Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 14:56:56 Player: rep Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (364) 1820 Value Destroyed (12467) 12467 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (4277) 4277 TOTAL SCORE: 23024 Bonus ------- High Alert Combat Kills 4077 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 113/300 Energy 49/100 System Corruption 45% Temperature Cool (0) Movement Core (1250) Ox24 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (5) ------- Hypervelocity Gauss Cannon > --- INVENTORY (20) --- Wave Gun Disruptor Cannon Gauss Cannon Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- High-powered Shock Rifle Heavy Gatling Laser Long-range Proton Cannon KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Advanced Heat Sink Advanced Heat Sink High-powered Shock Rifle High-powered Shock Rifle Plasma Rifle Proton Cannon Disruptor Cannon Phase Cannon Gauss Rifle Gauss Rifle Precision Assault Rifle Coil Gun Coil Gun Heavy Machine Gun KE Penetrator Advanced Assault Cannon Gauss Cannon Long-range Missile Launcher [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided EMP Blaster Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 4 | . . 1 2 . . 1 . . Weapon 3 | . . 1 . . . 1 . 1 Parts Attached 337 | 7 18 45 28 32 29 52 54 72 Power 36 | 1 1 6 . 3 2 5 8 10 Engine 25 | 1 . 6 . 1 2 4 6 5 Core 11 | . 1 . . 2 . 1 2 5 Reactor . | . . . . . . . . . Propulsion 56 | 4 2 10 6 4 2 9 10 9 Treads 9 | 2 . 6 1 . . . . . Leg 45 | . 2 4 5 4 2 9 10 9 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 91 | 1 1 12 14 10 10 10 16 17 Device 50 | . 1 3 6 6 5 7 11 11 Storage 11 | 1 . 4 1 1 1 1 2 . Processor 4 | . . . . . 1 . 1 2 Hackware 1 | . . . 1 . . . . . Protection 25 | . . 5 6 3 3 2 2 4 Artifact . | . . . . . . . . . Weapon 154 | 1 14 17 8 15 15 28 20 36 Energy Gun 62 | 1 5 6 4 10 10 8 9 9 Energy Cannon 25 | . . 3 2 1 2 9 2 6 Ballistic Gun 36 | . 3 5 1 4 1 3 5 14 Ballistic Cannon 14 | . 1 . . . 1 5 3 4 Launcher 16 | . 4 3 1 . 1 3 1 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 15 | . . 4 1 . 3 1 4 2 Parts Lost 149 | . 4 7 7 17 6 20 28 60 Power 18 | . . . . . . 3 5 10 Propulsion 24 | . 1 1 1 4 1 3 3 10 Utility 38 | . . 3 5 5 3 3 7 12 Weapon 69 | . 3 3 1 8 2 11 13 28 Highest Loss Streak 20 | . 2 3 4 6 2 4 16 20 Average Slot Usage (%) 94 | . 95 97 97 98 99 97 92 80 Engine 5 | . 4 6 9 3 8 6 6 2 Core 3 | . 9 4 . 5 . . 3 5 Treads 2 | . 8 10 4 . . . . . Leg 15 | . 19 10 12 17 17 14 19 12 Device 14 | . 10 6 14 12 18 17 15 18 Storage 16 | . 14 15 17 20 18 16 19 11 Processor 2 | . . . . . 3 7 . 1 Protection 4 | . . 9 7 7 5 1 1 1 Energy Gun 9 | . 8 1 7 18 20 9 7 4 Energy Cannon 6 | . . 9 9 3 5 7 6 2 Ballistic Gun 7 | . 6 17 9 5 . 3 1 11 Ballistic Cannon 2 | . 4 2 . . . 7 5 1 Launcher 1 | . 7 1 . . . . 1 2 Naked Turns . | . . . . . . . . . Heaviest Build 127 | 11 17 43 65 63 78 92 118 127 Greatest Support 70 | 40 40 40 40 34 32 41 50 70 Greatest Overweight (x) 33 | . . 8 3 17 4 4 29 33 Average Overweight (x) 1 | . . . 1 1 1 2 1 2 Largest Inventory Capacity 20 | 6 6 14 16 16 18 18 20 20 Average Capacity 15 | 5 6 7 15 16 17 18 19 20 Most Carried 20 | 6 6 11 16 16 18 18 20 20 Average Carried 14 | 3 5 6 13 14 16 17 16 16 Final Capacity 20 | 6 6 14 16 16 18 18 20 20 Final Carried 19 | 5 6 11 16 15 18 17 19 4 Class Distribution -------------------- 30% | Scavenger-Tank 26% | Gunner 14% | Scavenger-Gunner 10% | Tank 7% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Matter Collected 7819 | 182 339 1340 483 447 392 1546 1158 1932 Remotely . | . . . . . . . . . Salvage Created 14826 | . 419 2089 1314 1166 1447 3206 2168 3017 Parts 752 | . 30 123 76 56 81 183 84 119 Haulers Intercepted 11 | . . 5 1 . 2 1 . 2 Recyclers Shooed 12 | . 1 1 1 . . 3 2 4 Parts Field Recycled 3 | . . . 2 1 . . . . Retrieved Matter 6 | . . . 3 3 . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 261 | . 14 38 27 25 29 57 32 39 Melee 1 | . . . . . . . 1 . Guns 118 | . 5 10 15 19 19 18 10 22 Cannons 94 | . 1 19 9 5 9 30 14 7 AOE 41 | . 8 9 3 1 . 8 2 10 Classes Destroyed 17 | . 5 6 1 . 1 2 1 1 Worker 32 | . 1 6 3 . 2 12 4 4 Builder 17 | . . . 2 . 2 11 1 1 Tunneler 5 | . 1 . . . 2 1 1 . Hauler 11 | . . 5 1 . 2 1 . 2 Recycler 15 | . . 4 1 . . 6 1 3 Mechanic 1 | . . . . . . . . 1 Operator 4 | . . 1 1 . . . 1 1 Watcher 18 | . 1 5 2 . 4 1 1 4 Swarmer 52 | . 3 7 10 3 11 18 . . Saboteur 1 | . . . . . . . 1 . Grunt 132 | . 11 19 11 15 12 21 20 23 Brawler 6 | . . 1 . . 1 . 2 2 Duelist 7 | . . 1 1 2 . . 3 . Protector 1 | . . . . . . 1 . . Sentry 35 | . . 10 5 5 4 7 2 2 Hunter 11 | . . . . . 1 3 2 5 Programmer 16 | . . . . . . 7 2 7 Best Kill Streak 14 | . 4 11 14 6 5 13 7 7 Combat Bots Only 10 | . 3 4 10 6 4 7 6 6 Max Kills in Single Turn 5 | . 3 3 2 2 2 5 1 4 Gunslinging 1 | . . . 1 . 1 . . . Exploded 4 | . 2 3 2 1 . 2 1 4 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Damage Taken 21337 | . 742 1680 1652 1801 1365 3185 3806 7106 Core 2583 | . 90 178 137 185 201 253 523 1016 Absorbed by Shields 192 | . . . . 24 . . 168 . Core Remaining (%) 54 | 100 64 55 . . 4 63 38 . Volleys Fired 761 | . 45 138 67 60 90 125 107 129 Largest 5 | . 2 3 3 3 3 4 4 5 Hottest 355 | . 90 159 161 176 199 274 277 355 Shots Fired 2297 | . 79 376 193 166 264 424 314 481 Gun 1444 | . 59 213 129 131 210 196 131 375 Cannon 810 | . 10 156 60 35 54 222 172 101 Launcher 43 | . 10 7 4 . . 6 11 5 Special . | . . . . . . . . . Kinetic 1047 | . 33 236 67 44 26 193 119 329 Thermal 864 | . 26 133 57 75 225 157 148 43 Explosive 26 | . 10 7 4 . . . . 5 Electromagnetic 360 | . 10 . 65 47 13 74 47 104 Robot Hit Streak 23 | . 11 19 12 12 19 23 11 17 Robot Miss Streak 15 | . 3 7 15 4 11 10 9 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 16 | . 1 . 6 3 3 . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 Shots Hit Robots 1351 | . 51 210 123 92 145 283 181 266 Core Hits 692 | . 25 84 65 52 61 196 92 117 Critical Hits 29 | . . 7 3 4 . . . 15 Critical Kills 9 | . . 1 2 1 . . . 5 Critical Parts Destroyed 18 | . . 6 1 2 . . . 9 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 33231 | . 1042 3806 2502 1864 2906 7935 4926 8250 Guns 15672 | . 379 1180 1062 1311 2061 3076 1419 5184 Cannons 10159 | . 90 1788 724 362 658 2679 2718 1140 Explosions 7266 | . 573 838 691 191 187 2163 699 1924 Melee . | . . . . . . . . . Ramming 134 | . . . 25 . . 17 90 2 Kinetic 10918 | . 201 1396 386 497 150 2243 1742 4303 Thermal 12393 | . 189 1947 733 879 2532 2908 2065 1140 Explosive 3625 | . 573 463 277 . . 655 . 1657 Electromagnetic 6161 | . 79 . 1081 488 224 2112 1029 1148 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 45 | . . . . . 4 3 12 45 Average Corruption 11 | . . . . . 2 2 4 27 Corruption Purged . | . . . . . . . . . Effects 347 | . . . . . 14 37 24 272 Message Errors 47 | . . . . . . 14 8 25 Matter Fused 29 | . . . . . 2 2 . 25 Heat Flow Errors 18 | . . . . . 1 5 2 10 Energy Discharges 19 | . . . . . 3 5 2 9 Data Loss (minor) 18 | . . . . . . 3 4 11 Data Loss (major) 2 | . . . . . . . . 2 Misfires 8 | . . . . . . . 1 7 Alerts 1 | . . . . . . . . 1 Misdirections 16 | . . . . . . . . 16 Targeting Errors 157 | . . . . . 7 6 5 139 Weapon Failures 32 | . . . . . 1 2 2 27 Overload Shots . | . . . . . . . . . Overflow Damage 901 | . 12 97 174 38 84 317 104 75 Projectiles 205 | . . 25 18 . 11 77 47 27 Explosions 677 | . 12 72 156 38 73 240 38 48 Melee 19 | . . . . . . . 19 . Knockbacks 42 | . 1 2 . . 2 15 15 7 Impact . | . . . . . . . . . Kinetic 39 | . 1 2 . . 2 14 13 7 Secondary 3 | . . . . . . 1 2 . Self-Inflicted Damage 714 | . 14 40 89 50 163 57 36 265 Shots 14 | . 1 1 1 1 2 3 2 3 Rammed 6 | . . . . . . 3 2 1 Targets Rammed 12 | . . . 1 . . 3 6 2 Kicked 6 | . . . 1 . . . 4 1 Crushed . | . . . . . . . . . Highest Temperature 524 | . 294 524 262 275 210 378 199 520 Average Temperature 93 | . 108 119 95 94 51 84 105 78 Received Heat Transfer 5942 | . 390 498 567 675 306 813 1145 1548 Effects 15 | . 1 10 . . 1 . . 3 Shutdowns 4 | . . 2 . . . . . 2 Energy Bleed 3 | . . 3 . . . . . . Interference 6 | . 1 3 . . 1 . . 1 Matter Decay 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 4 . Combat Hostiles 5 | . . . . . . 1 4 . Parts Fried 25 | . . . 6 1 1 9 3 5 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 26 | . . 3 . 1 9 2 10 1 Heat Transferred 19129 | . 473 3140 686 1397 4466 4494 3155 1318 Parts Sabotaged 4 | . . . . . . . 4 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 16 | . . . 3 3 . 8 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Peak Influence 1482 | . 247 691 785 1156 926 1482 998 1274 Average Influence 656 | . 77 411 484 846 699 686 868 739 Maximum Alert Level 4 | . 1 2 3 4 3 4 3 4 Low Security (%) 6 | 100 96 11 . . . . . . Level 1 15 | . 3 41 48 . . 26 . . Level 2 30 | . . 47 21 22 48 32 . 45 Level 3 40 | . . . 29 57 51 16 100 46 Level 4 8 | . . . . 20 . 24 . 6 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 67 | . 2 5 5 . 9 21 11 14 Investigation 17 | . 2 2 3 . 2 1 4 3 Extermination 13 | . . . . . . 6 2 5 Reinforcement 20 | . . 3 2 . 4 6 1 4 Assault 7 | . . . . . . 1 4 2 Garrison 10 | . . . . . 3 7 . . Intercept . | . . . . . . . . . Construction Impeded 7 | . . . 1 . 1 4 . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Distress Signals 12 | . . 3 4 . 2 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 371 | . 16 55 40 32 39 70 55 64 Peak Tracking Total 10 | . 4 5 7 6 3 5 10 8 Tactical Retreats 27 | . . 2 4 6 2 2 5 6 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Traps Triggered 22 | . . . 1 9 4 5 . 3 Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Machines Disabled 48 | . . 3 2 1 4 7 10 21 Max in Single Turn 6 | . . 2 1 1 2 2 5 6 Garrison Access 1 | . . . . . . . 1 . Garrison Relay 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Machines Accessed 44 | . 5 11 8 . 6 4 6 4 Terminals 21 | . 2 7 5 . 4 1 1 1 Fabricators 4 | . . . . . . 1 1 2 Repair Stations 4 | . 1 1 1 . 1 . . . Recycling Units 8 | . 2 1 . . 1 1 2 1 Scanalyzers 4 | . . 2 1 . . . 1 . Garrison Access 3 | . . . 1 . . 1 1 . Total Hacks 123 | . 22 27 28 . 15 5 15 11 Successful 76 | . 17 18 20 . 8 3 8 2 Failed 47 | . 5 9 8 . 7 2 7 9 Catastrophic 7 | . 1 . . . 1 1 2 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 56 | . 10 14 16 . 10 1 4 1 Fabricators 12 | . . . . . . 1 3 8 Repair Stations 19 | . 3 5 7 . 4 . . . Recycling Units 22 | . 9 4 . . 1 2 4 2 Scanalyzers 9 | . . 4 3 . . . 2 . Garrison Access 5 | . . . 2 . . 1 2 . Terminal Hacks 40 | . 9 11 10 . 5 . 4 1 Record 15 | . 3 5 4 . . . 2 1 Prototype ID Bank 3 | . 1 1 . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . Alert Level 3 | . 2 . 1 . . . . . Locate Traps 2 | . . . 1 . . . 1 . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 3 | . 1 1 . . 1 . . . Transport Status 2 | . . . 1 . 1 . . . Recall Investigation 2 | . . . . . 1 . 1 . Hauler Manifests 3 | . 1 1 1 . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 3 | . . 1 2 . . . . . Fabricator Hacks 3 | . . . . . . . 2 1 Load Schematic 1 | . . . . . . . . 1 Build 2 | . . . . . . . 2 . Repair Station Hacks 10 | . 1 2 5 . 2 . . . Scan Component 6 | . 1 1 3 . 1 . . . Repair 4 | . . 1 2 . 1 . . . Recycling Unit Hacks 12 | . 7 1 . . 1 2 1 . Recycle Component 2 | . 2 . . . . . . . Process 2 | . 2 . . . . . . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 3 | . 2 1 . . . . . . Retrieve Components 4 | . 1 . . . 1 1 1 . Scanalyzer 7 | . . 4 3 . . . . . Insert Component 4 | . . 2 2 . . . . . Analyze 3 | . . 2 1 . . . . . Garrison Access Hacks 4 | . . . 2 . . 1 1 . Unlock Access 2 | . . . 1 . . 1 . . Seal Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 36 | . 5 8 7 . 5 4 4 3 Full Trace Events 18 | . 3 2 5 . 1 . 4 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Built 4 | . . . . . . . 4 . Matter 380 | . . . . . . . 380 . Time 94 | . . . . . . . 94 . Total Part Build Rating 20 | . . . . . . . 20 . Parts Repaired 4 | . . 1 2 . 1 . . . Time 134 | . . 26 70 . 38 . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 28 | . . 28 . . . . . . Retrieved Components 12 | . 3 . . . 3 3 3 . Parts Scanalyzed 3 | . . 2 1 . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . 7 . 3 . . Machine Destruction 7 | . . . . 7 . . . . Programmers 3 | . . . . . . 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Turns Passed 15188 | 116 605 2160 1220 1775 1767 3015 2208 2322 Spaces Moved 6730 | 66 348 1051 558 930 773 1317 895 792 Core 68 | 8 . 1 . 4 . . 1 54 Treads 777 | 52 57 499 169 . . . . . Legs 5879 | . 291 551 389 926 773 1317 894 738 Wheels 6 | 6 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 155 150 150 150 150 150 Average Speed 172 | 139 126 153 166 159 177 184 180 211 Slowest Speed 1700 | 160 160 450 220 900 250 250 1500 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 51 71 54 87 55 30 23 19 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 623 | . 65 57 67 4 29 82 58 261 Melee . | . . . . . . . . . Projectile 122 | . . 1 13 . 17 26 31 34 AOE 501 | . 65 56 54 4 12 56 27 227 Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Total 8607 | 89 436 1331 698 1092 974 1603 1263 1121 Wait 279 | 5 2 23 8 5 21 44 105 66 Move 6720 | 65 347 1050 557 927 772 1316 894 792 Hop . | . . . . . . . . . Pick Up 293 | 10 15 39 28 24 36 33 63 45 Fast Attach 45 | 2 2 16 1 2 3 9 5 5 Attach 177 | 3 6 15 15 17 9 21 37 54 Detach 7 | . 1 2 . . 1 . 3 . Swap 115 | 2 10 14 12 13 17 22 12 13 Drop 154 | 2 8 34 9 10 25 20 31 15 Fire 761 | . 45 138 67 60 90 125 107 129 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 12 | . . . 1 . . 3 6 2 Crush . | . . . . . . . . . Escape Stasis 44 | . . . . 34 . 10 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1008 | -9/Materials | Repaired Lgt. Assault Rifle? 1360 | -9/Materials | Lost 3 parts (1u2w) 1588 | -9/Materials | Discovered new exit (range 10) 1879 | -9/Materials | Build established: Scavenger-Tank 2800 | -9/Materials | Discovered new exit (range 12) 2882 | -9/Materials | Entered another Materials area 2882 | -8/Materials | Evolved 2 slots: Utility x2 3137 | -8/Materials | Build established: Gunner 3296 | -8/Materials | Destroyed 8 combat bots 3298 | -8/Materials | Lost 3 parts (1n2u) 3607 | -8/Materials | Lost 4 parts (3u1w) 3611 | -8/Materials | Destroyed 10 combat bots 3661 | -8/Materials | Repaired Titanium Leg 3693 | -8/Materials | Repaired Med. Armor Plating? 3874 | -8/Materials | Discovered new exit (range 16) 3877 | -8/Materials | Build established: Tank 4057 | -8/Materials | Identified exit to Garrison 4078 | -8/Materials | Discovered new exit (range 5) 4102 | -8/Materials | Entered Garrison 4150 | -8/Garrison | Triggered checkpoint 4158 | -8/Garrison | Triggered checkpoint 4160 | -8/Garrison | Triggered checkpoint 4224 | -8/Garrison | Lost 5 parts (1n1u3w) 4306 | -8/Garrison | Triggered checkpoint 4356 | -8/Garrison | Triggered checkpoint 4509 | -8/Garrison | Discovered new exit (range 13) 4551 | -8/Garrison | Triggered checkpoint 4656 | -8/Garrison | Discovered new exit (range 8) 4696 | -8/Garrison | Triggered checkpoint 4706 | -8/Garrison | Core integrity fell below 50% 4744 | -8/Garrison | Lost 6 parts (1n2u3w) 4950 | -8/Garrison | Triggered checkpoint 4959 | -8/Garrison | Discovered new exit (range 14) 5025 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5084 | -8/Garrison | Triggered checkpoint 5086 | -8/Garrison | Garrison Relay disabled 5267 | -8/Garrison | Build established: Scavenger-Tank 5414 | -8/Garrison | Triggered checkpoint 5420 | -8/Garrison | Lost 3 parts (2u1w) 5519 | -8/Garrison | Garrison Relay disabled 5877 | -8/Garrison | Entered Materials 6804 | -8/Materials | Discovered new exit (range 15) 7022 | -8/Materials | Core integrity fell below 20% 7352 | -8/Materials | Build established: Gunner 7407 | -8/Materials | Garrison activated, responded to threat 7415 | -8/Materials | Repaired Carbon-fiber Leg 7644 | -8/Materials | Entered Factory 7644 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8446 | -7/Factory | Garrison activated, responded to threat 8677 | -7/Factory | Garrison activated, responded to threat 8816 | -7/Factory | Identified exit to Garrison 8877 | -7/Factory | Discovered new exit (range 15) 9865 | -7/Factory | Lost 4 parts (1p1u2w) 9885 | -7/Factory | Destroyed 7 combat bots 9899 | -7/Factory | Garrison activated, responded to threat 10044 | -7/Factory | First assault squad dispatched 10156 | -7/Factory | Lost 3 parts (1n2w) 10236 | -7/Factory | Lost 3 parts (1n2w) 10273 | -7/Factory | Discovered new exit (range 6) 10407 | -7/Factory | Discovered new exit (range 5) 10519 | -7/Factory | Build established: Scavenger-Gunner 10574 | -7/Factory | Lost 4 parts (1p1n2w) 10659 | -7/Factory | Entered another Factory area 10659 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11009 | -6/Factory | First assault squad dispatched 11238 | -6/Factory | Build established: Scavenger-Tank 11906 | -6/Factory | Lost 16 parts (3p2n2u9w) 11973 | -6/Factory | Core integrity fell below 50% 12000 | -6/Factory | Lost 5 parts (1p1n1u2w) 12240 | -6/Factory | Discovered new exit (range 16) 12291 | -6/Factory | Build established: Scavenger-Gunner 12650 | -6/Factory | Build established: Scavenger-Mutant 12684 | -6/Factory | Fabricated Coil Gun (x2) 12738 | -6/Factory | Fabricated Coil Gun (x2) 12793 | -6/Factory | Lost 3 parts (2u1w) 12829 | -6/Factory | System corruption reached 10% 12867 | -6/Factory | Entered another Factory area 12867 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 13158 | -5/Factory | Build established: Scavenger-Gunner 13279 | -5/Factory | Lost 3 parts (1p1n1w) 13379 | -5/Factory | System corruption reached 10% 13415 | -5/Factory | Lost 8 parts (3p1n1u3w) 13928 | -5/Factory | Build established: Scavenger-Tank 14040 | -5/Factory | System corruption reached 30% 14067 | -5/Factory | First assault squad dispatched 14094 | -5/Factory | Lost 6 parts (1p1n1u3w) 14259 | -5/Factory | Lost 7 parts (1n2u4w) 14378 | -5/Factory | Lost 3 parts (1n1u1w) 14743 | -5/Factory | Core integrity fell below 50% 14765 | -5/Factory | Lost 3 parts (2p1w) 14826 | -5/Factory | Lost 3 parts (1u2w) 14860 | -5/Factory | Build established: Scavenger-Gunner 15145 | -5/Factory | Core integrity fell below 20% 15189 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 15183_ Penetrated by Slug. 15183_ Adv. Weight Redist. System destroyed. 15184_ U-05 Engineer lays Concrete. 15185_ K-01 Serf collects debris. 15185_ U-05 Engineer lays Concrete. 15186_ System corrupted: Energy discharge (-18). 15186_ U-05 Engineer lays Concrete. 15186_ Imp. Thermal Shield destroyed. 15186_ R-10 Processor inserts Lgt. Angular Momentum Engine into recycling unit. 15186_ Penetrated by Slug. 15186_ Gauss Rifle destroyed. 15186_ U-05 Engineer lays Concrete. 15187_ Recycling unit begins recycling process. 15187_ U-05 Engineer builds a Wall. 15188_ The unstable cave ceiling collapses. 15188_ K-01 Serf collects debris. 15188_ U-05 Engineer builds a Wall. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????+#???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? ###?????????????????? | | ???????????????????????????? # ??#???????????????? | | ???????????????????????????# # ? #???????????????? | | ?????????????????????????### ### ####????????????? | | ?????????????????????????### ## ?????????????? | | ???????????? ???????? #u## #??????????????? | | ??????????? ?????? ##%##% #??????????????? | | ??????????? "???#### % % #??????????????? | | ?????????? "???# u m ## ????????????????? | | ?????????? "???# %=#%??????????????????? | | ?????????? "??## %#???????????????????? | | ????????? "?? # u%%h#???????????????????? | | ?????????###+###########% !=#???????????????????? | | ???????? # p u gg= #???????????????????? | | ???????? p %#???????????????????? | | ???????? u ] k !#???????????????????? | | ??????? #???????????????????? | | ??????? ! #???????????????????? | | ??????" ! @####???????????????????? | | ??????" ] #??????????????????????? | | ?????? % R###????????????????????? | | ??????" R""#????????????????????? | | ??????" Y"#????????????????????? | | ??????" ""#??????????????#?????? | | ????? ###?????????????? ?????? | | ??????" #???????????????" ?????? | | ??????" # #??????????" ?""" ?????? | | ??????????######## #### #??????????? """" ?????? | | ???????????####### #??? #??????????? """" ?????? | | ???????????# # #??? #???????????? ##???? | | ???????????# "" # #???+#?####################?# | | ???????????# """ # #??? # ######### | | ???????????# F" # ## """S""" # # # | | ???????????# """ # ## """ """ "" # " ### | | ???????????# "" + ## "" # *#%# | | ???????????# # ## " %+ # % | | ???????????# # ## " " # # | | ???????????# """ # ## " # # | | ???????????# """ # ## % %# %# | | ???????????# """ # ## # % # | | ???????????# # ## # %* # | | ???????????####### ################"######+### | | ????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 40 Energy Capacity 810 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 25 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 6 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -6/Factory | Preloaded Coil Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Hey, That's Mine! Power Corrupts Remodeling Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed TeslaResetChip Manual? 0 Play Time 04:18:26 Cumulative 10.9 hours Start 2020.08.22 @ 10:05:19 End 2020.08.22 @ 14:56:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55420b4b-1935-4163-93c9-1ec6f6c4d7a9