Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 11:49:23 Player: aoemica Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (2909) 2909 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 6256 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 640/700 Matter 262/300 Energy 290/290 System Corruption 11% Temperature Warning (326) Movement Core (400) Ox7 Location -7/Waste Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cryofiber Web Seismic Detector Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Improved Medium Laser > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Layered Light Armor Plating Improved Shield Generator Improved Medium Laser Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Huge Storage Unit Advanced Terrain Scan Processor Seismic Detector Transmission Jammer Improved Shield Generator Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 123 | 4 10 32 30 47 . Power 12 | . . 4 3 5 . Engine 10 | . . 4 2 4 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 20 | 2 . 5 7 6 . Treads 20 | 2 . 5 7 6 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 55 | 1 2 6 14 32 . Device 40 | 1 1 4 8 26 . Storage 4 | . 1 1 1 1 . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 9 | . . . 5 4 . Artifact . | . . . . . . Weapon 36 | 1 8 17 6 4 . Energy Gun 16 | . 2 6 4 4 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 3 . . . Ballistic Cannon 12 | . 4 8 . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 100 Engine 8 | . 14 10 7 6 7 Treads 24 | . 28 22 26 22 23 Device 14 | . 14 11 13 17 15 Storage 9 | . 14 11 9 7 7 Processor 7 | . . 10 9 7 7 Hackware 1 | . . . . 5 7 Protection 3 | . . . 4 5 7 Energy Gun 20 | . 9 14 26 22 23 Ballistic Gun 2 | . 9 3 . . . Ballistic Cannon 4 | . 8 14 . . . Peak Build Rating 40 | 7 11 22 29 40 37 Average Rating 24 | 6 8 16 25 36 35 On Entrance 17 | 6 7 9 21 26 37 Naked Turns . | . . . . . . Heaviest Build 107 | 15 34 38 105 107 49 Greatest Support 69 | 40 40 46 66 69 63 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 15 Average Capacity 14 | 8 13 15 15 15 13 Most Carried 18 | 6 15 15 18 16 15 Average Carried 14 | 2 11 14 14 14 13 Final Capacity 25 | 8 15 15 25 15 5 Final Carried 16 | 3 15 15 16 15 5 Class Distribution -------------------- 53% | Gunner 26% | Scavenger-Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2123 | 279 385 711 312 436 . Remotely . | . . . . . . Salvage Created 4347 | 179 357 1013 1109 1689 . Parts 217 | 15 22 65 42 73 . Haulers Intercepted 12 | . 2 4 4 2 . Recyclers Shooed 5 | . 2 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 68 | . 6 22 17 23 . Guns 47 | . 3 7 17 20 . Cannons 18 | . 3 15 . . . Classes Destroyed 14 | 2 4 4 3 1 . Worker 4 | . . 1 1 2 . Tunneler 6 | 5 1 . . . . Hauler 12 | . 2 4 4 2 . Recycler 11 | 1 1 3 1 5 . Mechanic 2 | . . . 1 1 . Operator 1 | . . 1 . . . Watcher 6 | . 1 3 . 2 . Swarmer 17 | . 3 7 3 4 . Grunt 27 | . 3 9 6 9 . Brawler 1 | . . 1 . . . Duelist 2 | . . . 1 1 . Sentry 14 | . . 5 5 4 . Hunter 3 | . . . 2 1 . Programmer 4 | . . . . 4 . Best Kill Streak 8 | 4 3 6 5 8 . Combat Bots Only 5 | . 2 5 4 5 . Max Kills in Single Turn 2 | 1 1 2 2 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 293 | . 26 54 76 135 2 Missed 108 | . 7 14 31 56 . Damage Taken 2337 | . 207 424 749 872 85 Core 338 | . 84 73 121 60 . Absorbed by Shields 56 | . . . . 56 . Regen/Repaired (Parts) 163 | . . 12 57 94 . Core Remaining (%) 81 | 100 66 81 78 . . Volleys Fired 231 | 13 33 52 61 66 6 Largest 3 | 2 2 3 3 3 3 Hottest 168 | 70 78 168 168 168 168 Shots Fired 635 | 26 66 154 177 196 16 Gun 521 | 26 48 61 174 196 16 Cannon 111 | . 18 93 . . . Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 158 | 13 42 103 . . . Thermal 474 | 13 24 51 174 196 16 Explosive 3 | . . . 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | 10 7 12 15 22 10 Robot Miss Streak 3 | 1 2 3 3 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 414 | 21 35 92 110 141 15 Core Hits 175 | 7 17 40 46 61 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 36 | . 1 6 9 20 . Burn 34 | . 1 4 9 20 . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7697 | 270 559 1952 2089 2572 255 Guns 6086 | 268 345 688 1977 2553 255 Cannons 1446 | . 193 1253 . . . Explosions 69 | . . . 69 . . Melee . | . . . . . . Ramming 96 | 2 21 11 43 19 . Kinetic 1786 | 129 333 1324 . . . Thermal 5791 | 139 205 617 2022 2553 255 Explosive 24 | . . . 24 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 1 1 11 Average Corruption 1 | . . . 1 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . 1 3 3 Message Errors 2 | . . . . 1 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 9 | . . 4 5 . . Projectiles 4 | . . 4 . . . Explosions 5 | . . . 5 . . Melee . | . . . . . . Knockbacks 11 | . 1 9 1 . . Impact 2 | . 1 . 1 . . Kinetic 8 | . . 8 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 21 | 1 4 4 9 3 . Targets Rammed 21 | 1 4 4 9 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 326 | . 27 297 281 182 326 Average Temperature 77 | . 9 59 94 63 194 Received Heat Transfer 771 | . 36 123 279 333 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . 1 . 3 . Combat Hostiles 3 | . . . . 3 . Parts Melted 52 | . 1 8 14 29 . Heat Transferred 15146 | 407 666 1665 4971 6882 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 460 | 30 147 414 407 460 137 Initial 139 | . 19 24 139 128 137 Average 215 | 15 45 231 218 304 135 Maximum Alert Level 2 | . . 2 2 2 . Low Security (%) 44 | 100 100 38 48 10 100 Level 1 49 | . . 43 51 82 . Level 2 5 | . . 17 . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 2 2 6 . Investigation 1 | . . 1 . . . Extermination 3 | . . . . 3 . Reinforcement 5 | . . 1 1 3 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 11 | . 1 2 4 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 131 | . 17 37 43 33 1 Peak Tracking Total 6 | . 3 6 6 6 1 Tactical Retreats 15 | . 6 1 6 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . 1 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . . 2 . . Max in Single Turn 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 31 | . 8 6 8 9 . Terminals 21 | . 6 5 5 5 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 1 1 . Recycling Units 4 | . 2 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 84 | . 24 20 25 15 . Successful 43 | . 9 11 13 10 . Failed 40 | . 14 9 12 5 . Catastrophic 8 | . 3 1 2 2 . Database Lockouts 1 | . 1 . . . . Manual 28 | . 8 8 9 3 . Terminals 59 | . 20 15 16 8 . Fabricators 1 | . . . . 1 . Repair Stations 15 | . . 5 6 4 . Recycling Units 7 | . 4 . 2 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 27 | . 8 8 8 3 . Part Schematic 1 | . . 1 . . . Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 5 | . 1 2 2 . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 5 | . 1 1 2 1 . Patrol Status 1 | . 1 . . . . Transport Status 3 | . 1 1 1 . . Hauler Manifests 2 | . . 1 1 . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 11 | . . 3 4 4 . Scan Component 6 | . . 2 2 2 . Repair 5 | . . 1 2 2 . Recycling Unit Hacks 3 | . 1 . 1 1 . Retrieve Components 3 | . 1 . 1 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 6 6 8 7 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 1 2 2 . Time 216 | . . 26 102 88 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 23 | . 10 . 10 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 6775 | 102 1085 1339 2173 2034 42 Spaces Moved 2912 | 28 557 589 757 967 14 Core . | . . . . . . Treads 2912 | 28 557 589 757 967 14 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 Average Speed 161 | 160 160 160 164 160 160 Slowest Speed 240 | 160 160 160 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 95 54 60 35 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . 12 . . Terrain Destroyed 76 | . 4 4 68 . . Melee . | . . . . . . Projectile 8 | . 4 4 . . . AOE 68 | . . . 68 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 4485 | 60 680 874 1550 1301 20 Wait 1072 | 10 60 153 670 179 . Move 2909 | 28 556 588 756 967 14 Hop . | . . . . . . Pick Up 52 | 1 14 17 8 12 . Fast Attach 18 | 1 . 5 3 9 . Attach 19 | 2 1 5 4 7 . Detach 5 | . . 3 1 1 . Swap 86 | 1 9 22 23 31 . Drop 73 | 4 3 25 15 26 . Fire 231 | 13 33 52 61 66 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 20 | . 4 4 9 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: Low x2) -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 103 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 11) 588 | -10/Materials | Central database locked down 960 | -10/Materials | Discovered new exit (range 16) 1131 | -10/Materials | Discovered new exit (range 5) 1188 | -10/Materials | Entered another Materials area 1188 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1478 | -9/Materials | Build established: Gunner 1791 | -9/Materials | Discovered new exit (range 4) 1853 | -9/Materials | Build established: Scavenger-Gunner 2080 | -9/Materials | Discovered new exit (range 12) 2281 | -9/Materials | Repaired Seismic Detector 2527 | -9/Materials | Entered another Materials area 2527 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2528 | -8/Materials | Discovered new exit (range 9) 2619 | -8/Materials | Build established: Gunner 3069 | -8/Materials | Garrison activated, responded to threat 3228 | -8/Materials | Repaired Imp. Medium Laser 3306 | -8/Materials | Repaired Imp. Medium Laser 4648 | -8/Materials | Discovered new exit (range 7) 4700 | -8/Materials | Entered Factory 4700 | -7/Factory | Evolved 2 slots: Utility x2 5655 | -7/Factory | Build established: Scavenger-Gunner 5864 | -7/Factory | Repaired Imp. Cryofiber Web 5904 | -7/Factory | Repaired Imp. Light Armor Plating 5971 | -7/Factory | Identified exit to Lower Caves 6734 | -7/Factory | Sucked down chute 6734 | -7/Factory | Entered Waste 6749 | -7/Waste | EMP discharged 6749 | -7/Waste | System corruption reached 10% 6755 | -7/Waste | Spotted C-40 Crusher 6771 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6774 | -7/Waste | Spotted C-40 Crusher 6774 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6775 | -7/Waste | Spotted C-40 Crusher 6776 | -7/Waste | Self-destructed Last Messages --------------- air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06739_ ALERT: Foreign system detected. Charging EMP. 06749_ System corrupted (+10). 06755_ M5OFIGE WBE|YU69YYPS=7XUBZM 06770_ System corrupted: Matter fused (-10). 06770_ System corrupted: Imp. Medium Laser failed to cycle. 06771_ Lrg. Storage Unit crushed. 06771_ Lgt. Treads crushed. 06771_ Imp. Medium Laser crushed. 06774_ Adv. Treads crushed. 06774_ Transmission Jammer crushed. 06774_ Hvy. Rocket Launcher crushed. 06774_ Lgt. Treads crushed. 06774_ Imp. Medium Laser crushed. 06774_ Imp. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????############???????#?????????????????? | | ????????????# #?????? #?????????????????? | | ????????????# #???? #?????????????????? | | ????????????# ####= ######????????????? | | ????????????# ] = ==@!! ????????? | | ????????????# [!CC ????????? | | ????????????# =CC ????????? | | ????????????# ?????????? | | ????????????# #### ######## ?????????? | | ????????????# #??? #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????############???? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? C?????????????????? | | ????????????????????????????? CC????????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????? C???????????????? | | ?????????????????????????????? ##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightMissileSpear Manual? 0 Play Time 00:39:37 Cumulative 1064.0 hours Start 2024.09.08 @ 11:10:11 End 2024.09.08 @ 11:49:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 490 Rogue 489 Adventurer 1 Explorer 0 Win Type - Total 171 Types 50/13/28/5/2/1/67/3/2 Lore% 93 Gallery% 99 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11dcd591-2708-4d1a-b171-0fb56429e18c