ G-50 Soldier destroyed. 04331_ Ion Engine destroyed. 04335_ Lgt. Angular Momentum Engine fries itself beyond repair. 04340_ Bore Cannon destroyed. 04347_ Dropped Adv. Treads. 04358_ Slug penetrates Wall. 04359_ Lgt. Ion Engine destroyed. 04360_ Hrd. Light Armor Plating destroyed. 04360_ Penetrated by Slug. 04362_ Beam Cannon destroyed. 04363_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##????????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ????????????# ###??#####???????????????????????? | | ?????????????# ### #???????????????????????? | | ?????????????# #?????? ????????????????? | | ????????# [ ##??????????????????????? | | ???????# #### ###????????????????????? | | ???????????????????## ##???????????????????? | | ??????????????????## #???????????????????? | | ?????????????# ### #???????????????????? | | ??????????????## ## #????#??????????????? | | ??????????????# ## #???????????????????? | | ??????????????# ### ############# #???????? | | ??????????????# ??# @ ????? | | ?????????????## ??# g = == ????? | | ??????????????## ???# Y##############????????? | | ???????????????### ???# g #?????????????????????? | | ?????????????????##???# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????#?????# # #?????"""?????????????? | | ??????????????????# #"# # #??# """" #?????????? | | ??????????????????# g# / /?????????? | | ??????????????????# %+% "" "??????????? | | ??????????????????###### +! #" "??????????? | | ???????????????????????# # #??????????????????? | | ??????????????????#????## # #??#?+?????????????? | | ????????????????????#???# # ?????????????????? | | ????????????????????????# #? ????????????????? | | ????????????????????????# #?" " ???????????????? | | ????????????????????????# #?"""" ??????????????? | | ????????????????????????# %##?###+++?????????????? | | ???????????????????????## =???? ?? ????????????? | | ????????????????????????# ???????? ???????????? | | ????????????????????????###????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockTerrainExoskeleton Manual? 0 Play Time 01:00:00 Cumulative 102.3 hours Start 2021.02.12 @ 14:44:55 End 2021.02.12 @ 18:10:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83d08347-3948-4f29-8b9e-fa6c13aa889f